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vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
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Henri Verbeet
2024-09-10 21:56:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1045
@ -1481,10 +1481,8 @@ struct d3dbc_compiler
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static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
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{
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if (type == VKD3D_SHADER_TYPE_VERTEX)
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return D3DVS_VERSION(major, minor);
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else
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return D3DPS_VERSION(major, minor);
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return vkd3d_make_u32(vkd3d_make_u16(minor, major),
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type == VKD3D_SHADER_TYPE_VERTEX ? VKD3D_SM1_VS : VKD3D_SM1_PS);
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}
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D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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