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Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
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cb733954c6
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@ -102,7 +102,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_BIGDOLLSYM ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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@ -113,7 +113,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLLASYM ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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@ -183,23 +183,23 @@ SPRITEMOVEDATA_FIELDS EQU 6
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; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_SNORLAX ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_LAPRAS ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_DOLL_SYM ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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; Facings indexes (see data/sprites/facings.asm)
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const_def
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@ -5,43 +5,43 @@ ENDM
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SpriteMovementData:: ; 4273
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; entries correspond to SPRITEMOVEDATA_* constants
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_STILL
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
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sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
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sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
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sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
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sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
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sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_STILL
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
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sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
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sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_DOLL_SYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLSYM
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
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sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
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sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL_ASYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLASYM
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
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sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
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; 4357
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@ -136,7 +136,7 @@ Movement types:
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- `SPRITEMOVEDATA_SPINRANDOM_FAST`
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- `SPRITEMOVEDATA_SNORLAX`
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- `SPRITEMOVEDATA_BIGDOLLSYM`
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- `SPRITEMOVEDATA_POKEMON`
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@ -150,6 +150,8 @@ Movement types:
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- `SPRITEMOVEDATA_SPINCLOCKWISE`
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- `SPRITEMOVEDATA_BIGDOLLASYM`
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- `SPRITEMOVEDATA_BIGDOLL`
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- `SPRITEMOVEDATA_LAPRAS`
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@ -792,7 +792,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], OBJECT_ACTION_BIG_SNORLAX
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ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_04
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@ -1103,20 +1103,20 @@ SetRandomStepDuration: ; 4b2d
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StepTypesJumptable: ; 4b45
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; entries correspond to STEP_TYPE_* constants
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dw ObjectMovementReset ; 00
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dw MapObjectMovementPattern ; unused
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dw NPCStep ; 02 npc walk
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dw MapObjectMovementPattern ; 01
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dw NPCStep ; 02
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dw StepType03 ; 03
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dw StepType04 ; 04
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dw StepType05 ; 05
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dw PlayerStep ; 06 player walk
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dw PlayerStep ; 06
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dw StepType07 ; 07
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dw NPCJump ; 08 npc jump step
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dw PlayerJump ; 09 player jump step
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dw PlayerOrNPCTurnStep ; 0a half step
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dw NPCJump ; 08
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dw PlayerJump ; 09
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dw PlayerOrNPCTurnStep ; 0a
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dw StepTypeBump ; 0b
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dw TeleportFrom ; 0c teleport from
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dw TeleportTo ; 0d teleport to
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dw Skyfall ; 0e skyfall
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dw TeleportFrom ; 0c
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dw TeleportTo ; 0d
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dw Skyfall ; 0e
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dw StepType0f ; 0f
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dw GotBiteStep ; 10
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dw RockSmashStep ; 11
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@ -496,7 +496,7 @@ Unreferenced_Function7113:
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ld hl, OBJECT_MOVEMENTTYPE
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add hl, bc
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ld a, [hl]
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cp SPRITEMOVEDATA_SNORLAX
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cp SPRITEMOVEDATA_BIGDOLLSYM
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jr nz, .not_snorlax
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call Function7171
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jr c, .yes
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@ -297,5 +297,5 @@ VermilionCity_MapEvents:
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object_event 23, 6, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionMachopOwner, -1
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object_event 26, 7, SPRITE_MACHOP, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VermilionMachop, -1
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object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
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object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_SNORLAX, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
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object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
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object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
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