vkd3d/include/vkd3d_shader.h

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2017-06-16 13:38:21 -07:00
/*
* Copyright 2017-2019 Józef Kucia for CodeWeavers
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include <stdbool.h>
#include <stdint.h>
#include <vkd3d_types.h>
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#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
enum vkd3d_shader_structure_type
{
/* 1.2 */
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
enum vkd3d_shader_compile_option_name
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{
VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};
struct vkd3d_shader_compile_option
{
enum vkd3d_shader_compile_option_name name;
unsigned int value;
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};
enum vkd3d_shader_visibility
{
VKD3D_SHADER_VISIBILITY_ALL = 0,
VKD3D_SHADER_VISIBILITY_VERTEX = 1,
VKD3D_SHADER_VISIBILITY_HULL = 2,
VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
VKD3D_SHADER_VISIBILITY_PIXEL = 5,
VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
};
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struct vkd3d_shader_code
{
const void *code;
size_t size;
};
enum vkd3d_shader_descriptor_type
{
VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
};
struct vkd3d_shader_descriptor_binding
{
unsigned int set;
unsigned int binding;
};
enum vkd3d_shader_binding_flag
{
VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
};
enum vkd3d_shader_parameter_type
{
VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
};
enum vkd3d_shader_parameter_data_type
{
VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
};
enum vkd3d_shader_parameter_name
{
VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
};
struct vkd3d_shader_parameter_immediate_constant
{
union
{
uint32_t u32;
} u;
};
struct vkd3d_shader_parameter_specialization_constant
{
uint32_t id;
};
struct vkd3d_shader_parameter
{
enum vkd3d_shader_parameter_name name;
enum vkd3d_shader_parameter_type type;
enum vkd3d_shader_parameter_data_type data_type;
union
{
struct vkd3d_shader_parameter_immediate_constant immediate_constant;
struct vkd3d_shader_parameter_specialization_constant specialization_constant;
} u;
};
struct vkd3d_shader_resource_binding
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int flags; /* vkd3d_shader_binding_flag */
struct vkd3d_shader_descriptor_binding binding;
};
#define VKD3D_DUMMY_SAMPLER_INDEX ~0u
struct vkd3d_shader_combined_resource_sampler
{
unsigned int resource_index;
unsigned int sampler_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int flags; /* vkd3d_shader_binding_flag */
struct vkd3d_shader_descriptor_binding binding;
};
struct vkd3d_shader_uav_counter_binding
{
unsigned int register_space;
unsigned int register_index; /* u# */
enum vkd3d_shader_visibility shader_visibility;
struct vkd3d_shader_descriptor_binding binding;
unsigned int offset;
};
struct vkd3d_shader_push_constant_buffer
{
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int offset; /* in bytes */
unsigned int size; /* in bytes */
};
/* Extends vkd3d_shader_compile_info. */
struct vkd3d_shader_interface_info
{
enum vkd3d_shader_structure_type type;
const void *next;
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
unsigned int push_constant_buffer_count;
const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
unsigned int combined_sampler_count;
const struct vkd3d_shader_uav_counter_binding *uav_counters;
unsigned int uav_counter_count;
};
struct vkd3d_shader_transform_feedback_element
{
unsigned int stream_index;
const char *semantic_name;
unsigned int semantic_index;
uint8_t component_index;
uint8_t component_count;
uint8_t output_slot;
};
/* Extends vkd3d_shader_interface_info. */
struct vkd3d_shader_transform_feedback_info
{
enum vkd3d_shader_structure_type type;
const void *next;
const struct vkd3d_shader_transform_feedback_element *elements;
unsigned int element_count;
const unsigned int *buffer_strides;
unsigned int buffer_stride_count;
};
enum vkd3d_shader_source_type
{
VKD3D_SHADER_SOURCE_NONE,
VKD3D_SHADER_SOURCE_DXBC_TPF,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
enum vkd3d_shader_target_type
{
VKD3D_SHADER_TARGET_NONE,
VKD3D_SHADER_TARGET_SPIRV_BINARY,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
};
struct vkd3d_shader_compile_info
{
enum vkd3d_shader_structure_type type;
const void *next;
struct vkd3d_shader_code source;
enum vkd3d_shader_source_type source_type;
enum vkd3d_shader_target_type target_type;
const struct vkd3d_shader_compile_option *options;
unsigned int option_count;
};
enum vkd3d_shader_spirv_environment
{
VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
};
enum vkd3d_shader_spirv_extension
{
VKD3D_SHADER_SPIRV_EXTENSION_NONE,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
};
/* Extends vkd3d_shader_compile_info. */
struct vkd3d_shader_spirv_target_info
{
enum vkd3d_shader_structure_type type;
const void *next;
const char *entry_point; /* "main" if NULL. */
enum vkd3d_shader_spirv_environment environment;
const enum vkd3d_shader_spirv_extension *extensions;
unsigned int extension_count;
const struct vkd3d_shader_parameter *parameters;
unsigned int parameter_count;
bool dual_source_blending;
const unsigned int *output_swizzles;
unsigned int output_swizzle_count;
};
enum vkd3d_shader_tessellator_output_primitive
{
VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
};
enum vkd3d_shader_tessellator_partitioning
{
VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
};
/* Extends vkd3d_shader_spirv_target_info. */
struct vkd3d_shader_spirv_domain_shader_target_info
{
enum vkd3d_shader_structure_type type;
const void *next;
enum vkd3d_shader_tessellator_output_primitive output_primitive;
enum vkd3d_shader_tessellator_partitioning partitioning;
};
/* root signature 1.0 */
enum vkd3d_shader_filter
{
VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
};
enum vkd3d_shader_texture_address_mode
{
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
};
enum vkd3d_shader_comparison_func
{
VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
};
enum vkd3d_shader_static_border_colour
{
VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
};
struct vkd3d_shader_static_sampler_desc
{
enum vkd3d_shader_filter filter;
enum vkd3d_shader_texture_address_mode address_u;
enum vkd3d_shader_texture_address_mode address_v;
enum vkd3d_shader_texture_address_mode address_w;
float mip_lod_bias;
unsigned int max_anisotropy;
enum vkd3d_shader_comparison_func comparison_func;
enum vkd3d_shader_static_border_colour border_colour;
float min_lod;
float max_lod;
unsigned int shader_register;
unsigned int register_space;
enum vkd3d_shader_visibility shader_visibility;
};
enum vkd3d_shader_descriptor_range_type
{
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE),
};
struct vkd3d_shader_descriptor_range
{
enum vkd3d_shader_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
unsigned int descriptor_table_offset;
};
struct vkd3d_shader_root_descriptor_table
{
unsigned int descriptor_range_count;
const struct vkd3d_shader_descriptor_range *descriptor_ranges;
};
struct vkd3d_shader_root_constants
{
unsigned int shader_register;
unsigned int register_space;
unsigned int value_count;
};
struct vkd3d_shader_root_descriptor
{
unsigned int shader_register;
unsigned int register_space;
};
enum vkd3d_shader_root_parameter_type
{
VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
};
struct vkd3d_shader_root_parameter
{
enum vkd3d_shader_root_parameter_type parameter_type;
union
{
struct vkd3d_shader_root_descriptor_table descriptor_table;
struct vkd3d_shader_root_constants constants;
struct vkd3d_shader_root_descriptor descriptor;
} u;
enum vkd3d_shader_visibility shader_visibility;
};
enum vkd3d_root_signature_flags
{
VKD3D_ROOT_SIGNATURE_FLAG_NONE = 0x0,
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_FLAGS),
};
struct vkd3d_root_signature_desc
{
unsigned int parameter_count;
const struct vkd3d_shader_root_parameter *parameters;
unsigned int static_sampler_count;
const struct vkd3d_shader_static_sampler_desc *static_samplers;
enum vkd3d_root_signature_flags flags;
};
/* root signature 1.1 */
enum vkd3d_shader_root_descriptor_flags
{
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
};
enum vkd3d_shader_descriptor_range_flags
{
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
};
struct vkd3d_shader_descriptor_range1
{
enum vkd3d_shader_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
enum vkd3d_shader_descriptor_range_flags flags;
unsigned int descriptor_table_offset;
};
struct vkd3d_shader_root_descriptor_table1
{
unsigned int descriptor_range_count;
const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
};
struct vkd3d_shader_root_descriptor1
{
unsigned int shader_register;
unsigned int register_space;
enum vkd3d_shader_root_descriptor_flags flags;
};
struct vkd3d_root_parameter1
{
enum vkd3d_shader_root_parameter_type parameter_type;
union
{
struct vkd3d_shader_root_descriptor_table1 descriptor_table;
struct vkd3d_shader_root_constants constants;
struct vkd3d_shader_root_descriptor1 descriptor;
} u;
enum vkd3d_shader_visibility shader_visibility;
};
struct vkd3d_root_signature_desc1
{
unsigned int parameter_count;
const struct vkd3d_root_parameter1 *parameters;
unsigned int static_sampler_count;
const struct vkd3d_shader_static_sampler_desc *static_samplers;
enum vkd3d_root_signature_flags flags;
};
enum vkd3d_root_signature_version
{
VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
VKD3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
};
struct vkd3d_versioned_root_signature_desc
{
enum vkd3d_root_signature_version version;
union
{
struct vkd3d_root_signature_desc v_1_0;
struct vkd3d_root_signature_desc1 v_1_1;
} u;
};
enum vkd3d_shader_resource_type
{
VKD3D_SHADER_RESOURCE_NONE = 0x0,
VKD3D_SHADER_RESOURCE_BUFFER = 0x1,
VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2,
VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4,
VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6,
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7,
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
};
enum vkd3d_shader_resource_data_type
{
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
};
enum vkd3d_shader_descriptor_info_flag
{
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE = 0x00000004,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
};
struct vkd3d_shader_descriptor_info
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int flags; /* vkd3d_shader_descriptor_info_flag */
unsigned int count;
};
struct vkd3d_shader_scan_info
{
enum vkd3d_shader_structure_type type;
void *next;
struct vkd3d_shader_descriptor_info *descriptors;
unsigned int descriptor_count;
};
enum vkd3d_shader_component_type
{
VKD3D_SHADER_COMPONENT_VOID = 0x0,
VKD3D_SHADER_COMPONENT_UINT = 0x1,
VKD3D_SHADER_COMPONENT_INT = 0x2,
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
};
enum vkd3d_shader_sysval_semantic
{
VKD3D_SHADER_SV_NONE = 0x00,
VKD3D_SHADER_SV_POSITION = 0x01,
VKD3D_SHADER_SV_CLIP_DISTANCE = 0x02,
VKD3D_SHADER_SV_CULL_DISTANCE = 0x03,
VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX = 0x05,
VKD3D_SHADER_SV_VERTEX_ID = 0x06,
VKD3D_SHADER_SV_PRIMITIVE_ID = 0x07,
VKD3D_SHADER_SV_INSTANCE_ID = 0x08,
VKD3D_SHADER_SV_IS_FRONT_FACE = 0x09,
VKD3D_SHADER_SV_SAMPLE_INDEX = 0x0a,
VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
};
enum vkd3d_shader_minimum_precision
{
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
};
struct vkd3d_shader_signature_element
{
const char *semantic_name;
unsigned int semantic_index;
unsigned int stream_index;
enum vkd3d_shader_sysval_semantic sysval_semantic;
enum vkd3d_shader_component_type component_type;
unsigned int register_index;
unsigned int mask;
enum vkd3d_shader_minimum_precision min_precision;
};
struct vkd3d_shader_signature
{
struct vkd3d_shader_signature_element *elements;
unsigned int element_count;
};
/* swizzle bits fields: wwzzyyxx */
#define VKD3D_SHADER_SWIZZLE_X (0u)
#define VKD3D_SHADER_SWIZZLE_Y (1u)
#define VKD3D_SHADER_SWIZZLE_Z (2u)
#define VKD3D_SHADER_SWIZZLE_W (3u)
#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
(((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
#define VKD3D_SHADER_NO_SWIZZLE \
VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \
VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W)
#ifndef VKD3D_SHADER_NO_PROTOTYPES
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature);
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
/* FIXME: Add support for returning error messages (ID3DBlob). */
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc);
int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst,
enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src);
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info);
void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info);
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index);
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
#endif /* VKD3D_SHADER_NO_PROTOTYPES */
/*
* Function pointer typedefs for vkd3d-shader functions.
*/
typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out);
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature);
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc);
typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst,
enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src);
typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info);
typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info);
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index);
typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature);
2017-06-16 13:38:21 -07:00
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_SHADER_H */