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Specialized macros go with their data/code
This commit is contained in:
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@ -5,262 +5,285 @@
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; - ItemAttributes (see data/items/attributes.asm)
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; - ItemEffects (see engine/item_effects.asm)
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const_def
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const NO_ITEM ; $00
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const MASTER_BALL ; $01
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const ULTRA_BALL ; $02
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const BRIGHTPOWDER ; $03
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const GREAT_BALL ; $04
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const POKE_BALL ; $05
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const TOWN_MAP ; $06
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const BICYCLE ; $07
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const MOON_STONE ; $08
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const ANTIDOTE ; $09
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const BURN_HEAL ; $0A
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const ICE_HEAL ; $0B
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const AWAKENING ; $0C
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const PARLYZ_HEAL ; $0D
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const FULL_RESTORE ; $0E
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const MAX_POTION ; $0F
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const HYPER_POTION ; $10
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const SUPER_POTION ; $11
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const POTION ; $12
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const ESCAPE_ROPE ; $13
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const REPEL ; $14
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const MAX_ELIXER ; $15
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const FIRE_STONE ; $16
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const THUNDERSTONE ; $17
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const WATER_STONE ; $18
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const ITEM_19 ; $19
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const HP_UP ; $1A
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const PROTEIN ; $1B
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const IRON ; $1C
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const CARBOS ; $1D
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const LUCKY_PUNCH ; $1E
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const CALCIUM ; $1F
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const RARE_CANDY ; $20
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const X_ACCURACY ; $21
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const LEAF_STONE ; $22
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const METAL_POWDER ; $23
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const NUGGET ; $24
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const POKE_DOLL ; $25
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const FULL_HEAL ; $26
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const REVIVE ; $27
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const MAX_REVIVE ; $28
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const GUARD_SPEC ; $29
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const SUPER_REPEL ; $2A
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const MAX_REPEL ; $2B
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const DIRE_HIT ; $2C
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const ITEM_2D ; $2D
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const FRESH_WATER ; $2E
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const SODA_POP ; $2F
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const LEMONADE ; $30
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const X_ATTACK ; $31
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const ITEM_32 ; $32
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const X_DEFEND ; $33
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const X_SPEED ; $34
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const X_SPECIAL ; $35
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const COIN_CASE ; $36
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const ITEMFINDER ; $37
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const POKE_FLUTE ; $38
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const EXP_SHARE ; $39
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const OLD_ROD ; $3A
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const GOOD_ROD ; $3B
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const SILVER_LEAF ; $3C
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const SUPER_ROD ; $3D
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const PP_UP ; $3E
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const ETHER ; $3F
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const MAX_ETHER ; $40
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const ELIXER ; $41
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const RED_SCALE ; $42
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const SECRETPOTION ; $43
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const S_S_TICKET ; $44
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const MYSTERY_EGG ; $45
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const CLEAR_BELL ; $46
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const SILVER_WING ; $47
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const MOOMOO_MILK ; $48
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const QUICK_CLAW ; $49
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const PSNCUREBERRY ; $4A
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const GOLD_LEAF ; $4B
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const SOFT_SAND ; $4C
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const SHARP_BEAK ; $4D
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const PRZCUREBERRY ; $4E
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const BURNT_BERRY ; $4F
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const ICE_BERRY ; $50
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const POISON_BARB ; $51
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const KINGS_ROCK ; $52
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const BITTER_BERRY ; $53
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const MINT_BERRY ; $54
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const RED_APRICORN ; $55
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const TINYMUSHROOM ; $56
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const BIG_MUSHROOM ; $57
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const SILVERPOWDER ; $58
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const BLU_APRICORN ; $59
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const ITEM_5A ; $5A
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const AMULET_COIN ; $5B
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const YLW_APRICORN ; $5C
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const GRN_APRICORN ; $5D
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const CLEANSE_TAG ; $5E
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const MYSTIC_WATER ; $5F
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const TWISTEDSPOON ; $60
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const WHT_APRICORN ; $61
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const BLACKBELT ; $62
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const BLK_APRICORN ; $63
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const ITEM_64 ; $64
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const PNK_APRICORN ; $65
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const BLACKGLASSES ; $66
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const SLOWPOKETAIL ; $67
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const PINK_BOW ; $68
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const STICK ; $69
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const SMOKE_BALL ; $6A
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const NEVERMELTICE ; $6B
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const MAGNET ; $6C
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const MIRACLEBERRY ; $6D
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const PEARL ; $6E
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const BIG_PEARL ; $6F
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const EVERSTONE ; $70
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const SPELL_TAG ; $71
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const RAGECANDYBAR ; $72
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const GS_BALL ; $73
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const BLUE_CARD ; $74
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const MIRACLE_SEED ; $75
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const THICK_CLUB ; $76
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const FOCUS_BAND ; $77
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const ITEM_78 ; $78
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const ENERGYPOWDER ; $79
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const ENERGY_ROOT ; $7A
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const HEAL_POWDER ; $7B
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const REVIVAL_HERB ; $7C
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const HARD_STONE ; $7D
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const LUCKY_EGG ; $7E
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const CARD_KEY ; $7F
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const MACHINE_PART ; $80
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const EGG_TICKET ; $81
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const LOST_ITEM ; $82
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const STARDUST ; $83
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const STAR_PIECE ; $84
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const BASEMENT_KEY ; $85
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const PASS ; $86
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const ITEM_87 ; $87
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const ITEM_88 ; $88
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const ITEM_89 ; $89
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const CHARCOAL ; $8A
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const BERRY_JUICE ; $8B
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const SCOPE_LENS ; $8C
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const ITEM_8D ; $8D
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const ITEM_8E ; $8E
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const METAL_COAT ; $8F
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const DRAGON_FANG ; $90
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const ITEM_91 ; $91
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const LEFTOVERS ; $92
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const ITEM_93 ; $93
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const ITEM_94 ; $94
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const ITEM_95 ; $95
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const MYSTERYBERRY ; $96
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const DRAGON_SCALE ; $97
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const BERSERK_GENE ; $98
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const ITEM_99 ; $99
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const ITEM_9A ; $9A
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const ITEM_9B ; $9B
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const SACRED_ASH ; $9C
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const HEAVY_BALL ; $9D
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const FLOWER_MAIL ; $9E
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const LEVEL_BALL ; $9F
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const LURE_BALL ; $A0
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const FAST_BALL ; $A1
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const ITEM_A2 ; $A2
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const LIGHT_BALL ; $A3
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const FRIEND_BALL ; $A4
