Group some mutually edited files in data/sprites/

This commit is contained in:
Remy Oukaour 2018-01-10 18:10:01 -05:00
parent e0088adb3f
commit d91e42ca5e
13 changed files with 12 additions and 14 deletions

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@ -202,7 +202,7 @@ NUM_SPAWNS EQU const_value
const OBJECTTYPE_6
; Emotes indexes (see data/emotes.asm)
; Emotes indexes (see data/sprites/emotes.asm)
const_def
const EMOTE_SHOCK ; 0
const EMOTE_QUESTION ; 1

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@ -105,7 +105,7 @@
const SPRITE_RAIKOU ; 65
const SPRITE_STANDING_YOUNGSTER ; 66
; SpriteMons indexes (see data/sprite_mons.asm)
; SpriteMons indexes (see data/sprites/sprite_mons.asm)
const_value set $80
SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80

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@ -36,7 +36,7 @@ const_value set (1 << 3)
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
; SpriteMovementData indexes (see data/map_objects.asm)
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_ITEM_TREE ; 01
@ -158,7 +158,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/facings.asm)
; Facings indexes (see data/sprites/facings.asm)
const_def
const FACING_STEP_DOWN_0 ; 00
const FACING_STEP_DOWN_1 ; 01

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@ -1341,7 +1341,7 @@ TilesetBGPalette:
INCLUDE "gfx/tilesets/bg_tiles.pal"
MapObjectPals::
INCLUDE "gfx/overworld/map_objects.pal"
INCLUDE "gfx/overworld/map_sprites.pal"
RoofPals:
INCLUDE "gfx/tilesets/roofs.pal"

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@ -1,6 +1,6 @@
INCLUDE "data/facings.asm"
INCLUDE "data/sprites/facings.asm"
INCLUDE "data/map_objects.asm"
INCLUDE "data/sprites/map_objects.asm"
; 4357

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@ -719,10 +719,10 @@ LoadEmote:: ; 1442f
; 1444d
INCLUDE "data/emotes.asm"
INCLUDE "data/sprites/emotes.asm"
INCLUDE "data/sprite_mons.asm"
INCLUDE "data/sprites/sprite_mons.asm"
INCLUDE "data/maps/outdoor_sprites.asm"
INCLUDE "data/sprites.asm"
INCLUDE "data/sprites/sprites.asm"

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@ -47,10 +47,8 @@ ClearScreen:: ; fdb
TextBox:: ; fe8
; Draw a text box at hl with room for
; b lines of c characters each.
; Places a border around the textbox,
; then switches the palette to the
; Draw a text box at hl with room for b lines of c characters each.
; Places a border around the textbox, then switches the palette to the
; text black-and-white scheme.
push bc
push hl