pokecrystal-board/engine/battle/effect_commands.asm

7500 lines
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DoPlayerTurn: ; 34000
call SetPlayerTurn
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ld a, [wPlayerAction]
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and a
ret nz
jr DoTurn
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; 3400a
DoEnemyTurn: ; 3400a
call SetEnemyTurn
ld a, [wLinkMode]
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and a
jr z, DoTurn
ld a, [wBattleAction]
cp BATTLEACTION_E
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jr z, DoTurn
cp BATTLEACTION_SWITCH1
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ret nc
; fallthrough
; 3401d
DoTurn: ; 3401d
; Read in and execute the user's move effects for this turn.
xor a
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ld [wTurnEnded], a
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; Effect command checkturn is called for every move.
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call CheckTurn
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ld a, [wTurnEnded]
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and a
ret nz
call UpdateMoveData
; 3402c
DoMove: ; 3402c
; Get the user's move effect.
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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ld c, a
ld b, 0
ld hl, MoveEffectsPointers
add hl, bc
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add hl, bc
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ld a, BANK(MoveEffectsPointers)
call GetFarHalfword
ld de, BattleScriptBuffer
.GetMoveEffect:
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ld a, BANK(MoveEffects)
call GetFarByte
inc hl
ld [de], a
inc de
cp -1
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jr nz, .GetMoveEffect
; Start at the first command.
ld hl, BattleScriptBuffer
ld a, l
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ld [BattleScriptBufferAddress], a
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ld a, h
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ld [BattleScriptBufferAddress + 1], a
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.ReadMoveEffectCommand:
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; ld a, [BattleScriptBufferAddress++]
ld a, [BattleScriptBufferAddress]
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ld l, a
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ld a, [BattleScriptBufferAddress + 1]
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ld h, a
ld a, [hli]
push af
ld a, l
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ld [BattleScriptBufferAddress], a
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ld a, h
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ld [BattleScriptBufferAddress + 1], a
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pop af
; endturn_command (-2) is used to terminate branches without ending the read cycle.
cp endturn_command
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ret nc
; The rest of the commands (01-af) are read from BattleCommandPointers.
push bc
dec a
ld c, a
ld b, 0
ld hl, BattleCommandPointers
add hl, bc
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add hl, bc
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pop bc
ld a, BANK(BattleCommandPointers)
call GetFarHalfword
call .DoMoveEffectCommand
jr .ReadMoveEffectCommand
.DoMoveEffectCommand:
jp hl
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; 34084
CheckTurn:
BattleCommand_CheckTurn: ; 34084
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; checkturn
; Repurposed as hardcoded turn handling. Useless as a command.
; Move $ff immediately ends the turn.
ld a, BATTLE_VARS_MOVE
call GetBattleVar
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inc a
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jp z, EndTurn
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xor a
ld [AttackMissed], a
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ld [EffectFailed], a
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ld [wKickCounter], a
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ld [AlreadyDisobeyed], a
ld [AlreadyFailed], a
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ld [wSomeoneIsRampaging], a
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ld a, EFFECTIVE
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ld [TypeModifier], a
ld a, [hBattleTurn]
and a
jp nz, CheckEnemyTurn
CheckPlayerTurn:
ld hl, PlayerSubStatus4
bit SUBSTATUS_RECHARGE, [hl]
jr z, .no_recharge
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res SUBSTATUS_RECHARGE, [hl]
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ld hl, MustRechargeText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.no_recharge
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ld hl, BattleMonStatus
ld a, [hl]
and SLP
jr z, .not_asleep
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dec a
ld [BattleMonStatus], a
and SLP
jr z, .woke_up
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xor a
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ld [wNumHits], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
jr .fast_asleep
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.woke_up
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ld hl, WokeUpText
call StdBattleTextBox
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call CantMove
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call UpdateBattleMonInParty
ld hl, UpdatePlayerHUD
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call CallBattleCore
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ld a, $1
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ld [hBGMapMode], a
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ld hl, PlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
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.fast_asleep
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ld hl, FastAsleepText
call StdBattleTextBox
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; Snore and Sleep Talk bypass sleep.
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ld a, [CurPlayerMove]
cp SNORE
jr z, .not_asleep
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cp SLEEP_TALK
jr z, .not_asleep
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call CantMove
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jp EndTurn
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.not_asleep
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ld hl, BattleMonStatus
bit FRZ, [hl]
jr z, .not_frozen
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; Flame Wheel and Sacred Fire thaw the user.
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ld a, [CurPlayerMove]
cp FLAME_WHEEL
jr z, .not_frozen
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cp SACRED_FIRE
jr z, .not_frozen
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ld hl, FrozenSolidText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_frozen
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ld hl, PlayerSubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
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res SUBSTATUS_FLINCHED, [hl]
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ld hl, FlinchedText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_flinched
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ld hl, PlayerDisableCount
ld a, [hl]
and a
jr z, .not_disabled
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dec a
ld [hl], a
and $f
jr nz, .not_disabled
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ld [hl], a
ld [DisabledMove], a
ld hl, DisabledNoMoreText
call StdBattleTextBox
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.not_disabled
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ld a, [PlayerSubStatus3]
add a
jr nc, .not_confused
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ld hl, PlayerConfuseCount
dec [hl]
jr nz, .confused
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ld hl, PlayerSubStatus3
res SUBSTATUS_CONFUSED, [hl]
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ld hl, ConfusedNoMoreText
call StdBattleTextBox
jr .not_confused
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.confused
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ld hl, IsConfusedText
call StdBattleTextBox
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xor a
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ld [wNumHits], a
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ld de, ANIM_CONFUSED
call FarPlayBattleAnimation
; 50% chance of hitting itself
call BattleRandom
cp 50 percent + 1
jr nc, .not_confused
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; clear confusion-dependent substatus
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ld hl, PlayerSubStatus3
ld a, [hl]
and 1 << SUBSTATUS_CONFUSED
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ld [hl], a
call HitConfusion
call CantMove
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jp EndTurn
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.not_confused
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ld a, [PlayerSubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
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ld hl, InLoveWithText
call StdBattleTextBox
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xor a
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ld [wNumHits], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
; 50% chance of infatuation
call BattleRandom
cp 50 percent + 1
jr c, .not_infatuated
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ld hl, InfatuationText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_infatuated
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; We can't disable a move that doesn't exist.
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ld a, [DisabledMove]
and a
jr z, .no_disabled_move
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; Are we using the disabled move?
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ld hl, CurPlayerMove
cp [hl]
jr nz, .no_disabled_move
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call MoveDisabled
call CantMove
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jp EndTurn
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.no_disabled_move
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ld hl, BattleMonStatus
bit PAR, [hl]
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ret z
; 25% chance to be fully paralyzed
call BattleRandom
cp 25 percent
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ret nc
ld hl, FullyParalyzedText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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; 341f0
CantMove: ; 341f0
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_ROLLOUT, [hl]
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ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
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ld a, [hl]
and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED)
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ld [hl], a
call ResetFuryCutterCount
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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cp FLY
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jr z, .fly_dig
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cp DIG
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ret nz
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.fly_dig
res SUBSTATUS_UNDERGROUND, [hl]
res SUBSTATUS_FLYING, [hl]
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jp AppearUserRaiseSub
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; 34216
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OpponentCantMove: ; 34216
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call BattleCommand_SwitchTurn
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call CantMove
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jp BattleCommand_SwitchTurn
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; 3421f
CheckEnemyTurn: ; 3421f
ld hl, EnemySubStatus4
bit SUBSTATUS_RECHARGE, [hl]
jr z, .no_recharge
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res SUBSTATUS_RECHARGE, [hl]
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ld hl, MustRechargeText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.no_recharge
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ld hl, EnemyMonStatus
ld a, [hl]
and SLP
jr z, .not_asleep
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dec a
ld [EnemyMonStatus], a
and a
jr z, .woke_up
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ld hl, FastAsleepText
call StdBattleTextBox
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xor a
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ld [wNumHits], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
jr .fast_asleep
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.woke_up
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ld hl, WokeUpText
call StdBattleTextBox
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call CantMove
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call UpdateEnemyMonInParty
ld hl, UpdateEnemyHUD
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call CallBattleCore
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ld a, $1
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ld [hBGMapMode], a
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ld hl, EnemySubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
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.fast_asleep
; Snore and Sleep Talk bypass sleep.
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ld a, [CurEnemyMove]
cp SNORE
jr z, .not_asleep
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cp SLEEP_TALK
jr z, .not_asleep
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call CantMove
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jp EndTurn
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.not_asleep
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ld hl, EnemyMonStatus
bit FRZ, [hl]
jr z, .not_frozen
; Flame Wheel and Sacred Fire thaw the user.
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ld a, [CurEnemyMove]
cp FLAME_WHEEL
jr z, .not_frozen
cp SACRED_FIRE
jr z, .not_frozen
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ld hl, FrozenSolidText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_frozen
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ld hl, EnemySubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
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res SUBSTATUS_FLINCHED, [hl]
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ld hl, FlinchedText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_flinched
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ld hl, EnemyDisableCount
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ld a, [hl]
and a
jr z, .not_disabled
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dec a
ld [hl], a
and $f
jr nz, .not_disabled
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ld [hl], a
ld [EnemyDisabledMove], a
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ld hl, DisabledNoMoreText
call StdBattleTextBox
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.not_disabled
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ld a, [EnemySubStatus3]
add a ; bit SUBSTATUS_CONFUSED
jr nc, .not_confused
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ld hl, EnemyConfuseCount
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dec [hl]
jr nz, .confused
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ld hl, EnemySubStatus3
res SUBSTATUS_CONFUSED, [hl]
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ld hl, ConfusedNoMoreText
call StdBattleTextBox
jr .not_confused
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.confused
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ld hl, IsConfusedText
call StdBattleTextBox
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xor a
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ld [wNumHits], a
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ld de, ANIM_CONFUSED
call FarPlayBattleAnimation
; 50% chance of hitting itself
call BattleRandom
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cp 1 + 50 percent
jr nc, .not_confused
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; clear confusion-dependent substatus
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ld hl, EnemySubStatus3
ld a, [hl]
and 1 << SUBSTATUS_CONFUSED
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ld [hl], a
ld hl, HurtItselfText
call StdBattleTextBox
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call HitSelfInConfusion
call BattleCommand_DamageCalc
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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; Flicker the monster pic unless flying or underground.
ld de, ANIM_HIT_CONFUSION
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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call z, PlayFXAnimID
ld c, $1
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call EnemyHurtItself
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call BattleCommand_RaiseSub
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call CantMove
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jp EndTurn
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.not_confused
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ld a, [EnemySubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
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ld hl, InLoveWithText
call StdBattleTextBox
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xor a
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ld [wNumHits], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
; 50% chance of infatuation
call BattleRandom
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cp 1 + 50 percent
jr c, .not_infatuated
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ld hl, InfatuationText
call StdBattleTextBox
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call CantMove
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jp EndTurn
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.not_infatuated
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; We can't disable a move that doesn't exist.
ld a, [EnemyDisabledMove]
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and a
jr z, .no_disabled_move
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; Are we using the disabled move?
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ld hl, CurEnemyMove
cp [hl]
jr nz, .no_disabled_move
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call MoveDisabled
call CantMove
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jp EndTurn
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.no_disabled_move
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ld hl, EnemyMonStatus
bit PAR, [hl]
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ret z
; 25% chance to be fully paralyzed
call BattleRandom
cp 25 percent
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ret nc
ld hl, FullyParalyzedText
call StdBattleTextBox
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call CantMove
; fallthrough
; 34385
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EndTurn: ; 34385
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ld a, $1
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ld [wTurnEnded], a
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jp ResetDamage
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; 3438d
MoveDisabled: ; 3438d
; Make sure any charged moves fail
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ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_CHARGED, [hl]
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ld a, BATTLE_VARS_MOVE
call GetBattleVar
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ld [wNamedObjectIndexBuffer], a
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call GetMoveName
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ld hl, DisabledMoveText
jp StdBattleTextBox
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; 343a5
HitConfusion: ; 343a5
ld hl, HurtItselfText
call StdBattleTextBox
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xor a
ld [CriticalHit], a
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call HitSelfInConfusion
call BattleCommand_DamageCalc
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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; Flicker the monster pic unless flying or underground.
ld de, ANIM_HIT_CONFUSION
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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call z, PlayFXAnimID
ld hl, UpdatePlayerHUD
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call CallBattleCore
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ld a, $1
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ld [hBGMapMode], a
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ld c, $1
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call PlayerHurtItself
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jp BattleCommand_RaiseSub
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; 343db
BattleCommand_CheckObedience: ; 343db
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; checkobedience
; Enemy can't disobey
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ld a, [hBattleTurn]
and a
ret nz
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call CheckUserIsCharging
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ret nz
; If we've already checked this turn
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ld a, [AlreadyDisobeyed]
and a
ret nz
xor a
ld [AlreadyDisobeyed], a
; No obedience in link battles
; (since no handling exists for enemy)
ld a, [wLinkMode]
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and a
ret nz
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ld a, [InBattleTowerBattle]
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and a
ret nz
; If the monster's id doesn't match the player's,
; some conditions need to be met.
ld a, MON_ID
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call BattlePartyAttr
ld a, [PlayerID]
cp [hl]
jr nz, .obeylevel
inc hl
ld a, [PlayerID + 1]
cp [hl]
ret z
.obeylevel
; The maximum obedience level is constrained by owned badges:
ld hl, wJohtoBadges
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; risingbadge
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bit RISINGBADGE, [hl]
ld a, MAX_LEVEL + 1
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jr nz, .getlevel
; stormbadge
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bit STORMBADGE, [hl]
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ld a, 70
jr nz, .getlevel
; fogbadge
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bit FOGBADGE, [hl]
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ld a, 50
jr nz, .getlevel
; hivebadge
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bit HIVEBADGE, [hl]
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ld a, 30
jr nz, .getlevel
; no badges
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ld a, 10
.getlevel
; c = obedience level
; d = monster level
; b = c + d
ld b, a
ld c, a
ld a, [BattleMonLevel]
ld d, a
add b
ld b, a
; No overflow (this should never happen)
jr nc, .checklevel
ld b, $ff
.checklevel
; If the monster's level is lower than the obedience level, it will obey.
ld a, c
cp d
ret nc
; Random number from 0 to obedience level + monster level
.rand1
call BattleRandom
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swap a
cp b
jr nc, .rand1
; The higher above the obedience level the monster is,
; the more likely it is to disobey.
cp c
ret c
; Sleep-only moves have separate handling, and a higher chance of
; being ignored. Lazy monsters like their sleep.
call IgnoreSleepOnly
ret c
; Another random number from 0 to obedience level + monster level
.rand2
call BattleRandom
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cp b
jr nc, .rand2
; A second chance.
cp c
jr c, .UseInstead
; No hope of using a move now.
; b = number of levels the monster is above the obedience level
ld a, d
sub c
ld b, a
; The chance of napping is the difference out of 256.
call BattleRandom
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swap a
sub b
jr c, .Nap
; The chance of not hitting itself is the same.
cp b
jr nc, .DoNothing
ld hl, WontObeyText
call StdBattleTextBox
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call HitConfusion
jp .EndDisobedience
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.Nap:
call BattleRandom
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add a
swap a
and SLP
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jr z, .Nap
ld [BattleMonStatus], a
ld hl, BeganToNapText
jr .Print
.DoNothing:
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; 4 random choices
call BattleRandom
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and %11
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ld hl, LoafingAroundText
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and a ; 0
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jr z, .Print
ld hl, WontObeyText
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dec a ; 1
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jr z, .Print
ld hl, TurnedAwayText
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dec a ; 2
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jr z, .Print
ld hl, IgnoredOrdersText
.Print:
call StdBattleTextBox
jp .EndDisobedience
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.UseInstead:
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; Can't use another move if the monster only has one!
ld a, [BattleMonMoves + 1]
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and a
jr z, .DoNothing
; Don't bother trying to handle Disable.
ld a, [DisabledMove]
and a
jr nz, .DoNothing
ld hl, BattleMonPP
ld de, BattleMonMoves
ld b, 0
ld c, NUM_MOVES
.GetTotalPP:
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ld a, [hli]
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and PP_MASK
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add b
ld b, a
dec c
jr z, .CheckMovePP
; Stop at undefined moves.
inc de
ld a, [de]
and a
jr nz, .GetTotalPP
.CheckMovePP:
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ld hl, BattleMonPP
ld a, [CurMoveNum]
ld e, a
ld d, 0
add hl, de
; Can't use another move if only one move has PP.
ld a, [hl]
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and PP_MASK
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cp b
jr z, .DoNothing
; Make sure we can actually use the move once we get there.
ld a, 1
ld [AlreadyDisobeyed], a
ld a, [w2DMenuNumRows]
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ld b, a
; Save the move we originally picked for afterward.
ld a, [CurMoveNum]
ld c, a
push af
.RandomMove:
call BattleRandom
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maskbits NUM_MOVES
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cp b
jr nc, .RandomMove
; Not the move we were trying to use.
cp c
jr z, .RandomMove
; Make sure it has PP.
ld [CurMoveNum], a
ld hl, BattleMonPP
ld e, a
ld d, 0
add hl, de
ld a, [hl]
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and PP_MASK
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jr z, .RandomMove
; Use it.
ld a, [CurMoveNum]
ld c, a
ld b, 0
ld hl, BattleMonMoves
add hl, bc
ld a, [hl]
ld [CurPlayerMove], a
call SetPlayerTurn
call UpdateMoveData
call DoMove
; Restore original move choice.
pop af
ld [CurMoveNum], a
.EndDisobedience:
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xor a
ld [LastPlayerMove], a
ld [LastPlayerCounterMove], a
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; Break Encore too.
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ld hl, PlayerSubStatus5
res SUBSTATUS_ENCORED, [hl]
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xor a
ld [PlayerEncoreCount], a
jp EndMoveEffect
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; 3451f
IgnoreSleepOnly: ; 3451f
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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; Snore and Sleep Talk bypass sleep.
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cp SNORE
jr z, .CheckSleep
cp SLEEP_TALK
jr z, .CheckSleep
and a
ret
.CheckSleep:
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ld a, BATTLE_VARS_STATUS
call GetBattleVar
and SLP
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ret z
; 'ignored orders…sleeping!'
