SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)

This commit is contained in:
Rangi 2018-02-01 15:06:06 -05:00
parent b54a7b7795
commit b2970e75f4
45 changed files with 99 additions and 253 deletions

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@ -1,8 +1,11 @@
; See data/maps/scenes.asm for which maps have scene variables.
; Values default to 0 and can be changed with setscene or setmapscene.
; Each scene_script and coord_event goes with a single scene ID.
; Each scene_script and coord_event is associated with a current scene ID.
SCENE_DEFAULT EQU 0
; Scene variables default to 0.
SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes.
SCENE_FINISHED EQU 1
; wPokecenter2FSceneID
const_def 1
@ -12,19 +15,6 @@ SCENE_DEFAULT EQU 0
const SCENE_POKECENTER2F_LEAVE_MOBILE_TRADE_ROOM ; 4
const SCENE_POKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM ; 5
; wTradeCenterSceneID
const_def 1
const SCENE_TRADECENTER_NOTHING ; 1
; wColosseumSceneID
const_def 1
const SCENE_COLOSSEUM_NOTHING ; 1
const SCENE_COLOSSEUM_UNUSED ; 2
; wTimeCapsuleSceneID
const_def 1
const SCENE_TIMECAPSULE_NOTHING ; 1
; wPowerPlantSceneID
const_def
const SCENE_POWERPLANT_NOTHING ; 0
@ -40,42 +30,10 @@ SCENE_DEFAULT EQU 0
const SCENE_ROUTE25_NOTHING ; 0
const SCENE_ROUTE25_MISTYS_DATE ; 1
; wVictoryRoadGateSceneID
const_def 1
const SCENE_VICTORYROADGATE_NOTHING ; 1
; wWillsRoomSceneID
const_def 1
const SCENE_WILLSROOM_NOTHING ; 1
; wKogasRoomSceneID
const_def 1
const SCENE_KOGASROOM_NOTHING ; 1
; wBrunosRoomSceneID
const_def 1
const SCENE_BRUNOSROOM_NOTHING ; 1
; wKarensRoomSceneID
const_def 1
const SCENE_KARENSROOM_NOTHING ; 1
; wLancesRoomSceneID
const_def 1
const SCENE_LANCESROOM_APPROACH_LANCE ; 1
; wHallOfFameSceneID
const_def 1
const SCENE_HALLOFFAME_NOTHING ; 1
; wRoute27SceneID
const_def 1
const SCENE_ROUTE27_NOTHING ; 1
; wNewBarkTownSceneID
const_def 1
const SCENE_NEWBARKTOWN_NOTHING ; 1
; wElmsLabSceneID
const_def 1
const SCENE_ELMSLAB_CANT_LEAVE ; 1
@ -85,10 +43,6 @@ SCENE_DEFAULT EQU 0
const SCENE_ELMSLAB_AIDE_GIVES_POTION ; 5
const SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS ; 6
; wPlayersHouse1FSceneID
const_def 1
const SCENE_PLAYERSHOUSE1F_NOTHING ; 1
; wRoute29SceneID
const_def
const SCENE_ROUTE29_NOTHING ; 0
@ -99,10 +53,6 @@ SCENE_DEFAULT EQU 0
const SCENE_CHERRYGROVECITY_NOTHING ; 0
const SCENE_CHERRYGROVECITY_MEET_RIVAL ; 1
; wMrPokemonsHouseSceneID
const_def 1
const SCENE_MRPOKEMONSHOUSE_NOTHING ; 1
; wRoute32SceneID
const_def 1
const SCENE_ROUTE32_OFFER_SLOWPOKETAIL ; 1
@ -136,30 +86,6 @@ SCENE_DEFAULT EQU 0
const SCENE_GOLDENRODGYM_NOTHING ; 0
const SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING ; 1
; wOlivineCitySceneID
const_def 1
const SCENE_OLIVINECITY_NOTHING ; 1
; wEcruteakTinTowerEntranceSceneID
const_def 1
const SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING ; 1
; wWiseTriosRoomSceneID
const_def 1
const SCENE_WISETRIOSROOM_NOTHING ; 1
; wEcruteakPokecenter1FSceneID
const_def 1
