Rangi
e2cf3eb7bd
Add more collision nybble constants
2018-06-28 22:35:29 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
5a58f90ec6
FISHGROUP_DATA_LENGTH
2018-06-24 11:46:55 -04:00
Rangi
e36a505906
Separate Mart constants from item data constants
2018-06-23 22:24:46 -04:00
mid-kid
aecb33f104
Alignment
2018-06-04 18:32:57 +02:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
Rangi
4df72a8474
SGB palette roles discovered from Spaceworld beta G/S
2018-06-01 02:11:44 -04:00
Rangi
1840af8b4f
Identify more sprite move data flag bits
2018-05-23 22:01:21 -04:00
Rangi
85f7328bf8
Identify USE_OBP1_F
2018-05-23 20:44:32 -04:00
Rangi
50ea6d6e22
WALKS_ON_WATER → SWIMMING
2018-05-23 19:10:15 -04:00
Rangi
c85b32ed80
More sprite movement data flag constants
2018-05-23 19:06:04 -04:00
Rangi
c5d18de8ff
Use known sprite movement data flag constants
2018-05-23 13:15:07 -04:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
e1fabcfbff
Fix comments
2018-05-18 19:36:22 -04:00
Rangi
8acc8d6e30
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-05-06 22:45:07 -04:00
Rangi
e5d4f741ee
Keep macros near relevant data
2018-05-06 15:56:42 -04:00
mid-kid
acdb302035
Fix rest of the givepokeitem/checkpokeitem references
2018-05-06 13:48:04 +02:00
Rangi
de0b344be4
Explicit NO_LIMITS instead of 0
2018-05-05 19:19:51 -04:00
mid-kid
c82deab86f
fix-various-little-things
...
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch
40b537d45b
Merge pull request #503 from Rangi42/master
...
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi
53ff57ca66
Correct map constant comments
2018-04-09 18:58:10 -04:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
mid-kid
2d8f3a0654
Use Stadium 2 Egg Group names
...
Out of the current two most prevalent official conventions, this one was
chosen, because they're used in a direct counterpart to this game, and
thus feel more accurate.
2018-04-05 07:54:20 +02:00
mid-kid
1891879b62
GENDERLESS -> GENDER_UNKNOWN
...
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi
81306889e3
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-04-04 23:56:40 -04:00
mid-kid
38107209a6
Update docs and comments to reflect renames
2018-04-04 23:44:24 +02:00
Rangi
145efc1353
Use constants for screen size in metatiles
2018-04-04 16:14:48 -04:00
mid-kid
81fff9bb80
Fix file permissions
...
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
91a768b243
Update file paths in constants/ and docs/
2018-04-01 17:01:51 +02:00
Rangi
0447ee0cf9
Relabel some map-related WRAM
...
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi
7e9dbde549
HOF_MASTER_COUNT EQU 200
2018-03-04 00:27:22 -05:00
Rangi
bde9ffff6e
Improve some code labels
2018-03-02 19:39:16 -05:00
Rangi
5959548c01
Document HOF Master bug ( close #494 )
2018-02-26 11:51:16 -05:00
Rangi
7453bd1aa8
"HUMANSHAPE, aka Humanshape"
2018-02-25 22:38:09 -05:00
Rangi
b254a4571d
ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES ( resolves #490 )
...
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi
2f9a0d7d9f
Pokecom Center Admin Room -> Office
2018-02-25 22:19:17 -05:00
Rangi
409fd9d33f
Comment Stadium 2 alternative egg group names
2018-02-25 22:11:32 -05:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
Rangi
60add76ee7
* Remove rept 4 ( fa3192e
)
...
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46
)
* More meaningful egg group names (0eeb00d
)
2018-02-25 19:23:01 -05:00
mid-kid
3d34f5a5a3
Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
...
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
mid-kid
c3abe8f88b
mapconst H, W -> map_const W, H
...
We've been fixing all of the conventions to be X/Y and W/H, so we should
fix this one as well.
2018-02-14 11:52:01 +01:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
...
