vkd3d/libs/vkd3d-shader/d3d_asm.c

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/*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include <stdio.h>
#include <math.h>
static const char * const shader_opcode_names[] =
{
[VKD3DSIH_ABS ] = "abs",
[VKD3DSIH_ADD ] = "add",
[VKD3DSIH_AND ] = "and",
[VKD3DSIH_ATOMIC_AND ] = "atomic_and",
[VKD3DSIH_ATOMIC_CMP_STORE ] = "atomic_cmp_store",
[VKD3DSIH_ATOMIC_IADD ] = "atomic_iadd",
[VKD3DSIH_ATOMIC_IMAX ] = "atomic_imax",
[VKD3DSIH_ATOMIC_IMIN ] = "atomic_imin",
[VKD3DSIH_ATOMIC_OR ] = "atomic_or",
[VKD3DSIH_ATOMIC_UMAX ] = "atomic_umax",
[VKD3DSIH_ATOMIC_UMIN ] = "atomic_umin",
[VKD3DSIH_ATOMIC_XOR ] = "atomic_xor",
[VKD3DSIH_BEM ] = "bem",
[VKD3DSIH_BFI ] = "bfi",
[VKD3DSIH_BFREV ] = "bfrev",
[VKD3DSIH_BREAK ] = "break",
[VKD3DSIH_BREAKC ] = "breakc",
[VKD3DSIH_BREAKP ] = "breakp",
[VKD3DSIH_BUFINFO ] = "bufinfo",
[VKD3DSIH_CALL ] = "call",
[VKD3DSIH_CALLNZ ] = "callnz",
[VKD3DSIH_CASE ] = "case",
[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
[VKD3DSIH_CMP ] = "cmp",
[VKD3DSIH_CND ] = "cnd",
[VKD3DSIH_CONTINUE ] = "continue",
[VKD3DSIH_CONTINUEP ] = "continuec",
[VKD3DSIH_COUNTBITS ] = "countbits",
[VKD3DSIH_CRS ] = "crs",
[VKD3DSIH_CUT ] = "cut",
[VKD3DSIH_CUT_STREAM ] = "cut_stream",
[VKD3DSIH_DADD ] = "dadd",
[VKD3DSIH_DCL ] = "dcl",
[VKD3DSIH_DCL_CONSTANT_BUFFER ] = "dcl_constantBuffer",
[VKD3DSIH_DCL_FUNCTION_BODY ] = "dcl_function_body",
[VKD3DSIH_DCL_FUNCTION_TABLE ] = "dcl_function_table",
[VKD3DSIH_DCL_GLOBAL_FLAGS ] = "dcl_globalFlags",
[VKD3DSIH_DCL_GS_INSTANCES ] = "dcl_gs_instances",
[VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT] = "dcl_hs_fork_phase_instance_count",
[VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT] = "dcl_hs_join_phase_instance_count",
[VKD3DSIH_DCL_HS_MAX_TESSFACTOR ] = "dcl_hs_max_tessfactor",
[VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER ] = "dcl_immediateConstantBuffer",
[VKD3DSIH_DCL_INDEX_RANGE ] = "dcl_index_range",
[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
[VKD3DSIH_DCL_INPUT ] = "dcl_input",
[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive",
[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
[VKD3DSIH_DCL_INPUT_SGV ] = "dcl_input_sgv",
[VKD3DSIH_DCL_INPUT_SIV ] = "dcl_input_siv",
[VKD3DSIH_DCL_INTERFACE ] = "dcl_interface",
[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology",
[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
[VKD3DSIH_DCL_STREAM ] = "dcl_stream",
[VKD3DSIH_DCL_TEMPS ] = "dcl_temps",
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN ] = "dcl_tessellator_domain",
[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = "dcl_tessellator_output_primitive",
[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING ] = "dcl_tessellator_partitioning",
[VKD3DSIH_DCL_TGSM_RAW ] = "dcl_tgsm_raw",
[VKD3DSIH_DCL_TGSM_STRUCTURED ] = "dcl_tgsm_structured",
[VKD3DSIH_DCL_THREAD_GROUP ] = "dcl_thread_group",
[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount",
[VKD3DSIH_DDIV ] = "ddiv",
[VKD3DSIH_DEF ] = "def",
[VKD3DSIH_DEFAULT ] = "default",
[VKD3DSIH_DEFB ] = "defb",
[VKD3DSIH_DEFI ] = "defi",
[VKD3DSIH_DEQ ] = "deq",
[VKD3DSIH_DFMA ] = "dfma",
[VKD3DSIH_DGE ] = "dge",
[VKD3DSIH_DISCARD ] = "discard",
[VKD3DSIH_DIV ] = "div",
[VKD3DSIH_DLT ] = "dlt",
[VKD3DSIH_DMAX ] = "dmax",
[VKD3DSIH_DMIN ] = "dmin",
[VKD3DSIH_DMOV ] = "dmov",
[VKD3DSIH_DMOVC ] = "dmovc",
[VKD3DSIH_DMUL ] = "dmul",
[VKD3DSIH_DNE ] = "dne",
[VKD3DSIH_DP2 ] = "dp2",
[VKD3DSIH_DP2ADD ] = "dp2add",
[VKD3DSIH_DP3 ] = "dp3",
[VKD3DSIH_DP4 ] = "dp4",
[VKD3DSIH_DRCP ] = "drcp",
[VKD3DSIH_DST ] = "dst",
[VKD3DSIH_DSX ] = "dsx",
[VKD3DSIH_DSX_COARSE ] = "deriv_rtx_coarse",
[VKD3DSIH_DSX_FINE ] = "deriv_rtx_fine",
[VKD3DSIH_DSY ] = "dsy",
[VKD3DSIH_DSY_COARSE ] = "deriv_rty_coarse",
[VKD3DSIH_DSY_FINE ] = "deriv_rty_fine",
[VKD3DSIH_DTOF ] = "dtof",
[VKD3DSIH_DTOI ] = "dtoi",
[VKD3DSIH_DTOU ] = "dtou",
[VKD3DSIH_ELSE ] = "else",
[VKD3DSIH_EMIT ] = "emit",
[VKD3DSIH_EMIT_STREAM ] = "emit_stream",
[VKD3DSIH_ENDIF ] = "endif",
[VKD3DSIH_ENDLOOP ] = "endloop",
[VKD3DSIH_ENDREP ] = "endrep",
[VKD3DSIH_ENDSWITCH ] = "endswitch",
[VKD3DSIH_EQ ] = "eq",
[VKD3DSIH_EVAL_CENTROID ] = "eval_centroid",
[VKD3DSIH_EVAL_SAMPLE_INDEX ] = "eval_sample_index",
[VKD3DSIH_EXP ] = "exp",
[VKD3DSIH_EXPP ] = "expp",
[VKD3DSIH_F16TOF32 ] = "f16tof32",
[VKD3DSIH_F32TOF16 ] = "f32tof16",
[VKD3DSIH_FCALL ] = "fcall",
[VKD3DSIH_FIRSTBIT_HI ] = "firstbit_hi",
[VKD3DSIH_FIRSTBIT_LO ] = "firstbit_lo",
[VKD3DSIH_FIRSTBIT_SHI ] = "firstbit_shi",
[VKD3DSIH_FRC ] = "frc",
[VKD3DSIH_FTOD ] = "ftod",
[VKD3DSIH_FTOI ] = "ftoi",
[VKD3DSIH_FTOU ] = "ftou",
[VKD3DSIH_GATHER4 ] = "gather4",
[VKD3DSIH_GATHER4_C ] = "gather4_c",
[VKD3DSIH_GATHER4_C_S ] = "gather4_c_s",
[VKD3DSIH_GATHER4_PO ] = "gather4_po",
[VKD3DSIH_GATHER4_PO_C ] = "gather4_po_c",
[VKD3DSIH_GATHER4_PO_C_S ] = "gather4_po_c_s",
[VKD3DSIH_GATHER4_PO_S ] = "gather4_po_s",
[VKD3DSIH_GATHER4_S ] = "gather4_s",
[VKD3DSIH_GE ] = "ge",
[VKD3DSIH_HS_CONTROL_POINT_PHASE ] = "hs_control_point_phase",
[VKD3DSIH_HS_DECLS ] = "hs_decls",
[VKD3DSIH_HS_FORK_PHASE ] = "hs_fork_phase",
[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
[VKD3DSIH_IADD ] = "iadd",
[VKD3DSIH_IBFE ] = "ibfe",
[VKD3DSIH_IEQ ] = "ieq",