const SCENE_ECRUTEAKPOKECENTER1F_NOTHING ; 1
; wEcruteakGymSceneID
const_def 1
const SCENE_ECRUTEAKGYM_NOTHING ; 1
; wMahoganyTownSceneID
const_def 1
const SCENE_MAHOGANYTOWN_NOTHING ; 1
; wRoute42SceneID
const_def
const SCENE_ROUTE42_NOTHING ; 0
@ -170,47 +96,11 @@ SCENE_DEFAULT EQU 0
const SCENE_CIANWOODCITY_NOTHING ; 0
const SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE ; 1
; wBattleTower1FSceneID
const_def 1
const SCENE_BATTLETOWER1F_NOTHING ; 1
; wBattleTowerBattleRoomSceneID
const_def 1
const SCENE_BATTLETOWERBATTLEROOM_NOTHING ; 1
; wBattleTowerElevatorSceneID
const_def 1
const SCENE_BATTLETOWERELEVATOR_NOTHING ; 1
; wBattleTowerHallwaySceneID
const_def 1
const SCENE_BATTLETOWERHALLWAY_NOTHING ; 1
; wRoute43GateSceneID
const_def 1
const SCENE_ROUTE43GATE_NOTHING ; 1
; wMountMoonSceneID
const_def 1
const SCENE_MOUNTMOON_NOTHING ; 1
; wSproutTower3FSceneID
const_def 1
const SCENE_SPROUTTOWER3F_NOTHING ; 1
; wTinTower1FSceneID
const_def 1
const SCENE_TINTOWER1F_NOTHING ; 1
; wBurnedTower1FSceneID
const_def 1
const SCENE_BURNEDTOWER1F_RIVAL_BATTLE ; 1
const SCENE_BURNEDTOWER1F_NOTHING ; 2
; wBurnedTowerB1FSceneID
const_def 1
const SCENE_BURNEDTOWERB1F_NOTHING ; 1
; wRadioTower5FSceneID
const_def 1
const SCENE_RADIOTOWER5F_ROCKET_BOSS ; 1
@ -226,22 +116,6 @@ SCENE_DEFAULT EQU 0
const SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING ; 0
const SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX ; 1
; wRuinsOfAlphHoOhChamberSceneID
const_def 1
const SCENE_RUINSOFALPHHOOHCHAMBER_NOTHING ; 1
; wRuinsOfAlphKabutoChamberSceneID
const_def 1
const SCENE_RUINSOFALPHKABUTOCHAMBER_NOTHING ; 1
; wRuinsOfAlphOmanyteChamberSceneID
const_def 1
const SCENE_RUINSOFALPHOMANYTECHAMBER_NOTHING ; 1
; wRuinsOfAlphAerodactylChamberSceneID
const_def 1
const SCENE_RUINSOFALPHAERODACTYLCHAMBER_NOTHING ; 1
; wRuinsOfAlphInnerChamberSceneID
const_def
const SCENE_RUINSOFALPHINNERCHAMBER_NOTHING ; 0
@ -264,23 +138,11 @@ SCENE_DEFAULT EQU 0
const SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS ; 2
const SCENE_TEAMROCKETBASEB3F_NOTHING ; 3
; wGoldenrodUndergroundSwitchRoomEntrancesSceneID
const_def 1
const SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOTHING ; 1
; wVictoryRoadSceneID
const_def 1
const SCENE_VICTORYROAD_NOTHING ; 1
; wDragonsDenB1FSceneID
const_def
const SCENE_DRAGONSDENB1F_NOTHING ; 0
const SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM ; 1
; wDragonShrineSceneID
const_def 1
const SCENE_DRAGONSHRINE_NOTHING ; 1
; wOlivinePortSceneID
const_def 1
const SCENE_OLIVINEPORT_LEAVE_SHIP ; 1
@ -293,19 +155,3 @@ SCENE_DEFAULT EQU 0
const_def 1
const SCENE_FASTSHIP1F_ENTER_SHIP ; 1
const SCENE_FASTSHIP1F_MEET_GRANDPA ; 2
; wFastShipB1FSceneID
const_def 1
const SCENE_FASTSHIPB1F_NOTHING ; 1
; wMountMoonSquareSceneID
const_def 1
const SCENE_MOUNTMOONSQUARE_UNUSED ; 1
; wMobileTradeRoomSceneID
const_def 1
const SCENE_MOBILETRADEROOM_NOTHING ; 1
; wMobileBattleRoomSceneID
const_def 1
const SCENE_MOBILEBATTLEROOM_NOTHING ; 1

