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										 |  |  | /*
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											2023-04-20 12:33:54 +02:00
										 |  |  |  * d3dbc (Direct3D shader models 1-3 bytecode) support | 
					
						
							|  |  |  |  * | 
					
						
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											2021-10-06 17:11:48 +02:00
										 |  |  |  * Copyright 2002-2003 Jason Edmeades | 
					
						
							|  |  |  |  * Copyright 2002-2003 Raphael Junqueira | 
					
						
							|  |  |  |  * Copyright 2004 Christian Costa | 
					
						
							|  |  |  |  * Copyright 2005 Oliver Stieber | 
					
						
							|  |  |  |  * Copyright 2006 Ivan Gyurdiev | 
					
						
							|  |  |  |  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers | 
					
						
							|  |  |  |  * Copyright 2009, 2021 Henri Verbeet for CodeWeavers | 
					
						
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											2024-10-04 13:14:29 -05:00
										 |  |  |  * Copyright 2019-2020, 2023-2024 Elizabeth Figura for CodeWeavers | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This library is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License as published by the Free Software Foundation; either | 
					
						
							|  |  |  |  * version 2.1 of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This library is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
					
						
							|  |  |  |  * Lesser General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License along with this library; if not, write to the Free Software | 
					
						
							|  |  |  |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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											2024-12-16 18:52:30 +01:00
										 |  |  | #include "vkd3d_shader_private.h"
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										 |  |  | 
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							|  |  |  | #define VKD3D_SM1_VS  0xfffeu
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							|  |  |  | #define VKD3D_SM1_PS  0xffffu
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_DCL_USAGE_SHIFT              0u
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							|  |  |  | #define VKD3D_SM1_DCL_USAGE_MASK               (0xfu << VKD3D_SM1_DCL_USAGE_SHIFT)
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							|  |  |  | #define VKD3D_SM1_DCL_USAGE_INDEX_SHIFT        16u
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							|  |  |  | #define VKD3D_SM1_DCL_USAGE_INDEX_MASK         (0xfu << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_RESOURCE_TYPE_SHIFT          27u
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							|  |  |  | #define VKD3D_SM1_RESOURCE_TYPE_MASK           (0xfu << VKD3D_SM1_RESOURCE_TYPE_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_OPCODE_MASK                  0x0000ffffu
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT      16u
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_FLAGS_MASK       (0xffu << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT     24u
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_LENGTH_MASK      (0xfu << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_COISSUE                      (0x1u << 30u)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_COMMENT_SIZE_SHIFT           16u
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							|  |  |  | #define VKD3D_SM1_COMMENT_SIZE_MASK            (0x7fffu << VKD3D_SM1_COMMENT_SIZE_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_PREDICATED       (0x1u << 28u)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_INSTRUCTION_PARAMETER        (0x1u << 31u)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_REGISTER_NUMBER_MASK         0x000007ffu
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_REGISTER_TYPE_SHIFT          28u
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							|  |  |  | #define VKD3D_SM1_REGISTER_TYPE_MASK           (0x7u << VKD3D_SM1_REGISTER_TYPE_SHIFT)
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							|  |  |  | #define VKD3D_SM1_REGISTER_TYPE_SHIFT2         8u
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							|  |  |  | #define VKD3D_SM1_REGISTER_TYPE_MASK2          (0x18u << VKD3D_SM1_REGISTER_TYPE_SHIFT2)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_ADDRESS_MODE_SHIFT           13u
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							|  |  |  | #define VKD3D_SM1_ADDRESS_MODE_MASK            (0x1u << VKD3D_SM1_ADDRESS_MODE_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_DST_MODIFIER_SHIFT           20u
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							|  |  |  | #define VKD3D_SM1_DST_MODIFIER_MASK            (0xfu << VKD3D_SM1_DST_MODIFIER_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_DSTSHIFT_SHIFT               24u
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							|  |  |  | #define VKD3D_SM1_DSTSHIFT_MASK                (0xfu << VKD3D_SM1_DSTSHIFT_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_WRITEMASK_SHIFT              16u
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							|  |  |  | #define VKD3D_SM1_WRITEMASK_MASK               (0xfu << VKD3D_SM1_WRITEMASK_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_SWIZZLE_SHIFT                16u
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							|  |  |  | #define VKD3D_SM1_SWIZZLE_MASK                 (0xffu << VKD3D_SM1_SWIZZLE_SHIFT)
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							|  |  |  | #define VKD3D_SM1_SWIZZLE_DEFAULT              (0u | (1u << 2) | (2u << 4) | (3u << 6))
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx) (2u * (idx))
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							|  |  |  | #define VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx)  (0x3u << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx))
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_SRC_MODIFIER_SHIFT           24u
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							|  |  |  | #define VKD3D_SM1_SRC_MODIFIER_MASK            (0xfu << VKD3D_SM1_SRC_MODIFIER_SHIFT)
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_END                          0x0000ffffu
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							|  |  |  | 
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							|  |  |  | #define VKD3D_SM1_VERSION_MAJOR(version)       (((version) >> 8u) & 0xffu)
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							|  |  |  | #define VKD3D_SM1_VERSION_MINOR(version)       (((version) >> 0u) & 0xffu)
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							|  |  |  | 
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										 |  |  | enum vkd3d_sm1_register_type | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     VKD3D_SM1_REG_TEMP              = 0x00, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_INPUT             = 0x01, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONST             = 0x02, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_ADDR              = 0x03, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_TEXTURE           = 0x03, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_RASTOUT           = 0x04, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_ATTROUT           = 0x05, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_TEXCRDOUT         = 0x06, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_OUTPUT            = 0x06, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONSTINT          = 0x07, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_COLOROUT          = 0x08, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_DEPTHOUT          = 0x09, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_SAMPLER           = 0x0a, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONST2            = 0x0b, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONST3            = 0x0c, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONST4            = 0x0d, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_CONSTBOOL         = 0x0e, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_LOOP              = 0x0f, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_TEMPFLOAT16       = 0x10, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_MISCTYPE          = 0x11, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_LABEL             = 0x12, | 
					
						
							|  |  |  |     VKD3D_SM1_REG_PREDICATE         = 0x13, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | enum vkd3d_sm1_address_mode_type | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     VKD3D_SM1_ADDRESS_MODE_ABSOLUTE = 0x0, | 
					
						
							|  |  |  |     VKD3D_SM1_ADDRESS_MODE_RELATIVE = 0x1, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | enum vkd3d_sm1_resource_type | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     VKD3D_SM1_RESOURCE_UNKNOWN      = 0x0, | 
					
						
							|  |  |  |     VKD3D_SM1_RESOURCE_TEXTURE_1D   = 0x1, | 
					
						
							|  |  |  |     VKD3D_SM1_RESOURCE_TEXTURE_2D   = 0x2, | 
					
						
							|  |  |  |     VKD3D_SM1_RESOURCE_TEXTURE_CUBE = 0x3, | 
					
						
							|  |  |  |     VKD3D_SM1_RESOURCE_TEXTURE_3D   = 0x4, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | enum vkd3d_sm1_misc_register | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     VKD3D_SM1_MISC_POSITION         = 0x0, | 
					
						
							|  |  |  |     VKD3D_SM1_MISC_FACE             = 0x1, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | enum vkd3d_sm1_opcode | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     VKD3D_SM1_OP_NOP          = 0x00, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MOV          = 0x01, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ADD          = 0x02, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SUB          = 0x03, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MAD          = 0x04, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MUL          = 0x05, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_RCP          = 0x06, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_RSQ          = 0x07, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DP3          = 0x08, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DP4          = 0x09, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MIN          = 0x0a, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MAX          = 0x0b, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SLT          = 0x0c, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SGE          = 0x0d, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_EXP          = 0x0e, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LOG          = 0x0f, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LIT          = 0x10, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DST          = 0x11, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LRP          = 0x12, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_FRC          = 0x13, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_M4x4         = 0x14, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_M4x3         = 0x15, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_M3x4         = 0x16, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_M3x3         = 0x17, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_M3x2         = 0x18, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_CALL         = 0x19, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_CALLNZ       = 0x1a, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LOOP         = 0x1b, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_RET          = 0x1c, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ENDLOOP      = 0x1d, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LABEL        = 0x1e, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DCL          = 0x1f, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_POW          = 0x20, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_CRS          = 0x21, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SGN          = 0x22, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ABS          = 0x23, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_NRM          = 0x24, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SINCOS       = 0x25, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_REP          = 0x26, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ENDREP       = 0x27, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_IF           = 0x28, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_IFC          = 0x29, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ELSE         = 0x2a, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_ENDIF        = 0x2b, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_BREAK        = 0x2c, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_BREAKC       = 0x2d, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_MOVA         = 0x2e, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DEFB         = 0x2f, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DEFI         = 0x30, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXCOORD     = 0x40, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXKILL      = 0x41, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEX          = 0x42, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXBEM       = 0x43, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXBEML      = 0x44, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXREG2AR    = 0x45, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXREG2GB    = 0x46, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x2PAD   = 0x47, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x2TEX   = 0x48, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3PAD   = 0x49, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3TEX   = 0x4a, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3DIFF  = 0x4b, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3SPEC  = 0x4c, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3VSPEC = 0x4d, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_EXPP         = 0x4e, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_LOGP         = 0x4f, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_CND          = 0x50, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DEF          = 0x51, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXREG2RGB   = 0x52, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXDP3TEX    = 0x53, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x2DEPTH = 0x54, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXDP3       = 0x55, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXM3x3      = 0x56, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXDEPTH     = 0x57, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_CMP          = 0x58, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_BEM          = 0x59, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DP2ADD       = 0x5a, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DSX          = 0x5b, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_DSY          = 0x5c, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXLDD       = 0x5d, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_SETP         = 0x5e, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_TEXLDL       = 0x5f, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_BREAKP       = 0x60, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     VKD3D_SM1_OP_PHASE        = 0xfffd, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_COMMENT      = 0xfffe, | 
					
						
							|  |  |  |     VKD3D_SM1_OP_END          = 0Xffff, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct vkd3d_sm1_opcode_info | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     enum vkd3d_sm1_opcode sm1_opcode; | 
					
						
							|  |  |  |     unsigned int dst_count; | 
					
						
							|  |  |  |     unsigned int src_count; | 
					
						
							|  |  |  |     enum vkd3d_shader_opcode vkd3d_opcode; | 
					
						
							|  |  |  |     struct | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         unsigned int major, minor; | 
					
						
							|  |  |  |     } min_version, max_version; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct vkd3d_shader_sm1_parser | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_sm1_opcode_info *opcode_table; | 
					
						
							| 
									
										
										
										
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										 |  |  |     const uint32_t *start, *end, *ptr; | 
					
						
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										 |  |  |     bool abort; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     struct vkd3d_shader_parser p; | 
					
						
							| 
									
										
										
										
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										 |  |  |     struct vsir_program *program; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     struct | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  | #define MAX_CONSTANT_COUNT 8192
 | 
					
						
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										 |  |  |         uint32_t def_mask[VKD3D_BITMAP_SIZE(MAX_CONSTANT_COUNT)]; | 
					
						
							|  |  |  |         uint32_t count; | 
					
						
							|  |  |  |     } constants[3]; | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* This table is not order or position dependent. */ | 
					
						
							|  |  |  | static const struct vkd3d_sm1_opcode_info vs_opcode_table[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* Arithmetic */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_NOP,          0, 0, VSIR_OP_NOP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MOV,          1, 1, VSIR_OP_MOV}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MOVA,         1, 1, VSIR_OP_MOVA,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ADD,          1, 2, VSIR_OP_ADD}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SUB,          1, 2, VSIR_OP_SUB}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MAD,          1, 3, VSIR_OP_MAD}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MUL,          1, 2, VSIR_OP_MUL}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RCP,          1, 1, VSIR_OP_RCP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RSQ,          1, 1, VSIR_OP_RSQ}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DP3,          1, 2, VSIR_OP_DP3}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DP4,          1, 2, VSIR_OP_DP4}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MIN,          1, 2, VSIR_OP_MIN}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MAX,          1, 2, VSIR_OP_MAX}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SLT,          1, 2, VSIR_OP_SLT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SGE,          1, 2, VSIR_OP_SGE}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ABS,          1, 1, VSIR_OP_ABS,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_EXP,          1, 1, VSIR_OP_EXP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LOG,          1, 1, VSIR_OP_LOG}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_EXPP,         1, 1, VSIR_OP_EXPP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LOGP,         1, 1, VSIR_OP_LOGP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LIT,          1, 1, VSIR_OP_LIT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DST,          1, 2, VSIR_OP_DST}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LRP,          1, 3, VSIR_OP_LRP,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_FRC,          1, 1, VSIR_OP_FRC}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_POW,          1, 2, VSIR_OP_POW,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CRS,          1, 2, VSIR_OP_CRS,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SGN,          1, 3, VSIR_OP_SGN,          {2, 0}, {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SGN,          1, 1, VSIR_OP_SGN,          {3, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_NRM,          1, 1, VSIR_OP_NRM,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SINCOS,       1, 3, VSIR_OP_SINCOS,       {2, 0}, {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SINCOS,       1, 1, VSIR_OP_SINCOS,       {3, 0}}, | 
					
						
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										 |  |  |     /* Matrix */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_M4x4,         1, 2, VSIR_OP_M4x4}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M4x3,         1, 2, VSIR_OP_M4x3}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x4,         1, 2, VSIR_OP_M3x4}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x3,         1, 2, VSIR_OP_M3x3}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x2,         1, 2, VSIR_OP_M3x2}, | 
					
						
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										 |  |  |     /* Declarations */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_DCL,          0, 0, VSIR_OP_DCL}, | 
					
						
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										 |  |  |     /* Constant definitions */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_DEF,          1, 1, VSIR_OP_DEF}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DEFB,         1, 1, VSIR_OP_DEFB,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DEFI,         1, 1, VSIR_OP_DEFI,         {2, 0}}, | 
					
						
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										 |  |  |     /* Control flow */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_REP,          0, 1, VSIR_OP_REP,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDREP,       0, 0, VSIR_OP_ENDREP,       {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_IF,           0, 1, VSIR_OP_IF,           {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_IFC,          0, 2, VSIR_OP_IFC,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ELSE,         0, 0, VSIR_OP_ELSE,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDIF,        0, 0, VSIR_OP_ENDIF,        {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAK,        0, 0, VSIR_OP_BREAK,        {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAKC,       0, 2, VSIR_OP_BREAKC,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAKP,       0, 1, VSIR_OP_BREAKP,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CALL,         0, 1, VSIR_OP_CALL,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CALLNZ,       0, 2, VSIR_OP_CALLNZ,       {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LOOP,         0, 2, VSIR_OP_LOOP,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RET,          0, 0, VSIR_OP_RET,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDLOOP,      0, 0, VSIR_OP_ENDLOOP,      {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LABEL,        0, 1, VSIR_OP_LABEL,        {2, 0}}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SETP,         1, 2, VSIR_OP_SETP,         {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXLDL,       1, 2, VSIR_OP_TEXLDL,       {3, 0}}, | 
					
						
							|  |  |  |     {0,                         0, 0, VSIR_OP_INVALID}, | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct vkd3d_sm1_opcode_info ps_opcode_table[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* Arithmetic */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     {VKD3D_SM1_OP_NOP,          0, 0, VSIR_OP_NOP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MOV,          1, 1, VSIR_OP_MOV}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ADD,          1, 2, VSIR_OP_ADD}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SUB,          1, 2, VSIR_OP_SUB}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MAD,          1, 3, VSIR_OP_MAD}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MUL,          1, 2, VSIR_OP_MUL}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RCP,          1, 1, VSIR_OP_RCP,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RSQ,          1, 1, VSIR_OP_RSQ,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DP3,          1, 2, VSIR_OP_DP3}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DP4,          1, 2, VSIR_OP_DP4,          {1, 2}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MIN,          1, 2, VSIR_OP_MIN,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_MAX,          1, 2, VSIR_OP_MAX,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ABS,          1, 1, VSIR_OP_ABS,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_EXP,          1, 1, VSIR_OP_EXP,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LOG,          1, 1, VSIR_OP_LOG,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LRP,          1, 3, VSIR_OP_LRP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_FRC,          1, 1, VSIR_OP_FRC,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CND,          1, 3, VSIR_OP_CND,          {1, 0}, {1, 4}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CMP,          1, 3, VSIR_OP_CMP,          {1, 2}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_POW,          1, 2, VSIR_OP_POW,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CRS,          1, 2, VSIR_OP_CRS,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_NRM,          1, 1, VSIR_OP_NRM,          {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SINCOS,       1, 3, VSIR_OP_SINCOS,       {2, 0}, {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SINCOS,       1, 1, VSIR_OP_SINCOS,       {3, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DP2ADD,       1, 3, VSIR_OP_DP2ADD,       {2, 0}}, | 
					
						
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										 |  |  |     /* Matrix */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     {VKD3D_SM1_OP_M4x4,         1, 2, VSIR_OP_M4x4,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M4x3,         1, 2, VSIR_OP_M4x3,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x4,         1, 2, VSIR_OP_M3x4,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x3,         1, 2, VSIR_OP_M3x3,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_M3x2,         1, 2, VSIR_OP_M3x2,         {2, 0}}, | 
					
						
							| 
									
										
										
										
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										 |  |  |     /* Declarations */ | 
					
						
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										 |  |  |     {VKD3D_SM1_OP_DCL,          0, 0, VSIR_OP_DCL,          {2, 0}}, | 
					
						
							| 
									
										
										
										
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										 |  |  |     /* Constant definitions */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     {VKD3D_SM1_OP_DEF,          1, 1, VSIR_OP_DEF}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DEFB,         1, 1, VSIR_OP_DEFB,         {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DEFI,         1, 1, VSIR_OP_DEFI,         {2, 1}}, | 
					
						
							| 
									
										
										
										
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										 |  |  |     /* Control flow */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     {VKD3D_SM1_OP_REP,          0, 1, VSIR_OP_REP,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDREP,       0, 0, VSIR_OP_ENDREP,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_IF,           0, 1, VSIR_OP_IF,           {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_IFC,          0, 2, VSIR_OP_IFC,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ELSE,         0, 0, VSIR_OP_ELSE,         {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDIF,        0, 0, VSIR_OP_ENDIF,        {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAK,        0, 0, VSIR_OP_BREAK,        {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAKC,       0, 2, VSIR_OP_BREAKC,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BREAKP,       0, 1, VSIR_OP_BREAKP,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CALL,         0, 1, VSIR_OP_CALL,         {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_CALLNZ,       0, 2, VSIR_OP_CALLNZ,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LOOP,         0, 2, VSIR_OP_LOOP,         {3, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_RET,          0, 0, VSIR_OP_RET,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_ENDLOOP,      0, 0, VSIR_OP_ENDLOOP,      {3, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_LABEL,        0, 1, VSIR_OP_LABEL,        {2, 1}}, | 
					
						
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										 |  |  |     /* Texture */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     {VKD3D_SM1_OP_TEXCOORD,     1, 0, VSIR_OP_TEXCOORD,     {0, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXCOORD,     1, 1, VSIR_OP_TEXCRD,       {1, 4}, {1, 4}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXKILL,      1, 0, VSIR_OP_TEXKILL,      {1, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEX,          1, 0, VSIR_OP_TEX,          {0, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEX,          1, 1, VSIR_OP_TEXLD,        {1, 4}, {1, 4}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEX,          1, 2, VSIR_OP_TEXLD,        {2, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXBEM,       1, 1, VSIR_OP_TEXBEM,       {0, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXBEML,      1, 1, VSIR_OP_TEXBEML,      {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXREG2AR,    1, 1, VSIR_OP_TEXREG2AR,    {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXREG2GB,    1, 1, VSIR_OP_TEXREG2GB,    {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXREG2RGB,   1, 1, VSIR_OP_TEXREG2RGB,   {1, 2}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x2PAD,   1, 1, VSIR_OP_TEXM3x2PAD,   {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x2TEX,   1, 1, VSIR_OP_TEXM3x2TEX,   {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3PAD,   1, 1, VSIR_OP_TEXM3x3PAD,   {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3DIFF,  1, 1, VSIR_OP_TEXM3x3DIFF,  {0, 0}, {0, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3SPEC,  1, 2, VSIR_OP_TEXM3x3SPEC,  {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3VSPEC, 1, 1, VSIR_OP_TEXM3x3VSPEC, {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3TEX,   1, 1, VSIR_OP_TEXM3x3TEX,   {1, 0}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXDP3TEX,    1, 1, VSIR_OP_TEXDP3TEX,    {1, 2}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x2DEPTH, 1, 1, VSIR_OP_TEXM3x2DEPTH, {1, 3}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXDP3,       1, 1, VSIR_OP_TEXDP3,       {1, 2}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXM3x3,      1, 1, VSIR_OP_TEXM3x3,      {1, 2}, {1, 3}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXDEPTH,     1, 0, VSIR_OP_TEXDEPTH,     {1, 4}, {1, 4}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_BEM,          1, 2, VSIR_OP_BEM,          {1, 4}, {1, 4}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DSX,          1, 1, VSIR_OP_DSX,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_DSY,          1, 1, VSIR_OP_DSY,          {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXLDD,       1, 4, VSIR_OP_TEXLDD,       {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_SETP,         1, 2, VSIR_OP_SETP,         {2, 1}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_TEXLDL,       1, 2, VSIR_OP_TEXLDL,       {3, 0}}, | 
					
						
							|  |  |  |     {VKD3D_SM1_OP_PHASE,        0, 0, VSIR_OP_PHASE,        {1, 4}, {1, 4}}, | 
					
						
							|  |  |  |     {0,                         0, 0, VSIR_OP_INVALID}, | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | static const struct | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     enum vkd3d_sm1_register_type d3dbc_type; | 
					
						
							|  |  |  |     enum vkd3d_shader_register_type vsir_type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | register_types[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_TEMP,        VKD3DSPR_TEMP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_INPUT,       VKD3DSPR_INPUT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_CONST,       VKD3DSPR_CONST}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_ADDR,        VKD3DSPR_ADDR}, | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     {VKD3D_SM1_REG_TEXTURE,     VKD3DSPR_TEXTURE}, | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     {VKD3D_SM1_REG_RASTOUT,     VKD3DSPR_RASTOUT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_ATTROUT,     VKD3DSPR_ATTROUT}, | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     {VKD3D_SM1_REG_OUTPUT,      VKD3DSPR_OUTPUT}, | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     {VKD3D_SM1_REG_TEXCRDOUT,   VKD3DSPR_TEXCRDOUT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_CONSTINT,    VKD3DSPR_CONSTINT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_COLOROUT,    VKD3DSPR_COLOROUT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_DEPTHOUT,    VKD3DSPR_DEPTHOUT}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_SAMPLER,     VKD3DSPR_COMBINED_SAMPLER}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_CONSTBOOL,   VKD3DSPR_CONSTBOOL}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_LOOP,        VKD3DSPR_LOOP}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_TEMPFLOAT16, VKD3DSPR_TEMPFLOAT16}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_MISCTYPE,    VKD3DSPR_MISCTYPE}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_LABEL,       VKD3DSPR_LABEL}, | 
					
						
							|  |  |  |     {VKD3D_SM1_REG_PREDICATE,   VKD3DSPR_PREDICATE}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | static const enum vkd3d_shader_resource_type resource_type_table[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* VKD3D_SM1_RESOURCE_UNKNOWN */      VKD3D_SHADER_RESOURCE_NONE, | 
					
						
							|  |  |  |     /* VKD3D_SM1_RESOURCE_TEXTURE_1D */   VKD3D_SHADER_RESOURCE_TEXTURE_1D, | 
					
						
							|  |  |  |     /* VKD3D_SM1_RESOURCE_TEXTURE_2D */   VKD3D_SHADER_RESOURCE_TEXTURE_2D, | 
					
						
							|  |  |  |     /* VKD3D_SM1_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, | 
					
						
							|  |  |  |     /* VKD3D_SM1_RESOURCE_TEXTURE_3D */   VKD3D_SHADER_RESOURCE_TEXTURE_3D, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static uint32_t read_u32(const uint32_t **ptr) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return *(*ptr)++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static bool has_relative_address(uint32_t param) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     enum vkd3d_sm1_address_mode_type address_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     address_mode = (param & VKD3D_SM1_ADDRESS_MODE_MASK) >> VKD3D_SM1_ADDRESS_MODE_SHIFT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return address_mode == VKD3D_SM1_ADDRESS_MODE_RELATIVE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info( | 
					
						
							|  |  |  |         const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     const struct vkd3d_shader_version *version = &sm1->program->shader_version; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     const struct vkd3d_sm1_opcode_info *info; | 
					
						
							|  |  |  |     unsigned int i = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (;;) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         info = &sm1->opcode_table[i++]; | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         if (info->vkd3d_opcode == VSIR_OP_INVALID) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |             return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (opcode == info->sm1_opcode | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |                 && vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor) | 
					
						
							|  |  |  |                 && (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |                         || !info->max_version.major)) | 
					
						
							|  |  |  |             return info; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static unsigned int shader_sm1_get_swizzle_component(uint32_t swizzle, unsigned int idx) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return (swizzle & VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx)) >> VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static uint32_t swizzle_from_sm1(uint32_t swizzle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return vkd3d_shader_create_swizzle(shader_sm1_get_swizzle_component(swizzle, 0), | 
					
						
							|  |  |  |             shader_sm1_get_swizzle_component(swizzle, 1), | 
					
						
							|  |  |  |             shader_sm1_get_swizzle_component(swizzle, 2), | 
					
						
							|  |  |  |             shader_sm1_get_swizzle_component(swizzle, 3)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-26 21:18:25 +02:00
										 |  |  | /* D3DBC doesn't have the concept of index count. All registers implicitly have
 | 
					
						
							|  |  |  |  * exactly one index. However for some register types the index doesn't make | 
					
						
							|  |  |  |  * sense, so we remove it. */ | 
					
						
							|  |  |  | static unsigned int idx_count_from_reg_type(enum vkd3d_shader_register_type reg_type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     switch (reg_type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3DSPR_DEPTHOUT: | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |         case VKD3DSPR_ADDR: | 
					
						
							| 
									
										
										
