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vkd3d-shader: Get rid of struct vkd3d_shader_desc.
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Notes:
Alexandre Julliard
2024-04-30 23:13:58 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/835
@ -215,8 +215,12 @@ struct vkd3d_shader_sm1_parser
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struct vkd3d_shader_parser p;
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struct
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{
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#define MAX_CONSTANT_COUNT 8192
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uint32_t constant_def_mask[3][VKD3D_BITMAP_SIZE(MAX_CONSTANT_COUNT)];
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uint32_t def_mask[VKD3D_BITMAP_SIZE(MAX_CONSTANT_COUNT)];
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uint32_t count;
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} constants[3];
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};
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/* This table is not order or position dependent. */
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@ -750,15 +754,13 @@ static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *
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static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
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enum vkd3d_shader_d3dbc_constant_register set, uint32_t index, bool from_def)
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{
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struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
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desc->flat_constant_count[set].used = max(desc->flat_constant_count[set].used, index + 1);
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sm1->constants[set].count = max(sm1->constants[set].count, index + 1);
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if (from_def)
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{
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/* d3d shaders have a maximum of 8192 constants; we should not overrun
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* this array. */
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assert((index / 32) <= ARRAY_SIZE(sm1->constant_def_mask[set]));
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bitmap_set(sm1->constant_def_mask[set], index);
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assert((index / 32) <= ARRAY_SIZE(sm1->constants[set].def_mask));
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bitmap_set(sm1->constants[set].def_mask, index);
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}
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}
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@ -1301,9 +1303,9 @@ static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
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/* Find the highest constant index which is not written by a DEF
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* instruction. We can't (easily) use an FFZ function for this since it
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* needs to be limited by the highest used register index. */
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for (j = sm1->p.shader_desc.flat_constant_count[set].used; j > 0; --j)
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for (j = sm1->constants[set].count; j > 0; --j)
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{
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if (!bitmap_is_set(sm1->constant_def_mask[set], j - 1))
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if (!bitmap_is_set(sm1->constants[set].def_mask, j - 1))
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return j;
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}
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@ -1354,8 +1356,8 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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++instructions->count;
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}
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for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
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sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
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for (i = 0; i < ARRAY_SIZE(sm1->p.program.flat_constant_count); ++i)
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sm1->p.program.flat_constant_count[i] = get_external_constant_count(sm1, i);
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if (!sm1->p.failed)
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ret = vkd3d_shader_parser_validate(&sm1->p);
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@ -1403,6 +1403,7 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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struct vkd3d_shader_scan_descriptor_info1 local_descriptor_info1 = {0};
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struct vkd3d_shader_scan_descriptor_info *descriptor_info;
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struct vkd3d_shader_scan_signature_info *signature_info;
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struct vsir_program *program = &parser->program;
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struct vkd3d_shader_instruction *instruction;
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struct vkd3d_shader_scan_context context;
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int ret = VKD3D_OK;
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@ -1428,27 +1429,27 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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descriptor_info1 = &local_descriptor_info1;
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}
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vkd3d_shader_scan_context_init(&context, &parser->program.shader_version, compile_info,
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vkd3d_shader_scan_context_init(&context, &program->shader_version, compile_info,
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descriptor_info1, combined_sampler_info, message_context);
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if (TRACE_ON())
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vkd3d_shader_trace(&parser->program);
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vkd3d_shader_trace(program);
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for (i = 0; i < parser->program.instructions.count; ++i)
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for (i = 0; i < program->instructions.count; ++i)
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{
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instruction = &parser->program.instructions.elements[i];
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instruction = &program->instructions.elements[i];
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if ((ret = vkd3d_shader_scan_instruction(&context, instruction)) < 0)
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break;
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}
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for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i)
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for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
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{
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unsigned int size = parser->shader_desc.flat_constant_count[i].external;
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struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
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struct vkd3d_shader_register reg = {.idx[0].offset = i, .idx_count = 1};
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unsigned int size = program->flat_constant_count[i];
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struct vkd3d_shader_descriptor_info1 *d;
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if (parser->shader_desc.flat_constant_count[i].external)
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if (size)
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{
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if ((d = vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, ®,
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&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT)))
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@ -1458,11 +1459,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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if (!ret && signature_info)
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{
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if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->program.input_signature)
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if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &program->input_signature)
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|| !vkd3d_shader_signature_from_shader_signature(&signature_info->output,
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&parser->program.output_signature)
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&program->output_signature)
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|| !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant,
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&parser->program.patch_constant_signature))
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&program->patch_constant_signature))
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{
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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}
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@ -1061,14 +1061,6 @@ struct dxbc_shader_desc
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struct shader_signature patch_constant_signature;
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};
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struct vkd3d_shader_desc
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{
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struct
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{
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uint32_t used, external;
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} flat_constant_count[3];
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};
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struct vkd3d_shader_register_semantic
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{
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struct vkd3d_shader_dst_param reg;
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@ -1332,6 +1324,7 @@ struct vsir_program
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struct shader_signature patch_constant_signature;
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unsigned int input_control_point_count, output_control_point_count;
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unsigned int flat_constant_count[3];
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unsigned int block_count;
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unsigned int temp_count;
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unsigned int ssa_count;
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@ -1366,7 +1359,6 @@ struct vkd3d_shader_parser
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struct vkd3d_shader_location location;
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bool failed;
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struct vkd3d_shader_desc shader_desc;
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const struct vkd3d_shader_parser_ops *ops;
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struct vsir_program program;
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