vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.

As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.

Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
This commit is contained in:
Zebediah Figura 2024-01-26 17:29:54 -06:00 committed by Alexandre Julliard
parent 269cdad7b9
commit 0e3377a1be
Notes: Alexandre Julliard 2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
4 changed files with 11 additions and 22 deletions

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@ -2572,19 +2572,11 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
{
if (instr->data_type)
{
if (instr->data_type->class == HLSL_CLASS_MATRIX)
if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
{
/* These need to be lowered. */
hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
continue;
}
else if (instr->data_type->class == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, &instr->loc, "Object copy.");
hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
break;
}
assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
}
switch (instr->type)

View File

@ -1570,7 +1570,10 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index)
bool hlsl_index_is_resource_access(struct hlsl_ir_index *index)
{
return index->val.node->data_type->class == HLSL_CLASS_OBJECT;
const struct hlsl_type *type = index->val.node->data_type;
return type->class == HLSL_CLASS_OBJECT
&& (type->base_type == HLSL_TYPE_TEXTURE || type->base_type == HLSL_TYPE_UAV);
}
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index)

View File

@ -1565,7 +1565,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count),
new_instr, debug_hlsl_swizzle(ret_swizzle, instr_component_count));
if (instr->data_type->class != HLSL_CLASS_OBJECT)
if (new_instr->data_type->class == HLSL_CLASS_SCALAR || new_instr->data_type->class == HLSL_CLASS_VECTOR)
{
struct hlsl_ir_node *swizzle_node;
@ -1742,7 +1742,7 @@ static void copy_propagation_record_store(struct hlsl_ctx *ctx, struct hlsl_ir_s
{
unsigned int writemask = store->writemask;
if (store->rhs.node->data_type->class == HLSL_CLASS_OBJECT)
if (!hlsl_is_numeric_type(store->rhs.node->data_type))
writemask = VKD3DSP_WRITEMASK_0;
copy_propagation_set_value(ctx, var_def, start, writemask, store->rhs.node, store->node.index);
}

View File

@ -5707,18 +5707,12 @@ static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_bloc
{
if (instr->data_type)
{
if (instr->data_type->class == HLSL_CLASS_MATRIX)
if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
{
hlsl_fixme(tpf->ctx, &instr->loc, "Matrix operations need to be lowered.");
hlsl_fixme(tpf->ctx, &instr->loc, "Class %#x should have been lowered or removed.",
instr->data_type->class);
break;
}
else if (instr->data_type->class == HLSL_CLASS_OBJECT)
{
hlsl_fixme(tpf->ctx, &instr->loc, "Object copy.");
break;
}
assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
if (!instr->reg.allocated)
{