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const MOON_BALL ; $A5
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const LOVE_BALL ; $A6
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const NORMAL_BOX ; $A7
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const GORGEOUS_BOX ; $A8
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const SUN_STONE ; $A9
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const POLKADOT_BOW ; $AA
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const ITEM_AB ; $AB
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const UP_GRADE ; $AC
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const BERRY ; $AD
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const GOLD_BERRY ; $AE
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const SQUIRTBOTTLE ; $AF
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const ITEM_B0 ; $B0
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const PARK_BALL ; $B1
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const RAINBOW_WING ; $B2
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const ITEM_B3 ; $B3
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const BRICK_PIECE ; $B4
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const SURF_MAIL ; $B5
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const LITEBLUEMAIL ; $B6
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const PORTRAITMAIL ; $B7
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const LOVELY_MAIL ; $B8
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const EON_MAIL ; $B9
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const MORPH_MAIL ; $BA
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const BLUESKY_MAIL ; $BB
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const MUSIC_MAIL ; $BC
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const MIRAGE_MAIL ; $BD
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const ITEM_BE ; $BE
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const NO_ITEM ; 00
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const MASTER_BALL ; 01
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const ULTRA_BALL ; 02
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const BRIGHTPOWDER ; 03
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const GREAT_BALL ; 04
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const POKE_BALL ; 05
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const TOWN_MAP ; 06
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const BICYCLE ; 07
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const MOON_STONE ; 08
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const ANTIDOTE ; 09
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const BURN_HEAL ; 0a
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const ICE_HEAL ; 0b
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const AWAKENING ; 0c
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const PARLYZ_HEAL ; 0d
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const FULL_RESTORE ; 0e
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const MAX_POTION ; 0f
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const HYPER_POTION ; 10
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const SUPER_POTION ; 11
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const POTION ; 12
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const ESCAPE_ROPE ; 13
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const REPEL ; 14
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const MAX_ELIXER ; 15
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const FIRE_STONE ; 16
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const THUNDERSTONE ; 17
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const WATER_STONE ; 18
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const ITEM_19 ; 19
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const HP_UP ; 1a
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const PROTEIN ; 1b
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const IRON ; 1c
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const CARBOS ; 1d
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const LUCKY_PUNCH ; 1e
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const CALCIUM ; 1f
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const RARE_CANDY ; 20
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const X_ACCURACY ; 21
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const LEAF_STONE ; 22
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const METAL_POWDER ; 23
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const NUGGET ; 24
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const POKE_DOLL ; 25
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const FULL_HEAL ; 26
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const REVIVE ; 27
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const MAX_REVIVE ; 28
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const GUARD_SPEC ; 29
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const SUPER_REPEL ; 2a
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const MAX_REPEL ; 2b
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const DIRE_HIT ; 2c
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const ITEM_2D ; 2d
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const FRESH_WATER ; 2e
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const SODA_POP ; 2f
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const LEMONADE ; 30
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const X_ATTACK ; 31
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const ITEM_32 ; 32
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const X_DEFEND ; 33
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const X_SPEED ; 34
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const X_SPECIAL ; 35
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const COIN_CASE ; 36
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const ITEMFINDER ; 37
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const POKE_FLUTE ; 38
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const EXP_SHARE ; 39
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const OLD_ROD ; 3a
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const GOOD_ROD ; 3b
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const SILVER_LEAF ; 3c
