pokecrystal-board/constants
Remy Oukaour c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
..
audio_constants.asm Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
battle_anim_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
battle_constants.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
battle_tower_constants.asm More maskbits 2018-01-10 13:59:07 -05:00
cgb_constants.asm Move predef/ files into engine/ 2017-12-15 12:31:18 -05:00
collision_constants.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
credits_constants.asm Fix missing palred/palgreen/palblue constants 2018-01-01 21:05:00 +01:00
cry_constants.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
deco_constants.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
engine_flags.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
event_flags.asm Rename maps: 2017-12-24 18:06:12 -05:00
gfx_constants.asm Resolve #461 2018-01-10 13:47:57 -05:00
hardware_constants.asm Merge 2d0ed11 and 355acfc from Roukaour/master 2018-01-01 20:25:07 +01:00
icon_constants.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
item_data_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
landmark_constants.asm Rename maps: 2017-12-24 18:06:12 -05:00
map_constants.asm Route 17-18 Gate and Route 29-46 Gate 2018-01-01 18:19:32 -05:00
map_data_constants.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
map_setup_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
misc_constants.asm Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm Use new palette constants 2017-12-10 20:50:08 -05:00
npctrade_constants.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
phone_constants.asm data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
pokemon_constants.asm More comments 2018-01-09 15:39:48 -05:00
pokemon_data_constants.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
printer_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
radio_constants.asm Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
script_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
serial_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
sfx_constants.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
sprite_anim_constants.asm Better names 2018-01-03 01:27:12 -05:00
sprite_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
sprite_data_constants.asm SET -> set 2017-12-29 17:15:01 +01:00
std_constants.asm Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
text_constants.asm Correct documentation 2017-12-26 22:36:01 -05:00
tileset_constants.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
type_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
wram_constants.asm Use constants 2018-01-02 20:35:57 -05:00