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ld hl, IgnoredSleepingText
call StdBattleTextBox
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call EndMoveEffect
scf
ret
2013-03-26 17:39:44 -07:00
; 34541
BattleCommand_UsedMoveText: ; 34541
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; usedmovetext
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farcall DisplayUsedMoveText
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ret
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; 34548
2015-11-09 13:41:09 -08:00
CheckUserIsCharging: ; 34548
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ld a, [hBattleTurn]
and a
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ld a, [wPlayerCharging] ; player
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jr z, .end
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ld a, [wEnemyCharging] ; enemy
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.end
and a
ret
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; 34555
BattleCommand_DoTurn: ; 34555
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call CheckUserIsCharging
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ret nz
ld hl, BattleMonPP
ld de, PlayerSubStatus3
ld bc, PlayerTurnsTaken
ld a, [hBattleTurn]
and a
jr z, .proceed
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ld hl, EnemyMonPP
ld de, EnemySubStatus3
ld bc, EnemyTurnsTaken
.proceed
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; If we've gotten this far, this counts as a turn.
ld a, [bc]
inc a
ld [bc], a
ld a, BATTLE_VARS_MOVE
call GetBattleVar
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cp STRUGGLE
ret z
ld a, [de]
and 1 << SUBSTATUS_IN_LOOP | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
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ret nz
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call .consume_pp
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ld a, b
and a
jp nz, EndMoveEffect
; SubStatus5
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inc de
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inc de
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ld a, [de]
bit SUBSTATUS_TRANSFORMED, a
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ret nz
ld a, [hBattleTurn]
and a
ld hl, PartyMon1PP
ld a, [CurBattleMon]
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jr z, .player
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; mimic this part entirely if wildbattle
ld a, [wBattleMode]
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dec a
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jr z, .wild
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ld hl, OTPartyMon1PP
ld a, [CurOTMon]
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.player
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call GetPartyLocation
push hl
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call CheckMimicUsed
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pop hl
ret c
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.consume_pp
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ld a, [hBattleTurn]
and a
ld a, [CurMoveNum]
jr z, .okay
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ld a, [CurEnemyMoveNum]
.okay
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ld c, a
ld b, 0
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add hl, bc
ld a, [hl]
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and PP_MASK
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jr z, .out_of_pp
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dec [hl]
ld b, 0
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ret
2015-11-06 17:55:16 -08:00
.wild
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ld hl, EnemyMonMoves
ld a, [CurEnemyMoveNum]
ld c, a
ld b, 0
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add hl, bc
ld a, [hl]
cp MIMIC
jr z, .mimic
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ld hl, wWildMonMoves
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add hl, bc
ld a, [hl]
cp MIMIC
ret z
.mimic
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ld hl, wWildMonPP
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call .consume_pp
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ret
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.out_of_pp
call BattleCommand_MoveDelay
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; get move effect
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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; continuous?
ld hl, .continuousmoves
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ld de, 1
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call IsInArray
; 'has no pp left for [move]'
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ld hl, HasNoPPLeftText
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jr c, .print
; 'but no pp is left for the move'
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ld hl, NoPPLeftText
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.print
call StdBattleTextBox
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ld b, 1
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ret
2013-03-26 17:39:44 -07:00
; 34602
.continuousmoves ; 34602
2013-04-27 14:12:23 -07:00
db EFFECT_RAZOR_WIND
db EFFECT_SKY_ATTACK
db EFFECT_SKULL_BASH
db EFFECT_SOLARBEAM
db EFFECT_FLY
db EFFECT_ROLLOUT
db EFFECT_BIDE
db EFFECT_RAMPAGE
db -1
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; 3460b
2015-11-09 13:41:09 -08:00
CheckMimicUsed: ; 3460b
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ld a, [hBattleTurn]
and a
ld a, [CurMoveNum]
2015-11-06 17:55:16 -08:00
jr z, .player
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ld a, [CurEnemyMoveNum]
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.player
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ld c, a
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ld a, MON_MOVES
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call UserPartyAttr
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ld a, BATTLE_VARS_MOVE
call GetBattleVar
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cp MIMIC
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jr z, .mimic
;
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ld b, 0
add hl, bc
ld a, [hl]
cp MIMIC
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jr nz, .mimic
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scf
ret
2015-11-09 13:41:09 -08:00
.mimic
2013-03-26 17:39:44 -07:00
and a
ret
2013-03-26 17:39:44 -07:00
; 34631
BattleCommand_Critical: ; 34631
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; critical
; Determine whether this attack's hit will be critical.
xor a
ld [CriticalHit], a
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVar
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and a
ret z
ld a, [hBattleTurn]
and a
ld hl, EnemyMonItem
ld a, [EnemyMonSpecies]
jr nz, .Item
ld hl, BattleMonItem
ld a, [BattleMonSpecies]
.Item:
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ld c, 0
cp CHANSEY
jr nz, .Farfetchd
ld a, [hl]
cp LUCKY_PUNCH
jr nz, .FocusEnergy
; +2 critical level
ld c, 2
jr .Tally
.Farfetchd:
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cp FARFETCH_D
jr nz, .FocusEnergy
ld a, [hl]
cp STICK
jr nz, .FocusEnergy
; +2 critical level
ld c, 2
jr .Tally
.FocusEnergy:
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ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_FOCUS_ENERGY, a
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jr z, .CheckCritical
; +1 critical level
inc c
.CheckCritical:
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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ld de, 1
ld hl, CriticalHitMoves
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push bc
call IsInArray
pop bc
jr nc, .ScopeLens
; +2 critical level
inc c
2015-12-26 18:59:03 -08:00
inc c
2013-03-26 17:39:44 -07:00
.ScopeLens:
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push bc
call GetUserItem
ld a, b
cp HELD_CRITICAL_UP ; Increased critical chance. Only Scope Lens has this.
2013-03-26 17:39:44 -07:00
pop bc
jr nz, .Tally
; +1 critical level
inc c
.Tally:
ld hl, CriticalHitChances
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ld b, 0
add hl, bc
call BattleRandom
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cp [hl]
ret nc
ld a, 1
ld [CriticalHit], a
ret
INCLUDE "data/battle/critical_hits.asm"
2013-03-26 17:39:44 -07:00
; 346b2
INCLUDE "engine/battle/move_effects/triple_kick.asm"
2013-03-26 17:39:44 -07:00
BattleCommand_Stab: ; 346d2
2015-09-09 16:27:07 -07:00
; STAB = Same Type Attack Bonus
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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cp STRUGGLE
ret z
ld hl, BattleMonType1
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, EnemyMonType1
ld a, [hli]
ld d, a
ld e, [hl]
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ld a, [hBattleTurn]
and a
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jr z, .go ; Who Attacks and who Defends
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ld hl, EnemyMonType1
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, BattleMonType1
ld a, [hli]
ld d, a
ld e, [hl]
.go
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVarAddr
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ld [wTypeMatchup], a
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push hl
push de
push bc
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farcall DoWeatherModifiers
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pop bc
pop de
pop hl
push de
push bc
2017-12-24 09:47:30 -08:00
farcall DoBadgeTypeBoosts
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pop bc
pop de
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ld a, [wTypeMatchup]
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cp b
jr z, .stab
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cp c
jr z, .stab
jr .SkipStab
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.stab
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ld hl, CurDamage + 1
ld a, [hld]
ld h, [hl]
ld l, a
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ld b, h
ld c, l
srl b
rr c
add hl, bc
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ld a, h
ld [CurDamage], a
ld a, l
ld [CurDamage + 1], a
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ld hl, TypeModifier
set 7, [hl]
.SkipStab:
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ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVar
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ld b, a
ld hl, TypeMatchups
.TypesLoop:
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ld a, [hli]
cp -1
jr z, .end
; foresight
cp -2
jr nz, .SkipForesightCheck
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
bit SUBSTATUS_IDENTIFIED, a
jr nz, .end
jr .TypesLoop
.SkipForesightCheck:
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cp b
jr nz, .SkipType
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ld a, [hl]
cp d
jr z, .GotMatchup
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cp e
jr z, .GotMatchup
jr .SkipType
.GotMatchup:
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push hl
push bc
inc hl
ld a, [TypeModifier]
and %10000000
ld b, a
; If the target is immune to the move, treat it as a miss and calculate the damage as 0
2013-03-26 17:39:44 -07:00
ld a, [hl]
and a
jr nz, .NotImmune
2013-03-26 17:39:44 -07:00
inc a
ld [AttackMissed], a
xor a
.NotImmune:
ld [hMultiplier], a
2013-03-26 17:39:44 -07:00
add b
ld [TypeModifier], a
2013-03-26 17:39:44 -07:00
xor a
ld [hMultiplicand + 0], a
2013-03-26 17:39:44 -07:00
ld hl, CurDamage
ld a, [hli]
ld [hMultiplicand + 1], a
2013-03-26 17:39:44 -07:00
ld a, [hld]
ld [hMultiplicand + 2], a
2013-05-02 23:43:44 -07:00
call Multiply
ld a, [hProduct + 1]
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ld b, a
ld a, [hProduct + 2]
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or b
ld b, a
ld a, [hProduct + 3]
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or b
jr z, .ok ; This is a very convoluted way to get back that we've essentially dealt no damage.
; Take the product and divide it by 10.
ld a, 10
ld [hDivisor], a
ld b, 4
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call Divide
ld a, [hQuotient + 1]
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ld b, a
ld a, [hQuotient + 2]
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or b
jr nz, .ok
ld a, 1
ld [hMultiplicand + 2], a
.ok
ld a, [hMultiplicand + 1]
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ld [hli], a
ld a, [hMultiplicand + 2]
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ld [hl], a
pop bc
pop hl
.SkipType:
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inc hl
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inc hl
jr .TypesLoop
.end
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call BattleCheckTypeMatchup
ld a, [wTypeMatchup]
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ld b, a
ld a, [TypeModifier]
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and %10000000
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or b
ld [TypeModifier], a
ret
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; 347c8
2015-11-06 17:55:16 -08:00
BattleCheckTypeMatchup: ; 347c8
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ld hl, EnemyMonType1
ld a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
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ld hl, BattleMonType1
CheckTypeMatchup: ; 347d3
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
2018-01-02 09:49:25 -08:00
; the offensive type in a will make this function do the right thing. Since a is overwritten,
; this assumption is incorrect. A simple fix would be to load the move type for the
; current move into a in BattleCheckTypeMatchup, before falling through, which is
; consistent with how the rest of the code assumes this code works like.
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push hl
push de
push bc
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ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVar
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ld d, a
ld b, [hl]
inc hl
ld c, [hl]
ld a, 10 ; 1.0
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ld [wTypeMatchup], a
ld hl, TypeMatchups
.TypesLoop:
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ld a, [hli]
cp -1
jr z, .End
cp -2
jr nz, .Next
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
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bit SUBSTATUS_IDENTIFIED, a
jr nz, .End
jr .TypesLoop
.Next:
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cp d
jr nz, .Nope
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ld a, [hli]
cp b
jr z, .Yup
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cp c
jr z, .Yup
jr .Nope2
.Nope:
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inc hl
.Nope2:
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inc hl
jr .TypesLoop
.Yup:
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xor a
ld [hDividend + 0], a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
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ld a, [hli]
ld [hMultiplicand + 2], a
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ld a, [wTypeMatchup]
ld [hMultiplier], a
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call Multiply
ld a, 10
ld [hDivisor], a
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push bc
ld b, 4
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call Divide
pop bc
ld a, [hQuotient + 2]
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ld [wTypeMatchup], a
jr .TypesLoop
.End:
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pop bc
pop de
pop hl
ret
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; 34833
BattleCommand_ResetTypeMatchup: ; 34833
; Reset the type matchup multiplier to 1.0, if the type matchup is not 0.
; If there is immunity in play, the move automatically misses.
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call BattleCheckTypeMatchup
ld a, [wTypeMatchup]
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and a
ld a, 10 ; 1.0
jr nz, .reset
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call ResetDamage
xor a
ld [TypeModifier], a
inc a
ld [AttackMissed], a
ret
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.reset
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ld [wTypeMatchup], a
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ret
2013-03-26 17:39:44 -07:00
; 3484e
INCLUDE "engine/battle/ai/switch.asm"
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2018-01-22 13:23:34 -08:00
INCLUDE "data/types/type_matchups.asm"
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BattleCommand_DamageVariation: ; 34cfd
2013-03-26 17:39:44 -07:00
; damagevariation
; Modify the damage spread between 85% and 100%.
; Because of the method of division the probability distribution
; is not consistent. This makes the highest damage multipliers
; rarer than normal.
; No point in reducing 1 or 0 damage.
ld hl, CurDamage
ld a, [hli]
and a
jr nz, .go
ld a, [hl]
cp 2
ret c
.go
; Start with the maximum damage.
xor a
ld [hMultiplicand + 0], a
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dec hl
ld a, [hli]
ld [hMultiplicand + 1], a
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ld a, [hl]
ld [hMultiplicand + 2], a
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; Multiply by 85-100%...
.loop
call BattleRandom
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rrca
cp 85 percent + 1
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jr c, .loop
ld [hMultiplier], a
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call Multiply
; ...divide by 100%...
ld a, $ff ; 100%
ld [hDivisor], a
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ld b, $4
call Divide
; ...to get .85-1.00x damage.
ld a, [hQuotient + 1]
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ld hl, CurDamage
ld [hli], a
ld a, [hQuotient + 2]
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ld [hl], a
ret
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; 34d32
BattleCommand_CheckHit: ; 34d32
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; checkhit
call .DreamEater
jp z, .Miss
call .Protect
jp nz, .Miss
call .DrainSub
jp z, .Miss
call .LockOn
ret nz
call .FlyDigMoves
jp nz, .Miss
call .ThunderRain
ret z
call .XAccuracy
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ret nz
; Perfect-accuracy moves
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_ALWAYS_HIT
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ret z
call .StatModifiers
ld a, [wPlayerMoveStruct + MOVE_ACC]
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ld b, a
ld a, [hBattleTurn]
and a
jr z, .BrightPowder
ld a, [wEnemyMoveStruct + MOVE_ACC]
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ld b, a
.BrightPowder:
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push bc
call GetOpponentItem
ld a, b
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cp HELD_BRIGHTPOWDER
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ld a, c ; % miss
pop bc
jr nz, .skip_brightpowder
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ld c, a
ld a, b
sub c
ld b, a
jr nc, .skip_brightpowder
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ld b, 0
.skip_brightpowder
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ld a, b
cp -1
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jr z, .Hit
call BattleRandom
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cp b
jr nc, .Miss
.Hit:
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ret
.Miss:
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; Keep the damage value intact if we're using (Hi) Jump Kick.
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_JUMP_KICK
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jr z, .Missed
call ResetDamage
.Missed:
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ld a, 1
ld [AttackMissed], a
ret
.DreamEater:
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; Return z if we're trying to eat the dream of
; a monster that isn't sleeping.
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_DREAM_EATER
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ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
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and SLP
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ret
.Protect:
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; Return nz if the opponent is protected.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
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bit SUBSTATUS_PROTECT, a
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ret z
ld c, 40
call DelayFrames
; 'protecting itself!'
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ld hl, ProtectingItselfText
call StdBattleTextBox
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ld c, 40
call DelayFrames
ld a, 1
and a
ret
.LockOn:
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; Return nz if we are locked-on and aren't trying to use Earthquake,
; Fissure or Magnitude on a monster that is flying.
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
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bit SUBSTATUS_LOCK_ON, [hl]
res SUBSTATUS_LOCK_ON, [hl]
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ret z
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
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bit SUBSTATUS_FLYING, a
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jr z, .LockedOn
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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cp EARTHQUAKE
ret z
cp FISSURE
ret z
cp MAGNITUDE
ret z
.LockedOn:
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ld a, 1
and a
ret
.DrainSub:
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; Return z if using an HP drain move on a substitute.
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call CheckSubstituteOpp
jr z, .not_draining_sub
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_LEECH_HIT
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ret z
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cp EFFECT_DREAM_EATER
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ret z
.not_draining_sub
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ld a, 1
and a
ret
.FlyDigMoves:
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; Check for moves that can hit underground/flying opponents.
; Return z if the current move can hit the opponent.
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret z
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bit SUBSTATUS_FLYING, a
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jr z, .DigMoves
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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cp GUST
ret z
cp WHIRLWIND
ret z
cp THUNDER
ret z
cp TWISTER
ret
.DigMoves:
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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cp EARTHQUAKE
ret z
cp FISSURE
ret z
cp MAGNITUDE
ret
.ThunderRain:
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; Return z if the current move always hits in rain, and it is raining.
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_THUNDER
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ret nz
ld a, [Weather]
cp WEATHER_RAIN
ret
.XAccuracy:
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ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_X_ACCURACY, a
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ret
.StatModifiers:
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ld a, [hBattleTurn]
and a
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; load the user's accuracy into b and the opponent's evasion into c.
ld hl, wPlayerMoveStruct + MOVE_ACC
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ld a, [PlayerAccLevel]
ld b, a
ld a, [EnemyEvaLevel]
ld c, a
jr z, .got_acc_eva
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ld hl, wEnemyMoveStruct + MOVE_ACC
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ld a, [EnemyAccLevel]
ld b, a
ld a, [PlayerEvaLevel]
ld c, a
.got_acc_eva
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cp b
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jr c, .skip_foresight_check
2013-03-26 17:39:44 -07:00
2016-01-17 21:39:01 -08:00
; if the target's evasion is greater than the user's accuracy,
; check the target's foresight status
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
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bit SUBSTATUS_IDENTIFIED, a
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ret nz
2016-01-17 21:39:01 -08:00
.skip_foresight_check
; subtract evasion from 14
ld a, MAX_STAT_LEVEL + 1
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sub c
ld c, a
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; store the base move accuracy for math ops
2013-03-26 17:39:44 -07:00
xor a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
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ld a, [hl]
ld [hMultiplicand + 2], a
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push hl
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ld d, 2 ; do this twice, once for the user's accuracy and once for the target's evasion
2013-03-26 17:39:44 -07:00
.accuracy_loop
2016-01-17 21:39:01 -08:00
; look up the multiplier from the table
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push bc
ld hl, AccuracyLevelMultipliers
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dec b
sla b
ld c, b
ld b, 0
add hl, bc
pop bc
2016-01-17 21:39:01 -08:00
; multiply by the first byte in that row...
