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Group some mutually edited files in data/sprites/
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@ -202,7 +202,7 @@ NUM_SPAWNS EQU const_value
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const OBJECTTYPE_6
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; Emotes indexes (see data/emotes.asm)
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; Emotes indexes (see data/sprites/emotes.asm)
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const_def
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const EMOTE_SHOCK ; 0
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const EMOTE_QUESTION ; 1
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@ -105,7 +105,7 @@
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const SPRITE_RAIKOU ; 65
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const SPRITE_STANDING_YOUNGSTER ; 66
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; SpriteMons indexes (see data/sprite_mons.asm)
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; SpriteMons indexes (see data/sprites/sprite_mons.asm)
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const_value set $80
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SPRITE_POKEMON EQU const_value
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const SPRITE_UNOWN ; 80
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@ -36,7 +36,7 @@ const_value set (1 << 3)
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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; SpriteMovementData indexes (see data/map_objects.asm)
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; SpriteMovementData indexes (see data/sprites/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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@ -158,7 +158,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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; Facings indexes (see data/facings.asm)
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; Facings indexes (see data/sprites/facings.asm)
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const_def
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const FACING_STEP_DOWN_0 ; 00
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const FACING_STEP_DOWN_1 ; 01
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@ -1341,7 +1341,7 @@ TilesetBGPalette:
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INCLUDE "gfx/tilesets/bg_tiles.pal"
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MapObjectPals::
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INCLUDE "gfx/overworld/map_objects.pal"
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INCLUDE "gfx/overworld/map_sprites.pal"
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RoofPals:
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INCLUDE "gfx/tilesets/roofs.pal"
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@ -1,6 +1,6 @@
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INCLUDE "data/facings.asm"
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INCLUDE "data/sprites/facings.asm"
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INCLUDE "data/map_objects.asm"
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INCLUDE "data/sprites/map_objects.asm"
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; 4357
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@ -719,10 +719,10 @@ LoadEmote:: ; 1442f
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; 1444d
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INCLUDE "data/emotes.asm"
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INCLUDE "data/sprites/emotes.asm"
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INCLUDE "data/sprite_mons.asm"
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INCLUDE "data/sprites/sprite_mons.asm"
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INCLUDE "data/maps/outdoor_sprites.asm"
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INCLUDE "data/sprites.asm"
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INCLUDE "data/sprites/sprites.asm"
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@ -47,10 +47,8 @@ ClearScreen:: ; fdb
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TextBox:: ; fe8
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; Draw a text box at hl with room for
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; b lines of c characters each.
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; Places a border around the textbox,
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; then switches the palette to the
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; Draw a text box at hl with room for b lines of c characters each.
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; Places a border around the textbox, then switches the palette to the
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; text black-and-white scheme.
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push bc
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push hl
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