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vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
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Alexandre Julliard
2024-01-18 23:21:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/575
@ -1389,7 +1389,7 @@ bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
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enum vkd3d_shader_type shader_type;
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unsigned int major_version;
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D3DSHADER_PARAM_REGISTER_TYPE type;
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DWORD offset;
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unsigned int offset;
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}
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register_table[] =
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{
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