mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Break up engine/events_3.asm
This commit is contained in:
parent
2085ebcc61
commit
af4001132e
@ -56,7 +56,7 @@ VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
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OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
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X_FLIP EQU 1 << OAM_X_FLIP ; $20
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Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
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BEHIND_BG EQU 1 << OAM_PRIORITY ; $80
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PRIORITY EQU 1 << OAM_PRIORITY ; $80
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; Other useful constants
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LCDC_DEFAULT EQU %11100011
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@ -143,7 +143,7 @@ BattleAnimObjects: ; ccb56
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C
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battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
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battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART
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battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F
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battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80
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@ -162,10 +162,10 @@ SpriteAnimOAMData: ; 8d94d
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.OAMData_TradePokeBall1:
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db 4
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dsprite -1, 0, -1, 0, $00, 0 | BEHIND_BG
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dsprite -1, 0, 0, 0, $00, 0 | X_FLIP | BEHIND_BG
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dsprite 0, 0, -1, 0, $01, 0 | BEHIND_BG
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dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | BEHIND_BG
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dsprite -1, 0, -1, 0, $00, 0 | PRIORITY
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dsprite -1, 0, 0, 0, $00, 0 | X_FLIP | PRIORITY
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dsprite 0, 0, -1, 0, $01, 0 | PRIORITY
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dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | PRIORITY
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.OAMData_IntroUnownF2_1:
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db 4
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@ -183,10 +183,10 @@ SpriteAnimOAMData: ; 8d94d
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; unused
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db 4
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dsprite -1, 0, -1, 0, $00, 0 | BEHIND_BG
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dsprite -1, 0, 0, 0, $00, 0 | X_FLIP | BEHIND_BG
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dsprite 0, 0, -1, 0, $00, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP | BEHIND_BG
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dsprite -1, 0, -1, 0, $00, 0 | PRIORITY
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dsprite -1, 0, 0, 0, $00, 0 | X_FLIP | PRIORITY
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dsprite 0, 0, -1, 0, $00, 0 | Y_FLIP | PRIORITY
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dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP | PRIORITY
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.OAMData_TradePoofBubble:
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db 16
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@ -353,10 +353,10 @@ SpriteAnimOAMData: ; 8d94d
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.OAMData_MagnetTrainRed:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_RED | BEHIND_BG
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dsprite -1, 0, 0, 0, $01, PAL_OW_RED | BEHIND_BG
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dsprite 0, 0, -1, 0, $02, PAL_OW_RED | BEHIND_BG
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dsprite 0, 0, 0, 0, $03, PAL_OW_RED | BEHIND_BG
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dsprite -1, 0, -1, 0, $00, PAL_OW_RED | PRIORITY
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dsprite -1, 0, 0, 0, $01, PAL_OW_RED | PRIORITY
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dsprite 0, 0, -1, 0, $02, PAL_OW_RED | PRIORITY
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dsprite 0, 0, 0, 0, $03, PAL_OW_RED | PRIORITY
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.OAMData_PartyMonWithMail1:
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db 4
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@ -410,22 +410,22 @@ SpriteAnimOAMData: ; 8d94d
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dsprite -1, 0, -1, 0, $22, 0
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dsprite -1, 0, 0, 0, $23, 0
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dsprite -1, 0, 1, 0, $24, 0
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dsprite 0, 0, -3, 0, $30, 0 | BEHIND_BG
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dsprite 0, 0, -2, 0, $31, 0 | BEHIND_BG
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dsprite 0, 0, -1, 0, $32, 0 | BEHIND_BG
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dsprite 0, 0, 0, 0, $33, 0 | BEHIND_BG
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dsprite 0, 0, 1, 0, $34, 0 | BEHIND_BG
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dsprite 1, 0, -3, 0, $40, 0 | BEHIND_BG
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dsprite 1, 0, -2, 0, $41, 0 | BEHIND_BG
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dsprite 1, 0, -1, 0, $42, 0 | BEHIND_BG
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dsprite 1, 0, 0, 0, $43, 0 | BEHIND_BG
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dsprite 1, 0, 1, 0, $44, 0 | BEHIND_BG
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dsprite 1, 0, 2, 0, $45, 0 | BEHIND_BG
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dsprite 2, 0, -2, 0, $51, 0 | BEHIND_BG
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dsprite 2, 0, -1, 0, $52, 0 | BEHIND_BG
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dsprite 2, 0, 0, 0, $53, 0 | BEHIND_BG
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dsprite 2, 0, 1, 0, $54, 0 | BEHIND_BG
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dsprite 2, 0, 2, 0, $55, 0 | BEHIND_BG
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dsprite 0, 0, -3, 0, $30, 0 | PRIORITY
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dsprite 0, 0, -2, 0, $31, 0 | PRIORITY
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dsprite 0, 0, -1, 0, $32, 0 | PRIORITY
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dsprite 0, 0, 0, 0, $33, 0 | PRIORITY
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dsprite 0, 0, 1, 0, $34, 0 | PRIORITY
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dsprite 1, 0, -3, 0, $40, 0 | PRIORITY
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dsprite 1, 0, -2, 0, $41, 0 | PRIORITY
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dsprite 1, 0, -1, 0, $42, 0 | PRIORITY
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dsprite 1, 0, 0, 0, $43, 0 | PRIORITY
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dsprite 1, 0, 1, 0, $44, 0 | PRIORITY
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dsprite 1, 0, 2, 0, $45, 0 | PRIORITY
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dsprite 2, 0, -2, 0, $51, 0 | PRIORITY
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dsprite 2, 0, -1, 0, $52, 0 | PRIORITY
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dsprite 2, 0, 0, 0, $53, 0 | PRIORITY
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dsprite 2, 0, 1, 0, $54, 0 | PRIORITY
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dsprite 2, 0, 2, 0, $55, 0 | PRIORITY
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.OAMData_GSIntroNote:
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db 2
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@ -749,10 +749,10 @@ SpriteAnimOAMData: ; 8d94d
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.OAMData_MagnetTrainBlue:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | BEHIND_BG
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dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | BEHIND_BG
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dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | BEHIND_BG
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dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | BEHIND_BG
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dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | PRIORITY
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dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | PRIORITY
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dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | PRIORITY
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dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | PRIORITY
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.OAMData_MobileTradeCableBulge:
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db 1
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@ -1060,26 +1060,26 @@ SpriteAnimOAMData: ; 8d94d
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.OAMData_IntroSuicuneAway:
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db 20
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dsprite 0, 0, 1, 0, $00, 1 | BEHIND_BG
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dsprite 1, 0, 2, 0, $00, 1 | BEHIND_BG
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dsprite 2, 0, 3, 0, $00, 1 | BEHIND_BG
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dsprite 3, 0, 4, 0, $00, 1 | BEHIND_BG
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dsprite 4, 0, 5, 0, $00, 1 | BEHIND_BG
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dsprite 3, 0, 6, 0, $00, 1 | BEHIND_BG
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dsprite 2, 0, 7, 0, $00, 1 | BEHIND_BG
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dsprite 1, 0, 8, 0, $00, 1 | BEHIND_BG
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dsprite 0, 0, 9, 0, $00, 1 | BEHIND_BG
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dsprite 1, 0, 10, 0, $00, 1 | BEHIND_BG
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dsprite 2, 0, 11, 0, $00, 1 | BEHIND_BG
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dsprite 3, 0, 12, 0, $00, 1 | BEHIND_BG
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dsprite 4, 0, 13, 0, $00, 1 | BEHIND_BG
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dsprite 3, 0, 14, 0, $00, 1 | BEHIND_BG
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dsprite 2, 0, 15, 0, $00, 1 | BEHIND_BG
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dsprite 1, 0, 16, 0, $00, 1 | BEHIND_BG
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dsprite 0, 0, -15, 0, $00, 1 | BEHIND_BG
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dsprite 1, 0, -14, 0, $00, 1 | BEHIND_BG
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dsprite 2, 0, -13, 0, $00, 1 | BEHIND_BG
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dsprite 3, 0, -12, 0, $00, 1 | BEHIND_BG
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dsprite 0, 0, 1, 0, $00, 1 | PRIORITY
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dsprite 1, 0, 2, 0, $00, 1 | PRIORITY
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dsprite 2, 0, 3, 0, $00, 1 | PRIORITY
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dsprite 3, 0, 4, 0, $00, 1 | PRIORITY
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dsprite 4, 0, 5, 0, $00, 1 | PRIORITY
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dsprite 3, 0, 6, 0, $00, 1 | PRIORITY
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dsprite 2, 0, 7, 0, $00, 1 | PRIORITY
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dsprite 1, 0, 8, 0, $00, 1 | PRIORITY
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dsprite 0, 0, 9, 0, $00, 1 | PRIORITY
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dsprite 1, 0, 10, 0, $00, 1 | PRIORITY
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dsprite 2, 0, 11, 0, $00, 1 | PRIORITY
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dsprite 3, 0, 12, 0, $00, 1 | PRIORITY
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dsprite 4, 0, 13, 0, $00, 1 | PRIORITY
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dsprite 3, 0, 14, 0, $00, 1 | PRIORITY
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dsprite 2, 0, 15, 0, $00, 1 | PRIORITY
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dsprite 1, 0, 16, 0, $00, 1 | PRIORITY
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dsprite 0, 0, -15, 0, $00, 1 | PRIORITY
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dsprite 1, 0, -14, 0, $00, 1 | PRIORITY
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dsprite 2, 0, -13, 0, $00, 1 | PRIORITY
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dsprite 3, 0, -12, 0, $00, 1 | PRIORITY
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.OAMData_Celebi:
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db 4
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@ -1472,145 +1472,145 @@ ENDM
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.SingleTile: ; e0a41
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db 6
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dsprite 0, 0, -1, 7, $00, 0 | BEHIND_BG
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dsprite 0, 0, 0, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 0, 5, -1, 7, $00, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 0, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 1, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, -1, 7, $00, 0 | PRIORITY
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dsprite 0, 0, 0, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 0, 5, -1, 7, $00, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 0, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 1, 0, $03, 0 | PRIORITY
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.PokeGroup: ; e0a5a
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db 26
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dsprite 0, 0, -1, 7, $00, 0 | BEHIND_BG
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dsprite 0, 0, 0, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | BEHIND_BG
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dsprite 1, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 1, 0, 1, 0, $01, 0 | X_FLIP | BEHIND_BG
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dsprite 2, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 2, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 3, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 3, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 4, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 4, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 5, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 5, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 6, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 6, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 7, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 7, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 8, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 8, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 9, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 9, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 10, 0, -1, 7, $01, 0 | BEHIND_BG
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dsprite 10, 0, 1, 0, $03, 0 | BEHIND_BG
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dsprite 10, 1, -1, 7, $00, 0 | Y_FLIP | BEHIND_BG
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dsprite 10, 1, 0, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 10, 1, 1, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, -1, 7, $00, 0 | PRIORITY
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dsprite 0, 0, 0, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | PRIORITY
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dsprite 1, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 1, 0, 1, 0, $01, 0 | X_FLIP | PRIORITY
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dsprite 2, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 2, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 3, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 3, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 4, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 4, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 5, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 5, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 6, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 6, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 7, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 7, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 8, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 8, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 9, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 9, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 10, 0, -1, 7, $01, 0 | PRIORITY
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dsprite 10, 0, 1, 0, $03, 0 | PRIORITY
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dsprite 10, 1, -1, 7, $00, 0 | Y_FLIP | PRIORITY
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dsprite 10, 1, 0, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 10, 1, 1, 0, $03, 0 | PRIORITY
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.NumGroup: ; e0ac3
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db 20
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dsprite 0, 0, -1, 7, $00, 0 | BEHIND_BG
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dsprite 0, 0, 0, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 1, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 2, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, 3, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 4, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, 5, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 6, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, 7, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 8, 0, $03, 0 | BEHIND_BG
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dsprite 0, 5, -1, 7, $00, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 0, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 1, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 2, 0, $03, 0 | BEHIND_BG
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dsprite 0, 5, 3, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 4, 0, $03, 0 | BEHIND_BG
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dsprite 0, 5, 5, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 6, 0, $03, 0 | BEHIND_BG
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dsprite 0, 5, 7, 0, $02, 0 | Y_FLIP | BEHIND_BG
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dsprite 0, 5, 8, 0, $03, 0 | BEHIND_BG
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dsprite 0, 0, -1, 7, $00, 0 | PRIORITY
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dsprite 0, 0, 0, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 1, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 2, 0, $03, 0 | PRIORITY
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dsprite 0, 0, 3, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 4, 0, $03, 0 | PRIORITY
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dsprite 0, 0, 5, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 6, 0, $03, 0 | PRIORITY
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dsprite 0, 0, 7, 0, $02, 0 | PRIORITY
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dsprite 0, 0, 8, 0, $03, 0 | PRIORITY
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dsprite 0, 5, -1, 7, $00, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 0, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 1, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 2, 0, $03, 0 | PRIORITY
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dsprite 0, 5, 3, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 4, 0, $03, 0 | PRIORITY
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dsprite 0, 5, 5, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 6, 0, $03, 0 | PRIORITY
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dsprite 0, 5, 7, 0, $02, 0 | Y_FLIP | PRIORITY
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dsprite 0, 5, 8, 0, $03, 0 | PRIORITY
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.NumGroupPair: ; e0b14
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db 30
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dsprite 0, 0, 0, 0, $00, 0 | BEHIND_BG
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dsprite 0, 0, 1, 0, $02, 0 | BEHIND_BG
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dsprite 0, 0, 2, 0, $02, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 4, 0, $02, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 5, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 6, 0, $02, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 7, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 8, 0, $02, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 9, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 0, 0, $01, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 5, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 7, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 9, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 0, 0, $01, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 5, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 7, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 9, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 0, 0, $00, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 2, 1, 1, 0, $02, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 2, 1, 2, 0, $02, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 2, 1, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 4, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 5, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 6, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 7, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 8, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 2, 1, 9, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 0, 0, $00, 0 | PRIORITY
|
||||
dsprite 0, 0, 1, 0, $02, 0 | PRIORITY
|
||||
dsprite 0, 0, 2, 0, $02, 0 | PRIORITY
|
||||
dsprite 0, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 0, 0, 4, 0, $02, 0 | PRIORITY
|
||||
dsprite 0, 0, 5, 0, $03, 0 | PRIORITY
|
||||
dsprite 0, 0, 6, 0, $02, 0 | PRIORITY
|
||||
dsprite 0, 0, 7, 0, $03, 0 | PRIORITY
|
||||
dsprite 0, 0, 8, 0, $02, 0 | PRIORITY
|
||||
dsprite 0, 0, 9, 0, $03, 0 | PRIORITY
|
||||
dsprite 1, 0, 0, 0, $01, 0 | PRIORITY
|
||||
dsprite 1, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 1, 0, 5, 0, $03, 0 | PRIORITY
|
||||
dsprite 1, 0, 7, 0, $03, 0 | PRIORITY
|
||||
dsprite 1, 0, 9, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 0, 0, 0, $01, 0 | PRIORITY
|
||||
dsprite 2, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 0, 5, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 0, 7, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 0, 9, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 0, 0, $00, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 2, 1, 1, 0, $02, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 2, 1, 2, 0, $02, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 2, 1, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 4, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 5, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 6, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 7, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 8, 0, $03, 0 | PRIORITY
|
||||
dsprite 2, 1, 9, 0, $03, 0 | PRIORITY
|
||||
|
||||
.PokeGroupPair: ; e0b8d
|
||||
db 38
|
||||
dsprite 0, 0, -1, 7, $00, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 3, 0, $00, 0 | X_FLIP | BEHIND_BG
|
||||
dsprite 1, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 1, 0, 3, 0, $01, 0 | X_FLIP | BEHIND_BG
|
||||
dsprite 2, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 2, 0, 3, 0, $01, 0 | X_FLIP | BEHIND_BG
|
||||
dsprite 3, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 3, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 3, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 4, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 4, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 4, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 5, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 5, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 5, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 6, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 6, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 6, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 7, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 7, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 7, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 8, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 8, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 8, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 9, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 9, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 9, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 10, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 10, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 10, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 11, 0, -1, 7, $01, 0 | BEHIND_BG
|
||||
dsprite 11, 0, 1, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 11, 0, 3, 0, $03, 0 | BEHIND_BG
|
||||
dsprite 11, 1, -1, 7, $00, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 11, 1, 0, 0, $02, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 11, 1, 1, 0, $03, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 11, 1, 2, 0, $02, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 11, 1, 3, 0, $03, 0 | X_FLIP | Y_FLIP | BEHIND_BG
|
||||
dsprite 0, 0, -1, 7, $00, 0 | PRIORITY
|
||||
dsprite 0, 0, 3, 0, $00, 0 | X_FLIP | PRIORITY
|
||||
dsprite 1, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 1, 0, 3, 0, $01, 0 | X_FLIP | PRIORITY
|
||||
dsprite 2, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 2, 0, 3, 0, $01, 0 | X_FLIP | PRIORITY
|
||||
dsprite 3, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 3, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 3, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 4, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 4, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 4, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 5, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 5, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 5, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 6, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 6, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 6, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 7, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 7, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 7, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 8, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 8, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 8, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 9, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 9, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 9, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 10, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 10, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 10, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 11, 0, -1, 7, $01, 0 | PRIORITY
|
||||
dsprite 11, 0, 1, 0, $03, 0 | PRIORITY
|
||||
dsprite 11, 0, 3, 0, $03, 0 | PRIORITY
|
||||
dsprite 11, 1, -1, 7, $00, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 11, 1, 0, 0, $02, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 11, 1, 1, 0, $03, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 11, 1, 2, 0, $02, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 11, 1, 3, 0, $03, 0 | X_FLIP | Y_FLIP | PRIORITY
|
||||
|
||||
.Impossible: ; e0c26
|
||||
db 4
|
||||
dsprite 0, 0, 0, 0, $00, 0 | BEHIND_BG
|
||||
dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | BEHIND_BG
|
||||
dsprite 1, 0, 0, 0, $00, 0 | Y_FLIP | BEHIND_BG
|
||||
dsprite 1, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP | BEHIND_BG
|
||||
dsprite 0, 0, 0, 0, $00, 0 | PRIORITY
|
||||
dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | PRIORITY
|
||||
dsprite 1, 0, 0, 0, $00, 0 | Y_FLIP | PRIORITY
|
||||
dsprite 1, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP | PRIORITY
|
||||
; e0c37
|
||||
|
||||
CardFlip_InitAttrPals: ; e0c37 (38:4c37)
|
||||
|
@ -1106,4 +1106,5 @@ ChangeDirectionScript: ; 9
|
||||
; 96c56
|
||||
|
||||
INCLUDE "engine/scripting.asm"
|
||||
|
||||
INCLUDE "engine/events_2.asm"
|
||||
|
85
engine/events/checkforhiddenitems.asm
Normal file
85
engine/events/checkforhiddenitems.asm
Normal file
@ -0,0 +1,85 @@
|
||||
CheckForHiddenItems: ; b8172
|
||||
; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
|
||||
call GetMapScriptHeaderBank
|
||||
ld [Buffer1], a
|
||||
; Get the coordinate of the bottom right corner of the screen, and load it in Buffer3/Buffer4.
|
||||
ld a, [XCoord]
|
||||
add SCREEN_WIDTH / 4
|
||||
ld [Buffer4], a
|
||||
ld a, [YCoord]
|
||||
add SCREEN_HEIGHT / 4
|
||||
ld [Buffer3], a
|
||||
; Get the pointer for the first BG event header in the map...
|
||||
ld hl, wCurrMapBGEventHeaderPointer
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
; ... before even checking to see if there are any BG events on this map.
|
||||
ld a, [wCurrMapBGEventCount]
|
||||
and a
|
||||
jr z, .nobgeventitems
|
||||
; For i = 1:wCurrMapBGEventCount...
|
||||
.loop
|
||||
; Store the counter in Buffer2, and store the BG event header pointer in the stack.
|
||||
ld [Buffer2], a
|
||||
push hl
|
||||
; Get the Y coordinate of the BG event.
|
||||
call .GetFarByte
|
||||
ld e, a
|
||||
; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
|
||||
ld a, [Buffer3]
|
||||
sub e
|
||||
jr c, .next
|
||||
cp SCREEN_HEIGHT / 2
|
||||
jr nc, .next
|
||||
; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
|
||||
call .GetFarByte
|
||||
ld d, a
|
||||
ld a, [Buffer4]
|
||||
sub d
|
||||
jr c, .next
|
||||
cp SCREEN_WIDTH / 2
|
||||
jr nc, .next
|
||||
; Is this BG event a hidden item? If not, go to the next BG event.
|
||||
call .GetFarByte
|
||||
cp BGEVENT_ITEM
|
||||
jr nz, .next
|
||||
; Has this item already been found? If not, set off the Itemfinder.
|
||||
ld a, [Buffer1]
|
||||
call GetFarHalfword
|
||||
ld a, [Buffer1]
|
||||
call GetFarHalfword
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld b, CHECK_FLAG
|
||||
call EventFlagAction
|
||||
ld a, c
|
||||
and a
|
||||
jr z, .itemnearby
|
||||
|
||||
.next
|
||||
; Restore the BG event header pointer and increment it by the length of a BG event header.