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@ -298,7 +298,7 @@ RadioTowerRocketsScript:
clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
specialphonecall SPECIALCALL_WEIRDBROADCAST
setmapscene MAHOGANY_TOWN, SCENE_MAHOGANYTOWN_NOTHING
setmapscene MAHOGANY_TOWN, SCENE_FINISHED
end
BugContestResultsWarpScript:

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@ -8,7 +8,7 @@
BattleTower1F_MapScripts:
db 2 ; scene scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_BATTLETOWER1F_NOTHING
scene_script .Scene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -36,7 +36,7 @@ BattleTower1F_MapScripts:
writebyte BATTLETOWERACTION_06
special BattleTowerAction
.SkipEverything:
setscene SCENE_BATTLETOWER1F_NOTHING
setscene SCENE_FINISHED
.Scene1:
end
@ -82,7 +82,7 @@ Script_ChooseChallenge: ; 0x9e40f
setscene SCENE_DEFAULT
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_BATTLETOWER1F_NOTHING
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
special BattleTowerRoomMenu
@ -209,7 +209,7 @@ continue:
setscene SCENE_DEFAULT
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_BATTLETOWER1F_NOTHING
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_06
special BattleTowerAction
writebyte BATTLETOWERACTION_12

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@ -5,14 +5,14 @@
BattleTowerBattleRoom_MapScripts:
db 2 ; scene scripts
scene_script .EnterBattleRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_BATTLETOWERBATTLEROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
.EnterBattleRoom: ; 0x9f419
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
setscene SCENE_BATTLETOWERBATTLEROOM_NOTHING
setscene SCENE_FINISHED
.DummyScene:
end

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@ -4,13 +4,13 @@
BattleTowerElevator_MapScripts:
db 2 ; scene scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_BATTLETOWERELEVATOR_NOTHING
scene_script .Scene1 ; SCENE_FINISHED
db 0 ; callbacks
.Scene0:
priorityjump .RideElevator
setscene SCENE_BATTLETOWERELEVATOR_NOTHING
setscene SCENE_FINISHED
.Scene1:
end

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@ -4,13 +4,13 @@
BattleTowerHallway_MapScripts:
db 2 ; scene scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_BATTLETOWERHALLWAY_NOTHING
scene_script .Scene1 ; SCENE_FINISHED
db 0 ; callbacks
.Scene0:
priorityjump .ChooseBattleRoom
setscene SCENE_BATTLETOWERHALLWAY_NOTHING
setscene SCENE_FINISHED
.Scene1:
end

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@ -4,7 +4,7 @@
BrunosRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_BRUNOSROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .BrunosRoomDoors
@ -35,7 +35,7 @@ BrunosRoom_MapScripts:
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_BRUNOSROOM_NOTHING
setscene SCENE_FINISHED
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
waitsfx
end

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@ -12,7 +12,7 @@
BurnedTowerB1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_BURNEDTOWERB1F_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .LadderCallback
@ -79,10 +79,10 @@ ReleaseTheBeasts:
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic
setscene SCENE_BURNEDTOWERB1F_NOTHING
setscene SCENE_FINISHED
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
setmapscene ECRUTEAK_GYM, SCENE_ECRUTEAKGYM_NOTHING
setmapscene ECRUTEAK_GYM, SCENE_FINISHED
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_ECRUTEAK_GYM_GRAMPS
@ -94,7 +94,7 @@ ReleaseTheBeasts:
changeblock 6, 14, $1b ; ladder
reloadmappart
closetext
setscene SCENE_BURNEDTOWERB1F_NOTHING
setscene SCENE_FINISHED
end
BurnedTowerB1FEusine:

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@ -5,8 +5,8 @@
Colosseum_MapScripts:
db 3 ; scene scripts
scene_script .InitializeColosseum ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_COLOSSEUM_NOTHING
scene_script .DummyScene2 ; SCENE_COLOSSEUM_UNUSED
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .DummyScene2 ; unused
db 2 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
@ -39,7 +39,7 @@ Colosseum_MapScripts:
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_COLOSSEUM_NOTHING
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
end

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@ -7,7 +7,7 @@
DragonShrine_MapScripts:
db 2 ; scene scripts
scene_script .DragonShrineTest ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_DRAGONSHRINE_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -163,7 +163,7 @@ DragonShrine_MapScripts:
waitsfx
special RestartMapMusic
specialphonecall SPECIALCALL_MASTERBALL
setscene SCENE_DRAGONSHRINE_NOTHING
setscene SCENE_FINISHED
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
writetext DragonShrinePlayerReceivedRisingBadgeText
buttonsound

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@ -10,7 +10,7 @@
EcruteakGym_MapScripts:
db 2 ; scene scripts
scene_script .ForcedToLeave ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_ECRUTEAKGYM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -41,7 +41,7 @@ MortyScript_0x99d58:
setflag ENGINE_FOGBADGE
checkcode VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
setevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
.FightDone:

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@ -8,7 +8,7 @@
EcruteakPokecenter1F_MapScripts:
db 2 ; scene scripts
scene_script .MeetBill ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_ECRUTEAKPOKECENTER1F_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -51,7 +51,7 @@ EcruteakPokecenter1F_MapScripts:
disappear ECRUTEAKPOKECENTER1F_BILL
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
setscene SCENE_ECRUTEAKPOKECENTER1F_NOTHING
setscene SCENE_FINISHED
waitsfx
end

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@ -7,7 +7,7 @@
EcruteakTinTowerEntrance_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .InitializeSages
@ -98,7 +98,7 @@ SageScript_0x98062:
writetext UnknownText_0x98250
waitbutton
closetext
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
setscene SCENE_FINISHED
setevent EVENT_RANG_CLEAR_BELL_2
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1

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@ -273,7 +273,7 @@ ElmDirectionsScript:
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent EVENT_RIVAL_CHERRYGROVE_CITY
setscene SCENE_ELMSLAB_AIDE_GIVES_POTION
setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_NOTHING
setmapscene NEW_BARK_TOWN, SCENE_FINISHED
end
ElmDescribesMrPokemonScript:

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@ -15,7 +15,7 @@
FastShipB1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FASTSHIPB1F_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks

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@ -96,7 +96,7 @@ SailorScript_0x755f1:
waitbutton
closetext
setevent EVENT_FAST_SHIP_LAZY_SAILOR
setmapscene FAST_SHIP_B1F, SCENE_FASTSHIPB1F_NOTHING
setmapscene FAST_SHIP_B1F, SCENE_FINISHED
checkcode VAR_FACING
if_equal RIGHT, UnknownScript_0x75629
applymovement FASTSHIPCABINS_NNW_NNE_NE_SAILOR, MovementData_0x75637

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@ -47,7 +47,7 @@ ENDM
GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .UpdateDoorPositions
@ -130,7 +130,7 @@ UndergroundSilverScene1:
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOTHING
setscene SCENE_FINISHED
waitsfx
playmapmusic
end
@ -149,7 +149,7 @@ UndergroundSilverScene2:
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOTHING
setscene SCENE_FINISHED
waitsfx
playmapmusic
end

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@ -4,7 +4,7 @@
HallOfFame_MapScripts:
db 2 ; scene scripts
scene_script .EnterHallOfFame ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_HALLOFFAME_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -26,7 +26,7 @@ HallOfFame_MapScripts:
closetext
spriteface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_HALLOFFAME_NOTHING
setscene SCENE_FINISHED
pause 15
writebyte HEALMACHINE_HALL_OF_FAME
special HealMachineAnim
@ -36,7 +36,7 @@ HallOfFame_MapScripts:
clearevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setmapscene SPROUT_TOWER_3F, SCENE_SPROUTTOWER3F_NOTHING
setmapscene SPROUT_TOWER_3F, SCENE_FINISHED
special HealParty
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue .SkipPhoneCall

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@ -4,7 +4,7 @@
KarensRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_KARENSROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .KarensRoomDoors
@ -35,7 +35,7 @@ KarensRoom_MapScripts:
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_KARENSROOM_NOTHING
setscene SCENE_FINISHED
setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
waitsfx
end

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@ -4,7 +4,7 @@
KogasRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_KOGASROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .KogasRoomDoors
@ -35,7 +35,7 @@ KogasRoom_MapScripts:
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_KOGASROOM_NOTHING
setscene SCENE_FINISHED
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
waitsfx
end

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@ -14,8 +14,8 @@
LakeOfRage_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene0 ; unusable
scene_script .DummyScene1 ; unusable
db 2 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint

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@ -7,7 +7,7 @@
MahoganyTown_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_MAHOGANYTOWN_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint

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@ -1,7 +1,7 @@
MobileBattleRoom_MapScripts:
db 2 ; scene scripts
scene_script .InitializeMobileBattleRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_MOBILEBATTLEROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -13,7 +13,7 @@ MobileBattleRoom_MapScripts:
end
.InitializeAndPreparePokecenter2F:
setscene SCENE_MOBILEBATTLEROOM_NOTHING
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM
end

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@ -1,7 +1,7 @@
MobileTradeRoom_MapScripts:
db 2 ; scene scripts
scene_script .InitializeMobileTradeRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_MOBILETRADEROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -13,7 +13,7 @@ MobileTradeRoom_MapScripts:
end
.InitializeAndPreparePokecenter2F:
setscene SCENE_MOBILETRADEROOM_NOTHING
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_MOBILE_TRADE_ROOM
end

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@ -4,7 +4,7 @@
MountMoon_MapScripts:
db 2 ; scene scripts
scene_script .RivalEncounter ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_MOUNTMOON_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -64,7 +64,7 @@ MountMoon_MapScripts:
closetext
applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
disappear MOUNTMOON_SILVER
setscene SCENE_MOUNTMOON_NOTHING
setscene SCENE_FINISHED
setevent EVENT_BEAT_RIVAL_IN_MT_MOON
playmapmusic
end

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@ -5,11 +5,11 @@
MountMoonSquare_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene
scene_script .DummyScene ; SCENE_DEFAULT
db 2 ; callbacks
callback MAPCALLBACK_NEWMAP, .DisappearMoonStone ; SCENE_DEFAULT
callback MAPCALLBACK_OBJECTS, .DisappearRock ; SCENE_MOUNTMOONSQUARE_UNUSED
callback MAPCALLBACK_NEWMAP, .DisappearMoonStone
callback MAPCALLBACK_OBJECTS, .DisappearRock
.DummyScene:
end

