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vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
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7503429555
Notes:
Alexandre Julliard
2024-01-15 23:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/550
@ -1360,18 +1360,21 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
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if (!sm1->p.failed)
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vsir_validate(&sm1->p);
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ret = vsir_validate(&sm1->p);
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if (sm1->p.failed)
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if (sm1->p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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if (ret < 0)
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{
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WARN("Failed to parse shader.\n");
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shader_sm1_destroy(&sm1->p);
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return VKD3D_ERROR_INVALID_SHADER;
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return ret;
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}
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*parser = &sm1->p;
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return VKD3D_OK;
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return ret;
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}
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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@ -6282,7 +6282,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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vkd3d_free(byte_code);
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if (!sm6->p.failed && ret >= 0)
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vsir_validate(&sm6->p);
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ret = vsir_validate(&sm6->p);
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if (sm6->p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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@ -1511,7 +1511,7 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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vkd3d_shader_trace(instructions, &parser->shader_version);
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if (result >= 0 && !parser->failed)
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vsir_validate(parser);
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result = vsir_validate(parser);
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if (result >= 0 && parser->failed)
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result = VKD3D_ERROR_INVALID_SHADER;
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@ -1527,6 +1527,12 @@ struct validation_context
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unsigned int temp_count;
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enum vkd3d_shader_opcode phase;
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struct validation_context_temp_data
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{
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enum vsir_dimension dimension;
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size_t first_seen;
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} *temps;
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enum vkd3d_shader_opcode *blocks;
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size_t depth;
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size_t blocks_capacity;
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@ -1592,6 +1598,9 @@ static void vsir_validate_register(struct validation_context *ctx,
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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{
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struct validation_context_temp_data *data;
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
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@ -1603,9 +1612,41 @@ static void vsir_validate_register(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
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if (reg->idx[0].offset >= temp_count)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, temp_count);
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break;
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}
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/* parser->shader_desc.temp_count might be smaller then
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* temp_count if the parser made a mistake; we still don't
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* want to overflow the array. */
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if (reg->idx[0].offset >= ctx->parser->shader_desc.temp_count)
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break;
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data = &ctx->temps[reg->idx[0].offset];
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if (reg->dimension == VSIR_DIMENSION_NONE)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension NONE for a TEMP register.");
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break;
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}
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/* TEMP registers can be scalar or vec4, provided that
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* each individual register always appears with the same
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* dimension. */
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if (data->dimension == VSIR_DIMENSION_NONE)
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{
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data->dimension = reg->dimension;
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data->first_seen = ctx->instruction_idx;
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}
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else if (data->dimension != reg->dimension)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a TEMP register: "
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"it has already been seen with dimension %#x at instruction %zu.",
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reg->dimension, data->dimension, data->first_seen);
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}
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break;
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}
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case VKD3DSPR_SSA:
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if (reg->idx_count != 1)
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@ -1883,7 +1924,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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}
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}
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void vsir_validate(struct vkd3d_shader_parser *parser)
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enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
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{
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struct validation_context ctx =
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{
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@ -1892,7 +1933,10 @@ void vsir_validate(struct vkd3d_shader_parser *parser)
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};
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if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
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return;
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return VKD3D_OK;
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if (!(ctx.temps = vkd3d_calloc(parser->shader_desc.temp_count, sizeof(*ctx.temps))))
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goto fail;
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for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->instructions.count; ++ctx.instruction_idx)
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vsir_validate_instruction(&ctx);
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@ -1901,4 +1945,13 @@ void vsir_validate(struct vkd3d_shader_parser *parser)
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validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "%zu nested blocks were not closed.", ctx.depth);
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vkd3d_free(ctx.blocks);
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vkd3d_free(ctx.temps);
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return VKD3D_OK;
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fail:
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vkd3d_free(ctx.blocks);
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vkd3d_free(ctx.temps);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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@ -1450,7 +1450,7 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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void vsir_validate(struct vkd3d_shader_parser *parser);
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enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser);
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static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
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enum vkd3d_data_type data_type)
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