[VKD3DSIH_IF ] = "if",
[VKD3DSIH_IFC ] = "ifc",
[VKD3DSIH_IGE ] = "ige",
[VKD3DSIH_ILT ] = "ilt",
[VKD3DSIH_IMAD ] = "imad",
[VKD3DSIH_IMAX ] = "imax",
[VKD3DSIH_IMIN ] = "imin",
[VKD3DSIH_IMM_ATOMIC_ALLOC ] = "imm_atomic_alloc",
[VKD3DSIH_IMM_ATOMIC_AND ] = "imm_atomic_and",
[VKD3DSIH_IMM_ATOMIC_CMP_EXCH ] = "imm_atomic_cmp_exch",
[VKD3DSIH_IMM_ATOMIC_CONSUME ] = "imm_atomic_consume",
[VKD3DSIH_IMM_ATOMIC_EXCH ] = "imm_atomic_exch",
[VKD3DSIH_IMM_ATOMIC_IADD ] = "imm_atomic_iadd",
[VKD3DSIH_IMM_ATOMIC_IMAX ] = "imm_atomic_imax",
[VKD3DSIH_IMM_ATOMIC_IMIN ] = "imm_atomic_imin",
[VKD3DSIH_IMM_ATOMIC_OR ] = "imm_atomic_or",
[VKD3DSIH_IMM_ATOMIC_UMAX ] = "imm_atomic_umax",
[VKD3DSIH_IMM_ATOMIC_UMIN ] = "imm_atomic_umin",
[VKD3DSIH_IMM_ATOMIC_XOR ] = "imm_atomic_xor",
[VKD3DSIH_IMUL ] = "imul",
[VKD3DSIH_INE ] = "ine",
[VKD3DSIH_INEG ] = "ineg",
[VKD3DSIH_ISHL ] = "ishl",
[VKD3DSIH_ISHR ] = "ishr",
[VKD3DSIH_ITOD ] = "itod",
[VKD3DSIH_ITOF ] = "itof",
[VKD3DSIH_LABEL ] = "label",
[VKD3DSIH_LD ] = "ld",
[VKD3DSIH_LD2DMS ] = "ld2dms",
[VKD3DSIH_LD2DMS_S ] = "ld2dms_s",
[VKD3DSIH_LD_RAW ] = "ld_raw",
[VKD3DSIH_LD_RAW_S ] = "ld_raw_s",
[VKD3DSIH_LD_S ] = "ld_s",
[VKD3DSIH_LD_STRUCTURED ] = "ld_structured",
[VKD3DSIH_LD_STRUCTURED_S ] = "ld_structured_s",
[VKD3DSIH_LD_UAV_TYPED ] = "ld_uav_typed",
[VKD3DSIH_LD_UAV_TYPED_S ] = "ld_uav_typed_s",
[VKD3DSIH_LIT ] = "lit",
[VKD3DSIH_LOD ] = "lod",
[VKD3DSIH_LOG ] = "log",
[VKD3DSIH_LOGP ] = "logp",
[VKD3DSIH_LOOP ] = "loop",
[VKD3DSIH_LRP ] = "lrp",
[VKD3DSIH_LT ] = "lt",
[VKD3DSIH_M3x2 ] = "m3x2",
[VKD3DSIH_M3x3 ] = "m3x3",
[VKD3DSIH_M3x4 ] = "m3x4",
[VKD3DSIH_M4x3 ] = "m4x3",
[VKD3DSIH_M4x4 ] = "m4x4",
[VKD3DSIH_MAD ] = "mad",
[VKD3DSIH_MAX ] = "max",
[VKD3DSIH_MIN ] = "min",
[VKD3DSIH_MOV ] = "mov",
[VKD3DSIH_MOVA ] = "mova",
[VKD3DSIH_MOVC ] = "movc",
[VKD3DSIH_MSAD ] = "msad",
[VKD3DSIH_MUL ] = "mul",
[VKD3DSIH_NE ] = "ne",
[VKD3DSIH_NOP ] = "nop",
[VKD3DSIH_NOT ] = "not",
[VKD3DSIH_NRM ] = "nrm",
[VKD3DSIH_OR ] = "or",
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_POW ] = "pow",
[VKD3DSIH_RCP ] = "rcp",
[VKD3DSIH_REP ] = "rep",
[VKD3DSIH_RESINFO ] = "resinfo",
[VKD3DSIH_RET ] = "ret",
[VKD3DSIH_RETP ] = "retp",
[VKD3DSIH_ROUND_NE ] = "round_ne",
[VKD3DSIH_ROUND_NI ] = "round_ni",
[VKD3DSIH_ROUND_PI ] = "round_pi",
[VKD3DSIH_ROUND_Z ] = "round_z",
[VKD3DSIH_RSQ ] = "rsq",
[VKD3DSIH_SAMPLE ] = "sample",
[VKD3DSIH_SAMPLE_B ] = "sample_b",
[VKD3DSIH_SAMPLE_B_CL_S ] = "sample_b_cl_s",
[VKD3DSIH_SAMPLE_C ] = "sample_c",
[VKD3DSIH_SAMPLE_C_CL_S ] = "sample_c_cl_s",
[VKD3DSIH_SAMPLE_C_LZ ] = "sample_c_lz",
[VKD3DSIH_SAMPLE_C_LZ_S ] = "sample_c_lz_s",
[VKD3DSIH_SAMPLE_CL_S ] = "sample_cl_s",
[VKD3DSIH_SAMPLE_GRAD ] = "sample_d",
[VKD3DSIH_SAMPLE_GRAD_CL_S ] = "sample_d_cl_s",
[VKD3DSIH_SAMPLE_INFO ] = "sample_info",
[VKD3DSIH_SAMPLE_LOD ] = "sample_l",
[VKD3DSIH_SAMPLE_LOD_S ] = "sample_l_s",
[VKD3DSIH_SAMPLE_POS ] = "sample_pos",
[VKD3DSIH_SETP ] = "setp",
[VKD3DSIH_SGE ] = "sge",
[VKD3DSIH_SGN ] = "sgn",
[VKD3DSIH_SINCOS ] = "sincos",
[VKD3DSIH_SLT ] = "slt",
[VKD3DSIH_SQRT ] = "sqrt",
[VKD3DSIH_STORE_RAW ] = "store_raw",
[VKD3DSIH_STORE_STRUCTURED ] = "store_structured",
[VKD3DSIH_STORE_UAV_TYPED ] = "store_uav_typed",
[VKD3DSIH_SUB ] = "sub",
[VKD3DSIH_SWAPC ] = "swapc",
[VKD3DSIH_SWITCH ] = "switch",
[VKD3DSIH_SYNC ] = "sync",
[VKD3DSIH_TEX ] = "texld",
[VKD3DSIH_TEXBEM ] = "texbem",
[VKD3DSIH_TEXBEML ] = "texbeml",
[VKD3DSIH_TEXCOORD ] = "texcrd",
[VKD3DSIH_TEXDEPTH ] = "texdepth",
[VKD3DSIH_TEXDP3 ] = "texdp3",
[VKD3DSIH_TEXDP3TEX ] = "texdp3tex",
[VKD3DSIH_TEXKILL ] = "texkill",
[VKD3DSIH_TEXLDD ] = "texldd",
[VKD3DSIH_TEXLDL ] = "texldl",
[VKD3DSIH_TEXM3x2DEPTH ] = "texm3x2depth",
[VKD3DSIH_TEXM3x2PAD ] = "texm3x2pad",
[VKD3DSIH_TEXM3x2TEX ] = "texm3x2tex",
[VKD3DSIH_TEXM3x3 ] = "texm3x3",
[VKD3DSIH_TEXM3x3DIFF ] = "texm3x3diff",
[VKD3DSIH_TEXM3x3PAD ] = "texm3x3pad",
[VKD3DSIH_TEXM3x3SPEC ] = "texm3x3spec",
[VKD3DSIH_TEXM3x3TEX ] = "texm3x3tex",
[VKD3DSIH_TEXM3x3VSPEC ] = "texm3x3vspec",
[VKD3DSIH_TEXREG2AR ] = "texreg2ar",
[VKD3DSIH_TEXREG2GB ] = "texreg2gb",
[VKD3DSIH_TEXREG2RGB ] = "texreg2rgb",
[VKD3DSIH_UBFE ] = "ubfe",
[VKD3DSIH_UDIV ] = "udiv",
[VKD3DSIH_UGE ] = "uge",
[VKD3DSIH_ULT ] = "ult",
[VKD3DSIH_UMAX ] = "umax",
[VKD3DSIH_UMIN ] = "umin",
[VKD3DSIH_UMUL ] = "umul",
[VKD3DSIH_USHR ] = "ushr",
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
[VKD3DSIH_XOR ] = "xor",
};
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
const char *sysval_name;
}
shader_input_sysval_semantic_names[] =
{
{VKD3D_SIV_POSITION, "position"},
{VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
{VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
{VKD3D_SIV_VERTEX_ID, "vertex_id"},
{VKD3D_SIV_INSTANCE_ID, "instance_id"},
{VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
{VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
{VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
struct vkd3d_d3d_asm_colours
{
const char *reset;
const char *error;
const char *literal;
const char *modifier;
const char *opcode;
const char *reg;
const char *swizzle;
const char *version;
const char *write_mask;
};
struct vkd3d_d3d_asm_compiler
{
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
};