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@ -5,7 +5,7 @@
MrPokemonsHouse_MapScripts:
db 2 ; scene scripts
scene_script .MeetMrPokemon ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_MRPOKEMONSHOUSE_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
@ -123,7 +123,7 @@ MrPokemonsHouse_OakScript:
setevent EVENT_RIVAL_NEW_BARK_TOWN
setevent EVENT_PLAYERS_HOUSE_1F_NEIGHBOR
clearevent EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
setscene SCENE_MRPOKEMONSHOUSE_NOTHING
setscene SCENE_FINISHED
setmapscene CHERRYGROVE_CITY, SCENE_CHERRYGROVECITY_MEET_RIVAL
setmapscene ELMS_LAB, SCENE_ELMSLAB_MEET_OFFICER
specialphonecall SPECIALCALL_ROBBED

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@ -6,7 +6,7 @@
NewBarkTown_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_NEWBARKTOWN_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint

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@ -7,7 +7,7 @@
OlivineCity_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_OLIVINECITY_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
@ -39,7 +39,7 @@ UnknownScript_0x1a8833:
applymovement PLAYER, MovementData_0x1a88f4
spriteface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_OLIVINECITY_NOTHING
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
@ -64,7 +64,7 @@ UnknownScript_0x1a886b:
spriteface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_OLIVINECITY_NOTHING
setscene SCENE_FINISHED
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX

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@ -8,7 +8,7 @@
PlayersHouse1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_PLAYERSHOUSE1F_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -41,7 +41,7 @@ UnknownScript_0x7a4f6:
setflag ENGINE_POKEGEAR
setflag ENGINE_PHONE_CARD
addcellnum PHONE_MOM
setscene SCENE_PLAYERSHOUSE1F_NOTHING
setscene SCENE_FINISHED
setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
writetext UnknownText_0x7a6bd

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@ -12,7 +12,7 @@
Route27_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_ROUTE27_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -40,7 +40,7 @@ UnknownScript_0x1a088c:
writetext Route27FisherText
waitbutton
closetext
setscene SCENE_ROUTE27_NOTHING
setscene SCENE_FINISHED
end
Route27FisherScript:

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@ -21,7 +21,7 @@ Route43_MapScripts:
return
.NoRockets:
setmapscene ROUTE_43_GATE, SCENE_ROUTE43GATE_NOTHING
setmapscene ROUTE_43_GATE, SCENE_FINISHED
return
TrainerCamperSpencer:

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@ -8,7 +8,7 @@ ROUTE43GATE_TOLL EQU 1000
Route43Gate_MapScripts:
db 2 ; scene scripts
scene_script .RocketShakedown ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_ROUTE43GATE_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .CheckIfRockets
@ -35,7 +35,7 @@ Route43Gate_MapScripts:
checkcode VAR_FACING
if_equal DOWN, RocketScript_Southbound
if_equal UP, RocketScript_Northbound
setscene SCENE_ROUTE43GATE_NOTHING
setscene SCENE_FINISHED
end
RocketScript_Southbound:
@ -67,7 +67,7 @@ RocketScript_ShakeDownSouth:
closetext
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth
setscene SCENE_ROUTE43GATE_NOTHING
setscene SCENE_FINISHED
special RestartMapMusic
end
@ -99,7 +99,7 @@ RocketScript_ShakeDownNorth:
closetext
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth
setscene SCENE_ROUTE43GATE_NOTHING
setscene SCENE_FINISHED
special RestartMapMusic
end

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@ -1,7 +1,7 @@
RuinsOfAlphAerodactylChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_RUINSOFALPHAERODACTYLCHAMBER_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
@ -41,7 +41,7 @@ RuinsOfAlphAerodactylChamber_MapScripts:
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_RUINSOFALPHAERODACTYLCHAMBER_NOTHING
setscene SCENE_FINISHED
closetext
end

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@ -1,7 +1,7 @@
RuinsOfAlphHoOhChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_RUINSOFALPHHOOHCHAMBER_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
@ -42,7 +42,7 @@ RuinsOfAlphHoOhChamber_MapScripts:
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_RUINSOFALPHHOOHCHAMBER_NOTHING
setscene SCENE_FINISHED
closetext
end

