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vkd3d-shader/dxbc: Remove flag is_dxil.
The full shader profile is already available in vsir_program.
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parent
470d83a9da
commit
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Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@ -8455,7 +8455,6 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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}
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shader_desc = &sm6->p.shader_desc;
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shader_desc->is_dxil = true;
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shader_desc->byte_code = dxbc_desc.byte_code;
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shader_desc->byte_code_size = dxbc_desc.byte_code_size;
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@ -3720,7 +3720,7 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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if ((result = instruction_array_lower_texkills(parser)) < 0)
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return result;
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if (parser->shader_desc.is_dxil)
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if (parser->program.shader_version.major >= 6)
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{
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struct vsir_cfg cfg;
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@ -2669,7 +2669,6 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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}
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shader_desc = &sm4->p.shader_desc;
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shader_desc->is_dxil = false;
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shader_desc->byte_code = dxbc_desc.byte_code;
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shader_desc->byte_code_size = dxbc_desc.byte_code_size;
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@ -1042,7 +1042,6 @@ struct vkd3d_shader_desc
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{
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const uint32_t *byte_code;
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size_t byte_code_size;
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bool is_dxil;
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struct
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{
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