vkd3d/libs/vkd3d-shader/spirv.c
Henri Verbeet 9007df1067 vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Avoiding some duplicate input declarations.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00

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/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include "rbtree.h"
#include <stdarg.h>
#include <stdio.h>
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H
# include "spirv/unified1/spirv.h"
#else
# include "vulkan/spirv.h"
#endif /* HAVE_SPIRV_UNIFIED1_SPIRV_H */
#ifdef HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H
# include "spirv/unified1/GLSL.std.450.h"
#else
# include "vulkan/GLSL.std.450.h"
#endif /* HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H */
#ifdef HAVE_SPIRV_TOOLS
# include "spirv-tools/libspirv.h"
static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environment environment)
{
switch (environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
return SPV_ENV_OPENGL_4_5;
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
return SPV_ENV_VULKAN_1_0;
default:
ERR("Invalid environment %#x.\n", environment);
return SPV_ENV_VULKAN_1_0;
}
}
static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
{
uint32_t out = 0;
unsigned int i;
static const struct
{
enum vkd3d_shader_compile_option_formatting_flags vkd3d;
uint32_t spv;
bool invert;
}
valuemap[] =
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES, true},
};
for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
{
if (valuemap[i].invert == !(formatting & valuemap[i].vkd3d))
out |= valuemap[i].spv;
}
return out;
}
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
{
spv_diagnostic diagnostic = NULL;
spv_text text = NULL;
spv_context context;
spv_result_t spvret;
enum vkd3d_result result = VKD3D_OK;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
options, &text, &diagnostic)))
{
void *code = vkd3d_malloc(text->length);
if (code)
{
memcpy(code, text->str, text->length);
out->size = text->length;
out->code = code;
}
else
result = VKD3D_ERROR_OUT_OF_MEMORY;
}
else
{
FIXME("Failed to convert SPIR-V binary to text, ret %d.\n", spvret);
FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error));
result = VKD3D_ERROR;
}
spvTextDestroy(text);
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
return result;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
const static uint32_t options
= SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT;
struct vkd3d_shader_code text;
if (!vkd3d_spirv_binary_to_text(spirv, environment, options, &text))
{
const char *str, *current = text.code;
while ((str = strchr(current, '\n')))
{
TRACE("%.*s\n", (int)(str - current), current);
current = str + 1;
}
vkd3d_shader_free_shader_code(&text);
}
}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
spv_diagnostic diagnostic = NULL;
spv_context context;
spv_result_t ret;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t),
&diagnostic)))
{
FIXME("Failed to validate SPIR-V binary, ret %d.\n", ret);
FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error));
}
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
}
#else
static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
{
return 0;
}
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
{
return VKD3D_ERROR;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment) {}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment) {}
#endif /* HAVE_SPIRV_TOOLS */
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index)
{
switch (sysval)
{
case VKD3D_SHADER_SV_NONE:
return VKD3D_SIV_NONE;
case VKD3D_SHADER_SV_POSITION:
return VKD3D_SIV_POSITION;
case VKD3D_SHADER_SV_CLIP_DISTANCE:
return VKD3D_SIV_CLIP_DISTANCE;
case VKD3D_SHADER_SV_CULL_DISTANCE:
return VKD3D_SIV_CULL_DISTANCE;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
return VKD3D_SIV_QUAD_U0_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
return VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
return VKD3D_SIV_TRIANGLE_U_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
return VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
return VKD3D_SIV_LINE_DETAIL_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
return VKD3D_SIV_LINE_DENSITY_TESS_FACTOR;
default:
FIXME("Unhandled sysval %#x, index %u.\n", sysval, index);
return VKD3D_SIV_NONE;
}
}
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval)
{
return vkd3d_siv_from_sysval_indexed(sysval, 0);
}
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 2
#define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION)
struct vkd3d_spirv_stream
{
uint32_t *words;
size_t capacity;
size_t word_count;
struct list inserted_chunks;
};
static void vkd3d_spirv_stream_init(struct vkd3d_spirv_stream *stream)
{
stream->capacity = 256;
if (!(stream->words = vkd3d_calloc(stream->capacity, sizeof(*stream->words))))
stream->capacity = 0;
stream->word_count = 0;
list_init(&stream->inserted_chunks);
}
struct vkd3d_spirv_chunk
{
struct list entry;
size_t location;
size_t word_count;
uint32_t words[];
};
static void vkd3d_spirv_stream_clear(struct vkd3d_spirv_stream *stream)
{
struct vkd3d_spirv_chunk *c1, *c2;
stream->word_count = 0;
LIST_FOR_EACH_ENTRY_SAFE(c1, c2, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
vkd3d_free(c1);
list_init(&stream->inserted_chunks);
}
static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream)
{
vkd3d_free(stream->words);
vkd3d_spirv_stream_clear(stream);
}
static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream)
{
return stream->word_count;
}
static void vkd3d_spirv_stream_insert(struct vkd3d_spirv_stream *stream,
size_t location, const uint32_t *words, unsigned int word_count)
{
struct vkd3d_spirv_chunk *chunk, *current;
if (!(chunk = vkd3d_malloc(offsetof(struct vkd3d_spirv_chunk, words[word_count]))))
return;
chunk->location = location;
chunk->word_count = word_count;
memcpy(chunk->words, words, word_count * sizeof(*words));
LIST_FOR_EACH_ENTRY(current, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
if (current->location > location)
{
list_add_before(&current->entry, &chunk->entry);
return;
}
}
list_add_tail(&stream->inserted_chunks, &chunk->entry);
}
static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream,
const struct vkd3d_spirv_stream *src_stream)
{
size_t word_count, src_word_count = src_stream->word_count;
struct vkd3d_spirv_chunk *chunk;
size_t src_location = 0;
assert(list_empty(&dst_stream->inserted_chunks));
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
src_word_count += chunk->word_count;
if (!vkd3d_array_reserve((void **)&dst_stream->words, &dst_stream->capacity,
dst_stream->word_count + src_word_count, sizeof(*dst_stream->words)))
return false;
assert(dst_stream->word_count + src_word_count <= dst_stream->capacity);
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
assert(src_location <= chunk->location);
word_count = chunk->location - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
src_location += word_count;
assert(src_location == chunk->location);
memcpy(&dst_stream->words[dst_stream->word_count], chunk->words,
chunk->word_count * sizeof(*chunk->words));
dst_stream->word_count += chunk->word_count;
}
word_count = src_stream->word_count - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
return true;
}
struct vkd3d_spirv_builder
{
uint64_t capability_mask;
uint64_t capability_draw_parameters : 1;
uint64_t capability_demote_to_helper_invocation : 1;
uint32_t ext_instr_set_glsl_450;
uint32_t invocation_count;
SpvExecutionModel execution_model;
uint32_t current_id;
uint32_t main_function_id;
struct rb_tree declarations;
uint32_t type_sampler_id;
uint32_t type_bool_id;
uint32_t type_void_id;
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */
struct vkd3d_spirv_stream function_stream; /* function definitions */
struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */
struct vkd3d_spirv_stream original_function_stream;
struct vkd3d_spirv_stream insertion_stream;
size_t insertion_location;
size_t main_function_location;
/* entry point interface */
uint32_t *iface;
size_t iface_capacity;
size_t iface_element_count;
};
static uint32_t vkd3d_spirv_alloc_id(struct vkd3d_spirv_builder *builder)
{
return builder->current_id++;
}
static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder,
SpvCapability cap)
{
if (cap < sizeof(builder->capability_mask) * CHAR_BIT)
{
builder->capability_mask |= 1ull << cap;
}
else if (cap == SpvCapabilityDrawParameters)
{
builder->capability_draw_parameters = 1;
}
else if (cap == SpvCapabilityDemoteToHelperInvocationEXT)
{
builder->capability_demote_to_helper_invocation = 1;
}
else
{
FIXME("Unhandled capability %#x.\n", cap);
}
}
static uint32_t vkd3d_spirv_get_glsl_std450_instr_set(struct vkd3d_spirv_builder *builder)
{
if (!builder->ext_instr_set_glsl_450)
builder->ext_instr_set_glsl_450 = vkd3d_spirv_alloc_id(builder);
return builder->ext_instr_set_glsl_450;
}
static void vkd3d_spirv_add_iface_variable(struct vkd3d_spirv_builder *builder,
uint32_t id)
{
if (!vkd3d_array_reserve((void **)&builder->iface, &builder->iface_capacity,
builder->iface_element_count + 1, sizeof(*builder->iface)))
return;
builder->iface[builder->iface_element_count++] = id;
}
static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder,
SpvExecutionModel model)
{
builder->execution_model = model;
switch (model)
{
case SpvExecutionModelVertex:
case SpvExecutionModelFragment:
case SpvExecutionModelGLCompute:
vkd3d_spirv_enable_capability(builder, SpvCapabilityShader);
break;
case SpvExecutionModelTessellationControl:
case SpvExecutionModelTessellationEvaluation:
vkd3d_spirv_enable_capability(builder, SpvCapabilityTessellation);
break;
case SpvExecutionModelGeometry:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
default:
ERR("Unhandled execution model %#x.\n", model);
}
}
static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count)
{
assert(!(op & ~SpvOpCodeMask));
return (word_count << SpvWordCountShift) | op;
}
static void vkd3d_spirv_build_word(struct vkd3d_spirv_stream *stream, uint32_t word)
{
if (!vkd3d_array_reserve((void **)&stream->words, &stream->capacity,
stream->word_count + 1, sizeof(*stream->words)))
return;
stream->words[stream->word_count++] = word;
}
static unsigned int vkd3d_spirv_string_word_count(const char *str)
{
return align(strlen(str) + 1, sizeof(uint32_t)) / sizeof(uint32_t);
}
static void vkd3d_spirv_build_string(struct vkd3d_spirv_stream *stream,
const char *str, unsigned int word_count)
{
unsigned int word_idx, i;
const char *ptr = str;
for (word_idx = 0; word_idx < word_count; ++word_idx)
{
uint32_t word = 0;
for (i = 0; i < sizeof(uint32_t) && *ptr; ++i)
word |= (uint32_t)*ptr++ << (8 * i);
vkd3d_spirv_build_word(stream, word);
}
}
typedef uint32_t (*vkd3d_spirv_build_pfn)(struct vkd3d_spirv_builder *builder);
typedef uint32_t (*vkd3d_spirv_build1_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0);
typedef uint32_t (*vkd3d_spirv_build1v_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count);
typedef uint32_t (*vkd3d_spirv_build2_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1);
typedef uint32_t (*vkd3d_spirv_build7_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1, uint32_t operand2, uint32_t operand3,
uint32_t operand4, uint32_t operand5, uint32_t operand6);
static uint32_t vkd3d_spirv_build_once(struct vkd3d_spirv_builder *builder,
uint32_t *id, vkd3d_spirv_build_pfn build_pfn)
{
if (!(*id))
*id = build_pfn(builder);
return *id;
}
#define MAX_SPIRV_DECLARATION_PARAMETER_COUNT 7
struct vkd3d_spirv_declaration
{
struct rb_entry entry;
SpvOp op;
unsigned int parameter_count;
uint32_t parameters[MAX_SPIRV_DECLARATION_PARAMETER_COUNT];
uint32_t id;
};
static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entry *e)
{
const struct vkd3d_spirv_declaration *a = key;
const struct vkd3d_spirv_declaration *b = RB_ENTRY_VALUE(e, const struct vkd3d_spirv_declaration, entry);
if (a->op != b->op)
return a->op - b->op;
if (a->parameter_count != b->parameter_count)
return a->parameter_count - b->parameter_count;
assert(a->parameter_count <= ARRAY_SIZE(a->parameters));
return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters));
}
static void vkd3d_spirv_declaration_free(struct rb_entry *entry, void *context)
{
struct vkd3d_spirv_declaration *d = RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry);
vkd3d_free(d);
}
static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder,
const struct vkd3d_spirv_declaration *declaration)
{
struct vkd3d_spirv_declaration *d;
assert(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters));
if (!(d = vkd3d_malloc(sizeof(*d))))
return;
memcpy(d, declaration, sizeof(*d));
if (rb_put(&builder->declarations, d, &d->entry) == -1)
{
ERR("Failed to insert declaration entry.\n");
vkd3d_free(d);
}
}
static uint32_t vkd3d_spirv_build_once1(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, vkd3d_spirv_build1_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 1;
declaration.parameters[0] = operand0;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count,
vkd3d_spirv_build1v_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
unsigned int i, param_idx = 0;
struct rb_entry *entry;
if (operand_count >= ARRAY_SIZE(declaration.parameters))
{
WARN("Unsupported parameter count %u (opcode %#x).\n", operand_count + 1, op);
return build_pfn(builder, operand0, operands, operand_count);
}
declaration.op = op;
declaration.parameters[param_idx++] = operand0;
for (i = 0; i < operand_count; ++i)
declaration.parameters[param_idx++] = operands[i];
declaration.parameter_count = param_idx;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operands, operand_count);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once2(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, uint32_t operand1, vkd3d_spirv_build2_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 2;
declaration.parameters[0] = operand0;
declaration.parameters[1] = operand1;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operand1);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once7(struct vkd3d_spirv_builder *builder,
SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 7;
memcpy(&declaration.parameters, operands, declaration.parameter_count * sizeof(*operands));
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operands[0], operands[1], operands[2],
operands[3], operands[4], operands[5], operands[6]);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
/*
* vkd3d_spirv_build_op[1-3][v]()
* vkd3d_spirv_build_op_[t][r][1-3][v]()
*
* t - result type
* r - result id
* 1-3 - the number of operands
* v - variable number of operands
*/
static void vkd3d_spirv_build_op(struct vkd3d_spirv_stream *stream, SpvOp op)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 1));
}
static void vkd3d_spirv_build_op1(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2));
vkd3d_spirv_build_word(stream, operand);
}
static void vkd3d_spirv_build_op1v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 3 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op3v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 4 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
vkd3d_spirv_build_word(stream, operand2);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, NULL, 0);
}
static void vkd3d_spirv_build_op3(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, &operand2, 1);
}
static uint32_t vkd3d_spirv_build_op_rv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op1v(stream, op, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_r(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_r1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_r2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_rv(builder, stream, op, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_r1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_type, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr3(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
uint32_t operands[] = {operand0, operand1, operand2};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op3v(stream, op, result_type, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 5 + operand_count));
vkd3d_spirv_build_word(stream, result_type);
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
return result_id;
}
static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder,
size_t location)
{
assert(builder->insertion_location == ~(size_t)0);
if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location)
return;
builder->original_function_stream = builder->function_stream;
builder->function_stream = builder->insertion_stream;
builder->insertion_location = location;
}
static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder *builder)
{
struct vkd3d_spirv_stream *insertion_stream = &builder->insertion_stream;
if (builder->insertion_location == ~(size_t)0)
return;
builder->insertion_stream = builder->function_stream;
builder->function_stream = builder->original_function_stream;
vkd3d_spirv_stream_insert(&builder->function_stream, builder->insertion_location,
insertion_stream->words, insertion_stream->word_count);
vkd3d_spirv_stream_clear(insertion_stream);
builder->insertion_location = ~(size_t)0;
}
struct vkd3d_spirv_op_branch_conditional
{
uint32_t opcode;
uint32_t condition_id;
uint32_t true_label;
uint32_t false_label;
};
static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional(
struct vkd3d_spirv_stream *stream, size_t location)
{
return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location];
}
static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream,
SpvCapability cap)
{
vkd3d_spirv_build_op1(stream, SpvOpCapability, cap);
}
static void vkd3d_spirv_build_op_extension(struct vkd3d_spirv_stream *stream,
const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtension, 1 + name_size));
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_ext_inst_import(struct vkd3d_spirv_stream *stream,
uint32_t result_id, const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtInstImport, 2 + name_size));
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static uint32_t vkd3d_spirv_build_op_ext_inst(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t inst_set, uint32_t inst_number,
uint32_t *operands, unsigned int operand_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream,
SpvOpExtInst, result_type, inst_set, inst_number, operands, operand_count);
}
static void vkd3d_spirv_build_op_memory_model(struct vkd3d_spirv_stream *stream,
SpvAddressingModel addressing_model, SpvMemoryModel memory_model)
{
vkd3d_spirv_build_op2(stream, SpvOpMemoryModel, addressing_model, memory_model);
}
static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream,
SpvExecutionModel model, uint32_t function_id, const char *name,
uint32_t *interface_list, unsigned int interface_size)
{
unsigned int i, name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpEntryPoint, 3 + name_size + interface_size));
vkd3d_spirv_build_word(stream, model);
vkd3d_spirv_build_word(stream, function_id);
vkd3d_spirv_build_string(stream, name, name_size);
for (i = 0; i < interface_size; ++i)
vkd3d_spirv_build_word(stream, interface_list[i]);
}
static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream,
uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count);
}
static void vkd3d_spirv_build_op_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpName, 2 + name_size));
vkd3d_spirv_build_word(stream, id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_member_name(struct vkd3d_spirv_builder *builder,
uint32_t type_id, uint32_t member, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpMemberName, 3 + name_size));
vkd3d_spirv_build_word(stream, type_id);
vkd3d_spirv_build_word(stream, member);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_decorate(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op2v(&builder->annotation_stream,
SpvOpDecorate, target_id, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration, uint32_t operand0)
{
return vkd3d_spirv_build_op_decorate(builder, target_id, decoration, &operand0, 1);
}
static void vkd3d_spirv_build_op_member_decorate(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op3v(&builder->annotation_stream, SpvOpMemberDecorate,
structure_type_id, member_idx, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_member_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t operand0)
{
vkd3d_spirv_build_op_member_decorate(builder, structure_type_id, member_idx, decoration, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid);
}
static uint32_t vkd3d_spirv_get_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_void_id, vkd3d_spirv_build_op_type_void);
}
static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool);
}
static uint32_t vkd3d_spirv_get_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_bool_id, vkd3d_spirv_build_op_type_bool);
}
static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeFloat, width);
}
static uint32_t vkd3d_spirv_get_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeFloat, width, vkd3d_spirv_build_op_type_float);
}
static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeInt, width, signedness);
}
static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness,
vkd3d_spirv_build_op_type_int);
}
static uint32_t vkd3d_spirv_build_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeVector, component_type, component_count);
}
static uint32_t vkd3d_spirv_get_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeVector, component_type, component_count,
vkd3d_spirv_build_op_type_vector);
}
static uint32_t vkd3d_spirv_build_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeArray, element_type, length_id);
}
static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeArray, element_type, length_id,
vkd3d_spirv_build_op_type_array);
}
static uint32_t vkd3d_spirv_build_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeRuntimeArray, element_type);
}
static uint32_t vkd3d_spirv_get_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeRuntimeArray,
element_type, vkd3d_spirv_build_op_type_runtime_array);
}
static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder,
uint32_t *members, unsigned int member_count)
{
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeStruct, members, member_count);
}
static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler);
}
static uint32_t vkd3d_spirv_get_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_sampler_id, vkd3d_spirv_build_op_type_sampler);
}
/* Access qualifiers are not supported. */
static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, SpvImageFormat format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeImage, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, SpvImageFormat format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_once7(builder, SpvOpTypeImage, operands,
vkd3d_spirv_build_op_type_image);
}
static uint32_t vkd3d_spirv_build_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream,
SpvOpTypeSampledImage, image_type_id);
}
static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeSampledImage, image_type_id,
vkd3d_spirv_build_op_type_sampled_image);
}
static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream,
SpvOpTypeFunction, return_type, param_types, param_count);
}
static uint32_t vkd3d_spirv_get_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpTypeFunction, return_type,
param_types, param_count, vkd3d_spirv_build_op_type_function);
}
static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypePointer, storage_class, type_id);
}
static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypePointer, storage_class, type_id,
vkd3d_spirv_build_op_type_pointer);
}
/* Types larger than 32-bits are not supported. */
static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpConstant, result_type, value);
}
static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_once2(builder, SpvOpConstant, result_type, value,
vkd3d_spirv_build_op_constant);
}
static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
SpvOpConstantComposite, result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpConstantComposite, result_type,
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
}
static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpSpecConstant, result_type, value);
}
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
{
return vkd3d_spirv_build_op_tr1v(builder, stream,
SpvOpVariable, type_id, storage_class, &initializer, !!initializer);
}
static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t result_id, uint32_t function_control, uint32_t function_type)
{
vkd3d_spirv_build_op3v(&builder->function_stream,
SpvOpFunction, result_type, result_id, function_control, &function_type, 1);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_function_parameter(struct vkd3d_spirv_builder *builder,
uint32_t result_type)
{
return vkd3d_spirv_build_op_tr(builder, &builder->function_stream,
SpvOpFunctionParameter, result_type);
}
static void vkd3d_spirv_build_op_function_end(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpFunctionEnd);
}
static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t function_id, const uint32_t *arguments, unsigned int argument_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpFunctionCall, result_type, function_id, arguments, argument_count);
}
static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id)
{
return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id);
}
static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpInBoundsAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_in_bounds_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_vector_shuffle(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t vector1_id, uint32_t vector2_id,
const uint32_t *components, uint32_t component_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpVectorShuffle,
result_type, vector1_id, vector2_id, components, component_count);
}
static uint32_t vkd3d_spirv_build_op_composite_construct(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpCompositeConstruct,
result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpCompositeExtract,
result_type, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_extract(builder, result_type, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id,
const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpCompositeInsert,
result_type, object_id, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_insert1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_insert(builder, result_type, object_id, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t pointer_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id);
else
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id, memory_access);
}
static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
uint32_t pointer_id, uint32_t object_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore,
pointer_id, object_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpStore,
pointer_id, object_id, memory_access);
}
static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
uint32_t target_id, uint32_t source_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id, memory_access);
}
static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpSelect, result_type, condition_id, object0_id, object1_id);
}
static void vkd3d_spirv_build_op_kill(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpKill);
}
static void vkd3d_spirv_build_op_demote_to_helper_invocation(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpDemoteToHelperInvocationEXT);
}
static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn);
}
static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder,
uint32_t label_id)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpLabel, label_id);
return label_id;
}
/* Loop control parameters are not supported. */
static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge,
merge_block, continue_target, loop_control);
}
static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t selection_control)
{
vkd3d_spirv_build_op2(&builder->function_stream, SpvOpSelectionMerge,
merge_block, selection_control);
}
static void vkd3d_spirv_build_op_branch(struct vkd3d_spirv_builder *builder, uint32_t label)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpBranch, label);
}
/* Branch weights are not supported. */
static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *builder,
uint32_t condition, uint32_t true_label, uint32_t false_label)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpBranchConditional,
condition, true_label, false_label);
}
static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder,
uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count)
{
vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch,
selector, default_label, targets, 2 * target_count);
}
static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIAdd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_imul(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIMul, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_udiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpUDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_umod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpUMod, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpISub, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpFNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpSNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpBitwiseAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_shift_left_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftLeftLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_shift_right_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftRightLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_logical_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpLogicalAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThan, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than_equal(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThanEqual, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t unsigned_value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpConvertUToF, result_type, unsigned_value);
}
static uint32_t vkd3d_spirv_build_op_bitcast(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpBitcast, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_image_texel_pointer(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t sample_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpImageTexelPointer, result_type, image_id, coordinate_id, sample_id);
}
static uint32_t vkd3d_spirv_build_op_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t sampler_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpSampledImage, result_type, image_id, sampler_id);
}
static uint32_t vkd3d_spirv_build_op_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImage, result_type, sampled_image_id);
}
static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
unsigned int index = 0, i;
uint32_t w[10];
assert(operand_count <= ARRAY_SIZE(w));
for (i = 0; i < operand_count; ++i)
w[index++] = operands[i];
if (image_operands_mask)
{
assert(index + 1 + image_operand_count <= ARRAY_SIZE(w));
w[index++] = image_operands_mask;
for (i = 0; i < image_operand_count; ++i)
w[index++] = image_operands[i];
}
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, result_type, w, index);
}
static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id};
if (op == SpvOpImageSampleExplicitLod)
assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
assert(op == SpvOpImageSampleImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
if (op == SpvOpImageSampleDrefExplicitLod)
assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
assert(op == SpvOpImageSampleDrefImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t component_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, component_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageFetch, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageRead, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder,
uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id,
uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
{
if (image_operands)
FIXME("Image operands not supported.\n");
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite,
image_id, coordinate_id, texel_id);
}
static uint32_t vkd3d_spirv_build_op_array_length(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t struct_id, uint32_t member_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpArrayLength, result_type, struct_id, member_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t lod_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQuerySizeLod, result_type, image_id, lod_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySize, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_levels(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQueryLevels, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySamples, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQueryLod, result_type, image_id, coordinate_id);
}
static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex);
}
static void vkd3d_spirv_build_op_end_primitive(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndPrimitive);
}
static void vkd3d_spirv_build_op_control_barrier(struct vkd3d_spirv_builder *builder,
uint32_t execution_id, uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op3(&builder->function_stream,
SpvOpControlBarrier, execution_id, memory_id, memory_semantics_id);
}
static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *builder,
uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op2(&builder->function_stream,
SpvOpMemoryBarrier, memory_id, memory_semantics_id);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
{
uint32_t id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
return vkd3d_spirv_build_op_ext_inst(builder, result_type, id, op, &operand, 1);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450FAbs, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_sin(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Sin, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t min, uint32_t max)
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, min, max};
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450NClamp, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
uint32_t scalar_id;
if (component_count == 1)
{
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_VOID:
return vkd3d_spirv_get_op_type_void(builder);
break;
case VKD3D_SHADER_COMPONENT_FLOAT:
return vkd3d_spirv_get_op_type_float(builder, 32);
break;
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_UINT:
return vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
break;
case VKD3D_SHADER_COMPONENT_BOOL:
return vkd3d_spirv_get_op_type_bool(builder);
break;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;
}
}
else
{
assert(component_type != VKD3D_SHADER_COMPONENT_VOID);
scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
}
}
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point)
{
vkd3d_spirv_stream_init(&builder->debug_stream);
vkd3d_spirv_stream_init(&builder->annotation_stream);
vkd3d_spirv_stream_init(&builder->global_stream);
vkd3d_spirv_stream_init(&builder->function_stream);
vkd3d_spirv_stream_init(&builder->execution_mode_stream);
vkd3d_spirv_stream_init(&builder->insertion_stream);
builder->insertion_location = ~(size_t)0;
builder->current_id = 1;
rb_init(&builder->declarations, vkd3d_spirv_declaration_compare);
builder->main_function_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_name(builder, builder->main_function_id, entry_point);
}
static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder)
{
uint32_t void_id, function_type_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0);
vkd3d_spirv_build_op_function(builder, void_id,
builder->main_function_id, SpvFunctionControlMaskNone, function_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
}
static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_stream_free(&builder->debug_stream);
vkd3d_spirv_stream_free(&builder->annotation_stream);
vkd3d_spirv_stream_free(&builder->global_stream);
vkd3d_spirv_stream_free(&builder->function_stream);
vkd3d_spirv_stream_free(&builder->execution_mode_stream);
vkd3d_spirv_stream_free(&builder->insertion_stream);
rb_destroy(&builder->declarations, vkd3d_spirv_declaration_free, NULL);
vkd3d_free(builder->iface);
}
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
struct vkd3d_shader_code *spirv, const char *entry_point)
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
uint32_t *code;
unsigned int i;
size_t size;
vkd3d_spirv_stream_init(&stream);
vkd3d_spirv_build_word(&stream, SpvMagicNumber);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
/* capabilities */
for (i = 0; capability_mask; ++i)
{
if (capability_mask & 1)
vkd3d_spirv_build_op_capability(&stream, i);
capability_mask >>= 1;
}
if (builder->capability_draw_parameters)
vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDrawParameters);
if (builder->capability_demote_to_helper_invocation)
vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDemoteToHelperInvocationEXT);
/* extensions */
if (builder->capability_draw_parameters)
vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters");
if (builder->capability_demote_to_helper_invocation)
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_demote_to_helper_invocation");
if (builder->ext_instr_set_glsl_450)
vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
/* entry point declarations */
vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id,
entry_point, builder->iface, builder->iface_element_count);
/* execution mode declarations */
if (builder->invocation_count)
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
vkd3d_spirv_stream_append(&stream, &builder->annotation_stream);
vkd3d_spirv_stream_append(&stream, &builder->global_stream);
vkd3d_spirv_stream_append(&stream, &builder->function_stream);
if (!(code = vkd3d_calloc(stream.word_count, sizeof(*code))))
{
vkd3d_spirv_stream_free(&stream);
return false;
}
size = stream.word_count * sizeof(*code);
memcpy(code, stream.words, size);
vkd3d_spirv_stream_free(&stream);
spirv->code = code;
spirv->size = size;
return true;
}
static const struct vkd3d_spirv_resource_type
{
enum vkd3d_shader_resource_type resource_type;
SpvDim dim;
uint32_t arrayed;
uint32_t ms;
unsigned int coordinate_component_count;
unsigned int offset_component_count;
SpvCapability capability;
SpvCapability uav_capability;
}
vkd3d_spirv_resource_type_table[] =
{
{VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0,
SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer},
{VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0},
{VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
};
static const struct vkd3d_spirv_resource_type *vkd3d_get_spirv_resource_type(
enum vkd3d_shader_resource_type resource_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_resource_type_table); ++i)
{
const struct vkd3d_spirv_resource_type* current = &vkd3d_spirv_resource_type_table[i];
if (current->resource_type == resource_type)
return current;
}
FIXME("Unhandled resource type %#x.\n", resource_type);
return NULL;
}
struct vkd3d_symbol_register
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_resource
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_sampler
{
unsigned int id;
};
struct vkd3d_symbol_combined_sampler
{
enum vkd3d_shader_register_type resource_type;
unsigned int resource_id;
unsigned int sampler_space;
unsigned int sampler_index;
};
struct vkd3d_symbol_register_data
{
SpvStorageClass storage_class;
uint32_t member_idx;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t dcl_mask;
unsigned int structure_stride;
bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */
};
struct vkd3d_symbol_resource_data
{
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_component_type sampled_type;
uint32_t type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
uint32_t uav_counter_id;
};
struct vkd3d_symbol_sampler_data
{
unsigned int register_space;
unsigned int register_index;
};
struct vkd3d_symbol
{
struct rb_entry entry;
enum
{
VKD3D_SYMBOL_REGISTER,
VKD3D_SYMBOL_RESOURCE,
VKD3D_SYMBOL_SAMPLER,
VKD3D_SYMBOL_COMBINED_SAMPLER,
} type;
union
{
struct vkd3d_symbol_register reg;
struct vkd3d_symbol_resource resource;
struct vkd3d_symbol_sampler sampler;
struct vkd3d_symbol_combined_sampler combined_sampler;
} key;
uint32_t id;
union
{
struct vkd3d_symbol_register_data reg;
struct vkd3d_symbol_resource_data resource;
struct vkd3d_symbol_sampler_data sampler;
} info;
};
static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
{
const struct vkd3d_symbol *a = key;
const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
if (a->type != b->type)
return a->type - b->type;
return memcmp(&a->key, &b->key, sizeof(a->key));
}
static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vkd3d_free(s);
}
static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = reg->type;
if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u)
symbol->key.reg.idx = reg->idx[1].offset;
else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
symbol->key.reg.idx = reg->idx[0].offset;
}
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
uint32_t val_id, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, DWORD write_mask)
{
symbol->id = val_id;
symbol->info.reg.storage_class = storage_class;
symbol->info.reg.member_idx = 0;
symbol->info.reg.component_type = component_type;
symbol->info.reg.write_mask = write_mask;
symbol->info.reg.dcl_mask = 0;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.is_aggregate = false;
symbol->info.reg.is_dynamically_indexed = false;
}
static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_RESOURCE;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.resource.type = reg->type;
symbol->key.resource.idx = reg->idx[0].offset;
}
static void vkd3d_symbol_make_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.sampler.id = reg->idx[0].offset;
}
static void vkd3d_symbol_make_combined_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *resource_reg, unsigned int sampler_space, unsigned int sampler_index)
{
symbol->type = VKD3D_SYMBOL_COMBINED_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.combined_sampler.resource_type = resource_reg->type;
symbol->key.combined_sampler.resource_id = resource_reg->idx[0].offset;
symbol->key.combined_sampler.sampler_space = sampler_space;
symbol->key.combined_sampler.sampler_index = sampler_index;
}
static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
if (!(s = vkd3d_malloc(sizeof(*s))))
return NULL;
return memcpy(s, symbol, sizeof(*s));
}
static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol)
{
switch (symbol->type)
{
case VKD3D_SYMBOL_REGISTER:
return vkd3d_dbg_sprintf("register %#x, %u",
symbol->key.reg.type, symbol->key.reg.idx);
case VKD3D_SYMBOL_RESOURCE:
return vkd3d_dbg_sprintf("resource %#x, %u",
symbol->key.resource.type, symbol->key.resource.idx);
case VKD3D_SYMBOL_SAMPLER:
return vkd3d_dbg_sprintf("sampler %u",
symbol->key.sampler.id);
default:
return vkd3d_dbg_sprintf("type %#x", symbol->type);
}
}
struct vkd3d_if_cf_info
{
size_t stream_location;
unsigned int id;
uint32_t merge_block_id;
uint32_t else_block_id;
};
struct vkd3d_loop_cf_info
{
uint32_t header_block_id;
uint32_t continue_block_id;
uint32_t merge_block_id;
};
struct vkd3d_switch_cf_info
{
size_t stream_location;
unsigned int id;
uint32_t selector_id;
uint32_t merge_block_id;
uint32_t default_block_id;
uint32_t *case_blocks;
size_t case_blocks_size;
unsigned int case_block_count;
};
struct vkd3d_control_flow_info
{
union
{
struct vkd3d_if_cf_info if_;
struct vkd3d_loop_cf_info loop;
struct vkd3d_switch_cf_info switch_;
} u;
enum
{
VKD3D_BLOCK_IF,
VKD3D_BLOCK_LOOP,
VKD3D_BLOCK_SWITCH,
} current_block;
bool inside_block;
};
struct vkd3d_push_constant_buffer_binding
{
struct vkd3d_shader_register reg;
struct vkd3d_shader_push_constant_buffer pc;
unsigned int size;
};
struct vkd3d_shader_phase
{
enum vkd3d_shader_opcode type;
unsigned int idx;
unsigned int instance_count;
uint32_t function_id;
uint32_t instance_id;
size_t function_location;
};
struct vkd3d_shader_spec_constant
{
enum vkd3d_shader_parameter_name name;
uint32_t id;
};
struct vkd3d_hull_shader_variables
{
uint32_t tess_level_outer_id;
uint32_t tess_level_inner_id;
uint32_t patch_constants_id;
};
struct vkd3d_dxbc_compiler
{
struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
bool failed;
bool strip_debug;
bool ssbo_uavs;
struct rb_tree symbol_table;
uint32_t temp_id;
unsigned int temp_count;
struct vkd3d_hull_shader_variables hs;
uint32_t sample_positions_id;
enum vkd3d_shader_type shader_type;
unsigned int branch_id;
unsigned int loop_id;
unsigned int switch_id;
unsigned int control_flow_depth;
struct vkd3d_control_flow_info *control_flow_info;
size_t control_flow_info_size;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_push_constant_buffer_binding *push_constants;
const struct vkd3d_shader_spirv_target_info *spirv_target_info;
bool after_declarations_section;
const struct vkd3d_shader_signature *input_signature;
const struct vkd3d_shader_signature *output_signature;
const struct vkd3d_shader_signature *patch_constant_signature;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
struct vkd3d_shader_output_info
{
uint32_t id;
enum vkd3d_shader_component_type component_type;
uint32_t array_element_mask;
} *output_info;
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_array_idx[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_write_mask[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t epilogue_function_id;
uint32_t binding_idx;
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
unsigned int input_control_point_count;
unsigned int output_control_point_count;
bool use_vocp;
unsigned int shader_phase_count;
struct vkd3d_shader_phase *shader_phases;
size_t shader_phases_size;
uint32_t current_spec_constant_id;
unsigned int spec_constant_count;
struct vkd3d_shader_spec_constant *spec_constants;
size_t spec_constants_size;
enum vkd3d_shader_compile_option_formatting_flags formatting;
};
static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
{
return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
}
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info && info->entry_point ? info->entry_point : "main";
}
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_spirv_target_info *target_info;
struct vkd3d_dxbc_compiler *compiler;
unsigned int max_element_count;
unsigned int i;
if (!(compiler = vkd3d_malloc(sizeof(*compiler))))
return NULL;
memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
compiler->location.source_name = compile_info->source_name;
compiler->location.line = 2; /* Line 1 is the version token. */
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
switch (target_info->environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
break;
default:
WARN("Invalid target environment %#x.\n", target_info->environment);
vkd3d_free(compiler);
return NULL;
}
compiler->spirv_target_info = target_info;
}
max_element_count = max(output_signature->element_count, patch_constant_signature->element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
{
vkd3d_free(compiler);
return NULL;
}
vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
switch (option->name)
{
case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG:
compiler->strip_debug = !!option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER)
compiler->ssbo_uavs = false;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER)
compiler->ssbo_uavs = true;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
case VKD3D_SHADER_COMPILE_OPTION_FORMATTING:
compiler->formatting = option->value;
break;
default:
WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
break;
}
}
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
compiler->shader_type = shader_version->type;
compiler->input_signature = &shader_desc->input_signature;
compiler->output_signature = &shader_desc->output_signature;
compiler->patch_constant_signature = &shader_desc->patch_constant_signature;
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
compiler->shader_interface = *shader_interface;
if (shader_interface->push_constant_buffer_count)
{
if (!(compiler->push_constants = vkd3d_calloc(shader_interface->push_constant_buffer_count,
sizeof(*compiler->push_constants))))
{
vkd3d_dxbc_compiler_destroy(compiler);
return NULL;
}
for (i = 0; i < shader_interface->push_constant_buffer_count; ++i)
compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i];
}
}
compiler->scan_descriptor_info = scan_descriptor_info;
vkd3d_dxbc_compiler_emit_initial_declarations(compiler);
return compiler;
}
static bool vkd3d_dxbc_compiler_use_storage_buffer(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol_resource_data *resource)
{
return compiler->ssbo_uavs && resource->resource_type_info->resource_type == VKD3D_SHADER_RESOURCE_BUFFER;
}
static enum vkd3d_shader_spirv_environment vkd3d_dxbc_compiler_get_target_environment(
const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info ? info->environment : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
}
static bool vkd3d_dxbc_compiler_is_opengl_target(const struct vkd3d_dxbc_compiler *compiler)
{
return vkd3d_dxbc_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5;
}
static bool vkd3d_dxbc_compiler_is_target_extension_supported(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_spirv_extension extension)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i;
for (i = 0; info && i < info->extension_count; ++i)
{
if (info->extensions[i] == extension)
return true;
}
return false;
}
static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_visibility visibility)
{
switch (visibility)
{
case VKD3D_SHADER_VISIBILITY_ALL:
return true;
case VKD3D_SHADER_VISIBILITY_VERTEX:
return compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX;
case VKD3D_SHADER_VISIBILITY_HULL:
return compiler->shader_type == VKD3D_SHADER_TYPE_HULL;
case VKD3D_SHADER_VISIBILITY_DOMAIN:
return compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN;
case VKD3D_SHADER_VISIBILITY_GEOMETRY:
return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY;
case VKD3D_SHADER_VISIBILITY_PIXEL:
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL;
case VKD3D_SHADER_VISIBILITY_COMPUTE:
return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE;
default:
ERR("Invalid shader visibility %#x.\n", visibility);
return false;
}
}
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb)
{
unsigned int register_space = cb->register_space;
unsigned int reg_idx = cb->register_index;