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ld a, [hli]
ld [hMultiplier], a
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call Multiply
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; ... and divide by the second byte
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ld a, [hl]
ld [hDivisor], a
ld b, 4
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call Divide
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; minimum accuracy is $0001
ld a, [hQuotient + 2]
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ld b, a
ld a, [hQuotient + 1]
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or b
jr nz, .min_accuracy
ld [hQuotient + 1], a
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ld a, 1
ld [hQuotient + 2], a
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.min_accuracy
2016-01-17 21:39:01 -08:00
; do the same thing to the target's evasion
2013-03-26 17:39:44 -07:00
ld b, c
dec d
jr nz, .accuracy_loop
2013-03-26 17:39:44 -07:00
2016-01-17 21:39:01 -08:00
; if the result is more than 2 bytes, max out at 100%
ld a, [hQuotient + 1]
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and a
ld a, [hQuotient + 2]
jr z, .finish_accuracy
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ld a, $ff
.finish_accuracy
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pop hl
ld [hl], a
ret
INCLUDE "data/battle/accuracy_multipliers.asm"
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; 34ecc
BattleCommand_EffectChance: ; 34ecc
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; effectchance
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xor a
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ld [EffectFailed], a
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call CheckSubstituteOpp
2013-03-26 22:52:04 -07:00
jr nz, .failed
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push hl
ld hl, wPlayerMoveStruct + MOVE_CHANCE
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ld a, [hBattleTurn]
and a
jr z, .got_move_chance
ld hl, wEnemyMoveStruct + MOVE_CHANCE
.got_move_chance
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call BattleRandom
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cp [hl]
pop hl
ret c
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.failed
ld a, 1
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ld [EffectFailed], a
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and a
ret
2013-03-26 17:39:44 -07:00
; 34eee
2015-11-06 13:42:38 -08:00
BattleCommand_LowerSub: ; 34eee
; lowersub
2013-03-26 22:52:04 -07:00
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
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bit SUBSTATUS_SUBSTITUTE, a
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ret z
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
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bit SUBSTATUS_CHARGED, a
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jr nz, .already_charged
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_RAZOR_WIND
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jr z, .charge_turn
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cp EFFECT_SKY_ATTACK
2015-11-06 13:42:38 -08:00
jr z, .charge_turn
2013-04-27 14:12:23 -07:00
cp EFFECT_SKULL_BASH
2015-11-06 13:42:38 -08:00
jr z, .charge_turn
2013-04-27 14:12:23 -07:00
cp EFFECT_SOLARBEAM
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jr z, .charge_turn
2013-04-27 14:12:23 -07:00
cp EFFECT_FLY
2015-11-06 13:42:38 -08:00
jr z, .charge_turn
2013-03-26 17:39:44 -07:00
2015-11-06 13:42:38 -08:00
.already_charged
2013-03-26 17:39:44 -07:00
call .Rampage
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jr z, .charge_turn
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
call CheckUserIsCharging
2013-03-26 17:39:44 -07:00
ret nz
2015-11-06 13:42:38 -08:00
.charge_turn
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call _CheckBattleScene
2015-11-09 13:41:09 -08:00
jr c, .mimic_anims
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xor a
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2017-12-09 16:41:03 -08:00
ld [FXAnimID + 1], a
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inc a
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
ld a, SUBSTITUTE
2015-11-09 13:41:09 -08:00
jp LoadAnim
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.mimic_anims
2015-11-06 19:36:06 -08:00
call BattleCommand_LowerSubNoAnim
jp BattleCommand_MoveDelay
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.Rampage:
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
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cp EFFECT_ROLLOUT
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jr z, .rollout_rampage
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cp EFFECT_RAMPAGE
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jr z, .rollout_rampage
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ld a, 1
and a
ret
2015-11-06 13:42:38 -08:00
.rollout_rampage
2016-01-09 13:28:22 -08:00
ld a, [wSomeoneIsRampaging]
2013-03-26 17:39:44 -07:00
and a
ld a, 0
2016-01-09 13:28:22 -08:00
ld [wSomeoneIsRampaging], a
2013-03-26 17:39:44 -07:00
ret
2013-03-26 17:39:44 -07:00
; 34f57
BattleCommand_HitTarget: ; 34f57
2013-03-26 17:39:44 -07:00
; hittarget
2015-11-06 13:42:38 -08:00
call BattleCommand_LowerSub
2015-11-06 17:55:16 -08:00
call BattleCommand_HitTargetNoSub
2015-11-06 13:42:38 -08:00
jp BattleCommand_RaiseSub
2013-03-26 17:39:44 -07:00
; 34f60
2015-11-06 17:55:16 -08:00
BattleCommand_HitTargetNoSub: ; 34f60
2013-03-26 17:39:44 -07:00
ld a, [AttackMissed]
and a
jp nz, BattleCommand_MoveDelay
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
ld de, PlayerRolloutCount
2015-11-09 13:41:09 -08:00
ld a, BATTLEANIM_ENEMY_DAMAGE
jr z, .got_rollout_count
ld de, EnemyRolloutCount
2015-11-09 13:41:09 -08:00
ld a, BATTLEANIM_PLAYER_DAMAGE
2013-03-26 17:39:44 -07:00
.got_rollout_count
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-04-25 01:26:37 -07:00
cp EFFECT_MULTI_HIT
jr z, .alternate_anim
2013-04-25 01:26:37 -07:00
cp EFFECT_CONVERSION
jr z, .alternate_anim
2013-04-25 01:26:37 -07:00
cp EFFECT_DOUBLE_HIT
jr z, .alternate_anim
cp EFFECT_POISON_MULTI_HIT
jr z, .alternate_anim
2013-04-25 01:26:37 -07:00
cp EFFECT_TRIPLE_KICK
2015-11-06 13:42:38 -08:00
jr z, .triplekick
2013-03-26 17:39:44 -07:00
xor a
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
2013-03-26 17:39:44 -07:00
2015-11-06 13:42:38 -08:00
.triplekick
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
2013-03-26 17:39:44 -07:00
ld e, a
ld d, 0
call PlayFXAnimID
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
2013-03-26 17:39:44 -07:00
cp FLY
jr z, .clear_sprite
2013-03-26 17:39:44 -07:00
cp DIG
ret nz
.clear_sprite
2015-11-09 13:41:09 -08:00
jp AppearUserLowerSub
.alternate_anim
2015-11-06 17:55:16 -08:00
ld a, [wKickCounter]
2013-05-02 23:43:44 -07:00
and 1
xor 1
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
2013-03-26 17:39:44 -07:00
ld a, [de]
cp 1
2013-03-26 17:39:44 -07:00
push af
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
2013-03-26 17:39:44 -07:00
ld e, a
2013-05-02 23:43:44 -07:00
ld d, 0
2013-03-26 17:39:44 -07:00
pop af
jp z, PlayFXAnimID
xor a
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2013-03-26 17:39:44 -07:00
jp PlayFXAnimID
2013-03-26 17:39:44 -07:00
; 34fd1
2015-11-06 13:42:38 -08:00
BattleCommand_StatUpAnim: ; 34fd1
2013-03-26 17:39:44 -07:00
ld a, [AttackMissed]
and a
jp nz, BattleCommand_MoveDelay
2013-03-26 17:39:44 -07:00
xor a
2015-11-06 13:42:38 -08:00
jr BattleCommand_StatUpDownAnim
2013-03-26 17:39:44 -07:00
; 34fdb
2015-11-06 13:42:38 -08:00
BattleCommand_StatDownAnim: ; 34fdb
2013-03-26 17:39:44 -07:00
ld a, [AttackMissed]
and a
jp nz, BattleCommand_MoveDelay
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
2015-11-09 13:41:09 -08:00
ld a, BATTLEANIM_ENEMY_STAT_DOWN
2015-11-06 13:42:38 -08:00
jr z, BattleCommand_StatUpDownAnim
2015-11-09 13:41:09 -08:00
ld a, BATTLEANIM_WOBBLE
2013-03-26 17:39:44 -07:00
; fallthrough
; 34feb
2015-11-06 13:42:38 -08:00
BattleCommand_StatUpDownAnim: ; 34feb
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2013-03-26 17:39:44 -07:00
xor a
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
2013-03-26 17:39:44 -07:00
ld e, a
ld d, 0
jp PlayFXAnimID
2013-03-26 17:39:44 -07:00
; 34ffd
2015-10-10 04:45:39 -07:00
BattleCommand_SwitchTurn: ; 34ffd
2013-03-26 22:52:04 -07:00
; switchturn
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
2013-03-26 22:52:04 -07:00
xor 1
2013-03-26 17:39:44 -07:00
ld [hBattleTurn], a
ret
2013-03-26 17:39:44 -07:00
; 35004
2015-11-06 13:42:38 -08:00
BattleCommand_RaiseSub: ; 35004
; raisesub
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
2013-05-02 23:43:44 -07:00
bit SUBSTATUS_SUBSTITUTE, a
2013-03-26 17:39:44 -07:00
ret z
2013-03-26 22:52:04 -07:00
2015-11-06 19:36:06 -08:00
call _CheckBattleScene
jp c, BattleCommand_RaiseSubNoAnim
2013-03-26 22:52:04 -07:00
2013-03-26 17:39:44 -07:00
xor a
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2017-12-09 16:41:03 -08:00
ld [FXAnimID + 1], a
2013-03-26 17:39:44 -07:00
ld a, $2
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
ld a, SUBSTITUTE
2015-11-09 13:41:09 -08:00
jp LoadAnim
2013-03-26 17:39:44 -07:00
; 35023
2015-11-09 13:41:09 -08:00
BattleCommand_FailureText: ; 35023
; failuretext
; If the move missed or failed, load the appropriate
; text, and end the effects of multi-turn or multi-
; hit moves.
2013-03-26 17:39:44 -07:00
ld a, [AttackMissed]
and a
ret z
2013-03-26 22:52:04 -07:00
2015-11-09 13:41:09 -08:00
call GetFailureResultText
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
2013-03-26 22:52:04 -07:00
cp FLY
2015-11-09 13:41:09 -08:00
jr z, .fly_dig
2013-03-26 22:52:04 -07:00
cp DIG
2015-11-09 13:41:09 -08:00
jr z, .fly_dig
2013-03-26 22:52:04 -07:00
; Move effect:
2013-03-26 17:39:44 -07:00
inc hl
ld a, [hl]
2013-03-26 22:52:04 -07:00
2013-04-27 14:12:23 -07:00
cp EFFECT_MULTI_HIT
2015-11-09 13:41:09 -08:00
jr z, .multihit
2013-04-27 14:12:23 -07:00
cp EFFECT_DOUBLE_HIT
2015-11-09 13:41:09 -08:00
jr z, .multihit
cp EFFECT_POISON_MULTI_HIT
2015-11-09 13:41:09 -08:00
jr z, .multihit
2013-03-26 17:39:44 -07:00
jp EndMoveEffect
2013-03-26 22:52:04 -07:00
2015-11-09 13:41:09 -08:00
.multihit
2015-11-06 13:42:38 -08:00
call BattleCommand_RaiseSub
2013-03-26 17:39:44 -07:00
jp EndMoveEffect
2013-03-26 22:52:04 -07:00
2015-11-09 13:41:09 -08:00
.fly_dig
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
2013-05-02 23:43:44 -07:00
res SUBSTATUS_UNDERGROUND, [hl]
res SUBSTATUS_FLYING, [hl]
2015-11-09 13:41:09 -08:00
call AppearUserRaiseSub
2013-03-26 17:39:44 -07:00
jp EndMoveEffect
2013-03-26 17:39:44 -07:00
; 3505e
BattleCommand_CheckFaint: ; 3505e
2013-03-27 14:07:00 -07:00
; checkfaint
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
2013-05-02 23:43:44 -07:00
bit SUBSTATUS_ENDURE, a
2015-11-09 13:41:09 -08:00
jr z, .not_enduring
call BattleCommand_FalseSwipe
2013-03-26 17:39:44 -07:00
ld b, $0
2015-11-09 13:41:09 -08:00
jr nc, .okay
2013-03-26 17:39:44 -07:00
ld b, $1
2015-11-09 13:41:09 -08:00
jr .okay
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.not_enduring
2013-03-26 17:39:44 -07:00
call GetOpponentItem
ld a, b
2013-05-02 22:29:57 -07:00
cp HELD_FOCUS_BAND
2013-03-26 17:39:44 -07:00
ld b, $0
2015-11-09 13:41:09 -08:00
jr nz, .okay
call BattleRandom
2013-03-26 17:39:44 -07:00
cp c
2015-11-09 13:41:09 -08:00
jr nc, .okay
call BattleCommand_FalseSwipe
2013-03-26 17:39:44 -07:00
ld b, $0
2015-11-09 13:41:09 -08:00
jr nc, .okay
2013-03-26 17:39:44 -07:00
ld b, $2
2015-11-09 13:41:09 -08:00
.okay
2013-03-26 17:39:44 -07:00
push bc
2015-11-09 13:41:09 -08:00
call .check_sub
2013-03-26 17:39:44 -07:00
ld c, $0
ld a, [hBattleTurn]
and a
2015-11-09 13:41:09 -08:00
jr nz, .damage_player
call EnemyHurtItself
jr .done_damage
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.damage_player
call PlayerHurtItself
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.done_damage
2013-03-26 17:39:44 -07:00
pop bc
ld a, b
and a
ret z
dec a
2015-11-09 13:41:09 -08:00
jr nz, .not_enduring2
2013-03-27 14:07:00 -07:00
ld hl, EnduredText
jp StdBattleTextBox
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.not_enduring2
2013-03-26 17:39:44 -07:00
call GetOpponentItem
ld a, [hl]
2015-11-06 17:55:16 -08:00
ld [wNamedObjectIndexBuffer], a
2013-05-02 22:29:57 -07:00
call GetItemName
2013-03-27 14:07:00 -07:00
ld hl, HungOnText
jp StdBattleTextBox
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.check_sub
2013-05-02 22:29:57 -07:00
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
2013-05-02 22:29:57 -07:00
bit SUBSTATUS_SUBSTITUTE, a
2013-03-26 17:39:44 -07:00
ret nz
2013-05-02 22:29:57 -07:00
ld de, PlayerDamageTaken + 1
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
2015-11-09 13:41:09 -08:00
jr nz, .damage_taken
2013-05-02 22:29:57 -07:00
ld de, EnemyDamageTaken + 1
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
.damage_taken
2013-03-26 17:39:44 -07:00
ld a, [CurDamage + 1]
ld b, a
ld a, [de]
add b
ld [de], a
dec de
ld a, [CurDamage]
ld b, a
ld a, [de]
adc b
ld [de], a
ret nc
ld a, $ff
ld [de], a
inc de
ld [de], a
ret
2013-03-26 17:39:44 -07:00
; 350e4
2015-11-09 13:41:09 -08:00
GetFailureResultText: ; 350e4
2013-03-27 14:07:00 -07:00
ld hl, DoesntAffectText
ld de, DoesntAffectText
2013-03-26 17:39:44 -07:00
ld a, [TypeModifier]
and $7f
2015-11-09 13:41:09 -08:00
jr z, .got_text
2013-05-02 23:43:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-05-02 23:43:44 -07:00
cp EFFECT_FUTURE_SIGHT
2013-03-27 14:07:00 -07:00
ld hl, ButItFailedText
ld de, ItFailedText
2015-11-09 13:41:09 -08:00
jr z, .got_text
2013-03-27 14:07:00 -07:00
ld hl, AttackMissedText
ld de, AttackMissed2Text
2013-03-26 17:39:44 -07:00
ld a, [CriticalHit]
cp -1
2015-11-09 13:41:09 -08:00
jr nz, .got_text
2013-03-27 14:07:00 -07:00
ld hl, UnaffectedText
2015-11-09 13:41:09 -08:00
.got_text
call FailText_CheckOpponentProtect
2013-03-26 17:39:44 -07:00
xor a
ld [CriticalHit], a
2013-05-02 23:43:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-05-02 23:43:44 -07:00
cp EFFECT_JUMP_KICK
2013-03-26 17:39:44 -07:00
ret nz
2015-11-09 13:41:09 -08:00
2013-03-26 17:39:44 -07:00
ld a, [TypeModifier]
and $7f
ret z
2015-11-09 13:41:09 -08:00
2013-03-26 17:39:44 -07:00
ld hl, CurDamage
ld a, [hli]
ld b, [hl]
rept 3
2013-03-26 17:39:44 -07:00
srl a
rr b
endr
2013-03-26 17:39:44 -07:00
ld [hl], b
dec hl
ld [hli], a
or b
2015-11-09 13:41:09 -08:00
jr nz, .do_at_least_1_damage
2013-03-26 17:39:44 -07:00
inc a
ld [hl], a
2015-11-09 13:41:09 -08:00
.do_at_least_1_damage
2013-03-27 14:07:00 -07:00
ld hl, CrashedText
call StdBattleTextBox
2013-03-26 17:39:44 -07:00
ld a, $1
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
2015-11-09 13:41:09 -08:00
call LoadMoveAnim
2013-03-26 17:39:44 -07:00
ld c, $1
ld a, [hBattleTurn]
and a
2015-11-09 13:41:09 -08:00
jp nz, EnemyHurtItself
jp PlayerHurtItself
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
FailText_CheckOpponentProtect: ; 35157
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
2013-05-02 23:43:44 -07:00
bit SUBSTATUS_PROTECT, a
2015-11-09 13:41:09 -08:00
jr z, .not_protected
2013-03-26 17:39:44 -07:00
ld h, d
ld l, e
2015-11-09 13:41:09 -08:00
.not_protected
jp StdBattleTextBox
2013-03-26 17:39:44 -07:00
; 35165
BattleCommanda5: ; 35165
ld a, [AttackMissed]
and a
ret z
ld a, [TypeModifier]
and $7f
jp z, PrintDoesntAffect
jp PrintButItFailed
2013-03-26 17:39:44 -07:00
; 35175
BattleCommand_CriticalText: ; 35175
2013-03-26 17:39:44 -07:00
; criticaltext
; Prints the message for critical hits or one-hit KOs.
; If there is no message to be printed, wait 20 frames.
ld a, [CriticalHit]
and a
jr z, .wait
dec a
add a
ld hl, .texts
2013-03-26 17:39:44 -07:00
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call StdBattleTextBox
2013-03-26 17:39:44 -07:00
xor a
ld [CriticalHit], a
.wait
ld c, 20
jp DelayFrames
.texts
dw CriticalHitText
dw OneHitKOText
2013-03-26 17:39:44 -07:00
; 35197
BattleCommand_StartLoop: ; 35197
2013-03-26 22:52:04 -07:00
; startloop
ld hl, PlayerRolloutCount
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyRolloutCount
.ok
2013-03-26 17:39:44 -07:00
xor a
ld [hl], a
ret
2013-03-26 17:39:44 -07:00
; 351a5
BattleCommand_SuperEffectiveLoopText: ; 351a5
2013-03-26 22:52:04 -07:00
; supereffectivelooptext
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
bit SUBSTATUS_IN_LOOP, a
2013-03-26 17:39:44 -07:00
ret nz
; fallthrough
; 351ad
BattleCommand_SuperEffectiveText: ; 351ad
2013-03-26 22:52:04 -07:00
; supereffectivetext
2013-03-26 17:39:44 -07:00
ld a, [TypeModifier]
and $7f
cp 10 ; 1.0
ret z
ld hl, SuperEffectiveText
2013-03-26 17:39:44 -07:00
jr nc, .print
ld hl, NotVeryEffectiveText
2013-03-26 17:39:44 -07:00
.print
jp StdBattleTextBox
2013-03-26 17:39:44 -07:00
; 351c0
BattleCommand_CheckDestinyBond: ; 351c0
2013-03-26 22:52:04 -07:00
; checkdestinybond
; Faint the user if it fainted an opponent using Destiny Bond.
ld hl, EnemyMonHP
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
jr z, .got_hp
2013-03-26 17:39:44 -07:00
ld hl, BattleMonHP
2013-03-26 22:52:04 -07:00
.got_hp
2013-03-26 17:39:44 -07:00
ld a, [hli]
or [hl]
ret nz
2013-03-26 22:52:04 -07:00
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVar
2013-05-02 23:43:44 -07:00
bit SUBSTATUS_DESTINY_BOND, a
jr z, .no_dbond
2013-03-26 22:52:04 -07:00
2013-03-27 14:07:00 -07:00
ld hl, TookDownWithItText
call StdBattleTextBox
2013-04-27 14:12:23 -07:00
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
2013-04-27 14:12:23 -07:00
ld hl, EnemyMonMaxHP + 1
bccoord 2, 2 ; hp bar
ld a, 0
jr nz, .got_max_hp
2013-04-27 14:12:23 -07:00
ld hl, BattleMonMaxHP + 1
bccoord 10, 9 ; hp bar
ld a, 1
.got_max_hp
ld [wWhichHPBar], a
2013-03-26 17:39:44 -07:00
ld a, [hld]
ld [Buffer1], a
2013-03-26 17:39:44 -07:00
ld a, [hld]
ld [Buffer2], a
2013-03-26 17:39:44 -07:00
ld a, [hl]
ld [Buffer3], a
2013-03-26 17:39:44 -07:00
xor a
ld [hld], a
ld a, [hl]
ld [Buffer4], a
2013-03-26 17:39:44 -07:00
xor a
ld [hl], a
ld [Buffer5], a
ld [Buffer6], a
2013-03-26 17:39:44 -07:00
ld h, b
ld l, c
predef AnimateHPBar
2013-05-02 21:22:28 -07:00
call RefreshBattleHuds
2013-03-26 22:52:04 -07:00
2015-10-10 04:45:39 -07:00
call BattleCommand_SwitchTurn
2013-03-26 17:39:44 -07:00
xor a
2015-12-23 11:00:29 -08:00
ld [wNumHits], a
2017-12-09 16:41:03 -08:00
ld [FXAnimID + 1], a
2013-03-26 17:39:44 -07:00
inc a
2015-11-06 17:55:16 -08:00
ld [wKickCounter], a
ld a, DESTINY_BOND
2015-11-09 13:41:09 -08:00
call LoadAnim
2015-10-10 04:45:39 -07:00
call BattleCommand_SwitchTurn
2013-03-26 22:52:04 -07:00
jr .finish
2013-03-26 22:52:04 -07:00
.no_dbond
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-04-27 14:12:23 -07:00
cp EFFECT_MULTI_HIT
jr z, .multiple_hit_raise_sub
2013-04-27 14:12:23 -07:00
cp EFFECT_DOUBLE_HIT
jr z, .multiple_hit_raise_sub
cp EFFECT_POISON_MULTI_HIT
jr z, .multiple_hit_raise_sub
2013-04-27 14:12:23 -07:00
cp EFFECT_TRIPLE_KICK
jr z, .multiple_hit_raise_sub
2013-04-27 14:12:23 -07:00
cp EFFECT_BEAT_UP
jr nz, .finish
2013-03-26 22:52:04 -07:00
.multiple_hit_raise_sub
2015-11-06 13:42:38 -08:00
call BattleCommand_RaiseSub
2013-03-26 22:52:04 -07:00
.finish
2013-03-26 17:39:44 -07:00
jp EndMoveEffect
2013-03-26 17:39:44 -07:00
; 35250
BattleCommand_BuildOpponentRage: ; 35250
2013-03-26 22:52:04 -07:00
; buildopponentrage
2013-03-26 17:39:44 -07:00
jp .start
2013-03-26 17:39:44 -07:00
.start
ld a, [AttackMissed]
and a
ret nz
2013-03-26 22:52:04 -07:00
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
2013-05-02 23:43:44 -07:00
bit SUBSTATUS_RAGE, a
2013-03-26 17:39:44 -07:00
ret z
2013-03-26 22:52:04 -07:00
2015-11-05 16:13:09 -08:00
ld de, wEnemyRageCounter
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
2015-11-05 16:13:09 -08:00
jr z, .player
ld de, wPlayerRageCounter
.player
2013-03-26 17:39:44 -07:00
ld a, [de]
inc a
ret z
ld [de], a
2013-03-26 22:52:04 -07:00
2015-10-10 04:45:39 -07:00
call BattleCommand_SwitchTurn
2013-03-27 14:07:00 -07:00
ld hl, RageBuildingText
call StdBattleTextBox
2015-10-10 04:45:39 -07:00
jp BattleCommand_SwitchTurn
2013-03-26 17:39:44 -07:00
; 3527b
BattleCommand_RageDamage: ; 3527b
2013-03-26 22:52:04 -07:00
; ragedamage
2013-03-26 17:39:44 -07:00
ld a, [CurDamage]
ld h, a
ld b, a
ld a, [CurDamage + 1]
ld l, a
ld c, a
ld a, [hBattleTurn]
and a
2015-11-05 16:13:09 -08:00
ld a, [wPlayerRageCounter]
jr z, .rage_loop
2015-11-05 16:13:09 -08:00
ld a, [wEnemyRageCounter]
.rage_loop
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and a
jr z, .done
2013-03-26 17:39:44 -07:00
dec a
add hl, bc
jr nc, .rage_loop
2018-01-25 18:34:42 -08:00
ld hl, $ffff
.done
2013-03-26 17:39:44 -07:00
ld a, h
ld [CurDamage], a
ld a, l
ld [CurDamage + 1], a
ret
2013-03-26 17:39:44 -07:00
; 352a3
EndMoveEffect: ; 352a3
2017-12-09 11:22:58 -08:00
ld a, [BattleScriptBufferAddress]
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ld l, a
2017-12-09 11:22:58 -08:00
ld a, [BattleScriptBufferAddress + 1]
2013-03-26 17:39:44 -07:00
ld h, a
ld a, $ff
ld [hli], a
2015-12-26 18:59:03 -08:00
ld [hli], a
2013-03-26 17:39:44 -07:00
ld [hl], a
ret
2013-03-26 17:39:44 -07:00
; 352b1
DittoMetalPowder: ; 352b1
ld a, MON_SPECIES
2013-03-26 17:39:44 -07:00
call BattlePartyAttr
ld a, [hBattleTurn]
and a
ld a, [hl]
jr nz, .Ditto
ld a, [TempEnemyMonSpecies]
.Ditto:
2013-03-26 17:39:44 -07:00
cp DITTO
ret nz
push bc
call GetOpponentItem
ld a, [hl]
cp METAL_POWDER
pop bc
ret nz
ld a, c
srl a
add c
ld c, a
ret nc
srl b
ld a, b
and a
jr nz, .done
2013-03-26 17:39:44 -07:00
inc b
.done
2013-03-26 17:39:44 -07:00
scf
rr c
ret
2013-03-26 17:39:44 -07:00
; 352dc
BattleCommand_DamageStats: ; 352dc
; damagestats
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
jp nz, EnemyAttackDamage
; fallthrough
; 352e2
PlayerAttackDamage: ; 352e2
; Return move power d, player level e, enemy defense c and player attack b.
2013-03-26 17:39:44 -07:00
call ResetDamage
ld hl, wPlayerMoveStructPower
2013-03-26 17:39:44 -07:00
ld a, [hli]
and a
ld d, a
ret z
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ld a, [hl]
2014-01-05 05:24:27 -08:00
cp SPECIAL
jr nc, .special
.physical
ld hl, EnemyMonDefense
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ld a, [hli]
ld b, a
ld c, [hl]
2013-04-19 23:57:11 -07:00
ld a, [EnemyScreens]
bit SCREENS_REFLECT, a
jr z, .physicalcrit
2013-03-26 17:39:44 -07:00
sla c
rl b
.physicalcrit
ld hl, BattleMonAttack
2013-03-26 17:39:44 -07:00
call GetDamageStatsCritical
jr c, .thickclub
2016-05-15 18:50:31 -07:00
ld hl, EnemyDefense
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ld a, [hli]
ld b, a
ld c, [hl]
2016-05-15 18:50:31 -07:00
ld hl, PlayerAttack
jr .thickclub
.special
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ld hl, EnemyMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
2013-04-19 23:57:11 -07:00
ld a, [EnemyScreens]
bit SCREENS_LIGHT_SCREEN, a
jr z, .specialcrit
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sla c
rl b
.specialcrit
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ld hl, BattleMonSpclAtk
call GetDamageStatsCritical
jr c, .lightball
2016-05-15 18:50:31 -07:00
ld hl, EnemySpDef
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ld a, [hli]
ld b, a
ld c, [hl]
2016-05-15 18:50:31 -07:00
ld hl, PlayerSpAtk
.lightball
; Note: Returns player special attack at hl in hl.
call LightBallBoost
jr .done
.thickclub
; Note: Returns player attack at hl in hl.
call ThickClubBoost
.done
2015-11-09 13:41:09 -08:00
call TruncateHL_BC
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ld a, [BattleMonLevel]
ld e, a
call DittoMetalPowder
2013-03-26 17:39:44 -07:00
ld a, 1
and a
ret
; 3534d
2013-03-26 17:39:44 -07:00
2015-11-09 13:41:09 -08:00
TruncateHL_BC: ; 3534d
.loop
; Truncate 16-bit values hl and bc to 8-bit values b and c respectively.
; b = hl, c = bc
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ld a, h
or b
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jr z, .finish
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srl b
rr c
srl b
rr c
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ld a, c
or b
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jr nz, .done_bc
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inc c
2015-11-09 13:41:09 -08:00
.done_bc
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srl h
rr l
srl h
rr l
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ld a, l
or h
2015-11-09 13:41:09 -08:00
jr nz, .finish
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inc l
2015-11-09 13:41:09 -08:00
.finish
ld a, [wLinkMode]
cp 3
jr z, .done
; If we go back to the loop point,
; it's the same as doing this exact
; same check twice.
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ld a, h
or b
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jr nz, .loop
.done
2013-03-26 17:39:44 -07:00
ld b, l
ret
2013-03-26 17:39:44 -07:00
; 35378
GetDamageStatsCritical: ; 35378
; Return carry if non-critical.
ld a, [CriticalHit]
and a
scf
ret z
; fallthrough
; 3537e
GetDamageStats: ; 3537e
; Return the attacker's offensive stat and the defender's defensive
; stat based on whether the attacking type is physical or special.
push hl
push bc
ld a, [hBattleTurn]
and a
jr nz, .enemy
ld a, [wPlayerMoveStructType]
2014-01-05 05:24:27 -08:00
cp SPECIAL
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; special
ld a, [PlayerSAtkLevel]
ld b, a
ld a, [EnemySDefLevel]
jr nc, .end
; physical
ld a, [PlayerAtkLevel]
ld b, a
ld a, [EnemyDefLevel]
jr .end
.enemy
ld a, [wEnemyMoveStructType]
2014-01-05 05:24:27 -08:00
cp SPECIAL
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; special
ld a, [EnemySAtkLevel]
ld b, a
ld a, [PlayerSDefLevel]
jr nc, .end
; physical
ld a, [EnemyAtkLevel]
ld b, a
ld a, [PlayerDefLevel]
.end
cp b
pop bc
pop hl
ret
2013-03-26 17:39:44 -07:00
; 353b5
ThickClubBoost: ; 353b5
2013-04-19 23:29:39 -07:00
; Return in hl the stat value at hl.
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; If the attacking monster is Cubone or Marowak and
2013-04-19 23:29:39 -07:00
; it's holding a Thick Club, double it.
2013-03-26 17:39:44 -07:00
push bc
push de
ld b, CUBONE
ld c, MAROWAK
ld d, THICK_CLUB
call SpeciesItemBoost
pop de
pop bc
ret
2013-03-26 17:39:44 -07:00
; 353c3
LightBallBoost: ; 353c3
2013-04-19 23:29:39 -07:00
; Return in hl the stat value at hl.
2013-03-26 17:39:44 -07:00
; If the attacking monster is Pikachu and it's
2013-04-19 23:29:39 -07:00
; holding a Light Ball, double it.
2013-03-26 17:39:44 -07:00
push bc
push de
ld b, PIKACHU
ld c, PIKACHU
ld d, LIGHT_BALL
call SpeciesItemBoost
pop de
pop bc
ret
2013-03-26 17:39:44 -07:00
; 353d1
SpeciesItemBoost: ; 353d1
2013-04-19 23:29:39 -07:00
; Return in hl the stat value at hl.
2013-03-26 17:39:44 -07:00
; If the attacking monster is species b or c and
2013-04-19 23:29:39 -07:00
; it's holding item d, double it.
2013-03-26 17:39:44 -07:00
ld a, [hli]
ld l, [hl]
ld h, a
push hl
ld a, MON_SPECIES
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call BattlePartyAttr
ld a, [hBattleTurn]
and a
ld a, [hl]
jr z, .CompareSpecies
ld a, [TempEnemyMonSpecies]
.CompareSpecies:
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pop hl
cp b
jr z, .GetItemHeldEffect
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cp c
ret nz
.GetItemHeldEffect:
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push hl
call GetUserItem
ld a, [hl]
pop hl
cp d
ret nz
; Double the stat
sla l
rl h
ret
2013-03-26 17:39:44 -07:00
; 353f6
EnemyAttackDamage: ; 353f6
call ResetDamage
; No damage dealt with 0 power.
ld hl, wEnemyMoveStructPower
ld a, [hli] ; hl = wEnemyMoveStructType
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ld d, a
and a
ret z
ld a, [hl]
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cp SPECIAL
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jr nc, .Special
.physical
ld hl, BattleMonDefense
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ld a, [hli]
ld b, a
ld c, [hl]
ld a, [PlayerScreens]
bit SCREENS_REFLECT, a
jr z, .physicalcrit
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sla c
rl b
.physicalcrit
ld hl, EnemyMonAttack
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call GetDamageStatsCritical
jr c, .thickclub
2013-03-26 17:39:44 -07:00
2016-05-15 18:50:31 -07:00
ld hl, PlayerDefense
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ld a, [hli]
ld b, a
ld c, [hl]
2016-05-15 18:50:31 -07:00
ld hl, EnemyAttack
jr .thickclub
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.Special:
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ld hl, BattleMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [PlayerScreens]
bit SCREENS_LIGHT_SCREEN, a
jr z, .specialcrit
2013-03-26 17:39:44 -07:00
sla c
rl b
.specialcrit
2013-03-26 17:39:44 -07:00
ld hl, EnemyMonSpclAtk
call GetDamageStatsCritical
jr c, .lightball
2016-05-15 18:50:31 -07:00
ld hl, PlayerSpDef
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ld a, [hli]
ld b, a
ld c, [hl]
2016-05-15 18:50:31 -07:00
ld hl, EnemySpAtk
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.lightball
call LightBallBoost
jr .done
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.thickclub
call ThickClubBoost
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.done
2015-11-09 13:41:09 -08:00
call TruncateHL_BC
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ld a, [EnemyMonLevel]
ld e, a
call DittoMetalPowder
2013-03-26 17:39:44 -07:00
ld a, 1
and a
ret
2013-03-26 17:39:44 -07:00
; 35461
INCLUDE "engine/battle/move_effects/beat_up.asm"
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BattleCommand_ClearMissDamage: ; 355d5
2013-03-26 22:52:04 -07:00
; clearmissdamage
2013-03-26 17:39:44 -07:00
ld a, [AttackMissed]
and a
ret z
2015-09-09 16:27:07 -07:00
2013-03-26 17:39:44 -07:00
jp ResetDamage
2013-03-26 17:39:44 -07:00
; 355dd
2015-11-09 13:41:09 -08:00
HitSelfInConfusion: ; 355dd
2013-03-26 17:39:44 -07:00
call ResetDamage
ld a, [hBattleTurn]
and a
ld hl, BattleMonDefense
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ld de, PlayerScreens
ld a, [BattleMonLevel]
2015-11-09 13:41:09 -08:00
jr z, .got_it
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ld hl, EnemyMonDefense
2013-04-19 23:57:11 -07:00
ld de, EnemyScreens
2013-03-26 17:39:44 -07:00
ld a, [EnemyMonLevel]
2015-11-09 13:41:09 -08:00
.got_it
2013-03-26 17:39:44 -07:00
push af
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [de]
bit SCREENS_REFLECT, a
2015-11-09 13:41:09 -08:00
jr z, .mimic_screen
2013-03-26 17:39:44 -07:00
sla c
rl b
2015-11-09 13:41:09 -08:00
.mimic_screen
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dec hl
dec hl
dec hl
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ld a, [hli]
ld l, [hl]
ld h, a
2015-11-09 13:41:09 -08:00
call TruncateHL_BC
ld d, 40
2013-03-26 17:39:44 -07:00
pop af
ld e, a
ret
2013-03-26 17:39:44 -07:00
; 35612
BattleCommand_DamageCalc: ; 35612
; damagecalc
; Return a damage value for move power d, player level e, enemy defense c and player attack b.
; Return 1 if successful, else 0.
2013-03-26 22:52:04 -07:00
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
; Selfdestruct and Explosion halve defense.
cp EFFECT_SELFDESTRUCT
jr nz, .dont_selfdestruct
2013-03-26 17:39:44 -07:00
srl c
jr nz, .dont_selfdestruct
2013-03-26 17:39:44 -07:00
inc c
.dont_selfdestruct
; Variable-hit moves and Conversion can have a power of 0.
2013-04-25 01:26:37 -07:00
cp EFFECT_MULTI_HIT
jr z, .skip_zero_damage_check
2013-04-25 01:26:37 -07:00
cp EFFECT_CONVERSION
jr z, .skip_zero_damage_check
; No damage if move power is 0.
2013-03-26 17:39:44 -07:00
ld a, d
and a
ret z
.skip_zero_damage_check
; Minimum defense value is 1.
2013-03-26 17:39:44 -07:00
ld a, c
and a
jr nz, .not_dividing_by_zero
ld c, 1
.not_dividing_by_zero
2013-03-26 17:39:44 -07:00
xor a
ld hl, hDividend
2013-03-26 17:39:44 -07:00
ld [hli], a
2015-12-26 18:59:03 -08:00
ld [hli], a
2013-03-26 17:39:44 -07:00
ld [hl], a
; Level * 2
2013-03-26 17:39:44 -07:00
ld a, e
add a
jr nc, .level_not_overflowing
2013-03-26 17:39:44 -07:00
ld [hl], $1
.level_not_overflowing
2013-03-26 17:39:44 -07:00
inc hl
ld [hli], a
; / 5
ld a, 5
2013-03-26 17:39:44 -07:00
ld [hld], a
push bc
ld b, $4
call Divide
2013-03-26 17:39:44 -07:00
pop bc
; + 2
2013-03-26 17:39:44 -07:00
inc [hl]
2015-12-26 18:59:03 -08:00
inc [hl]
; * bp
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inc hl
ld [hl], d
call Multiply
; * Attack
2013-03-26 17:39:44 -07:00
ld [hl], b
call Multiply
; / Defense
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ld [hl], c
ld b, $4
call Divide
; / 50
ld [hl], 50
2013-03-26 17:39:44 -07:00
ld b, $4
call Divide
; Item boosts
2013-03-26 17:39:44 -07:00
call GetUserItem
2013-03-26 17:39:44 -07:00
ld a, b
and a
jr z, .DoneItem
2013-03-26 17:39:44 -07:00
ld hl, TypeBoostItems
.NextItem:
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ld a, [hli]
cp -1
jr z, .DoneItem
; Item effect
2013-03-26 17:39:44 -07:00
cp b
ld a, [hli]
jr nz, .NextItem
; Type
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ld b, a
ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVar
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cp b
jr nz, .DoneItem
; * 100 + item effect amount
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ld a, c
add 100
ld [hMultiplier], a
call Multiply
; / 100
ld a, 100
ld [hDivisor], a
ld b, 4
call Divide
.DoneItem:
; Critical hits
call .CriticalMultiplier
; Update CurDamage (capped at 997).
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ld hl, CurDamage
ld b, [hl]
ld a, [hProduct + 3]
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add b
ld [hProduct + 3], a
jr nc, .dont_cap_1
ld a, [hProduct + 2]
2013-03-26 17:39:44 -07:00
inc a
ld [hProduct + 2], a
2013-03-26 17:39:44 -07:00
and a
jr z, .Cap
.dont_cap_1
ld a, [hProduct]
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ld b, a
ld a, [hProduct + 1]
2013-03-26 17:39:44 -07:00
or a
jr nz, .Cap
ld a, [hProduct + 2]
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_2
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap
ld a, [hProduct + 3]
cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr nc, .Cap
.dont_cap_2
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inc hl
ld a, [hProduct + 3]
2013-03-26 17:39:44 -07:00
ld b, [hl]
add b
ld [hld], a
ld a, [hProduct + 2]
2013-03-26 17:39:44 -07:00
ld b, [hl]
adc b
ld [hl], a
jr c, .Cap
2013-03-26 17:39:44 -07:00
ld a, [hl]
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_3
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap
2013-03-26 17:39:44 -07:00
inc hl
ld a, [hld]
cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_3
.Cap:
ld a, HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
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ld [hli], a
ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
2013-03-26 17:39:44 -07:00
ld [hld], a
.dont_cap_3
; Minimum neutral damage is 2 (bringing the cap to 999).
2013-03-26 17:39:44 -07:00
inc hl
ld a, [hl]
add MIN_NEUTRAL_DAMAGE
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ld [hld], a
jr nc, .dont_floor
2013-03-26 17:39:44 -07:00
inc [hl]
.dont_floor
ld a, 1
2013-03-26 17:39:44 -07:00
and a
ret
.CriticalMultiplier:
2013-03-26 17:39:44 -07:00
ld a, [CriticalHit]
and a
ret z
; x2
ld a, [hQuotient + 2]
2013-03-26 17:39:44 -07:00
add a
ld [hProduct + 3], a
ld a, [hQuotient + 1]
2013-03-26 17:39:44 -07:00
rl a
ld [hProduct + 2], a
; Cap at $ffff.
2013-03-26 17:39:44 -07:00
ret nc
ld a, $ff
ld [hProduct + 2], a
ld [hProduct + 3], a
2013-03-26 17:39:44 -07:00
ret
2013-03-26 17:39:44 -07:00
; 35703
2018-01-22 13:23:34 -08:00
INCLUDE "data/types/type_boost_items.asm"
2013-03-26 17:39:44 -07:00
BattleCommand_ConstantDamage: ; 35726
2013-03-26 22:52:04 -07:00
; constantdamage
2013-03-26 17:39:44 -07:00
ld hl, BattleMonLevel
ld a, [hBattleTurn]
and a
jr z, .got_turn
2013-03-26 17:39:44 -07:00
ld hl, EnemyMonLevel
.got_turn
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-05-02 23:43:44 -07:00
cp EFFECT_LEVEL_DAMAGE
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ld b, [hl]
ld a, 0
jr z, .got_power
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
2013-05-02 23:43:44 -07:00
cp EFFECT_PSYWAVE
jr z, .psywave
2013-03-26 17:39:44 -07:00
2013-05-02 23:43:44 -07:00
cp EFFECT_SUPER_FANG
jr z, .super_fang
2013-03-26 17:39:44 -07:00
2013-05-02 23:43:44 -07:00
cp EFFECT_REVERSAL
jr z, .reversal
2013-03-26 17:39:44 -07:00
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVar
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ld b, a
ld a, $0
jr .got_power
2013-03-26 17:39:44 -07:00
.psywave
2013-03-26 17:39:44 -07:00
ld a, b
srl a
add b
ld b, a
.psywave_loop
call BattleRandom
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and a
jr z, .psywave_loop
2013-03-26 17:39:44 -07:00
cp b
jr nc, .psywave_loop
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ld b, a
ld a, 0
jr .got_power
.super_fang
ld hl, EnemyMonHP
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ld a, [hBattleTurn]
and a
jr z, .got_hp
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ld hl, BattleMonHP
.got_hp
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ld a, [hli]
srl a
ld b, a
ld a, [hl]
rr a
push af
ld a, b
pop bc
and a
jr nz, .got_power
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or b
ld a, 0
jr nz, .got_power
ld b, 1
jr .got_power
.got_power
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ld hl, CurDamage
ld [hli], a
ld [hl], b
ret
.reversal
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ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .reversal_got_hp
ld hl, EnemyMonHP
.reversal_got_hp
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xor a
ld [hDividend], a
ld [hMultiplicand + 0], a
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ld a, [hli]
ld [hMultiplicand + 1], a
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ld a, [hli]
ld [hMultiplicand + 2], a
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ld a, $30
ld [hMultiplier], a
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call Multiply
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ld a, [hli]
ld b, a
ld a, [hl]
ld [hDivisor], a
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ld a, b
and a
jr z, .skip_to_divide
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ld a, [hProduct + 4]
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srl b
rr a
srl b
rr a
ld [hDivisor], a
ld a, [hProduct + 2]
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ld b, a
srl b
ld a, [hProduct + 3]
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rr a
srl b
rr a
ld [hDividend + 3], a
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ld a, b
ld [hDividend + 2], a
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.skip_to_divide
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ld b, 4
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call Divide
ld a, [hQuotient + 2]
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ld b, a
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ld hl, FlailReversalPower
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.reversal_loop
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ld a, [hli]
cp b
jr nc, .break_loop
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inc hl
jr .reversal_loop
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.break_loop
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ld a, [hBattleTurn]
and a
ld a, [hl]
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jr nz, .notPlayersTurn
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ld hl, wPlayerMoveStructPower
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ld [hl], a
push hl
call PlayerAttackDamage
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jr .notEnemysTurn
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2015-09-09 16:27:07 -07:00
.notPlayersTurn
ld hl, wEnemyMoveStructPower
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ld [hl], a
push hl
call EnemyAttackDamage
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.notEnemysTurn
call BattleCommand_DamageCalc
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pop hl
ld [hl], 1
ret
2018-01-26 08:01:15 -08:00
INCLUDE "data/moves/flail_reversal_power.asm"
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INCLUDE "engine/battle/move_effects/counter.asm"
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INCLUDE "engine/battle/move_effects/encore.asm"
INCLUDE "engine/battle/move_effects/pain_split.asm"
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INCLUDE "engine/battle/move_effects/snore.asm"
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INCLUDE "engine/battle/move_effects/conversion2.asm"
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INCLUDE "engine/battle/move_effects/lock_on.asm"
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INCLUDE "engine/battle/move_effects/sketch.asm"
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BattleCommand_DefrostOpponent: ; 35b16
; defrostopponent
; Thaw the opponent if frozen, and
; raise the user's Attack one stage.
