vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.

This commit is contained in:
Zebediah Figura 2024-01-13 18:50:46 -06:00 committed by Alexandre Julliard
parent 8ef5ee54c9
commit 622fcda9ee
Notes: Alexandre Julliard 2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626

View File

@ -3002,18 +3002,16 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
return D3D_SVC_MATRIX_COLUMNS;
else
return D3D_SVC_MATRIX_ROWS;
case HLSL_CLASS_OBJECT:
return D3D_SVC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3D_SVC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3D_SVC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3D_SVC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->class);
vkd3d_unreachable();
case HLSL_CLASS_OBJECT:
break;
}
vkd3d_unreachable();
}
static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
@ -3029,68 +3027,10 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
return D3D_SVT_FLOAT;
case HLSL_TYPE_INT:
return D3D_SVT_INT;
case HLSL_TYPE_PIXELSHADER:
return D3D_SVT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SVT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3D_SVT_SAMPLER;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_STRING:
return D3D_SVT_STRING;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_TEXTURE2D;
case HLSL_SAMPLER_DIM_2DMS:
return D3D_SVT_TEXTURE2DMS;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SVT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3D_SVT_TEXTURE;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_UINT:
return D3D_SVT_UINT;
case HLSL_TYPE_VERTEXSHADER:
return D3D_SVT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3D_SVT_VOID;
case HLSL_TYPE_UAV:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_RWTEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_RWTEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_RWTEXTURE3D;
case HLSL_SAMPLER_DIM_1DARRAY:
return D3D_SVT_RWTEXTURE1DARRAY;
case HLSL_SAMPLER_DIM_2DARRAY:
return D3D_SVT_RWTEXTURE2DARRAY;
default:
vkd3d_unreachable();
}
default:
vkd3d_unreachable();
}
@ -3116,22 +3056,28 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
if (array_type->class == HLSL_CLASS_STRUCT)
{
field_count = array_type->e.record.field_count;
for (i = 0; i < field_count; ++i)
for (i = 0; i < array_type->e.record.field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
continue;
field->name_bytecode_offset = put_string(buffer, field->name);
write_sm4_type(ctx, buffer, field->type);
++field_count;
}
fields_offset = bytecode_align(buffer);
for (i = 0; i < field_count; ++i)
for (i = 0; i < array_type->e.record.field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
continue;
put_u32(buffer, field->name_bytecode_offset);
put_u32(buffer, field->type->bytecode_offset);
put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);