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vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource().
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Alexandre Julliard
2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563
@ -821,7 +821,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
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const uint32_t *end = &tokens[token_count];
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enum vkd3d_sm4_data_type data_type;
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enum vkd3d_data_type reg_data_type;
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DWORD components;
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uint32_t components;
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unsigned int i;
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resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
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