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call AnimateCurrentMove
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
call Defrost
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
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ld a, [hl]
push hl
push af
ld a, EFFECT_ATTACK_UP
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ld [hl], a
call BattleCommand_StatUp
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pop af
pop hl
ld [hl], a
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ret
; 35b33
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INCLUDE "engine/battle/move_effects/sleep_talk.asm"
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INCLUDE "engine/battle/move_effects/destiny_bond.asm"
INCLUDE "engine/battle/move_effects/spite.asm"
INCLUDE "engine/battle/move_effects/false_swipe.asm"
INCLUDE "engine/battle/move_effects/heal_bell.asm"
FarPlayBattleAnimation: ; 35d00
; play animation de
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret nz
; fallthrough
; 35d08
PlayFXAnimID: ; 35d08
ld a, e
ld [FXAnimID], a
ld a, d
ld [FXAnimID + 1], a
ld c, 3
call DelayFrames
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callfar PlayBattleAnim
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ret
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; 35d1c
EnemyHurtItself: ; 35d1c
ld hl, CurDamage
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ld a, [hli]
ld b, a
ld a, [hl]
or b
jr z, .did_no_damage
ld a, c
and a
jr nz, .mimic_sub_check
ld a, [EnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
jp nz, SelfInflictDamageToSubstitute
.mimic_sub_check
ld a, [hld]
ld b, a
ld a, [EnemyMonHP + 1]
ld [Buffer3], a
sub b
ld [EnemyMonHP + 1], a
ld a, [hl]
ld b, a
ld a, [EnemyMonHP]
ld [Buffer4], a
sbc b
ld [EnemyMonHP], a
jr nc, .mimic_faint
ld a, [Buffer4]
ld [hli], a
ld a, [Buffer3]
ld [hl], a
xor a
ld hl, EnemyMonHP
ld [hli], a
ld [hl], a
.mimic_faint
ld hl, EnemyMonMaxHP
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ld a, [hli]
ld [Buffer2], a
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ld a, [hl]
ld [Buffer1], a
ld hl, EnemyMonHP
ld a, [hli]
ld [Buffer6], a
ld a, [hl]
ld [Buffer5], a
hlcoord 2, 2
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xor a
ld [wWhichHPBar], a
predef AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
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; 35d7e
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PlayerHurtItself: ; 35d7e
ld hl, CurDamage
ld a, [hli]
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ld b, a
ld a, [hl]
or b
jr z, .did_no_damage
ld a, c
and a
jr nz, .mimic_sub_check
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ld a, [PlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
jp nz, SelfInflictDamageToSubstitute
.mimic_sub_check
ld a, [hld]
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ld b, a
ld a, [BattleMonHP + 1]
ld [Buffer3], a
sub b
ld [BattleMonHP + 1], a
ld [Buffer5], a
ld b, [hl]
ld a, [BattleMonHP]
ld [Buffer4], a
sbc b
ld [BattleMonHP], a
ld [Buffer6], a
jr nc, .mimic_faint
ld a, [Buffer4]
ld [hli], a
ld a, [Buffer3]
ld [hl], a
xor a
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ld hl, BattleMonHP
ld [hli], a
ld [hl], a
ld hl, Buffer5
ld [hli], a
ld [hl], a
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.mimic_faint
ld hl, BattleMonMaxHP
ld a, [hli]
ld [Buffer2], a
ld a, [hl]
ld [Buffer1], a
hlcoord 10, 9
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ld a, $1
ld [wWhichHPBar], a
predef AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
; 35de0
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SelfInflictDamageToSubstitute: ; 35de0
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ld hl, SubTookDamageText
call StdBattleTextBox
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ld de, EnemySubstituteHP
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ld a, [hBattleTurn]
and a
jr z, .got_hp
ld de, PlayerSubstituteHP
.got_hp
ld hl, CurDamage
ld a, [hli]
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and a
jr nz, .broke
ld a, [de]
sub [hl]
ld [de], a
jr z, .broke
jr nc, .done
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.broke
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVarAddr
res SUBSTATUS_SUBSTITUTE, [hl]
ld hl, SubFadedText
call StdBattleTextBox
call BattleCommand_SwitchTurn
call BattleCommand_LowerSubNoAnim
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, AppearUserLowerSub
call BattleCommand_SwitchTurn
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
cp EFFECT_MULTI_HIT
jr z, .ok
cp EFFECT_DOUBLE_HIT
jr z, .ok
cp EFFECT_POISON_MULTI_HIT
jr z, .ok
cp EFFECT_TRIPLE_KICK
jr z, .ok
cp EFFECT_BEAT_UP
jr z, .ok
xor a
ld [hl], a
.ok
call RefreshBattleHuds
.done
jp ResetDamage
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; 35e40
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UpdateMoveData: ; 35e40
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld d, h
ld e, l
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ld a, BATTLE_VARS_MOVE
call GetBattleVar
ld [CurMove], a
ld [wNamedObjectIndexBuffer], a
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dec a
call GetMoveData
call GetMoveName
jp CopyName1
; 35e5c
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BattleCommand_SleepTarget: ; 35e5c
; sleeptarget
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call GetOpponentItem
ld a, b
cp HELD_PREVENT_SLEEP
jr nz, .not_protected_by_item
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, ProtectedByText
jr .fail
.not_protected_by_item
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
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ld d, h
ld e, l
ld a, [de]
and SLP
ld hl, AlreadyAsleepText
jr nz, .fail
ld a, [AttackMissed]
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and a
jp nz, PrintDidntAffect2
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ld hl, DidntAffect1Text
call .CheckAIRandomFail
jr c, .fail
ld a, [de]
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and a
jr nz, .fail
call CheckSubstituteOpp
jr nz, .fail
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call AnimateCurrentMove
ld b, $7
ld a, [InBattleTowerBattle]
and a
jr z, .random_loop
ld b, $3
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.random_loop
call BattleRandom
and b
jr z, .random_loop
cp 7
jr z, .random_loop
inc a
ld [de], a
call UpdateOpponentInParty
call RefreshBattleHuds
ld hl, FellAsleepText
call StdBattleTextBox
farcall UseHeldStatusHealingItem
jp z, OpponentCantMove
ret
2013-03-27 14:07:00 -07:00
2015-11-09 13:41:09 -08:00
.fail
push hl
call AnimateFailedMove
pop hl
jp StdBattleTextBox
; 35ece
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.CheckAIRandomFail: ; 35ece
; Enemy turn
ld a, [hBattleTurn]
and a
jr z, .dont_fail
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; Not in link battle
ld a, [wLinkMode]
and a
jr nz, .dont_fail
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ld a, [InBattleTowerBattle]
and a
jr nz, .dont_fail
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; Not locked-on by the enemy
ld a, [PlayerSubStatus5]
bit SUBSTATUS_LOCK_ON, a
jr nz, .dont_fail
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call BattleRandom
cp 25 percent + 1 ; 25% chance AI fails
ret c
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.dont_fail
xor a
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ret
; 35eee
2013-03-26 17:39:44 -07:00
BattleCommand_PoisonTarget: ; 35eee
; poisontarget
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call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
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and a
ret nz
ld a, [TypeModifier]
and $7f
ret z
call CheckIfTargetIsPoisonType
ret z
call GetOpponentItem
ld a, b
cp HELD_PREVENT_POISON
ret z
ld a, [EffectFailed]
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and a
ret nz
call SafeCheckSafeguard
ret nz
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call PoisonOpponent
ld de, ANIM_PSN
call PlayOpponentBattleAnim
call RefreshBattleHuds
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ld hl, WasPoisonedText
call StdBattleTextBox
farcall UseHeldStatusHealingItem
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ret
; 35f2c
2013-03-26 17:39:44 -07:00
BattleCommand_Poison: ; 35f2c
; poison
ld hl, DoesntAffectText
ld a, [TypeModifier]
and $7f
jp z, .failed
call CheckIfTargetIsPoisonType
jp z, .failed
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
ld b, a
ld hl, AlreadyPoisonedText
and 1 << PSN
jp nz, .failed
call GetOpponentItem
ld a, b
cp HELD_PREVENT_POISON
jr nz, .do_poison
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ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, ProtectedByText
jr .failed
.do_poison
ld hl, DidntAffect1Text
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
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and a
jr nz, .failed
2013-03-26 17:39:44 -07:00
ld a, [hBattleTurn]
and a
jr z, .mimic_random
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ld a, [wLinkMode]
and a
jr nz, .mimic_random
2013-03-26 17:39:44 -07:00
ld a, [InBattleTowerBattle]
and a
jr nz, .mimic_random
2013-03-26 17:39:44 -07:00
ld a, [PlayerSubStatus5]
bit SUBSTATUS_LOCK_ON, a
jr nz, .mimic_random
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call BattleRandom
cp 25 percent + 1 ; 25% chance AI fails
jr c, .failed
.mimic_random
call CheckSubstituteOpp
jr nz, .failed
ld a, [AttackMissed]
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and a
jr nz, .failed
call .check_toxic
jr z, .toxic
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call .apply_poison
ld hl, WasPoisonedText
call StdBattleTextBox
jr .finished
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.toxic
set SUBSTATUS_TOXIC, [hl]
xor a
ld [de], a
call .apply_poison
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ld hl, BadlyPoisonedText
call StdBattleTextBox
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.finished
farcall UseHeldStatusHealingItem
2013-03-26 17:39:44 -07:00
ret
.failed
push hl
call AnimateFailedMove
pop hl
jp StdBattleTextBox
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; 35fc0
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
.apply_poison ; 35fc0
call AnimateCurrentMove
call PoisonOpponent
jp RefreshBattleHuds
2013-03-26 17:39:44 -07:00
; 35fc9
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
.check_toxic ; 35fc9
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ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
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ld a, [hBattleTurn]
and a
ld de, EnemyToxicCount
jr z, .ok
ld de, PlayerToxicCount
.ok
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_TOXIC
ret
2013-03-26 17:39:44 -07:00
; 35fe1
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
CheckIfTargetIsPoisonType: ; 35fe1
ld de, EnemyMonType1
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ld a, [hBattleTurn]
and a
jr z, .ok
ld de, BattleMonType1
.ok
ld a, [de]
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inc de
cp POISON
ret z
2013-03-26 17:39:44 -07:00
ld a, [de]
cp POISON
2013-03-26 17:39:44 -07:00
ret
; 35ff5
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
PoisonOpponent: ; 35ff5
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PSN, [hl]
jp UpdateOpponentInParty
2013-03-26 17:39:44 -07:00
; 35fff
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BattleCommand_DrainTarget: ; 35fff
; draintarget
call SapHealth
ld hl, SuckedHealthText
jp StdBattleTextBox
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; 36008
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BattleCommand_EatDream: ; 36008
; eatdream
call SapHealth
ld hl, DreamEatenText
jp StdBattleTextBox
; 36011
2013-03-26 17:39:44 -07:00
SapHealth: ; 36011
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ld hl, CurDamage
ld a, [hli]
srl a
ld [hDividend], a
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ld b, a
ld a, [hl]
rr a
ld [hDividend + 1], a
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or b
jr nz, .ok1
ld a, $1
ld [hDividend + 1], a
.ok1
ld hl, BattleMonHP
ld de, BattleMonMaxHP
ld a, [hBattleTurn]
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and a
jr z, .battlemonhp
ld hl, EnemyMonHP
ld de, EnemyMonMaxHP
.battlemonhp
ld bc, Buffer4
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
ld a, [de]
dec bc
ld [bc], a
inc de
ld a, [de]
dec bc
ld [bc], a
ld a, [hDividend + 1]
ld b, [hl]
add b
ld [hld], a
ld [Buffer5], a
ld a, [hDividend]
ld b, [hl]
adc b
ld [hli], a
ld [Buffer6], a
jr c, .okay2
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ld a, [hld]
ld b, a
ld a, [de]
dec de
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sub b
ld a, [hli]
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ld b, a
ld a, [de]
inc de
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sbc b
jr nc, .okay3
.okay2
ld a, [de]
ld [hld], a
ld [Buffer5], a
dec de
ld a, [de]
2013-03-26 17:39:44 -07:00
ld [hli], a
ld [Buffer6], a
inc de
.okay3
ld a, [hBattleTurn]
and a
hlcoord 10, 9
ld a, $1
jr z, .hp_bar
hlcoord 2, 2
2013-03-26 17:39:44 -07:00
xor a
.hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
call RefreshBattleHuds
jp UpdateBattleMonInParty
; 3608c
2013-03-26 17:39:44 -07:00
BattleCommand_BurnTarget: ; 3608c
; burntarget
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xor a
ld [wNumHits], a
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
2013-03-26 17:39:44 -07:00
and a
jp nz, Defrost
ld a, [TypeModifier]
and $7f
ret z
call CheckMoveTypeMatchesTarget ; Don't burn a Fire-type
ret z
call GetOpponentItem
ld a, b
cp HELD_PREVENT_BURN
ret z
ld a, [EffectFailed]
and a
ret nz
call SafeCheckSafeguard
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set BRN, [hl]
call UpdateOpponentInParty
ld hl, ApplyBrnEffectOnAttack
call CallBattleCore
ld de, ANIM_BRN
call PlayOpponentBattleAnim
call RefreshBattleHuds
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ld hl, WasBurnedText
call StdBattleTextBox
2013-03-26 17:39:44 -07:00
farcall UseHeldStatusHealingItem
ret
; 360dd
2013-03-26 17:39:44 -07:00
Defrost: ; 360dd
ld a, [hl]
and 1 << FRZ
ret z
2013-03-27 14:07:00 -07:00
xor a
ld [hl], a
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2013-03-26 22:52:04 -07:00
ld a, [hBattleTurn]
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and a
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
jr z, .ok
ld hl, PartyMon1Status
ld a, [CurBattleMon]
.ok
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call GetPartyLocation
xor a
ld [hl], a
call UpdateOpponentInParty
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ld hl, DefrostedOpponentText
jp StdBattleTextBox
2013-03-26 17:39:44 -07:00
; 36102
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BattleCommand_FreezeTarget: ; 36102
; freezetarget
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xor a
ld [wNumHits], a
call CheckSubstituteOpp
ret nz
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ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
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and a
ret nz
ld a, [TypeModifier]
and $7f
ret z
ld a, [Weather]
cp WEATHER_SUN
ret z
call CheckMoveTypeMatchesTarget ; Don't freeze an Ice-type
ret z
call GetOpponentItem
ld a, b
cp HELD_PREVENT_FREEZE
ret z
ld a, [EffectFailed]
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and a
ret nz
call SafeCheckSafeguard
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set FRZ, [hl]
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call UpdateOpponentInParty
ld de, ANIM_FRZ
call PlayOpponentBattleAnim
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call RefreshBattleHuds
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ld hl, WasFrozenText
call StdBattleTextBox
2013-03-27 14:07:00 -07:00
2017-12-24 09:47:30 -08:00
farcall UseHeldStatusHealingItem
ret nz
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call OpponentCantMove
call EndRechargeOpp
ld hl, wEnemyJustGotFrozen
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ld a, [hBattleTurn]
and a
jr z, .finish
ld hl, wPlayerJustGotFrozen
.finish
ld [hl], $1
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ret
; 36165
2013-03-26 17:39:44 -07:00
BattleCommand_ParalyzeTarget: ; 36165
; paralyzetarget
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xor a
ld [wNumHits], a
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call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
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and a
ret nz
ld a, [TypeModifier]
and $7f
ret z
call GetOpponentItem
ld a, b
cp HELD_PREVENT_PARALYZE
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ret z
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ld a, [EffectFailed]
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and a
ret nz
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call SafeCheckSafeguard
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ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PAR, [hl]
call UpdateOpponentInParty
ld hl, ApplyPrzEffectOnSpeed
call CallBattleCore
ld de, ANIM_PAR
call PlayOpponentBattleAnim
call RefreshBattleHuds
call PrintParalyze
ld hl, UseHeldStatusHealingItem
jp CallBattleCore
2015-11-06 19:36:06 -08:00
; 361ac
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BattleCommand_AttackUp: ; 361ac
; attackup
ld b, ATTACK
jr BattleCommand_StatUp
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BattleCommand_DefenseUp: ; 361b0
; defenseup
ld b, DEFENSE
jr BattleCommand_StatUp
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BattleCommand_SpeedUp: ; 361b4
; speedup
ld b, SPEED
jr BattleCommand_StatUp
BattleCommand_SpecialAttackUp: ; 361b8
; specialattackup
ld b, SP_ATTACK
jr BattleCommand_StatUp
BattleCommand_SpecialDefenseUp: ; 361bc
; specialdefenseup
ld b, SP_DEFENSE
jr BattleCommand_StatUp
BattleCommand_AccuracyUp: ; 361c0
; accuracyup
ld b, ACCURACY
jr BattleCommand_StatUp
BattleCommand_EvasionUp: ; 361c4
; evasionup
ld b, EVASION
jr BattleCommand_StatUp
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BattleCommand_AttackUp2: ; 361c8
; attackup2
ld b, $10 | ATTACK
jr BattleCommand_StatUp
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BattleCommand_DefenseUp2: ; 361cc
; defenseup2
ld b, $10 | DEFENSE
jr BattleCommand_StatUp
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BattleCommand_SpeedUp2: ; 361d0
; speedup2
ld b, $10 | SPEED
jr BattleCommand_StatUp
BattleCommand_SpecialAttackUp2: ; 361d4
; specialattackup2
ld b, $10 | SP_ATTACK
jr BattleCommand_StatUp
BattleCommand_SpecialDefenseUp2: ; 361d8
; specialdefenseup2
ld b, $10 | SP_DEFENSE
jr BattleCommand_StatUp
BattleCommand_AccuracyUp2: ; 361dc
; accuracyup2
ld b, $10 | ACCURACY
jr BattleCommand_StatUp
BattleCommand_EvasionUp2: ; 361e0
; evasionup2
ld b, $10 | EVASION
jr BattleCommand_StatUp
BattleCommand_StatUp: ; 361e4
; statup
call CheckIfStatCanBeRaised
ld a, [FailedMessage]
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and a
ret nz
jp StatUpAnimation
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; 361ef
2015-09-04 13:30:40 -07:00
CheckIfStatCanBeRaised: ; 361ef
ld a, b
ld [LoweredStat], a
ld hl, PlayerStatLevels
ld a, [hBattleTurn]
and a
jr z, .got_stat_levels
ld hl, EnemyStatLevels
.got_stat_levels
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ld a, [AttackMissed]
and a
jp nz, .stat_raise_failed
ld a, [EffectFailed]
and a
jp nz, .stat_raise_failed
ld a, [LoweredStat]
and $f
ld c, a
ld b, 0
add hl, bc
ld b, [hl]
inc b
ld a, $d
cp b
jp c, .cant_raise_stat
ld a, [LoweredStat]
and $f0
jr z, .got_num_stages
inc b
ld a, $d
cp b
jr nc, .got_num_stages
ld b, a
.got_num_stages
ld [hl], b
push hl
ld a, c
cp $5
jr nc, .done_calcing_stats
ld hl, BattleMonStats + 1
ld de, PlayerStats
ld a, [hBattleTurn]
and a
jr z, .got_stats_pointer
ld hl, EnemyMonStats + 1
ld de, EnemyStats
.got_stats_pointer
push bc
sla c
ld b, 0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .no_carry
inc d
.no_carry
pop bc
ld a, [hld]
sub LOW(MAX_STAT_VALUE)
jr nz, .not_already_max
ld a, [hl]
sbc HIGH(MAX_STAT_VALUE)
jp z, .stats_already_max
.not_already_max
ld a, [hBattleTurn]
and a
jr z, .calc_player_stats
call CalcEnemyStats
jr .done_calcing_stats
.calc_player_stats
call CalcPlayerStats
.done_calcing_stats
pop hl
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xor a
ld [FailedMessage], a
ret
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; 3626e
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.stats_already_max ; 3626e
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pop hl
dec [hl]
; fallthrough
; 36270
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.cant_raise_stat ; 36270
ld a, $2
ld [FailedMessage], a
ld a, $1
ld [AttackMissed], a
ret
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; 3627b
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.stat_raise_failed ; 3627b
ld a, $1
ld [FailedMessage], a
ret
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; 36281
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StatUpAnimation: ; 36281
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
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ld a, [hBattleTurn]
and a
jr z, .do_player
ld bc, wEnemyMinimized
ld hl, DropEnemySub
.do_player
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp MINIMIZE
ret nz
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ld a, $1
ld [bc], a
call _CheckBattleScene
ret nc
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xor a
ld [hBGMapMode], a
call CallBattleCore
call WaitBGMap
jp BattleCommand_MoveDelay
; 362ad
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BattleCommand_AttackDown: ; 362ad
; attackdown
ld a, ATTACK
jr BattleCommand_StatDown
BattleCommand_DefenseDown: ; 362b1
; defensedown
ld a, DEFENSE
jr BattleCommand_StatDown
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BattleCommand_SpeedDown: ; 362b5
; speeddown
ld a, SPEED
jr BattleCommand_StatDown
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BattleCommand_SpecialAttackDown: ; 362b9
; specialattackdown
ld a, SP_ATTACK
jr BattleCommand_StatDown
BattleCommand_SpecialDefenseDown: ; 362bd
; specialdefensedown
ld a, SP_DEFENSE
jr BattleCommand_StatDown
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BattleCommand_AccuracyDown: ; 362c1
; accuracydown
ld a, ACCURACY
jr BattleCommand_StatDown
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BattleCommand_EvasionDown: ; 362c5
; evasiondown
ld a, EVASION
jr BattleCommand_StatDown
BattleCommand_AttackDown2: ; 362c9
; attackdown2
ld a, $10 | ATTACK
jr BattleCommand_StatDown
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BattleCommand_DefenseDown2: ; 362cd
; defensedown2
ld a, $10 | DEFENSE
jr BattleCommand_StatDown
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BattleCommand_SpeedDown2: ; 362d1
; speeddown2
ld a, $10 | SPEED
jr BattleCommand_StatDown
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BattleCommand_SpecialAttackDown2: ; 362d5
; specialattackdown2
ld a, $10 | SP_ATTACK
jr BattleCommand_StatDown
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BattleCommand_SpecialDefenseDown2: ; 362d9
; specialdefensedown2
ld a, $10 | SP_DEFENSE
jr BattleCommand_StatDown
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BattleCommand_AccuracyDown2: ; 362dd
; accuracydown2
ld a, $10 | ACCURACY
jr BattleCommand_StatDown
BattleCommand_EvasionDown2: ; 362e1
; evasiondown2
ld a, $10 | EVASION
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BattleCommand_StatDown: ; 362e3
; statdown
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ld [LoweredStat], a
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call CheckMist
jp nz, .Mist
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ld hl, EnemyStatLevels
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ld a, [hBattleTurn]
and a
jr z, .GetStatLevel
ld hl, PlayerStatLevels
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.GetStatLevel:
; Attempt to lower the stat.
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ld a, [LoweredStat]
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and $f
ld c, a
ld b, 0
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add hl, bc
ld b, [hl]
dec b
jp z, .CantLower
; Sharply lower the stat if applicable.
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ld a, [LoweredStat]
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and $f0
jr z, .ComputerMiss
dec b
jr nz, .ComputerMiss
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inc b
.ComputerMiss:
; Computer opponents have a 25% chance of failing.
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ld a, [hBattleTurn]
and a
jr z, .DidntMiss
ld a, [wLinkMode]
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and a
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jr nz, .DidntMiss
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .DidntMiss
; Lock-On still always works.
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ld a, [PlayerSubStatus5]
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bit SUBSTATUS_LOCK_ON, a
jr nz, .DidntMiss
; Attacking moves that also lower accuracy are unaffected.
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ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_ACCURACY_DOWN_HIT
jr z, .DidntMiss
call BattleRandom
cp 25 percent + 1 ; 25% chance AI fails
jr c, .Failed
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.DidntMiss:
call CheckSubstituteOpp
jr nz, .Failed
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ld a, [AttackMissed]
and a
jr nz, .Failed
ld a, [EffectFailed]
and a
jr nz, .Failed
call CheckHiddenOpponent
jr nz, .Failed
; Accuracy/Evasion reduction don't involve stats.
ld [hl], b
ld a, c
cp ACCURACY
jr nc, .Hit
push hl
ld hl, EnemyMonAttack + 1
ld de, EnemyStats
ld a, [hBattleTurn]
and a
jr z, .do_enemy
ld hl, BattleMonAttack + 1
ld de, PlayerStats
.do_enemy
call TryLowerStat
pop hl
jr z, .CouldntLower
.Hit:
xor a
ld [FailedMessage], a
ret
.CouldntLower:
inc [hl]
.CantLower:
ld a, 3
ld [FailedMessage], a
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ld a, 1
ld [AttackMissed], a
ret
.Failed:
ld a, 1
ld [FailedMessage], a
ld [AttackMissed], a
ret
.Mist:
ld a, 2
ld [FailedMessage], a
ld a, 1
ld [AttackMissed], a
ret
; 36391
2013-03-26 17:39:44 -07:00
CheckMist: ; 36391
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_ATTACK_DOWN
jr c, .dont_check_mist
cp EFFECT_EVASION_DOWN + 1
jr c, .check_mist
cp EFFECT_ATTACK_DOWN_2
jr c, .dont_check_mist
cp EFFECT_EVASION_DOWN_2 + 1
jr c, .check_mist
cp EFFECT_ATTACK_DOWN_HIT
jr c, .dont_check_mist
cp EFFECT_EVASION_DOWN_HIT + 1
jr c, .check_mist
.dont_check_mist
xor a
ret
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.check_mist
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
bit SUBSTATUS_MIST, a
ret
; 363b8
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BattleCommand_StatUpMessage: ; 363b8
ld a, [FailedMessage]
and a
ret nz
ld a, [LoweredStat]
and $f
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ld b, a
inc b
call GetStatName
ld hl, .stat
jp BattleTextBox
.stat
text_jump UnknownText_0x1c0cc6
start_asm
ld hl, .up
ld a, [LoweredStat]
and $f0
ret z
ld hl, .wayup
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ret
.wayup
text_jump UnknownText_0x1c0cd0
db "@"
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.up
text_jump UnknownText_0x1c0ce0
db "@"
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; 363e9
2013-03-26 22:52:04 -07:00
BattleCommand_StatDownMessage: ; 363e9
ld a, [FailedMessage]
and a
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ret nz
ld a, [LoweredStat]
and $f
ld b, a
inc b
call GetStatName
ld hl, .stat
jp BattleTextBox
2013-03-26 22:52:04 -07:00
.stat
text_jump UnknownText_0x1c0ceb
start_asm
ld hl, .fell
ld a, [LoweredStat]
and $f0
ret z
ld hl, .sharplyfell
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ret
.sharplyfell
text_jump UnknownText_0x1c0cf5
db "@"
.fell
text_jump UnknownText_0x1c0d06
db "@"
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; 3641a
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
TryLowerStat: ; 3641a
; Lower stat c from stat struct hl (buffer de).
push bc
sla c
ld b, 0
add hl, bc
; add de, c
ld a, c
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add e
ld e, a
jr nc, .no_carry
inc d
.no_carry
pop bc
; The lowest possible stat is 1.
ld a, [hld]
sub 1
jr nz, .not_min
ld a, [hl]
and a
ret z
.not_min
ld a, [hBattleTurn]
and a
jr z, .Player
call BattleCommand_SwitchTurn
call CalcPlayerStats
call BattleCommand_SwitchTurn
jr .end
.Player:
call BattleCommand_SwitchTurn
call CalcEnemyStats
call BattleCommand_SwitchTurn
.end
ld a, 1
and a
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ret
; 3644c
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BattleCommand_StatUpFailText: ; 3644c
; statupfailtext
ld a, [FailedMessage]
and a
ret z
push af
call BattleCommand_MoveDelay
pop af
dec a
jp z, TryPrintButItFailed
ld a, [LoweredStat]
and $f
ld b, a
inc b
call GetStatName
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
2013-03-26 22:52:04 -07:00
; 3646a
BattleCommand_StatDownFailText: ; 3646a
; statdownfailtext
ld a, [FailedMessage]
and a
2013-03-26 17:39:44 -07:00
ret z
push af
call BattleCommand_MoveDelay
pop af
dec a
jp z, TryPrintButItFailed
dec a
ld hl, ProtectedByMistText
jp z, StdBattleTextBox
ld a, [LoweredStat]
and $f
ld b, a
inc b
call GetStatName
ld hl, WontDropAnymoreText
jp StdBattleTextBox
; 3648f
2013-03-26 17:39:44 -07:00
GetStatName: ; 3648f
ld hl, StatNames
ld c, "@"
.CheckName:
dec b
jr z, .Copy
.GetName:
ld a, [hli]
cp c
jr z, .CheckName
jr .GetName
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.Copy:
ld de, StringBuffer2
ld bc, StringBuffer3 - StringBuffer2
jp CopyBytes
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INCLUDE "data/battle/stat_names.asm"
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INCLUDE "data/battle/stat_multipliers.asm"
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BattleCommand_AllStatsUp: ; 36500
; allstatsup
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; Attack
call ResetMiss
call BattleCommand_AttackUp
call BattleCommand_StatUpMessage
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; Defense
call ResetMiss
call BattleCommand_DefenseUp
call BattleCommand_StatUpMessage
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; Speed
call ResetMiss
call BattleCommand_SpeedUp
call BattleCommand_StatUpMessage
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; Special Attack
call ResetMiss
call BattleCommand_SpecialAttackUp
call BattleCommand_StatUpMessage
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; Special Defense
call ResetMiss
call BattleCommand_SpecialDefenseUp
jp BattleCommand_StatUpMessage
; 3652d
2013-03-26 17:39:44 -07:00
ResetMiss: ; 3652d
xor a
ld [AttackMissed], a
ret
2013-03-26 17:39:44 -07:00
; 36532
2013-03-26 17:39:44 -07:00
LowerStat: ; 36532
ld [LoweredStat], a
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ld hl, PlayerStatLevels
ld a, [hBattleTurn]
and a
jr z, .got_target
ld hl, EnemyStatLevels
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.got_target
ld a, [LoweredStat]
and $f
ld c, a
ld b, 0
add hl, bc
ld b, [hl]
dec b
jr z, .cant_lower_anymore
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ld a, [LoweredStat]
and $f0
jr z, .got_num_stages
dec b
jr nz, .got_num_stages
inc b
.got_num_stages
ld [hl], b
ld a, c
cp 5
jr nc, .accuracy_evasion
push hl
ld hl, BattleMonStats + 1
ld de, PlayerStats
ld a, [hBattleTurn]
and a
jr z, .got_target_2
ld hl, EnemyMonStats + 1
ld de, EnemyStats
.got_target_2
call TryLowerStat
pop hl
jr z, .failed
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.accuracy_evasion
ld a, [hBattleTurn]
and a
jr z, .player
2013-03-26 17:39:44 -07:00
call CalcEnemyStats
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jr .finish
2013-03-26 17:39:44 -07:00
.player
call CalcPlayerStats
2013-03-26 17:39:44 -07:00
.finish
xor a
ld [FailedMessage], a
ret
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.failed
inc [hl]
2013-03-26 17:39:44 -07:00
.cant_lower_anymore
ld a, 2
ld [FailedMessage], a
2013-03-26 17:39:44 -07:00
ret
; 3658f
2013-03-26 17:39:44 -07:00
BattleCommand_TriStatusChance: ; 3658f
; tristatuschance
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call BattleCommand_EffectChance
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.loop
; 1/3 chance of each status
call BattleRandom
swap a
2018-01-11 09:00:01 -08:00
and %11
jr z, .loop
dec a
ld hl, .ptrs
rst JumpTable
ret
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.ptrs
dw BattleCommand_ParalyzeTarget ; paralyze
dw BattleCommand_FreezeTarget ; freeze
dw BattleCommand_BurnTarget ; burn
; 365a7
2013-03-26 17:39:44 -07:00
BattleCommand_Curl: ; 365a7
; curl
ld a, BATTLE_VARS_SUBSTATUS2
call GetBattleVarAddr
set SUBSTATUS_CURLED, [hl]
ret
2013-03-26 17:39:44 -07:00
; 365af
2013-03-26 17:39:44 -07:00
2013-03-26 22:52:04 -07:00
BattleCommand_RaiseSubNoAnim: ; 365af
ld hl, GetBattleMonBackpic
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, GetEnemyMonFrontpic
.PlayerTurn:
xor a
ld [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
; 365c3
2013-03-26 17:39:44 -07:00
BattleCommand_LowerSubNoAnim: ; 365c3
ld hl, DropPlayerSub
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, DropEnemySub
.PlayerTurn:
xor a
ld [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
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; 365d7
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CalcPlayerStats: ; 365d7
ld hl, PlayerAtkLevel
ld de, PlayerStats
ld bc, BattleMonAttack
ld a, 5
call CalcStats
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ld hl, BadgeStatBoosts
call CallBattleCore
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call BattleCommand_SwitchTurn
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ld hl, ApplyPrzEffectOnSpeed
call CallBattleCore
ld hl, ApplyBrnEffectOnAttack
call CallBattleCore
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jp BattleCommand_SwitchTurn
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; 365fd
2013-03-26 22:52:04 -07:00
2013-03-26 17:39:44 -07:00
CalcEnemyStats: ; 365fd
ld hl, EnemyAtkLevel
ld de, EnemyStats
ld bc, EnemyMonAttack
ld a, 5
call CalcStats
call BattleCommand_SwitchTurn
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ld hl, ApplyPrzEffectOnSpeed
call CallBattleCore
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ld hl, ApplyBrnEffectOnAttack
call CallBattleCore
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jp BattleCommand_SwitchTurn
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; 3661d
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CalcStats: ; 3661d
.loop
push af
ld a, [hli]
push hl
push bc
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ld c, a
dec c
ld b, 0
ld hl, StatLevelMultipliers
add hl, bc
add hl, bc
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xor a
ld [hMultiplicand + 0], a
ld a, [de]
ld [hMultiplicand + 1], a
inc de
ld a, [de]
ld [hMultiplicand + 2], a
inc de
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ld a, [hli]
ld [hMultiplier], a
call Multiply
ld a, [hl]
ld [hDivisor], a
ld b, 4
call Divide
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ld a, [hQuotient + 1]
ld b, a
ld a, [hQuotient + 2]
or b
jr nz, .check_maxed_out
ld a, 1
ld [hQuotient + 2], a
jr .not_maxed_out
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.check_maxed_out
ld a, [hQuotient + 2]
cp LOW(MAX_STAT_VALUE)
ld a, b
sbc HIGH(MAX_STAT_VALUE)
jr c, .not_maxed_out
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ld a, LOW(MAX_STAT_VALUE)
ld [hQuotient + 2], a
ld a, HIGH(MAX_STAT_VALUE)
ld [hQuotient + 1], a
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.not_maxed_out
pop bc
ld a, [hQuotient + 1]
ld [bc], a
inc bc
ld a, [hQuotient + 2]
ld [bc], a
inc bc
pop hl
pop af
dec a
jr nz, .loop
ret
2015-09-04 13:30:40 -07:00
; 36671
2015-09-04 13:30:40 -07:00
INCLUDE "engine/battle/move_effects/bide.asm"
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BattleCommand_CheckRampage: ; 3671a
; checkrampage
ld de, PlayerRolloutCount
ld a, [hBattleTurn]
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and a
jr z, .player
ld de, EnemyRolloutCount
.player
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
bit SUBSTATUS_RAMPAGE, [hl]
ret z
ld a, [de]
dec a
ld [de], a
jr nz, .continue_rampage
res SUBSTATUS_RAMPAGE, [hl]
call BattleCommand_SwitchTurn
call SafeCheckSafeguard
push af
call BattleCommand_SwitchTurn
pop af
jr nz, .continue_rampage
set SUBSTATUS_CONFUSED, [hl]
call BattleRandom
and %00000001
inc a
inc a
inc de ; ConfuseCount
ld [de], a
.continue_rampage
ld b, rampage_command
jp SkipToBattleCommand
; 36751
2013-03-26 17:39:44 -07:00
BattleCommand_Rampage: ; 36751
; rampage
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; No rampage during Sleep Talk.
