Commit Graph

627 Commits

Author SHA1 Message Date
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Stefan Dösinger
aae4e31ba8 vkd3d-shader: Initialize counter_var_info unconditionally. 2022-07-25 21:09:30 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00
Zebediah Figura
14f77294b1 vkd3d-shader/spirv: Do not print a warning for VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:52 +02:00
Zebediah Figura
9839850b87 vkd3d-shader: Remove the workaround for sample_c.
The current workaround is broken for texture cube arrays, which already have 4
components.

Sampling with the components not packed together apparently succeeds with newer
NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX
1060.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 16:02:09 +02:00
Francois Gouget
b64482e7c7 vkd3d-shader/spirv: Fix the spelling of some comments.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:39:09 +01:00
Henri Verbeet
d1d9e713f2 Release 1.3.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 21:32:57 +01:00
Henri Verbeet
062f0a25d3 vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
Instead of making the caller convert them.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
beb6b8efc7 vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:30 +01:00
Henri Verbeet
7e08773d4e vkd3d-shader/spirv: Properly compare integers in vkd3d_spirv_declaration_compare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:28 +01:00
Conor McCarthy
440286e9de vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
SpvCapabilityRuntimeDescriptorArrayEXT requires descriptor indexing and
a validation error will result if it is not enabled.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-18 09:22:51 +01:00
Conor McCarthy
758b984c41 vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:06 +01:00
Conor McCarthy
3816fa403f vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:25:38 +01:00
Conor McCarthy
535d4a78b1 vkd3d-shader/spirv: Use runtime descriptor arrays.
Runtime descriptor arrays should be used for descriptor bindings with
a variable count.

Support for SpvCapabilityRuntimeDescriptorArrayEXT is required by the
Vulkan spec as part of descriptor indexing support.

The current implementation depends on a separate array declaration for
each range because binding_base_idx is stored in the array data. This
occurs in practice because binding.count is always different. Use of
runtime arrays eliminates the count from the key, so binding_base_idx
must be separated from the array data.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 21:55:46 +01:00
Conor McCarthy
dbd7e18364 vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.
Otherwise if the input is located above position 0 in the private array
it will be swizzled incorrectly, e.g. a.yz instead of a.xy in
test_domain_shader_inputs().

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:31 +01:00
Conor McCarthy
5357ab78b9 vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
For isoline tessellation, "density" is specified by OL0, and "detail" by OL1.

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:27 +01:00
Conor McCarthy
c41931c750 vkd3d-shader/spirv: Handle arrayed builtin inputs.
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:19 +01:00
Conor McCarthy
9a1f6c7daf vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
Prevents a crash in radv when such inputs are present.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:15 +01:00
Philip Rebohle
45ccf85ae6 vkd3d-shader/spirv: Ignore break instructions outside active blocks.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:55 +01:00
Philip Rebohle
4e398459b1 vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
Avoiding generation of invalid SPIR-V.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:51 +01:00
Conor McCarthy
4a2fbe54c0 vkd3d-shader/spirv: Implement support for stencil export.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:37:00 +02:00
Conor McCarthy
e328d0b178 vkd3d-shader/spirv: Implement support for descriptor array offsets.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Philip Rebohle
ea1b01b1f8 vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
85def272ae vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
This is undefined behaviour in SPIR-V, but well-defined in Direct3D, so we
should explicitly 'and' the shift amount with 31.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:37:53 +02:00
Conor McCarthy
821bb0c5cf vkd3d-shader/spirv: Add non-uniform decorations.
Based in part on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:25:22 +02:00
Henri Verbeet
18e838a1cc vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:21 +02:00
Zebediah Figura
75a1a24d63 vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:56:31 +02:00
Conor McCarthy
eb3d8c911c vkd3d-shader: Free the capabilities array on spirv builder destruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:41:01 +02:00
Conor McCarthy
f3c19dfedb vkd3d-shader: Implement UTOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:36 +02:00
Conor McCarthy
3623a99cf6 vkd3d-shader: Implement ITOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:32 +02:00
Conor McCarthy
88c08df03b vkd3d-shader: Implement DTOU instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:30 +02:00
Conor McCarthy
c61b573d9c vkd3d-shader: Implement DTOI instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:26 +02:00
Conor McCarthy
580747b224 vkd3d-shader: Implement DTOF instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:22 +02:00
Conor McCarthy
821389d274 vkd3d-shader: Implement FTOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:18 +02:00
Zebediah Figura
ed7cdb3940 vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Conor McCarthy
00752b8fa6 vkd3d-shader: Implement DMOVC instruction.
Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:29 +02:00
Conor McCarthy
c3363faba2 vkd3d-shader: Implement DRCP instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:27 +02:00
Conor McCarthy
6656a92c45 vkd3d-shader: Implement DDIV instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:25 +02:00
Conor McCarthy
25b559ba25 vkd3d-shader: Implement DMUL instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:23 +02:00
Conor McCarthy
242261bc52 vkd3d-shader: Implement DFMA instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:40 +02:00
Conor McCarthy
74a9a0b167 vkd3d-shader: Implement DMIN instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:36 +02:00
Conor McCarthy
44a3ebb77c vkd3d-shader: Implement DMAX instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:34 +02:00
Conor McCarthy
fabadf584f vkd3d-shader: Implement DNE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067 vkd3d-shader: Implement DLT instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1 vkd3d-shader: Implement DGE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:38 +02:00
Conor McCarthy
eb804a5a9f vkd3d-shader: Implement DADD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:27 +02:00
Conor McCarthy
2f09f1d359 vkd3d-shader: Emit saturate modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0 vkd3d-shader: Emit abs modifier for double-precision float registers.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2 vkd3d-shader: Handle 64-bit immediate constant registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:21 +02:00
Conor McCarthy
8422a3a82a vkd3d-shader: Create descriptor array symbols for samplers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e vkd3d-shader: Handle descriptor array dynamic indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Conor McCarthy
4e63842a73 vkd3d-shader: Implement DMOV instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad vkd3d-shader: Replace individual SpvCapability bit fields with an array.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8 vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160 vkd3d-shader: Include register ranges in descriptor binding error messages.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:46 +02:00
Conor McCarthy
b01104e47d vkd3d-shader: Compute XfbOffset for the slot of the specified element.
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
951af90f3e vkd3d-shader: Create descriptor array symbols for resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010 vkd3d-shader: Get descriptor info for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7 vkd3d-shader: Find bindings for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e vkd3d-shader: Emit negation modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:34:49 +02:00
Conor McCarthy
59cf70142a vkd3d-shader: Implement DEQ instruction.
Source modifiers and immediate constants are not supported.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00
Conor McCarthy
4b919a10ad vkd3d-shader: Add shader component type double.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:20 +02:00
Conor McCarthy
d027ac4c15 vkd3d-shader: Enable Float64 capability if flagged in DXBC.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:16 +02:00
Conor McCarthy
21b638377e vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:35 +02:00
Conor McCarthy
df87c251f9 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:31 +02:00
Conor McCarthy
390b5639a8 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_info().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:28 +02:00
Conor McCarthy
ead2c22fff vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_image_type_id().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:24 +02:00
Conor McCarthy
e2d61f8da3 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_combined_sampler_declarations().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:21 +02:00
Conor McCarthy
b38f94cfdc vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:20 +02:00
Conor McCarthy
0c04c1777a vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:19 +02:00
Conor McCarthy
533d901a24 vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:17 +02:00
Conor McCarthy
1b716f8c28 vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:14 +02:00
Conor McCarthy
af2714832b vkd3d-shader: Introduce struct vkd3d_shader_register_range.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:12 +02:00
Henri Verbeet
9007df1067 vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Avoiding some duplicate input declarations.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
f59e9dfeee vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
We've already set these up in vkd3d_dxbc_compiler_emit_hull_shader_inputs().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
1f92c1dd53 vkd3d-shader: Export patch constants at the end of tessellation control shaders.
As opposed to at the end of each fork/join phase. This eliminates a
bunch of redundant SPIR-V, since it's not uncommon for fork/join phases
to only write to individual output components.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
851afc6229 vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
cad26f7f2c vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
Like outputs, when inputs are coalesced, the write mask is modified by
needs_private_io_variable().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
3b4b898cc5 vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
When outputs are coalesced, the write mask is modified by
needs_private_io_variable(). We want the "dcl_mask" field to reflect
that as well.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
b584668a81 vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
Multiple patch constant or output signature elements may be coalesced
into a single output register by needs_private_io_variable() in
vkd3d_dxbc_compiler_emit_output(). When this happens, only the original
element will have a corresponding variable ID assigned in output_info[].

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
6d032f6d1c vkd3d-shader: Keep track of declared SPIR-V output components.
Much like we do for input components, for much of the same reasons.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-26 21:32:31 +01:00
Henri Verbeet
944665ed11 vkd3d-shader: Do not print FIXMEs for VKD3DSUF_ORDER_PRESERVING_COUNTER when generating SPIR-V.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
8315d319f6 vkd3d-shader: Rename VKD3D_SHADER_INSTRUCTION_HANDLER to vkd3d_shader_opcode.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:03 +01:00
Henri Verbeet
8313225cc6 vkd3d-shader: Keep track of declared SPIR-V input components.
In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:54 +01:00
Henri Verbeet
3a710385f3 vkd3d-shader: Handle non-vec4 builtins in vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:50 +01:00
Zebediah Figura
16aceacc0c vkd3d-shader: Implement global resource memory barriers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:42 +01:00
Henri Verbeet
0c73afd424 vkd3d-shader: Implement relative addressing of tessellation control shader inputs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 22:27:57 +01:00
Henri Verbeet
73a937edd0 vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:23 +01:00
Zebediah Figura
cdfca2fab7 vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:19:32 +01:00
Isabella Bosia
9136e56435 vkd3d-shader: Parse all 4 data type components.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:26 +02:00
Henri Verbeet
56cd4a94d5 Release 1.2.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-22 11:56:18 +02:00
Henri Verbeet
4fda96190b vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:15 +02:00
Henri Verbeet
7c64e827ca vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:05 +02:00
Henri Verbeet
8cc0abfca0 vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:02 +02:00
Zebediah Figura
82c42588e7 vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 22:08:22 +02:00
Henri Verbeet
5e523cedca vkd3d-shader: Use proper variables for epilogue arguments.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
e339cc0edb vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
56b042d1fa vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00