vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().

This commit is contained in:
Henri Verbeet 2024-01-10 22:56:57 +01:00 committed by Alexandre Julliard
parent 67902d4304
commit f69c8b1cc4
Notes: Alexandre Julliard 2024-01-18 23:21:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/575

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@ -1389,7 +1389,7 @@ bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
enum vkd3d_shader_type shader_type;
unsigned int major_version;
D3DSHADER_PARAM_REGISTER_TYPE type;
DWORD offset;
unsigned int offset;
}
register_table[] =
{