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vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
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Alexandre Julliard
2024-01-04 23:09:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/539
@ -3600,8 +3600,7 @@ static uint32_t spirv_compiler_get_register_id(struct spirv_compiler *compiler,
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SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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}
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static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
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unsigned int swizzle, unsigned int write_mask)
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static bool vkd3d_swizzle_is_equal(uint32_t dst_write_mask, uint32_t swizzle, uint32_t write_mask)
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{
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return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
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}
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@ -3913,7 +3912,7 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler
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}
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static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD swizzle, uint32_t write_mask)
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const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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enum vkd3d_shader_component_type component_type;
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@ -4209,7 +4208,7 @@ static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
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static void spirv_compiler_emit_store_dst_swizzled(struct spirv_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
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enum vkd3d_shader_component_type component_type, DWORD swizzle)
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enum vkd3d_shader_component_type component_type, uint32_t swizzle)
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{
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struct vkd3d_shader_dst_param typed_dst = *dst;
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val_id = spirv_compiler_emit_swizzle(compiler,
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@ -5488,7 +5488,7 @@ static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_lo
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static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
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const struct hlsl_ir_node *coords, DWORD swizzle, const struct hlsl_ir_node *texel_offset)
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const struct hlsl_ir_node *coords, uint32_t swizzle, const struct hlsl_ir_node *texel_offset)
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{
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struct vkd3d_shader_src_param *src;
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struct sm4_instruction instr;
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@ -878,7 +878,7 @@ struct vkd3d_shader_dst_param
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struct vkd3d_shader_src_param
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{
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struct vkd3d_shader_register reg;
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DWORD swizzle;
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uint32_t swizzle;
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enum vkd3d_shader_src_modifier modifiers;
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};
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