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
323ef81286
More comments and macros
2018-02-01 15:19:27 -05:00
Rangi
b2970e75f4
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
2018-02-01 15:06:06 -05:00
Rangi
b54a7b7795
Quick scene explanation
2018-02-01 13:08:30 -05:00
Rangi
fcfe77bc3d
Meaningful scene constant names
...
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi
936a170e0d
MobileTradeRoom matches MobileBattleRoom
2018-01-31 23:21:15 -05:00
Rangi
a17623d96b
Add scene ID constants (TODO: meaningful names)
2018-01-31 23:16:51 -05:00
Rangi
7d6e82ef1c
NPC trade constants don't all just start with TRADE_
2018-01-31 21:16:57 -05:00
Rangi
0eeb00d6ac
Official egg group names
2018-01-31 12:03:43 -05:00
Rangi
b8f4b1b8a7
MINERAL egg group works
2018-01-31 11:45:18 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
a2607623d3
Comment the person constants sections, like the others
2018-01-31 11:04:17 -05:00
Rangi
a9334f7468
Correct engine flag constants
2018-01-31 10:55:35 -05:00
Rangi
1282405d4a
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
...
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
006d9f6441
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
2018-01-30 22:34:05 -05:00
Rangi
cb733954c6
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
2018-01-30 22:12:53 -05:00
Rangi
3df4c5ffa8
Group related constants together
2018-01-27 00:17:25 -05:00
Rangi
3332305bb4
Define more bit flag constants
2018-01-26 12:27:02 -05:00
Rangi
f1366d615f
Separate map object constants for easier editing
2018-01-26 12:06:33 -05:00
Rangi
662b3459f6
Correct comments
2018-01-25 22:22:25 -05:00
Rangi
6ebe45e41f
Move event data to data/events/
2018-01-25 22:19:24 -05:00
Rangi
d504fb8852
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
2018-01-25 20:34:33 -05:00
Rangi
7d3ad2136a
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
2018-01-25 18:10:41 -05:00
Rangi
dcc0ca9b83
Move some more constants out of misc_constants.asm
2018-01-25 17:30:13 -05:00
Rangi
0380c2a493
Move some more constants out of misc_constants.asm
2018-01-25 17:00:31 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
505a6595bc
EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481 )
2018-01-24 10:46:49 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
517eab6526
"Speech" houses just have dialog NPCs
2018-01-23 12:54:17 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
fdda670f40
Cry headers and map headers were eliminated
2018-01-23 11:17:21 -05:00
Rangi
94ae404732
Separate data/mon_menu.asm
2018-01-23 10:46:26 -05:00
Rangi
fc61d58dc4
Rename some more maps
...
The Pokécom Center's .blk contains 1F and the Administration room, but the .asm script is just for the Admin room; 1F-related text and scripts are in GoldenrodPokecenter1F.asm. Presumably both map scripts shared the same .blk.
2018-01-23 01:03:47 -05:00
Rangi
14cb5a3cb0
EcruteakHouse → EcruteakTinTowerEntrance
2018-01-23 00:30:07 -05:00
Rangi
0261bd2ff5
Daisy offers "grooming", not "massage"
2018-01-23 00:11:23 -05:00
Rangi
14ef9d3066
PALETTE_SIZE
2018-01-22 19:57:35 -05:00
Rangi
a73c532738
tile+color macros in gfx.asm
2018-01-22 19:40:17 -05:00
Rangi
363d8b9242
KrissHouse → PlayersHouse
2018-01-22 19:10:09 -05:00
Rangi
7f187be36c
Don't say "House" twice
2018-01-22 18:29:21 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00
Rangi
cb5e3378de
Move type data to data/types/
2018-01-22 16:23:34 -05:00
Rangi
efe6981a0d
Add daily+weekly bit flags (close issue #429 )
2018-01-22 15:59:24 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Rangi
125d51b3b2
More engine bit flag constants
2018-01-22 13:57:44 -05:00
Rangi
e135091f09
Day-Care bit flags
2018-01-22 13:18:23 -05:00
Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Rangi
9e8f33d605
Cleaner roammon and treemon data
2018-01-22 11:30:17 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf
Rename BATTLETOWER_NROF constants
2018-01-20 12:05:16 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
c861ff5af3
This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, $4b52 in Crystal)
2018-01-19 00:42:31 -05:00
Remy Oukaour
9576740b70
clean up GetName/NamesPointers
2018-01-19 00:29:05 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
d82127b23c
SGB MON_NITE colors
2018-01-18 16:19:09 -05:00
Remy Oukaour
72c4f9e04a
More constants, related to map objects
2018-01-18 15:58:55 -05:00
Remy Oukaour
3bf8325edd
More accurate constant/label names
2018-01-18 15:06:43 -05:00
Remy Oukaour
69ace7f48d
Identify leftover SGB palettes from R/B
2018-01-18 12:31:19 -05:00
Remy Oukaour
22fd1221f5
More .pal files
2018-01-18 11:37:05 -05:00
Remy Oukaour
226d1812b3
Only graphics data goes in gfx/
...
