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vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
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Notes:
Henri Verbeet
2024-09-30 21:06:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1130
@ -1352,9 +1352,6 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
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for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
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program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
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if (!sm1.p.failed)
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ret = vkd3d_shader_parser_validate(&sm1.p, config_flags);
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if (sm1.p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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@ -1365,7 +1362,18 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
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return ret;
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}
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return ret;
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if ((ret = vkd3d_shader_parser_validate(&sm1.p, config_flags)) < 0)
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{
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WARN("Failed to validate shader after parsing, ret %d.\n", ret);
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if (TRACE_ON())
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vkd3d_shader_trace(program);
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vsir_program_cleanup(program);
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return ret;
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}
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return VKD3D_OK;
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}
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bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
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