vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.

This commit is contained in:
Giovanni Mascellani 2024-01-22 15:00:05 +01:00 committed by Alexandre Julliard
parent b500381b5c
commit 3a90f3e29d
Notes: Alexandre Julliard 2024-01-22 22:53:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546

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@ -2816,6 +2816,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
{"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
{"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_INSTANCE_ID},
{"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},