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
0306e94cc3
More SGB documentation
2018-01-18 00:16:03 -05:00
Remy Oukaour
c5d9ecae9c
More SGB documentation
2018-01-17 22:48:57 -05:00
Remy Oukaour
4161ec98b4
Partially document SGB data from pokered
2018-01-17 22:37:04 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
8f092adf41
mapgroup → mapconst
2018-01-17 00:07:05 -05:00
Remy Oukaour
e2ac753da1
No redundant filename prefixes
2018-01-17 00:00:43 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
94bbfe2f0c
Move map-related "metadata" files into data/maps/
2018-01-16 19:56:21 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
2b82338920
Phone data 0/7 are time masks
2018-01-15 22:00:56 -05:00
Remy Oukaour
fe3ef73a8c
Group unused data
2018-01-15 00:44:40 -05:00
Remy Oukaour
07b8fe2983
G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png
2018-01-15 00:21:41 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
8e1e583640
Close #470 (JOHTO_POKEMON)
2018-01-14 20:58:49 -05:00
Remy Oukaour
eb3102200f
More Battle Tower map script constants, fewer raw hex values
2018-01-14 19:26:55 -05:00
mid-kid
11d67567d2
Use constants for menu flags
...
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
Remy Oukaour
d054116458
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
...
# Conflicts:
# constants/sprite_anim_constants.asm
# data/sprite_anims/framesets.asm
# data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3
Label frameset 09
...
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
bdc95598d7
Easier to find palette data
2018-01-12 03:07:48 -05:00
Remy Oukaour
1f5cc28db7
Comment on VAR_* constants
2018-01-12 02:36:14 -05:00
Remy Oukaour
2b4a4ccaab
SaffronMagnetTrainStation
2018-01-12 02:33:06 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
af4001132e
Break up engine/events_3.asm
2018-01-11 23:50:44 -05:00
Remy Oukaour
2085ebcc61
maskbits for NUM_FRAMES
2018-01-11 23:04:50 -05:00
Remy Oukaour
163f3e0c3f
Local UI tiles don't belong in charmap
...
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11 22:49:45 -05:00
Remy Oukaour
17f34cb29c
Disambiguate some uses of wcf64/5/6
2018-01-11 15:36:11 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b
Move party menu qualities to data/
2018-01-11 02:54:07 -05:00
Remy Oukaour
1a2bc57841
Event script–related constants go in constants/script_constants.asm
2018-01-11 02:35:46 -05:00
Remy Oukaour
b45f89f80c
More constants and data tables
2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22
Use constants and data for Unown chamber events
2018-01-11 00:25:14 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e
Group some mutually edited files in data/sprites/
2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
...
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
bc79f17b9d
More maskbits
2018-01-10 13:59:07 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
cc95d1208d
Use maskbits more, and clarify its usage
2018-01-10 11:57:28 -05:00
Remy Oukaour
22b607b664
Move radio channel data into data/
2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c
Constant swap explains this Battle Tower bug
2018-01-10 02:55:44 -05:00
Remy Oukaour
8aa58dca9e
Specialized macros go with their data/code
2018-01-10 00:08:05 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00