mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
This commit is contained in:
parent
4e776d4fa6
commit
32b92ca51c
@ -75,6 +75,16 @@ OVERHEAD EQU 3
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const MAPOBJECT_F ; unused
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OBJECT_LENGTH EQU const_value
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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const_def
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const SPRITEMOVEATTR_MOVEMENT ; 0
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const SPRITEMOVEATTR_FACING ; 1
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const SPRITEMOVEATTR_ACTION ; 2
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const SPRITEMOVEATTR_FLAGS1 ; 3
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const SPRITEMOVEATTR_FLAGS2 ; 4
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const SPRITEMOVEATTR_PALFLAGS ; 5
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NUM_SPRITEMOVEDATA_FIELDS EQU const_value
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MAPOBJECT_SCREEN_HEIGHT EQU 11
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MAPOBJECT_SCREEN_WIDTH EQU 12
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@ -119,7 +129,6 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_SWIM_WANDER ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
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const_def
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@ -5,304 +5,304 @@ SpriteMovementData:: ; 4273
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STILL
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00001100 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 2 | 1 << 3 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_WANDER
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db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SPINRANDOM_SLOW
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db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_WALK_UP_DOWN
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db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STANDING_DOWN
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STANDING_UP
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db SPRITEMOVEFN_STANDING ; movement function
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db UP ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STANDING_LEFT
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db SPRITEMOVEFN_STANDING ; movement function
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db LEFT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STANDING_RIGHT
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db SPRITEMOVEFN_STANDING ; movement function
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db RIGHT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SPINRANDOM_FAST
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db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_PLAYER
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db SPRITEMOVEFN_OBEY_DPAD ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0C
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db SPRITEMOVEFN_08 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0D
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db SPRITEMOVEFN_09 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0E
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db SPRITEMOVEFN_0A ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0F
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db SPRITEMOVEFN_0B ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_10
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db SPRITEMOVEFN_0C ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_11
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db SPRITEMOVEFN_0D ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_12
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db SPRITEMOVEFN_0E ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_FOLLOWING
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db SPRITEMOVEFN_FOLLOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SCRIPTED
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db SPRITEMOVEFN_SCRIPTED ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_BIGDOLLSYM
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db SPRITEMOVEFN_BIG_SNORLAX ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_SYM ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 1 << 0 ; flags2
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db 1 << 6 | 1 << 7 ; palette flags
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; SPRITEMOVEDATA_POKEMON
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db SPRITEMOVEFN_BOUNCE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BOUNCE ; action
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db %00101110 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SUDOWOODO
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00001100 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 2 | 1 << 3 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SMASHABLE_ROCK
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00101110 ; flags1
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db %00010000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 1 << 4 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_STRENGTH_BOULDER
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00101110 ; flags1
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db %00000000 ; flags2
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db %01000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 0 ; flags2
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db 1 << 6 ; palette flags
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; SPRITEMOVEDATA_FOLLOWNOTEXACT
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db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SHADOW
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db SPRITEMOVEFN_SHADOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db %10001110 ; flags1
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db %00000001 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
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db 1 << 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_EMOTE
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db SPRITEMOVEFN_EMOTE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_EMOTE ; action
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db %10001110 ; flags1
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db %00000010 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
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db 1 << 1 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SCREENSHAKE
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db SPRITEMOVEFN_SCREENSHAKE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db %10000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 7 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
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db LEFT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SPINCLOCKWISE
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db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
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db RIGHT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_BIGDOLLASYM
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_ASYM ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 1 << 0 ; flags2
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db 1 << 6 | 1 << 7 ; palette flags
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; SPRITEMOVEDATA_BIGDOLL
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
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db 1 << 0 ; flags2
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db 1 << 6 | 1 << 7 ; palette flags
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; SPRITEMOVEDATA_BOULDERDUST
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db SPRITEMOVEFN_BOULDERDUST ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BOULDER_DUST ; action
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db %10001110 ; flags1
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db %00000001 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
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db 1 << 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_GRASS
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db SPRITEMOVEFN_GRASS ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_GRASS_SHAKE ; action
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db %10001110 ; flags1
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db %00000010 ; flags2
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db %00000000 ; palette flags
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db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
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db 1 << 1 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_SWIM_WANDER
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db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00100000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 1 << 5 ; palette flags
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; 25
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; 4357
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@ -1055,7 +1055,7 @@ AI_Smart_TrapTarget: ; 38a71
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jr nz, .asm_38a91
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ld a, [wPlayerSubStatus1]
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and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
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and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
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jr nz, .asm_38a91
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; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn.
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@ -1847,7 +1847,7 @@ AI_Smart_MeanLook: ; 38dfb
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; 80% chance to greatly encourage this move if the player is either
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; in love, identified, stuck in Rollout, or has a Nightmare.
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ld a, [wPlayerSubStatus1]
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and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
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and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
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jr nz, .asm_38e26
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; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
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@ -364,7 +364,7 @@ CantMove: ; 341f0
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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ld a, [hl]
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and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED)
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and $ff ^ (1 << SUBSTATUS_BIDE | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_CHARGED)
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ld [hl], a
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call ResetFuryCutterCount
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@ -1497,29 +1497,29 @@ CalcMonStatC: ; e17b
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jr z, .Special
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cp STAT_SDEF
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jr z, .Special
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; DV_HP = (DV_ATK & 1) << 3 + (DV_DEF & 1) << 2 + (DV_SPD & 1) << 1 + (DV_SPC & 1)
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; DV_HP = (DV_ATK & 1) << 3 | (DV_DEF & 1) << 2 | (DV_SPD & 1) << 1 | (DV_SPC & 1)
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push bc
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ld a, [hl]
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swap a
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and $1
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and 1
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add a
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add a
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add a
|
||||
ld b, a
|
||||
ld a, [hli]
|
||||
and $1
|
||||
and 1
|
||||
add a
|
||||
add a
|
||||
add b
|
||||
ld b, a
|
||||
ld a, [hl]
|
||||
swap a
|
||||
and $1
|
||||
and 1
|
||||
add a
|
||||
add b
|
||||
ld b, a
|
||||
ld a, [hl]
|
||||
and $1
|
||||
and 1
|
||||
add b
|
||||
pop bc
|
||||
jr .GotDV
|
||||
|
@ -482,10 +482,10 @@ GetSpriteMovementFunction:: ; 1a2f
|
||||
xor a
|
||||
|
||||
.ok
|
||||
ld hl, SpriteMovementData
|
||||
ld hl, SpriteMovementData + SPRITEMOVEATTR_MOVEMENT
|
||||
ld e, a
|
||||
ld d, 0
|
||||
rept SPRITEMOVEDATA_FIELDS
|
||||
rept NUM_SPRITEMOVEDATA_FIELDS
|
||||
add hl, de
|
||||
endr
|
||||
ld a, [hl]
|
||||
@ -497,15 +497,15 @@ GetInitialFacing:: ; 1a47
|
||||
push de
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, SpriteMovementData + 1 ; init facing
|
||||
rept SPRITEMOVEDATA_FIELDS
|
||||
ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
|
||||
rept NUM_SPRITEMOVEDATA_FIELDS
|
||||
add hl, de
|
||||
endr
|
||||
ld a, BANK(SpriteMovementData)
|
||||
call GetFarByte
|
||||
add a
|
||||
add a
|
||||
and $c
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
pop de
|
||||
pop bc
|
||||
ret
|
||||
@ -537,8 +537,8 @@ CopySpriteMovementData:: ; 1a61
|
||||
push de
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, SpriteMovementData + 1 ; init facing
|
||||
rept SPRITEMOVEDATA_FIELDS
|
||||
ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
|
||||
rept NUM_SPRITEMOVEDATA_FIELDS
|
||||
add hl, de
|
||||
endr
|
||||
ld b, h
|
||||
@ -549,7 +549,7 @@ endr
|
||||
inc bc
|
||||
rlca
|
||||
rlca
|
||||
and %00001100
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
@ -654,7 +654,7 @@ SetSpriteDirection:: ; 1af8
|
||||
and %11110011
|
||||
ld e, a
|
||||
pop af
|
||||
and %00001100
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
or e
|
||||
ld [hl], a
|
||||
ret
|
||||
@ -664,6 +664,6 @@ GetSpriteDirection:: ; 1b07
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and %00001100
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
ret
|
||||
; 1b0f
|
||||
|
@ -36,8 +36,10 @@ jumptable: MACRO
|
||||
ENDM
|
||||
|
||||
maskbits: MACRO
|
||||
; masks just enough bits to cover the argument
|
||||
; masks just enough bits to cover the first argument
|
||||
; the second argument is an optional shift amount
|
||||
; e.g. "maskbits 26" becomes "and %00011111" (since 26 - 1 = %00011001)
|
||||
; and "maskbits 3, 2" becomes "and %00001100" (since "maskbits 3" becomes %00000011)
|
||||
; example usage in rejection sampling:
|
||||
; .loop
|
||||
; call Random
|
||||
@ -50,7 +52,11 @@ if x + 1 < (\1)
|
||||
x = x << 1 | 1
|
||||
endc
|
||||
endr
|
||||
if _NARG == 2
|
||||
and x << (\2)
|
||||
else
|
||||
and x
|
||||
endc
|
||||
ENDM
|
||||
|
||||
calc_sine_wave: MACRO
|
||||
|
@ -83,7 +83,7 @@ EnableMobile: ; 100082
|
||||
call DoubleSpeed
|
||||
xor a
|
||||
ld [rIF], a
|
||||
ld a, 1 << VBLANK + 1 << LCD_STAT + 1 << TIMER + 1 << SERIAL
|
||||
ld a, 1 << VBLANK | 1 << LCD_STAT | 1 << TIMER | 1 << SERIAL
|
||||
ld [rIE], a
|
||||
xor a
|
||||
ld [hMapAnims], a
|
||||
|
Loading…
Reference in New Issue
Block a user