Label frameset 09

It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
This commit is contained in:
mid-kid 2018-01-12 12:15:44 +01:00
parent f27f79488a
commit 5b7773b7d3
6 changed files with 11 additions and 11 deletions

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@ -114,7 +114,7 @@
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
@ -207,7 +207,7 @@
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
const SPRITE_ANIM_OAMSET_22
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24

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@ -1,5 +1,5 @@
; sprite ids
; OverworldSprites indexes (see gfx/sprite_data.asm)
; OverworldSprites indexes (see data/sprites.asm)
const_def
const SPRITE_NONE ; 00
const SPRITE_CHRIS ; 01

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@ -1,4 +1,4 @@
; overworld_sprite struct members (see gfx/sprite_data.asm)
; overworld_sprite struct members (see data/sprites.asm)
const_def
const SPRITEDATA_ADDR ; 0
const SPRITEDATA_ADDR_HI ; 1

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@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_PartyMonWithItemFast
dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor
dw .Frameset_09
dw .Frameset_TextEntryCursorBig
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
dorepeat 1
dorestart
.Frameset_09:
frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
.Frameset_TextEntryCursorBig:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
dorepeat 1
dorestart

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@ -34,7 +34,7 @@ SpriteAnimOAMData: ; 8d94d
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_OAMSET_FOR_FRAMESET_09
dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
dbw $00, .OAMData_22 ; SPRITE_ANIM_OAMSET_22
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
@ -460,7 +460,7 @@ SpriteAnimOAMData: ; 8d94d
dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_ForFrameset09:
.OAMData_TextEntryCursorBig:
db 10
dsprite -1, 7, 0, 0, $00, 0
dsprite -1, 7, 1, 0, $01, 0

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@ -562,10 +562,10 @@ NamingScreen_AnimateCursor: ; 11a3b (4:5a3b)
.ok
cp d
ld de, .LetterEntries
ld a, $0
ld a, $0 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
jr nz, .ok2
ld de, .CaseDelEnd
ld a, $1
ld a, $1 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG
.ok2
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc