wiggle → wobble

This commit is contained in:
Remy Oukaour 2018-01-19 00:16:08 -05:00
parent 55d8de6c24
commit 25048bd12d
7 changed files with 10 additions and 10 deletions

View File

@ -2,8 +2,8 @@ Sfx_PokeballsPlacedOnTable: ; f0941
musicheader 1, 5, Sfx_PokeballsPlacedOnTable_Ch5
; f0944
Sfx_BallWiggle: ; f0944
musicheader 1, 5, Sfx_BallWiggle_Ch5
Sfx_BallWobble: ; f0944
musicheader 1, 5, Sfx_BallWobble_Ch5
; f0947
Sfx_Potion: ; f0947
@ -4075,7 +4075,7 @@ Sfx_PokeballsPlacedOnTable_Ch5: ; f1d21
endchannel
; f1d32
Sfx_BallWiggle_Ch5: ; f1d32
Sfx_BallWobble_Ch5: ; f1d32
dutycycle $2
soundinput $3a
sound __, 5, $f2, $0400

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@ -180,7 +180,7 @@ SFX: ; e927c
dba Sfx_Encore
dba Sfx_BeatUp
dba Sfx_BatonPass
dba Sfx_BallWiggle
dba Sfx_BallWobble
dba Sfx_SweetScent
dba Sfx_SweetScent2
dba Sfx_HitEndOfExpBar

View File

@ -180,7 +180,7 @@
const SFX_ENCORE ; b0
const SFX_BEAT_UP ; b1
const SFX_BATON_PASS ; b2
const SFX_BALL_WIGGLE ; b3
const SFX_BALL_WOBBLE ; b3
const SFX_SWEET_SCENT ; b4
const SFX_SWEET_SCENT_2 ; b5
const SFX_HIT_END_OF_EXP_BAR ; b6

View File

@ -127,7 +127,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE ; 14
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17

View File

@ -401,7 +401,7 @@ BattleAnim_ThrowPokeBall
anim_if_var_equal $1, .Click
anim_if_var_equal $2, .BreakFree
anim_incobj 1
anim_sound 0, 1, SFX_BALL_WIGGLE
anim_sound 0, 1, SFX_BALL_WOBBLE
anim_jump .Loop
; c93bc

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@ -20,7 +20,7 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_RedWalk
dw .Frameset_StillCursor
dw .Frameset_TradePokeBall
dw .Frameset_TradePokeBallWiggle
dw .Frameset_TradePokeBallWobble
dw .Frameset_TradePoof
dw .Frameset_TradeTubeBulge
dw .Frameset_TrademonIcon
@ -202,7 +202,7 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
endanim
.Frameset_TradePokeBallWiggle:
.Frameset_TradePokeBallWobble:
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3

View File

@ -430,7 +430,7 @@ DoAnimFrame: ; 8d24b
; 8d493
.TradePokeBall_zero ; 8d493
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
call _ReinitSpriteAnimFrame
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX