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vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
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Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@ -765,13 +765,13 @@ static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
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static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
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const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
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{
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struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
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struct vsir_program *program = &sm1->p.program;
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uint32_t register_index = reg->idx[0].offset;
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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desc->temp_count = max(desc->temp_count, register_index + 1);
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program->temp_count = max(program->temp_count, register_index + 1);
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break;
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case VKD3DSPR_CONST:
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@ -2369,7 +2369,7 @@ static void vsir_validate_register(struct validation_context *ctx,
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/* SM1-3 shaders do not include a DCL_TEMPS instruction. */
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if (ctx->program->shader_version.major <= 3)
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temp_count = ctx->parser->shader_desc.temp_count;
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temp_count = ctx->program->temp_count;
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if (reg->type >= VKD3DSPR_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
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@ -2421,10 +2421,10 @@ static void vsir_validate_register(struct validation_context *ctx,
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break;
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}
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/* parser->shader_desc.temp_count might be smaller then
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* temp_count if the parser made a mistake; we still don't
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* want to overflow the array. */
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if (reg->idx[0].offset >= ctx->parser->shader_desc.temp_count)
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/* program->temp_count might be smaller then temp_count if the
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* parser made a mistake; we still don't want to overflow the
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* array. */
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if (reg->idx[0].offset >= ctx->program->temp_count)
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break;
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data = &ctx->temps[reg->idx[0].offset];
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@ -2788,9 +2788,10 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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vsir_validate_src_count(ctx, instruction, 0);
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if (ctx->dcl_temps_found)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS, "Duplicate DCL_TEMPS instruction.");
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if (instruction->declaration.count > ctx->parser->shader_desc.temp_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS, "Invalid DCL_TEMPS count %u, expected at most %u.",
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instruction->declaration.count, ctx->parser->shader_desc.temp_count);
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if (instruction->declaration.count > ctx->program->temp_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS,
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"Invalid DCL_TEMPS count %u, expected at most %u.",
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instruction->declaration.count, ctx->program->temp_count);
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ctx->dcl_temps_found = true;
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ctx->temp_count = instruction->declaration.count;
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break;
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@ -3005,7 +3006,7 @@ enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
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if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
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return VKD3D_OK;
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if (!(ctx.temps = vkd3d_calloc(parser->shader_desc.temp_count, sizeof(*ctx.temps))))
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if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
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goto fail;
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if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
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@ -9687,8 +9687,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
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return result;
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if (parser->shader_desc.temp_count)
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spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count);
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if (program->temp_count)
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spirv_compiler_emit_temps(compiler, program->temp_count);
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if (program->ssa_count)
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spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);
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@ -1072,7 +1072,7 @@ static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *i
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{
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ins->declaration.count = *tokens;
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if (opcode == VKD3D_SM4_OP_DCL_TEMPS)
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priv->p.shader_desc.temp_count = max(priv->p.shader_desc.temp_count, *tokens);
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priv->p.program.temp_count = max(priv->p.program.temp_count, *tokens);
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}
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static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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@ -1022,7 +1022,6 @@ struct vkd3d_shader_desc
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unsigned int input_control_point_count, output_control_point_count;
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uint32_t temp_count;
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unsigned int block_count;
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struct
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@ -1272,6 +1271,7 @@ struct vsir_program
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struct vkd3d_shader_version shader_version;
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struct vkd3d_shader_instruction_array instructions;
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unsigned int temp_count;
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unsigned int ssa_count;
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bool use_vocp;
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};
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