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Identify more sprite move data flag bits
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85f7328bf8
commit
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@ -44,21 +44,32 @@ OW_LEFT EQU LEFT << 2
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OW_RIGHT EQU RIGHT << 2
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; object_struct OBJECT_FLAGS1 bit flags
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INVISIBLE_F EQU 0
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FIXED_FACING_F EQU 2
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SLIDING_F EQU 3
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EMOTE_OBJECT_F EQU 7
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const_def
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const INVISIBLE_F ; 0
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const WONT_DELETE_F ; 1
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const FIXED_FACING_F ; 2
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const SLIDING_F ; 3
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const NOCLIP_TILES_F ; 4
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const MOVE_ANYWHERE_F ; 5
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const NOCLIP_OBJS_F ; 6
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const EMOTE_OBJECT_F ; 7
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INVISIBLE EQU 1 << INVISIBLE_F
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FIXED_FACING EQU 1 << FIXED_FACING_F
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SLIDING EQU 1 << SLIDING_F
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EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
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INVISIBLE EQU 1 << INVISIBLE_F
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WONT_DELETE EQU 1 << WONT_DELETE_F
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FIXED_FACING EQU 1 << FIXED_FACING_F
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SLIDING EQU 1 << SLIDING_F
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NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
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MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
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NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
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EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
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; object_struct OBJECT_FLAGS2 bit flags
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LOW_PRIORITY_F EQU 0
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HIGH_PRIORITY_F EQU 1
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OVERHEAD_F EQU 3
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USE_OBP1_F EQU 4
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const_def
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const LOW_PRIORITY_F ; 0
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const HIGH_PRIORITY_F ; 1
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const OBJ_FLAGS2_2 ; 2
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const OVERHEAD_F ; 3
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const USE_OBP1_F ; 4
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LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
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HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
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@ -66,14 +77,22 @@ OVERHEAD EQU 1 << OVERHEAD_F
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USE_OBP1 EQU 1 << USE_OBP1_F
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; object_struct OBJECT_PALETTE bit flags
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SWIMMING_F EQU 5
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STRENGTH_BOULDER_F EQU 6
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BIG_OBJECT_F EQU 7
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const_def 5
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const SWIMMING_F ; 5
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const STRENGTH_BOULDER_F ; 6
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const BIG_OBJECT_F ; 7
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SWIMMING EQU 1 << SWIMMING_F
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STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
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BIG_OBJECT EQU 1 << BIG_OBJECT_F
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; facing attribute bit flags
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RELATIVE_ATTRIBUTES_F EQU 1
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ABSOLUTE_TILE_ID_F EQU 2
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RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
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ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
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; map_object struct members (see macros/wram.asm)
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const_def
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const MAPOBJECT_OBJECT_STRUCT_ID ; 0
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@ -104,8 +123,8 @@ OBJECT_LENGTH EQU const_value
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const SPRITEMOVEATTR_PALFLAGS ; 5
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NUM_SPRITEMOVEDATA_FIELDS EQU const_value
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MAPOBJECT_SCREEN_HEIGHT EQU 11
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MAPOBJECT_SCREEN_WIDTH EQU 12
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MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
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MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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; SpriteMovementData indexes (see data/sprites/map_objects.asm)
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@ -50,24 +50,24 @@ FacingWeirdTree2: ; standing down
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db 4 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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db 8, 0, RELATIVE_ATTRIBUTES, $02
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db 8, 8, RELATIVE_ATTRIBUTES, $03
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; 409c
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FacingStepDown1: ; walking down 1
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db 4 ; #
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db 0, 0, 0, $80
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db 0, 8, 0, $81
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db 8, 0, 2, $82
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db 8, 8, 2, $83
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db 8, 0, RELATIVE_ATTRIBUTES, $82
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db 8, 8, RELATIVE_ATTRIBUTES, $83
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; 40ad
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FacingStepDown3: ; walking down 2
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db 4 ; #
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db 0, 8, X_FLIP, $80
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db 0, 0, X_FLIP, $81
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db 8, 8, 2 | X_FLIP, $82
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db 8, 0, 2 | X_FLIP, $83
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
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; 40be
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FacingStepUp0:
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@ -75,24 +75,24 @@ FacingStepUp2: ; standing up
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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db 8, 0, RELATIVE_ATTRIBUTES, $06
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db 8, 8, RELATIVE_ATTRIBUTES, $07
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; 40cf
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FacingStepUp1: ; walking up 1
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db 4 ; #
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db 0, 0, 0, $84
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db 0, 8, 0, $85
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db 8, 0, 2, $86
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db 8, 8, 2, $87
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db 8, 0, RELATIVE_ATTRIBUTES, $86
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db 8, 8, RELATIVE_ATTRIBUTES, $87
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; 40e0
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FacingStepUp3: ; walking up 2
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db 4 ; #
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db 0, 8, X_FLIP, $84
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db 0, 0, X_FLIP, $85
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db 8, 8, 2 | X_FLIP, $86
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db 8, 0, 2 | X_FLIP, $87
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $86
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $87
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; 40f1
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FacingStepLeft0:
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@ -100,8 +100,8 @@ FacingStepLeft2: ; standing left
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db 4 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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db 8, 0, RELATIVE_ATTRIBUTES, $0a
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db 8, 8, RELATIVE_ATTRIBUTES, $0b
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; 4102
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FacingStepRight0:
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@ -109,8 +109,8 @@ FacingStepRight2: ; standing right
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db 4 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
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; 4113
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FacingStepLeft1:
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@ -118,8 +118,8 @@ FacingStepLeft3: ; walking left
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db 4 ; #
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db 0, 0, 0, $88
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db 0, 8, 0, $89
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db 8, 0, 2, $8a
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db 8, 8, 2, $8b
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db 8, 0, RELATIVE_ATTRIBUTES, $8a
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db 8, 8, RELATIVE_ATTRIBUTES, $8b
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; 4124
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FacingStepRight1:
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@ -127,58 +127,58 @@ FacingStepRight3: ; walking right
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db 4 ; #
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db 0, 8, X_FLIP, $88
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db 0, 0, X_FLIP, $89
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db 8, 8, 2 | X_FLIP, $8a
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db 8, 0, 2 | X_FLIP, $8b
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
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; 4135
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FacingFishDown: ; fishing down
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db 5 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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db 16, 0, 4, $fc
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db 8, 0, RELATIVE_ATTRIBUTES, $02
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db 8, 8, RELATIVE_ATTRIBUTES, $03
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db 16, 0, ABSOLUTE_TILE_ID, $fc
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; 414a
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FacingFishUp: ; fishing up
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db 5 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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db -8, 0, 4, $fc
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db 8, 0, RELATIVE_ATTRIBUTES, $06
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db 8, 8, RELATIVE_ATTRIBUTES, $07
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db -8, 0, ABSOLUTE_TILE_ID, $fc
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; 415f
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FacingFishLeft: ; fishing left
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db 5 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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db 5, -8, 4 | X_FLIP, $fd
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db 8, 0, RELATIVE_ATTRIBUTES, $0a
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db 8, 8, RELATIVE_ATTRIBUTES, $0b
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db 5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
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; 4174
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FacingFishRight: ; fishing right
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db 5 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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db 5, 16, 4, $fd
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
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db 5, 16, ABSOLUTE_TILE_ID, $fd
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; 4189
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FacingEmote: ; emote
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db 4 ; #
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db 0, 0, 4, $f8
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db 0, 8, 4, $f9
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db 8, 0, 4, $fa
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db 8, 8, 4, $fb
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db 0, 0, ABSOLUTE_TILE_ID, $f8
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db 0, 8, ABSOLUTE_TILE_ID, $f9
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db 8, 0, ABSOLUTE_TILE_ID, $fa
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db 8, 8, ABSOLUTE_TILE_ID, $fb
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; 419a
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FacingShadow: ; shadow
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db 2 ; #
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db 0, 0, 4, $fc
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db 0, 8, 4 | X_FLIP, $fc
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db 0, 0, ABSOLUTE_TILE_ID, $fc
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db 0, 8, ABSOLUTE_TILE_ID | X_FLIP, $fc
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; 41a3
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FacingBigDollSymmetric: ; big snorlax or lapras doll
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@ -237,28 +237,28 @@ FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