ld a, BATTLE_VARS_STATUS
call GetBattleVar
and SLP
ret nz
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ld de, PlayerRolloutCount
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ld a, [hBattleTurn]
and a
jr z, .ok
ld de, EnemyRolloutCount
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.ok
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
set SUBSTATUS_RAMPAGE, [hl]
; Rampage for 1 or 2 more turns
call BattleRandom
and %00000001
inc a
ld [de], a
ld a, 1
ld [wSomeoneIsRampaging], a
ret
2013-03-26 17:39:44 -07:00
; 36778
2013-03-26 17:39:44 -07:00
INCLUDE "engine/battle/move_effects/teleport.asm"
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SetBattleDraw: ; 36804
ld a, [wBattleResult]
and $c0
or $2
ld [wBattleResult], a
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ret
; 3680f
2013-03-26 17:39:44 -07:00
BattleCommand_ForceSwitch: ; 3680f
; forceswitch
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ld a, [BattleType]
cp BATTLETYPE_SHINY
jp z, .fail
cp BATTLETYPE_TRAP
jp z, .fail
cp BATTLETYPE_CELEBI
jp z, .fail
cp BATTLETYPE_SUICUNE
jp z, .fail
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ld a, [hBattleTurn]
and a
jp nz, .force_player_switch
ld a, [AttackMissed]
and a
jr nz, .missed
ld a, [wBattleMode]
dec a
jr nz, .trainer
ld a, [CurPartyLevel]
ld b, a
ld a, [BattleMonLevel]
cp b
jr nc, .wild_force_flee
add b
ld c, a
inc c
.random_loop_wild
call BattleRandom
cp c
jr nc, .random_loop_wild
srl b
srl b
cp b
jr nc, .wild_force_flee
.missed
jp .fail
.wild_force_flee
call UpdateBattleMonInParty
xor a
ld [wNumHits], a
inc a
ld [wForcedSwitch], a
call SetBattleDraw
ld a, [wPlayerMoveStructAnimation]
jp .succeed
.trainer
call FindAliveEnemyMons
jr c, .switch_fail
ld a, [wEnemyGoesFirst]
and a
jr z, .switch_fail
call UpdateEnemyMonInParty
ld a, $1
ld [wKickCounter], a
call AnimateCurrentMove
ld c, $14
call DelayFrames
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
ld c, 20
call DelayFrames
ld a, [OTPartyCount]
ld b, a
ld a, [CurOTMon]
ld c, a
; select a random enemy mon to switch to
.random_loop_trainer
call BattleRandom
and $7
cp b
jr nc, .random_loop_trainer
cp c
jr z, .random_loop_trainer
push af
push bc
ld hl, OTPartyMon1HP
call GetPartyLocation
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ld a, [hli]
or [hl]
pop bc
pop de
jr z, .random_loop_trainer
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ld a, d
inc a
ld [wEnemySwitchMonIndex], a
callfar ForceEnemySwitch
ld hl, DraggedOutText
call StdBattleTextBox
ld hl, SpikesDamage
jp CallBattleCore
.switch_fail
jp .fail
.force_player_switch
ld a, [AttackMissed]
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and a
jr nz, .player_miss
ld a, [wBattleMode]
dec a
jr nz, .vs_trainer
ld a, [BattleMonLevel]
ld b, a
ld a, [CurPartyLevel]
cp b
jr nc, .wild_succeed_playeristarget
add b
ld c, a
inc c
.wild_random_loop_playeristarget
call BattleRandom
cp c
jr nc, .wild_random_loop_playeristarget
srl b
srl b
cp b
jr nc, .wild_succeed_playeristarget
.player_miss
jr .fail
.wild_succeed_playeristarget
call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
inc a
ld [wForcedSwitch], a
call SetBattleDraw
ld a, [wEnemyMoveStructAnimation]
jr .succeed
.vs_trainer
call CheckPlayerHasMonToSwitchTo
jr c, .fail
ld a, [wEnemyGoesFirst]
cp $1
jr z, .switch_fail
call UpdateBattleMonInParty
ld a, $1
ld [wKickCounter], a
call AnimateCurrentMove
ld c, 20
call DelayFrames
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ld c, 20
call DelayFrames
ld a, [PartyCount]
ld b, a
ld a, [CurBattleMon]
ld c, a
.random_loop_trainer_playeristarget
call BattleRandom
and $7
cp b
jr nc, .random_loop_trainer_playeristarget
cp c
jr z, .random_loop_trainer_playeristarget
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push af
push bc
ld hl, PartyMon1HP
call GetPartyLocation
ld a, [hli]
or [hl]
pop bc
pop de
jr z, .random_loop_trainer_playeristarget
ld a, d
ld [CurPartyMon], a
ld hl, SwitchPlayerMon
call CallBattleCore
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ld hl, DraggedOutText
call StdBattleTextBox
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ld hl, SpikesDamage
jp CallBattleCore
.fail
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
call BattleCommand_RaiseSub
jp PrintButItFailed
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.succeed
push af
call SetBattleDraw
ld a, $1
ld [wKickCounter], a
call AnimateCurrentMove
ld c, 20
call DelayFrames
pop af
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ld hl, FledInFearText
cp ROAR
jr z, .do_text
ld hl, BlownAwayText
.do_text
jp StdBattleTextBox
; 36994
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CheckPlayerHasMonToSwitchTo: ; 36994
ld a, [PartyCount]
ld d, a
ld e, 0
ld bc, PARTYMON_STRUCT_LENGTH
.loop
ld a, [CurBattleMon]
cp e
jr z, .next
ld a, e
ld hl, PartyMon1HP
call AddNTimes
ld a, [hli]
or [hl]
jr nz, .not_fainted
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.next
inc e
dec d
jr nz, .loop
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scf
ret
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.not_fainted
and a
ret
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; 369b6
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BattleCommand_EndLoop: ; 369b6
; endloop
; Loop back to the command before 'critical'.
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ld de, PlayerRolloutCount
ld bc, PlayerDamageTaken
ld a, [hBattleTurn]
and a
jr z, .got_addrs
ld de, EnemyRolloutCount
ld bc, EnemyDamageTaken
.got_addrs
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ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
bit SUBSTATUS_IN_LOOP, [hl]
jp nz, .in_loop
set SUBSTATUS_IN_LOOP, [hl]
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
ld a, [hl]
cp EFFECT_POISON_MULTI_HIT
jr z, .twineedle
cp EFFECT_DOUBLE_HIT
ld a, 1
jr z, .double_hit
ld a, [hl]
cp EFFECT_BEAT_UP
jr z, .beat_up
cp EFFECT_TRIPLE_KICK
jr nz, .not_triple_kick
.reject_triple_kick_sample
call BattleRandom
and $3
jr z, .reject_triple_kick_sample
dec a
jr nz, .double_hit
ld a, 1
ld [bc], a
jr .done_loop
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.beat_up
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ld a, [hBattleTurn]
and a
jr nz, .check_ot_beat_up
ld a, [PartyCount]
cp 1
jp z, .only_one_beatup
dec a
jr .double_hit
2015-11-09 13:41:09 -08:00
.check_ot_beat_up
ld a, [wBattleMode]
cp WILD_BATTLE
jp z, .only_one_beatup
ld a, [OTPartyCount]
cp 1
jp z, .only_one_beatup
dec a
jr .double_hit
.only_one_beatup
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl]
call BattleCommanda8
jp EndMoveEffect
.not_triple_kick
call BattleRandom
and $3
cp 2
jr c, .got_number_hits
call BattleRandom
and $3
.got_number_hits
inc a
.double_hit
ld [de], a
inc a
ld [bc], a
jr .loop_back_to_critical
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.twineedle
ld a, 1
jr .double_hit
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.in_loop
ld a, [de]
dec a
ld [de], a
jr nz, .loop_back_to_critical
.done_loop
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl]
ld hl, PlayerHitTimesText
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ld a, [hBattleTurn]
and a
jr z, .got_hit_n_times_text
ld hl, EnemyHitTimesText
.got_hit_n_times_text
push bc
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_BEAT_UP
jr z, .beat_up_2
call StdBattleTextBox
.beat_up_2
pop bc
xor a
ld [bc], a
ret
; Loop back to the command before 'critical'.
.loop_back_to_critical
ld a, [BattleScriptBufferAddress + 1]
ld h, a
ld a, [BattleScriptBufferAddress]
ld l, a
.not_critical
ld a, [hld]
cp critical_command
jr nz, .not_critical
inc hl
ld a, h
ld [BattleScriptBufferAddress + 1], a
ld a, l
ld [BattleScriptBufferAddress], a
ret
; 36a82
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BattleCommand_FakeOut: ; 36a82
ld a, [AttackMissed]
and a
ret nz
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call CheckSubstituteOpp
jr nz, .fail
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
and 1 << FRZ | SLP
jr nz, .fail
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call CheckOpponentWentFirst
jr z, FlinchTarget
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.fail
ld a, 1
ld [AttackMissed], a
ret
2013-03-26 17:39:44 -07:00
; 36aa0
BattleCommand_FlinchTarget: ; 36aa0
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
and 1 << FRZ | SLP
ret nz
call CheckOpponentWentFirst
ret nz
ld a, [EffectFailed]
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and a
ret nz
; fallthrough
; 36ab5
2013-03-26 17:39:44 -07:00
FlinchTarget: ; 36ab5
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
set SUBSTATUS_FLINCHED, [hl]
jp EndRechargeOpp
2013-03-26 22:52:04 -07:00
; 36abf
CheckOpponentWentFirst: ; 36abf
; Returns a=0, z if user went first
; Returns a=1, nz if opponent went first
push bc
ld a, [wEnemyGoesFirst] ; 0 if player went first
ld b, a
ld a, [hBattleTurn] ; 0 if it's the player's turn
xor b ; 1 if opponent went first
pop bc
ret
; 36ac9
2013-03-26 17:39:44 -07:00
BattleCommand_HeldFlinch: ; 36ac9
; kingsrock
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ld a, [AttackMissed]
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and a
ret nz
call GetUserItem
ld a, b
cp HELD_FLINCH
ret nz
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
ld d, h
ld e, l
call GetUserItem
call BattleRandom
cp c
ret nc
call EndRechargeOpp
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
set SUBSTATUS_FLINCHED, [hl]
ret
; 36af3
2013-03-26 17:39:44 -07:00
BattleCommand_OHKO: ; 36af3
; ohko
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call ResetDamage
ld a, [TypeModifier]
and $7f
jr z, .no_effect
ld hl, EnemyMonLevel
ld de, BattleMonLevel
ld bc, wPlayerMoveStruct + MOVE_ACC
ld a, [hBattleTurn]
and a
jr z, .got_move_accuracy
push hl
ld h, d
ld l, e
pop de
ld bc, wEnemyMoveStruct + MOVE_ACC
.got_move_accuracy
ld a, [de]
sub [hl]
jr c, .no_effect
add a
ld e, a
ld a, [bc]
add e
jr nc, .finish_ohko
ld a, $ff
.finish_ohko
ld [bc], a
call BattleCommand_CheckHit
ld hl, CurDamage
ld a, $ff
ld [hli], a
ld [hl], a
ld a, $2
ld [CriticalHit], a
ret
.no_effect
ld a, $ff
ld [CriticalHit], a
ld a, $1
ld [AttackMissed], a
ret
2013-03-26 17:39:44 -07:00
; 36b3a
2013-03-26 17:39:44 -07:00
BattleCommand_CheckCharge: ; 36b3a
; checkcharge
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ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
bit SUBSTATUS_CHARGED, [hl]
ret z
res SUBSTATUS_CHARGED, [hl]
res SUBSTATUS_UNDERGROUND, [hl]
res SUBSTATUS_FLYING, [hl]
ld b, charge_command
jp SkipToBattleCommand
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; 36b4d
2013-03-26 17:39:44 -07:00
BattleCommand_Charge: ; 36b4d
; charge
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call BattleCommand_ClearText
ld a, BATTLE_VARS_STATUS
call GetBattleVar
and SLP
jr z, .awake
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call BattleCommand_MoveDelay
call BattleCommand_RaiseSub
call PrintButItFailed
jp EndMoveEffect
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.awake
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
set SUBSTATUS_CHARGED, [hl]
ld hl, IgnoredOrders2Text
ld a, [AlreadyDisobeyed]
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and a
call nz, StdBattleTextBox
call BattleCommand_LowerSub
xor a
ld [wNumHits], a
inc a
ld [wKickCounter], a
call LoadMoveAnim
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp FLY
jr z, .flying
cp DIG
jr z, .flying
call BattleCommand_RaiseSub
jr .not_flying
.flying
call DisappearUser
.not_flying
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld b, a
cp FLY
jr z, .set_flying
cp DIG
jr nz, .dont_set_digging
set SUBSTATUS_UNDERGROUND, [hl]
jr .dont_set_digging
.set_flying
set SUBSTATUS_FLYING, [hl]
.dont_set_digging
call CheckUserIsCharging
jr nz, .mimic
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
ld [hl], b
ld a, BATTLE_VARS_LAST_MOVE
call GetBattleVarAddr
ld [hl], b
.mimic
call ResetDamage
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ld hl, .UsedText
call BattleTextBox
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_SKULL_BASH
ld b, endturn_command
jp z, SkipToBattleCommand
jp EndMoveEffect
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.UsedText:
text_jump UnknownText_0x1c0d0e ; "[USER]"
start_asm
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp RAZOR_WIND
ld hl, .RazorWind
jr z, .done
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cp SOLARBEAM
ld hl, .Solarbeam
jr z, .done
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cp SKULL_BASH
ld hl, .SkullBash
jr z, .done
cp SKY_ATTACK
ld hl, .SkyAttack
jr z, .done
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cp FLY
ld hl, .Fly
jr z, .done
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cp DIG
ld hl, .Dig
.done
ret
2013-03-26 17:39:44 -07:00
.RazorWind:
; 'made a whirlwind!'
text_jump UnknownText_0x1c0d12
db "@"
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.Solarbeam:
; 'took in sunlight!'
text_jump UnknownText_0x1c0d26
db "@"
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.SkullBash:
; 'lowered its head!'
text_jump UnknownText_0x1c0d3a
db "@"
.SkyAttack:
; 'is glowing!'
text_jump UnknownText_0x1c0d4e
db "@"
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.Fly:
; 'flew up high!'
text_jump UnknownText_0x1c0d5c
db "@"
2013-03-26 17:39:44 -07:00
.Dig:
; 'dug a hole!'
text_jump UnknownText_0x1c0d6c
db "@"
; 36c2c
2013-03-26 17:39:44 -07:00
BattleCommand3c: ; 36c2c
; unused
2013-03-26 17:39:44 -07:00
ret
; 36c2d
2013-03-26 17:39:44 -07:00
BattleCommand_TrapTarget: ; 36c2d
; traptarget
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ld a, [AttackMissed]
and a
ret nz
ld hl, wEnemyWrapCount
ld de, wEnemyTrappingMove
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ld a, [hBattleTurn]
and a
jr z, .got_trap
ld hl, wPlayerWrapCount
ld de, wPlayerTrappingMove
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.got_trap
ld a, [hl]
and a
ret nz
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a
ret nz
call BattleRandom
; trapped for 2-5 turns
and %11
inc a
inc a
inc a
ld [hl], a
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld [de], a
ld b, a
ld hl, .Traps
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.find_trap_text
ld a, [hli]
cp b
jr z, .found_trap_text
inc hl
inc hl
jr .find_trap_text
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.found_trap_text
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
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.Traps:
dbw BIND, UsedBindText ; 'used BIND on'
dbw WRAP, WrappedByText ; 'was WRAPPED by'
dbw FIRE_SPIN, FireSpinTrapText ; 'was trapped!'
dbw CLAMP, ClampedByText ; 'was CLAMPED by'
dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!'
; 36c7e
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INCLUDE "engine/battle/move_effects/mist.asm"
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INCLUDE "engine/battle/move_effects/focus_energy.asm"
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BattleCommand_Recoil: ; 36cb2
; recoil
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ld hl, BattleMonMaxHP
ld a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, EnemyMonMaxHP
.got_hp
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld d, a
; get 1/4 damage or 1 HP, whichever is higher
ld a, [CurDamage]
ld b, a
ld a, [CurDamage + 1]
ld c, a
srl b
rr c
srl b
rr c
ld a, b
or c
jr nz, .min_damage
inc c
.min_damage
ld a, [hli]
ld [Buffer2], a
ld a, [hl]
ld [Buffer1], a
dec hl
dec hl
ld a, [hl]
ld [Buffer3], a
sub c
ld [hld], a
ld [Buffer5], a
ld a, [hl]
ld [Buffer4], a
sbc b
ld [hl], a
ld [Buffer6], a
jr nc, .dont_ko
xor a
ld [hli], a
ld [hl], a
ld hl, Buffer5
ld [hli], a
ld [hl], a
.dont_ko
hlcoord 10, 9
ld a, [hBattleTurn]
and a
ld a, 1
jr z, .animate_hp_bar
hlcoord 2, 2
xor a
.animate_hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
jp StdBattleTextBox
; 36d1d
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BattleCommand_ConfuseTarget: ; 36d1d
; confusetarget
call GetOpponentItem
ld a, b
cp HELD_PREVENT_CONFUSE
ret z
ld a, [EffectFailed]
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and a
ret nz
call SafeCheckSafeguard
ret nz
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
bit SUBSTATUS_CONFUSED, [hl]
ret nz
jr BattleCommand_FinishConfusingTarget
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BattleCommand_Confuse: ; 36d3b
; confuse
call GetOpponentItem
ld a, b
cp HELD_PREVENT_CONFUSE
jr nz, .no_item_protection
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
jp StdBattleTextBox
.no_item_protection
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
bit SUBSTATUS_CONFUSED, [hl]
jr z, .not_already_confused
call AnimateFailedMove
ld hl, AlreadyConfusedText
jp StdBattleTextBox
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.not_already_confused
call CheckSubstituteOpp
jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
ld a, [AttackMissed]
and a
jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
BattleCommand_FinishConfusingTarget: ; 36d70
ld bc, EnemyConfuseCount
ld a, [hBattleTurn]
and a
jr z, .got_confuse_count
ld bc, PlayerConfuseCount
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.got_confuse_count
set SUBSTATUS_CONFUSED, [hl]
; confused for 2-5 turns
call BattleRandom
and %11
inc a
inc a
ld [bc], a
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_CONFUSE_HIT
jr z, .got_effect
cp EFFECT_SNORE
jr z, .got_effect
cp EFFECT_SWAGGER
jr z, .got_effect
call AnimateCurrentMove
.got_effect
ld de, ANIM_CONFUSED
call PlayOpponentBattleAnim
ld hl, BecameConfusedText
call StdBattleTextBox
call GetOpponentItem
ld a, b
cp HELD_HEAL_STATUS
jr z, .heal_confusion
cp HELD_HEAL_CONFUSION
ret nz
.heal_confusion
ld hl, UseConfusionHealingItem
jp CallBattleCore
; 36db6
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BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit: ; 36db6
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_CONFUSE_HIT
ret z
cp EFFECT_SNORE
ret z
cp EFFECT_SWAGGER
ret z
jp PrintDidntAffect2
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; 36dc7
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BattleCommand_Paralyze: ; 36dc7
; paralyze
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ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVar
bit PAR, a
jr nz, .paralyzed
ld a, [TypeModifier]
and $7f
jr z, .didnt_affect
call GetOpponentItem
ld a, b
cp HELD_PREVENT_PARALYZE
jr nz, .no_item_protection
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
jp StdBattleTextBox
.no_item_protection
ld a, [hBattleTurn]
and a
jr z, .dont_sample_failure
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ld a, [wLinkMode]
and a
jr nz, .dont_sample_failure
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ld a, [InBattleTowerBattle]
and a
jr nz, .dont_sample_failure
ld a, [PlayerSubStatus5]
bit SUBSTATUS_LOCK_ON, a
jr nz, .dont_sample_failure
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call BattleRandom
cp 1 + 25 percent
jr c, .failed
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.dont_sample_failure
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
and a
jr nz, .failed
ld a, [AttackMissed]
and a
jr nz, .failed
call CheckSubstituteOpp
jr nz, .failed
ld c, 30
call DelayFrames
call AnimateCurrentMove
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ld a, $1
ld [hBGMapMode], a
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PAR, [hl]
call UpdateOpponentInParty
ld hl, ApplyPrzEffectOnSpeed
call CallBattleCore
call UpdateBattleHuds
call PrintParalyze
ld hl, UseHeldStatusHealingItem
jp CallBattleCore
.paralyzed
call AnimateFailedMove
ld hl, AlreadyParalyzedText
jp StdBattleTextBox
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.failed
jp PrintDidntAffect2
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.didnt_affect
call AnimateFailedMove
jp PrintDoesntAffect
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; 36e5b
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CheckMoveTypeMatchesTarget: ; 36e5b
; Compare move type to opponent type.
