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vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common. Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other, but do not generally behave similarly to effect-specific types (string, shader, state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base type anyway. Hence we want to replace HLSL_TYPE_* with individual classes for object types. As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
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Notes:
Alexandre Julliard
2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
@ -2572,19 +2572,11 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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{
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if (instr->data_type)
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{
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if (instr->data_type->class == HLSL_CLASS_MATRIX)
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if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
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{
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/* These need to be lowered. */
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hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
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continue;
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}
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else if (instr->data_type->class == HLSL_CLASS_OBJECT)
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{
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hlsl_fixme(ctx, &instr->loc, "Object copy.");
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hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
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break;
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}
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assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
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}
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switch (instr->type)
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@ -1570,7 +1570,10 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index)
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bool hlsl_index_is_resource_access(struct hlsl_ir_index *index)
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{
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return index->val.node->data_type->class == HLSL_CLASS_OBJECT;
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const struct hlsl_type *type = index->val.node->data_type;
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return type->class == HLSL_CLASS_OBJECT
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&& (type->base_type == HLSL_TYPE_TEXTURE || type->base_type == HLSL_TYPE_UAV);
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}
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bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index)
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@ -1565,7 +1565,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
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var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count),
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new_instr, debug_hlsl_swizzle(ret_swizzle, instr_component_count));
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if (instr->data_type->class != HLSL_CLASS_OBJECT)
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if (new_instr->data_type->class == HLSL_CLASS_SCALAR || new_instr->data_type->class == HLSL_CLASS_VECTOR)
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{
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struct hlsl_ir_node *swizzle_node;
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@ -1742,7 +1742,7 @@ static void copy_propagation_record_store(struct hlsl_ctx *ctx, struct hlsl_ir_s
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{
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unsigned int writemask = store->writemask;
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if (store->rhs.node->data_type->class == HLSL_CLASS_OBJECT)
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if (!hlsl_is_numeric_type(store->rhs.node->data_type))
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writemask = VKD3DSP_WRITEMASK_0;
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copy_propagation_set_value(ctx, var_def, start, writemask, store->rhs.node, store->node.index);
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}
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@ -5707,18 +5707,12 @@ static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_bloc
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{
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if (instr->data_type)
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{
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if (instr->data_type->class == HLSL_CLASS_MATRIX)
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if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
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{
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hlsl_fixme(tpf->ctx, &instr->loc, "Matrix operations need to be lowered.");
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hlsl_fixme(tpf->ctx, &instr->loc, "Class %#x should have been lowered or removed.",
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instr->data_type->class);
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break;
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}
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else if (instr->data_type->class == HLSL_CLASS_OBJECT)
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{
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hlsl_fixme(tpf->ctx, &instr->loc, "Object copy.");
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break;
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}
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assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
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if (!instr->reg.allocated)
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{
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