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FacingBoulderDust1: ; boulder dust 1
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db 4 ; #
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db 0, 0, 4, $fe
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db 0, 8, 4, $fe
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db 8, 0, 4, $fe
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db 8, 8, 4, $fe
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db 0, 0, ABSOLUTE_TILE_ID, $fe
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db 0, 8, ABSOLUTE_TILE_ID, $fe
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db 8, 0, ABSOLUTE_TILE_ID, $fe
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db 8, 8, ABSOLUTE_TILE_ID, $fe
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; 4250
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FacingBoulderDust2: ; boulder dust 2
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db 4 ; #
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db 0, 0, 4, $ff
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db 0, 8, 4, $ff
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db 8, 0, 4, $ff
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db 8, 8, 4, $ff
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db 0, 0, ABSOLUTE_TILE_ID, $ff
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db 0, 8, ABSOLUTE_TILE_ID, $ff
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db 8, 0, ABSOLUTE_TILE_ID, $ff
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db 8, 8, ABSOLUTE_TILE_ID, $ff
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; 4261
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FacingGrass1: ; 4261
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db 2 ; #
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db 8, 0, 4, $fe
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db 8, 8, 4 | X_FLIP, $fe
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db 8, 0, ABSOLUTE_TILE_ID, $fe
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db 8, 8, ABSOLUTE_TILE_ID | X_FLIP, $fe
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; 426a
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FacingGrass2: ; 426a
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db 2 ; #
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db 9, -1, 4, $fe
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db 9, 9, 4 | X_FLIP, $fe
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db 9, -1, ABSOLUTE_TILE_ID, $fe
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db 9, 9, ABSOLUTE_TILE_ID | X_FLIP, $fe
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; 4273
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@ -5,7 +5,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 ; flags1
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db WONT_DELETE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -93,7 +93,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_OBEY_DPAD ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 ; flags1
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db WONT_DELETE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -157,7 +157,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_FOLLOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 ; flags1
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db WONT_DELETE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -165,7 +165,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_SCRIPTED ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 ; flags1
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db WONT_DELETE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -173,7 +173,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_BIG_SNORLAX ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_SYM ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db LOW_PRIORITY ; flags2
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db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
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@ -181,7 +181,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_BOUNCE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BOUNCE ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -197,7 +197,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db USE_OBP1 ; flags2
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db 0 ; palette flags
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@ -205,7 +205,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db 0 ; flags2
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db STRENGTH_BOULDER ; palette flags
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@ -213,7 +213,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 1 << 1 ; flags1
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db WONT_DELETE ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -221,7 +221,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_SHADOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
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db LOW_PRIORITY ; flags2
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db 0 ; palette flags
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@ -229,7 +229,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_EMOTE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_EMOTE ; action
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db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
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db HIGH_PRIORITY ; flags2
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db 0 ; palette flags
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@ -237,7 +237,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_SCREENSHAKE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db 1 << 1 | EMOTE_OBJECT ; flags1
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db WONT_DELETE | EMOTE_OBJECT ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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@ -261,7 +261,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_ASYM ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db LOW_PRIORITY ; flags2
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db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
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@ -269,7 +269,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL ; action
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db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
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db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
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db LOW_PRIORITY ; flags2
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db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
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@ -277,7 +277,7 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_BOULDERDUST ; movement function
|
||||
db DOWN ; facing
|
||||
db OBJECT_ACTION_BOULDER_DUST ; action
|
||||
db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
|
||||
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
|
||||
db LOW_PRIORITY ; flags2
|
||||
db 0 ; palette flags
|
||||
|
||||
@ -285,7 +285,7 @@ SpriteMovementData:: ; 4273
|
||||
db SPRITEMOVEFN_GRASS ; movement function
|
||||
db DOWN ; facing
|
||||
db OBJECT_ACTION_GRASS_SHAKE ; action
|
||||
db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
|
||||
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
|
||||
db HIGH_PRIORITY ; flags2
|
||||
db 0 ; palette flags
|
||||
|
||||
|
@ -1194,11 +1194,11 @@ In [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm):
|
||||
```asm
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit 4, [hl] ; lost, uncomment next line to fix
|
||||
; jr nz, .resume
|
||||
bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
|
||||
; jr nz, .noclip_tiles
|
||||
```
|
||||
|
||||
**Fix:** Uncomment `jr nz, .resume`.
|
||||
**Fix:** Uncomment `jr nz, .noclip_tiles`.
|
||||
|
||||
|
||||
## `CheckOwnMon` only checks the first five letters of OT names
|
||||
|
@ -93,7 +93,7 @@ Function437b: ; 437b
|
||||
.ok2
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit 1, [hl]
|
||||
bit WONT_DELETE_F, [hl]
|
||||
jr nz, .yes2
|
||||
call DeleteMapObject
|
||||
scf
|
||||
@ -3063,7 +3063,7 @@ InitSprites: ; 5991
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld a, [hFFC1]
|
||||
bit 2, e
|
||||
bit ABSOLUTE_TILE_ID_F, e
|
||||
jr z, .nope1
|
||||
xor a
|
||||
.nope1
|
||||
@ -3072,7 +3072,7 @@ InitSprites: ; 5991
|
||||
ld [bc], a ; tile id
|
||||
inc c
|
||||
ld a, e
|
||||
bit 1, a
|
||||
bit RELATIVE_ATTRIBUTES_F, a
|
||||
jr z, .nope2
|
||||
ld a, [hFFC2]
|
||||
or e
|
||||
|
@ -7,31 +7,32 @@ Function6ec1: ; 6ec1
|
||||
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit 4, [hl] ; lost, uncomment next line to fix
|
||||
; jr nz, .resume
|
||||
bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
|
||||
; jr nz, .noclip_tiles
|
||||
push hl
|
||||
push bc
|
||||
call Function6f2c
|
||||
call WillObjectBumpIntoLand
|
||||
pop bc
|
||||
pop hl
|
||||
ret c
|
||||
jr .resume
|
||||
jr .continue
|
||||
|
||||
.not_swimming
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit 4, [hl]
|
||||
jr nz, .resume
|
||||
bit NOCLIP_TILES_F, [hl]
|
||||
jr nz, .noclip_tiles
|
||||
push hl
|
||||
push bc
|
||||
call Function6f07
|
||||
call WillObjectBumpIntoWater
|
||||
pop bc
|
||||
pop hl
|
||||
ret c
|
||||
|
||||
.resume
|
||||
bit 6, [hl]
|
||||
jr nz, .bit_6
|
||||
.noclip_tiles
|
||||
.continue
|
||||
bit NOCLIP_OBJS_F, [hl]
|
||||
jr nz, .noclip_objs
|
||||
|
||||
push hl
|
||||
push bc
|
||||
@ -40,9 +41,9 @@ Function6ec1: ; 6ec1
|
||||
pop hl
|
||||
ret c
|
||||
|
||||
.bit_6
|
||||
bit 5, [hl]
|
||||
jr nz, .bit_5
|
||||
.noclip_objs
|
||||
bit MOVE_ANYWHERE_F, [hl]
|
||||
jr nz, .move_anywhere
|
||||
push hl
|
||||
call HasObjectReachedMovementLimit
|
||||
pop hl
|
||||
@ -53,13 +54,13 @@ Function6ec1: ; 6ec1
|
||||
pop hl
|
||||
ret c
|
||||
|
||||
.bit_5
|
||||
.move_anywhere
|
||||
and a
|
||||
ret
|
||||
; 6f07
|
||||
|
||||
|
||||
Function6f07: ; 6f07
|
||||
WillObjectBumpIntoWater: ; 6f07
|
||||
call Function6f5f
|
||||
ret c
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
@ -78,12 +79,12 @@ Function6f07: ; 6f07
|
||||
ld d, a
|
||||
call GetTileCollision
|
||||
and a ; LANDTILE
|
||||
jr z, Function6f3e
|
||||
jr z, WillObjectBumpIntoTile
|
||||
scf
|
||||
ret
|
||||
; 6f2c
|
||||
|
||||
Function6f2c: ; 6f2c
|
||||
WillObjectBumpIntoLand: ; 6f2c
|
||||
call Function6f5f
|
||||
ret c
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
@ -91,12 +92,12 @@ Function6f2c: ; 6f2c
|
||||
ld a, [hl]
|
||||
call GetTileCollision
|
||||
cp WATERTILE
|
||||
jr z, Function6f3e
|
||||
jr z, WillObjectBumpIntoTile
|
||||
scf
|
||||
ret
|
||||
; 6f3e
|
||||
|
||||
Function6f3e: ; 6f3e
|
||||
WillObjectBumpIntoTile: ; 6f3e
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
Loading…
Reference in New Issue
Block a user