Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)

This commit is contained in:
Rangi 2018-01-30 22:34:05 -05:00
parent cb733954c6
commit 006d9f6441
6 changed files with 73 additions and 71 deletions

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@ -102,7 +102,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_SNORLAX ; 15
const SPRITEMOVEDATA_BIGDOLLSYM ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
@ -113,7 +113,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_20 ; 20
const SPRITEMOVEDATA_BIGDOLLASYM ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
@ -183,23 +183,23 @@ SPRITEMOVEDATA_FIELDS EQU 6
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_SNORLAX ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_LAPRAS ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_DOLL_SYM ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/sprites/facings.asm)
const_def

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@ -5,43 +5,43 @@ ENDM
SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; function, facing, action, flags1, flags2, palette flags
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_STILL
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; function, facing, action, flags1, flags2, palette flags
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_STILL
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_DOLL_SYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLSYM
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL_ASYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLASYM
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; 4357

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@ -136,7 +136,7 @@ Movement types:
- `SPRITEMOVEDATA_SPINRANDOM_FAST`
- `SPRITEMOVEDATA_SNORLAX`
- `SPRITEMOVEDATA_BIGDOLLSYM`
- `SPRITEMOVEDATA_POKEMON`
@ -150,6 +150,8 @@ Movement types:
- `SPRITEMOVEDATA_SPINCLOCKWISE`
- `SPRITEMOVEDATA_BIGDOLLASYM`
- `SPRITEMOVEDATA_BIGDOLL`
- `SPRITEMOVEDATA_LAPRAS`

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@ -792,7 +792,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_BIG_SNORLAX
ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@ -1103,20 +1103,20 @@ SetRandomStepDuration: ; 4b2d
StepTypesJumptable: ; 4b45
; entries correspond to STEP_TYPE_* constants
dw ObjectMovementReset ; 00
dw MapObjectMovementPattern ; unused
dw NPCStep ; 02 npc walk
dw MapObjectMovementPattern ; 01
dw NPCStep ; 02
dw StepType03 ; 03
dw StepType04 ; 04
dw StepType05 ; 05
dw PlayerStep ; 06 player walk
dw PlayerStep ; 06
dw StepType07 ; 07
dw NPCJump ; 08 npc jump step
dw PlayerJump ; 09 player jump step
dw PlayerOrNPCTurnStep ; 0a half step
dw NPCJump ; 08
dw PlayerJump ; 09
dw PlayerOrNPCTurnStep ; 0a
dw StepTypeBump ; 0b
dw TeleportFrom ; 0c teleport from
dw TeleportTo ; 0d teleport to
dw Skyfall ; 0e skyfall
dw TeleportFrom ; 0c
dw TeleportTo ; 0d
dw Skyfall ; 0e
dw StepType0f ; 0f
dw GotBiteStep ; 10
dw RockSmashStep ; 11

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@ -496,7 +496,7 @@ Unreferenced_Function7113:
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld a, [hl]
cp SPRITEMOVEDATA_SNORLAX
cp SPRITEMOVEDATA_BIGDOLLSYM
jr nz, .not_snorlax
call Function7171
jr c, .yes

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@ -297,5 +297,5 @@ VermilionCity_MapEvents:
object_event 23, 6, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionMachopOwner, -1
object_event 26, 7, SPRITE_MACHOP, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VermilionMachop, -1
object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_SNORLAX, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1