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vkd3d-shader/tpf: Pass a uint32_t modifier token to shader_sm4_read_instruction_modifier().
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Alexandre Julliard
2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563
@ -2242,7 +2242,7 @@ static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, cons
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return true;
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}
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static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
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static void shader_sm4_read_instruction_modifier(uint32_t modifier, struct vkd3d_shader_instruction *ins)
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{
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enum vkd3d_sm4_instruction_modifier modifier_type = modifier & VKD3D_SM4_MODIFIER_MASK;
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@ -2278,7 +2278,7 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
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case VKD3D_SM5_MODIFIER_DATA_TYPE:
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{
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DWORD components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
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uint32_t components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
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unsigned int i;
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for (i = 0; i < VKD3D_VEC4_SIZE; i++)
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