										
											2024-09-26 21:18:25 +02:00
										 |  |  |             return 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             return 1; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | static enum vkd3d_shader_register_type parse_register_type( | 
					
						
							|  |  |  |         struct vkd3d_shader_sm1_parser *sm1, uint32_t param, unsigned int *index_offset) | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | { | 
					
						
							|  |  |  |     enum vkd3d_sm1_register_type d3dbc_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT) | 
					
						
							|  |  |  |             | ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     *index_offset = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (d3dbc_type == VKD3D_SM1_REG_CONST2) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         *index_offset = 2048; | 
					
						
							|  |  |  |         return VKD3DSPR_CONST; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (d3dbc_type == VKD3D_SM1_REG_CONST3) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         *index_offset = 4096; | 
					
						
							|  |  |  |         return VKD3DSPR_CONST; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (d3dbc_type == VKD3D_SM1_REG_CONST4) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         *index_offset = 6144; | 
					
						
							|  |  |  |         return VKD3DSPR_CONST; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     if (d3dbc_type == VKD3D_SM1_REG_ADDR) | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         return sm1->program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR; | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     if (d3dbc_type == VKD3D_SM1_REG_TEXCRDOUT) | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         return vkd3d_shader_ver_ge(&sm1->program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT; | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (register_types[i].d3dbc_type == d3dbc_type) | 
					
						
							|  |  |  |             return register_types[i].vsir_type; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return VKD3DSPR_INVALID; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  | static void d3dbc_parse_register(struct vkd3d_shader_sm1_parser *d3dbc, | 
					
						
							|  |  |  |         struct vkd3d_shader_register *reg, uint32_t param, struct vkd3d_shader_src_param *rel_addr) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     enum vkd3d_shader_register_type reg_type; | 
					
						
							|  |  |  |     unsigned int index_offset, idx_count; | 
					
						
							| 
									
										
										
										
											2023-09-04 19:05:38 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |     reg_type = parse_register_type(d3dbc, param, &index_offset); | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     idx_count = idx_count_from_reg_type(reg_type); | 
					
						
							| 
									
										
										
										
											2025-07-17 15:55:17 +02:00
										 |  |  |     vsir_register_init(reg, reg_type, VSIR_DATA_F32, idx_count); | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |     reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT; | 
					
						
							|  |  |  |     reg->non_uniform = false; | 
					
						
							| 
									
										
										
										
											2024-09-26 21:18:25 +02:00
										 |  |  |     if (idx_count == 1) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |         reg->idx[0].offset = index_offset + (param & VKD3D_SM1_REGISTER_NUMBER_MASK); | 
					
						
							|  |  |  |         reg->idx[0].rel_addr = rel_addr; | 
					
						
							| 
									
										
										
										
											2024-09-26 21:18:25 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |     if (reg->type == VKD3DSPR_SAMPLER) | 
					
						
							|  |  |  |         reg->dimension = VSIR_DIMENSION_NONE; | 
					
						
							|  |  |  |     else if (reg->type == VKD3DSPR_DEPTHOUT) | 
					
						
							|  |  |  |         reg->dimension = VSIR_DIMENSION_SCALAR; | 
					
						
							| 
									
										
										
										
											2023-08-29 15:58:28 -04:00
										 |  |  |     else | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |         reg->dimension = VSIR_DIMENSION_VEC4; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_parse_src_param(struct vkd3d_shader_sm1_parser *sm1, uint32_t param, | 
					
						
							|  |  |  |         struct vkd3d_shader_src_param *rel_addr, struct vkd3d_shader_src_param *src) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     d3dbc_parse_register(sm1, &src->reg, param, rel_addr); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT); | 
					
						
							|  |  |  |     src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | static void shader_sm1_parse_dst_param(struct vkd3d_shader_sm1_parser *sm1, uint32_t param, | 
					
						
							|  |  |  |         struct vkd3d_shader_src_param *rel_addr, struct vkd3d_shader_dst_param *dst) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-07-20 13:15:07 -05:00
										 |  |  |     d3dbc_parse_register(sm1, &dst->reg, param, rel_addr); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT; | 
					
						
							|  |  |  |     dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT; | 
					
						
							| 
									
										
										
										
											2023-12-22 14:25:44 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  |     switch (dst->reg.dimension) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VSIR_DIMENSION_SCALAR: | 
					
						
							|  |  |  |             dst->write_mask = VKD3DSP_WRITEMASK_0; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VSIR_DIMENSION_VEC4: | 
					
						
							|  |  |  |             dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             dst->write_mask = 0; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | static struct signature_element *find_signature_element(const struct shader_signature *signature, | 
					
						
							|  |  |  |         const char *semantic_name, unsigned int semantic_index) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct signature_element *e = signature->elements; | 
					
						
							|  |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (i = 0; i < signature->element_count; ++i) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!ascii_strcasecmp(e[i].semantic_name, semantic_name) | 
					
						
							|  |  |  |                 && e[i].semantic_index == semantic_index) | 
					
						
							|  |  |  |             return &e[i]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static struct signature_element *find_signature_element_by_register_index( | 
					
						
							|  |  |  |         const struct shader_signature *signature, unsigned int register_index) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct signature_element *e = signature->elements; | 
					
						
							|  |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (i = 0; i < signature->element_count; ++i) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (e[i].register_index == register_index) | 
					
						
							|  |  |  |             return &e[i]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-13 17:39:41 +02:00
										 |  |  | /* Add missing bits to a mask to make it contiguous. */ | 
					
						
							|  |  |  | static unsigned int make_mask_contiguous(unsigned int mask) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     static const unsigned int table[] = | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         0x0, 0x1, 0x2, 0x3, | 
					
						
							|  |  |  |         0x4, 0x7, 0x6, 0x7, | 
					
						
							|  |  |  |         0x8, 0xf, 0xe, 0xf, | 
					
						
							|  |  |  |         0xc, 0xf, 0xe, 0xf, | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     VKD3D_ASSERT(mask < ARRAY_SIZE(table)); | 
					
						
							|  |  |  |     return table[mask]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output, | 
					
						
							|  |  |  |         const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval, | 
					
						
							|  |  |  |         unsigned int register_index, bool is_dcl, unsigned int mask) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     struct vsir_program *program = sm1->program; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     struct shader_signature *signature; | 
					
						
							|  |  |  |     struct signature_element *element; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (output) | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |         signature = &program->output_signature; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     else | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |         signature = &program->input_signature; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if ((element = find_signature_element(signature, name, index))) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-10-13 17:39:41 +02:00
										 |  |  |         element->mask = make_mask_contiguous(element->mask | mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         if (!is_dcl) | 
					
						
							|  |  |  |             element->used_mask |= mask; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity, | 
					
						
							|  |  |  |             signature->element_count + 1, sizeof(*signature->elements))) | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |     element = &signature->elements[signature->element_count++]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-19 21:34:23 -05:00
										 |  |  |     memset(element, 0, sizeof(*element)); | 
					
						
							| 
									
										
										
										
											2024-05-21 20:11:26 +02:00
										 |  |  |     if (!(element->semantic_name = vkd3d_strdup(name))) | 
					
						
							|  |  |  |         return false; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     element->semantic_index = index; | 
					
						
							|  |  |  |     element->sysval_semantic = sysval; | 
					
						
							|  |  |  |     element->component_type = VKD3D_SHADER_COMPONENT_FLOAT; | 
					
						
							|  |  |  |     element->register_index = register_index; | 
					
						
							| 
									
										
										
										
											2023-07-31 12:40:07 -05:00
										 |  |  |     element->target_location = register_index; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     element->register_count = 1; | 
					
						
							| 
									
										
										
										
											2024-10-13 17:39:41 +02:00
										 |  |  |     element->mask = make_mask_contiguous(mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     element->used_mask = is_dcl ? 0 : mask; | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |     if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output) | 
					
						
							| 
									
										
										
										
											2023-10-19 21:34:23 -05:00
										 |  |  |         element->interpolation_mode = VKD3DSIM_LINEAR; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output, | 
					
						
							|  |  |  |         unsigned int register_index, unsigned int mask) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     struct vsir_program *program = sm1->program; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     struct shader_signature *signature; | 
					
						
							|  |  |  |     struct signature_element *element; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (output) | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |         signature = &program->output_signature; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     else | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |         signature = &program->input_signature; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if (!(element = find_signature_element_by_register_index(signature, register_index))) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-01-23 19:31:41 +01:00
										 |  |  |         vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC, | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |                 "%s register %u was used without being declared.", output ? "Output" : "Input", register_index); | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-06 22:27:01 +01:00
										 |  |  |     /* Normally VSIR mandates that the register mask is a subset of the usage
 | 
					
						
							|  |  |  |      * mask, and the usage mask is a subset of the signature mask. This is | 
					
						
							|  |  |  |      * doesn't always happen with SM1-3 registers, because of the limited | 
					
						
							|  |  |  |      * flexibility with expressing swizzles. | 
					
						
							|  |  |  |      * | 
					
						
							|  |  |  |      * For example it's easy to find shaders like this: | 
					
						
							|  |  |  |      *   ps_3_0 | 
					
						
							|  |  |  |      *   [...] | 
					
						
							|  |  |  |      *   dcl_texcoord0 v0 | 
					
						
							|  |  |  |      *   [...] | 
					
						
							|  |  |  |      *   texld r2.xyzw, v0.xyzw, s1.xyzw | 
					
						
							|  |  |  |      *   [...] | 
					
						
							|  |  |  |      * | 
					
						
							|  |  |  |      * The dcl_textcoord0 instruction secretly has a .xy mask, which is used to | 
					
						
							|  |  |  |      * compute the signature mask, but the texld instruction apparently uses all | 
					
						
							|  |  |  |      * the components. Of course the last two components are ignored, but | 
					
						
							|  |  |  |      * formally they seem to be used. So we end up with a signature element with | 
					
						
							|  |  |  |      * mask .xy and usage mask .xyzw. | 
					
						
							|  |  |  |      * | 
					
						
							|  |  |  |      * In order to avoid this problem, when generating VSIR code with SM4 | 
					
						
							|  |  |  |      * normalisation level we remove the unused components in the write mask. We | 
					
						
							|  |  |  |      * don't do that when targetting the SM1 normalisation level (i.e., when | 
					
						
							|  |  |  |      * disassembling) so as to generate the same disassembly code as native. */ | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     element->used_mask |= mask; | 
					
						
							| 
									
										
										
										
											2024-12-06 22:27:01 +01:00
										 |  |  |     if (program->normalisation_level >= VSIR_NORMALISED_SM4) | 
					
						
							|  |  |  |         element->used_mask &= element->mask; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     const struct vkd3d_shader_version *version = &sm1->program->shader_version; | 
					
						
							| 
									
										
										
										
											2024-09-26 21:18:25 +02:00
										 |  |  |     unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     switch (reg->type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3DSPR_TEMP: | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |             if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1 && !register_index) | 
					
						
							| 
									
										
										
										
											2023-09-20 13:19:04 -05:00
										 |  |  |                 return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET, 0, is_dcl, mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |             return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_INPUT: | 
					
						
							|  |  |  |             /* For vertex shaders or sm3 pixel shaders, we should have already
 | 
					
						
							|  |  |  |              * had a DCL instruction. Otherwise, this is a colour input. */ | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |             if (version->type == VKD3D_SHADER_TYPE_VERTEX || version->major == 3) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |             { | 
					
						
							|  |  |  |                 add_signature_mask(sm1, false, register_index, mask); | 
					
						
							|  |  |  |                 return true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             return add_signature_element(sm1, false, "COLOR", register_index, | 
					
						
							| 
									
										
										
										
											2023-07-17 23:50:41 -05:00
										 |  |  |                     VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_TEXTURE: | 
					
						
							|  |  |  |             return add_signature_element(sm1, false, "TEXCOORD", register_index, | 
					
						
							|  |  |  |                     VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |         case VKD3DSPR_TEXCRDOUT: | 
					
						
							|  |  |  |             return add_signature_element(sm1, true, "TEXCOORD", register_index, | 
					
						
							|  |  |  |                     VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         case VKD3DSPR_OUTPUT: | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |             if (version->type == VKD3D_SHADER_TYPE_VERTEX) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |             { | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |                 add_signature_mask(sm1, true, register_index, mask); | 
					
						
							|  |  |  |                 return true; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |             } | 
					
						
							|  |  |  |             /* fall through */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_ATTROUT: | 
					
						
							| 
									
										
										
										
											2023-07-17 23:50:41 -05:00
										 |  |  |             return add_signature_element(sm1, true, "COLOR", register_index, | 
					
						
							|  |  |  |                     VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         case VKD3DSPR_COLOROUT: | 
					
						
							|  |  |  |             return add_signature_element(sm1, true, "COLOR", register_index, | 
					
						
							| 
									
										
										
										
											2023-09-20 13:19:04 -05:00
										 |  |  |                     VKD3D_SHADER_SV_TARGET, register_index, is_dcl, mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_DEPTHOUT: | 
					
						
							|  |  |  |             return add_signature_element(sm1, true, "DEPTH", 0, | 
					
						
							| 
									
										
										
										
											2023-09-20 13:19:04 -05:00
										 |  |  |                     VKD3D_SHADER_SV_DEPTH, register_index, is_dcl, 0x1); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_RASTOUT: | 
					
						
							|  |  |  |             switch (register_index) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 case 0: | 
					
						
							|  |  |  |                     return add_signature_element(sm1, true, "POSITION", 0, | 
					
						
							| 
									
										
										
										
											2023-10-27 12:44:38 -05:00
										 |  |  |                             VKD3D_SHADER_SV_POSITION, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |                 case 1: | 
					
						
							|  |  |  |                     return add_signature_element(sm1, true, "FOG", 0, | 
					
						
							| 
									
										
										
										
											2023-10-27 12:44:38 -05:00
										 |  |  |                             VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |                 case 2: | 
					
						
							|  |  |  |                     return add_signature_element(sm1, true, "PSIZE", 0, | 
					
						
							| 
									
										
										
										
											2023-10-27 12:44:38 -05:00
										 |  |  |                             VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX, | 
					
						
							|  |  |  |                             "Invalid rasterizer output index %u.", register_index); | 
					
						
							|  |  |  |                     return true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_MISCTYPE: | 
					
						
							|  |  |  |             switch (register_index) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 case 0: | 
					
						
							|  |  |  |                     return add_signature_element(sm1, false, "VPOS", 0, | 
					
						
							|  |  |  |                             VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 case 1: | 
					
						
							|  |  |  |                     return add_signature_element(sm1, false, "VFACE", 0, | 
					
						
							|  |  |  |                             VKD3D_SHADER_SV_IS_FRONT_FACE, register_index, is_dcl, 0x1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX, | 
					
						
							|  |  |  |                             "Invalid miscellaneous fragment input index %u.", register_index); | 
					
						
							|  |  |  |                     return true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         const struct vkd3d_shader_semantic *semantic) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     const struct vkd3d_shader_version *version = &sm1->program->shader_version; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |     const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg; | 
					
						
							|  |  |  |     enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE; | 
					
						
							|  |  |  |     unsigned int mask = semantic->resource.reg.write_mask; | 
					
						
							|  |  |  |     bool output; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static const char sm1_semantic_names[][13] = | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_POSITION     ] = "POSITION", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_BLEND_WEIGHT ] = "BLENDWEIGHT", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_BLEND_INDICES] = "BLENDINDICES", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_NORMAL       ] = "NORMAL", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_PSIZE        ] = "PSIZE", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_TEXCOORD     ] = "TEXCOORD", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_TANGENT      ] = "TANGENT", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_BINORMAL     ] = "BINORMAL", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_TESS_FACTOR  ] = "TESSFACTOR", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_POSITIONT    ] = "POSITIONT", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_COLOR        ] = "COLOR", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_FOG          ] = "FOG", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_DEPTH        ] = "DEPTH", | 
					
						
							|  |  |  |         [VKD3D_DECL_USAGE_SAMPLE       ] = "SAMPLE", | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (reg->type == VKD3DSPR_OUTPUT) | 
					
						
							|  |  |  |         output = true; | 
					
						
							|  |  |  |     else if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_TEXTURE) | 
					
						
							|  |  |  |         output = false; | 
					
						
							|  |  |  |     else /* vpos and vface don't have a semantic. */ | 
					
						
							|  |  |  |         return add_signature_element_from_register(sm1, reg, true, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* sm2 pixel shaders use DCL but don't provide a semantic. */ | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |     if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 2) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         return add_signature_element_from_register(sm1, reg, true, mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* With the exception of vertex POSITION output, none of these are system
 | 
					
						
							|  |  |  |      * values. Pixel POSITION input is not equivalent to SV_Position; the closer | 
					
						
							|  |  |  |      * equivalent is VPOS, which is not declared as a semantic. */ | 
					
						
							| 
									
										
										
										
											2024-01-16 16:40:30 +01:00
										 |  |  |     if (version->type == VKD3D_SHADER_TYPE_VERTEX | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |             && output && semantic->usage == VKD3D_DECL_USAGE_POSITION) | 
					
						
							|  |  |  |         sysval = VKD3D_SHADER_SV_POSITION; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return add_signature_element(sm1, output, sm1_semantic_names[semantic->usage], | 
					
						
							|  |  |  |             semantic->usage_idx, sysval, reg->idx[0].offset, true, mask); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  | static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         enum vkd3d_shader_d3dbc_constant_register set, uint32_t index, bool from_def) | 
					
						
							| 
									
										
										
										
											2023-02-24 17:24:04 -06:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-04-18 23:29:18 +02:00
										 |  |  |     sm1->constants[set].count = max(sm1->constants[set].count, index + 1); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |     if (from_def) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         /* d3d shaders have a maximum of 8192 constants; we should not overrun
 | 
					
						
							|  |  |  |          * this array. */ | 
					
						
							| 
									
										
										
										
											2024-07-29 22:44:18 +02:00
										 |  |  |         VKD3D_ASSERT((index / 32) <= ARRAY_SIZE(sm1->constants[set].def_mask)); | 
					
						
							| 
									
										
										
										
											2024-04-18 23:29:18 +02:00
										 |  |  |         bitmap_set(sm1->constants[set].def_mask, index); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     struct vsir_program *program = sm1->program; | 
					
						
							| 
									
										
										
										
											2023-02-24 17:24:04 -06:00
										 |  |  |     uint32_t register_index = reg->idx[0].offset; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |     switch (reg->type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3DSPR_TEMP: | 
					
						
							| 
									
										
										
										
											2024-01-17 21:28:23 +01:00
										 |  |  |             program->temp_count = max(program->temp_count, register_index + 1); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_CONST: | 
					
						
							|  |  |  |             record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, register_index, from_def); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_CONSTINT: | 
					
						
							|  |  |  |             record_constant_register(sm1, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, register_index, from_def); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3DSPR_CONSTBOOL: | 
					
						
							|  |  |  |             record_constant_register(sm1, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, register_index, from_def); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2023-02-24 17:24:04 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     add_signature_element_from_register(sm1, reg, false, mask); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | /* Read a parameter token from the input stream, and possibly a relative
 | 
					
						
							|  |  |  |  * addressing token. */ | 
					
						
							|  |  |  | static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         const uint32_t **ptr, uint32_t *token, uint32_t *addr_token) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (*ptr >= sm1->end) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "Attempted to read a parameter token, but no more tokens are remaining."); | 
					
						
							|  |  |  |         sm1->abort = true; | 
					
						
							|  |  |  |         *token = 0; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     *token = read_u32(ptr); | 
					
						
							|  |  |  |     if (!has_relative_address(*token)) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* PS >= 3.0 have relative addressing (with token)
 | 
					
						
							|  |  |  |      * VS >= 2.0 have relative addressing (with token) | 
					
						
							|  |  |  |      * VS >= 1.0 < 2.0 have relative addressing (without token) | 
					
						
							|  |  |  |      * The version check below should work in general. */ | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     if (sm1->program->shader_version.major < 2) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         *addr_token = (1u << 31) | 
					
						
							|  |  |  |                 | ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2) | 
					
						
							|  |  |  |                 | ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK) | 
					
						
							|  |  |  |                 | (VKD3D_SM1_SWIZZLE_DEFAULT << VKD3D_SM1_SWIZZLE_SHIFT); | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "Attempted to read an indirect addressing token, but no more tokens are remaining."); | 
					
						
							|  |  |  |         sm1->abort = true; | 
					
						
							|  |  |  |         *addr_token = 0; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     *addr_token = read_u32(ptr); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Skip the parameter tokens for an opcode. */ | 
					
						
							|  |  |  | static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr, | 
					
						
							|  |  |  |         const struct vkd3d_sm1_opcode_info *opcode_info, uint32_t opcode_token) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     unsigned int length; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Version 2.0+ shaders may contain address tokens, but fortunately they
 | 
					
						
							|  |  |  |      * have a useful length mask - use it here. Version 1.x shaders contain no | 
					
						
							|  |  |  |      * such tokens. */ | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     if (sm1->program->shader_version.major >= 2) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT; | 
					
						
							|  |  |  |         *ptr += length; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-08 15:52:05 +02:00
										 |  |  |     /* DCL instructions do not have sources or destinations, but they
 | 
					
						
							|  |  |  |      * read two tokens to a semantic. See | 
					
						
							|  |  |  |      * shader_sm1_read_semantic(). */ | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     if (opcode_info->vkd3d_opcode == VSIR_OP_DCL) | 
					
						
							| 
									
										
										
										
											2023-09-08 15:52:05 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         *ptr += 2; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2023-11-16 17:57:58 +01:00
										 |  |  |     /* Somewhat similarly, DEF and DEFI have a single source, but need to read
 | 
					
						
							|  |  |  |      * four tokens for that source. See shader_sm1_read_immconst(). | 
					
						
							|  |  |  |      * Technically shader model 1 doesn't have integer registers or DEFI; we | 
					
						
							|  |  |  |      * handle it here anyway because it's easy. */ | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     else if (opcode_info->vkd3d_opcode == VSIR_OP_DEF || opcode_info->vkd3d_opcode == VSIR_OP_DEFI) | 
					
						
							| 
									
										
										
										
											2023-11-16 17:57:58 +01:00
										 |  |  |     { | 
					
						
							|  |  |  |         *ptr += 3; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2023-09-08 15:52:05 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     *ptr += (opcode_info->dst_count + opcode_info->src_count); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr, | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         struct vkd3d_shader_src_param *src_param) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     struct vkd3d_shader_src_param *src_rel_addr = NULL; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     uint32_t token, addr_token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     shader_sm1_read_param(sm1, ptr, &token, &addr_token); | 
					
						
							|  |  |  |     if (has_relative_address(token)) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         if (!(src_rel_addr = vsir_program_get_src_params(sm1->program, 1))) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         { | 
					
						
							|  |  |  |             vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, | 
					
						
							|  |  |  |                     "Out of memory."); | 
					
						
							|  |  |  |             sm1->abort = true; | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |         shader_sm1_parse_src_param(sm1, addr_token, NULL, src_rel_addr); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     shader_sm1_parse_src_param(sm1, token, src_rel_addr, src_param); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr, | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         struct vkd3d_shader_dst_param *dst_param) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     struct vkd3d_shader_src_param *dst_rel_addr = NULL; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     uint32_t token, addr_token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     shader_sm1_read_param(sm1, ptr, &token, &addr_token); | 
					
						
							|  |  |  |     if (has_relative_address(token)) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         if (!(dst_rel_addr = vsir_program_get_src_params(sm1->program, 1))) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         { | 
					
						
							|  |  |  |             vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, | 
					
						
							|  |  |  |                     "Out of memory."); | 
					
						
							|  |  |  |             sm1->abort = true; | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |         shader_sm1_parse_src_param(sm1, addr_token, NULL, dst_rel_addr); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     shader_sm1_parse_dst_param(sm1, token, dst_rel_addr, dst_param); | 
					
						
							| 
									
										
										
										
											2024-10-03 13:10:10 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE) | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         sm1->program->has_point_size = true; | 
					
						
							| 
									
										
										
										
											2024-11-13 19:16:39 -06:00
										 |  |  |     if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_FOG) | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |         sm1->program->has_fog = true; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         const uint32_t **ptr, struct vkd3d_shader_semantic *semantic) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     enum vkd3d_sm1_resource_type resource_type; | 
					
						
							|  |  |  |     struct vkd3d_shader_register_range *range; | 
					
						
							|  |  |  |     uint32_t usage_token, dst_token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end || sm1->end - *ptr < 2) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "Attempted to read a declaration instruction, but not enough tokens are remaining."); | 
					
						
							|  |  |  |         sm1->abort = true; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     usage_token = read_u32(ptr); | 
					
						
							|  |  |  |     dst_token = read_u32(ptr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     semantic->usage = (usage_token & VKD3D_SM1_DCL_USAGE_MASK) >> VKD3D_SM1_DCL_USAGE_SHIFT; | 
					
						
							|  |  |  |     semantic->usage_idx = (usage_token & VKD3D_SM1_DCL_USAGE_INDEX_MASK) >> VKD3D_SM1_DCL_USAGE_INDEX_SHIFT; | 
					
						
							|  |  |  |     resource_type = (usage_token & VKD3D_SM1_RESOURCE_TYPE_MASK) >> VKD3D_SM1_RESOURCE_TYPE_SHIFT; | 
					
						
							|  |  |  |     if (resource_type >= ARRAY_SIZE(resource_type_table)) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE, | 
					
						
							|  |  |  |                 "Invalid resource type %#x.", resource_type); | 
					
						
							|  |  |  |         semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         semantic->resource_type = resource_type_table[resource_type]; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-07-17 15:55:17 +02:00
										 |  |  |     semantic->resource_data_type[0] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     semantic->resource_data_type[1] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     semantic->resource_data_type[2] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     semantic->resource_data_type[3] = VSIR_DATA_F32; | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     shader_sm1_parse_dst_param(sm1, dst_token, NULL, &semantic->resource.reg); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     range = &semantic->resource.range; | 
					
						
							|  |  |  |     range->space = 0; | 
					
						
							|  |  |  |     range->first = range->last = semantic->resource.reg.reg.idx[0].offset; | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     add_signature_element_from_semantic(sm1, semantic); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr, | 
					
						
							| 
									
										
										
										
											2025-07-17 15:22:54 +02:00
										 |  |  |         struct vkd3d_shader_src_param *src_param, enum vsir_dimension dimension, enum vsir_data_type data_type) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-08-14 13:21:41 -04:00
										 |  |  |     unsigned int count = dimension == VSIR_DIMENSION_VEC4 ? 4 : 1; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end || sm1->end - *ptr < count) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "Attempted to read a constant definition, but not enough tokens are remaining. " | 
					
						
							|  |  |  |                 "%zu token(s) available, %u required.", sm1->end - *ptr, count); | 
					
						
							|  |  |  |         sm1->abort = true; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     src_param->reg.type = VKD3DSPR_IMMCONST; | 
					
						
							|  |  |  |     src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT; | 
					
						
							|  |  |  |     src_param->reg.non_uniform = false; | 
					
						
							|  |  |  |     src_param->reg.data_type = data_type; | 
					
						
							|  |  |  |     src_param->reg.idx[0].offset = ~0u; | 
					
						
							|  |  |  |     src_param->reg.idx[0].rel_addr = NULL; | 
					
						
							|  |  |  |     src_param->reg.idx[1].offset = ~0u; | 
					
						
							|  |  |  |     src_param->reg.idx[1].rel_addr = NULL; | 
					
						
							|  |  |  |     src_param->reg.idx[2].offset = ~0u; | 
					
						
							|  |  |  |     src_param->reg.idx[2].rel_addr = NULL; | 
					
						
							| 
									
										
										
										
											2023-05-03 17:10:37 +10:00
										 |  |  |     src_param->reg.idx_count = 0; | 
					
						
							| 
									
										
										
										
											2023-08-14 13:21:41 -04:00
										 |  |  |     src_param->reg.dimension = dimension; | 
					
						
							| 
									
										
										
										
											2023-12-05 23:24:36 +01:00
										 |  |  |     memcpy(src_param->reg.u.immconst_u32, *ptr, count * sizeof(uint32_t)); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE; | 
					
						
							|  |  |  |     src_param->modifiers = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     *ptr += count; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2023-04-12 12:16:07 +02:00
										 |  |  |     const uint32_t **ptr = &sm1->ptr; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     const char *comment; | 
					
						
							|  |  |  |     unsigned int size; | 
					
						
							|  |  |  |     size_t remaining; | 
					
						
							|  |  |  |     uint32_t token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     remaining = sm1->end - *ptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     token = **ptr; | 
					
						
							|  |  |  |     while ((token & VKD3D_SM1_OPCODE_MASK) == VKD3D_SM1_OP_COMMENT) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         size = (token & VKD3D_SM1_COMMENT_SIZE_MASK) >> VKD3D_SM1_COMMENT_SIZE_SHIFT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (size > --remaining) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                     "Encountered a %u token comment, but only %zu token(s) is/are remaining.", | 
					
						
							|  |  |  |                     size, remaining); | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         comment = (const char *)++(*ptr); | 
					
						
							|  |  |  |         remaining -= size; | 
					
						
							|  |  |  |         *ptr += size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (size > 1 && *(const uint32_t *)comment == TAG_TEXT) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             const char *end = comment + size * sizeof(token); | 
					
						
							|  |  |  |             const char *p = comment + sizeof(token); | 
					
						
							|  |  |  |             const char *line; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             TRACE("// TEXT\n"); | 
					
						
							|  |  |  |             for (line = p; line < end; line = p) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 if (!(p = memchr(line, '\n', end - line))) | 
					
						
							|  |  |  |                     p = end; | 
					
						
							|  |  |  |                 else | 
					
						
							|  |  |  |                     ++p; | 
					
						
							|  |  |  |                 TRACE("// %s\n", debugstr_an(line, p - line)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else if (size) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             TRACE("// %s\n", debugstr_an(comment, size * sizeof(token))); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (!remaining) | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         token = **ptr; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     if ((ins->opcode == VSIR_OP_BREAKP || ins->opcode == VSIR_OP_IF) && ins->flags) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS, | 
					
						
							|  |  |  |                 "Ignoring unexpected instruction flags %#x.", ins->flags); | 
					
						
							|  |  |  |         ins->flags = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-12-05 23:05:40 +01:00
										 |  |  | static unsigned int mask_from_swizzle(uint32_t swizzle) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-12-05 23:05:40 +01:00
										 |  |  |     return (1u << vsir_swizzle_get_component(swizzle, 0)) | 
					
						
							|  |  |  |             | (1u << vsir_swizzle_get_component(swizzle, 1)) | 
					
						
							|  |  |  |             | (1u << vsir_swizzle_get_component(swizzle, 2)) | 
					
						
							|  |  |  |             | (1u << vsir_swizzle_get_component(swizzle, 3)); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-12 12:21:24 +02:00
										 |  |  | static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     struct vkd3d_shader_src_param *src_params, *predicate; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     const struct vkd3d_sm1_opcode_info *opcode_info; | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     struct vsir_program *program = sm1->program; | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |     unsigned int vsir_dst_count, vsir_src_count; | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     struct vkd3d_shader_dst_param *dst_param; | 
					
						
							| 
									
										
										
										
											2023-04-12 12:16:07 +02:00
										 |  |  |     const uint32_t **ptr = &sm1->ptr; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     uint32_t opcode_token; | 
					
						
							|  |  |  |     const uint32_t *p; | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     bool predicated; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     shader_sm1_read_comment(sm1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         WARN("End of byte-code, failed to read opcode.\n"); | 
					
						
							|  |  |  |         goto fail; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-12 12:21:24 +02:00
										 |  |  |     ++sm1->p.location.line; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     opcode_token = read_u32(ptr); | 
					
						
							|  |  |  |     if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK))) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2023-04-12 12:21:24 +02:00
										 |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE, | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |                 "Invalid opcode %#x (token 0x%08x, shader version %u.%u).", | 
					
						
							|  |  |  |                 opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token, | 
					
						
							| 
									
										
										
										
											2024-01-24 14:07:20 +01:00
										 |  |  |                 program->shader_version.major, program->shader_version.minor); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |         goto fail; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     if (opcode_info->vkd3d_opcode == VSIR_OP_TEXKILL) | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |     { | 
					
						
							|  |  |  |         vsir_src_count = 1; | 
					
						
							|  |  |  |         vsir_dst_count = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vsir_src_count = opcode_info->src_count; | 
					
						
							|  |  |  |         vsir_dst_count = opcode_info->dst_count; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-05 11:31:31 +02:00
										 |  |  |     vsir_instruction_init(ins, &sm1->p.location, opcode_info->vkd3d_opcode); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     ins->flags = (opcode_token & VKD3D_SM1_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; | 
					
						
							|  |  |  |     ins->coissue = opcode_token & VKD3D_SM1_COISSUE; | 
					
						
							|  |  |  |     ins->raw = false; | 
					
						
							|  |  |  |     ins->structured = false; | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     predicated = !!(opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED); | 
					
						
							| 
									
										
										
										
											2024-01-24 14:26:35 +01:00
										 |  |  |     ins->predicate = predicate = predicated ? vsir_program_get_src_params(program, 1) : NULL; | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |     ins->dst_count = vsir_dst_count; | 
					
						
							| 
									
										
										
										
											2024-01-24 14:07:20 +01:00
										 |  |  |     ins->dst = dst_param = vsir_program_get_dst_params(program, ins->dst_count); | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |     ins->src_count = vsir_src_count; | 
					
						
							| 
									
										
										
										
											2024-01-24 14:26:35 +01:00
										 |  |  |     ins->src = src_params = vsir_program_get_src_params(program, ins->src_count); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     if ((!predicate && predicated) || (!src_params && ins->src_count) || (!dst_param && ins->dst_count)) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2023-04-12 12:21:24 +02:00
										 |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory."); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         goto fail; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     ins->resource_type = VKD3D_SHADER_RESOURCE_NONE; | 
					
						
							|  |  |  |     ins->resource_stride = 0; | 
					
						
							| 
									
										
										
										
											2025-07-17 15:55:17 +02:00
										 |  |  |     ins->resource_data_type[0] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     ins->resource_data_type[1] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     ins->resource_data_type[2] = VSIR_DATA_F32; | 
					
						
							|  |  |  |     ins->resource_data_type[3] = VSIR_DATA_F32; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     memset(&ins->texel_offset, 0, sizeof(ins->texel_offset)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     p = *ptr; | 
					
						
							|  |  |  |     shader_sm1_skip_opcode(sm1, ptr, opcode_info, opcode_token); | 
					
						
							|  |  |  |     if (*ptr > sm1->end) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "The current instruction ends %zu token(s) past the end of the shader.", | 
					
						
							|  |  |  |                 *ptr - sm1->end); | 
					
						
							|  |  |  |         goto fail; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     if (ins->opcode == VSIR_OP_DCL) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         shader_sm1_read_semantic(sm1, &p, &ins->declaration.semantic); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     else if (ins->opcode == VSIR_OP_DEF) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         shader_sm1_read_dst_param(sm1, &p, dst_param); | 
					
						
							| 
									
										
										
										
											2025-07-17 15:55:17 +02:00
										 |  |  |         shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VSIR_DATA_F32); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |         shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     else if (ins->opcode == VSIR_OP_DEFB) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         shader_sm1_read_dst_param(sm1, &p, dst_param); | 
					
						
							| 
									
										
										
										
											2025-07-17 16:47:43 +02:00
										 |  |  |         shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_SCALAR, VSIR_DATA_U32); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |         shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     else if (ins->opcode == VSIR_OP_DEFI) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         shader_sm1_read_dst_param(sm1, &p, dst_param); | 
					
						
							| 
									
										
										
										
											2025-07-17 16:29:38 +02:00
										 |  |  |         shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VSIR_DATA_I32); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |         shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     else if (ins->opcode == VSIR_OP_TEXKILL) | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |     { | 
					
						
							|  |  |  |         /* TEXKILL, uniquely, encodes its argument as a destination, when it is
 | 
					
						
							|  |  |  |          * semantically a source. Since we have multiple passes which operate | 
					
						
							|  |  |  |          * generically on sources or destinations, normalize that. */ | 
					
						
							|  |  |  |         const struct vkd3d_shader_register *reg; | 
					
						
							|  |  |  |         struct vkd3d_shader_dst_param tmp_dst; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         reg = &tmp_dst.reg; | 
					
						
							|  |  |  |         shader_sm1_read_dst_param(sm1, &p, &tmp_dst); | 
					
						
							|  |  |  |         shader_sm1_scan_register(sm1, reg, tmp_dst.write_mask, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         vsir_src_param_init(&src_params[0], reg->type, reg->data_type, reg->idx_count); | 
					
						
							|  |  |  |         src_params[0].reg = *reg; | 
					
						
							|  |  |  |         src_params[0].swizzle = vsir_swizzle_from_writemask(tmp_dst.write_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (ins->predicate) | 
					
						
							|  |  |  |             shader_sm1_read_src_param(sm1, &p, predicate); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         /* Destination token */ | 
					
						
							|  |  |  |         if (ins->dst_count) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |             shader_sm1_read_dst_param(sm1, &p, dst_param); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |             shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, false); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         } | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         /* Predication token */ | 
					
						
							|  |  |  |         if (ins->predicate) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |             shader_sm1_read_src_param(sm1, &p, predicate); | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         /* Other source tokens */ | 
					
						
							|  |  |  |         for (i = 0; i < ins->src_count; ++i) | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |             shader_sm1_read_src_param(sm1, &p, &src_params[i]); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |             shader_sm1_scan_register(sm1, &src_params[i].reg, mask_from_swizzle(src_params[i].swizzle), false); | 
					
						
							| 
									
										
										
										
											2023-02-24 13:12:30 -06:00
										 |  |  |         } | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (sm1->abort) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         sm1->abort = false; | 
					
						
							|  |  |  |         goto fail; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     shader_sm1_validate_instruction(sm1, ins); | 
					
						
							|  |  |  |     return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | fail: | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     ins->opcode = VSIR_OP_INVALID; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     *ptr = sm1->end; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-12 12:22:59 +02:00
										 |  |  | static bool shader_sm1_is_end(struct vkd3d_shader_sm1_parser *sm1) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2023-04-12 12:16:07 +02:00
										 |  |  |     const uint32_t **ptr = &sm1->ptr; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     shader_sm1_read_comment(sm1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (*ptr >= sm1->end) | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (**ptr == VKD3D_SM1_END) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         ++(*ptr); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  | static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, struct vsir_program *program, | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |         const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_shader_location location = {.source_name = compile_info->source_name}; | 
					
						
							| 
									
										
										
