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vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
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Alexandre Julliard
2024-01-22 22:53:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546
@ -2816,6 +2816,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
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{"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
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{"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
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{"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_INSTANCE_ID},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
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