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const SUPER_ROD ; 3d
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const PP_UP ; 3e
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const ETHER ; 3f
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const MAX_ETHER ; 40
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const ELIXER ; 41
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const RED_SCALE ; 42
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const SECRETPOTION ; 43
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const S_S_TICKET ; 44
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const MYSTERY_EGG ; 45
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const CLEAR_BELL ; 46
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const SILVER_WING ; 47
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const MOOMOO_MILK ; 48
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const QUICK_CLAW ; 49
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const PSNCUREBERRY ; 4a
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const GOLD_LEAF ; 4b
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const SOFT_SAND ; 4c
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const SHARP_BEAK ; 4d
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const PRZCUREBERRY ; 4e
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const BURNT_BERRY ; 4f
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const ICE_BERRY ; 50
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const POISON_BARB ; 51
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const KINGS_ROCK ; 52
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const BITTER_BERRY ; 53
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const MINT_BERRY ; 54
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const RED_APRICORN ; 55
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const TINYMUSHROOM ; 56
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const BIG_MUSHROOM ; 57
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const SILVERPOWDER ; 58
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const BLU_APRICORN ; 59
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const ITEM_5A ; 5a
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const AMULET_COIN ; 5b
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const YLW_APRICORN ; 5c
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const GRN_APRICORN ; 5d
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const CLEANSE_TAG ; 5e
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const MYSTIC_WATER ; 5f
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const TWISTEDSPOON ; 60
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const WHT_APRICORN ; 61
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const BLACKBELT ; 62
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const BLK_APRICORN ; 63
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const ITEM_64 ; 64
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const PNK_APRICORN ; 65
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const BLACKGLASSES ; 66
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const SLOWPOKETAIL ; 67
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const PINK_BOW ; 68
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const STICK ; 69
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const SMOKE_BALL ; 6a
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const NEVERMELTICE ; 6b
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const MAGNET ; 6c
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const MIRACLEBERRY ; 6d
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const PEARL ; 6e
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const BIG_PEARL ; 6f
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const EVERSTONE ; 70
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const SPELL_TAG ; 71
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const RAGECANDYBAR ; 72
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const GS_BALL ; 73
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const BLUE_CARD ; 74
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const MIRACLE_SEED ; 75
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const THICK_CLUB ; 76
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const FOCUS_BAND ; 77
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const ITEM_78 ; 78
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const ENERGYPOWDER ; 79
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const ENERGY_ROOT ; 7a
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const HEAL_POWDER ; 7b
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const REVIVAL_HERB ; 7c
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const HARD_STONE ; 7d
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const LUCKY_EGG ; 7e
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const CARD_KEY ; 7f
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const MACHINE_PART ; 80
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const EGG_TICKET ; 81
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const LOST_ITEM ; 82
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const STARDUST ; 83
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const STAR_PIECE ; 84
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const BASEMENT_KEY ; 85
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const PASS ; 86
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const ITEM_87 ; 87
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const ITEM_88 ; 88
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const ITEM_89 ; 89
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const CHARCOAL ; 8a
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const BERRY_JUICE ; 8b
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const SCOPE_LENS ; 8c
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const ITEM_8D ; 8d
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const ITEM_8E ; 8e
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const METAL_COAT ; 8f
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const DRAGON_FANG ; 90
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const ITEM_91 ; 91
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const LEFTOVERS ; 92
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const ITEM_93 ; 93