										
											2024-12-06 22:27:01 +01:00
										 |  |  |     enum vsir_normalisation_level normalisation_level; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     const uint32_t *code = compile_info->source.code; | 
					
						
							|  |  |  |     size_t code_size = compile_info->source.size; | 
					
						
							|  |  |  |     struct vkd3d_shader_version version; | 
					
						
							|  |  |  |     uint16_t shader_type; | 
					
						
							|  |  |  |     size_t token_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     token_count = code_size / sizeof(*sm1->start); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (token_count < 2) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF, | 
					
						
							|  |  |  |                 "Invalid shader size %zu (token count %zu). At least 2 tokens are required.", | 
					
						
							|  |  |  |                 code_size, token_count); | 
					
						
							|  |  |  |         return VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     TRACE("Version: 0x%08x.\n", code[0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     shader_type = code[0] >> 16; | 
					
						
							|  |  |  |     version.major = VKD3D_SM1_VERSION_MAJOR(code[0]); | 
					
						
							|  |  |  |     version.minor = VKD3D_SM1_VERSION_MINOR(code[0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     switch (shader_type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3D_SM1_VS: | 
					
						
							|  |  |  |             version.type = VKD3D_SHADER_TYPE_VERTEX; | 
					
						
							|  |  |  |             sm1->opcode_table = vs_opcode_table; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3D_SM1_PS: | 
					
						
							|  |  |  |             version.type = VKD3D_SHADER_TYPE_PIXEL; | 
					
						
							|  |  |  |             sm1->opcode_table = ps_opcode_table; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN, | 
					
						
							|  |  |  |                     "Invalid shader type %#x (token 0x%08x).", shader_type, code[0]); | 
					
						
							|  |  |  |             return VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-30 17:14:26 +01:00
										 |  |  |     if (!vkd3d_shader_ver_le(&version, 3, 0)) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN, | 
					
						
							|  |  |  |                 "Invalid shader version %u.%u (token 0x%08x).", version.major, version.minor, code[0]); | 
					
						
							|  |  |  |         return VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     sm1->start = &code[1]; | 
					
						
							|  |  |  |     sm1->end = &code[token_count]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-06 22:27:01 +01:00
										 |  |  |     normalisation_level = VSIR_NORMALISED_SM1; | 
					
						
							|  |  |  |     if (compile_info->target_type != VKD3D_SHADER_TARGET_D3D_ASM) | 
					
						
							|  |  |  |         normalisation_level = VSIR_NORMALISED_SM4; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     /* Estimate instruction count to avoid reallocation in most shaders. */ | 
					
						
							| 
									
										
										
										
											2024-09-10 22:22:24 +02:00
										 |  |  |     if (!vsir_program_init(program, compile_info, &version, | 
					
						
							| 
									
										
										
										
											2024-12-06 22:27:01 +01:00
										 |  |  |             code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, normalisation_level)) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         return VKD3D_ERROR_OUT_OF_MEMORY; | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:12 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-08-20 15:24:37 +02:00
										 |  |  |     vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name); | 
					
						
							| 
									
										
										
										
											2025-08-20 15:13:08 +02:00
										 |  |  |     sm1->program = program; | 
					
						
							| 
									
										
										
										
											2023-04-12 12:16:07 +02:00
										 |  |  |     sm1->ptr = sm1->start; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     return VKD3D_OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  | static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1, | 
					
						
							|  |  |  |         enum vkd3d_shader_d3dbc_constant_register set) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     unsigned int j; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Find the highest constant index which is not written by a DEF
 | 
					
						
							|  |  |  |      * instruction. We can't (easily) use an FFZ function for this since it | 
					
						
							|  |  |  |      * needs to be limited by the highest used register index. */ | 
					
						
							| 
									
										
										
										
											2024-04-18 23:29:18 +02:00
										 |  |  |     for (j = sm1->constants[set].count; j > 0; --j) | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-04-18 23:29:18 +02:00
										 |  |  |         if (!bitmap_is_set(sm1->constants[set].def_mask, j - 1)) | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |             return j; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  | int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags, | 
					
						
							|  |  |  |         struct vkd3d_shader_message_context *message_context, struct vsir_program *program) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |     struct vkd3d_shader_sm1_parser sm1 = {0}; | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     struct vkd3d_shader_instruction *ins; | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  |     unsigned int i; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |     if ((ret = shader_sm1_init(&sm1, program, compile_info, message_context)) < 0) | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         WARN("Failed to initialise shader parser, ret %d.\n", ret); | 
					
						
							|  |  |  |         return ret; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |     while (!shader_sm1_is_end(&sm1)) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-07-21 21:56:49 +02:00
										 |  |  |         if (!(ins = vsir_program_append(program))) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |             vkd3d_shader_parser_error(&sm1.p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory."); | 
					
						
							|  |  |  |             vsir_program_cleanup(program); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |             return VKD3D_ERROR_OUT_OF_MEMORY; | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |         shader_sm1_read_instruction(&sm1, ins); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         if (ins->opcode == VSIR_OP_INVALID) | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |         { | 
					
						
							|  |  |  |             WARN("Encountered unrecognized or invalid instruction.\n"); | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |             vsir_program_cleanup(program); | 
					
						
							| 
									
										
										
										
											2023-01-20 11:13:01 +10:00
										 |  |  |             return VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:41:58 +02:00
										 |  |  |     for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i) | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |         program->flat_constant_count[i] = get_external_constant_count(&sm1, i); | 
					
						
							| 
									
										
										
										
											2023-02-28 00:07:14 -06:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-16 11:42:22 +02:00
										 |  |  |     if (sm1.p.failed && ret >= 0) | 
					
						
							| 
									
										
										
										
											2024-01-10 11:27:03 +01:00
										 |  |  |         ret = VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (ret < 0) | 
					
						
							| 
									
										
										
										
											2023-09-07 11:29:49 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-09-27 14:13:31 +02:00
										 |  |  |         vsir_program_cleanup(program); | 
					
						
							|  |  |  |         return ret; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-08-05 22:26:23 -05:00
										 |  |  |     if (program->normalisation_level >= VSIR_NORMALISED_SM4) | 
					
						
							|  |  |  |         ret = vsir_program_lower_d3dbc(program, config_flags, compile_info, message_context); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return ret; | 
					
						
							| 
									
										
										
										
											2021-10-06 17:11:48 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 15:22:42 -03:00
										 |  |  | bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name, | 
					
						
							| 
									
										
										
										
											2025-03-07 17:22:19 -06:00
										 |  |  |         unsigned int semantic_index, bool output, enum vkd3d_shader_sysval_semantic *sysval, | 
					
						
							|  |  |  |         enum vkd3d_shader_register_type *type, unsigned int *reg) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							|  |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static const struct | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         const char *semantic; | 
					
						
							|  |  |  |         bool output; | 
					
						
							|  |  |  |         enum vkd3d_shader_type shader_type; | 
					
						
							|  |  |  |         unsigned int major_version; | 
					
						
							| 
									
										
										
										
											2025-03-07 17:22:19 -06:00
										 |  |  |         enum vkd3d_shader_sysval_semantic sysval; | 
					
						
							| 
									
										
										
										
											2024-02-09 18:29:08 -06:00
										 |  |  |         enum vkd3d_shader_register_type type; | 
					
						
							| 
									
										
										
										
											2024-01-10 22:56:57 +01:00
										 |  |  |         unsigned int offset; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     } | 
					
						
							|  |  |  |     register_table[] = | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-03-07 17:22:19 -06:00
										 |  |  |         {"color",       false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3D_SHADER_SV_NONE,          VKD3DSPR_INPUT}, | 
					
						
							|  |  |  |         {"texcoord",    false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3D_SHADER_SV_NONE,          VKD3DSPR_TEXTURE}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         {"color",       true,  VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_TARGET,        VKD3DSPR_COLOROUT}, | 
					
						
							|  |  |  |         {"depth",       true,  VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_DEPTH,         VKD3DSPR_DEPTHOUT}, | 
					
						
							|  |  |  |         {"sv_depth",    true,  VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_DEPTH,         VKD3DSPR_DEPTHOUT}, | 
					
						
							|  |  |  |         {"sv_target",   true,  VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_TARGET,        VKD3DSPR_COLOROUT}, | 
					
						
							|  |  |  |         {"color",       false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_NONE,          VKD3DSPR_INPUT}, | 
					
						
							|  |  |  |         {"texcoord",    false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3D_SHADER_SV_NONE,          VKD3DSPR_TEXTURE}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         {"color",       true,  VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_TARGET,        VKD3DSPR_COLOROUT}, | 
					
						
							|  |  |  |         {"depth",       true,  VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_DEPTH,         VKD3DSPR_DEPTHOUT}, | 
					
						
							|  |  |  |         {"sv_depth",    true,  VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_DEPTH,         VKD3DSPR_DEPTHOUT}, | 
					
						
							|  |  |  |         {"sv_target",   true,  VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_TARGET,        VKD3DSPR_COLOROUT}, | 
					
						
							|  |  |  |         {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_POSITION,      VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION}, | 
					
						
							|  |  |  |         {"vface",       false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_IS_FRONT_FACE, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_FACE}, | 
					
						
							|  |  |  |         {"vpos",        false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3D_SHADER_SV_POSITION,      VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         {"color",       true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_NONE,         VKD3DSPR_ATTROUT}, | 
					
						
							|  |  |  |         {"fog",         true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_NONE,         VKD3DSPR_RASTOUT, VSIR_RASTOUT_FOG}, | 
					
						
							|  |  |  |         {"position",    true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_POSITION,     VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION}, | 
					
						
							|  |  |  |         {"psize",       true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_NONE,         VKD3DSPR_RASTOUT, VSIR_RASTOUT_POINT_SIZE}, | 
					
						
							|  |  |  |         {"sv_position", true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_POSITION,     VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION}, | 
					
						
							|  |  |  |         {"texcoord",    true,  VKD3D_SHADER_TYPE_VERTEX, 1, VKD3D_SHADER_SV_NONE,         VKD3DSPR_TEXCRDOUT}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         {"color",       true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_NONE,         VKD3DSPR_ATTROUT}, | 
					
						
							|  |  |  |         {"fog",         true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_NONE,         VKD3DSPR_RASTOUT,     VSIR_RASTOUT_FOG}, | 
					
						
							|  |  |  |         {"position",    true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_POSITION,     VKD3DSPR_RASTOUT,     VSIR_RASTOUT_POSITION}, | 
					
						
							|  |  |  |         {"psize",       true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_NONE,         VKD3DSPR_RASTOUT,     VSIR_RASTOUT_POINT_SIZE}, | 
					
						
							|  |  |  |         {"sv_position", true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_POSITION,     VKD3DSPR_RASTOUT,     VSIR_RASTOUT_POSITION}, | 
					
						
							|  |  |  |         {"texcoord",    true,  VKD3D_SHADER_TYPE_VERTEX, 2, VKD3D_SHADER_SV_NONE,         VKD3DSPR_TEXCRDOUT}, | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (i = 0; i < ARRAY_SIZE(register_table); ++i) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-05-21 18:19:23 -04:00
										 |  |  |         if (!ascii_strcasecmp(semantic_name, register_table[i].semantic) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |                 && output == register_table[i].output | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |                 && version->type == register_table[i].shader_type | 
					
						
							|  |  |  |                 && version->major == register_table[i].major_version) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2025-03-07 17:22:19 -06:00
										 |  |  |             if (sysval) | 
					
						
							|  |  |  |                 *sysval = register_table[i].sysval; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |             *type = register_table[i].type; | 
					
						
							| 
									
										
										
										
											2024-02-09 18:29:08 -06:00
										 |  |  |             if (register_table[i].type == VKD3DSPR_MISCTYPE || register_table[i].type == VKD3DSPR_RASTOUT) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |                 *reg = register_table[i].offset; | 
					
						
							|  |  |  |             else | 
					
						
							| 
									
										
										
										
											2024-05-21 18:19:23 -04:00
										 |  |  |                 *reg = semantic_index; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |             return true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 15:22:42 -03:00
										 |  |  | bool sm1_usage_from_semantic_name(const char *semantic_name, | 
					
						
							| 
									
										
										
										
											2024-08-08 14:33:26 +02:00
										 |  |  |         uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							|  |  |  |     static const struct | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         const char *name; | 
					
						
							| 
									
										
										
										
											2024-08-08 14:33:26 +02:00
										 |  |  |         enum vkd3d_decl_usage usage; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     } | 
					
						
							|  |  |  |     semantics[] = | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-08-08 14:33:26 +02:00
										 |  |  |         {"binormal",        VKD3D_DECL_USAGE_BINORMAL}, | 
					
						
							|  |  |  |         {"blendindices",    VKD3D_DECL_USAGE_BLEND_INDICES}, | 
					
						
							|  |  |  |         {"blendweight",     VKD3D_DECL_USAGE_BLEND_WEIGHT}, | 
					
						
							|  |  |  |         {"color",           VKD3D_DECL_USAGE_COLOR}, | 
					
						
							|  |  |  |         {"depth",           VKD3D_DECL_USAGE_DEPTH}, | 
					
						
							|  |  |  |         {"fog",             VKD3D_DECL_USAGE_FOG}, | 
					
						
							|  |  |  |         {"normal",          VKD3D_DECL_USAGE_NORMAL}, | 
					
						
							|  |  |  |         {"position",        VKD3D_DECL_USAGE_POSITION}, | 
					
						
							|  |  |  |         {"positiont",       VKD3D_DECL_USAGE_POSITIONT}, | 
					
						
							|  |  |  |         {"psize",           VKD3D_DECL_USAGE_PSIZE}, | 
					
						
							|  |  |  |         {"sample",          VKD3D_DECL_USAGE_SAMPLE}, | 
					
						
							|  |  |  |         {"sv_depth",        VKD3D_DECL_USAGE_DEPTH}, | 
					
						
							|  |  |  |         {"sv_position",     VKD3D_DECL_USAGE_POSITION}, | 
					
						
							|  |  |  |         {"sv_target",       VKD3D_DECL_USAGE_COLOR}, | 
					
						
							|  |  |  |         {"tangent",         VKD3D_DECL_USAGE_TANGENT}, | 
					
						
							|  |  |  |         {"tessfactor",      VKD3D_DECL_USAGE_TESS_FACTOR}, | 
					
						
							|  |  |  |         {"texcoord",        VKD3D_DECL_USAGE_TEXCOORD}, | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (i = 0; i < ARRAY_SIZE(semantics); ++i) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-05-21 18:19:23 -04:00
										 |  |  |         if (!ascii_strcasecmp(semantic_name, semantics[i].name)) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |         { | 
					
						
							|  |  |  |             *usage = semantics[i].usage; | 
					
						
							| 
									
										
										
										
											2024-05-21 18:19:23 -04:00
										 |  |  |             *usage_idx = semantic_index; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |             return true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  | struct d3dbc_compiler | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-27 19:58:05 -04:00
										 |  |  |     const struct vkd3d_sm1_opcode_info *opcode_table; | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  |     struct vsir_program *program; | 
					
						
							|  |  |  |     struct vkd3d_bytecode_buffer buffer; | 
					
						
							|  |  |  |     struct vkd3d_shader_message_context *message_context; | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     bool failed; | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2024-08-13 21:43:30 +02:00
										 |  |  |     return vkd3d_make_u32(vkd3d_make_u16(minor, major), | 
					
						
							|  |  |  |             type == VKD3D_SHADER_TYPE_VERTEX ? VKD3D_SM1_VS : VKD3D_SM1_PS); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  | static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir( | 
					
						
							|  |  |  |         struct d3dbc_compiler *d3dbc, enum vkd3d_shader_opcode vkd3d_opcode) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							|  |  |  |     const struct vkd3d_sm1_opcode_info *info; | 
					
						
							|  |  |  |     unsigned int i = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (;;) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         info = &d3dbc->opcode_table[i++]; | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         if (info->vkd3d_opcode == VSIR_OP_INVALID) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |             return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (vkd3d_opcode == info->vkd3d_opcode | 
					
						
							|  |  |  |                 && vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor) | 
					
						
							|  |  |  |                 && (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor) | 
					
						
							|  |  |  |                         || !info->max_version.major)) | 
					
						
							|  |  |  |             return info; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir_instruction( | 
					
						
							|  |  |  |         struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_sm1_opcode_info *info; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode))) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE, | 
					
						
							| 
									
										
										
										
											2025-06-03 15:19:19 +02:00
										 |  |  |                 "Instruction \"%s\" (%#x) is not supported for the current target.", | 
					
						
							|  |  |  |                 vsir_opcode_get_name(ins->opcode, "<unknown>"), ins->opcode); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |         d3dbc->failed = true; | 
					
						
							|  |  |  |         return NULL; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (ins->dst_count != info->dst_count) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT, | 
					
						
							| 
									
										
										
										
											2025-07-22 10:01:45 +02:00
										 |  |  |                 "Invalid destination parameter count %zu for instruction \"%s\" (%#x); expected %u.", | 
					
						
							| 
									
										
										
										
											2025-06-03 15:19:19 +02:00
										 |  |  |                 ins->dst_count, vsir_opcode_get_name(ins->opcode, "<unknown>"), ins->opcode, info->dst_count); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |         d3dbc->failed = true; | 
					
						
							|  |  |  |         return NULL; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     if (ins->src_count != info->src_count) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT, | 
					
						
							| 
									
										
										
										
											2025-07-22 10:01:45 +02:00
										 |  |  |                 "Invalid source parameter count %zu for instruction \"%s\" (%#x); expected %u.", | 
					
						
							| 
									
										
										
										
											2025-06-03 15:19:19 +02:00
										 |  |  |                 ins->src_count, vsir_opcode_get_name(ins->opcode, "<unknown>"), ins->opcode, info->src_count); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |         d3dbc->failed = true; | 
					
						
							|  |  |  |         return NULL; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return info; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-16 18:40:02 +01:00
										 |  |  | static void d3dbc_write_comment(struct d3dbc_compiler *d3dbc, | 
					
						
							|  |  |  |         uint32_t tag, const struct vkd3d_shader_code *comment) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; | 
					
						
							|  |  |  |     size_t offset, start, end; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     offset = put_u32(buffer, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     start = put_u32(buffer, tag); | 
					
						
							|  |  |  |     bytecode_put_bytes(buffer, comment->code, comment->size); | 
					
						
							|  |  |  |     end = bytecode_align(buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     set_u32(buffer, offset, vkd3d_make_u32(VKD3D_SM1_OP_COMMENT, (end - start) / sizeof(uint32_t))); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | static enum vkd3d_sm1_register_type d3dbc_register_type_from_vsir(const struct vkd3d_shader_register *reg) | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     if (reg->type == VKD3DSPR_CONST) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (reg->idx[0].offset >= 6144) | 
					
						
							|  |  |  |             return VKD3D_SM1_REG_CONST4; | 
					
						
							|  |  |  |         if (reg->idx[0].offset >= 4096) | 
					
						
							|  |  |  |             return VKD3D_SM1_REG_CONST3; | 
					
						
							|  |  |  |         if (reg->idx[0].offset >= 2048) | 
					
						
							|  |  |  |             return VKD3D_SM1_REG_CONST2; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |         if (register_types[i].vsir_type == reg->type) | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |             return register_types[i].d3dbc_type; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     vkd3d_unreachable(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | static uint32_t sm1_encode_register_type(const struct vkd3d_shader_register *reg) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |     enum vkd3d_sm1_register_type sm1_type = d3dbc_register_type_from_vsir(reg); | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     return ((sm1_type << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK) | 
					
						
							|  |  |  |             | ((sm1_type << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  | static uint32_t swizzle_from_vsir(uint32_t swizzle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     uint32_t x = vsir_swizzle_get_component(swizzle, 0); | 
					
						
							|  |  |  |     uint32_t y = vsir_swizzle_get_component(swizzle, 1); | 
					
						
							|  |  |  |     uint32_t z = vsir_swizzle_get_component(swizzle, 2); | 
					
						
							|  |  |  |     uint32_t w = vsir_swizzle_get_component(swizzle, 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (x & ~0x3u || y & ~0x3u || z & ~0x3u || w & ~0x3u) | 
					
						
							|  |  |  |         ERR("Unexpected vsir swizzle: 0x%08x.\n", swizzle); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return ((x & 0x3u) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(0)) | 
					
						
							|  |  |  |             | ((y & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(1)) | 
					
						
							|  |  |  |             | ((z & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(2)) | 
					
						
							|  |  |  |             | ((w & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(3)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  | static bool is_inconsequential_instr(const struct vkd3d_shader_instruction *ins) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     const struct vkd3d_shader_dst_param *dst = &ins->dst[0]; | 
					
						
							|  |  |  |     const struct vkd3d_shader_src_param *src = &ins->src[0]; | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |     unsigned int i; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |     if (ins->opcode != VSIR_OP_MOV) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return false; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     if (dst->modifiers != VKD3DSPDM_NONE) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return false; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |     if (src->modifiers != VKD3DSPSM_NONE) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return false; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |     if (src->reg.type != dst->reg.type) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return false; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |     if (src->reg.idx[0].offset != dst->reg.idx[0].offset) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (i = 0; i < 4; ++i) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |         if ((dst->write_mask & (1u << i)) && (vsir_swizzle_get_component(src->swizzle, i) != i)) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |             return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  | static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct vkd3d_shader_dst_param *reg) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |     uint32_t offset = reg->reg.idx_count ? reg->reg.idx[0].offset : 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     VKD3D_ASSERT(reg->write_mask); | 
					
						
							| 
									
										
										
										
											2024-08-13 22:35:04 +02:00
										 |  |  |     put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |             | sm1_encode_register_type(®->reg) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |             | (reg->modifiers << VKD3D_SM1_DST_MODIFIER_SHIFT) | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |             | (reg->write_mask << VKD3D_SM1_WRITEMASK_SHIFT) | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |             | (offset & VKD3D_SM1_REGISTER_NUMBER_MASK)); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  | static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer, const struct vkd3d_shader_src_param *reg) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2025-02-10 22:10:23 -03:00
										 |  |  |     uint32_t address_mode = VKD3D_SM1_ADDRESS_MODE_ABSOLUTE, offset = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (reg->reg.idx_count) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         offset = reg->reg.idx[0].offset; | 
					
						
							|  |  |  |         if (reg->reg.idx[0].rel_addr) | 
					
						
							|  |  |  |             address_mode = VKD3D_SM1_ADDRESS_MODE_RELATIVE; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-08-13 22:50:22 +02:00
										 |  |  |     put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |             | sm1_encode_register_type(®->reg) | 
					
						
							| 
									
										
										
										
											2025-02-10 22:10:23 -03:00
										 |  |  |             | (address_mode << VKD3D_SM1_ADDRESS_MODE_SHIFT) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |             | (reg->modifiers << VKD3D_SM1_SRC_MODIFIER_SHIFT) | 
					
						
							| 
									
										
										
										
											2024-07-20 12:26:56 -05:00
										 |  |  |             | (swizzle_from_vsir(reg->swizzle) << VKD3D_SM1_SWIZZLE_SHIFT) | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |             | (offset & VKD3D_SM1_REGISTER_NUMBER_MASK)); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  | static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; | 
					
						
							| 
									
										
										
										
											2025-02-10 22:10:23 -03:00
										 |  |  |     const struct vkd3d_shader_src_param *src; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     const struct vkd3d_sm1_opcode_info *info; | 
					
						
							| 
									
										
										
										
											2025-06-12 10:39:41 +02:00
										 |  |  |     size_t size, token_position; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     unsigned int i; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     uint32_t token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (!(info = shader_sm1_get_opcode_info_from_vsir_instruction(d3dbc, ins))) | 
					
						
							|  |  |  |         return; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     if (is_inconsequential_instr(ins)) | 
					
						
							| 
									
										
										
										
											2024-05-09 12:32:35 -04:00
										 |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     token = info->sm1_opcode; | 
					
						
							|  |  |  |     token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (ins->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT); | 
					
						
							| 
									
										
										
										
											2024-03-26 19:43:54 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-12 10:39:41 +02:00
										 |  |  |     token_position = put_u32(buffer, 0); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     for (i = 0; i < ins->dst_count; ++i) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |         if (ins->dst[i].reg.idx[0].rel_addr) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |             vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED, | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |                     "Unhandled relative addressing on destination register."); | 
					
						
							|  |  |  |             d3dbc->failed = true; | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |         write_sm1_dst_register(buffer, &ins->dst[i]); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |     for (i = 0; i < ins->src_count; ++i) | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-02-10 22:10:23 -03:00
										 |  |  |         src = &ins->src[i]; | 
					
						
							|  |  |  |         write_sm1_src_register(buffer, src); | 
					
						
							|  |  |  |         if (src->reg.idx_count && src->reg.idx[0].rel_addr) | 
					
						
							|  |  |  |             write_sm1_src_register(buffer, src->reg.idx[0].rel_addr); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:23:24 -05:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2025-06-12 10:39:41 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if (version->major > 1) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         size = (bytecode_get_size(buffer) - token_position) / sizeof(uint32_t); | 
					
						
							|  |  |  |         token |= ((size - 1) << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     set_u32(buffer, token_position, token); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  | static void d3dbc_write_texkill(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_shader_register *reg = &ins->src[0].reg; | 
					
						
							|  |  |  |     struct vkd3d_shader_instruction tmp; | 
					
						
							|  |  |  |     struct vkd3d_shader_dst_param dst; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* TEXKILL, uniquely, encodes its argument as a destination, when it is
 | 
					
						
							|  |  |  |      * semantically a source. We store it as a source in vsir, so convert it. */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     vsir_dst_param_init(&dst, reg->type, reg->data_type, reg->idx_count); | 
					
						
							|  |  |  |     dst.reg = *reg; | 
					
						
							|  |  |  |     dst.write_mask = mask_from_swizzle(ins->src[0].swizzle); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     tmp = *ins; | 
					
						
							|  |  |  |     tmp.dst_count = 1; | 
					
						
							|  |  |  |     tmp.dst = &dst; | 
					
						
							|  |  |  |     tmp.src_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     d3dbc_write_instruction(d3dbc, &tmp); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  | static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     uint32_t token; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     const struct vkd3d_shader_dst_param reg = | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |         .reg.type = VKD3DSPR_CONST, | 
					
						
							|  |  |  |         .write_mask = VKD3DSP_WRITEMASK_ALL, | 
					
						
							|  |  |  |         .reg.idx[0].offset = ins->dst[0].reg.idx[0].offset, | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |         .reg.idx_count = 1, | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     }; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     token = VKD3D_SM1_OP_DEF; | 
					
						
							|  |  |  |     if (version->major > 1) | 
					
						
							|  |  |  |         token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT; | 
					
						
							|  |  |  |     put_u32(buffer, token); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     write_sm1_dst_register(buffer, ®); | 
					
						
							|  |  |  |     for (unsigned int x = 0; x < 4; ++x) | 
					
						
							|  |  |  |         put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 21:22:04 -04:00
										 |  |  | static void d3dbc_write_vsir_sampler_dcl(struct d3dbc_compiler *d3dbc, | 
					
						
							|  |  |  |         unsigned int reg_id, enum vkd3d_sm1_resource_type res_type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							|  |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     struct vkd3d_shader_dst_param reg = {0}; | 
					
						
							| 
									
										
										
										
											2024-05-23 21:22:04 -04:00
										 |  |  |     uint32_t token; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     token = VKD3D_SM1_OP_DCL; | 
					
						
							|  |  |  |     if (version->major > 1) | 
					
						
							|  |  |  |         token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT; | 
					
						
							|  |  |  |     put_u32(buffer, token); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     token = VKD3D_SM1_INSTRUCTION_PARAMETER; | 
					
						
							|  |  |  |     token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT; | 
					
						
							|  |  |  |     put_u32(buffer, token); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     reg.reg.type = VKD3DSPR_COMBINED_SAMPLER; | 
					
						
							|  |  |  |     reg.write_mask = VKD3DSP_WRITEMASK_ALL; | 
					
						
							|  |  |  |     reg.reg.idx[0].offset = reg_id; | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |     reg.reg.idx_count = 1; | 
					
						
							| 
									
										
										
										
											2024-05-23 21:22:04 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     write_sm1_dst_register(buffer, ®); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							|  |  |  |     const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic; | 
					
						
							|  |  |  |     unsigned int reg_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (version->major < 2) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     reg_id = semantic->resource.reg.reg.idx[0].offset; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE, | 
					
						
							|  |  |  |                 "dcl instruction with register type %u.", semantic->resource.reg.reg.type); | 
					
						
							|  |  |  |         d3dbc->failed = true; | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     switch (semantic->resource_type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3D_SHADER_RESOURCE_TEXTURE_2D: | 
					
						
							|  |  |  |             d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_2D); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE: | 
					
						
							|  |  |  |             d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_CUBE); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3D_SHADER_RESOURCE_TEXTURE_3D: | 
					
						
							|  |  |  |             d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_3D); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE, | 
					
						
							|  |  |  |                    "dcl instruction with resource_type %u.", semantic->resource_type); | 
					
						
							|  |  |  |             d3dbc->failed = true; | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  | static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-31 02:20:36 -04:00
										 |  |  |     uint32_t writemask; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     switch (ins->opcode) | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_DEF: | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |             d3dbc_write_vsir_def(d3dbc, ins); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_DCL: | 
					
						
							| 
									
										
										
										
											2024-05-23 21:22:04 -04:00
										 |  |  |             d3dbc_write_vsir_dcl(d3dbc, ins); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_TEXKILL: | 
					
						
							| 
									
										
										
										
											2025-03-07 17:20:28 -06:00
										 |  |  |             d3dbc_write_texkill(d3dbc, ins); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_ABS: | 
					
						
							|  |  |  |         case VSIR_OP_ADD: | 
					
						
							|  |  |  |         case VSIR_OP_CMP: | 
					
						
							|  |  |  |         case VSIR_OP_DP2ADD: | 
					
						
							|  |  |  |         case VSIR_OP_DP3: | 
					
						
							|  |  |  |         case VSIR_OP_DP4: | 
					
						
							|  |  |  |         case VSIR_OP_DSX: | 
					
						
							|  |  |  |         case VSIR_OP_DSY: | 
					
						
							|  |  |  |         case VSIR_OP_ELSE: | 
					
						
							|  |  |  |         case VSIR_OP_ENDIF: | 
					
						
							|  |  |  |         case VSIR_OP_FRC: | 
					
						
							|  |  |  |         case VSIR_OP_IFC: | 
					
						
							|  |  |  |         case VSIR_OP_MAD: | 
					
						
							|  |  |  |         case VSIR_OP_MAX: | 
					
						
							|  |  |  |         case VSIR_OP_MIN: | 
					
						
							|  |  |  |         case VSIR_OP_MOV: | 
					
						
							|  |  |  |         case VSIR_OP_MOVA: | 
					
						
							|  |  |  |         case VSIR_OP_MUL: | 
					
						
							|  |  |  |         case VSIR_OP_SINCOS: | 
					
						
							|  |  |  |         case VSIR_OP_SLT: | 
					
						
							|  |  |  |         case VSIR_OP_TEXLD: | 
					
						
							| 
									
										
										
										
											2025-07-22 00:20:37 +02:00
										 |  |  |         case VSIR_OP_TEXLDL: | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_TEXLDD: | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |             d3dbc_write_instruction(d3dbc, ins); | 
					
						
							| 
									
										
										
										
											2024-05-27 19:58:05 -04:00
										 |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-24 13:11:57 +02:00
										 |  |  |         case VSIR_OP_EXP: | 
					
						
							|  |  |  |         case VSIR_OP_LOG: | 
					
						
							|  |  |  |         case VSIR_OP_RCP: | 
					
						
							|  |  |  |         case VSIR_OP_RSQ: | 
					
						
							| 
									
										
										
										
											2024-05-31 02:20:36 -04:00
										 |  |  |             writemask = ins->dst->write_mask; | 
					
						
							|  |  |  |             if (writemask != VKD3DSP_WRITEMASK_0 && writemask != VKD3DSP_WRITEMASK_1 | 
					
						
							|  |  |  |                     && writemask != VKD3DSP_WRITEMASK_2 && writemask != VKD3DSP_WRITEMASK_3) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 vkd3d_shader_error(d3dbc->message_context, &ins->location, | 
					
						
							|  |  |  |                         VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK, | 
					
						
							| 
									
										
										
										
											2025-06-03 14:50:34 +02:00
										 |  |  |                         "Writemask %#x for instruction \"%s\" (%#x) is not single component.", | 
					
						
							|  |  |  |                         writemask, vsir_opcode_get_name(ins->opcode, "<unknown>"), ins->opcode); | 
					
						
							| 
									
										
										
										
											2024-05-31 02:20:36 -04:00
										 |  |  |                 d3dbc->failed = true; | 
					
						
							|  |  |  |             } | 
					
						
							| 
									
										
										
										
											2024-10-04 13:29:53 -05:00
										 |  |  |             d3dbc_write_instruction(d3dbc, ins); | 
					
						
							| 
									
										
										
										
											2024-05-31 02:20:36 -04:00
										 |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |         default: | 
					
						
							|  |  |  |             vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE, | 
					
						
							| 
									
										
										
										
											2025-06-03 14:50:34 +02:00
										 |  |  |                    "Internal compiler error: Unhandled instruction \"%s\" (%#x).", | 
					
						
							|  |  |  |                    vsir_opcode_get_name(ins->opcode, "<unknown>"), ins->opcode); | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |             d3dbc->failed = true; | 
					
						
							|  |  |  |             break; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-21 14:51:17 -04:00
										 |  |  | static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, | 
					
						
							|  |  |  |         const struct signature_element *element, bool output) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; | 
					
						
							|  |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     struct vkd3d_shader_dst_param reg = {0}; | 
					
						
							| 
									
										
										
										
											2024-08-08 14:33:26 +02:00
										 |  |  |     enum vkd3d_decl_usage usage; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     uint32_t token, usage_idx; | 
					
						
							|  |  |  |     bool ret; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-02-11 15:51:45 -03:00
										 |  |  |     reg.reg.idx_count = 1; | 
					
						
							| 
									
										
										
										
											2024-10-04 15:22:42 -03:00
										 |  |  |     if (sm1_register_from_semantic_name(version, element->semantic_name, | 
					
						
							| 
									
										
										
										
											2025-03-07 17:22:19 -06:00
										 |  |  |             element->semantic_index, output, NULL, ®.reg.type, ®.reg.idx[0].offset)) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         usage = 0; | 
					
						
							|  |  |  |         usage_idx = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-10-04 15:22:42 -03:00
										 |  |  |         ret = sm1_usage_from_semantic_name(element->semantic_name, element->semantic_index, &usage, &usage_idx); | 
					
						
							| 
									
										
										
										
											2024-07-29 22:44:18 +02:00
										 |  |  |         VKD3D_ASSERT(ret); | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |         reg.reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT; | 
					
						
							|  |  |  |         reg.reg.idx[0].offset = element->register_index; | 
					
						
							| 
									
										
										
										
											2025-06-23 20:12:23 -05:00
										 |  |  |         if (!vkd3d_shader_ver_ge(version, 3, 0)) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (reg.reg.idx[0].offset > SM1_RASTOUT_REGISTER_OFFSET) | 
					
						
							|  |  |  |                 reg.reg.idx[0].offset -= SM1_RASTOUT_REGISTER_OFFSET; | 
					
						
							|  |  |  |             else if (reg.reg.idx[0].offset > SM1_COLOR_REGISTER_OFFSET) | 
					
						
							|  |  |  |                 reg.reg.idx[0].offset -= SM1_COLOR_REGISTER_OFFSET; | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-08-08 14:55:14 +02:00
										 |  |  |     token = VKD3D_SM1_OP_DCL; | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     if (version->major > 1) | 
					
						
							| 
									
										
										
										
											2024-08-08 23:21:16 +02:00
										 |  |  |         token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     put_u32(buffer, token); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     token = (1u << 31); | 
					
						
							| 
									
										
										
										
											2024-08-14 16:47:54 +02:00
										 |  |  |     token |= usage << VKD3D_SM1_DCL_USAGE_SHIFT; | 
					
						
							|  |  |  |     token |= usage_idx << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     put_u32(buffer, token); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-10-04 13:14:29 -05:00
										 |  |  |     reg.write_mask = element->mask; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     write_sm1_dst_register(buffer, ®); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  | static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2024-05-21 14:51:17 -04:00
										 |  |  |     struct vsir_program *program = d3dbc->program; | 
					
						
							|  |  |  |     const struct vkd3d_shader_version *version; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     bool write_in = false, write_out = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-21 14:51:17 -04:00
										 |  |  |     version = &program->shader_version; | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |         write_in = true; | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |         write_in = write_out = true; | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |         write_in = true; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-21 14:51:17 -04:00
										 |  |  |     if (write_in) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for (unsigned int i = 0; i < program->input_signature.element_count; ++i) | 
					
						
							|  |  |  |             d3dbc_write_semantic_dcl(d3dbc, &program->input_signature.elements[i], false); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (write_out) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-05-21 14:51:17 -04:00
										 |  |  |         for (unsigned int i = 0; i < program->output_signature.element_count; ++i) | 
					
						
							|  |  |  |             d3dbc_write_semantic_dcl(d3dbc, &program->output_signature.elements[i], true); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static void d3dbc_write_program_instructions(struct d3dbc_compiler *d3dbc) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     struct vsir_program_iterator it = vsir_program_iterator(&d3dbc->program->instructions); | 
					
						
							|  |  |  |     struct vkd3d_shader_instruction *ins; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it)) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         d3dbc_write_vsir_instruction(d3dbc, ins); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | int d3dbc_compile(struct vsir_program *program, uint64_t config_flags, | 
					
						
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										 |  |  |         const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab, | 
					
						
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										 |  |  |         struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
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										 |  |  |     const struct vkd3d_shader_version *version = &program->shader_version; | 
					
						
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										 |  |  |     struct d3dbc_compiler d3dbc = {0}; | 
					
						
							|  |  |  |     struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer; | 
					
						
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										 |  |  |     int result; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     if ((result = vsir_allocate_temp_registers(program, message_context))) | 
					
						
							|  |  |  |         return result; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     if ((result = vsir_update_dcl_temps(program, message_context))) | 
					
						
							|  |  |  |         return result; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     d3dbc.program = program; | 
					
						
							|  |  |  |     d3dbc.message_context = message_context; | 
					
						
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										 |  |  |     switch (version->type) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         case VKD3D_SHADER_TYPE_VERTEX: | 
					
						
							|  |  |  |             d3dbc.opcode_table = vs_opcode_table; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case VKD3D_SHADER_TYPE_PIXEL: | 
					
						
							|  |  |  |             d3dbc.opcode_table = ps_opcode_table; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE, | 
					
						
							|  |  |  |                     "Invalid shader type %u.", version->type); | 
					
						
							|  |  |  |             return VKD3D_ERROR_INVALID_SHADER; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-17 22:06:58 -04:00
										 |  |  |     put_u32(buffer, sm1_version(version->type, version->major, version->minor)); | 
					
						
							| 
									
										
										
										
											2025-06-12 16:16:12 +02:00
										 |  |  |     d3dbc_write_comment(&d3dbc, TAG_CTAB, ctab); | 
					
						
							| 
									
										
										
										
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										 |  |  |     d3dbc_write_semantic_dcls(&d3dbc); | 
					
						
							| 
									
										
										
										
											2024-06-04 20:25:58 -04:00
										 |  |  |     d3dbc_write_program_instructions(&d3dbc); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-08-08 14:55:14 +02:00
										 |  |  |     put_u32(buffer, VKD3D_SM1_OP_END); | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-04 20:45:37 -04:00
										 |  |  |     result = VKD3D_OK; | 
					
						
							| 
									
										
										
										
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										 |  |  |     if (buffer->status) | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |         result = buffer->status; | 
					
						
							|  |  |  |     if (d3dbc.failed) | 
					
						
							|  |  |  |         result = VKD3D_ERROR_INVALID_SHADER; | 
					
						
							| 
									
										
										
										
											2023-07-26 18:42:42 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     if (!result) | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  |         out->code = buffer->data; | 
					
						
							|  |  |  |         out->size = buffer->size; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2023-07-27 00:42:46 -05:00
										 |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							| 
									
										
										
										
											2024-05-17 21:25:29 -04:00
										 |  |  |         vkd3d_free(buffer->data); | 
					
						
							| 
									
										
										
										
											2023-07-27 00:42:46 -05:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-05-23 12:57:44 -04:00
										 |  |  |     return result; | 
					
						
							| 
									
										
										
										
											2023-04-20 12:33:54 +02:00
										 |  |  | } |