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audio_constants.asm
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Ad some more constants for meaningful audio WRAM bits
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2017-12-16 00:50:03 -05:00 |
battle_anim_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
battle_constants.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
battle_tower_constants.asm
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More maskbits
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2018-01-10 13:59:07 -05:00 |
cgb_constants.asm
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Move predef/ files into engine/
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2017-12-15 12:31:18 -05:00 |
collision_constants.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
credits_constants.asm
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Fix missing palred/palgreen/palblue constants
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2018-01-01 21:05:00 +01:00 |
cry_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
deco_constants.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
engine_flags.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
event_flags.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
gfx_constants.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
hardware_constants.asm
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Merge 2d0ed11 and 355acfc from Roukaour/master
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2018-01-01 20:25:07 +01:00 |
icon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
input_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
item_constants.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
item_data_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
landmark_constants.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
map_constants.asm
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Route 17-18 Gate and Route 29-46 Gate
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2018-01-01 18:19:32 -05:00 |
map_data_constants.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
map_setup_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
misc_constants.asm
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Eliminate version.asm (resolves #464)
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2018-01-09 00:51:53 -05:00 |
mobile_constants.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
move_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
move_effect_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
music_constants.asm
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Use new palette constants
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2017-12-10 20:50:08 -05:00 |
npctrade_constants.asm
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Move lots of data tables into individual data/ files
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2017-12-11 14:23:18 -05:00 |
phone_constants.asm
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
pokemon_constants.asm
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More comments
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2018-01-09 15:39:48 -05:00 |
pokemon_data_constants.asm
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
printer_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
radio_constants.asm
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Use maskbits more, and clarify its usage
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2018-01-10 11:57:28 -05:00 |
script_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
serial_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
sfx_constants.asm
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Consistent capitalization for map names, matching their constants
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2017-12-10 13:37:15 -05:00 |
sprite_anim_constants.asm
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Better names
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2018-01-03 01:27:12 -05:00 |
sprite_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
sprite_data_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
std_constants.asm
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
text_constants.asm
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Correct documentation
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2017-12-26 22:36:01 -05:00 |
tileset_constants.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
trainer_constants.asm
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
trainer_data_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
type_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
wram_constants.asm
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Use constants
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2018-01-02 20:35:57 -05:00 |