unsigned int i;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility))
continue;
if (current->pc.register_space == register_space && current->pc.register_index == reg_idx)
return current;
}
return NULL;
}
static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_resource *resource, const struct vkd3d_shader_sampler *sampler)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
unsigned int i;
if (!shader_interface->combined_sampler_count)
return false;
if (resource && resource->reg.reg.type == VKD3DSPR_UAV)
return false;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
combined_sampler = &shader_interface->combined_samplers[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, combined_sampler->shader_visibility))
continue;
if ((!resource || (combined_sampler->resource_space == resource->register_space
&& combined_sampler->resource_index == resource->register_index))
&& (!sampler || (combined_sampler->sampler_space == sampler->register_space
&& combined_sampler->sampler_index == sampler->register_index)))
return true;
}
return false;
}
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
va_end(args);
compiler->failed = true;
}
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
unsigned int i;
if (reg->type == VKD3DSPR_CONSTBUFFER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
else if (reg->type == VKD3DSPR_RESOURCE)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
else if (reg->type == VKD3DSPR_UAV)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else if (reg->type == VKD3DSPR_SAMPLER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
else
{
FIXME("Unhandled register type %#x.\n", reg->type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE,
"Encountered invalid/unhandled register type %#x.", reg->type);
goto done;
}
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
if (is_uav_counter)
{
assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
for (i = 0; i < shader_interface->uav_counter_count; ++i)
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->register_space != register_space || current->register_index != reg_idx)
continue;
if (current->offset)
{
FIXME("Atomic counter offsets are not supported yet.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported offset %u.",
reg_idx, register_space, current->offset);
}
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported count %u.",
reg_idx, register_space, current->binding.count);
}
return current->binding;
}
if (shader_interface->uav_counter_count)
{
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for UAV counter %u, space %u.", reg_idx, register_space);
}
}
else
{
for (i = 0; i < shader_interface->binding_count; ++i)
{
const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i];
if (!(current->flags & resource_type_flag))
continue;
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->type != descriptor_type || current->register_space != register_space
|| current->register_index != reg_idx)
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for type %#x, space %u, register %u, "
"shader type %#x has unsupported count %u.",
descriptor_type, register_space, reg_idx, compiler->shader_type, current->binding.count);
}
return current->binding;
}
if (shader_interface->binding_count)
{
FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
descriptor_type, register_space, reg_idx, compiler->shader_type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.",
descriptor_type, register_space, reg_idx, compiler->shader_type);
}
}
done:
binding.set = 0;
binding.count = 1;
binding.binding = compiler->binding_idx++;
return binding;
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_descriptor_binding *binding)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, binding->set);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int register_index, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, register_space,
register_index, resource_type, is_uav_counter);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
static void vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
s = vkd3d_symbol_dup(symbol);
if (rb_put(&compiler->symbol_table, s, &s->entry) == -1)
{
ERR("Failed to insert symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
vkd3d_free(s);
}
}
static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_UINT:
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_FLOAT:
break;
default:
FIXME("Unhandled component_type %#x.\n", component_type);
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
}
if (component_count == 1)
{
return vkd3d_spirv_get_op_constant(builder, type_id, *values);
}
else
{
scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
for (i = 0; i < component_count; ++i)
component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
}
static uint32_t vkd3d_dxbc_compiler_get_constant_uint(struct vkd3d_dxbc_compiler *compiler,
uint32_t value)
{
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_UINT, 1, &value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compiler *compiler,
float value)
{
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 1, (uint32_t *)&value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_vector(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t value)
{
const uint32_t values[] = {value, value, value, value};
return vkd3d_dxbc_compiler_get_constant(compiler, component_type, component_count, values);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_compiler *compiler,
uint32_t value, unsigned int component_count)
{
return vkd3d_dxbc_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, component_count, value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
float value, unsigned int component_count)
{
const float values[] = {value, value, value, value};
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
component_count, (const uint32_t *)values);
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
return vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type),
vkd3d_write_mask_component_count(write_mask));
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_dst(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
return vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, &dst->reg, dst->write_mask);
}
static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size,
const struct vkd3d_shader_register *reg)
{
unsigned int idx;
idx = reg->idx[1].offset != ~0u ? reg->idx[1].offset : reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_RESOURCE:
snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset);
break;
case VKD3DSPR_UAV:
snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset);
break;
case VKD3DSPR_SAMPLER:
snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset);
break;
case VKD3DSPR_CONSTBUFFER:
snprintf(buffer, buffer_size, "cb%u_%u", reg->idx[0].offset, reg->idx[1].offset);
break;
case VKD3DSPR_INPUT:
snprintf(buffer, buffer_size, "v%u", idx);
break;
case VKD3DSPR_INCONTROLPOINT:
snprintf(buffer, buffer_size, "vicp%u", idx);
break;
case VKD3DSPR_OUTPUT:
case VKD3DSPR_COLOROUT:
snprintf(buffer, buffer_size, "o%u", idx);
break;
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
case VKD3DSPR_FORKINSTID:
snprintf(buffer, buffer_size, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
snprintf(buffer, buffer_size, "vJoinInstanceId");
break;
case VKD3DSPR_GSINSTID:
snprintf(buffer, buffer_size, "vGSInstanceID");
break;
case VKD3DSPR_PATCHCONST:
snprintf(buffer, buffer_size, "vpc%u", idx);
break;
case VKD3DSPR_TESSCOORD:
snprintf(buffer, buffer_size, "vDomainLocation");
break;
case VKD3DSPR_THREADID:
snprintf(buffer, buffer_size, "vThreadID");
break;
case VKD3DSPR_LOCALTHREADID:
snprintf(buffer, buffer_size, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
snprintf(buffer, buffer_size, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_THREADGROUPID:
snprintf(buffer, buffer_size, "vThreadGroupID");
break;
case VKD3DSPR_GROUPSHAREDMEM:
snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset);
break;
case VKD3DSPR_IDXTEMP:
snprintf(buffer, buffer_size, "x%u", idx);
break;
case VKD3DSPR_COVERAGE:
snprintf(buffer, buffer_size, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
snprintf(buffer, buffer_size, "oMask");
break;
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
/* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */
return false;
default:
FIXME("Unhandled register %#x.\n", reg->type);
snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
return false;
}
return true;
}
static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const struct vkd3d_shader_register *reg)
{
char debug_name[256];
if (vkd3d_dxbc_compiler_get_register_name(debug_name, ARRAY_SIZE(debug_name), reg))
vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
}
static uint32_t vkd3d_dxbc_compiler_emit_variable(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count, unsigned int array_length)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, ptr_type_id;
if (!array_length)
return vkd3d_dxbc_compiler_emit_variable(compiler,
stream, storage_class, component_type, component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, array_length);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_parameter(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i;
for (i = 0; info && i < info->parameter_count; ++i)
{
if (info->parameters[i].name == name)
return &info->parameters[i];
}
return NULL;
}
static const struct vkd3d_spec_constant_info
{
enum vkd3d_shader_parameter_name name;
uint32_t default_value;
const char *debug_name;
}
vkd3d_shader_parameters[] =
{
{VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, 1, "sample_count"},
};
static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_shader_parameter_name name)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_shader_parameters); ++i)
{
if (vkd3d_shader_parameters[i].name == name)
return &vkd3d_shader_parameters[i];
}
FIXME("Unhandled parameter name %#x.\n", name);
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_alloc_spec_constant_id(struct vkd3d_dxbc_compiler *compiler)
{
if (!compiler->current_spec_constant_id)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i, id = 0;
for (i = 0; info && i < info->parameter_count; ++i)
{
const struct vkd3d_shader_parameter *current = &info->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
id = max(current->u.specialization_constant.id + 1, id);
}
compiler->current_spec_constant_id = id;
}
return compiler->current_spec_constant_id++;
}
static uint32_t vkd3d_dxbc_compiler_emit_spec_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spec_constant_info *info;
uint32_t type_id, id, default_value;
info = get_spec_constant_info(name);
default_value = info ? info->default_value : 0;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id);
if (info)
vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name);
if (vkd3d_array_reserve((void **)&compiler->spec_constants, &compiler->spec_constants_size,
compiler->spec_constant_count + 1, sizeof(*compiler->spec_constants)))
{
struct vkd3d_shader_spec_constant *constant = &compiler->spec_constants[compiler->spec_constant_count++];
constant->name = name;
constant->id = id;
}
return id;
}
static uint32_t vkd3d_dxbc_compiler_get_spec_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id)
{
unsigned int i;
for (i = 0; i < compiler->spec_constant_count; ++i)
{
if (compiler->spec_constants[i].name == name)
return compiler->spec_constants[i].id;
}
return vkd3d_dxbc_compiler_emit_spec_constant(compiler, name, spec_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name)
{
const struct vkd3d_shader_parameter *parameter;
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
{
WARN("Unresolved shader parameter %#x.\n", name);
goto default_parameter;
}
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id);
FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter:
return vkd3d_dxbc_compiler_get_spec_constant(compiler,
name, vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler));
}
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id, result_id;
unsigned int i;
assert(val_component_idx < val_component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (val_component_count == 1)
{
for (i = 0; i < component_count; ++i)
components[i] = val_id;
result_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, components, component_count);
}
else
{
for (i = 0; i < component_count; ++i)
components[i] = val_component_idx;
result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
return result_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask);
static uint32_t vkd3d_dxbc_compiler_emit_register_addressing(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register_index *reg_index)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, addr_id;
if (!reg_index->rel_addr)
return vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset);
addr_id = vkd3d_dxbc_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0);
if (reg_index->offset)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
addr_id = vkd3d_spirv_build_op_iadd(builder, type_id,
addr_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset));
}
return addr_id;
}
struct vkd3d_shader_register_info
{
uint32_t id;
SpvStorageClass storage_class;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t member_idx;
unsigned int structure_stride;
bool is_aggregate;
bool is_dynamically_indexed;
};
static bool vkd3d_dxbc_compiler_get_register_info(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_symbol reg_symbol, *symbol;
struct rb_entry *entry;
assert(reg->type != VKD3DSPR_IMMCONST);
if (reg->type == VKD3DSPR_TEMP)
{
assert(reg->idx[0].offset < compiler->temp_count);
register_info->id = compiler->temp_id + reg->idx[0].offset;
register_info->storage_class = SpvStorageClassFunction;
register_info->member_idx = 0;
register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
register_info->write_mask = VKD3DSP_WRITEMASK_ALL;
register_info->structure_stride = 0;
register_info->is_aggregate = false;
register_info->is_dynamically_indexed = false;
return true;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
if (!(entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
FIXME("Unrecognized register (%s).\n", debug_vkd3d_symbol(&reg_symbol));
memset(register_info, 0, sizeof(*register_info));
return false;
}
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
register_info->id = symbol->id;
register_info->storage_class = symbol->info.reg.storage_class;
register_info->member_idx = symbol->info.reg.member_idx;
register_info->component_type = symbol->info.reg.component_type;
register_info->write_mask = symbol->info.reg.write_mask;
register_info->structure_stride = symbol->info.reg.structure_stride;
register_info->is_aggregate = symbol->info.reg.is_aggregate;
register_info->is_dynamically_indexed = symbol->info.reg.is_dynamically_indexed;
return true;
}
static bool register_is_descriptor(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_SAMPLER:
case VKD3DSPR_RESOURCE:
case VKD3DSPR_CONSTBUFFER:
case VKD3DSPR_UAV:
return true;
default:
return false;
}
}
static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, index_count = 0;
uint32_t type_id, ptr_type_id;
uint32_t indexes[2];
if (reg->type == VKD3DSPR_CONSTBUFFER)
{
assert(!reg->idx[0].rel_addr);
indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[2]);
}
else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
else if (reg->type == VKD3DSPR_IDXTEMP)
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
}
else if (register_info->is_aggregate)
{
if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT)
{
/* Indices for these are swapped compared to the generated SPIR-V. */
if (reg->idx[1].offset != ~0u)
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
if (reg->idx[0].offset != ~0u)
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
else
{
struct vkd3d_shader_register_index reg_idx = reg->idx[0];
if (reg->idx[1].rel_addr)
FIXME("Relative addressing not implemented.\n");
if (register_info->is_dynamically_indexed)
{
indexes[index_count++] = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1),
register_info->member_idx, SpvMemoryAccessMaskNone);
}
else
{
reg_idx.offset = register_info->member_idx;
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg_idx);
}
}
}
else
{
if (reg->idx[1].rel_addr || (reg->idx[1].offset == ~0u && reg->idx[0].rel_addr))
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
if (reg->idx[1].offset != ~0u && !register_is_descriptor(reg))
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
if (index_count)
{
component_count = vkd3d_write_mask_component_count(register_info->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, register_info->component_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id);
register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
register_info->id, indexes, index_count);
}
}
static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info register_info;
if (vkd3d_dxbc_compiler_get_register_info(compiler, reg, &register_info))
{
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &register_info);
return register_info.id;
}
return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
}
static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
unsigned int swizzle, unsigned int write_mask)
{
return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id, unsigned int val_write_mask, enum vkd3d_shader_component_type component_type,
unsigned int swizzle, unsigned int write_mask)
{
unsigned int i, component_idx, component_count, val_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, components[VKD3D_VEC4_SIZE];
component_count = vkd3d_write_mask_component_count(write_mask);
val_component_count = vkd3d_write_mask_component_count(val_write_mask);
if (component_count == val_component_count
&& (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask)))
return val_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_count == 1)
{
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
component_idx -= vkd3d_write_mask_get_component_idx(val_write_mask);
return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
}
if (val_component_count == 1)
{
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
{
assert(VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(swizzle, i) == val_write_mask);
components[component_idx++] = val_id;
}
}
return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
}
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i);
}
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
uint32_t vector1_id, uint32_t vector2_id, unsigned int swizzle, unsigned int write_mask,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id;
unsigned int i;
assert(component_count <= ARRAY_SIZE(components));
for (i = 0; i < component_count; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = vkd3d_swizzle_get_component(swizzle, i);
else
components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(swizzle, i);
}
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, vector1_id, vector2_id, components, component_count);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
uint32_t values[VKD3D_VEC4_SIZE] = {0};
unsigned int i, j;
assert(reg->type == VKD3DSPR_IMMCONST);
if (reg->immconst_type == VKD3D_IMMCONST_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = *reg->u.immconst_uint;
}
else
{
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = reg->u.immconst_uint[vkd3d_swizzle_get_component(swizzle, i)];
}
}
return vkd3d_dxbc_compiler_get_constant(compiler,
vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask,
const struct vkd3d_shader_register_info *reg_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index, reg_id, val_id;
unsigned int component_idx, reg_component_count;
enum vkd3d_shader_component_type component_type;
unsigned int skipped_component_mask;
assert(reg->type != VKD3DSPR_IMMCONST);
assert(vkd3d_write_mask_component_count(write_mask) == 1);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1);
if (skipped_component_mask)
component_idx -= vkd3d_write_mask_component_count(skipped_component_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
reg_component_count = vkd3d_write_mask_component_count(reg_info->write_mask);
if (component_idx >= vkd3d_write_mask_component_count(reg_info->write_mask))
{
ERR("Invalid component_idx %u for register %#x, %u (write_mask %#x).\n",
component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask);
}
type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
reg_id = reg_info->id;
if (reg_component_count != 1)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
reg_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, reg_id, index);
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
if (component_type != reg_info->component_type)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
uint32_t type_id, val_id;
if (reg->type == VKD3DSPR_IMMCONST)
return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
}
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
/* Intermediate value (no storage class). */
if (reg_info.storage_class == SpvStorageClassMax)
{
val_id = reg_info.id;
}
else if (component_count == 1)
{
return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info);
}
else
{
type_id = vkd3d_spirv_get_type_id(builder,
reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
if (component_type != reg_info.component_type)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
return val_id;
}
static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler,
SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, mode, literals, literal_count);
}
static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler,
SpvExecutionMode mode, const uint32_t literal)
{
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1);
}
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
if (reg->data_type == VKD3D_DATA_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
}
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (reg->data_type == VKD3D_DATA_INT)
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask,
enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
{
switch (modifier)
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABS:
return vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABSNEG:
val_id = vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
default:
FIXME("Unhandled src modifier %#x.\n", modifier);
break;
}
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask)
{
uint32_t val_id;
val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
return vkd3d_dxbc_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src_with_type(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask, enum vkd3d_shader_component_type component_type)
{
struct vkd3d_shader_src_param src_param = *src;
src_param.reg.data_type = vkd3d_data_type_from_component_type(component_type);
return vkd3d_dxbc_compiler_emit_load_src(compiler, &src_param, write_mask);
}
static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler,
uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index;
unsigned int component_idx;
if (vkd3d_write_mask_component_count(dst_write_mask) > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx -= vkd3d_write_mask_get_component_idx(dst_write_mask);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, dst_id, index);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, dst_component_count;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, src_idx, dst_idx;
uint32_t type_id, dst_val_id;
assert(write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
dst_component_count = vkd3d_write_mask_component_count(dst_write_mask);
if (dst_component_count == 1 && component_count != 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id,
vkd3d_write_mask_get_component_idx(dst_write_mask));
write_mask &= dst_write_mask;
component_count = 1;
}
if (component_count == 1)
{
return vkd3d_dxbc_compiler_emit_store_scalar(compiler,
dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
}
if (dst_component_count != component_count)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
assert(component_count <= ARRAY_SIZE(components));
for (i = 0, src_idx = 0, dst_idx = 0; dst_idx < VKD3D_VEC4_SIZE; ++dst_idx)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
components[i] = dst_component_count + src_idx++;
else
components[i] = i;
if (dst_write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
++i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, dst_component_count);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
uint32_t type_id;
assert(reg->type != VKD3DSPR_IMMCONST);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
return;
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (component_type != reg_info.component_type)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
component_type = reg_info.component_type;
}
vkd3d_dxbc_compiler_emit_store(compiler,
reg_info.id, reg_info.write_mask, component_type, reg_info.storage_class, write_mask, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id)
{
assert(!(dst->modifiers & ~VKD3DSPDM_SATURATE));
if (dst->modifiers & VKD3DSPDM_SATURATE)
val_id = vkd3d_dxbc_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, DWORD swizzle)
{
struct vkd3d_shader_dst_param typed_dst = *dst;
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
* shaders the data types are stored in instructions modifiers.