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const ITEM_94 ; 94
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const ITEM_95 ; 95
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const MYSTERYBERRY ; 96
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const DRAGON_SCALE ; 97
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const BERSERK_GENE ; 98
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const ITEM_99 ; 99
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const ITEM_9A ; 9a
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const ITEM_9B ; 9b
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const SACRED_ASH ; 9c
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const HEAVY_BALL ; 9d
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const FLOWER_MAIL ; 9e
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const LEVEL_BALL ; 9f
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const LURE_BALL ; a0
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const FAST_BALL ; a1
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const ITEM_A2 ; a2
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const LIGHT_BALL ; a3
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const FRIEND_BALL ; a4
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const MOON_BALL ; a5
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const LOVE_BALL ; a6
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const NORMAL_BOX ; a7
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const GORGEOUS_BOX ; a8
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const SUN_STONE ; a9
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const POLKADOT_BOW ; aa
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const ITEM_AB ; ab
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const UP_GRADE ; ac
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const BERRY ; ad
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const GOLD_BERRY ; ae
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const SQUIRTBOTTLE ; af
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const ITEM_B0 ; b0
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const PARK_BALL ; b1
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const RAINBOW_WING ; b2
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const ITEM_B3 ; b3
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const BRICK_PIECE ; b4
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const SURF_MAIL ; b5
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const LITEBLUEMAIL ; b6
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const PORTRAITMAIL ; b7
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const LOVELY_MAIL ; b8
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const EON_MAIL ; b9
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const MORPH_MAIL ; ba
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const BLUESKY_MAIL ; bb
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const MUSIC_MAIL ; bc
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const MIRAGE_MAIL ; bd
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const ITEM_BE ; be
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add_tm: MACRO
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if !DEF(TM01)
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TM01 = const_value
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enum_start 1
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endc
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define _\@_1, "TM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_hm: MACRO
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if !DEF(HM01)
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HM01 = const_value
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endc
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define _\@_1, "HM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_mt: MACRO
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enum \1_TMNUM
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ENDM
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; see data/moves/tmhm_moves.asm for moves
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add_tm DYNAMICPUNCH ; $BF
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add_tm HEADBUTT ; $C0
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add_tm CURSE ; $C1
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add_tm ROLLOUT ; $C2
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const ITEM_C3 ; $C3
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add_tm ROAR ; $C4
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add_tm TOXIC ; $C5
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add_tm ZAP_CANNON ; $C6
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add_tm ROCK_SMASH ; $C7
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add_tm PSYCH_UP ; $C8
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add_tm HIDDEN_POWER ; $C9
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add_tm SUNNY_DAY ; $CA
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add_tm SWEET_SCENT ; $CB
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add_tm SNORE ; $CC
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add_tm BLIZZARD ; $CD
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add_tm HYPER_BEAM ; $CE
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add_tm ICY_WIND ; $CF
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add_tm PROTECT ; $D0
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add_tm RAIN_DANCE ; $D1
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add_tm GIGA_DRAIN ; $D2
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add_tm ENDURE ; $D3
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add_tm FRUSTRATION ; $D4
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add_tm SOLARBEAM ; $D5
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add_tm IRON_TAIL ; $D6
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add_tm DRAGONBREATH ; $D7
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add_tm THUNDER ; $D8
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add_tm EARTHQUAKE ; $D9
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add_tm RETURN ; $DA
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add_tm DIG ; $DB
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const ITEM_DC ; $DC
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add_tm PSYCHIC_M ; $DD
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add_tm SHADOW_BALL ; $DE
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add_tm MUD_SLAP ; $DF
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add_tm DOUBLE_TEAM ; $E0
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add_tm ICE_PUNCH ; $E1
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add_tm SWAGGER ; $E2
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add_tm SLEEP_TALK ; $E3
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add_tm SLUDGE_BOMB ; $E4
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add_tm SANDSTORM ; $E5
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add_tm FIRE_BLAST ; $E6
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add_tm SWIFT ; $E7
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add_tm DEFENSE_CURL ; $E8
|
||||
add_tm THUNDERPUNCH ; $E9
|
||||
add_tm DREAM_EATER ; $EA
|
||||
add_tm DETECT ; $EB
|
||||
add_tm REST ; $EC
|
||||
add_tm ATTRACT ; $ED
|
||||
add_tm THIEF ; $EE
|
||||
add_tm STEEL_WING ; $EF
|
||||
add_tm FIRE_PUNCH ; $F0
|
||||
add_tm FURY_CUTTER ; $F1
|
||||
add_tm NIGHTMARE ; $F2
|
||||
add_tm DYNAMICPUNCH ; bf
|
||||
add_tm HEADBUTT ; c0
|
||||
add_tm CURSE ; c1
|
||||
add_tm ROLLOUT ; c2
|
||||
const ITEM_C3 ; c3
|
||||
add_tm ROAR ; c4
|
||||
add_tm TOXIC ; c5
|
||||
add_tm ZAP_CANNON ; c6
|
||||
add_tm ROCK_SMASH ; c7
|
||||
add_tm PSYCH_UP ; c8
|
||||
add_tm HIDDEN_POWER ; c9
|
||||
add_tm SUNNY_DAY ; ca
|
||||
add_tm SWEET_SCENT ; cb
|
||||
add_tm SNORE ; cc
|
||||
add_tm BLIZZARD ; cd
|
||||
add_tm HYPER_BEAM ; ce
|
||||
add_tm ICY_WIND ; cf
|
||||
add_tm PROTECT ; d0
|
||||
add_tm RAIN_DANCE ; d1
|
||||
add_tm GIGA_DRAIN ; d2
|
||||
add_tm ENDURE ; d3
|
||||
add_tm FRUSTRATION ; d4
|
||||
add_tm SOLARBEAM ; d5
|
||||
add_tm IRON_TAIL ; d6
|
||||
add_tm DRAGONBREATH ; d7
|
||||
add_tm THUNDER ; d8
|
||||
add_tm EARTHQUAKE ; d9
|
||||
add_tm RETURN ; da
|
||||
add_tm DIG ; db
|
||||
const ITEM_DC ; dc
|
||||
add_tm PSYCHIC_M ; dd
|
||||
add_tm SHADOW_BALL ; de
|
||||
add_tm MUD_SLAP ; df
|
||||
add_tm DOUBLE_TEAM ; e0
|
||||
add_tm ICE_PUNCH ; e1
|
||||
add_tm SWAGGER ; e2
|
||||
add_tm SLEEP_TALK ; e3
|
||||
add_tm SLUDGE_BOMB ; e4
|
||||
add_tm SANDSTORM ; e5
|
||||
add_tm FIRE_BLAST ; e6
|
||||
add_tm SWIFT ; e7
|
||||
add_tm DEFENSE_CURL ; e8
|
||||
add_tm THUNDERPUNCH ; e9
|
||||
add_tm DREAM_EATER ; ea
|
||||
add_tm DETECT ; eb
|
||||
add_tm REST ; ec
|
||||
add_tm ATTRACT ; ed
|
||||
add_tm THIEF ; ee
|
||||
add_tm STEEL_WING ; ef
|
||||
add_tm FIRE_PUNCH ; f0
|
||||
add_tm FURY_CUTTER ; f1
|
||||
add_tm NIGHTMARE ; f2
|
||||
NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
|
||||
|
||||
add_hm CUT ; $F3
|
||||
add_hm FLY ; $F4
|
||||
add_hm SURF ; $F5
|
||||
add_hm STRENGTH ; $F6
|
||||
add_hm FLASH ; $F7
|
||||
add_hm WHIRLPOOL ; $F8
|
||||
add_hm WATERFALL ; $F9
|
||||
add_hm CUT ; f3
|
||||
add_hm FLY ; f4
|
||||
add_hm SURF ; f5
|
||||
add_hm STRENGTH ; f6
|
||||
add_hm FLASH ; f7
|
||||
add_hm WHIRLPOOL ; f8
|
||||
add_hm WATERFALL ; f9
|
||||
NUM_HMS = const_value - HM01
|
||||
const ITEM_FA ; $FA
|
||||
const ITEM_FA ; fa
|
||||
|
||||
add_mt FLAMETHROWER
|
||||
add_mt THUNDERBOLT
|
||||
|
@ -1,3 +1,36 @@
|
||||
tmhm: MACRO
|
||||
; used in data/pokemon/base_stats/*.asm
|
||||
tms1 = 0 ; TM01-TM24 (24)
|
||||
tms2 = 0 ; TM25-TM48 (24)
|
||||
tms3 = 0 ; TM49-TM50 + HM01-HM07 + MT01-MT03 (12/24)
|
||||
rept _NARG
|
||||
if DEF(\1_TMNUM)
|
||||
if \1_TMNUM < 24 + 1
|
||||
tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
|
||||
elif \1_TMNUM < 48 + 1
|
||||
tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
|
||||
else
|
||||
tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
|
||||
endc
|
||||
else
|
||||
fail "\1 is not a TM, HM, or move tutor move"
|
||||
endc
|
||||
shift
|
||||
endr
|
||||
rept 3 ; TM01-TM24 (24/24)
|
||||
db tms1 & $ff
|
||||
tms1 = tms1 >> 8
|
||||
endr
|
||||
rept 3 ; TM25-TM48 (24/24)
|
||||
db tms2 & $ff
|
||||
tms2 = tms2 >> 8
|
||||
endr
|
||||
rept 2 ; TM49-TM50 + HM01-HM07 + MT01-MT03 (12/16)
|
||||
db tms3 & $ff
|
||||
tms3 = tms3 >> 8
|
||||
endr
|
||||
ENDM
|
||||
|
||||
BaseData::
|
||||
INCLUDE "data/pokemon/base_stats/bulbasaur.asm"
|
||||
INCLUDE "data/pokemon/base_stats/ivysaur.asm"
|
||||
|
@ -5,7 +5,6 @@ INCLUDE "macros/data.asm"
|
||||
INCLUDE "macros/code.asm"
|
||||
INCLUDE "macros/coords.asm"
|
||||
INCLUDE "macros/color.asm"
|
||||
INCLUDE "macros/tmhm.asm"
|
||||
|
||||
INCLUDE "macros/scripts/audio.asm"
|
||||
INCLUDE "macros/scripts/maps.asm"
|
||||
|
@ -38,3 +38,12 @@ shift_const: MACRO
|
||||
\1 EQU (1 << const_value)
|
||||
const_value = const_value + 1
|
||||
ENDM
|
||||
|
||||
|
||||
; Enumerate strings
|
||||
|
||||
define: MACRO
|
||||
if !DEF(\1)
|
||||
\1 EQUS \2
|
||||
endc
|
||||
ENDM
|
||||
|
@ -1,71 +0,0 @@
|
||||
define: MACRO
|
||||
if !DEF(\1)
|
||||
\1 EQUS \2
|
||||
endc
|
||||
ENDM
|
||||
|
||||
|
||||
; Used in constants/item_constants.asm
|
||||
|
||||
const_value = 0
|
||||
|
||||
add_tm: MACRO
|
||||
if !DEF(TM01)
|
||||
TM01 = const_value
|
||||
enum_start 1
|
||||
endc
|
||||
define _\@_1, "TM_\1"
|
||||
const _\@_1
|
||||
enum \1_TMNUM
|
||||
ENDM
|
||||
|
||||
add_hm: MACRO
|
||||
if !DEF(HM01)
|
||||
HM01 = const_value
|
||||
endc
|
||||
define _\@_1, "HM_\1"
|
||||
const _\@_1
|
||||
enum \1_TMNUM
|
||||
ENDM
|
||||
|
||||
add_mt: MACRO
|
||||
enum \1_TMNUM
|
||||
ENDM
|
||||
|
||||
|
||||
; Used in data/pokemon/base_stats/*.asm
|
||||
|
||||
; N TMs/HMs need (N+7)/8 bytes for their bit flags.
|
||||
; The rgbasm integers tms1, tms2, tms3 each hold 3 bytes, or 24 bits.
|
||||
tmhm: MACRO
|
||||
tms1 = 0
|
||||
tms2 = 0
|
||||
tms3 = 0
|
||||
rept _NARG
|
||||
if DEF(\1_TMNUM)
|
||||
if \1_TMNUM < 24 + 1
|
||||
tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
|
||||
elif \1_TMNUM < 48 + 1
|
||||
tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
|
||||
else
|
||||
tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
|
||||
endc
|
||||
else
|
||||
fail "\1 is not a TM, HM, or move tutor move"
|
||||
endc
|
||||
shift
|
||||
endr
|
||||
|
||||
rept 3
|
||||
db tms1 & $ff
|
||||
tms1 = tms1 >> 8
|
||||
endr
|
||||
rept 3
|
||||
db tms2 & $ff
|
||||
tms2 = tms2 >> 8
|
||||
endr
|
||||
rept 2
|
||||
db tms3 & $ff
|
||||
tms3 = tms3 >> 8
|
||||
endr
|
||||
ENDM
|
Loading…
Reference in New Issue
Block a user