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@ -5,7 +5,7 @@
RuinsOfAlphKabutoChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_RUINSOFALPHKABUTOCHAMBER_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
@ -45,7 +45,7 @@ RuinsOfAlphKabutoChamber_MapScripts:
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_RUINSOFALPHKABUTOCHAMBER_NOTHING
setscene SCENE_FINISHED
closetext
end

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@ -1,7 +1,7 @@
RuinsOfAlphOmanyteChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_RUINSOFALPHOMANYTECHAMBER_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
@ -42,7 +42,7 @@ RuinsOfAlphOmanyteChamber_MapScripts:
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_RUINSOFALPHOMANYTECHAMBER_NOTHING
setscene SCENE_FINISHED
closetext
end

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@ -10,7 +10,7 @@
SproutTower3F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_SPROUTTOWER3F_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -57,7 +57,7 @@ UnknownScript_0x184947:
disappear SPROUTTOWER3F_SILVER
waitsfx
special FadeInQuickly
setscene SCENE_SPROUTTOWER3F_NOTHING
setscene SCENE_FINISHED
special RestartMapMusic
end

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@ -5,7 +5,7 @@
TimeCapsule_MapScripts:
db 2 ; scene scripts
scene_script .InitializeTimeCapsule ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_TIMECAPSULE_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
@ -30,7 +30,7 @@ TimeCapsule_MapScripts:
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_TIMECAPSULE_NOTHING
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE
end

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@ -13,7 +13,7 @@
TinTower1F_MapScripts:
db 2 ; scene scripts
scene_script .FaceSuicune ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_TINTOWER1F_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 2 ; callbacks
callback MAPCALLBACK_OBJECTS, .NPCsCallback
@ -128,7 +128,7 @@ TinTower1F_MapScripts:
setmapscene ROUTE_36, SCENE_ROUTE36_NOTHING
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOTHING
setscene SCENE_TINTOWER1F_NOTHING
setscene SCENE_FINISHED
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20

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@ -5,7 +5,7 @@
TradeCenter_MapScripts:
db 2 ; scene scripts
scene_script .InitializeTradeCenter ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_TRADECENTER_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
@ -30,7 +30,7 @@ TradeCenter_MapScripts:
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_TRADECENTER_NOTHING
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_TRADE_CENTER
end

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@ -9,7 +9,7 @@
VictoryRoad_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_VICTORYROAD_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -30,7 +30,7 @@ UnknownScript_0x74492:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene SCENE_VICTORYROAD_NOTHING
setscene SCENE_FINISHED
playmapmusic
end
@ -44,7 +44,7 @@ UnknownScript_0x744b5:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene SCENE_VICTORYROAD_NOTHING
setscene SCENE_FINISHED
playmapmusic
end

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@ -6,7 +6,7 @@
VictoryRoadGate_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_VICTORYROADGATE_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
@ -38,7 +38,7 @@ VictoryRoadGateBadgeCheckScript:
writetext VictoryRoadGateEightBadgesText
waitbutton
closetext
setscene SCENE_VICTORYROADGATE_NOTHING
setscene SCENE_FINISHED
end
VictoryRoadGateLeftBlackBeltScript:

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@ -4,7 +4,7 @@
WillsRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_WILLSROOM_NOTHING
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .WillsRoomDoors
@ -35,7 +35,7 @@ WillsRoom_MapScripts:
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_WILLSROOM_NOTHING
setscene SCENE_FINISHED
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
waitsfx
end

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@ -9,7 +9,7 @@
WiseTriosRoom_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_WISETRIOSROOM_NOTHING
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
@ -103,7 +103,7 @@ TrainerSageKoji:
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_WISETRIOSROOM_NOTHING
setscene SCENE_FINISHED
end
UnknownScript_0x9861b: