..
audio_constants.asm
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
battle_anim_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
battle_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
battle_tower_constants.asm
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
cgb_constants.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
collision_constants.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
credits_constants.asm
Fix missing palred/palgreen/palblue constants
2018-01-01 21:05:00 +01:00
cry_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
deco_constants.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00
engine_flags.asm
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
event_flags.asm
Rename maps:
2017-12-24 18:06:12 -05:00
gfx_constants.asm
Various cleanup
2017-12-26 20:33:41 -05:00
hardware_constants.asm
Merge 2d0ed11
and 355acfc
from Roukaour/master
2018-01-01 20:25:07 +01:00
icon_constants.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
input_constants.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
item_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
item_data_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
landmark_constants.asm
Rename maps:
2017-12-24 18:06:12 -05:00
map_constants.asm
Use constants for rBGPI+rOBPI auto-increment
2018-01-01 13:43:02 -05:00
map_data_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
map_setup_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
misc_constants.asm
Correct documentation
2017-12-26 22:36:01 -05:00
mobile_constants.asm
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
move_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
move_effect_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
music_constants.asm
Use new palette constants
2017-12-10 20:50:08 -05:00
npctrade_constants.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
phone_constants.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
pokemon_constants.asm
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00
pokemon_data_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
printer_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
radio_constants.asm
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
2017-12-23 00:31:04 -05:00
script_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
serial_constants.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
sfx_constants.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
sprite_anim_constants.asm
Label frameset 09
2018-01-12 12:17:55 +01:00
sprite_constants.asm
Label frameset 09
2018-01-12 12:17:55 +01:00
sprite_data_constants.asm
Label frameset 09
2018-01-12 12:17:55 +01:00
std_constants.asm
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
text_constants.asm
Correct documentation
2017-12-26 22:36:01 -05:00
tileset_constants.asm
SET -> set
2017-12-29 17:15:01 +01:00
trainer_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
trainer_data_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
type_constants.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
wram_constants.asm
Merge pull request #450 from roukaour/master
2017-12-30 21:32:45 -05:00