pokecrystal-board/constants
2018-01-31 21:16:57 -05:00
..
audio_constants.asm Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
battle_anim_constants.asm const_def N 2018-01-31 11:38:45 -05:00
battle_constants.asm const_def N 2018-01-31 11:38:45 -05:00
battle_tower_constants.asm const_def N 2018-01-31 11:38:45 -05:00
collision_constants.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
deco_constants.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
engine_flags.asm Correct engine flag constants 2018-01-31 10:55:35 -05:00
event_flags.asm EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481) 2018-01-24 10:46:49 -05:00
gfx_constants.asm Move some more constants out of misc_constants.asm 2018-01-25 17:00:31 -05:00
hardware_constants.asm Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
icon_constants.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Use more constants in scripts 2018-01-12 02:27:42 -05:00
item_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
landmark_constants.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
map_constants.asm "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
map_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
map_object_constants.asm SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER 2018-01-30 22:42:41 -05:00
map_setup_constants.asm const_def N 2018-01-31 11:38:45 -05:00
menu_constants.asm const_def N 2018-01-31 11:38:45 -05:00
misc_constants.asm Move some more constants out of misc_constants.asm 2018-01-25 17:30:13 -05:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
phone_constants.asm data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
pokemon_constants.asm const_def N 2018-01-31 11:38:45 -05:00
pokemon_data_constants.asm Official egg group names 2018-01-31 12:03:43 -05:00
printer_constants.asm const_def N 2018-01-31 11:38:45 -05:00
radio_constants.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
scgb_constants.asm SGB MON_NITE colors 2018-01-18 16:19:09 -05:00
script_constants.asm NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
serial_constants.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
sfx_constants.asm wiggle → wobble 2018-01-19 00:16:08 -05:00
sprite_anim_constants.asm wiggle → wobble 2018-01-19 00:16:08 -05:00
sprite_constants.asm const_def N 2018-01-31 11:38:45 -05:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
std_constants.asm Correct comments 2018-01-25 22:22:25 -05:00
text_constants.asm const_def N 2018-01-31 11:38:45 -05:00
tileset_constants.asm const_def N 2018-01-31 11:38:45 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wram_constants.asm const_def N 2018-01-31 11:38:45 -05:00