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vkd3d-shader/d3dbc: Store a pointer to the vsir program in struct vkd3d_shader_sm1_parser.
This commit is contained in:
Notes:
Henri Verbeet
2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685
@@ -246,6 +246,7 @@ struct vkd3d_shader_sm1_parser
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bool abort;
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struct vkd3d_shader_parser p;
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struct vsir_program *program;
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struct
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{
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@@ -468,7 +469,7 @@ static bool has_relative_address(uint32_t param)
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static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
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const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
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{
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const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
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const struct vkd3d_shader_version *version = &sm1->program->shader_version;
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const struct vkd3d_sm1_opcode_info *info;
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unsigned int i = 0;
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@@ -542,9 +543,9 @@ static enum vkd3d_shader_register_type parse_register_type(
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}
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if (d3dbc_type == VKD3D_SM1_REG_ADDR)
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return sm1->p.program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
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return sm1->program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
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if (d3dbc_type == VKD3D_SM1_REG_TEXCRDOUT)
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return vkd3d_shader_ver_ge(&sm1->p.program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
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return vkd3d_shader_ver_ge(&sm1->program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
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for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i)
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{
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@@ -660,7 +661,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
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const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
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unsigned int register_index, bool is_dcl, unsigned int mask)
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{
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struct vsir_program *program = sm1->p.program;
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struct vsir_program *program = sm1->program;
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struct shader_signature *signature;
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struct signature_element *element;
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@@ -702,7 +703,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
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static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
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unsigned int register_index, unsigned int mask)
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{
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struct vsir_program *program = sm1->p.program;
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struct vsir_program *program = sm1->program;
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struct shader_signature *signature;
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struct signature_element *element;
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@@ -749,7 +750,7 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
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static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
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const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
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{
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const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
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const struct vkd3d_shader_version *version = &sm1->program->shader_version;
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unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0;
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switch (reg->type)
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@@ -844,7 +845,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
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static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
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const struct vkd3d_shader_semantic *semantic)
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{
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const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
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const struct vkd3d_shader_version *version = &sm1->program->shader_version;
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const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
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enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
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unsigned int mask = semantic->resource.reg.write_mask;
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@@ -906,7 +907,7 @@ static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
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static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
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const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
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{
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struct vsir_program *program = sm1->p.program;
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struct vsir_program *program = sm1->program;
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uint32_t register_index = reg->idx[0].offset;
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switch (reg->type)
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@@ -955,7 +956,7 @@ static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
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* VS >= 2.0 have relative addressing (with token)
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* VS >= 1.0 < 2.0 have relative addressing (without token)
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* The version check below should work in general. */
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if (sm1->p.program->shader_version.major < 2)
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if (sm1->program->shader_version.major < 2)
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{
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*addr_token = (1u << 31)
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| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
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@@ -984,7 +985,7 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
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/* Version 2.0+ shaders may contain address tokens, but fortunately they
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* have a useful length mask - use it here. Version 1.x shaders contain no
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* such tokens. */
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if (sm1->p.program->shader_version.major >= 2)
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if (sm1->program->shader_version.major >= 2)
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{
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length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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*ptr += length;
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@@ -1019,7 +1020,7 @@ static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const
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shader_sm1_read_param(sm1, ptr, &token, &addr_token);
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if (has_relative_address(token))
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{
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if (!(src_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
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if (!(src_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
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{
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vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
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"Out of memory.");
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@@ -1040,7 +1041,7 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
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shader_sm1_read_param(sm1, ptr, &token, &addr_token);
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if (has_relative_address(token))
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{
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if (!(dst_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
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if (!(dst_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
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{
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vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
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"Out of memory.");
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@@ -1052,9 +1053,9 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
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shader_sm1_parse_dst_param(sm1, token, dst_rel_addr, dst_param);
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if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
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sm1->p.program->has_point_size = true;
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sm1->program->has_point_size = true;
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if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_FOG)
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sm1->p.program->has_fog = true;
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sm1->program->has_fog = true;
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}
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static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
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@@ -1214,7 +1215,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
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{
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struct vkd3d_shader_src_param *src_params, *predicate;
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const struct vkd3d_sm1_opcode_info *opcode_info;
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struct vsir_program *program = sm1->p.program;
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struct vsir_program *program = sm1->program;
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unsigned int vsir_dst_count, vsir_src_count;
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struct vkd3d_shader_dst_param *dst_param;
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const uint32_t **ptr = &sm1->ptr;
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@@ -1447,6 +1448,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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sm1->program = program;
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sm1->ptr = sm1->start;
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return VKD3D_OK;
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