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audio_constants.asm
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Ad some more constants for meaningful audio WRAM bits
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2017-12-16 00:50:03 -05:00 |
battle_anim_constants.asm
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
battle_constants.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
battle_tower_constants.asm
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
cgb_constants.asm
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Move predef/ files into engine/
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2017-12-15 12:31:18 -05:00 |
collision_constants.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
credits_constants.asm
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Fix missing palred/palgreen/palblue constants
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2018-01-01 21:05:00 +01:00 |
cry_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
deco_constants.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
engine_flags.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
event_flags.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
gfx_constants.asm
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Local UI tiles don't belong in charmap
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2018-01-11 22:49:45 -05:00 |
hardware_constants.asm
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
icon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
input_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
item_constants.asm
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
item_data_constants.asm
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Local UI tiles don't belong in charmap
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2018-01-11 22:49:45 -05:00 |
landmark_constants.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
map_constants.asm
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Easier to find palette data
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2018-01-12 03:07:48 -05:00 |
map_data_constants.asm
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Event script–related constants go in constants/script_constants.asm
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2018-01-11 02:35:46 -05:00 |
map_setup_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
menu_constants.asm
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Use constants for menu flags
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2018-01-14 11:59:56 +01:00 |
misc_constants.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
mobile_constants.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
move_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
move_effect_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
music_constants.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
npctrade_constants.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
phone_constants.asm
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
pokemon_constants.asm
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Close #470 (JOHTO_POKEMON)
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2018-01-14 20:58:49 -05:00 |
pokemon_data_constants.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
printer_constants.asm
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SET -> set
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2017-12-29 17:15:01 +01:00 |
radio_constants.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
script_constants.asm
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
serial_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
sfx_constants.asm
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Consistent capitalization for map names, matching their constants
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2017-12-10 13:37:15 -05:00 |
sprite_anim_constants.asm
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G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png
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2018-01-15 00:21:41 -05:00 |
sprite_constants.asm
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Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
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2018-01-12 17:23:50 -05:00 |
sprite_data_constants.asm
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Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
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2018-01-12 17:23:50 -05:00 |
std_constants.asm
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
text_constants.asm
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Correct documentation
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2017-12-26 22:36:01 -05:00 |
tileset_constants.asm
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Easier to find palette data
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2018-01-12 03:07:48 -05:00 |
trainer_constants.asm
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
trainer_data_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
type_constants.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
wram_constants.asm
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maskbits for NUM_FRAMES
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2018-01-11 23:04:50 -05:00 |