; Return z if matching the opponent type,
; unless the move is Normal (Tri Attack).
push hl
ld hl, EnemyMonType1
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ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, BattleMonType1
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.ok
ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVar
cp NORMAL
jr z, .normal
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cp [hl]
jr z, .return
inc hl
cp [hl]
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.return
pop hl
ret
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.normal
ld a, 1
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and a
pop hl
ret
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; 36e7c
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INCLUDE "engine/battle/move_effects/substitute.asm"
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BattleCommand_RechargeNextTurn: ; 36f0b
; rechargenextturn
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
set SUBSTATUS_RECHARGE, [hl]
ret
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; 36f13
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EndRechargeOpp: ; 36f13
push hl
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVarAddr
res SUBSTATUS_RECHARGE, [hl]
pop hl
ret
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; 36f1d
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INCLUDE "engine/battle/move_effects/rage.asm"
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BattleCommand_DoubleFlyingDamage: ; 36f25
; doubleflyingdamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
bit SUBSTATUS_FLYING, a
ret z
jr DoubleDamage
; 36f2f
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BattleCommand_DoubleUndergroundDamage: ; 36f2f
; doubleundergrounddamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
bit SUBSTATUS_UNDERGROUND, a
ret z
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; fallthrough
; 36f37
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DoubleDamage: ; 36f37
ld hl, CurDamage + 1
sla [hl]
dec hl
rl [hl]
jr nc, .quit
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ld a, $ff
ld [hli], a
ld [hl], a
.quit
ret
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; 36f46
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INCLUDE "engine/battle/move_effects/mimic.asm"
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INCLUDE "engine/battle/move_effects/leech_seed.asm"
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INCLUDE "engine/battle/move_effects/splash.asm"
INCLUDE "engine/battle/move_effects/disable.asm"
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INCLUDE "engine/battle/move_effects/pay_day.asm"
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INCLUDE "engine/battle/move_effects/conversion.asm"
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BattleCommand_ResetStats: ; 3710e
; resetstats
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ld a, 7 ; neutral
ld hl, PlayerStatLevels
call .Fill
ld hl, EnemyStatLevels
call .Fill
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ld a, [hBattleTurn]
push af
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call SetPlayerTurn
call CalcPlayerStats
call SetEnemyTurn
call CalcEnemyStats
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pop af
ld [hBattleTurn], a
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call AnimateCurrentMove
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ld hl, EliminatedStatsText
jp StdBattleTextBox
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.Fill:
ld b, PlayerStatLevelsEnd - PlayerStatLevels
.next
ld [hli], a
dec b
jr nz, .next
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ret
; 3713e
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BattleCommand_Heal: ; 3713e
; heal
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ld de, BattleMonHP
ld hl, BattleMonMaxHP
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ld a, [hBattleTurn]
and a
jr z, .got_hp
ld de, EnemyMonHP
ld hl, EnemyMonMaxHP
.got_hp
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld b, a
push hl
push de
push bc
ld c, 2
call StringCmp
pop bc
pop de
pop hl
jp z, .hp_full
ld a, b
cp REST
jr nz, .not_rest
push hl
push de
push af
call BattleCommand_MoveDelay
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
res SUBSTATUS_TOXIC, [hl]
ld a, BATTLE_VARS_STATUS
call GetBattleVarAddr
ld a, [hl]
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and a
ld [hl], REST_SLEEP_TURNS + 1
ld hl, WentToSleepText
jr z, .no_status_to_heal
ld hl, RestedText
.no_status_to_heal
call StdBattleTextBox
ld a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats
jr .got_stats
.calc_enemy_stats
call CalcEnemyStats
.got_stats
pop af
pop de
pop hl
.not_rest
jr z, .restore_full_hp
ld hl, GetHalfMaxHP
call CallBattleCore
jr .finish
.restore_full_hp
ld hl, GetMaxHP
call CallBattleCore
.finish
call AnimateCurrentMove
call BattleCommand_SwitchTurn
ld hl, RestoreHP
call CallBattleCore
call BattleCommand_SwitchTurn
call UpdateUserInParty
call RefreshBattleHuds
ld hl, RegainedHealthText
jp StdBattleTextBox
.hp_full
call AnimateFailedMove
ld hl, HPIsFullText
jp StdBattleTextBox
; 371cd
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INCLUDE "engine/battle/move_effects/transform.asm"
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BattleSideCopy: ; 372c6
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
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ld a, [hBattleTurn]
and a
jr z, .copy
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; Swap hl and de
push hl
ld h, d
ld l, e
pop de
.copy
jp CopyBytes
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; 372d2
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BattleEffect_ButItFailed: ; 372d2
call AnimateFailedMove
jp PrintButItFailed
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; 372d8
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ClearLastMove: ; 372d8
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
xor a
ld [hl], a
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ld a, BATTLE_VARS_LAST_MOVE
call GetBattleVarAddr
xor a
ld [hl], a
ret
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; 372e7
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ResetActorDisable: ; 372e7
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ld a, [hBattleTurn]
and a
jr z, .player
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xor a
ld [EnemyDisableCount], a
ld [EnemyDisabledMove], a
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ret
.player
xor a
ld [PlayerDisableCount], a
ld [DisabledMove], a
ret
; 372fc
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BattleCommand_Screen: ; 372fc
; screen
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ld hl, PlayerScreens
ld bc, PlayerLightScreenCount
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ld a, [hBattleTurn]
and a
jr z, .got_screens_pointer
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ld hl, EnemyScreens
ld bc, EnemyLightScreenCount
.got_screens_pointer
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_LIGHT_SCREEN
jr nz, .Reflect
bit SCREENS_LIGHT_SCREEN, [hl]
jr nz, .failed
set SCREENS_LIGHT_SCREEN, [hl]
ld a, 5
ld [bc], a
ld hl, LightScreenEffectText
jr .good
.Reflect:
bit SCREENS_REFLECT, [hl]
jr nz, .failed
set SCREENS_REFLECT, [hl]
; LightScreenCount -> ReflectCount
inc bc
ld a, 5
ld [bc], a
ld hl, ReflectEffectText
.good
call AnimateCurrentMove
jp StdBattleTextBox
.failed
call AnimateFailedMove
jp PrintButItFailed
; 3733d
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PrintDoesntAffect: ; 3733d
; 'it doesn't affect'
ld hl, DoesntAffectText
jp StdBattleTextBox
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; 37343
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PrintNothingHappened: ; 37343
; 'but nothing happened!'
ld hl, NothingHappenedText
jp StdBattleTextBox
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; 37349
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TryPrintButItFailed: ; 37349
ld a, [AlreadyFailed]
and a
ret nz
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; fallthrough
; 3734e
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PrintButItFailed: ; 3734e
; 'but it failed!'
ld hl, ButItFailedText
jp StdBattleTextBox
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; 37354
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FailMove:
call AnimateFailedMove
; fallthrough
; 37357
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FailMimic: ; 37357
ld hl, ButItFailedText ; 'but it failed!'
ld de, ItFailedText ; 'it failed!'
jp FailText_CheckOpponentProtect
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; 37360
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PrintDidntAffect: ; 37360
; 'it didn't affect'
ld hl, DidntAffect1Text
jp StdBattleTextBox
; 37366
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PrintDidntAffect2: ; 37366
call AnimateFailedMove
ld hl, DidntAffect1Text ; 'it didn't affect'
ld de, DidntAffect2Text ; 'it didn't affect'
jp FailText_CheckOpponentProtect
; 37372
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PrintParalyze: ; 37372
; 'paralyzed! maybe it can't attack!'
ld hl, ParalyzedText
jp StdBattleTextBox
; 37378
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CheckSubstituteOpp: ; 37378
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a
ret
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; 37380
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INCLUDE "engine/battle/move_effects/selfdestruct.asm"
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INCLUDE "engine/battle/move_effects/mirror_move.asm"
INCLUDE "engine/battle/move_effects/metronome.asm"
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CheckUserMove: ; 37462
; Return z if the user has move a.
ld b, a
ld de, BattleMonMoves
ld a, [hBattleTurn]
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and a
jr z, .ok
ld de, EnemyMonMoves
.ok
ld c, NUM_MOVES
.loop
ld a, [de]
inc de
cp b
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ret z
dec c
jr nz, .loop
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ld a, 1
and a
ret
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; 3747b
ResetTurn: ; 3747b
ld hl, wPlayerCharging
ld a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyCharging
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.player
ld [hl], 1
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xor a
ld [AlreadyDisobeyed], a
call DoMove
jp EndMoveEffect
; 37492
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INCLUDE "engine/battle/move_effects/thief.asm"
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BattleCommand_ArenaTrap: ; 37517
; arenatrap
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; Doesn't work on an absent opponent.
call CheckHiddenOpponent
jr nz, .failed
; Don't trap if the opponent is already trapped.
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
bit SUBSTATUS_CANT_RUN, [hl]
jr nz, .failed
; Otherwise trap the opponent.
set SUBSTATUS_CANT_RUN, [hl]
call AnimateCurrentMove
ld hl, CantEscapeNowText
jp StdBattleTextBox
.failed
call AnimateFailedMove
jp PrintButItFailed
; 37536
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INCLUDE "engine/battle/move_effects/nightmare.asm"
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BattleCommand_Defrost: ; 37563
; defrost
; Thaw the user.
ld a, BATTLE_VARS_STATUS
call GetBattleVarAddr
bit FRZ, [hl]
ret z
res FRZ, [hl]
; Don't update the enemy's party struct in a wild battle.
ld a, [hBattleTurn]
and a
jr z, .party
ld a, [wBattleMode]
dec a
jr z, .done
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.party
ld a, MON_STATUS
call UserPartyAttr
res FRZ, [hl]
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.done
call RefreshBattleHuds
ld hl, WasDefrostedText
jp StdBattleTextBox
; 37588
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INCLUDE "engine/battle/move_effects/curse.asm"
INCLUDE "engine/battle/move_effects/protect.asm"
INCLUDE "engine/battle/move_effects/endure.asm"
INCLUDE "engine/battle/move_effects/spikes.asm"
INCLUDE "engine/battle/move_effects/foresight.asm"
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INCLUDE "engine/battle/move_effects/perish_song.asm"
INCLUDE "engine/battle/move_effects/sandstorm.asm"
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INCLUDE "engine/battle/move_effects/rollout.asm"
BattleCommand5d: ; 37791
; unused
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ret
; 37792
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INCLUDE "engine/battle/move_effects/fury_cutter.asm"
INCLUDE "engine/battle/move_effects/attract.asm"
INCLUDE "engine/battle/move_effects/return.asm"
INCLUDE "engine/battle/move_effects/present.asm"
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INCLUDE "engine/battle/move_effects/frustration.asm"
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INCLUDE "engine/battle/move_effects/safeguard.asm"
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SafeCheckSafeguard: ; 37962
push hl
ld hl, EnemyScreens
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ld a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, PlayerScreens
.got_turn
bit SCREENS_SAFEGUARD, [hl]
pop hl
ret
; 37972
BattleCommand_CheckSafeguard: ; 37972
; checksafeguard
ld hl, EnemyScreens
ld a, [hBattleTurn]
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and a
jr z, .got_turn
ld hl, PlayerScreens
.got_turn
bit SCREENS_SAFEGUARD, [hl]
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ret z
ld a, 1
ld [AttackMissed], a
call BattleCommand_MoveDelay
ld hl, SafeguardProtectText
call StdBattleTextBox
jp EndMoveEffect
; 37991
INCLUDE "engine/battle/move_effects/magnitude.asm"
INCLUDE "engine/battle/move_effects/baton_pass.asm"
INCLUDE "engine/battle/move_effects/pursuit.asm"
INCLUDE "engine/battle/move_effects/rapid_spin.asm"
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BattleCommand_HealMorn: ; 37b74
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; healmorn
ld b, MORN_F
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jr BattleCommand_TimeBasedHealContinue
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; 37b78
BattleCommand_HealDay: ; 37b78
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; healday
ld b, DAY_F
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jr BattleCommand_TimeBasedHealContinue
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; 37b7c
BattleCommand_HealNite: ; 37b7c
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; healnite
ld b, NITE_F
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; fallthrough
; 37b7e
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BattleCommand_TimeBasedHealContinue: ; 37b7e
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; Time- and weather-sensitive heal.
ld hl, BattleMonMaxHP
ld de, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .start
ld hl, EnemyMonMaxHP
ld de, EnemyMonHP
.start
; Index for .Multipliers
; Default restores half max HP.
ld c, 2
; Don't bother healing if HP is already full.
push bc
call StringCmp
pop bc
jr z, .Full
; Don't factor in time of day in link battles.
ld a, [wLinkMode]
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and a
jr nz, .Weather
ld a, [TimeOfDay]
cp b
jr z, .Weather
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dec c ; double
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.Weather:
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ld a, [Weather]
and a
jr z, .Heal
; x2 in sun
; /2 in rain/sandstorm
inc c
cp WEATHER_SUN
jr z, .Heal
dec c
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dec c
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.Heal:
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ld b, 0
ld hl, .Multipliers
add hl, bc
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add hl, bc
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ld a, [hli]
ld h, [hl]
ld l, a
ld a, BANK(GetMaxHP)
rst FarCall
call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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callfar RestoreHP
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2015-10-10 04:45:39 -07:00
call BattleCommand_SwitchTurn
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call UpdateUserInParty
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; 'regained health!'
ld hl, RegainedHealthText
jp StdBattleTextBox
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.Full:
call AnimateFailedMove
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; 'hp is full!'
ld hl, HPIsFullText
jp StdBattleTextBox
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.Multipliers:
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dw GetEighthMaxHP
dw GetQuarterMaxHP
dw GetHalfMaxHP
dw GetMaxHP
; 37be8
INCLUDE "engine/battle/move_effects/hidden_power.asm"
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INCLUDE "engine/battle/move_effects/rain_dance.asm"
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INCLUDE "engine/battle/move_effects/sunny_day.asm"
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INCLUDE "engine/battle/move_effects/belly_drum.asm"
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INCLUDE "engine/battle/move_effects/psych_up.asm"
INCLUDE "engine/battle/move_effects/mirror_coat.asm"
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BattleCommand_DoubleMinimizeDamage: ; 37ce6
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; doubleminimizedamage
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ld hl, wEnemyMinimized
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ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, wPlayerMinimized
.ok
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ld a, [hl]
and a
ret z
ld hl, CurDamage + 1
sla [hl]
dec hl
rl [hl]
ret nc
ld a, $ff
ld [hli], a
ld [hl], a
ret
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; 37d02
BattleCommand_SkipSunCharge: ; 37d02
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; mimicsuncharge
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ld a, [Weather]
cp WEATHER_SUN
ret nz
ld b, charge_command
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jp SkipToBattleCommand
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; 37d0d
INCLUDE "engine/battle/move_effects/future_sight.asm"
INCLUDE "engine/battle/move_effects/thunder.asm"
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CheckHiddenOpponent: ; 37daa
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; BUG: This routine should account for Lock-On and Mind Reader.
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret
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; 37db2
GetUserItem: ; 37db2
; Return the effect of the user's item in bc, and its id at hl.
ld hl, BattleMonItem
ld a, [hBattleTurn]
and a
jr z, .go
ld hl, EnemyMonItem
.go
ld b, [hl]
jp GetItemHeldEffect
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; 37dc1
GetOpponentItem: ; 37dc1
; Return the effect of the opponent's item in bc, and its id at hl.
ld hl, EnemyMonItem
ld a, [hBattleTurn]
and a
jr z, .go
ld hl, BattleMonItem
.go
ld b, [hl]
jp GetItemHeldEffect
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; 37dd0
GetItemHeldEffect: ; 37dd0
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; Return the effect of item b in bc.
ld a, b
and a
ret z
push hl
ld hl, ItemAttributes + ITEMATTR_EFFECT
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dec a
ld c, a
ld b, 0
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ld a, ITEMATTR_STRUCT_LENGTH
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call AddNTimes
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ld a, BANK(ItemAttributes)
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call GetFarHalfword
ld b, l
ld c, h
pop hl
ret
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; 37de9
2015-11-06 17:55:16 -08:00
AnimateCurrentMoveEitherSide: ; 37de9
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push hl
push de
push bc
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ld a, [wKickCounter]
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push af
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call BattleCommand_LowerSub
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pop af
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ld [wKickCounter], a
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call PlayDamageAnim
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call BattleCommand_RaiseSub
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pop bc
pop de
pop hl
ret
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; 37e01
AnimateCurrentMove: ; 37e01
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push hl
push de
push bc
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ld a, [wKickCounter]
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push af
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call BattleCommand_LowerSub
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pop af
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ld [wKickCounter], a
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call LoadMoveAnim
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call BattleCommand_RaiseSub
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pop bc
pop de
pop hl
ret
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; 37e19
2015-11-09 13:41:09 -08:00
PlayDamageAnim: ; 37e19
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xor a
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ld [FXAnimID + 1], a
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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and a
ret z
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ld [FXAnimID], a
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ld a, [hBattleTurn]
and a
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ld a, BATTLEANIM_ENEMY_DAMAGE
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jr z, .player
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ld a, BATTLEANIM_PLAYER_DAMAGE
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2015-11-06 17:55:16 -08:00
.player
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ld [wNumHits], a
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2015-11-06 17:55:16 -08:00
jp PlayUserBattleAnim
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; 37e36
2015-11-09 13:41:09 -08:00
LoadMoveAnim: ; 37e36
2013-03-27 13:19:51 -07:00
xor a
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ld [wNumHits], a
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ld [FXAnimID + 1], a
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ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
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and a
ret z
; fallthrough
; 37e44
2015-11-09 13:41:09 -08:00
LoadAnim: ; 37e44
2017-12-09 16:41:03 -08:00
ld [FXAnimID], a
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; fallthrough
; 37e47
2015-11-06 17:55:16 -08:00
PlayUserBattleAnim: ; 37e47
2013-03-27 13:19:51 -07:00
push hl
push de
push bc
callfar PlayBattleAnim
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pop bc
pop de
pop hl
ret
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; 37e54
2015-11-06 17:55:16 -08:00
PlayOpponentBattleAnim: ; 37e54
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ld a, e
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ld [FXAnimID], a
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ld a, d
2017-12-09 16:41:03 -08:00
ld [FXAnimID + 1], a
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xor a
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ld [wNumHits], a
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push hl
push de
push bc
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call BattleCommand_SwitchTurn
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callfar PlayBattleAnim
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2015-10-10 04:45:39 -07:00
call BattleCommand_SwitchTurn
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pop bc
pop de
pop hl
ret
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; 37e73
2013-12-31 00:25:38 -08:00
CallBattleCore: ; 37e73
ld a, BANK(BattleCore)
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rst FarCall
ret
2013-03-27 13:19:51 -07:00
; 37e77
AnimateFailedMove: ; 37e77
2015-11-06 13:42:38 -08:00
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
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jp BattleCommand_RaiseSub
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; 37e80
2013-03-26 17:39:44 -07:00
BattleCommand_MoveDelay: ; 37e80
; movedelay
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; Wait 40 frames.
ld c, 40
jp DelayFrames
2013-03-26 17:39:44 -07:00
; 37e85
BattleCommand_ClearText: ; 37e85
2013-03-26 22:52:04 -07:00
; cleartext
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; Used in multi-hit moves.
ld hl, .text
jp BattleTextBox
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.text
db "@"
; 37e8c
2013-03-26 22:52:04 -07:00
SkipToBattleCommand: ; 37e8c
; Skip over commands until reaching command b.
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ld a, [BattleScriptBufferAddress + 1]
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ld h, a
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ld a, [BattleScriptBufferAddress]
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ld l, a
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.loop
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ld a, [hli]
cp b
2015-11-09 13:41:09 -08:00
jr nz, .loop
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ld a, h
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ld [BattleScriptBufferAddress + 1], a
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ld a, l
2017-12-09 11:22:58 -08:00
ld [BattleScriptBufferAddress], a
2013-03-26 22:52:04 -07:00
ret
2013-03-26 22:52:04 -07:00
; 37ea1
2013-03-27 13:19:51 -07:00
GetMoveAttr: ; 37ea1
; Assuming hl = Moves + x, return attribute x of move a.
push bc
ld bc, MOVE_LENGTH
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call AddNTimes
call GetMoveByte
pop bc
ret
2013-03-27 13:19:51 -07:00
; 37ead
2013-03-26 17:39:44 -07:00
GetMoveData: ; 37ead
2013-03-27 13:19:51 -07:00
; Copy move struct a to de.
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ld hl, Moves
ld bc, MOVE_LENGTH
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call AddNTimes
ld a, Bank(Moves)
jp FarCopyBytes
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; 37ebb
2013-03-27 13:19:51 -07:00
GetMoveByte: ; 37ebb
ld a, BANK(Moves)
jp GetFarByte
2013-03-27 13:19:51 -07:00
; 37ec0
2015-11-09 13:41:09 -08:00
DisappearUser: ; 37ec0
2017-12-24 09:47:30 -08:00
farcall _DisappearUser
2013-03-27 13:19:51 -07:00
ret
2013-03-27 13:19:51 -07:00
; 37ec7
2015-11-09 13:41:09 -08:00
AppearUserLowerSub: ; 37ec7
2017-12-24 09:47:30 -08:00
farcall _AppearUserLowerSub
2013-03-27 13:19:51 -07:00
ret
2013-03-27 13:19:51 -07:00
; 37ece
2015-11-09 13:41:09 -08:00
AppearUserRaiseSub: ; 37ece
2017-12-24 09:47:30 -08:00
farcall _AppearUserRaiseSub
2013-03-27 13:19:51 -07:00
ret
2013-03-27 13:19:51 -07:00
; 37ed5
2015-11-06 19:36:06 -08:00
_CheckBattleScene: ; 37ed5
; Checks the options. Returns carry if battle animations are disabled.
2013-03-27 13:19:51 -07:00
push hl
push de
push bc
2017-12-24 09:47:30 -08:00
farcall CheckBattleScene
2013-03-27 13:19:51 -07:00
pop bc
pop de
pop hl
ret
2013-03-27 13:19:51 -07:00
; 37ee2