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audio_constants.asm
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Ad some more constants for meaningful audio WRAM bits
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2017-12-16 00:50:03 -05:00 |
battle_anim_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
battle_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
battle_tower_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
collision_constants.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
credits_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
cry_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
deco_constants.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
engine_flags.asm
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Correct engine flag constants
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2018-01-31 10:55:35 -05:00 |
event_flags.asm
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EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)
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2018-01-24 10:46:49 -05:00 |
gfx_constants.asm
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Move some more constants out of misc_constants.asm
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2018-01-25 17:00:31 -05:00 |
hardware_constants.asm
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
icon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
input_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
item_constants.asm
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
item_data_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
landmark_constants.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
map_constants.asm
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"Speech" houses just have dialog NPCs
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2018-01-23 12:54:17 -05:00 |
map_data_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
map_object_constants.asm
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SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
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2018-01-30 22:42:41 -05:00 |
map_setup_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
menu_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
misc_constants.asm
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Move some more constants out of misc_constants.asm
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2018-01-25 17:30:13 -05:00 |
mobile_constants.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
move_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
move_effect_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
music_constants.asm
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
npc_trade_constants.asm
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NPC trade constants don't all just start with TRADE_
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2018-01-31 21:16:57 -05:00 |
phone_constants.asm
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
pokemon_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
pokemon_data_constants.asm
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Official egg group names
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2018-01-31 12:03:43 -05:00 |
printer_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
radio_constants.asm
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PARTY_LENGTH; MON_NAME; sgb_border.bin
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2018-01-20 12:25:55 -05:00 |
scene_constants.asm
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Add scene ID constants (TODO: meaningful names)
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2018-01-31 23:16:51 -05:00 |
scgb_constants.asm
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SGB MON_NITE colors
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2018-01-18 16:19:09 -05:00 |
script_constants.asm
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NPC trade constants don't all just start with TRADE_
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2018-01-31 21:16:57 -05:00 |
serial_constants.asm
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Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
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2018-01-19 14:49:43 -05:00 |
sfx_constants.asm
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wiggle → wobble
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2018-01-19 00:16:08 -05:00 |
sprite_anim_constants.asm
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wiggle → wobble
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2018-01-19 00:16:08 -05:00 |
sprite_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
sprite_data_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
std_constants.asm
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Correct comments
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2018-01-25 22:22:25 -05:00 |
text_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
tileset_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
trainer_constants.asm
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
trainer_data_constants.asm
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
type_constants.asm
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Move type data to data/types/
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2018-01-22 16:23:34 -05:00 |
wram_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |