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vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
This commit is contained in:
parent
82dec5db46
commit
d70342d66d
Notes:
Henri Verbeet
2024-09-11 15:33:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1041
@ -2269,18 +2269,17 @@ static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3
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}
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}
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static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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const struct vkd3d_shader_instruction *ins)
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static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir_instruction(
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struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_sm1_opcode_info *info;
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struct sm1_instruction instr = {0};
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if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode)))
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{
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vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
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"Opcode %#x not supported for shader profile.", ins->opcode);
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d3dbc->failed = true;
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return;
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return NULL;
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}
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if (ins->dst_count != info->dst_count)
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@ -2289,7 +2288,7 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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"Invalid destination count %u for vsir instruction %#x (expected %u).",
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ins->dst_count, ins->opcode, info->dst_count);
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d3dbc->failed = true;
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return;
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return NULL;
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}
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if (ins->src_count != info->src_count)
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{
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@ -2297,9 +2296,21 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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"Invalid source count %u for vsir instruction %#x (expected %u).",
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ins->src_count, ins->opcode, info->src_count);
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d3dbc->failed = true;
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return;
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return NULL;
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}
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return info;
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}
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static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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const struct vkd3d_shader_instruction *ins)
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{
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struct sm1_instruction instr = {0};
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const struct vkd3d_sm1_opcode_info *info;
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if (!(info = shader_sm1_get_opcode_info_from_vsir_instruction(d3dbc, ins)))
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return;
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instr.opcode = info->sm1_opcode;
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instr.has_dst = info->dst_count;
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instr.src_count = info->src_count;
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@ -2314,6 +2325,8 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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{
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uint32_t writemask;
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switch (ins->opcode)
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{
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case VKD3DSIH_DEF:
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@ -2339,6 +2352,23 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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break;
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case VKD3DSIH_EXP:
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case VKD3DSIH_LOG:
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case VKD3DSIH_RCP:
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case VKD3DSIH_RSQ:
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writemask = ins->dst->write_mask;
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if (writemask != VKD3DSP_WRITEMASK_0 && writemask != VKD3DSP_WRITEMASK_1
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&& writemask != VKD3DSP_WRITEMASK_2 && writemask != VKD3DSP_WRITEMASK_3)
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{
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vkd3d_shader_error(d3dbc->message_context, &ins->location,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK,
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"writemask %#x for vsir instruction with opcode %#x is not single component.",
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writemask, ins->opcode);
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d3dbc->failed = true;
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}
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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break;
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default:
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vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
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"vsir instruction with opcode %#x.", ins->opcode);
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@ -2412,23 +2442,6 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
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}
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}
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static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
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const struct hlsl_ir_node *instr, enum vkd3d_sm1_opcode opcode)
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{
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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struct hlsl_ir_node *arg1 = expr->operands[0].node;
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unsigned int i;
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for (i = 0; i < instr->data_type->dimx; ++i)
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{
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struct hlsl_reg src = arg1->reg, dst = instr->reg;
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src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
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dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
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d3dbc_write_unary_op(d3dbc, opcode, &dst, &src, 0, 0);
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}
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}
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static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_op op,
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const struct hlsl_reg *dst, const struct hlsl_reg *src)
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{
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@ -2499,22 +2512,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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switch (expr->op)
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{
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case HLSL_OP1_EXP2:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP);
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break;
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case HLSL_OP1_LOG2:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG);
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break;
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case HLSL_OP1_RCP:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP);
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break;
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case HLSL_OP1_RSQ:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RSQ);
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break;
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case HLSL_OP1_COS_REDUCED:
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case HLSL_OP1_SIN_REDUCED:
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d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
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@ -6558,6 +6558,78 @@ static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, s
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hlsl_replace_node(instr, vsir_instr);
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}
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/* Translate ops that have 1 src and need one instruction for each component in
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* the d3dbc backend. */
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static void sm1_generate_vsir_instr_expr_per_component_instr_op(struct hlsl_ctx *ctx,
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struct vsir_program *program, struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct hlsl_ir_node *operand = expr->operands[0].node;
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struct hlsl_ir_node *instr = &expr->node;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_src_param *src_param;
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struct hlsl_ir_node *vsir_instr = NULL;
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struct vkd3d_shader_instruction *ins;
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uint32_t src_swizzle;
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unsigned int i, c;
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VKD3D_ASSERT(instr->reg.allocated);
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VKD3D_ASSERT(operand);
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src_swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, instr->reg.writemask);
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for (i = 0; i < 4; ++i)
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{
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if (instr->reg.writemask & (1u << i))
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{
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 1)))
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return;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst_param->reg.idx[0].offset = instr->reg.id;
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dst_param->write_mask = 1u << i;
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src_param = &ins->src[0];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = operand->reg.id;
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c = vsir_swizzle_get_component(src_swizzle, i);
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src_param->swizzle = vsir_swizzle_from_writemask(1u << c);
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1,
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hlsl_get_scalar_type(ctx, instr->data_type->e.numeric.type),
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&instr->reg, &instr->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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list_add_before(&instr->entry, &vsir_instr->entry);
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}
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}
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/* Replace expr with a no-op move. For the other instructions that reference it. */
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
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return;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst_param->reg.idx[0].offset = instr->reg.id;
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dst_param->write_mask = instr->reg.writemask;
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src_param = &ins->src[0];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = instr->reg.id;
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src_param->swizzle = sm1_generate_vsir_get_src_swizzle(instr->reg.writemask, dst_param->write_mask);
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
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&instr->reg, &instr->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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list_add_before(&instr->entry, &vsir_instr->entry);
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hlsl_replace_node(instr, vsir_instr);
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}
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static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_expr *expr)
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{
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@ -6575,10 +6647,26 @@ static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_progr
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0);
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break;
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case HLSL_OP1_EXP2:
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sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_EXP);
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break;
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case HLSL_OP1_LOG2:
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sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_LOG);
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break;
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case HLSL_OP1_NEG:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0);
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break;
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case HLSL_OP1_RCP:
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sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RCP);
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break;
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case HLSL_OP1_RSQ:
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sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RSQ);
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break;
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case HLSL_OP1_SAT:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE);
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break;
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@ -179,6 +179,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT = 7008,
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VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED = 7009,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE = 7010,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK = 7011,
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VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
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