*/
typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &typed_dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_components(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_component_type component_type,
uint32_t *component_ids)
{
unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, val_id;
if (component_count > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, component_ids, component_count);
}
else
{
val_id = *component_ids;
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, DWORD swizzle)
{
unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
uint32_t component_ids[VKD3D_VEC4_SIZE];
unsigned int component_idx, i;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
for (i = 0; i < component_count; ++i)
{
if (vkd3d_swizzle_get_component(swizzle, component_idx + i))
ERR("Invalid swizzle %#x for scalar value, write mask %#x.\n", swizzle, dst->write_mask);
component_ids[i] = val_id;
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids);
}
static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *compiler,
uint32_t target_id, SpvBuiltIn builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (builtin)
{
case SpvBuiltInPrimitiveId:
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case SpvBuiltInFragDepth:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
break;
case SpvBuiltInLayer:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case SpvBuiltInViewportIndex:
vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport);
break;
case SpvBuiltInSampleId:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
break;
case SpvBuiltInClipDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
break;
case SpvBuiltInCullDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
break;
default:
break;
}
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (mode)
{
case VKD3DSIM_NONE:
break;
case VKD3DSIM_CONSTANT:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
break;
case VKD3DSIM_LINEAR:
break;
case VKD3DSIM_LINEAR_CENTROID:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;
}
}
static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
SpvOp op;
assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count));
}
static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler,
unsigned int component_count, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
false_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id);
static uint32_t vkd3d_dxbc_compiler_emit_draw_parameter_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t index_id, SpvBuiltIn base)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t base_var_id, base_id, type_id;
vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
base_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_INT, 1);
vkd3d_spirv_add_iface_variable(builder, base_var_id);
vkd3d_dxbc_compiler_decorate_builtin(compiler, base_var_id, base);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
base_id = vkd3d_spirv_build_op_load(builder,
type_id, base_var_id, SpvMemoryAccessMaskNone);
return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
}
/* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */
static uint32_t sv_vertex_id_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t vertex_index_id)
{
return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
vertex_index_id, SpvBuiltInBaseVertex);
}
/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */
static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t instance_index_id)
{
return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
instance_index_id, SpvBuiltInBaseInstance);
}
static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t front_facing_id)
{
return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id);
}
/* frag_coord.w = 1.0f / frag_coord.w */
static uint32_t frag_coord_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t frag_coord_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, w_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), w_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
}
struct vkd3d_spirv_builtin
{
enum vkd3d_shader_component_type component_type;
unsigned int component_count;
SpvBuiltIn spirv_builtin;
vkd3d_spirv_builtin_fixup_pfn fixup_pfn;
unsigned int spirv_array_size;
unsigned int member_idx;
};
/*
* The following tables are based on the "14.6. Built-In Variables" section
* from the Vulkan spec.
*/
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval;
struct vkd3d_spirv_builtin builtin;
enum vkd3d_shader_spirv_environment environment;
}
vkd3d_system_value_builtins[] =
{
{VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SIV_POSITION, {VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInPosition}},
{VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
{VKD3D_SIV_PRIMITIVE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLayer}},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInViewportIndex}},
{VKD3D_SIV_IS_FRONT_FACE, {VKD3D_SHADER_COMPONENT_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
{VKD3D_SIV_SAMPLE_INDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleId}},
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}},
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 3}},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 1}},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
};
static const struct
{
enum vkd3d_shader_register_type reg_type;
struct vkd3d_spirv_builtin builtin;
}
vkd3d_register_builtins[] =
{
{VKD3DSPR_THREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
{VKD3DSPR_LOCALTHREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
{VKD3DSPR_LOCALTHREADINDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
{VKD3DSPR_THREADGROUPID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
{VKD3DSPR_GSINSTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_OUTPOINTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_PRIMID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
};
static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_DEPTHOUTGE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthGreater, NULL, 0);
break;
case VKD3DSPR_DEPTHOUTLE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
break;
default:
return;
}
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
{
enum vkd3d_shader_spirv_environment environment;
unsigned int i;
if (!sysval)
return NULL;
/* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
return &vkd3d_pixel_shader_position_builtin;
environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
{
if (vkd3d_system_value_builtins[i].sysval == sysval
&& (!vkd3d_system_value_builtins[i].environment
|| vkd3d_system_value_builtins[i].environment == environment))
return &vkd3d_system_value_builtins[i].builtin;
}
FIXME("Unhandled builtin (sysval %#x).\n", sysval);
return NULL;
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
enum vkd3d_shader_register_type reg_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_register_builtins); ++i)
{
if (vkd3d_register_builtins[i].reg_type == reg_type)
return &vkd3d_register_builtins[i].builtin;
}
return NULL;
}
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval)
{
const struct vkd3d_spirv_builtin *builtin;
if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
return builtin;
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT))
FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
return NULL;
}
static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg(
const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index,
unsigned int reg_idx, DWORD write_mask)
{
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{
if (signature->elements[signature_idx].register_index == reg_idx
&& (signature->elements[signature_idx].mask & write_mask) == write_mask)
{
if (signature_element_index)
*signature_element_index = signature_idx;
return &signature->elements[signature_idx];
}
}
FIXME("Could not find shader signature element (register %u, write mask %#x).\n",
reg_idx, write_mask);
if (signature_element_index)
*signature_element_index = ~0u;
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_invocation_id(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_register r;
assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_OUTPOINTID;
r.idx[0].offset = ~0u;
r.idx[1].offset = ~0u;
return vkd3d_dxbc_compiler_get_register_id(compiler, &r);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_invocation_id(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, id;
id = vkd3d_dxbc_compiler_get_invocation_id(compiler);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const char *name;
if (!suffix)
suffix = "";
switch (phase->type)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
break;
case VKD3DSIH_HS_FORK_PHASE:
name = "fork";
break;
case VKD3DSIH_HS_JOIN_PHASE:
name = "join";
break;
default:
ERR("Invalid phase type %#x.\n", phase->type);
return;
}
vkd3d_spirv_build_op_name(builder, id, "%s%u%s", name, phase->idx, suffix);
}
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_phase *phase)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_type_id;
unsigned int param_count;
uint32_t param_type_id;
if (phase->instance_count)
{
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
param_count = 1;
}
else
{
param_count = 0;
}
phase->function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
SpvFunctionControlMaskNone, function_type_id);
if (phase->instance_count)
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, phase->function_id, phase, NULL);
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_phase *phase;
if (!compiler->shader_phase_count)
return NULL;
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!phase->function_id)
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return phase;
}
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
const struct vkd3d_shader_transform_feedback_element *xfb_element;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int offset, stride, i;
if (!xfb_info)
return;
offset = 0;
xfb_element = NULL;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == signature_element->stream_index
&& !ascii_strcasecmp(e->semantic_name, signature_element->semantic_name)
&& e->semantic_index == signature_element->semantic_index)
{
xfb_element = e;
break;
}
offset += 4 * e->component_count;
}
if (!xfb_element)
return;
if (xfb_element->component_index || xfb_element->component_count > component_count)
{
FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count);
return;
}
if (xfb_element->output_slot < xfb_info->buffer_stride_count)
{
stride = xfb_info->buffer_strides[xfb_element->output_slot];
}
else
{
stride = 0;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot)
stride += 4 * e->component_count;
}
}
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
}
static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t id;
array_size = max(array_size, builtin->spirv_array_size);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler,
&builder->global_stream, storage_class,
builtin->component_type, builtin->component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, id);
vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && storage_class == SpvStorageClassInput
&& builtin->component_type != VKD3D_SHADER_COMPONENT_FLOAT
&& builtin->component_type != VKD3D_SHADER_COMPONENT_BOOL)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
return id;
}
static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature,
unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
unsigned int *component_count, unsigned int *out_write_mask)
{
unsigned int write_mask = 0;
bool have_sysval = false;
unsigned int i, count;
if (*component_count == VKD3D_VEC4_SIZE)
return false;
for (i = 0, count = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *current = &signature->elements[i];
if (current->register_index != reg_idx)
continue;
write_mask |= current->mask;
++count;
if (current->sysval_semantic)
have_sysval = true;
}
if (count == 1)
return false;
if (builtin || have_sysval)
return true;
if (!vkd3d_bitmask_is_contiguous(write_mask))
{
FIXME("Write mask %#x is non-contiguous.\n", write_mask);
return true;
}
assert(vkd3d_write_mask_component_count(write_mask) >= *component_count);
*component_count = vkd3d_write_mask_component_count(write_mask);
*out_write_mask = write_mask;
return false;
}
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, input_component_count;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, ptr_type_id, float_type_id;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol = NULL;
uint32_t val_id, input_id, var_id;
struct vkd3d_symbol reg_symbol;
struct vkd3d_symbol tmp_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
bool use_private_var = false;
unsigned int write_mask;
unsigned int array_size;
unsigned int reg_idx;
uint32_t i, index;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
if (reg->idx[1].offset != ~0u)
{
array_size = reg->idx[0].offset;
reg_idx = reg->idx[1].offset;
}
else
{
array_size = 0;
reg_idx = reg->idx[0].offset;
}
shader_signature = reg->type == VKD3DSPR_PATCHCONST
? compiler->patch_constant_signature : compiler->input_signature;
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
NULL, reg_idx, dst->write_mask)))
{
FIXME("No signature element for shader input, ignoring shader input.\n");
return 0;
}
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic)
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
write_mask = signature_element->mask;
if (builtin)
{
component_type = builtin->component_type;
input_component_count = builtin->component_count;
component_idx = 0;
}
else
{
component_type = signature_element->component_type;
input_component_count = vkd3d_write_mask_component_count(signature_element->mask);
component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask);
}
if (!(use_private_var = builtin && builtin->fixup_pfn)
&& needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)
&& (compiler->shader_type != VKD3D_SHADER_TYPE_HULL
|| (reg->type != VKD3DSPR_INCONTROLPOINT && reg->type != VKD3DSPR_PATCHCONST)))
use_private_var = true;
else
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
storage_class = SpvStorageClassInput;
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
input_id = symbol->id;
}
else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL
&& (reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST))
{
/* Input/output registers from one phase can be used as inputs in
* subsequent phases. Specifically:
*
* - Control phase inputs are available as "vicp" in fork and join
* phases.
* - Control phase outputs are available as "vocp" in fork and join
* phases.
* - Fork phase patch constants are available as "vpc" in join
* phases.
*
* We handle "vicp" and "vpc" here by creating aliases to the shader's
* global inputs and outputs. We handle "vocp" in
* vkd3d_dxbc_compiler_leave_shader_phase(). */
tmp_symbol = reg_symbol;
if (reg->type == VKD3DSPR_PATCHCONST)
tmp_symbol.key.reg.type = VKD3DSPR_OUTPUT;
else
tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
tmp_symbol = *symbol;
tmp_symbol.key.reg.type = reg->type;
vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
input_id = symbol->id;
}
else
{
if (reg->type == VKD3DSPR_PATCHCONST)
ERR("Patch constant register %u was not declared in a previous phase.\n", reg_idx);
else
ERR("Input control point register %u was not declared in a previous phase.\n", reg_idx);
}
}
if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
{
if (builtin)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
}
else
{
unsigned int location = reg_idx;
input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, input_component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, input_id);
if (reg->type == VKD3DSPR_PATCHCONST)
{
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
location += compiler->input_signature->element_count;
}
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
}
}
if (!symbol)
{
var_id = input_id;
if (use_private_var)
{
storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.dcl_mask |= write_mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
else
{
symbol->info.reg.dcl_mask |= write_mask;
}
if (use_private_var)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
for (i = 0; i < max(array_size, 1); ++i)
{
struct vkd3d_shader_register dst_reg = *reg;
dst_reg.data_type = VKD3D_DATA_FLOAT;
val_id = input_id;
if (array_size)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, i);
val_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, input_id, index);
dst_reg.idx[0].offset = i;
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, val_id, SpvMemoryAccessMaskNone);
if (builtin && builtin->fixup_pfn)
val_id = builtin->fixup_pfn(compiler, val_id);
if (component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, input_component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
}
}
return input_id;
}
static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
struct rb_entry *entry;
uint32_t write_mask;
uint32_t input_id;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
assert(reg->idx[1].offset == ~0u);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
/* vPrim may be declared in multiple hull shader phases. */
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return;
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
}
static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
struct vkd3d_symbol reg_symbol;
uint32_t val_id;
switch (reg->type)
{
case VKD3DSPR_INPUT:
case VKD3DSPR_INCONTROLPOINT:
case VKD3DSPR_PATCHCONST:
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
return;
case VKD3DSPR_PRIMID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
case VKD3DSPR_FORKINSTID:
case VKD3DSPR_JOININSTID:
val_id = phase->instance_id;
break;
case VKD3DSPR_OUTPOINTID: /* Emitted in vkd3d_dxbc_compiler_emit_initial_declarations(). */
case VKD3DSPR_OUTCONTROLPOINT: /* See vkd3d_dxbc_compiler_leave_shader_phase(). */
return;
default:
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
return;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, val_id,
SpvStorageClassMax /* Intermediate value */,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, val_id, reg);
}
static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx)
{
if (register_idx == ~0u) /* oDepth */
return ARRAY_SIZE(compiler->private_output_variable) - 1;
assert(register_idx < ARRAY_SIZE(compiler->private_output_variable) - 1);
return register_idx;
}
static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *compiler,
unsigned int register_idx)
{
const struct vkd3d_shader_spirv_target_info *info;
if (!(info = compiler->spirv_target_info))
return VKD3D_SHADER_NO_SWIZZLE;
if (register_idx >= info->output_swizzle_count)
return VKD3D_SHADER_NO_SWIZZLE;
return info->output_swizzles[register_idx];
}
static bool is_dual_source_blending(const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending;
}
static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e,
uint32_t *mask)
{
if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
{
FIXME("Invalid semantic index %u for clip/cull distance.\n", e->semantic_index);
return;
}
*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval)
{
const struct vkd3d_shader_signature_element *e;
const struct vkd3d_spirv_builtin *sig_builtin;
const struct vkd3d_spirv_builtin *builtin;
uint32_t signature_idx, mask = 0;
if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
{
FIXME("Unhandled sysval %#x.\n", sysval);
return 0;
}
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{
e = &signature->elements[signature_idx];
sig_builtin = get_spirv_builtin_for_sysval(compiler,
vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index));
if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin)
mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx);
}
return mask;
}
/* Emits arrayed SPIR-V built-in variables. */
static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
uint32_t clip_distance_mask = 0, clip_distance_id = 0;
uint32_t cull_distance_mask = 0, cull_distance_id = 0;
const struct vkd3d_spirv_builtin *builtin;
unsigned int i, count;
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &clip_distance_mask);
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &cull_distance_mask);
break;
default:
break;
}
}
if (clip_distance_mask)
{
count = vkd3d_popcount(clip_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CLIP_DISTANCE);
clip_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
if (cull_distance_mask)
{
count = vkd3d_popcount(cull_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CULL_DISTANCE);
cull_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
compiler->output_info[i].id = clip_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = clip_distance_mask;
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
compiler->output_info[i].id = cull_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = cull_distance_mask;
break;
default:
break;
}
}
}
static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t write_mask;
uint32_t output_id;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
assert(reg->idx[1].offset == ~0u);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
vkd3d_symbol_make_register(&reg_symbol, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
}
static uint32_t vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_spirv_builtin *builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t *variable_id, id;
variable_id = NULL;
if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter)
variable_id = &compiler->hs.tess_level_outer_id;
else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner)
variable_id = &compiler->hs.tess_level_inner_id;
if (variable_id && *variable_id)
return *variable_id;
id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
if (variable_id)
*variable_id = id;
return id;
}
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, output_component_count;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_spirv_builtin *builtin;
const struct vkd3d_shader_phase *phase;
struct vkd3d_symbol *symbol = NULL;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
unsigned int signature_idx;
bool use_private_variable;
unsigned int write_mask;
unsigned int array_size;
bool is_patch_constant;
uint32_t id, var_id;
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
array_size = is_control_point_phase(phase) ? compiler->output_control_point_count : 0;
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
&signature_idx, reg->idx[0].offset, dst->write_mask)))
{
FIXME("No signature element for shader output, ignoring shader output.\n");
return;
}
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
write_mask = signature_element->mask;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
output_component_count = vkd3d_write_mask_component_count(signature_element->mask);
if (builtin)
{
component_type = builtin->component_type;
if (!builtin->spirv_array_size)
output_component_count = builtin->component_count;
component_idx = 0;
}
else
{
component_type = signature_element->component_type;
}
storage_class = SpvStorageClassOutput;
if (!(use_private_variable = builtin && builtin->spirv_array_size)
&& (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
|| needs_private_io_variable(shader_signature, signature_element->register_index,
builtin, &output_component_count, &write_mask)
|| is_patch_constant))
use_private_variable = true;
else
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
id = symbol->id;
}
if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
{
if (compiler->output_info[signature_idx].id)
{
id = compiler->output_info[signature_idx].id;
if (compiler->output_info[signature_idx].array_element_mask)
use_private_variable = true;
}
else if (builtin)
{
if (phase)
id = vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(compiler, phase, builtin);
else
id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
if (builtin->spirv_array_size)
compiler->output_info[signature_idx].array_element_mask =
calculate_sysval_array_mask(compiler, shader_signature, sysval);
vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg);
}
else
{
unsigned int location = reg->idx[0].offset;
if (is_patch_constant)
location += compiler->output_signature->element_count;
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, output_component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, id);
if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2)
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, reg->idx[0].offset);
}
else
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location);
}
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
if (is_patch_constant)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
}
if (!symbol)
{
var_id = id;
if (use_private_variable)
storage_class = SpvStorageClassPrivate;
if (is_patch_constant)
var_id = compiler->hs.patch_constants_id;
else if (use_private_variable)
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size;
if (!use_private_variable && is_control_point_phase(phase))
{
reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
reg_symbol.info.reg.is_dynamically_indexed = true;
}
else if (is_patch_constant)
{
reg_symbol.info.reg.member_idx = reg->idx[0].offset;
}
reg_symbol.info.reg.dcl_mask = write_mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
if (!is_patch_constant)
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
else
{
symbol->info.reg.dcl_mask |= write_mask;
var_id = symbol->id;
}
if (use_private_variable)
{
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
compiler->private_output_variable[idx] = var_id;
compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
if (is_patch_constant)
compiler->private_output_variable_array_idx[idx] = vkd3d_dxbc_compiler_get_constant_uint(
compiler, reg->idx[0].offset);
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
}
static uint32_t vkd3d_dxbc_compiler_get_output_array_index(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature_element *e)
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
sysval = vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
switch (sysval)
{
case VKD3D_SIV_LINE_DETAIL_TESS_FACTOR:
case VKD3D_SIV_LINE_DENSITY_TESS_FACTOR:
return builtin->member_idx;
default:
return e->semantic_index;
}
}
static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output,
const struct vkd3d_shader_output_info *output_info,
uint32_t output_index_id, uint32_t val_id, unsigned int write_mask)
{
unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
const struct vkd3d_shader_signature_element *element;
unsigned int i, index, array_idx;
uint32_t output_id;
dst_write_mask = output->mask;
use_mask = output->used_mask;
if (!output->sysval_semantic)
{
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
if (element->register_index != output->register_index)
continue;
if (element->sysval_semantic)
continue;
dst_write_mask |= element->mask;
use_mask |= element->used_mask;
}
}
write_mask &= dst_write_mask;
if (!write_mask)
return;
if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
swizzle = get_shader_output_swizzle(compiler, output->register_index);
uninit_mask = dst_write_mask & ~use_mask;
if (uninit_mask)
{
/* Set values to 0 for not initialized shader output components. */
write_mask |= uninit_mask;
zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
output_info->component_type, VKD3D_VEC4_SIZE, 0);
val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
vkd3d_write_mask_component_count(write_mask));
}
else
{
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
}
output_id = output_info->id;
if (output_index_id)
{
type_id = vkd3d_spirv_get_type_id(builder,
output_info->component_type, vkd3d_write_mask_component_count(dst_write_mask));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
}
if (!output_info->array_element_mask)
{
vkd3d_dxbc_compiler_emit_store(compiler,
output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id);
return;
}
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
mask = output_info->array_element_mask;
array_idx = vkd3d_dxbc_compiler_get_output_array_index(compiler, output);
mask &= (1u << (array_idx * VKD3D_VEC4_SIZE)) - 1;
for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
chain_id = vkd3d_spirv_build_op_access_chain1(builder,
ptr_type_id, output_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, index));
object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
vkd3d_dxbc_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
++index;
}
}
static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0};
uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature *signature;
const struct vkd3d_shader_phase *phase;
uint32_t output_index_id = 0;
bool is_patch_constant;
unsigned int i, count;
DWORD variable_idx;
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_array_idx));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_write_mask));
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
function_id = compiler->epilogue_function_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_type_id[count++] = ptr_type_id;
}
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count);
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id);
}
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
}
if (is_control_point_phase(phase))
output_index_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
for (i = 0; i < signature->element_count; ++i)
{
if (!compiler->output_info[i].id)
continue;
variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler,
signature->elements[i].register_index);
if (!param_id[variable_idx])
continue;
vkd3d_dxbc_compiler_emit_store_shader_output(compiler, signature,
&signature->elements[i], &compiler->output_info[i], output_index_id,
param_id[variable_idx], compiler->private_output_variable_write_mask[variable_idx]);
}
vkd3d_spirv_build_op_return(&compiler->spirv_builder);
vkd3d_spirv_build_op_function_end(builder);
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
compiler->epilogue_function_id = 0;
}
static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_dst_param dst;
memset(&dst, 0, sizeof(dst));
dst.reg.type = VKD3DSPR_OUTPOINTID;
dst.reg.idx[0].offset = ~0u;
dst.reg.idx[1].offset = ~0u;
dst.write_mask = VKD3DSP_WRITEMASK_0;
vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t register_count = 0;
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
register_count = max(register_count, signature->elements[signature_idx].register_index + 1);
if (!register_count)
return;
compiler->hs.patch_constants_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, register_count);
vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
}
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (compiler->shader_type)
{
case VKD3D_SHADER_TYPE_VERTEX:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelVertex);
break;
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry);
builder->invocation_count = 1;
break;
case VKD3D_SHADER_TYPE_PIXEL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment);
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0);
break;
case VKD3D_SHADER_TYPE_COMPUTE:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGLCompute);
break;
default:
ERR("Invalid shader type %#x.\n", compiler->shader_type);
}
if (xfb_info && xfb_info->element_count)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback);
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0);
}
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
{
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
}
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
return phase->function_location;
return builder->main_function_location;
}
static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int flags = instruction->flags;
if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
{
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeEarlyFragmentTests, NULL, 0);
flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
}
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#x.\n", flags);
else
WARN("Unhandled global flags %#x.\n", flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
size_t function_location;
unsigned int i;
uint32_t id;
function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
assert(!compiler->temp_count);
compiler->temp_count = instruction->declaration.count;
for (i = 0; i < compiler->temp_count; ++i)
{
id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (!i)
compiler->temp_id = id;
assert(id == compiler->temp_id + i);
vkd3d_spirv_build_op_name(builder, id, "r%u", i);
}
vkd3d_spirv_end_function_stream_insertion(builder);
}
static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
size_t function_location;
uint32_t id;
if (temp->component_count != 4)
FIXME("Unhandled component count %u.\n", temp->component_count);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IDXTEMP;
reg.idx[0].offset = temp->register_idx;
reg.idx[1].offset = ~0u;
function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, temp->register_size);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, id, &reg);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, id,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler)
{
const SpvStorageClass storage_class = SpvStorageClassPushConstant;
uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i, j, count, reg_idx;
struct vkd3d_symbol reg_symbol;
uint32_t *member_ids;
count = 0;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (cb->reg.type)
++count;
}
if (!count)
return;
if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids))))
return;
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
++j;
}
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb");
vkd3d_free(member_ids);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
reg_idx = cb->reg.idx[0].offset;
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, j,
SpvDecorationOffset, cb->pc.offset);
vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx);
vkd3d_symbol_make_register(&reg_symbol, &cb->reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.info.reg.member_idx = j;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
++j;
}
}
static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t vec4_id, array_type_id, length_id, struct_id, pointer_type_id, var_id;
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassUniform;
const struct vkd3d_shader_register *reg = &cb->src.reg;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_symbol reg_symbol;
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb)))
{
/* Push constant buffers are handled in
* vkd3d_dxbc_compiler_emit_push_constant_buffers().
*/
unsigned int cb_size_in_bytes = cb->size * VKD3D_VEC4_SIZE * sizeof(uint32_t);
push_cb->reg = *reg;
push_cb->size = cb->size;
if (cb_size_in_bytes > push_cb->pc.size)
{
WARN("Constant buffer size %u exceeds push constant size %u.\n",
cb_size_in_bytes, push_cb->pc.size);
}
return;
}
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, cb->register_space, cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb;
uint32_t *elements, length_id, type_id, const_id, ptr_type_id, icb_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
unsigned int i;
if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements))))
return;
for (i = 0; i < icb->vec4_count; ++i)
elements[i] = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, icb->vec4_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, SpvStorageClassPrivate, const_id);
vkd3d_spirv_build_op_name(builder, icb_id, "icb");
vkd3d_free(elements);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IMMCONSTBUFFER;
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &sampler->src.reg;
uint32_t type_id, ptr_type_id, var_id;
struct vkd3d_symbol reg_symbol;
vkd3d_symbol_make_sampler(&reg_symbol, reg);
reg_symbol.info.sampler.register_space = sampler->register_space;
reg_symbol.info.sampler.register_index = sampler->register_index;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, sampler))
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
sampler->register_space, sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resource_type(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spirv_resource_type *resource_type_info;
if (!(resource_type_info = vkd3d_get_spirv_resource_type(resource_type)))
return NULL;
if (resource_type_info->capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->capability);
if (is_uav && resource_type_info->uav_capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->uav_capability);
return resource_type_info;
}
static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_type data_type)
{
/* The following formats are supported by Direct3D 11 hardware for UAV
* typed loads. A newer hardware may support more formats for UAV typed
* loads (see StorageImageReadWithoutFormat SPIR-V capability).
*/
switch (data_type)
{
case VKD3D_SHADER_COMPONENT_FLOAT:
return SpvImageFormatR32f;
case VKD3D_SHADER_COMPONENT_INT:
return SpvImageFormatR32i;
case VKD3D_SHADER_COMPONENT_UINT:
return SpvImageFormatR32ui;
default:
FIXME("Unhandled type %#x.\n", data_type);
return SpvImageFormatUnknown;
}
}
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
unsigned int register_space, unsigned int register_index)
{
const struct vkd3d_shader_scan_descriptor_info *descriptor_info = compiler->scan_descriptor_info;
const struct vkd3d_shader_descriptor_info *d;
unsigned int i;
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
d = &descriptor_info->descriptors[i];
if (d->type == type && d->register_space == register_space && d->register_index == register_index)
return d;
}
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int register_space, unsigned int register_index,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
bool raw_structured, uint32_t depth)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_descriptor_info *d;
uint32_t sampled_type_id;
SpvImageFormat format;
format = SpvImageFormatUnknown;
if (reg->type == VKD3DSPR_UAV)
{
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
if (raw_structured || (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
format = image_format_for_image_read(data_type);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
depth, resource_type_info->arrayed, resource_type_info->ms,
reg->type == VKD3DSPR_UAV ? 2 : 1, format);
}
static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource, unsigned int resource_space, unsigned int resource_index,
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_component_type sampled_type,
unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_combined_resource_sampler *current;
uint32_t image_type_id, type_id, ptr_type_id, var_id;
enum vkd3d_shader_binding_flag resource_type_flag;
const struct vkd3d_shader_descriptor_info *d;
struct vkd3d_symbol symbol;
unsigned int i;
bool depth;
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
current = &shader_interface->combined_samplers[i];
if (current->resource_space != resource_space || current->resource_index != resource_index)
continue;
if (!(current->flags & resource_type_flag))
continue;
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Combined descriptor binding for resource %u, space %u, "
"and sampler %u, space %u has unsupported count %u.",
resource_index, resource_space, current->sampler_index,
current->sampler_space, current->binding.count);
}
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, current->sampler_space, current->sampler_index);
depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource, resource_space,
resource_index, resource_type_info, sampled_type, structure_stride || raw, depth);
type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, &current->binding);
if (current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_dummy_sampler", resource_space, resource_index);
else
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_s%u_%u", resource_space, resource_index,
current->sampler_space, current->sampler_index);
vkd3d_symbol_make_combined_sampler(&symbol, resource,
current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX ? 0 : current->sampler_space,
current->sampler_index);
symbol.id = var_id;
symbol.info.resource.register_space = resource_space;
symbol.info.resource.register_index = resource_index;
symbol.info.resource.sampled_type = sampled_type;
symbol.info.resource.type_id = image_type_id;
symbol.info.resource.resource_type_info = resource_type_info;
symbol.info.resource.structure_stride = structure_stride;
symbol.info.resource.raw = raw;
symbol.info.resource.uav_counter_id = 0;
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
}
}
static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
{
uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int register_space = resource->register_space;
unsigned int register_index = resource->register_index;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
bool is_uav;
is_uav = reg->type == VKD3DSPR_UAV;
if (!(resource_type_info = vkd3d_dxbc_compiler_enable_resource_type(compiler,
resource_type, is_uav)))
{
FIXME("Unrecognized resource type.\n");
return;
}
sampled_type = vkd3d_component_type_from_data_type(resource_data_type);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, resource, NULL))
{
vkd3d_dxbc_compiler_emit_combined_sampler_declarations(compiler, reg, register_space,
register_index, resource_type, sampled_type, structure_stride, raw, resource_type_info);
return;
}
if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
{
uint32_t array_type_id, struct_id;
type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
type_id = struct_id;
storage_class = SpvStorageClassUniform;
}
else
{
type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, register_space,
register_index, resource_type_info, sampled_type, structure_stride || raw, 0);
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
register_space, register_index, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
if (is_uav)
{
const struct vkd3d_shader_descriptor_info *d;
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
assert(structure_stride); /* counters are valid only for structured buffers */
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
else if (compiler->ssbo_uavs)
{
uint32_t length_id, array_type_id, struct_id;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1);
array_type_id = vkd3d_spirv_build_op_type_array(builder, counter_type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
}
vkd3d_symbol_make_resource(&resource_symbol, reg);
resource_symbol.id = var_id;
resource_symbol.info.resource.register_space = register_space;
resource_symbol.info.resource.register_index = register_index;
resource_symbol.info.resource.sampled_type = sampled_type;
resource_symbol.info.resource.type_id = type_id;
resource_symbol.info.resource.resource_type_info = resource_type_info;
resource_symbol.info.resource.structure_stride = structure_stride;
resource_symbol.info.resource.raw = raw;
resource_symbol.info.resource.uav_counter_id = counter_var_id;
vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource,
semantic->resource_type, semantic->resource_data_type[0], 0, false);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
unsigned int stride = resource->byte_stride;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
}
static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride)
{
uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassWorkgroup;
struct vkd3d_symbol reg_symbol;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
reg_symbol.info.reg.structure_stride = structure_stride;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw;
vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg,
tgsm_raw->byte_count / 4, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured;
unsigned int stride = tgsm_structured->byte_stride / 4;
vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg,
tgsm_structured->structure_count * stride, stride);
}
static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
else
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
if (dst->reg.type == VKD3DSPR_OUTCONTROLPOINT)
compiler->use_vocp = true;
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE);
}
static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (vkd3d_shader_register_is_output(&dst->reg))
vkd3d_dxbc_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE);
else
vkd3d_dxbc_compiler_emit_output_register(compiler, dst);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_shader_dst_param *dst;
dst = &instruction->declaration.register_semantic.reg;
sysval = instruction->declaration.register_semantic.sysval_semantic;
vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval);
}
static bool vkd3d_dxbc_compiler_check_index_range(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_index_range *range)
{
const struct vkd3d_shader_register *reg = &range->dst.reg;
struct vkd3d_shader_register_info reg_info;
struct vkd3d_shader_register current_reg;
struct vkd3d_symbol reg_symbol;
unsigned int i;
uint32_t id;
current_reg = *reg;
vkd3d_symbol_make_register(&reg_symbol, &current_reg);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &current_reg, &reg_info))
{
ERR("Failed to get register info.\n");
return false;
}
/* FIXME: We should check if it's an array. */
if (!reg_info.is_aggregate)
{
FIXME("Unhandled register %#x.\n", reg->type);
return false;
}
id = reg_info.id;
for (i = reg->idx[0].offset; i < reg->idx[0].offset + range->register_count; ++i)
{
current_reg.idx[0].offset = i;
vkd3d_symbol_make_register(&reg_symbol, &current_reg);
if (range->dst.write_mask != reg_info.write_mask
|| vkd3d_write_mask_component_count(reg_info.write_mask) != 1)
{
FIXME("Unhandled index range write mask %#x (%#x).\n",
range->dst.write_mask, reg_info.write_mask);
return false;
}
if (reg_info.id != id)
{
FIXME("Unhandled index range %#x, %u.\n", reg->type, i);
return false;
}
}
return true;
}
static void vkd3d_dxbc_compiler_emit_dcl_index_range(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_index_range *range = &instruction->declaration.index_range;
if (!vkd3d_dxbc_compiler_check_index_range(compiler, range))
FIXME("Ignoring dcl_index_range %#x %u.\n", range->dst.reg.type, range->register_count);
}
static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int stream_idx = instruction->src[0].reg.idx[0].offset;
if (stream_idx)
FIXME("Multiple streams are not supported yet.\n");
}
static void vkd3d_dxbc_compiler_emit_output_vertex_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeInputPoints;
break;
case VKD3D_PT_LINELIST:
mode = SpvExecutionModeInputLines;
break;
case VKD3D_PT_LINELIST_ADJ:
mode = SpvExecutionModeInputLinesAdjacency;
break;
case VKD3D_PT_TRIANGLELIST:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
mode = SpvExecutionModeInputTrianglesAdjacency;
break;
default:
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_point_size(struct vkd3d_dxbc_compiler *compiler)
{
static const struct vkd3d_spirv_builtin point_size = {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize};
/* Set the point size. Point sprites are not supported in d3d10+, but
* point primitives can still be used with e.g. stream output. Vulkan
* requires the point size to always be explicitly defined when outputting
* points. */
vkd3d_spirv_build_op_store(&compiler->spirv_builder,
vkd3d_dxbc_compiler_emit_builtin_variable(compiler, &point_size, SpvStorageClassOutput, 0),
vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeOutputPoints;
vkd3d_dxbc_compiler_emit_point_size(compiler);
break;
case VKD3D_PT_LINESTRIP:
mode = SpvExecutionModeOutputLineStrip;
break;
case VKD3D_PT_TRIANGLESTRIP:
mode = SpvExecutionModeOutputTriangleStrip;
break;
default:
ERR("Unexpected primitive type %#x.\n", primitive_type);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
compiler->spirv_builder.invocation_count = instruction->declaration.count;
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain;
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
mode = SpvExecutionModeIsolines;
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
mode = SpvExecutionModeQuads;
break;
default:
FIXME("Invalid tessellator domain %#x.\n", domain);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive primitive)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default:
FIXME("Invalid tessellator output primitive %#x.\n", primitive);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_tessellator_partitioning partitioning)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (partitioning)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
mode = SpvExecutionModeSpacingEqual;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
mode = SpvExecutionModeSpacingFractionalOdd;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
mode = SpvExecutionModeSpacingFractionalEven;
break;
default:
FIXME("Invalid tessellator partitioning %#x.\n", partitioning);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size;
const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
vkd3d_dxbc_compiler_emit_execution_mode(compiler,
SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
}
static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase)
{
const struct vkd3d_shader_signature *signature = compiler->output_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_symbol reg_symbol, *symbol;
struct vkd3d_shader_register reg;
struct rb_entry *entry;
unsigned int i;
vkd3d_spirv_build_op_function_end(builder);
compiler->temp_id = 0;
compiler->temp_count = 0;
/*
* vocp inputs in fork and join shader phases are outputs of the control
* point phase. Reinsert symbols for vocp registers while leaving the
* control point phase.
*/
if (is_control_point_phase(phase))
{
if (compiler->epilogue_function_id)
{
vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
}
memset(&reg, 0, sizeof(reg));
reg.idx[1].offset = ~0u;
/* Fork and join phases share output registers (patch constants).
