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Resolve #461
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@ -20,3 +20,12 @@ HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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PALPACKET_LENGTH EQU $10
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; sprite_oam_struct members (see macros/wram.asm)
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const_def
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const SPRITEOAMSTRUCT_YCOORD ; 0
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const SPRITEOAMSTRUCT_XCOORD ; 1
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const SPRITEOAMSTRUCT_TILE_ID ; 2
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const SPRITEOAMSTRUCT_ATTRIBUTES ; 3
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SPRITEOAMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_OAM_STRUCTS EQU 40 ; see Sprites
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@ -9329,27 +9329,27 @@ CopyBackpic: ; 3fc30
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; 3fc5b
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.LoadTrainerBackpicAsOAM: ; 3fc5b
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ld hl, Sprites
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ld hl, Sprite01
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xor a
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ld [hMapObjectIndexBuffer], a
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ld b, $6
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ld e, 21 * 8
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ld b, 6
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ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
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.outer_loop
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ld c, $3
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ld d, 8 * 8
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ld c, 3
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ld d, 8 * TILE_WIDTH
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.inner_loop
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ld [hl], d
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ld [hl], d ; y
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inc hl
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ld [hl], e
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ld [hl], e ; x
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inc hl
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ld a, [hMapObjectIndexBuffer]
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ld [hli], a
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ld [hli], a ; tile id
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inc a
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ld [hMapObjectIndexBuffer], a
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ld a, $1
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ld [hli], a
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ld a, PAL_BATTLE_OB_PLAYER
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ld [hli], a ; attributes
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ld a, d
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add $8
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add 1 * TILE_WIDTH
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ld d, a
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dec c
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jr nz, .inner_loop
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@ -9357,7 +9357,7 @@ CopyBackpic: ; 3fc30
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add $3
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ld [hMapObjectIndexBuffer], a
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ld a, e
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add $8
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add 1 * TILE_WIDTH
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ld e, a
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dec b
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jr nz, .outer_loop
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@ -60,9 +60,9 @@ BattleIntroSlidingPics: ; 4e980
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; 4e9d6
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.subfunction3 ; 4e9d6
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ld hl, Sprites + 1 ; x pixel
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ld hl, Sprite01XCoord
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ld c, $12 ; 18
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ld de, $4
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ld de, SPRITEOAMSTRUCT_LENGTH
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.loop3
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dec [hl]
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dec [hl]
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@ -28,7 +28,7 @@ ShowPlayerMonsRemaining: ; 2c01c
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ld [hl], a
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ld a, 8
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ld [wPlaceBallsDirection], a
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ld hl, Sprites
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ld hl, Sprite01
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jp LoadTrainerHudOAM
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; 2c03a
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@ -44,7 +44,7 @@ ShowOTTrainerMonsRemaining: ; 2c03a
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ld [hl], 4 * 8
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ld a, -8
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ld [wPlaceBallsDirection], a
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ld hl, Sprites + PARTY_LENGTH * 4
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ld hl, Sprite07
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jp LoadTrainerHudOAM
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; 2c059
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@ -193,7 +193,7 @@ LinkBattle_TrainerHuds: ; 2c10d
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ld [hl], 8 * 8
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ld a, $8
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ld [wPlaceBallsDirection], a
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ld hl, Sprites
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ld hl, Sprite01
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call LoadTrainerHudOAM
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ld hl, OTPartyMon1HP