static int shader_ver_ge(const struct vkd3d_shader_version *v, int major, int minor)
{
return v->major > major || (v->major == major && v->minor >= minor);
}
static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
va_list args;
int ret;
va_start(args, format);
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args);
return ret;
}
/* Convert floating point offset relative to a register file to an absolute
* offset for float constants. */
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
{
switch (register_type)
{
case VKD3DSPR_CONST: return register_idx;
case VKD3DSPR_CONST2: return 2048 + register_idx;
case VKD3DSPR_CONST3: return 4096 + register_idx;
case VKD3DSPR_CONST4: return 6144 + register_idx;
default:
FIXME("Unsupported register type: %u.\n", register_type);
return register_idx;
}
}
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t global_flags)
{
unsigned int i;
static const struct
{
unsigned int flag;
const char *name;
}
global_flag_info[] =
{
{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
{
if (global_flags & global_flag_info[i].flag)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", global_flag_info[i].name);
global_flags &= ~global_flag_info[i].flag;
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, " | ");
}
}
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#x)", global_flags);
}
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
{
if (sync_flags & VKD3DSSF_GLOBAL_UAV)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal");
sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
}
if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_g");
sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (sync_flags & VKD3DSSF_THREAD_GROUP)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_t");
sync_flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (sync_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", sync_flags);
}
static void shader_dump_precise_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t flags)
{
if (!(flags & VKD3DSI_PRECISE_XYZW))
return;
vkd3d_string_buffer_printf(&compiler->buffer, " [precise");
if (flags != VKD3DSI_PRECISE_XYZW)
{
vkd3d_string_buffer_printf(&compiler->buffer, "(%s%s%s%s)",
flags & VKD3DSI_PRECISE_X ? "x" : "",
flags & VKD3DSI_PRECISE_Y ? "y" : "",
flags & VKD3DSI_PRECISE_Z ? "z" : "",
flags & VKD3DSI_PRECISE_W ? "w" : "");
}
vkd3d_string_buffer_printf(&compiler->buffer, "]");
}
static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t uav_flags)
{
if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_glc");
uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
}
if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_opc");
uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
}
if (uav_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
}
static void shader_dump_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_tessellator_domain domain)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "domain_");
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "tri");
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
shader_addline(buffer, "quad");
break;
default:
shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain);
break;
}
}
static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive output_primitive)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "output_");
switch (output_primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw");
break;
default:
shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive);
break;
}
}
static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_tessellator_partitioning partitioning)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "partitioning_");
switch (partitioning)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
shader_addline(buffer, "integer");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
shader_addline(buffer, "pow2");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
shader_addline(buffer, "fractional_odd");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
shader_addline(buffer, "fractional_even");
break;
default:
shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
break;
}
}
static void shader_dump_shader_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_input_sysval_semantic semantic)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
{
if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
return;
}
}
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
}
static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
{
static const char *const resource_type_names[] =
{
/* VKD3D_SHADER_RESOURCE_NONE */ "none",
/* VKD3D_SHADER_RESOURCE_BUFFER */ "buffer",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms",
/* VKD3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
};
if (type < ARRAY_SIZE(resource_type_names))
vkd3d_string_buffer_printf(&compiler->buffer, "%s", resource_type_names[type]);
else
vkd3d_string_buffer_printf(&compiler->buffer, "unknown");
}
static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
{
static const char *const data_type_names[] =
{
/* VKD3D_DATA_FLOAT */ "float",
/* VKD3D_DATA_INT */ "int",
/* VKD3D_DATA_RESOURCE */ "resource",
/* VKD3D_DATA_SAMPLER */ "sampler",
/* VKD3D_DATA_UAV */ "uav",
/* VKD3D_DATA_UINT */ "uint",
/* VKD3D_DATA_UNORM */ "unorm",
/* VKD3D_DATA_SNORM */ "snorm",