|
||||
pop hl
|
||||
ld bc, 5
|
||||
add hl, bc
|
||||
; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
|
||||
ld a, [Buffer2]
|
||||
dec a
|
||||
jr nz, .loop
|
||||
|
||||
.nobgeventitems
|
||||
xor a
|
||||
ret
|
||||
|
||||
.itemnearby
|
||||
pop hl
|
||||
scf
|
||||
ret
|
||||
; b81e2
|
||||
|
||||
.GetFarByte: ; b81e2
|
||||
ld a, [Buffer1]
|
||||
call GetFarByte
|
||||
inc hl
|
||||
ret
|
||||
; b81ea
|
274
engine/events/map_name_sign.asm
Normal file
274
engine/events/map_name_sign.asm
Normal file
@ -0,0 +1,274 @@
|
||||
MAP_NAME_SIGN_START EQU $60
|
||||
|
||||
ReturnFromMapSetupScript:: ; b8000
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes
|
||||
ret
|
||||
; b800a
|
||||
|
||||
; should have just been a fallthrough
|
||||
.inefficient_farcall ; b800a
|
||||
ld a, [MapGroup]
|
||||
ld b, a
|
||||
ld a, [MapNumber]
|
||||
ld c, a
|
||||
call GetWorldMapLocation
|
||||
ld [wCurrentLandmark], a
|
||||
call .CheckNationalParkGate
|
||||
jr z, .nationalparkgate
|
||||
|
||||
call GetMapEnvironment
|
||||
cp GATE
|
||||
jr nz, .not_gate
|
||||
|
||||
.nationalparkgate
|
||||
ld a, -1
|
||||
ld [wCurrentLandmark], a
|
||||
|
||||
.not_gate
|
||||
ld hl, wEnteredMapFromContinue
|
||||
bit 1, [hl]
|
||||
res 1, [hl]
|
||||
jr nz, .dont_do_map_sign
|
||||
|
||||
call .CheckMovingWithinLandmark
|
||||
jr z, .dont_do_map_sign
|
||||
ld a, [wCurrentLandmark]
|
||||
ld [wPreviousLandmark], a
|
||||
|
||||
call .CheckSpecialMap
|
||||
jr z, .dont_do_map_sign
|
||||
|
||||
; Display for 60 frames
|
||||
ld a, 60
|
||||
ld [wLandmarkSignTimer], a
|
||||
call LoadMapNameSignGFX
|
||||
call InitMapNameFrame
|
||||
farcall HDMATransfer_OnlyTopFourRows
|
||||
ret
|
||||
|
||||
.dont_do_map_sign
|
||||
ld a, [wCurrentLandmark]
|
||||
ld [wPreviousLandmark], a
|
||||
ld a, $90
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
xor a
|
||||
ld [hLCDCPointer], a
|
||||
ret
|
||||
; b8064
|
||||
|
||||
.CheckMovingWithinLandmark: ; b8064
|
||||
ld a, [wCurrentLandmark]
|
||||
ld c, a
|
||||
ld a, [wPreviousLandmark]
|
||||
cp c
|
||||
ret z
|
||||
cp SPECIAL_MAP
|
||||
ret
|
||||
; b8070
|
||||
|
||||
.CheckSpecialMap: ; b8070
|
||||
; These landmarks do not get pop-up signs.
|
||||
cp -1
|
||||
ret z
|
||||
cp SPECIAL_MAP
|
||||
ret z
|
||||
cp RADIO_TOWER
|
||||
ret z
|
||||
cp LAV_RADIO_TOWER
|
||||
ret z
|
||||
cp UNDERGROUND_PATH
|
||||
ret z
|
||||
cp INDIGO_PLATEAU
|
||||
ret z
|
||||
cp POWER_PLANT
|
||||
ret z
|
||||
ld a, $1
|
||||
and a
|
||||
ret
|
||||
; b8089
|
||||
|
||||
.CheckNationalParkGate: ; b8089
|
||||
ld a, [MapGroup]
|
||||
cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
|
||||
ret nz
|
||||
ld a, [MapNumber]
|
||||
cp MAP_ROUTE_35_NATIONAL_PARK_GATE
|
||||
ret z
|
||||
cp MAP_ROUTE_36_NATIONAL_PARK_GATE
|
||||
ret
|
||||
; b8098
|
||||
|
||||
|
||||
PlaceMapNameSign:: ; b8098 (2e:4098)
|
||||
ld hl, wLandmarkSignTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .disappear
|
||||
dec [hl]
|
||||
cp 60
|
||||
ret z
|
||||
cp 59
|
||||
jr nz, .skip2
|
||||
call InitMapNameFrame
|
||||
call PlaceMapNameCenterAlign
|
||||
farcall HDMATransfer_OnlyTopFourRows
|
||||
.skip2
|
||||
ld a, $80
|
||||
ld a, $70
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
ret
|
||||
|
||||
.disappear
|
||||
ld a, $90
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
xor a
|
||||
ld [hLCDCPointer], a
|
||||
ret
|
||||
|
||||
|
||||
LoadMapNameSignGFX: ; b80c6
|
||||
ld de, MapEntryFrameGFX
|
||||
ld hl, vTiles2 tile MAP_NAME_SIGN_START
|
||||
lb bc, BANK(MapEntryFrameGFX), 14
|
||||
call Get2bpp
|
||||
ret
|
||||
; b80d3
|
||||
|
||||
InitMapNameFrame: ; b80d3
|
||||
hlcoord 0, 0
|
||||
ld b, 2
|
||||
ld c, 18
|
||||
call InitMapSignAttrMap
|
||||
call PlaceMapNameFrame
|
||||
ret
|
||||
; b80e1
|
||||
|
||||
|
||||
PlaceMapNameCenterAlign: ; b80e1 (2e:40e1)
|
||||
ld a, [wCurrentLandmark]
|
||||
ld e, a
|
||||
farcall GetLandmarkName
|
||||
call .GetNameLength
|
||||
ld a, SCREEN_WIDTH
|
||||
sub c
|
||||
srl a
|
||||
ld b, $0
|
||||
ld c, a
|
||||
hlcoord 0, 2
|
||||
add hl, bc
|
||||
ld de, StringBuffer1
|
||||
call PlaceString
|
||||
ret
|
||||
|
||||
.GetNameLength: ; b8101 (2e:4101)
|
||||
ld c, 0
|
||||
push hl
|
||||
ld hl, StringBuffer1
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp "@"
|
||||
jr z, .stop
|
||||
cp "%"
|
||||
jr z, .loop
|
||||
inc c
|
||||
jr .loop
|
||||
.stop
|
||||
pop hl
|
||||
ret
|
||||
|
||||
|
||||
InitMapSignAttrMap: ; b8115
|
||||
ld de, AttrMap - TileMap
|
||||
add hl, de
|
||||
inc b
|
||||
inc b
|
||||
inc c
|
||||
inc c
|
||||
ld a, PAL_BG_TEXT | PRIORITY
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
.inner_loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .inner_loop
|
||||
pop hl
|
||||
ld de, SCREEN_WIDTH
|
||||
add hl, de
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ret
|
||||
; b812f
|
||||
|
||||
PlaceMapNameFrame: ; b812f
|
||||
hlcoord 0, 0
|
||||
; top left
|
||||
ld a, MAP_NAME_SIGN_START + 1
|
||||
ld [hli], a
|
||||
; top row
|
||||
ld a, MAP_NAME_SIGN_START + 2
|
||||
call .FillTopBottom
|
||||
; top right
|
||||
ld a, MAP_NAME_SIGN_START + 4
|
||||
ld [hli], a
|
||||
; left, first line
|
||||
ld a, MAP_NAME_SIGN_START + 5
|
||||
ld [hli], a
|
||||
; first line
|
||||
call .FillMiddle
|
||||
; right, first line
|
||||
ld a, MAP_NAME_SIGN_START + 11
|
||||
ld [hli], a
|
||||
; left, second line
|
||||
ld a, MAP_NAME_SIGN_START + 6
|
||||
ld [hli], a
|
||||
; second line
|
||||
call .FillMiddle
|
||||
; right, second line
|
||||
ld a, MAP_NAME_SIGN_START + 12
|
||||
ld [hli], a
|
||||
; bottom left
|
||||
ld a, MAP_NAME_SIGN_START + 7
|
||||
ld [hli], a
|
||||
; bottom
|
||||
ld a, MAP_NAME_SIGN_START + 8
|
||||
call .FillTopBottom
|
||||
; bottom right
|
||||
ld a, MAP_NAME_SIGN_START + 10
|
||||
ld [hl], a
|
||||
ret
|
||||
; b815b
|
||||
|
||||
.FillMiddle: ; b815b
|
||||
ld c, SCREEN_WIDTH - 2
|
||||
ld a, MAP_NAME_SIGN_START + 13
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
; b8164
|
||||
|
||||
.FillTopBottom: ; b8164
|
||||
ld c, 5
|
||||
jr .enterloop
|
||||
|
||||
.continueloop
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
|
||||
.enterloop
|
||||
inc a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
dec a
|
||||
dec c
|
||||
jr nz, .continueloop
|
||||
ret
|
||||
; b8172
|
285
engine/events/treemons.asm
Executable file
285
engine/events/treemons.asm
Executable file
@ -0,0 +1,285 @@
|
||||
TreeMonEncounter: ; b81ea
|
||||
farcall TrainerRankings_TreeEncounters
|
||||
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
|
||||
ld hl, TreeMonMaps
|
||||
call GetTreeMonSet
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMons
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMon
|
||||
jr nc, .no_battle
|
||||
|
||||
ld a, BATTLETYPE_TREE
|
||||
ld [BattleType], a
|
||||
ld a, 1
|
||||
ld [ScriptVar], a
|
||||
ret
|
||||
|
||||
.no_battle
|
||||
xor a
|
||||
ld [ScriptVar], a
|
||||
ret
|
||||
; b8219
|
||||
|
||||
RockMonEncounter: ; b8219
|
||||
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
|
||||
ld hl, RockMonMaps
|
||||
call GetTreeMonSet
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMons
|
||||
jr nc, .no_battle
|
||||
|
||||
; 40% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 4
|
||||
jr nc, .no_battle
|
||||
|
||||
call SelectTreeMon
|
||||
jr nc, .no_battle
|
||||
|
||||
ret
|
||||
|
||||
.no_battle
|
||||
xor a
|
||||
ret
|
||||
; b823e
|
||||
|
||||
db $05 ; ????
|
||||
|
||||
GetTreeMonSet: ; b823f
|
||||
; Return carry and treemon set in a
|
||||
; if the current map is in table hl.
|
||||
ld a, [MapNumber]
|
||||
ld e, a
|
||||
ld a, [MapGroup]
|
||||
ld d, a
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, .not_in_table
|
||||
|
||||
cp d
|
||||
jr nz, .skip2
|
||||
|
||||
ld a, [hli]
|
||||
cp e
|
||||
jr nz, .skip1
|
||||
|
||||
jr .in_table
|
||||
|
||||
.skip2
|
||||
inc hl
|
||||
.skip1
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
.not_in_table
|
||||
xor a
|
||||
ret
|
||||
|
||||
.in_table
|
||||
ld a, [hl]
|
||||
scf
|
||||
ret
|
||||
; b825e
|
||||
|
||||
INCLUDE "data/wild/treemon_maps.asm"
|
||||
|
||||
GetTreeMons: ; b82d2
|
||||
; Return the address of TreeMon table a in hl.
|
||||
; Return nc if table a doesn't exist.
|
||||
|
||||
cp NUM_TREEMON_SETS
|
||||
jr nc, .quit
|
||||
|
||||
and a
|
||||
jr z, .quit
|
||||
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, TreeMons
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
.quit
|
||||
xor a
|
||||
ret
|
||||
; b82e8
|
||||
|
||||
INCLUDE "data/wild/treemons.asm"
|
||||
|
||||
GetTreeMon: ; b83e5
|
||||
push hl
|
||||
call GetTreeScore
|
||||
pop hl
|
||||
and a ; TREEMON_SCORE_BAD
|
||||
jr z, .bad
|
||||
cp TREEMON_SCORE_GOOD
|
||||
jr z, .good
|
||||
cp TREEMON_SCORE_RARE
|
||||
jr z, .rare
|
||||
ret
|
||||
|
||||
.bad
|
||||
; 10% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
and a
|
||||
jr nz, NoTreeMon
|
||||
jr SelectTreeMon
|
||||
|
||||
.good
|
||||
; 50% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 5
|
||||
jr nc, NoTreeMon
|
||||
jr SelectTreeMon
|
||||
|
||||
.rare
|
||||
; 80% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 8
|
||||
jr nc, NoTreeMon
|
||||
jr .skip
|
||||
.skip
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr nz, .skip
|
||||
call SelectTreeMon
|
||||
ret
|
||||
; b841f
|
||||
|
||||
SelectTreeMon: ; b841f
|
||||
; Read a TreeMons table and pick one monster at random.
|
||||
|
||||
ld a, 100
|
||||
call RandomRange
|
||||
.loop
|
||||
sub [hl]
|
||||
jr c, .ok
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
.ok
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, NoTreeMon
|
||||
|
||||
ld a, [hli]
|
||||
ld [TempWildMonSpecies], a
|
||||
ld a, [hl]
|
||||
ld [CurPartyLevel], a
|
||||
scf
|
||||
ret
|
||||
|
||||
NoTreeMon: ; b843b
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
ret
|
||||
; b8443
|
||||
|
||||
GetTreeScore: ; b8443
|
||||
call .CoordScore
|
||||
ld [Buffer1], a
|
||||
call .OTIDScore
|
||||
ld [Buffer2], a
|
||||
ld c, a
|
||||
ld a, [Buffer1]
|
||||
sub c
|
||||
jr z, .rare
|
||||
jr nc, .ok
|
||||
add 10
|
||||
.ok
|
||||
cp 5
|
||||
jr c, .good
|
||||
|
||||
.bad
|
||||
xor a ; TREEMON_SCORE_BAD
|
||||
ret
|
||||
|
||||
.good
|
||||
ld a, TREEMON_SCORE_GOOD
|
||||
ret
|
||||
|
||||
.rare
|
||||
ld a, TREEMON_SCORE_RARE
|
||||
ret
|
||||
; b8466
|
||||
|
||||
.CoordScore: ; b8466
|
||||
call GetFacingTileCoord
|
||||
ld hl, 0
|
||||
ld c, e
|
||||
ld b, 0
|
||||
ld a, d
|
||||
|
||||
and a
|
||||
jr z, .next
|
||||
.loop
|
||||
add hl, bc
|
||||
dec a
|
||||
jr nz, .loop
|
||||
.next
|
||||
|
||||
add hl, bc
|
||||
ld c, d
|
||||
add hl, bc
|
||||
|
||||
ld a, h
|
||||
ld [hDividend], a
|
||||
ld a, l
|
||||
ld [hDividend + 1], a
|
||||
ld a, 5
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
|
||||
ld a, [hQuotient + 1]
|
||||
ld [hDividend], a
|
||||
ld a, [hQuotient + 2]
|
||||
ld [hDividend + 1], a
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
|
||||
ld a, [hQuotient + 3]
|
||||
ret
|
||||
; b849d
|
||||
|
||||
.OTIDScore: ; b849d
|
||||
ld a, [PlayerID]
|
||||
ld [hDividend], a
|
||||
ld a, [PlayerID + 1]
|
||||
ld [hDividend + 1], a
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
ld a, [hQuotient + 3]
|
||||
ret
|
||||
; b84b3
|
@ -1,692 +0,0 @@
|
||||
ReturnFromMapSetupScript:: ; b8000
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes
|
||||
ret
|
||||
; b800a
|
||||
|
||||
; should have just been a fallthrough
|
||||
.inefficient_farcall ; b800a
|
||||
ld a, [MapGroup]
|
||||
ld b, a
|
||||
ld a, [MapNumber]
|
||||
ld c, a
|
||||
call GetWorldMapLocation
|
||||
ld [wCurrentLandmark], a
|
||||
call .CheckNationalParkGate
|
||||
jr z, .nationalparkgate
|
||||
|
||||
call GetMapEnvironment
|
||||
cp GATE
|
||||
jr nz, .not_gate
|
||||
|
||||
.nationalparkgate
|
||||
ld a, -1
|
||||
ld [wCurrentLandmark], a
|
||||
|
||||
.not_gate
|
||||
ld hl, wEnteredMapFromContinue
|
||||
bit 1, [hl]
|
||||
res 1, [hl]
|
||||
jr nz, .dont_do_map_sign
|
||||
|
||||
call .CheckMovingWithinLandmark
|
||||
jr z, .dont_do_map_sign
|
||||
ld a, [wCurrentLandmark]
|
||||
ld [wPreviousLandmark], a
|
||||
|
||||
call .CheckSpecialMap
|
||||
jr z, .dont_do_map_sign
|
||||
|
||||
; Display for 60 frames
|
||||
ld a, 60
|
||||
ld [wLandmarkSignTimer], a
|
||||
call LoadMapNameSignGFX
|
||||
call InitMapNameFrame
|
||||
farcall HDMATransfer_OnlyTopFourRows
|
||||
ret
|
||||
|
||||
.dont_do_map_sign
|
||||
ld a, [wCurrentLandmark]
|
||||
ld [wPreviousLandmark], a
|
||||
ld a, $90
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
xor a
|
||||
ld [hLCDCPointer], a
|
||||
ret
|
||||
; b8064
|
||||
|
||||
.CheckMovingWithinLandmark: ; b8064
|
||||
ld a, [wCurrentLandmark]
|
||||
ld c, a
|
||||
ld a, [wPreviousLandmark]
|
||||
cp c
|
||||
ret z
|
||||
cp SPECIAL_MAP
|
||||
ret
|
||||
; b8070
|
||||
|
||||
.CheckSpecialMap: ; b8070
|
||||
; These landmarks do not get pop-up signs.
|
||||
cp -1
|
||||
ret z
|
||||
cp SPECIAL_MAP
|
||||
ret z
|
||||
cp RADIO_TOWER
|
||||
ret z
|
||||
cp LAV_RADIO_TOWER
|
||||
ret z
|
||||
cp UNDERGROUND_PATH
|
||||
ret z
|
||||
cp INDIGO_PLATEAU
|
||||
ret z
|
||||
cp POWER_PLANT
|
||||
ret z
|
||||
ld a, $1
|
||||
and a
|
||||
ret
|
||||
; b8089
|
||||
|
||||
.CheckNationalParkGate: ; b8089
|
||||
ld a, [MapGroup]
|
||||
cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
|
||||
ret nz
|
||||
ld a, [MapNumber]
|
||||
cp MAP_ROUTE_35_NATIONAL_PARK_GATE
|
||||
ret z
|
||||
cp MAP_ROUTE_36_NATIONAL_PARK_GATE
|
||||
ret
|
||||
; b8098
|
||||
|
||||
|
||||
PlaceMapNameSign:: ; b8098 (2e:4098)
|
||||
ld hl, wLandmarkSignTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .disappear
|
||||
dec [hl]
|
||||
cp 60
|
||||
ret z
|
||||
cp 59
|
||||
jr nz, .skip2
|
||||
call InitMapNameFrame
|
||||
call PlaceMapNameCenterAlign
|
||||
farcall HDMATransfer_OnlyTopFourRows
|
||||
.skip2
|
||||
ld a, $80
|
||||
ld a, $70
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
ret
|
||||
|
||||
.disappear
|
||||
ld a, $90
|
||||
ld [rWY], a
|
||||
ld [hWY], a
|
||||
xor a
|
||||
ld [hLCDCPointer], a
|
||||
ret
|
||||
|
||||
|
||||
LoadMapNameSignGFX: ; b80c6
|
||||
ld de, MapEntryFrameGFX
|
||||
ld hl, vTiles2 tile $60
|
||||
lb bc, BANK(MapEntryFrameGFX), $e
|
||||
call Get2bpp
|
||||
ret
|
||||
; b80d3
|
||||
|
||||
InitMapNameFrame: ; b80d3
|
||||
hlcoord 0, 0
|
||||
ld b, 2
|
||||
ld c, 18
|
||||
call InitMapSignAttrMap
|
||||
call PlaceMapNameFrame
|
||||
ret
|
||||
; b80e1
|
||||
|
||||
|
||||
PlaceMapNameCenterAlign: ; b80e1 (2e:40e1)
|
||||
ld a, [wCurrentLandmark]
|
||||
ld e, a
|
||||
farcall GetLandmarkName
|
||||
call .GetNameLength
|
||||
ld a, SCREEN_WIDTH
|
||||
sub c
|
||||
srl a
|
||||
ld b, $0
|
||||
ld c, a
|
||||
hlcoord 0, 2
|
||||
add hl, bc
|
||||
ld de, StringBuffer1
|
||||
call PlaceString
|
||||
ret
|
||||
|
||||
.GetNameLength: ; b8101 (2e:4101)
|
||||
ld c, 0
|
||||
push hl
|
||||
ld hl, StringBuffer1
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp "@"
|
||||
jr z, .stop
|
||||
cp "%"
|
||||
jr z, .loop
|
||||
inc c
|
||||
jr .loop
|
||||
.stop
|
||||
pop hl
|
||||
ret
|
||||
|
||||
|
||||
InitMapSignAttrMap: ; b8115
|
||||
ld de, AttrMap - TileMap
|
||||
add hl, de
|
||||
inc b
|
||||
inc b
|
||||
inc c
|
||||
inc c
|
||||
ld a, $87
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
.inner_loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .inner_loop
|
||||
pop hl
|
||||
ld de, SCREEN_WIDTH
|
||||
add hl, de
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ret
|
||||
; b812f
|
||||
|
||||
PlaceMapNameFrame: ; b812f
|
||||
hlcoord 0, 0
|
||||
; top left
|
||||
ld a, $61
|
||||
ld [hli], a
|
||||
; top row
|
||||
ld a, $62
|
||||
call .FillTopBottom
|
||||
; top right
|
||||
ld a, $64
|
||||
ld [hli], a
|
||||
; left, first line
|
||||
ld a, $65
|
||||
ld [hli], a
|
||||
; first line
|
||||
call .FillMiddle
|
||||
; right, first line
|
||||
ld a, $6b
|
||||
ld [hli], a
|
||||
; left, second line
|
||||
ld a, $66
|
||||
ld [hli], a
|
||||
; second line
|
||||
call .FillMiddle
|
||||
; right, second line
|
||||
ld a, $6c
|
||||
ld [hli], a
|
||||
; bottom left
|
||||
ld a, $67
|
||||
ld [hli], a
|
||||
; bottom
|
||||
ld a, $68
|
||||
call .FillTopBottom
|
||||
; bottom right
|
||||
ld a, $6a
|
||||
ld [hl], a
|
||||
ret
|
||||
; b815b
|
||||
|
||||
.FillMiddle: ; b815b
|
||||
ld c, 18
|
||||
ld a, $6d
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
; b8164
|
||||
|
||||
.FillTopBottom: ; b8164
|
||||
ld c, 5
|
||||
jr .enterloop
|
||||
|
||||
.continueloop
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
|
||||
.enterloop
|
||||
inc a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
dec a
|
||||
dec c
|
||||
jr nz, .continueloop
|
||||
ret
|
||||
; b8172
|
||||
|
||||
CheckForHiddenItems: ; b8172
|
||||
; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
|
||||
call GetMapScriptHeaderBank
|
||||
ld [Buffer1], a
|
||||
; Get the coordinate of the bottom right corner of the screen, and load it in Buffer3/Buffer4.
|
||||
ld a, [XCoord]
|
||||
add SCREEN_WIDTH / 4
|
||||
ld [Buffer4], a
|
||||
ld a, [YCoord]
|
||||
add SCREEN_HEIGHT / 4
|
||||
ld [Buffer3], a
|
||||
; Get the pointer for the first BG event header in the map...
|
||||
ld hl, wCurrMapBGEventHeaderPointer
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
; ... before even checking to see if there are any BG events on this map.
|
||||
ld a, [wCurrMapBGEventCount]
|
||||
and a
|
||||
jr z, .nobgeventitems
|
||||
; For i = 1:wCurrMapBGEventCount...
|
||||
.loop
|
||||
; Store the counter in Buffer2, and store the BG event header pointer in the stack.
|
||||
ld [Buffer2], a
|
||||
push hl
|
||||
; Get the Y coordinate of the BG event.
|
||||
call .GetFarByte
|
||||
ld e, a
|
||||
; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
|
||||
ld a, [Buffer3]
|
||||
sub e
|
||||
jr c, .next
|
||||
cp SCREEN_HEIGHT / 2
|
||||
jr nc, .next
|
||||
; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
|
||||
call .GetFarByte
|
||||
ld d, a
|
||||
ld a, [Buffer4]
|
||||
sub d
|
||||
jr c, .next
|
||||
cp SCREEN_WIDTH / 2
|
||||
jr nc, .next
|
||||
; Is this BG event a hidden item? If not, go to the next BG event.
|
||||
call .GetFarByte
|
||||
cp BGEVENT_ITEM
|
||||
jr nz, .next
|
||||
; Has this item already been found? If not, set off the Itemfinder.
|
||||
ld a, [Buffer1]
|
||||
call GetFarHalfword
|
||||
ld a, [Buffer1]
|
||||
call GetFarHalfword
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld b, CHECK_FLAG
|
||||
call EventFlagAction
|
||||
ld a, c
|
||||
and a
|
||||
jr z, .itemnearby
|
||||
|
||||
.next
|
||||
; Restore the BG event header pointer and increment it by the length of a BG event header.
|
||||
pop hl
|
||||
ld bc, 5
|
||||
add hl, bc
|
||||
; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
|
||||
ld a, [Buffer2]
|
||||
dec a
|
||||
jr nz, .loop
|
||||
|
||||
.nobgeventitems
|
||||
xor a
|
||||
ret
|
||||
|
||||
.itemnearby
|
||||
pop hl
|
||||
scf
|
||||
ret
|
||||
; b81e2
|
||||
|
||||
.GetFarByte: ; b81e2
|
||||
ld a, [Buffer1]
|
||||
call GetFarByte
|
||||
inc hl
|
||||
ret
|
||||
; b81ea
|
||||
|
||||
|
||||
TreeMonEncounter: ; b81ea
|
||||
farcall TrainerRankings_TreeEncounters
|
||||
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
|
||||
ld hl, TreeMonMaps
|
||||
call GetTreeMonSet
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMons
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMon
|
||||
jr nc, .no_battle
|
||||
|
||||
ld a, BATTLETYPE_TREE
|
||||
ld [BattleType], a
|
||||
ld a, 1
|
||||
ld [ScriptVar], a
|
||||
ret
|
||||
|
||||
.no_battle
|
||||
xor a
|
||||
ld [ScriptVar], a
|
||||
ret
|
||||
; b8219
|
||||
|
||||
RockMonEncounter: ; b8219
|
||||
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
|
||||
ld hl, RockMonMaps
|
||||
call GetTreeMonSet
|
||||
jr nc, .no_battle
|
||||
|
||||
call GetTreeMons
|
||||
jr nc, .no_battle
|
||||
|
||||
; 40% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 4
|
||||
jr nc, .no_battle
|
||||
|
||||
call SelectTreeMon
|
||||
jr nc, .no_battle
|
||||
|
||||
ret
|
||||
|
||||
.no_battle
|
||||
xor a
|
||||
ret
|
||||
; b823e
|
||||
|
||||
db $05 ; ????
|
||||
|
||||
GetTreeMonSet: ; b823f
|
||||
; Return carry and treemon set in a
|
||||
; if the current map is in table hl.
|
||||
ld a, [MapNumber]
|
||||
ld e, a
|
||||
ld a, [MapGroup]
|
||||
ld d, a
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, .not_in_table
|
||||
|
||||
cp d
|
||||
jr nz, .skip2
|
||||
|
||||
ld a, [hli]
|
||||
cp e
|
||||
jr nz, .skip1
|
||||
|
||||
jr .in_table
|
||||
|
||||
.skip2
|
||||
inc hl
|
||||
.skip1
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
.not_in_table
|
||||
xor a
|
||||
ret
|
||||
|
||||
.in_table
|
||||
ld a, [hl]
|
||||
scf
|
||||
ret
|
||||
; b825e
|
||||
|
||||
INCLUDE "data/wild/treemon_maps.asm"
|
||||
|
||||
GetTreeMons: ; b82d2
|
||||
; Return the address of TreeMon table a in hl.
|
||||
; Return nc if table a doesn't exist.
|
||||
|
||||
cp NUM_TREEMON_SETS
|
||||
jr nc, .quit
|
||||
|
||||
and a
|
||||
jr z, .quit
|
||||
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, TreeMons
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
.quit
|
||||
xor a
|
||||
ret
|
||||
; b82e8
|
||||
|
||||
INCLUDE "data/wild/treemons.asm"
|
||||
|
||||
GetTreeMon: ; b83e5
|
||||
push hl
|
||||
call GetTreeScore
|
||||
pop hl
|
||||
and a ; TREEMON_SCORE_BAD
|
||||
jr z, .bad
|
||||
cp TREEMON_SCORE_GOOD
|
||||
jr z, .good
|
||||
cp TREEMON_SCORE_RARE
|
||||
jr z, .rare
|
||||
ret
|
||||
|
||||
.bad
|
||||
; 10% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
and a
|
||||
jr nz, NoTreeMon
|
||||
jr SelectTreeMon
|
||||
|
||||
.good
|
||||
; 50% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 5
|
||||
jr nc, NoTreeMon
|
||||
jr SelectTreeMon
|
||||
|
||||
.rare
|
||||
; 80% chance of an encounter
|
||||
ld a, 10
|
||||
call RandomRange
|
||||
cp 8
|
||||
jr nc, NoTreeMon
|
||||
jr .skip
|
||||
.skip
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr nz, .skip
|
||||
call SelectTreeMon
|
||||
ret
|
||||
; b841f
|
||||
|
||||
SelectTreeMon: ; b841f
|
||||
; Read a TreeMons table and pick one monster at random.
|
||||
|
||||
ld a, 100
|
||||
call RandomRange
|
||||
.loop
|
||||
sub [hl]
|
||||
jr c, .ok
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
.ok
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, NoTreeMon
|
||||
|
||||
ld a, [hli]
|
||||
ld [TempWildMonSpecies], a
|
||||
ld a, [hl]
|
||||
ld [CurPartyLevel], a
|
||||
scf
|
||||
ret
|
||||
|
||||
NoTreeMon: ; b843b
|
||||
xor a
|
||||
ld [TempWildMonSpecies], a
|
||||
ld [CurPartyLevel], a
|
||||
ret
|
||||
; b8443
|
||||
|
||||
GetTreeScore: ; b8443
|
||||
call .CoordScore
|
||||
ld [Buffer1], a
|
||||
call .OTIDScore
|
||||
ld [Buffer2], a
|
||||
ld c, a
|
||||
ld a, [Buffer1]
|
||||
sub c
|
||||
jr z, .rare
|
||||
jr nc, .ok
|
||||
add 10
|
||||
.ok
|
||||
cp 5
|
||||
jr c, .good
|
||||
|
||||
.bad
|
||||
xor a ; TREEMON_SCORE_BAD
|
||||
ret
|
||||
|
||||
.good
|
||||
ld a, TREEMON_SCORE_GOOD
|
||||
ret
|
||||
|
||||
.rare
|
||||
ld a, TREEMON_SCORE_RARE
|
||||
ret
|
||||
; b8466
|
||||
|
||||
.CoordScore: ; b8466
|
||||
call GetFacingTileCoord
|
||||
ld hl, 0
|
||||
ld c, e
|
||||
ld b, 0
|
||||
ld a, d
|
||||
|
||||
and a
|
||||
jr z, .next
|
||||
.loop
|
||||
add hl, bc
|
||||
dec a
|
||||
jr nz, .loop
|
||||
.next
|
||||
|
||||
add hl, bc
|
||||
ld c, d
|
||||
add hl, bc
|
||||
|
||||
ld a, h
|
||||
ld [hDividend], a
|
||||
ld a, l
|
||||
ld [hDividend + 1], a
|
||||
ld a, 5
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
|
||||
ld a, [hQuotient + 1]
|
||||
ld [hDividend], a
|
||||
ld a, [hQuotient + 2]
|
||||
ld [hDividend + 1], a
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
|
||||
ld a, [hQuotient + 3]
|
||||
ret
|
||||
; b849d
|
||||
|
||||
.OTIDScore: ; b849d
|
||||
ld a, [PlayerID]
|
||||
ld [hDividend], a
|
||||
ld a, [PlayerID + 1]
|
||||
ld [hDividend + 1], a
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
ld a, [hQuotient + 3]
|
||||
ret
|
||||
; b84b3
|
||||
|
||||
LoadFishingGFX: ; b84b3
|
||||
ld a, [rVBK]
|
||||
push af
|
||||
ld a, $1
|
||||
ld [rVBK], a
|
||||
|
||||
ld de, FishingGFX
|
||||
ld a, [wPlayerGender]
|
||||
bit 0, a
|
||||
jr z, .got_gender
|
||||
ld de, KrisFishingGFX
|
||||
.got_gender
|
||||
|
||||
ld hl, vTiles0 tile $02
|
||||
call .LoadGFX
|
||||
ld hl, vTiles0 tile $06
|
||||
call .LoadGFX
|
||||
ld hl, vTiles0 tile $0a
|
||||
call .LoadGFX
|
||||
ld hl, vTiles1 tile $7c
|
||||
call .LoadGFX
|
||||
|
||||
pop af
|
||||
ld [rVBK], a
|
||||
ret
|
||||
; b84e3
|
||||
|
||||
.LoadGFX: ; b84e3
|
||||
lb bc, BANK(FishingGFX), 2
|
||||
push de
|
||||
call Get2bpp
|
||||
pop de
|
||||
ld hl, 2 tiles
|
||||
add hl, de
|
||||
ld d, h
|
||||
ld e, l
|
||||
ret
|
||||
; b84f2
|
||||
|
||||
FishingGFX: ; b84f2
|
||||
INCBIN "gfx/overworld/chris_fish.2bpp"
|
||||
; b8582
|
||||
|
||||
KrisFishingGFX: ; b8582
|
||||
INCBIN "gfx/overworld/kris_fish.2bpp"
|
||||
; b8612
|
@ -353,7 +353,7 @@ InitializeBackground: ; 10ef06
|
||||
ld [hli], a ; tile id
|
||||
inc e
|
||||
inc e
|
||||
ld a, 0 | BEHIND_BG
|
||||
ld a, 0 | PRIORITY
|
||||
ld [hli], a ; attributes
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
|
5
main.asm
5
main.asm
@ -373,7 +373,10 @@ INCLUDE "data/phone/text/erin_overworld.asm"
|
||||
|
||||
SECTION "bank2E", ROMX
|
||||
|
||||
INCLUDE "engine/events_3.asm"
|
||||
INCLUDE "engine/events/map_name_sign.asm"
|
||||
INCLUDE "engine/events/checkforhiddenitems.asm"
|
||||
INCLUDE "engine/events/treemons.asm"
|
||||
INCLUDE "gfx/fishing.asm"
|
||||
INCLUDE "engine/radio.asm"
|
||||
INCLUDE "engine/mail_2.asm"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user