* Control point phase has separate output registers. */
memset(compiler->output_info, 0, signature->element_count * sizeof(*compiler->output_info));
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
for (i = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &signature->elements[i];
reg.type = VKD3DSPR_OUTPUT;
reg.idx[0].offset = e->register_index;
vkd3d_symbol_make_register(&reg_symbol, &reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
rb_remove(&compiler->symbol_table, entry);
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
reg.type = VKD3DSPR_OUTCONTROLPOINT;
reg.idx[1].offset = reg.idx[0].offset;
reg.idx[0].offset = compiler->output_control_point_count;
vkd3d_symbol_make_register(symbol, &reg);
symbol->info.reg.is_aggregate = false;
if (rb_put(&compiler->symbol_table, symbol, entry) == -1)
{
ERR("Failed to insert vocp symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
vkd3d_symbol_free(entry, NULL);
}
}
}
}
if (phase->instance_count)
{
memset(&reg, 0, sizeof(reg));
reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID;
reg.idx[0].offset = ~0u;
reg.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&reg_symbol, &reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
rb_remove(&compiler->symbol_table, entry);
vkd3d_symbol_free(entry, NULL);
}
}
}
static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_phase *previous_phase;
struct vkd3d_shader_phase *phase;
if ((previous_phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_leave_shader_phase(compiler, previous_phase);
if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size,
compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases)))
return;
phase = &compiler->shader_phases[compiler->shader_phase_count];
phase->type = instruction->handler_idx;
phase->idx = compiler->shader_phase_count;
phase->instance_count = 0;
phase->function_id = 0;
phase->instance_id = 0;
phase->function_location = 0;
++compiler->shader_phase_count;
}
static int vkd3d_dxbc_compiler_emit_shader_phase_instance_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!compiler->shader_phase_count
|| (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE)
|| phase->function_id)
{
WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
phase->instance_count = instruction->declaration.count;
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return VKD3D_OK;
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_control_point_phase(
struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_phase *phase;
if (compiler->shader_phase_count < 1)
return NULL;
phase = &compiler->shader_phases[0];
if (is_control_point_phase(phase))
return phase;
return NULL;
}
static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
const struct vkd3d_shader_signature *input_signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
uint32_t input_id, output_id, dst_id, src_id;
struct vkd3d_shader_src_param invocation;
struct vkd3d_shader_register input_reg;
uint32_t type_id, output_ptr_type_id;
unsigned int component_count;
uint32_t invocation_id;
unsigned int i;
invocation_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
memset(&invocation, 0, sizeof(invocation));
invocation.reg.type = VKD3DSPR_OUTPOINTID;
invocation.reg.data_type = VKD3D_DATA_INT;
invocation.reg.idx[0].offset = ~0u;
invocation.reg.idx[1].offset = ~0u;
invocation.reg.idx[2].offset = ~0u;
invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE;
memset(&input_reg, 0, sizeof(input_reg));
input_reg.type = VKD3DSPR_INPUT;
input_reg.data_type = VKD3D_DATA_FLOAT;
input_reg.idx[0].rel_addr = &invocation;
input_reg.idx[2].offset = ~0u;
input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg);
assert(input_signature->element_count == output_signature->element_count);
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *output = &output_signature->elements[i];
const struct vkd3d_shader_signature_element *input = &input_signature->elements[i];
assert(input->mask == output->mask);
assert(input->component_type == output->component_type);
input_reg.idx[1].offset = input->register_index;
input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
src_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
component_type = output->component_type;
component_count = vkd3d_write_mask_component_count(output->mask);
output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count);
vkd3d_spirv_add_iface_variable(builder, output_id);
vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index);
vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id);
vkd3d_dxbc_compiler_emit_store(compiler, dst_id, output->mask,
component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_ALL, src_id);
}
}
static void vkd3d_dxbc_compiler_emit_barrier(struct vkd3d_dxbc_compiler *compiler,
SpvScope execution_scope, SpvScope memory_scope, SpvMemorySemanticsMask semantics)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t execution_id, memory_id, semantics_id;
memory_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_scope);
semantics_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, semantics);
if (execution_scope != SpvScopeMax)
{
execution_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, execution_scope);
vkd3d_spirv_build_op_control_barrier(builder, execution_id, memory_id, semantics_id);
}
else
{
vkd3d_spirv_build_op_memory_barrier(builder, memory_id, semantics_id);
}
}
static void vkd3d_dxbc_compiler_emit_hull_shader_barrier(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_dxbc_compiler_emit_barrier(compiler,
SpvScopeWorkgroup, SpvScopeInvocation, SpvMemorySemanticsMaskNone);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t type_id, length_id, register_index_id, src_array_id, dst_array_id, vicp_id, tmp_id;
const struct vkd3d_shader_signature *signature = compiler->input_signature;
uint32_t src_type_id, dst_type_id, src_id, dst_id, point_index_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *element;
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol, symbol_key;
unsigned int register_count, i, j;
struct vkd3d_shader_register r;
struct rb_entry *entry;
uint32_t indices[2];
for (i = 0, register_count = 0; i < signature->element_count; ++i)
{
register_count = max(register_count, signature->elements[i].register_index + 1);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_INPUT;
r.idx[0].offset = 0;
r.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&symbol_key, &r);
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
symbol_key.key.reg.idx = element->register_index;
entry = rb_get(&compiler->symbol_table, &symbol_key);
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vicp_id = symbol->id;
register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
if (element->sysval_semantic)
{
sysval = vkd3d_siv_from_sysval(element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
src_array_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin,
SpvStorageClassInput, compiler->input_control_point_count);
if (builtin->component_count == 4)
{
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
else
{
tmp_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, builtin->component_count);
src_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, tmp_id);
dst_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, tmp_id);
for (j = 0; j < compiler->input_control_point_count; ++j)
{
point_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
src_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder,
src_type_id, src_array_id, point_index_id);
indices[0] = point_index_id;
indices[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
dst_type_id, dst_array_id, indices, 2);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
}
}
}
else
{
src_array_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_FLOAT, 4, compiler->input_control_point_count);
vkd3d_spirv_add_iface_variable(builder, src_array_id);
vkd3d_spirv_build_op_decorate1(builder, src_array_id, SpvDecorationLocation, element->register_index);
vkd3d_spirv_build_op_name(builder, src_array_id, "v%u", element->register_index);
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
symbol->info.reg.dcl_mask |= element->mask;
}
}
static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, type_id, ptr_type_id, function_id;
uint32_t arguments[MAX_REG_OUTPUT];
unsigned int i, count;
if ((function_id = compiler->epilogue_function_id))
{
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
{
uint32_t argument_id = compiler->private_output_variable[i];
unsigned int argument_idx = count++;
if (compiler->private_output_variable_array_idx[i])
{
uint32_t tmp_id;
tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
argument_id, compiler->private_output_variable_array_idx[i]);
tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
argument_id = vkd3d_spirv_build_op_variable(builder,
&builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
}
arguments[argument_idx] = argument_id;
}
}
vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count);
}
}
static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *control_point_phase, *phase;
uint32_t phase_instance_id;
unsigned int i, j;
uint32_t void_id;
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(compiler);
void_id = vkd3d_spirv_get_op_type_void(builder);
if ((control_point_phase = vkd3d_dxbc_compiler_get_control_point_phase(compiler)))
vkd3d_spirv_build_op_function_call(builder, void_id, control_point_phase->function_id, NULL, 0);
else
vkd3d_dxbc_compiler_emit_default_control_point_phase(compiler);
if (compiler->use_vocp)
vkd3d_dxbc_compiler_emit_hull_shader_barrier(compiler);
for (i = 0; i < compiler->shader_phase_count; ++i)
{
phase = &compiler->shader_phases[i];
if (is_control_point_phase(phase))
continue;
if (phase->instance_count)
{
for (j = 0; j < phase->instance_count; ++j)
{
phase_instance_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
vkd3d_spirv_build_op_function_call(builder,
void_id, phase->function_id, &phase_instance_id, 1);
}
}
else
{
vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0);
}
}
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
}
static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
alu_ops[] =
{
{VKD3DSIH_ADD, SpvOpFAdd},
{VKD3DSIH_AND, SpvOpBitwiseAnd},
{VKD3DSIH_BFREV, SpvOpBitReverse},
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
{VKD3DSIH_FTOU, SpvOpConvertFToU},
{VKD3DSIH_IADD, SpvOpIAdd},
{VKD3DSIH_INEG, SpvOpSNegate},
{VKD3DSIH_ISHL, SpvOpShiftLeftLogical},
{VKD3DSIH_ISHR, SpvOpShiftRightArithmetic},
{VKD3DSIH_ITOF, SpvOpConvertSToF},
{VKD3DSIH_MUL, SpvOpFMul},
{VKD3DSIH_NOT, SpvOpNot},
{VKD3DSIH_OR, SpvOpBitwiseOr},
{VKD3DSIH_USHR, SpvOpShiftRightLogical},
{VKD3DSIH_UTOF, SpvOpConvertUToF},
{VKD3DSIH_XOR, SpvOpBitwiseXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(alu_ops); ++i)
{
if (alu_ops[i].handler_idx == instruction->handler_idx)
return alu_ops[i].spirv_op;
}
return SpvOpMax;
}
static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_ids[VKD3D_DXBC_MAX_SOURCE_COUNT];
uint32_t type_id, val_id;
unsigned int i;
SpvOp op;
op = vkd3d_dxbc_compiler_map_alu_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id,
src_ids, instruction->src_count);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
enum GLSLstd450 glsl_inst;
}
glsl_insts[] =
{
{VKD3DSIH_EXP, GLSLstd450Exp2},
{VKD3DSIH_FIRSTBIT_HI, GLSLstd450FindUMsb},
{VKD3DSIH_FIRSTBIT_LO, GLSLstd450FindILsb},
{VKD3DSIH_FIRSTBIT_SHI, GLSLstd450FindSMsb},
{VKD3DSIH_FRC, GLSLstd450Fract},
{VKD3DSIH_IMAX, GLSLstd450SMax},
{VKD3DSIH_IMIN, GLSLstd450SMin},
{VKD3DSIH_LOG, GLSLstd450Log2},
{VKD3DSIH_MAD, GLSLstd450Fma},
{VKD3DSIH_MAX, GLSLstd450NMax},
{VKD3DSIH_MIN, GLSLstd450NMin},
{VKD3DSIH_ROUND_NE, GLSLstd450RoundEven},
{VKD3DSIH_ROUND_NI, GLSLstd450Floor},
{VKD3DSIH_ROUND_PI, GLSLstd450Ceil},
{VKD3DSIH_ROUND_Z, GLSLstd450Trunc},
{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
{VKD3DSIH_SQRT, GLSLstd450Sqrt},
{VKD3DSIH_UMAX, GLSLstd450UMax},
{VKD3DSIH_UMIN, GLSLstd450UMin},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i)
{
if (glsl_insts[i].handler_idx == instruction->handler_idx)
return glsl_insts[i].glsl_inst;
}
return GLSLstd450Bad;
}
static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_id[VKD3D_DXBC_MAX_SOURCE_COUNT];
uint32_t instr_set_id, type_id, val_id;
enum GLSLstd450 glsl_inst;
unsigned int i;
glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, glsl_inst, src_id, instruction->src_count);
if (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI
|| instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI)
{
/* In D3D bits are numbered from the most significant bit. */
val_id = vkd3d_spirv_build_op_isub(builder, type_id,
vkd3d_dxbc_compiler_get_constant_uint(compiler, 31), val_id);
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, component_count;
if (src->reg.type == VKD3DSPR_IMMCONST || dst->modifiers || src->modifiers)
goto general_implementation;
vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
if (dst_reg_info.component_type != src_reg_info.component_type
|| dst_reg_info.write_mask != src_reg_info.write_mask)
goto general_implementation;
if (vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
{
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
return;
}
component_count = vkd3d_write_mask_component_count(dst->write_mask);
if (component_count != 1 && component_count != VKD3D_VEC4_SIZE
&& dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL)
{
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
for (i = 0; i < ARRAY_SIZE(components); ++i)
{
if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(src->swizzle, i);
else
components[i] = i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
return;
}
general_implementation:
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_swapc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
assert(dst[0].write_mask == dst[1].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, val_id, src_ids[2];
unsigned int component_count, i;
DWORD write_mask;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
if (instruction->handler_idx == VKD3DSIH_DP4)
write_mask = VKD3DSP_WRITEMASK_ALL;
else if (instruction->handler_idx == VKD3DSIH_DP3)
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2;
else
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
assert(instruction->src_count == ARRAY_SIZE(src_ids));
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpDot, type_id, src_ids[0], src_ids[1]);
if (component_count > 1)
{
val_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler,
component_type, component_count, val_id, 0, 1);
}
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, val_id;
unsigned int component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_sincos(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst_sin = &instruction->dst[0];
const struct vkd3d_shader_dst_param *dst_cos = &instruction->dst[1];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, sin_id = 0, cos_id = 0;
if (dst_sin->reg.type != VKD3DSPR_NULL)
{
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_sin);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_sin->write_mask);
sin_id = vkd3d_spirv_build_op_glsl_std450_sin(builder, type_id, src_id);
}
if (dst_cos->reg.type != VKD3DSPR_NULL)
{
if (dst_sin->reg.type == VKD3DSPR_NULL || dst_cos->write_mask != dst_sin->write_mask)
{
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_cos);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_cos->write_mask);
}
cos_id = vkd3d_spirv_build_op_glsl_std450_cos(builder, type_id, src_id);
}
if (sin_id)
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_sin, sin_id);
if (cos_id)
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_cos, cos_id);
}
static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src0_id, src1_id;
if (dst[0].reg.type != VKD3DSPR_NULL)
FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended */
if (dst[1].reg.type == VKD3DSPR_NULL)
return;
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src0_id, src1_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void vkd3d_dxbc_compiler_emit_imad(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src_ids[3];
unsigned int i, component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, component_count);
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src_ids[0], src_ids[1]);
val_id = vkd3d_spirv_build_op_iadd(builder, type_id, val_id, src_ids[2]);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int component_count = 0;
if (dst[0].reg.type != VKD3DSPR_NULL)
{
component_count = vkd3d_write_mask_component_count(dst[0].write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[0]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
0xffffffff, component_count);
val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
}
if (dst[1].reg.type != VKD3DSPR_NULL)
{
if (!component_count || dst[0].write_mask != dst[1].write_mask)
{
component_count = vkd3d_write_mask_component_count(dst[1].write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
0xffffffff, component_count);
}
val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
}
static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
unsigned int i, j, k, src_count;
DWORD write_mask;
SpvOp op;
src_count = instruction->src_count;
assert(2 <= src_count && src_count <= ARRAY_SIZE(src_ids));
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
mask_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0x1f);
switch (instruction->handler_idx)
{
case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break;
case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break;
case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
for (j = 0; j < src_count; ++j)
{
src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler,
&src[j], write_mask, component_type);
}
/* In SPIR-V, the last two operands are Offset and Count. */
for (j = src_count - 2; j < src_count; ++j)
{
src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
}
constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, src_ids, src_count);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, constituents);
}
static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, result_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, j;
DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
/* FIXME: Consider a single UnpackHalf2x16 intruction per 2 components. */
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask);
result_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, GLSLstd450UnpackHalf2x16, &src_id, 1);
components[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
scalar_type_id, result_id, 0);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, j;
DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f);
/* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask);
constituents[0] = src_id;
constituents[1] = zero_id;
src_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
components[j++] = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id,
instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src0_id, src1_id, type_id, result_id;
unsigned int component_count;
SpvOp op;
switch (instruction->handler_idx)
{
case VKD3DSIH_EQ: op = SpvOpFOrdEqual; break;
case VKD3DSIH_GE: op = SpvOpFOrdGreaterThanEqual; break;
case VKD3DSIH_IEQ: op = SpvOpIEqual; break;
case VKD3DSIH_IGE: op = SpvOpSGreaterThanEqual; break;
case VKD3DSIH_ILT: op = SpvOpSLessThan; break;
case VKD3DSIH_INE: op = SpvOpINotEqual; break;
case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break;
case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break;
case VKD3DSIH_ULT: op = SpvOpULessThan; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
component_count = vkd3d_write_mask_component_count(dst->write_mask);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, type_id, src0_id, src1_id);
result_id = vkd3d_dxbc_compiler_emit_bool_to_int(compiler, component_count, result_id);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, merge_block_id;
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
return merge_block_id;
}
static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_phase *phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase)))
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
}
static void vkd3d_dxbc_compiler_emit_retc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t target_id, merge_block_id;
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id);
vkd3d_spirv_build_op_label(builder, target_id);
vkd3d_dxbc_compiler_emit_return(compiler, instruction);
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t target_id, merge_block_id;
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id);
vkd3d_spirv_build_op_label(builder, target_id);
if (vkd3d_dxbc_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityDemoteToHelperInvocationEXT);
vkd3d_spirv_build_op_demote_to_helper_invocation(builder);
vkd3d_spirv_build_op_branch(builder, merge_block_id);
}
else
{
vkd3d_spirv_build_op_kill(builder);
}
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_push_control_flow_level(
struct vkd3d_dxbc_compiler *compiler)
{
if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
{
ERR("Failed to allocate control flow info structure.\n");
return NULL;
}
return &compiler->control_flow_info[compiler->control_flow_depth++];
}
static void vkd3d_dxbc_compiler_pop_control_flow_level(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_control_flow_info *cf_info;
assert(compiler->control_flow_depth);
cf_info = &compiler->control_flow_info[--compiler->control_flow_depth];
memset(cf_info, 0, sizeof(*cf_info));
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_loop(
struct vkd3d_dxbc_compiler *compiler)
{
int depth;
for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
{
if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP)
return &compiler->control_flow_info[depth];
}
return NULL;
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(
struct vkd3d_dxbc_compiler *compiler)
{
int depth;
for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
{
if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP
|| compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH)
return &compiler->control_flow_info[depth];
}
return NULL;
}
static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t loop_header_block_id, loop_body_block_id, continue_block_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t merge_block_id, val_id, condition_id, true_label;
struct vkd3d_control_flow_info *cf_info;
cf_info = compiler->control_flow_depth
? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL;
switch (instruction->handler_idx)
{
case VKD3DSIH_IF:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
true_label = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id);
vkd3d_spirv_build_op_label(builder, true_label);
cf_info->u.if_.id = compiler->branch_id;
cf_info->u.if_.merge_block_id = merge_block_id;
cf_info->u.if_.else_block_id = 0;
cf_info->inside_block = true;
cf_info->current_block = VKD3D_BLOCK_IF;
vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id);
vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id);
++compiler->branch_id;
break;
case VKD3DSIH_ELSE:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_IF);
if (cf_info->inside_block)
vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_as_op_branch_conditional(&builder->function_stream,
cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id;
vkd3d_spirv_build_op_name(builder,
cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id);
vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id);
cf_info->inside_block = true;
break;
case VKD3DSIH_ENDIF:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_IF);
if (cf_info->inside_block)
vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_LOOP:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
loop_header_block_id = vkd3d_spirv_alloc_id(builder);
loop_body_block_id = vkd3d_spirv_alloc_id(builder);
continue_block_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_branch(builder, loop_header_block_id);
vkd3d_spirv_build_op_label(builder, loop_header_block_id);
vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone);
vkd3d_spirv_build_op_branch(builder, loop_body_block_id);
vkd3d_spirv_build_op_label(builder, loop_body_block_id);
cf_info->u.loop.header_block_id = loop_header_block_id;
cf_info->u.loop.continue_block_id = continue_block_id;
cf_info->u.loop.merge_block_id = merge_block_id;
cf_info->current_block = VKD3D_BLOCK_LOOP;
vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id);
++compiler->loop_id;
break;
case VKD3DSIH_ENDLOOP:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_LOOP);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_SWITCH:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
merge_block_id = vkd3d_spirv_alloc_id(builder);
assert(src->reg.data_type == VKD3D_DATA_INT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
cf_info->u.switch_.id = compiler->switch_id;
cf_info->u.switch_.merge_block_id = merge_block_id;
cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
cf_info->u.switch_.selector_id = val_id;
cf_info->u.switch_.case_blocks = NULL;
cf_info->u.switch_.case_blocks_size = 0;
cf_info->u.switch_.case_block_count = 0;
cf_info->u.switch_.default_block_id = 0;
cf_info->inside_block = false;
cf_info->current_block = VKD3D_BLOCK_SWITCH;
vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id);
++compiler->switch_id;
if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
10, sizeof(*cf_info->u.switch_.case_blocks)))
return VKD3D_ERROR_OUT_OF_MEMORY;
break;
case VKD3DSIH_ENDSWITCH:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(!cf_info->inside_block);
if (!cf_info->u.switch_.default_block_id)
cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id;
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id);
/* The OpSwitch instruction is inserted when the endswitch
* instruction is processed because we do not know the number
* of case statments in advance.*/
vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location);
vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id,
cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks,
cf_info->u.switch_.case_block_count);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_free(cf_info->u.switch_.case_blocks);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_CASE:
{
uint32_t label_id, value;
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(src->swizzle == VKD3D_SHADER_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
value = *src->reg.u.immconst_uint;
if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks)))
return VKD3D_ERROR_OUT_OF_MEMORY;
label_id = vkd3d_spirv_alloc_id(builder);
if (cf_info->inside_block) /* fall-through */
vkd3d_spirv_build_op_branch(builder, label_id);
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value;
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id;
++cf_info->u.switch_.case_block_count;
vkd3d_spirv_build_op_label(builder, label_id);
cf_info->inside_block = true;
vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value);
break;
}
case VKD3DSIH_DEFAULT:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(!cf_info->u.switch_.default_block_id);
cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder);
if (cf_info->inside_block) /* fall-through */
vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id);
vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id,
"switch%u_default", cf_info->u.switch_.id);
cf_info->inside_block = true;
break;
case VKD3DSIH_BREAK:
{
struct vkd3d_control_flow_info *breakable_cf_info;
assert(compiler->control_flow_depth);
if (!(breakable_cf_info = vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(compiler)))
{
FIXME("Unhandled break instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP)
{
vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id);
}
else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH)
{
assert(breakable_cf_info->inside_block);
vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id);
}
cf_info->inside_block = false;
break;
}
case VKD3DSIH_BREAKP:
{
struct vkd3d_control_flow_info *loop_cf_info;
assert(compiler->control_flow_depth);
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'breakc' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.merge_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}
case VKD3DSIH_CONTINUE:
{
struct vkd3d_control_flow_info *loop_cf_info;
assert(compiler->control_flow_depth);
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'continue' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.continue_block_id);
cf_info->inside_block = false;
break;
}
case VKD3DSIH_CONTINUEP:
{
struct vkd3d_control_flow_info *loop_cf_info;
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'continuec' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}
case VKD3DSIH_RET:
vkd3d_dxbc_compiler_emit_return(compiler, instruction);
if (cf_info)
cf_info->inside_block = false;
break;
case VKD3DSIH_RETP:
vkd3d_dxbc_compiler_emit_retc(compiler, instruction);
break;
case VKD3DSIH_TEXKILL:
vkd3d_dxbc_compiler_emit_kill(compiler, instruction);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
break;
}
return VKD3D_OK;
}
static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct instruction_info *info;
uint32_t type_id, src_id, val_id;
unsigned int i;
static const struct instruction_info
{
enum vkd3d_shader_opcode handler_idx;
SpvOp op;
bool needs_derivative_control;
}
deriv_instructions[] =
{
{VKD3DSIH_DSX, SpvOpDPdx},
{VKD3DSIH_DSX_COARSE, SpvOpDPdxCoarse, true},
{VKD3DSIH_DSX_FINE, SpvOpDPdxFine, true},
{VKD3DSIH_DSY, SpvOpDPdy},
{VKD3DSIH_DSY_COARSE, SpvOpDPdyCoarse, true},
{VKD3DSIH_DSY_FINE, SpvOpDPdyFine, true},
};
info = NULL;
for (i = 0; i < ARRAY_SIZE(deriv_instructions); ++i)
{
if (deriv_instructions[i].handler_idx == instruction->handler_idx)
{
info = &deriv_instructions[i];
break;
}
}
if (!info)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (info->needs_derivative_control)
vkd3d_spirv_enable_capability(builder, SpvCapabilityDerivativeControl);
assert(instruction->dst_count == 1);
assert(instruction->src_count == 1);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, info->op, type_id, src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
struct vkd3d_shader_image
{
uint32_t id;
uint32_t image_id;
uint32_t sampled_image_id;
enum vkd3d_shader_component_type sampled_type;
uint32_t image_type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
};
#define VKD3D_IMAGE_FLAG_NONE 0x0
#define VKD3D_IMAGE_FLAG_DEPTH 0x1
#define VKD3D_IMAGE_FLAG_NO_LOAD 0x2
#define VKD3D_IMAGE_FLAG_SAMPLED 0x4
static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg)
{
struct vkd3d_symbol resource_key;
struct rb_entry *entry;
vkd3d_symbol_make_resource(&resource_key, resource_reg);
entry = rb_get(&compiler->symbol_table, &resource_key);
assert(entry);
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
}
static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int sampler_space, sampler_index;
struct vkd3d_symbol key;
struct rb_entry *entry;
if (!shader_interface->combined_sampler_count)
return NULL;
if (sampler_reg)
{
const struct vkd3d_symbol *sampler_symbol;
vkd3d_symbol_make_sampler(&key, sampler_reg);
if (!(entry = rb_get(&compiler->symbol_table, &key)))
return NULL;
sampler_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
sampler_space = sampler_symbol->info.sampler.register_space;
sampler_index = sampler_symbol->info.sampler.register_index;
}
else
{
sampler_space = 0;
sampler_index = VKD3D_SHADER_DUMMY_SAMPLER_INDEX;
}
vkd3d_symbol_make_combined_sampler(&key, resource_reg, sampler_space, sampler_index);
if ((entry = rb_get(&compiler->symbol_table, &key)))
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
return NULL;
}
static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
const struct vkd3d_symbol *symbol = NULL;
bool load, sampled, depth_comparison;
load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
if (resource_reg->type == VKD3DSPR_RESOURCE)
symbol = vkd3d_dxbc_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
if (!symbol)
symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
image->id = symbol->id;
image->sampled_type = symbol->info.resource.sampled_type;
image->image_type_id = symbol->info.resource.type_id;
image->resource_type_info = symbol->info.resource.resource_type_info;
image->structure_stride = symbol->info.resource.structure_stride;
image->raw = symbol->info.resource.raw;
if (symbol->type == VKD3D_SYMBOL_COMBINED_SAMPLER)
{
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_load(builder,
sampled_image_type_id, image->id, SpvMemoryAccessMaskNone);
image->image_id = !sampled ? vkd3d_spirv_build_op_image(builder,
image->image_type_id, image->sampled_image_id) : 0;
return;
}
image->image_id = load ? vkd3d_spirv_build_op_load(builder,
image->image_type_id, image->id, SpvMemoryAccessMaskNone) : 0;
image->image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource_reg,
symbol->info.resource.register_space, symbol->info.resource.register_index, image->resource_type_info,
image->sampled_type, image->structure_stride || image->raw, depth_comparison);
if (sampled)
{
assert(image->image_id);
assert(sampler_reg);
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
sampler_id = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone);
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder,
sampled_image_type_id, image->image_id, sampler_id);
}
else
{
image->sampled_image_id = 0;
}
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
return vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
}
static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[2];
DWORD coordinate_mask;
bool multisample;
multisample = instruction->handler_idx == VKD3DSIH_LD2DMS;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER && !multisample)
{
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[0], VKD3DSP_WRITEMASK_3);
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
if (multisample)
{
operands_mask |= SpvImageOperandsSampleMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[2], VKD3DSP_WRITEMASK_0);
}
assert(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_lod(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t type_id, coordinate_id, val_id;
struct vkd3d_shader_image image;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
resource = &src[1];
sampler = &src[2];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[3];
DWORD coordinate_mask;
SpvOp op;
resource = &src[1];
sampler = &src[2];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
switch (instruction->handler_idx)
{
case VKD3DSIH_SAMPLE:
op = SpvOpImageSampleImplicitLod;
break;
case VKD3DSIH_SAMPLE_B:
op = SpvOpImageSampleImplicitLod;
operands_mask |= SpvImageOperandsBiasMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
case VKD3DSIH_SAMPLE_GRAD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsGradMask;
coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], coordinate_mask);
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[4], coordinate_mask);
break;
case VKD3DSIH_SAMPLE_LOD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
assert(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t sampled_type_id, coordinate_id, dref_id, val_id, type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[1];
SpvOp op;
if (vkd3d_shader_instruction_has_texel_offset(instruction))
FIXME("Texel offset not supported.\n");
if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ)
{
op = SpvOpImageSampleDrefExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++]
= vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f);
}
else
{
op = SpvOpImageSampleDrefImplicitLod;
}
vkd3d_dxbc_compiler_prepare_image(compiler,
&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_SAMPLED | VKD3D_IMAGE_FLAG_DEPTH);
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_spirv_build_op_composite_insert1(builder,
type_id, dref_id, coordinate_id, image.resource_type_info->coordinate_component_count);
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,
image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_src_param *addr, *offset, *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
unsigned int component_idx;
uint32_t image_operands[1];
DWORD coordinate_mask;
bool extended_offset;
if (instruction->handler_idx == VKD3DSIH_GATHER4_C
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C)
image_flags |= VKD3D_IMAGE_FLAG_DEPTH;
extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C;
addr = &src[0];
offset = extended_offset ? &src[1] : NULL;
resource = &src[1 + extended_offset];
sampler = &src[2 + extended_offset];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, image_flags);
if (offset)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
operands_mask |= SpvImageOperandsOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
offset, (1u << image.resource_type_info->offset_component_count) - 1);
}
else if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, addr, coordinate_mask);
if (image_flags & VKD3D_IMAGE_FLAG_DEPTH)
{
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3 + extended_offset], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id,
operands_mask, image_operands, image_operand_count);
}
else
{
component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
component_id = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, 1, &component_idx);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
}
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
struct vkd3d_dxbc_compiler *compiler, uint32_t type_id, unsigned int stride,
const struct vkd3d_shader_src_param *src0, DWORD src0_mask,
const struct vkd3d_shader_src_param *src1, DWORD src1_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *offset;
uint32_t structure_id = 0, offset_id;
DWORD offset_write_mask;
if (stride)
{
structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src0, src0_mask);
structure_id = vkd3d_spirv_build_op_imul(builder, type_id,
structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride));
}
offset = stride ? src1 : src0;
offset_write_mask = stride ? src1_mask : src0_mask;
offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, offset_write_mask);
offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id,
offset_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
if (structure_id)
return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id);
else
return offset_id;
}
static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, texel_type_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
struct vkd3d_shader_image image;
uint32_t indices[2];
unsigned int i, j;
SpvOp op;
resource = &src[instruction->src_count - 1];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (resource->reg.type == VKD3DSPR_UAV
&& vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
constituents[j++] = vkd3d_spirv_build_op_load(builder, texel_type_id, ptr_id, SpvMemoryAccessMaskNone);
}
}
else
{
if (resource->reg.type == VKD3DSPR_RESOURCE)
op = SpvOpImageFetch;
else
op = SpvOpImageRead;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, texel_type_id, image.image_id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
type_id, val_id, 0);
}
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void vkd3d_dxbc_compiler_emit_ld_tgsm(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_src_param *resource;
struct vkd3d_shader_register_info reg_info;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, j;
resource = &src[instruction->src_count - 1];
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type;
switch (reg_type)
{
case VKD3DSPR_RESOURCE:
case VKD3DSPR_UAV:
vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, data_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_image image;
unsigned int component_count;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
/* Mesa Vulkan drivers require the texel parameter to be a vector. */
data_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id,
data_id, SpvImageOperandsMaskNone, NULL, 0);
}
}
}
static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type;
switch (reg_type)
{
case VKD3DSPR_UAV:
vkd3d_dxbc_compiler_emit_store_uav_raw_structured(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
vkd3d_dxbc_compiler_emit_store_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src[1].reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id,
resource_symbol->info.resource.sampled_type, src[1].swizzle);
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
}
static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, texel_id, type_id, val_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1],
VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type);
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
texel_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], dst->write_mask, image.sampled_type);
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id,
SpvImageOperandsMaskNone, NULL, 0);
}
}
static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int memory_semantics = SpvMemorySemanticsMaskNone;
uint32_t ptr_type_id, type_id, counter_id, result_id;
uint32_t coordinate_id, sample_id, pointer_id;
const struct vkd3d_symbol *resource_symbol;
uint32_t operands[3];
SpvOp op;
op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement;
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
counter_id = resource_symbol->info.resource.uav_counter_id;
assert(counter_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
pointer_id = counter_id;
memory_semantics |= SpvMemorySemanticsAtomicCounterMemoryMask;
}
else if (compiler->ssbo_uavs)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder,
ptr_type_id, counter_id, operands, 2);
}
else
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
coordinate_id = sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, counter_id, coordinate_id, sample_id);
}
operands[0] = pointer_id;
operands[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvScopeDevice);
operands[2] = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_semantics);
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, ARRAY_SIZE(operands));
if (op == SpvOpAtomicIDecrement)
{
/* SpvOpAtomicIDecrement returns the original value. */
result_id = vkd3d_spirv_build_op_isub(builder, type_id, result_id,
vkd3d_dxbc_compiler_get_constant_uint(compiler, 1));
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id);
}
static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
atomic_ops[] =
{
{VKD3DSIH_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_ATOMIC_CMP_STORE, SpvOpAtomicCompareExchange},
{VKD3DSIH_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_ATOMIC_XOR, SpvOpAtomicXor},
{VKD3DSIH_IMM_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_IMM_ATOMIC_CMP_EXCH, SpvOpAtomicCompareExchange},
{VKD3DSIH_IMM_ATOMIC_EXCH, SpvOpAtomicExchange},
{VKD3DSIH_IMM_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_IMM_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_IMM_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_IMM_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_IMM_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_IMM_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_IMM_ATOMIC_XOR, SpvOpAtomicXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i)
{
if (atomic_ops[i].handler_idx == instruction->handler_idx)
return atomic_ops[i].spirv_op;
}
return SpvOpMax;
}
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode handler_idx)
{
return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR;
}
static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol = NULL;
uint32_t ptr_type_id, type_id, val_id, result_id;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_shader_dst_param *resource;
uint32_t coordinate_id, sample_id, pointer_id;
struct vkd3d_shader_register_info reg_info;
struct vkd3d_shader_image image;
unsigned int structure_stride;
DWORD coordinate_mask;
uint32_t operands[6];
unsigned int i = 0;
SpvScope scope;
bool raw;
SpvOp op;
resource = is_imm_atomic_instruction(instruction->handler_idx) ? &dst[1] : &dst[0];
op = vkd3d_dxbc_compiler_map_atomic_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
scope = SpvScopeWorkgroup;
coordinate_mask = 1u;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
structure_stride = reg_info.structure_stride;
raw = !structure_stride;
}
else
{
scope = SpvScopeDevice;
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
coordinate_mask = VKD3DSP_WRITEMASK_0;
structure_stride = resource_symbol->info.resource.structure_stride;
raw = resource_symbol->info.resource.raw;
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NO_LOAD);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
structure_stride = image.structure_stride;
raw = image.raw;
}
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (structure_stride || raw)
{
assert(!raw != !structure_stride);
coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0,
&src[0], VKD3DSP_WRITEMASK_1);
}
else
{
assert(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
component_type = VKD3D_SHADER_COMPONENT_UINT;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
}
else
{
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
component_type = resource_symbol->info.resource.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, operands, 2);
}
else
{
component_type = image.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, image.id, coordinate_id, sample_id);
}
}
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
operands[i++] = pointer_id;
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, scope);
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
if (instruction->src_count >= 3)
{
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
operands[i++] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type);
}
operands[i++] = val_id;
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, i);
if (is_imm_atomic_instruction(instruction->handler_idx))
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id);
}
static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t type_id, val_id, stride_id;
struct vkd3d_shader_image image;
uint32_t constituents[2];
unsigned int write_mask;
if (compiler->ssbo_uavs && src->reg.type == VKD3DSPR_UAV)
{
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0);
write_mask = VKD3DSP_WRITEMASK_0;
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
write_mask = VKD3DSP_WRITEMASK_0;
}
if (image.structure_stride)
{
stride_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, image.structure_stride);
constituents[0] = vkd3d_spirv_build_op_udiv(builder, type_id, val_id, stride_id);
constituents[1] = stride_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, ARRAY_SIZE(constituents));
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
write_mask |= VKD3DSP_WRITEMASK_1;
}
else if (image.raw)
{
val_id = vkd3d_spirv_build_op_shift_left_logical(builder, type_id,
val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
VKD3D_SHADER_COMPONENT_UINT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lod_id, val_id, miplevel_count_id;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, size_component_count;
struct vkd3d_shader_image image;
bool supports_mipmaps;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
size_component_count = image.resource_type_info->coordinate_component_count;
if (image.resource_type_info->dim == SpvDimCube)
--size_component_count;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, size_component_count);
supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms;
if (supports_mipmaps)
{
lod_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id);
}
else
{
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
/* For UAVs the returned miplevel count is always 1. */
miplevel_count_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1);
}
constituents[0] = val_id;
for (i = 0; i < 3 - size_component_count; ++i)
constituents[i + 1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
constituents[i + 1] = miplevel_count_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, i + 2);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_RESINFO_UINT)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
VKD3D_SHADER_COMPONENT_FLOAT, src[1].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_query_sample_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_image image;
uint32_t type_id, val_id;
if (src->reg.type == VKD3DSPR_RASTERIZER)
{
val_id = vkd3d_dxbc_compiler_emit_uint_shader_parameter(compiler,
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
}
return val_id;
}
static void vkd3d_dxbc_compiler_emit_sample_info(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t constituents[VKD3D_VEC4_SIZE];
uint32_t type_id, val_id;
unsigned int i;
val_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, src);
constituents[0] = val_id;
for (i = 1; i < VKD3D_VEC4_SIZE; ++i)
constituents[i] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_SAMPLE_INFO_UINT)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
VKD3D_SHADER_COMPONENT_FLOAT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
/* XXX: This is correct only when standard sample positions are used. */
static void vkd3d_dxbc_compiler_emit_sample_position(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
/* Standard sample locations from the Vulkan spec. */
static const float standard_sample_positions[][2] =
{
/* 1 sample */
{ 0.0 / 16.0, 0.0 / 16.0},
/* 2 samples */
{ 4.0 / 16.0, 4.0 / 16.0},
{-4.0 / 16.0, -4.0 / 16.0},
/* 4 samples */
{-2.0 / 16.0, -6.0 / 16.0},
{ 6.0 / 16.0, -2.0 / 16.0},
{-6.0 / 16.0, 2.0 / 16.0},
{ 2.0 / 16.0, 6.0 / 16.0},
/* 8 samples */
{ 1.0 / 16.0, -3.0 / 16.0},
{-1.0 / 16.0, 3.0 / 16.0},
{ 5.0 / 16.0, 1.0 / 16.0},
{-3.0 / 16.0, -5.0 / 16.0},
{-5.0 / 16.0, 5.0 / 16.0},
{-7.0 / 16.0, -1.0 / 16.0},
{ 3.0 / 16.0, 7.0 / 16.0},
{ 7.0 / 16.0, -7.0 / 16.0},
/* 16 samples */
{ 1.0 / 16.0, 1.0 / 16.0},
{-1.0 / 16.0, -3.0 / 16.0},
{-3.0 / 16.0, 2.0 / 16.0},
{ 4.0 / 16.0, -1.0 / 16.0},
{-5.0 / 16.0, -2.0 / 16.0},
{ 2.0 / 16.0, 5.0 / 16.0},
{ 5.0 / 16.0, 3.0 / 16.0},
{ 3.0 / 16.0, -5.0 / 16.0},
{-2.0 / 16.0, 6.0 / 16.0},
{ 0.0 / 16.0, -7.0 / 16.0},
{-4.0 / 16.0, -6.0 / 16.0},
{-6.0 / 16.0, 4.0 / 16.0},
{-8.0 / 16.0, 0.0 / 16.0},
{ 7.0 / 16.0, -4.0 / 16.0},
{ 6.0 / 16.0, 7.0 / 16.0},
{-7.0 / 16.0, -8.0 / 16.0},
};
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t constituents[ARRAY_SIZE(standard_sample_positions)];
const struct vkd3d_shader_dst_param *dst = instruction->dst;
uint32_t array_type_id, length_id, index_id, id;
uint32_t sample_count_id, sample_index_id;
uint32_t type_id, bool_id, ptr_type_id;
unsigned int i;
sample_count_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, &instruction->src[0]);
sample_index_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &instruction->src[1], VKD3DSP_WRITEMASK_0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, sample_count_id, sample_index_id);
index_id = vkd3d_spirv_build_op_isub(builder,
type_id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 1));
/* Validate sample index. */
bool_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, 1);
id = vkd3d_spirv_build_op_logical_and(builder, bool_id,
vkd3d_spirv_build_op_uless_than(builder, bool_id, sample_index_id, sample_count_id),
vkd3d_spirv_build_op_uless_than_equal(builder,
bool_id, sample_index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 16)));
index_id = vkd3d_spirv_build_op_select(builder, type_id,
id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 0));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
if (!(id = compiler->sample_positions_id))
{
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, ARRAY_SIZE(standard_sample_positions));
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++ i)
{
constituents[i] = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_FLOAT, 2, (const uint32_t *)standard_sample_positions[i]);
}
id = vkd3d_spirv_build_op_constant_composite(builder, array_type_id, constituents, ARRAY_SIZE(constituents));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, array_type_id);
id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, id);
vkd3d_spirv_build_op_name(builder, id, "sample_pos");
compiler->sample_positions_id = id;
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, id, index_id);
id = vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
id = vkd3d_dxbc_compiler_emit_swizzle(compiler, id, VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1,
VKD3D_SHADER_COMPONENT_FLOAT, instruction->src[0].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, id);
}
static void vkd3d_dxbc_compiler_emit_eval_attrib(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_register *input = &src[0].reg;
uint32_t instr_set_id, type_id, val_id, src_ids[2];
struct vkd3d_shader_register_info register_info;
unsigned int src_count = 0;
enum GLSLstd450 op;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, input, &register_info))
return;
if (register_info.storage_class != SpvStorageClassInput)
{
FIXME("Not supported for storage class %#x.\n", register_info.storage_class);
return;
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityInterpolationFunction);
src_ids[src_count++] = register_info.id;
if (instruction->handler_idx == VKD3DSIH_EVAL_CENTROID)
{
op = GLSLstd450InterpolateAtCentroid;
}
else
{
assert(instruction->handler_idx == VKD3DSIH_EVAL_SAMPLE_INDEX);
op = GLSLstd450InterpolateAtSample;
src_ids[src_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT,
vkd3d_write_mask_component_count(register_info.write_mask));
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, op, src_ids, src_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, register_info.write_mask,
VKD3D_SHADER_COMPONENT_FLOAT, src[0].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
/* From the Vulkan spec:
*
* "Scope for execution must be limited to: * Workgroup * Subgroup"
*
* "Scope for memory must be limited to: * Device * Workgroup * Invocation"
*/
static void vkd3d_dxbc_compiler_emit_sync(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int memory_semantics = SpvMemorySemanticsAcquireReleaseMask;
unsigned int flags = instruction->flags;
SpvScope execution_scope = SpvScopeMax;
SpvScope memory_scope = SpvScopeDevice;
if (flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
memory_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsWorkgroupMemoryMask;
flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (flags & VKD3DSSF_THREAD_GROUP)
{
execution_scope = SpvScopeWorkgroup;
flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (flags & VKD3DSSF_GLOBAL_UAV)
{
memory_scope = SpvScopeDevice;
memory_semantics |= SpvMemorySemanticsImageMemoryMask;
flags &= ~VKD3DSSF_GLOBAL_UAV;
}
if (flags)
{
FIXME("Unhandled sync flags %#x.\n", flags);
memory_scope = SpvScopeDevice;
execution_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsUniformMemoryMask
| SpvMemorySemanticsSubgroupMemoryMask
| SpvMemorySemanticsWorkgroupMemoryMask
| SpvMemorySemanticsCrossWorkgroupMemoryMask
| SpvMemorySemanticsAtomicCounterMemoryMask
| SpvMemorySemanticsImageMemoryMask;
}
vkd3d_dxbc_compiler_emit_barrier(compiler, execution_scope, memory_scope, memory_semantics);
}
static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_EMIT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_emit_vertex(builder);
}
static void vkd3d_dxbc_compiler_emit_cut_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_CUT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
vkd3d_spirv_build_op_end_primitive(builder);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, vicp_id, vicp_type_id;
unsigned int register_count, register_idx, i;
struct vkd3d_shader_register r;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
for (i = 0, register_count = 0; i < signature->element_count; ++i)
{
register_count = max(register_count, signature->elements[i].register_index + 1);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
vicp_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
vicp_id = vkd3d_spirv_build_op_variable(builder,
&builder->global_stream, vicp_type_id, SpvStorageClassPrivate, 0);
vkd3d_spirv_build_op_name(builder, vicp_id, "vicp");
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_INPUT;
r.idx[0].offset = 0;
r.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&symbol, &r);
for (i = 0; i < signature->element_count; ++i)
{
register_idx = signature->elements[i].register_index;
symbol.key.reg.idx = register_idx;
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
s->info.reg.dcl_mask |= signature->elements[i].mask;
continue;
}
vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
symbol.info.reg.dcl_mask = signature->elements[i].mask;
symbol.info.reg.is_aggregate = true;
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
}
}
/* This function is called after declarations are processed. */
static void vkd3d_dxbc_compiler_emit_main_prolog(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_dxbc_compiler_emit_push_constant_buffers(compiler);
if (compiler->xfb_info && compiler->xfb_info->element_count
&& compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
vkd3d_dxbc_compiler_emit_point_size(compiler);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
vkd3d_dxbc_compiler_emit_hull_shader_inputs(compiler);
}
static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx)
{
return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
|| handler_idx == VKD3DSIH_HS_DECLS;
}
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
int ret = VKD3D_OK;
if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section)
{
compiler->after_declarations_section = true;
vkd3d_dxbc_compiler_emit_main_prolog(compiler);
}
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_dxbc_compiler_emit_dcl_global_flags(compiler, instruction);
break;
case VKD3DSIH_DCL_TEMPS:
vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_dxbc_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_dxbc_compiler_emit_dcl_constant_buffer(compiler, instruction);
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction);
break;
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_UAV_RAW:
vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_STRUCTURED:
vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_RAW:
vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT:
vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS:
vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_PS_SIV:
vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
vkd3d_dxbc_compiler_emit_dcl_input_sysval(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT:
vkd3d_dxbc_compiler_emit_dcl_output(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_SIV:
vkd3d_dxbc_compiler_emit_dcl_output_siv(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEX_RANGE:
vkd3d_dxbc_compiler_emit_dcl_index_range(compiler, instruction);
break;
case VKD3DSIH_DCL_STREAM:
vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_VERTICES_OUT:
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction);
break;
case VKD3DSIH_DCL_GS_INSTANCES:
vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
compiler->input_control_point_count = instruction->declaration.count;
break;
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
compiler->output_control_point_count = instruction->declaration.count;
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler,
instruction->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler,
instruction->declaration.tessellator_partitioning);
break;
case VKD3DSIH_DCL_THREAD_GROUP:
vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
ret = vkd3d_dxbc_compiler_emit_shader_phase_instance_count(compiler, instruction);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
vkd3d_dxbc_compiler_enter_shader_phase(compiler, instruction);
break;
case VKD3DSIH_MOV:
vkd3d_dxbc_compiler_emit_mov(compiler, instruction);
break;
case VKD3DSIH_MOVC:
vkd3d_dxbc_compiler_emit_movc(compiler, instruction);
break;
case VKD3DSIH_SWAPC:
vkd3d_dxbc_compiler_emit_swapc(compiler, instruction);
break;
case VKD3DSIH_ADD:
case VKD3DSIH_AND:
case VKD3DSIH_BFREV:
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DIV:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU:
case VKD3DSIH_IADD:
case VKD3DSIH_INEG:
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_ITOF:
case VKD3DSIH_MUL:
case VKD3DSIH_NOT:
case VKD3DSIH_OR:
case VKD3DSIH_USHR:
case VKD3DSIH_UTOF:
case VKD3DSIH_XOR:
vkd3d_dxbc_compiler_emit_alu_instruction(compiler, instruction);
break;
case VKD3DSIH_EXP:
case VKD3DSIH_FIRSTBIT_HI:
case VKD3DSIH_FIRSTBIT_LO:
case VKD3DSIH_FIRSTBIT_SHI:
case VKD3DSIH_FRC:
case VKD3DSIH_IMAX:
case VKD3DSIH_IMIN:
case VKD3DSIH_LOG:
case VKD3DSIH_MAD:
case VKD3DSIH_MAX:
case VKD3DSIH_MIN:
case VKD3DSIH_ROUND_NE:
case VKD3DSIH_ROUND_NI:
case VKD3DSIH_ROUND_PI:
case VKD3DSIH_ROUND_Z:
case VKD3DSIH_RSQ:
case VKD3DSIH_SQRT:
case VKD3DSIH_UMAX:
case VKD3DSIH_UMIN:
vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction);
break;
case VKD3DSIH_DP4:
case VKD3DSIH_DP3:
case VKD3DSIH_DP2:
vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
break;
case VKD3DSIH_RCP:
vkd3d_dxbc_compiler_emit_rcp(compiler, instruction);
break;
case VKD3DSIH_SINCOS:
vkd3d_dxbc_compiler_emit_sincos(compiler, instruction);
break;
case VKD3DSIH_IMUL:
vkd3d_dxbc_compiler_emit_imul(compiler, instruction);
break;
case VKD3DSIH_IMAD:
vkd3d_dxbc_compiler_emit_imad(compiler, instruction);
break;
case VKD3DSIH_UDIV:
vkd3d_dxbc_compiler_emit_udiv(compiler, instruction);
break;
case VKD3DSIH_EQ:
case VKD3DSIH_GE:
case VKD3DSIH_IEQ:
case VKD3DSIH_IGE:
case VKD3DSIH_ILT:
case VKD3DSIH_INE:
case VKD3DSIH_LT:
case VKD3DSIH_NE:
case VKD3DSIH_UGE:
case VKD3DSIH_ULT:
vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction);
break;
case VKD3DSIH_BFI:
case VKD3DSIH_IBFE:
case VKD3DSIH_UBFE:
vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction);
break;
case VKD3DSIH_F16TOF32:
vkd3d_dxbc_compiler_emit_f16tof32(compiler, instruction);
break;
case VKD3DSIH_F32TOF16:
vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction);
break;
case VKD3DSIH_BREAK:
case VKD3DSIH_BREAKP:
case VKD3DSIH_CASE:
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
case VKD3DSIH_IF:
case VKD3DSIH_LOOP:
case VKD3DSIH_RET:
case VKD3DSIH_RETP:
case VKD3DSIH_SWITCH:
case VKD3DSIH_TEXKILL:
ret = vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction);
break;
case VKD3DSIH_DSX:
case VKD3DSIH_DSX_COARSE:
case VKD3DSIH_DSX_FINE:
case VKD3DSIH_DSY:
case VKD3DSIH_DSY_COARSE:
case VKD3DSIH_DSY_FINE:
vkd3d_dxbc_compiler_emit_deriv_instruction(compiler, instruction);
break;
case VKD3DSIH_LD2DMS:
case VKD3DSIH_LD:
vkd3d_dxbc_compiler_emit_ld(compiler, instruction);
break;
case VKD3DSIH_LOD:
vkd3d_dxbc_compiler_emit_lod(compiler, instruction);
break;
case VKD3DSIH_SAMPLE:
case VKD3DSIH_SAMPLE_B:
case VKD3DSIH_SAMPLE_GRAD:
case VKD3DSIH_SAMPLE_LOD:
vkd3d_dxbc_compiler_emit_sample(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_C:
case VKD3DSIH_SAMPLE_C_LZ:
vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
break;
case VKD3DSIH_GATHER4:
case VKD3DSIH_GATHER4_C:
case VKD3DSIH_GATHER4_PO:
case VKD3DSIH_GATHER4_PO_C:
vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
break;
case VKD3DSIH_LD_RAW:
case VKD3DSIH_LD_STRUCTURED:
vkd3d_dxbc_compiler_emit_ld_raw_structured(compiler, instruction);
break;
case VKD3DSIH_STORE_RAW:
case VKD3DSIH_STORE_STRUCTURED:
vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction);
break;
case VKD3DSIH_LD_UAV_TYPED:
vkd3d_dxbc_compiler_emit_ld_uav_typed(compiler, instruction);
break;
case VKD3DSIH_STORE_UAV_TYPED:
vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
break;
case VKD3DSIH_IMM_ATOMIC_ALLOC:
case VKD3DSIH_IMM_ATOMIC_CONSUME:
vkd3d_dxbc_compiler_emit_uav_counter_instruction(compiler, instruction);
break;
case VKD3DSIH_ATOMIC_AND:
case VKD3DSIH_ATOMIC_CMP_STORE:
case VKD3DSIH_ATOMIC_IADD:
case VKD3DSIH_ATOMIC_IMAX:
case VKD3DSIH_ATOMIC_IMIN:
case VKD3DSIH_ATOMIC_OR:
case VKD3DSIH_ATOMIC_UMAX:
case VKD3DSIH_ATOMIC_UMIN:
case VKD3DSIH_ATOMIC_XOR:
case VKD3DSIH_IMM_ATOMIC_AND:
case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
case VKD3DSIH_IMM_ATOMIC_EXCH:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMM_ATOMIC_IMAX:
case VKD3DSIH_IMM_ATOMIC_IMIN:
case VKD3DSIH_IMM_ATOMIC_OR:
case VKD3DSIH_IMM_ATOMIC_UMAX:
case VKD3DSIH_IMM_ATOMIC_UMIN:
case VKD3DSIH_IMM_ATOMIC_XOR:
vkd3d_dxbc_compiler_emit_atomic_instruction(compiler, instruction);
break;
case VKD3DSIH_BUFINFO:
vkd3d_dxbc_compiler_emit_bufinfo(compiler, instruction);
break;
case VKD3DSIH_RESINFO:
vkd3d_dxbc_compiler_emit_resinfo(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_INFO:
vkd3d_dxbc_compiler_emit_sample_info(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_POS:
vkd3d_dxbc_compiler_emit_sample_position(compiler, instruction);
break;
case VKD3DSIH_EVAL_CENTROID:
case VKD3DSIH_EVAL_SAMPLE_INDEX:
vkd3d_dxbc_compiler_emit_eval_attrib(compiler, instruction);
break;
case VKD3DSIH_SYNC:
vkd3d_dxbc_compiler_emit_sync(compiler, instruction);
break;
case VKD3DSIH_EMIT:
case VKD3DSIH_EMIT_STREAM:
vkd3d_dxbc_compiler_emit_emit_stream(compiler, instruction);
break;
case VKD3DSIH_CUT:
case VKD3DSIH_CUT_STREAM:
vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_NOP:
/* nothing to do */
break;
default:
FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
}
++compiler->location.line;
return ret;
}
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_leave_shader_phase(compiler, phase);
else
vkd3d_spirv_build_op_function_end(builder);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
vkd3d_dxbc_compiler_emit_hull_shader_main(compiler);
if (compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN)
{
if (info && (ds_info = vkd3d_find_struct(compile_info->next, SPIRV_DOMAIN_SHADER_TARGET_INFO)))
{
vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler, ds_info->output_primitive);
vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler, ds_info->partitioning);
}
else if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
ERR("vkd3d_shader_spirv_domain_shader_target_info is required for "
"OpenGL tessellation evaluation shader.\n");
}
}
if (compiler->epilogue_function_id)
{
vkd3d_spirv_build_op_name(builder, compiler->epilogue_function_id, "epilogue");
vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
}
if (compiler->strip_debug)
vkd3d_spirv_stream_clear(&builder->debug_stream);
if (!vkd3d_spirv_compile_module(builder, spirv, vkd3d_dxbc_compiler_get_entry_point_name(compiler)))
return VKD3D_ERROR;
if (TRACE_ON())
{
enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
vkd3d_spirv_dump(spirv, environment);
vkd3d_spirv_validate(spirv, environment);
}
if (compiler->failed)
return VKD3D_ERROR_INVALID_SHADER;
if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
{
struct vkd3d_shader_code text;
enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
if (vkd3d_spirv_binary_to_text(spirv, environment,
get_binary_to_text_options(compiler->formatting), &text) != VKD3D_OK)
return VKD3D_ERROR;
*spirv = text;
}
return VKD3D_OK;
}
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_free(compiler->control_flow_info);
vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants);
vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
vkd3d_free(compiler->shader_phases);
vkd3d_free(compiler->spec_constants);
vkd3d_free(compiler);
}