/* VKD3D_DATA_OPAQUE */ "opaque",
/* VKD3D_DATA_MIXED */ "mixed",
/* VKD3D_DATA_DOUBLE */ "double",
/* VKD3D_DATA_CONTINUED */ "<continued>",
/* VKD3D_DATA_UNUSED */ "<unused>",
};
const char *name;
int i;
vkd3d_string_buffer_printf(&compiler->buffer, "(");
for (i = 0; i < 4; i++)
{
if (type[i] < ARRAY_SIZE(data_type_names))
name = data_type_names[type[i]];
else
name = "unknown";
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", i == 0 ? "" : ",", name);
}
vkd3d_string_buffer_printf(&compiler->buffer, ")");
}
static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_semantic *semantic, uint32_t flags)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
{
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
shader_addline(buffer, "_2d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
shader_addline(buffer, "_3d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
shader_addline(buffer, "_cube");
break;
default:
shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
break;
}
}
else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource");
shader_addline(buffer, "_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
shader_addline(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
shader_addline(buffer, " ");
shader_dump_data_type(compiler, semantic->resource_data_type);
}
else
{
/* Pixel shaders 3.0 don't have usage semantics. */
if (!shader_ver_ge(&compiler->shader_version, 3, 0)
&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
return;
else
shader_addline(buffer, "_");
switch (semantic->usage)
{
case VKD3D_DECL_USAGE_POSITION:
shader_addline(buffer, "position%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_BLEND_INDICES:
shader_addline(buffer, "blend");
break;
case VKD3D_DECL_USAGE_BLEND_WEIGHT:
shader_addline(buffer, "weight");
break;
case VKD3D_DECL_USAGE_NORMAL:
shader_addline(buffer, "normal%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_PSIZE:
shader_addline(buffer, "psize");
break;
case VKD3D_DECL_USAGE_COLOR:
if (!semantic->usage_idx)
shader_addline(buffer, "color");
else
shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
break;
case VKD3D_DECL_USAGE_TEXCOORD:
shader_addline(buffer, "texture%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_TANGENT:
shader_addline(buffer, "tangent");
break;
case VKD3D_DECL_USAGE_BINORMAL:
shader_addline(buffer, "binormal");
break;
case VKD3D_DECL_USAGE_TESS_FACTOR:
shader_addline(buffer, "tessfactor");
break;
case VKD3D_DECL_USAGE_POSITIONT:
shader_addline(buffer, "positionT%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_FOG:
shader_addline(buffer, "fog");
break;
case VKD3D_DECL_USAGE_DEPTH:
shader_addline(buffer, "depth");
break;
case VKD3D_DECL_USAGE_SAMPLE:
shader_addline(buffer, "sample");
break;
default:
shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
}
}
}
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_src_param *param);
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, float f, const char *suffix)
{
const char *sign = "";
if (isfinite(f) && signbit(f))
{
sign = "-";
f = -f;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f32(&compiler->buffer, f);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
}
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, double d, const char *suffix)
{
const char *sign = "";
if (isfinite(d) && signbit(d))
{
sign = "-";
d = -d;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f64(&compiler->buffer, d);
vkd3d_string_buffer_printf(&compiler->buffer, "l%s%s", compiler->colours.reset, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, int i, const char *suffix)
{
if (i < 0)
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%d%s%s",
prefix, compiler->colours.literal, -i, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%d%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%u%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_hex_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s0x%08x%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_bool_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int b, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s%s%s", prefix,
compiler->colours.literal, b ? "true" : "false", compiler->colours.reset, suffix);
}
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
vkd3d_string_buffer_printf(&compiler->buffer, "[");
if (rel_addr)
{
shader_dump_src_param(compiler, rel_addr);
vkd3d_string_buffer_printf(&compiler->buffer, " + ");
}
shader_print_uint_literal(compiler, "", offset, "]");
}
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset_first, unsigned int offset_last)
{
shader_print_uint_literal(compiler, "[", offset_first, ":");
if (offset_last != ~0u)
shader_print_uint_literal(compiler, "", offset_last, "]");
else
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
}
static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int offset = reg->idx[0].offset;
bool is_descriptor = false;
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
shader_addline(buffer, "%s", compiler->colours.reg);
switch (reg->type)
{
case VKD3DSPR_TEMP:
shader_addline(buffer, "r");
break;
case VKD3DSPR_INPUT:
shader_addline(buffer, "v");
break;
case VKD3DSPR_CONST:
case VKD3DSPR_CONST2:
case VKD3DSPR_CONST3:
case VKD3DSPR_CONST4:
shader_addline(buffer, "c");