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@ -203,7 +203,7 @@ LinkBattle_TrainerHuds: ; 2c10d
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ld a, 10 * 8
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ld [hli], a
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ld [hl], 13 * 8
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ld hl, Sprites + PARTY_LENGTH * 4
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ld hl, Sprite07
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jp LoadTrainerHudOAM
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; 2c143
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@ -212,13 +212,13 @@ LoadTrainerHudOAM: ; 2c143
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ld c, PARTY_LENGTH
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.loop
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ld a, [wPlaceBallsY]
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ld [hli], a
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ld [hli], a ; y
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ld a, [wPlaceBallsX]
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ld [hli], a
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ld [hli], a ; x
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ld a, [de]
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ld [hli], a
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ld a, $3
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ld [hli], a
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ld [hli], a ; tile id
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ld a, PAL_BATTLE_OB_YELLOW
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ld [hli], a ; attributes
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ld a, [wPlaceBallsX]
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ld b, a
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ld a, [wPlaceBallsDirection]
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@ -258,15 +258,15 @@ BattleAnim_ClearCGB_OAMFlags: ; cc23d
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bit 3, a
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jr z, .delete
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ld hl, Sprites + 3
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ld c, (SpritesEnd - Sprites) / 4
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ld hl, Sprite01Attributes
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ld c, NUM_SPRITE_OAM_STRUCTS
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.loop
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ld a, [hl]
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and $f0
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ld [hli], a
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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inc hl
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inc hl
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inc hl
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endr
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dec c
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jr nz, .loop
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ret
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@ -1502,7 +1502,7 @@ BillsPC_UpdateSelectionCursor: ; e2e01 (38:6e01)
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.place_cursor
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ld hl, .OAM
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ld de, Sprites
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ld de, Sprite01
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.loop
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ld a, [hl]
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cp -1
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@ -1512,9 +1512,9 @@ BillsPC_UpdateSelectionCursor: ; e2e01 (38:6e01)
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swap a
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add [hl]
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inc hl
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ld [de], a
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ld [de], a ; y
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inc de
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rept 3
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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ld a, [hli]
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ld [de], a
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inc de
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@ -1552,7 +1552,7 @@ endr
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BillsPC_UpdateInsertCursor: ; e2e8c
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ld hl, .OAM
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ld de, Sprites
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ld de, Sprite01
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.loop
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ld a, [hl]
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cp -1
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@ -1562,9 +1562,9 @@ BillsPC_UpdateInsertCursor: ; e2e8c
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swap a
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add [hl]
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inc hl
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ld [de], a
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ld [de], a ; y
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inc de
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rept 3
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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ld a, [hli]
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ld [de], a
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inc de
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@ -594,23 +594,23 @@ CardFlip_CopyToBox: ; e04f7 (38:44f7)
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; e0509 (38:4509)
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CardFlip_CopyOAM: ; e0509
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ld de, Sprites
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ld de, Sprite01
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ld a, [hli]
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.loop
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push af
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ld a, [hli]
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add b
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ld [de], a
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ld [de], a ; y
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inc de
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ld a, [hli]
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add c
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ld [de], a
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ld [de], a ; x
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inc de
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ld a, [hli]
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ld [de], a
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ld [de], a ; tile id
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inc de
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ld a, [hli]
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ld [de], a
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ld [de], a ; attributes
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inc de
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pop af
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dec a
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@ -619,11 +619,11 @@ CardFlip_CopyOAM: ; e0509
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; e0521
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CardFlip_ShiftDigitsLeftTwoPixels: ; e0521 (38:4521)
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ld de, vTiles1 tile ("0" & $7f)
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ld hl, vTiles1 tile ("0" & $7f) + 2
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ld de, vTiles0 tile "0"
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ld hl, vTiles0 tile "0" + 2
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ld bc, 10 tiles - 2
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call CopyBytes
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ld hl, vTiles1 tile $7f + 1 tiles - 2
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ld hl, vTiles0 tile "9" + 1 tiles - 2
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xor a
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ld [hli], a
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ld [hl], a
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@ -1016,17 +1016,17 @@ Function81f5e: ; 81f5e
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.asm_81fb7
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ld a, b
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ld [hli], a
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ld [hli], a ; y
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ld a, [de]
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add a
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add a
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add $18
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ld [hli], a
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add 3 * TILE_WIDTH
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ld [hli], a ; x
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xor a
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ld [hli], a
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ld [hli], a ; tile id
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ld a, c
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ld [hli], a
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ld a, $10
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ld [hli], a ; attributes
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ld a, 2 * TILE_WIDTH
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add b
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ld b, a
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inc c
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@ -43,26 +43,26 @@ Special_CelebiShrineEvent: ; 4989a
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.done
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pop af
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ld [VramState], a
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call .RefreshPlayerSprite_ClearAllOthers
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call .RestorePlayerSprite_DespawnLeaves
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call CelebiEvent_SetBattleType
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ret
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; 498f9
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.RefreshPlayerSprite_ClearAllOthers: ; 498f9
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ld hl, Sprites + 2
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.RestorePlayerSprite_DespawnLeaves: ; 498f9
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ld hl, Sprite01TileID
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xor a
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ld c, $4
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ld c, 4
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.OAMloop:
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ld [hli], a
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inc hl
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inc hl
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ld [hli], a ; tile id
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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inc hl
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endr
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inc a
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dec c
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jr nz, .OAMloop
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ld hl, Sprites + 4 * 4
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ld bc, 36 * 4
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ld hl, Sprite05
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ld bc, SpritesEnd - Sprite05
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xor a
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call ByteFill
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ret
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@ -62,8 +62,8 @@ ShakeHeadbuttTree: ; 8c80a
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xor a
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ld [hBGMapMode], a
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farcall ClearSpriteAnims
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ld hl, Sprites + 36 * 4
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ld bc, SpritesEnd - (Sprites + 36 * 4)
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ld hl, Sprite37
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ld bc, SpritesEnd - Sprite37
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xor a
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call ByteFill
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ld de, Font
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@ -393,19 +393,19 @@ FlyToAnim: ; 8cb33
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ret
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.RestorePlayerSprite_DespawnLeaves: ; 8cb82 (23:4b82)
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ld hl, Sprites + 2 ; Tile ID
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ld hl, Sprite01TileID
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xor a
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ld c, $4
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.loop2
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ld [hli], a
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inc hl
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inc hl
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ld c, 4
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.OAMloop
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ld [hli], a ; tile id
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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inc hl
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endr
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inc a
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dec c
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jr nz, .loop2
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ld hl, Sprites + 4 * 4
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ld bc, SpritesEnd - (Sprites + 4 * 4)
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jr nz, .OAMloop
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ld hl, Sprite05
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ld bc, SpritesEnd - Sprite05
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xor a
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call ByteFill
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ret
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@ -73,20 +73,20 @@ HealMachineAnim: ; 12324
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call .LoadPalettes
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ld de, .HealMachineGFX
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ld hl, vTiles0 tile $7c
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lb bc, BANK(.HealMachineGFX), $2
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lb bc, BANK(.HealMachineGFX), 2
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call Request2bpp
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ret
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; 12393
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.PC_LoadBallsOntoMachine: ; 12393
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ld hl, Sprites + $80
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ld hl, Sprite33
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ld de, .PC_ElmsLab_OAM
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call .PlaceHealingMachineTile
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call .PlaceHealingMachineTile
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jr .LoadBallsOntoMachine
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.HOF_LoadBallsOntoMachine: ; 123a1
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ld hl, Sprites + $80
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ld hl, Sprite33
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ld de, .HOF_OAM
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.LoadBallsOntoMachine: ; 123a7
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@ -249,17 +249,17 @@ INCBIN "gfx/overworld/heal_machine.2bpp"
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ld a, [de]
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add c
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inc de
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ld [hli], a
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ld [hli], a ; y
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ld a, [de]
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add b
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inc de
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ld [hli], a
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ld [hli], a ; x
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ld a, [de]
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inc de
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ld [hli], a
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ld [hli], a ; tile id
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ld a, [de]
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inc de
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ld [hli], a
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ld [hli], a ; attributes
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pop bc
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ret
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; 124c1
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@ -346,15 +346,15 @@ EvolutionAnimation: ; 4e5e1
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inc a
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and $7
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ld b, a
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ld hl, Sprites + 3 ; attributes
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ld c, 40
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ld hl, Sprite01Attributes
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ld c, NUM_SPRITE_OAM_STRUCTS
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.loop6
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ld a, [hl]
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or b
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ld [hli], a
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inc hl
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inc hl
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ld [hli], a ; attributes
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rept SPRITEOAMSTRUCT_LENGTH +- 1
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inc hl
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endr
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dec c
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jr nz, .loop6
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pop bc
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@ -971,7 +971,7 @@ Intro_PlacePlayerSprite: ; 61cd
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ld hl, vTiles0
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call Request2bpp
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ld hl, Sprites
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ld hl, Sprite01
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ld de, .sprites
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ld a, [de]
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inc de
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@ -980,19 +980,19 @@ Intro_PlacePlayerSprite: ; 61cd
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.loop
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ld a, [de]
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inc de
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ld [hli], a
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ld [hli], a ; y
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ld a, [de]
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inc de
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ld [hli], a
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ld [hli], a ; x
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ld a, [de]
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inc de
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ld [hli], a
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ld [hli], a ; tile id
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ld b, 0
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ld b, PAL_OW_RED
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ld a, [wPlayerGender]
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bit 0, a
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jr z, .male
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ld b, 1
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ld b, PAL_OW_BLUE
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.male
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ld a, b
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@ -1004,6 +1004,7 @@ Intro_PlacePlayerSprite: ; 61cd
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.sprites ; 61fe
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db 4
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; y pxl, x pxl, tile offset
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db 9 * 8 + 4, 9 * 8, 0
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db 9 * 8 + 4, 10 * 8, 1
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db 10 * 8 + 4, 9 * 8, 2
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@ -2793,6 +2793,7 @@ Function5903: ; 5903
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db SPRITEMOVEDATA_STANDING_LEFT
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db SPRITEMOVEDATA_STANDING_RIGHT
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; 5920
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_UpdateSprites:: ; 5920
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ld a, [VramState]
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bit 0, a
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@ -2814,18 +2815,18 @@ _UpdateSprites:: ; 5920
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bit 1, a
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ld b, LOW(SpritesEnd)
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jr z, .ok
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ld b, 28 * 4
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ld b, 28 * SPRITEOAMSTRUCT_LENGTH
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.ok
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ld a, [hUsedSpriteIndex]
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cp b
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ret nc
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ld l, a
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ld h, HIGH(Sprites)
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ld de, 4
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ld de, SPRITEOAMSTRUCT_LENGTH
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ld a, b
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ld c, SCREEN_HEIGHT_PX + 16
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ld c, SCREEN_HEIGHT_PX + 2 * TILE_WIDTH
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.loop
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ld [hl], c
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ld [hl], c ; y
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add hl, de
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cp l
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jr nz, .loop
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@ -3042,12 +3043,12 @@ PRIORITY_HIGH EQU $30
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ld a, [hFFC0]
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add [hl]
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inc hl
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ld [bc], a
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ld [bc], a ; y
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inc c
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ld a, [hFFBF]
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add [hl]
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inc hl
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ld [bc], a
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ld [bc], a ; x
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inc c
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ld e, [hl]
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inc hl
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@ -3058,7 +3059,7 @@ PRIORITY_HIGH EQU $30
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.nope1
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add [hl]
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inc hl
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ld [bc], a
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ld [bc], a ; tile id
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inc c
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ld a, e
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bit 1, a
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@ -3068,7 +3069,7 @@ PRIORITY_HIGH EQU $30
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.nope2
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and %11110000
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or d
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ld [bc], a
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ld [bc], a ; attributes
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inc c
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||||
ld a, [hUsedSpriteTile]
|
||||
dec a
|
||||
|
@ -1456,33 +1456,33 @@ Function105688: ; 105688 (41:5688)
|
||||
jr asm_105726
|
||||
|
||||
Function1056eb: ; 1056eb (41:56eb)
|
||||
ld c, $10
|
||||
.asm_1056ed
|
||||
ld hl, Sprites
|
||||
ld b, $8
|
||||
.asm_1056f2
|
||||
ld c, 16
|
||||
.loop
|
||||
ld hl, Sprite01YCoord
|
||||
ld b, 8
|
||||
.dec_y_loop
|
||||
dec [hl]
|
||||
rept 4
|
||||
rept SPRITEOAMSTRUCT_LENGTH
|
||||
inc hl
|
||||
endr
|
||||
dec b
|
||||
jr nz, .asm_1056f2
|
||||
ld hl, Sprites + $20
|
||||
ld b, $8
|
||||
.asm_1056ff
|
||||
jr nz, .dec_y_loop
|
||||
ld hl, Sprite09YCoord
|
||||
ld b, 8
|
||||
.inc_y_loop
|
||||
inc [hl]
|
||||
rept 4
|
||||
rept SPRITEOAMSTRUCT_LENGTH
|
||||
inc hl
|
||||
endr
|
||||
dec b
|
||||
jr nz, .asm_1056ff
|
||||
jr nz, .inc_y_loop
|
||||
dec c
|
||||
ret z
|
||||
push bc
|
||||
ld c, 4
|
||||
call DelayFrames
|
||||
pop bc
|
||||
jr .asm_1056ed
|
||||
jr .loop
|
||||
|
||||
Function105712: ; 105712 (41:5712)
|
||||
call Function105777
|
||||
@ -1580,7 +1580,7 @@ Function1057d7: ; 1057d7 (41:57d7)
|
||||
ld a, BANK(MysteryGiftJP_GFX)
|
||||
lb bc, 4, 0
|
||||
call FarCopyBytes
|
||||
ld hl, MysteryGiftJP_GFX + $400
|
||||
ld hl, MysteryGiftJP_GFX + $40 tiles
|
||||
ld de, vTiles0 tile $00
|
||||
ld a, BANK(MysteryGiftJP_GFX)
|
||||
ld bc, $80
|
||||
@ -1656,9 +1656,9 @@ Function1057d7: ; 1057d7 (41:57d7)
|
||||
ld [hl], $3c
|
||||
hlcoord 17, 15
|
||||
ld [hl], $3e
|
||||
ld de, Sprites
|
||||
ld de, Sprite01
|
||||
ld hl, .OAM_data
|
||||
ld bc, $40
|
||||
ld bc, 16 * SPRITEOAMSTRUCT_LENGTH
|
||||
call CopyBytes
|
||||
call EnableLCD
|
||||
call WaitBGMap
|
||||
|
@ -2050,7 +2050,7 @@ Pokedex_PutOldModeCursorOAM: ; 41157 (10:5157)
|
||||
dsprite 5, 0, 19, -2, $32, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 5, 0, 20, -2, $31, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 4, 0, 20, -2, $30, 7 | X_FLIP | Y_FLIP
|
||||
db $ff
|
||||
db -1
|
||||
|
||||
.CursorAtTopOAM: ; 411c8
|
||||
; OAM data for when the cursor is at the top of the list. The tiles at the top
|
||||
@ -2079,7 +2079,7 @@ Pokedex_PutOldModeCursorOAM: ; 41157 (10:5157)
|
||||
dsprite 5, 0, 19, -2, $32, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 5, 0, 20, -2, $31, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 4, 0, 20, -2, $30, 7 | X_FLIP | Y_FLIP
|
||||
db $ff
|
||||
db -1
|
||||
|
||||
Pokedex_PutNewModeABCModeCursorOAM: ; 41229 (10:5229)
|
||||
ld hl, .CursorOAM
|
||||
@ -2107,7 +2107,7 @@ Pokedex_PutNewModeABCModeCursorOAM: ; 41229 (10:5229)
|
||||
dsprite 5, 3, 18, 0, $32, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 5, 3, 19, 0, $31, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 4, 3, 19, 0, $30, 7 | X_FLIP | Y_FLIP
|
||||
db $ff
|
||||
db -1
|
||||
|
||||
Pokedex_UpdateSearchResultsCursorOAM: ; 41281 (10:5281)
|
||||
ld a, [wCurrentDexMode]
|
||||
@ -2142,28 +2142,28 @@ Pokedex_UpdateSearchResultsCursorOAM: ; 41281 (10:5281)
|
||||
dsprite 5, 3, 19, -2, $32, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 5, 3, 20, -2, $31, 7 | X_FLIP | Y_FLIP
|
||||
dsprite 4, 3, 20, -2, $30, 7 | X_FLIP | Y_FLIP
|
||||
db $ff
|
||||
db -1
|
||||
|
||||
Pokedex_LoadCursorOAM: ; 412f1 (10:52f1)
|
||||
ld de, Sprites
|
||||
ld de, Sprite01
|
||||
.loop
|
||||
ld a, [hl]
|
||||
cp $ff
|
||||
cp -1
|
||||
ret z
|
||||
ld a, [wDexListingCursor]
|
||||
and $7
|
||||
swap a
|
||||
add [hl]
|
||||
add [hl] ; y
|
||||
inc hl
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld a, [hli] ; x
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld a, [hli] ; tile id
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld a, [hli] ; attributes
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .loop
|
||||
|
@ -41,15 +41,15 @@ AnimateDexSearchSlowpoke: ; 441cf
|
||||
DoDexSearchSlowpokeFrame: ; 44207
|
||||
ld a, [wDexSearchSlowpokeFrame]
|
||||
ld hl, .SlowpokeSpriteData
|
||||
ld de, Sprites
|
||||
ld de, Sprite01
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
ret z
|
||||
ld [de], a
|
||||
ld [de], a ; y
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
ld [de], a ; x
|
||||
inc de
|
||||
ld a, [wDexSearchSlowpokeFrame]
|
||||
ld b, a
|
||||
@ -57,10 +57,10 @@ DoDexSearchSlowpokeFrame: ; 44207
|
||||
add b
|
||||
add [hl]
|
||||
inc hl
|
||||
ld [de], a
|
||||
ld [de], a ; tile id
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
ld [de], a ; attributes
|
||||
inc de
|
||||
jr .loop
|
||||
|
||||
|
@ -2596,7 +2596,7 @@ _Area: ; 91d11
|
||||
ld e, a
|
||||
farcall FindNest ; load nest landmarks into TileMap[0,0]
|
||||
decoord 0, 0
|
||||
ld hl, Sprites
|
||||
ld hl, Sprite01
|
||||
.nestloop
|
||||
ld a, [de]
|
||||
and a
|
||||
@ -2609,14 +2609,14 @@ _Area: ; 91d11
|
||||
; load into OAM
|
||||
ld a, d
|
||||
sub 4
|
||||
ld [hli], a
|
||||
ld [hli], a ; y
|
||||
ld a, e
|
||||
sub 4
|
||||
ld [hli], a
|
||||
ld a, $7f ; nest icon in this context
|
||||
ld [hli], a
|
||||
ld [hli], a ; x
|
||||
ld a, $7f ; nest icon
|
||||
ld [hli], a ; tile id
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hli], a ; attributes
|
||||
; next
|
||||
pop de
|
||||
inc de
|
||||
@ -2640,37 +2640,37 @@ _Area: ; 91d11
|
||||
ld c, e
|
||||
ld b, d
|
||||
ld de, .PlayerOAM
|
||||
ld hl, Sprites
|
||||
ld hl, Sprite01
|
||||
.ShowPlayerLoop:
|
||||
ld a, [de]
|
||||
cp $80
|
||||
jr z, .clear_oam
|
||||
add b
|
||||
ld [hli], a
|
||||
ld [hli], a ; y
|
||||
inc de
|
||||
ld a, [de]
|
||||
add c
|
||||
ld [hli], a
|
||||
ld [hli], a ; x
|
||||
inc de
|
||||
ld a, [de]
|
||||
add $78 ; where the player's sprite is loaded
|
||||
ld [hli], a
|
||||
ld [hli], a ; tile id
|
||||
inc de
|
||||
push bc
|
||||
ld c, 0 ; RED
|
||||
ld c, PAL_OW_RED
|
||||
ld a, [wPlayerGender]
|
||||
bit 0, a
|
||||
jr z, .got_gender
|
||||
inc c ; BLUE
|
||||
.got_gender
|
||||
jr z, .male
|
||||
inc c ; PAL_OW_BLUE
|
||||
.male
|
||||
ld a, c
|
||||
ld [hli], a
|
||||
ld [hli], a ; attributes
|
||||
pop bc
|
||||
jr .ShowPlayerLoop
|
||||
|
||||
.clear_oam
|
||||
ld hl, Sprites + 4 * 4
|
||||
ld bc, SpritesEnd - (Sprites + 4 * 4)
|
||||
ld hl, Sprite05
|
||||
ld bc, SpritesEnd - Sprite05
|
||||
xor a
|
||||
call ByteFill
|
||||
ret
|
||||
@ -2678,10 +2678,11 @@ _Area: ; 91d11
|
||||
; 91e9c
|
||||
|
||||
.PlayerOAM: ; 91e9c
|
||||
db -1 * 8, -1 * 8, 0 ; top left
|
||||
db -1 * 8, 0 * 8, 1 ; top right
|
||||
db 0 * 8, -1 * 8, 2 ; bottom left
|
||||
db 0 * 8, 0 * 8, 3 ; bottom right
|
||||
; y pxl, x pxl, tile offset
|
||||
db -1 * 8, -1 * 8, 0 ; top left
|
||||
db -1 * 8, 0 * 8, 1 ; top right
|
||||
db 0 * 8, -1 * 8, 2 ; bottom left
|
||||
db 0 * 8, 0 * 8, 3 ; bottom right
|
||||
db $80 ; terminator
|
||||
; 91ea9
|
||||
|
||||
|
@ -13,7 +13,7 @@ LoadPushOAM:: ; 4031
|
||||
.PushOAM: ; 403f
|
||||
ld a, HIGH(Sprites)
|
||||
ld [rDMA], a
|
||||
ld a, (SpritesEnd - Sprites) / 4 ; 40
|
||||
ld a, NUM_SPRITE_OAM_STRUCTS
|
||||
.pushoam_loop
|
||||
dec a
|
||||
jr nz, .pushoam_loop
|
||||
|
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Reference in New Issue
Block a user