offset = shader_get_float_offset(reg->type, offset);
break;
case VKD3DSPR_TEXTURE: /* vs: case VKD3DSPR_ADDR */
vkd3d_string_buffer_printf(buffer, "%c",
compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? 't' : 'a');
break;
case VKD3DSPR_RASTOUT:
shader_addline(buffer, "%s", rastout_reg_names[offset]);
break;
case VKD3DSPR_COLOROUT:
shader_addline(buffer, "o");
if (!shader_ver_ge(&compiler->shader_version, 4, 0))
shader_addline(buffer, "C");
break;
case VKD3DSPR_DEPTHOUT:
shader_addline(buffer, "oDepth");
break;
case VKD3DSPR_DEPTHOUTGE:
shader_addline(buffer, "oDepthGE");
break;
case VKD3DSPR_DEPTHOUTLE:
shader_addline(buffer, "oDepthLE");
break;
case VKD3DSPR_ATTROUT:
shader_addline(buffer, "oD");
break;
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (shader_ver_ge(&compiler->shader_version, 3, 0))
shader_addline(buffer, "o");
else
shader_addline(buffer, "oT");
break;
case VKD3DSPR_CONSTINT:
shader_addline(buffer, "i");
break;
case VKD3DSPR_CONSTBOOL:
shader_addline(buffer, "b");
break;
case VKD3DSPR_LABEL:
shader_addline(buffer, "l");
break;
case VKD3DSPR_LOOP:
shader_addline(buffer, "aL");
break;
case VKD3DSPR_SAMPLER:
shader_addline(buffer, "s");
is_descriptor = true;
break;
case VKD3DSPR_MISCTYPE:
if (offset > 1)
{
FIXME("Unhandled misctype register %u.\n", offset);
shader_addline(buffer, "<unhandled misctype %#x>", offset);
}
else
{
shader_addline(buffer, "%s", misctype_reg_names[offset]);
}
break;
case VKD3DSPR_PREDICATE:
shader_addline(buffer, "p");
break;
case VKD3DSPR_IMMCONST:
shader_addline(buffer, "l");
break;
case VKD3DSPR_IMMCONST64:
shader_addline(buffer, "d");
break;
case VKD3DSPR_CONSTBUFFER:
shader_addline(buffer, "cb");
is_descriptor = true;
break;
case VKD3DSPR_IMMCONSTBUFFER:
shader_addline(buffer, "icb");
break;
case VKD3DSPR_PRIMID:
shader_addline(buffer, "primID");
break;
case VKD3DSPR_NULL:
shader_addline(buffer, "null");
break;
case VKD3DSPR_RASTERIZER:
shader_addline(buffer, "rasterizer");
break;
case VKD3DSPR_RESOURCE:
shader_addline(buffer, "t");
is_descriptor = true;
break;
case VKD3DSPR_UAV:
shader_addline(buffer, "u");
is_descriptor = true;
break;
case VKD3DSPR_OUTPOINTID:
shader_addline(buffer, "vOutputControlPointID");
break;
case VKD3DSPR_FORKINSTID:
shader_addline(buffer, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
shader_addline(buffer, "vJoinInstanceId");
break;
case VKD3DSPR_INCONTROLPOINT:
shader_addline(buffer, "vicp");
break;
case VKD3DSPR_OUTCONTROLPOINT:
shader_addline(buffer, "vocp");
break;
case VKD3DSPR_PATCHCONST:
shader_addline(buffer, "vpc");
break;
case VKD3DSPR_TESSCOORD:
shader_addline(buffer, "vDomainLocation");
break;
case VKD3DSPR_GROUPSHAREDMEM:
shader_addline(buffer, "g");
break;
case VKD3DSPR_THREADID:
shader_addline(buffer, "vThreadID");
break;
case VKD3DSPR_THREADGROUPID:
shader_addline(buffer, "vThreadGroupID");
break;
case VKD3DSPR_LOCALTHREADID:
shader_addline(buffer, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
shader_addline(buffer, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_IDXTEMP:
shader_addline(buffer, "x");
break;
case VKD3DSPR_STREAM:
shader_addline(buffer, "m");
break;
case VKD3DSPR_FUNCTIONBODY:
shader_addline(buffer, "fb");
break;
case VKD3DSPR_FUNCTIONPOINTER:
shader_addline(buffer, "fp");
break;
case VKD3DSPR_COVERAGE:
shader_addline(buffer, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
shader_addline(buffer, "oMask");
break;
case VKD3DSPR_GSINSTID:
shader_addline(buffer, "vGSInstanceID");
break;
case VKD3DSPR_OUTSTENCILREF:
shader_addline(buffer, "oStencilRef");
break;
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
}
if (reg->type == VKD3DSPR_IMMCONST)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
switch (reg->immconst_type)
{
case VKD3D_IMMCONST_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
case VKD3D_IMMCONST_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[1], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[2], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[3], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
default:
shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
break;
}
shader_addline(buffer, ")");
}
else if (reg->type == VKD3DSPR_IMMCONST64)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
/* A double2 vector is treated as a float4 vector in enum vkd3d_immconst_type. */
if (reg->immconst_type == VKD3D_IMMCONST_SCALAR || reg->immconst_type == VKD3D_IMMCONST_VEC4)
{
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
shader_print_double_literal(compiler, "", reg->u.immconst_double[0], "");
if (reg->immconst_type == VKD3D_IMMCONST_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_double[1], "");
}
else
{
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
}
}
else
{
shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL)
{
if (offset != ~0u)
{
bool is_sm_5_1 = shader_ver_ge(&compiler->shader_version, 5, 1);
if (reg->idx[0].rel_addr || reg->type == VKD3DSPR_IMMCONSTBUFFER
|| reg->type == VKD3DSPR_INCONTROLPOINT || (reg->type == VKD3DSPR_INPUT
&& (compiler->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY
|| compiler->shader_version.type == VKD3D_SHADER_TYPE_HULL)))
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
shader_print_subscript(compiler, offset, reg->idx[0].rel_addr);
}
else
{
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
}
/* For sm 5.1 descriptor declarations we need to print the register range instead of
* a single register index. */
if (is_descriptor && is_declaration && is_sm_5_1)
{
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
}
else
{
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
}
}
else
{
shader_addline(buffer, "%s", compiler->colours.reset);
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
shader_print_subscript(compiler, reg->u.fp_body_idx, NULL);
}
else
{
shader_addline(buffer, "%s", compiler->colours.reset);
}
}
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *precision;
if (reg->precision == VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
return;
switch (reg->precision)
{
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16:
precision = "min16f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10:
precision = "min2_8f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16:
precision = "min16i";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16:
precision = "min16u";
break;
default:
vkd3d_string_buffer_printf(buffer, " {%s<unhandled precision %#x>%s}",
compiler->colours.error, reg->precision, compiler->colours.reset);
return;
}
vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
}
static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
if (reg->non_uniform)
vkd3d_string_buffer_printf(&compiler->buffer, " {%snonuniform%s}",
compiler->colours.modifier, compiler->colours.reset);
}
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *param, bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t write_mask = param->write_mask;
shader_dump_register(compiler, &param->reg, is_declaration);
if (write_mask)
{
static const char write_mask_chars[] = "xyzw";
if (param->reg.data_type == VKD3D_DATA_DOUBLE)
write_mask = vkd3d_write_mask_32_from_64(write_mask);
shader_addline(buffer, ".%s", compiler->colours.write_mask);
if (write_mask & VKD3DSP_WRITEMASK_0)
shader_addline(buffer, "%c", write_mask_chars[0]);
if (write_mask & VKD3DSP_WRITEMASK_1)
shader_addline(buffer, "%c", write_mask_chars[1]);
if (write_mask & VKD3DSP_WRITEMASK_2)
shader_addline(buffer, "%c", write_mask_chars[2]);
if (write_mask & VKD3DSP_WRITEMASK_3)
shader_addline(buffer, "%c", write_mask_chars[3]);
shader_addline(buffer, "%s", compiler->colours.reset);
}
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
}
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_src_param *param)
{
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t swizzle = param->swizzle;
if (src_modifier == VKD3DSPSM_NEG
|| src_modifier == VKD3DSPSM_BIASNEG
|| src_modifier == VKD3DSPSM_SIGNNEG
|| src_modifier == VKD3DSPSM_X2NEG
|| src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "-");
else if (src_modifier == VKD3DSPSM_COMP)
shader_addline(buffer, "1-");
else if (src_modifier == VKD3DSPSM_NOT)
shader_addline(buffer, "!");
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_dump_register(compiler, &param->reg, false);
switch (src_modifier)
{
case VKD3DSPSM_NONE: break;
case VKD3DSPSM_NEG: break;
case VKD3DSPSM_NOT: break;
case VKD3DSPSM_BIAS: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_BIASNEG: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_SIGN: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_SIGNNEG: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_COMP: break;
case VKD3DSPSM_X2: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_X2NEG: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_DZ: shader_addline(buffer, "_dz"); break;
case VKD3DSPSM_DW: shader_addline(buffer, "_dw"); break;
case VKD3DSPSM_ABSNEG:
case VKD3DSPSM_ABS: /* handled later */ break;
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.type != VKD3DSPR_SAMPLER)
{
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
static const char swizzle_chars[] = "xyzw";
if (swizzle_x == swizzle_y
&& swizzle_x == swizzle_z
&& swizzle_x == swizzle_w)
{
shader_addline(buffer, ".%s%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], compiler->colours.reset);
}
else
{
shader_addline(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w], compiler->colours.reset);
}
}
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
}
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t mmask = dst->modifiers;
switch (dst->shift)
{
case 0: break;
case 13: shader_addline(buffer, "_d8"); break;
case 14: shader_addline(buffer, "_d4"); break;
case 15: shader_addline(buffer, "_d2"); break;
case 1: shader_addline(buffer, "_x2"); break;
case 2: shader_addline(buffer, "_x4"); break;
case 3: shader_addline(buffer, "_x8"); break;
default: shader_addline(buffer, "_unhandled_shift(%d)", dst->shift); break;
}
if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
mmask &= ~(VKD3DSPDM_SATURATE | VKD3DSPDM_PARTIALPRECISION | VKD3DSPDM_MSAMPCENTROID);
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_primitive_type *primitive_type)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (primitive_type->type)
{
case VKD3D_PT_UNDEFINED:
shader_addline(buffer, "undefined");
break;
case VKD3D_PT_POINTLIST:
shader_addline(buffer, "pointlist");
break;
case VKD3D_PT_LINELIST:
shader_addline(buffer, "linelist");
break;
case VKD3D_PT_LINESTRIP:
shader_addline(buffer, "linestrip");
break;
case VKD3D_PT_TRIANGLELIST:
shader_addline(buffer, "trianglelist");
break;
case VKD3D_PT_TRIANGLESTRIP:
shader_addline(buffer, "trianglestrip");
break;
case VKD3D_PT_TRIANGLEFAN:
shader_addline(buffer, "trianglefan");
break;
case VKD3D_PT_LINELIST_ADJ:
shader_addline(buffer, "linelist_adj");
break;
case VKD3D_PT_LINESTRIP_ADJ:
shader_addline(buffer, "linestrip_adj");
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
shader_addline(buffer, "trianglelist_adj");
break;
case VKD3D_PT_TRIANGLESTRIP_ADJ:
shader_addline(buffer, "trianglestrip_adj");
break;
case VKD3D_PT_PATCH:
shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
break;
default:
shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
break;
}
}
static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (interpolation_mode)
{
case VKD3DSIM_CONSTANT:
shader_addline(buffer, "constant");
break;
case VKD3DSIM_LINEAR:
shader_addline(buffer, "linear");
break;
case VKD3DSIM_LINEAR_CENTROID:
shader_addline(buffer, "linear centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
shader_addline(buffer, "linear noperspective");
break;
case VKD3DSIM_LINEAR_SAMPLE:
shader_addline(buffer, "linear sample");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
shader_addline(buffer, "linear noperspective centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
shader_addline(buffer, "linear noperspective sample");
break;
default:
shader_addline(buffer, "<unrecognized_interpolation_mode %#x>", interpolation_mode);
break;
}
}
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
{
switch (type)
{
case VKD3D_SHADER_TYPE_VERTEX:
return "vs";
case VKD3D_SHADER_TYPE_HULL:
return "hs";
case VKD3D_SHADER_TYPE_DOMAIN:
return "ds";
case VKD3D_SHADER_TYPE_GEOMETRY:
return "gs";
case VKD3D_SHADER_TYPE_PIXEL:
return "ps";
case VKD3D_SHADER_TYPE_COMPUTE:
return "cs";
case VKD3D_SHADER_TYPE_EFFECT:
return "fx";
case VKD3D_SHADER_TYPE_TEXTURE:
return "tx";
case VKD3D_SHADER_TYPE_LIBRARY:
return "lib";
default:
FIXME("Unhandled shader type %#x.\n", type);
return "unknown";
}
}
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (ins->handler_idx)
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DISCARD:
case VKD3DSIH_IF:
case VKD3DSIH_RETP:
switch (ins->flags)
{
case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
case VKD3D_SHADER_CONDITIONAL_OP_Z: shader_addline(buffer, "_z"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags); break;
}
break;
case VKD3DSIH_IFC:
case VKD3DSIH_BREAKC:
switch (ins->flags)
{
case VKD3D_SHADER_REL_OP_GT: shader_addline(buffer, "_gt"); break;
case VKD3D_SHADER_REL_OP_EQ: shader_addline(buffer, "_eq"); break;
case VKD3D_SHADER_REL_OP_GE: shader_addline(buffer, "_ge"); break;
case VKD3D_SHADER_REL_OP_LT: shader_addline(buffer, "_lt"); break;
case VKD3D_SHADER_REL_OP_NE: shader_addline(buffer, "_ne"); break;
case VKD3D_SHADER_REL_OP_LE: shader_addline(buffer, "_le"); break;
default: shader_addline(buffer, "_(%u)", ins->flags);
}
break;
case VKD3DSIH_RESINFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_RESINFO_RCP_FLOAT: shader_addline(buffer, "_rcpFloat"); break;
case VKD3DSI_RESINFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SAMPLE_INFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_SAMPLE_INFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SYNC:
shader_dump_sync_flags(compiler, ins->flags);
break;
case VKD3DSIH_TEX:
if (shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
shader_addline(buffer, "p");
break;
default:
shader_dump_precise_flags(compiler, ins->flags);
break;
}
}
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler, unsigned int register_space)
{
if (shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_uint_literal(compiler, ", space=", register_space, "");
}
static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", compiler->colours.opcode,
shader_opcode_names[opcode], compiler->colours.reset);
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i;
if (ins->predicate)
{
vkd3d_string_buffer_printf(buffer, "(");
shader_dump_src_param(compiler, ins->predicate);
vkd3d_string_buffer_printf(buffer, ") ");
}
/* PixWin marks instructions with the coissue flag with a '+' */
if (ins->coissue)
vkd3d_string_buffer_printf(buffer, "+");
shader_print_opcode(compiler, ins->handler_idx);
switch (ins->handler_idx)
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true);
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.cb.src.reg, true);
if (shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
break;
case VKD3DSIH_DCL_FUNCTION_BODY:
vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
break;
case VKD3DSIH_DCL_FUNCTION_TABLE:
vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
break;
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_global_flags(compiler, ins->flags);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
shader_print_float_literal(compiler, " ", ins->declaration.max_tessellation_factor, "");
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(buffer, " {\n");
for (i = 0; i < ins->declaration.icb->vec4_count; ++i)
{
shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 3], "},\n");
}
shader_addline(buffer, "}");
break;
case VKD3DSIH_DCL_INDEX_RANGE:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, true);
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
break;
case VKD3DSIH_DCL_INPUT_PS:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT_PS_SIV:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
break;
case VKD3DSIH_DCL_INTERFACE:
vkd3d_string_buffer_printf(buffer, " fp%u", ins->declaration.fp.index);
shader_print_subscript(compiler, ins->declaration.fp.array_size, NULL);
shader_print_subscript(compiler, ins->declaration.fp.body_count, NULL);
vkd3d_string_buffer_printf(buffer, " = {...}");
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
break;
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_DCL_GS_INSTANCES:
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_VERTICES_OUT:
shader_print_uint_literal(compiler, " ", ins->declaration.count, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
break;
case VKD3DSIH_DCL_TGSM_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
break;
case VKD3DSIH_DCL_THREAD_GROUP:
shader_print_uint_literal(compiler, " ", ins->declaration.thread_group_size.x, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.y, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.z, "");
break;
case VKD3DSIH_DCL_UAV_RAW:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DEF:
vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
compiler->colours.reset);
shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_float[0], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[1], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[2], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[3], "");
break;
case VKD3DSIH_DEFI:
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[3], "");
break;
case VKD3DSIH_DEFB:
vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
break;
default:
shader_dump_instruction_flags(compiler, ins);
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
{
shader_addline(buffer, "_indexable(");
if (ins->raw)
vkd3d_string_buffer_printf(buffer, "raw_");
if (ins->structured)
vkd3d_string_buffer_printf(buffer, "structured_");
shader_dump_resource_type(compiler, ins->resource_type);
if (ins->resource_stride)
shader_print_uint_literal(compiler, ", stride=", ins->resource_stride, "");
shader_addline(buffer, ")");
}
if (vkd3d_shader_instruction_has_texel_offset(ins))
{
shader_print_int_literal(compiler, "(", ins->texel_offset.u, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.v, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
}
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
shader_dump_data_type(compiler, ins->resource_data_type);
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
shader_addline(buffer, !i ? " " : ", ");
shader_dump_dst_param(compiler, &ins->dst[i], false);
}
/* Other source tokens */
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
{
shader_addline(buffer, !i ? " " : ", ");
shader_dump_src_param(compiler, &ins->src[i - ins->dst_count]);
}
break;
}
shader_addline(buffer, "\n");
}
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out)
{
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_d3d_asm_compiler compiler;
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
.reset = "",
.error = "",
.literal = "",
.modifier = "",
.opcode = "",
.reg = "",
.swizzle = "",
.version = "",
.write_mask = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
.reset = "\x1b[m",
.error = "\x1b[97;41m",
.literal = "\x1b[95m",
.modifier = "\x1b[36m",
.opcode = "\x1b[96;1m",
.reg = "\x1b[96m",
.swizzle = "\x1b[93m",
.version = "\x1b[36m",
.write_mask = "\x1b[93m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
if (compile_info)
{
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_FORMATTING)
formatting = option->value;
}
}
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
compiler.colours = colours;
else
compiler.colours = no_colours;
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
indent_str = " ";
else
indent_str = "";
buffer = &compiler.buffer;
vkd3d_string_buffer_init(buffer);
compiler.shader_version = *shader_version;
shader_version = &compiler.shader_version;
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
indent = 0;
for (i = 0; i < instructions->count; ++i)
{
struct vkd3d_shader_instruction *ins = &instructions->elements[i];
switch (ins->handler_idx)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
if (indent)
--indent;
break;
default:
break;
}
for (j = 0; j < indent; ++j)
{
vkd3d_string_buffer_printf(buffer, "%s", indent_str);
}
shader_dump_instruction(&compiler, ins);
switch (ins->handler_idx)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_IF:
case VKD3DSIH_LOOP:
case VKD3DSIH_SWITCH:
++indent;
break;
default:
break;
}
}
if ((code = vkd3d_malloc(buffer->content_size)))
{
memcpy(code, buffer->buffer, buffer->content_size);
out->size = buffer->content_size;
out->code = code;
}
else
{
result = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_string_buffer_cleanup(buffer);
return result;
}
void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version)
{
const char *p, *q, *end;
struct vkd3d_shader_code code;
if (vkd3d_dxbc_binary_to_text(instructions, shader_version, NULL, &code) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
for (p = code.code; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
TRACE(" %.*s", (int)(q - p), p);
}
vkd3d_shader_free_shader_code(&code);
}