Better trainer AI comments and finish off trainer attributes.

This commit is contained in:
yenatch 2014-08-13 19:44:56 -07:00
parent 88a15c5038
commit da799c80d4
8 changed files with 893 additions and 854 deletions

View File

@ -1,37 +1,41 @@
Function38000: ; 38000
and a
ld a, [IsInBattle]
dec a
ret z
ld a, [InLinkBattle]
and a
ret nz
callba Function3e8d1
ret nz
ld a, [PlayerSubStatus5]
bit SUBSTATUS_CANT_RUN, a
jr nz, Function38041
ld a, [$c731]
and a
jr nz, Function38041
ld hl, TrainerClassAttributes + 5
ld a, [$cfc0]
and a
jr nz, .asm_38032
jr nz, .ok
ld a, [TrainerClass]
dec a
ld bc, 7
call AddNTimes
.asm_38032
bit 0, [hl]
.ok
bit SWITCH_OFTEN_F, [hl]
jp nz, Function38045
bit 1, [hl]
bit SWITCH_RARELY_F, [hl]
jp nz, Function38083
bit 2, [hl]
bit SWITCH_SOMETIMES_F, [hl]
jp nz, Function380c1
; fallthrough
; 38041
Function38041: ; 38041
call Function38105
@ -43,32 +47,34 @@ Function38045: ; 38045
ld a, [$c717]
and $f0
jp z, Function38041
cp $10
jr nz, .asm_38061
jr nz, .not_10
call Random
cp $80
jr c, .asm_38077
jr c, .switch
jp Function38041
.not_10
.asm_38061
cp $20
jr nz, .asm_3806f
jr nz, .not_20
call Random
cp $c8
jr c, .asm_38077
cp 200
jr c, .switch
jp Function38041
.not_20
.asm_3806f
; $30
call Random
cp $a
cp 10
jp c, Function38041
.asm_38077
.switch
ld a, [$c717]
and $f
inc a
ld [$c718], a
jp Function3844b
jp AI_TrySwitch
; 38083
Function38083: ; 38083
@ -76,32 +82,34 @@ Function38083: ; 38083
ld a, [$c717]
and $f0
jp z, Function38041
cp $10
jr nz, .asm_3809f
jr nz, .not_10
call Random
cp $14
jr c, .asm_380b5
cp 20
jr c, .switch
jp Function38041
.not_10
.asm_3809f
cp $20
jr nz, .asm_380ad
jr nz, .not_20
call Random
cp $1e
jr c, .asm_380b5
cp 30
jr c, .switch
jp Function38041
.not_20
.asm_380ad
; $30
call Random
cp $c8
cp 200
jp c, Function38041
.asm_380b5
.switch
ld a, [$c717]
and $f
inc a
ld [$c718], a
jp Function3844b
jp AI_TrySwitch
; 380c1
Function380c1: ; 380c1
@ -109,32 +117,34 @@ Function380c1: ; 380c1
ld a, [$c717]
and $f0
jp z, Function38041
cp $10
jr nz, .asm_380dd
call Random
cp $32
jr c, .asm_380f3
jp Function38041
.asm_380dd
cp $10
jr nz, .not_10
call Random
cp 50
jr c, .switch
jp Function38041
.not_10
cp $20
jr nz, .asm_380eb
jr nz, .not_20
call Random
cp $80
jr c, .asm_380f3
jr c, .switch
jp Function38041
.not_20
.asm_380eb
; $30
call Random
cp $32
cp 50
jp c, Function38041
.asm_380f3
.switch
ld a, [$c717]
and $f
inc a
ld [$c718], a
jp Function3844b
jp AI_TrySwitch
; 380ff
@ -204,16 +214,16 @@ Function38105: ; 38105
ld [de], a
inc a
ld [$c70f], a
ld hl, EnemySubStatus3 ; $c66f
ld hl, EnemySubStatus3
res SUBSTATUS_BIDE, [hl]
xor a
ld [EnemyFuryCutterCount], a ; $c680
ld [EnemyFuryCutterCount], a
ld [$c681], a
ld [$c72c], a
ld hl, EnemySubStatus4 ; $c670
ld hl, EnemySubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ld [LastPlayerCounterMove], a ; $c6f9
ld [LastPlayerCounterMove], a
scf
ret
@ -249,146 +259,144 @@ Function38170: ; 38170
; 38196
Unknown_38196: ; 39196
dbw FULL_RESTORE, Function38208
dbw MAX_POTION, Function38220
dbw HYPER_POTION, Function38284
dbw SUPER_POTION, Function38292
dbw POTION, Function382a0
dbw X_ACCURACY, Function382f9
dbw FULL_HEAL, Function381be
dbw GUARD_SPEC, Function38305
dbw DIRE_HIT, Function38311
dbw X_ATTACK, Function3831d
dbw X_DEFEND, Function38329
dbw X_SPEED, Function38335
dbw X_SPECIAL, Function38341
dbw FULL_RESTORE, .FullRestore
dbw MAX_POTION, .MaxPotion
dbw HYPER_POTION, .HyperPotion
dbw SUPER_POTION, .SuperPotion
dbw POTION, .Potion
dbw X_ACCURACY, .XAccuracy
dbw FULL_HEAL, .FullHeal
dbw GUARD_SPEC, .GuardSpec
dbw DIRE_HIT, .DireHit
dbw X_ATTACK, .XAttack
dbw X_DEFEND, .XDefend
dbw X_SPEED, .XSpeed
dbw X_SPECIAL, .XSpecial
db $ff
; 381be
Function381be: ; 381be
call Function381ca
jp c, Function38383
.FullHeal: ; 381be
call .Status
jp c, .DontUse
call Function383a3
jp Function38385
jp .Use
; 381ca
Function381ca: ; 381ca (e:41ca)
ld a, [EnemyMonStatus] ; $d214
.Status: ; 381ca (e:41ca)
ld a, [EnemyMonStatus]
and a
jp z, Function38383
jp z, .DontUse
ld a, [bc]
bit 6, a
bit CONTEXT_USE_F, a
jr nz, .asm_381e7
ld a, [bc]
bit 4, a
jp nz, Function38385
bit ALWAYS_USE_F, a
jp nz, .Use
call Random
cp $32
jp c, Function38385
jp Function38383
cp 50
jp c, .Use
jp .DontUse
.asm_381e7
ld a, [EnemySubStatus5]
bit SUBSTATUS_TOXIC, a
jr z, .asm_381fd
ld a, [$c67c]
cp $4
ld a, [EnemyToxicCount]
cp 4
jr c, .asm_381fd
call Random
cp $80
jp c, Function38385
jp c, .Use
.asm_381fd
ld a, [EnemyMonStatus]
and 1 << FRZ | SLP
jp z, Function38383
jp Function38385
jp z, .DontUse
jp .Use
; 38208
Function38208: ; 38208
call Function3822c
jp nc, Function3821a
.FullRestore: ; 38208
call .HealItem
jp nc, .asm_3821a
ld a, [bc]
bit 6, a
jp z, Function38383
call Function381ca
jp c, Function38383
bit CONTEXT_USE_F, a
jp z, .DontUse
call .Status
jp c, .DontUse
Function3821a: ; 3821a (e:421a)
.asm_3821a
call Function383b5
jp Function38385
jp .Use
; 38220
Function38220: ; 38220
call Function3822c
jp c, Function38383
.MaxPotion: ; 38220
call .HealItem
jp c, .DontUse
call Function383ae
jp Function38385
jp .Use
Function3822c: ; 3822c (e:422c)
.HealItem: ; 3822c (e:422c)
ld a, [bc]
bit 6, a
jr nz, Function38267
bit CONTEXT_USE_F, a
jr nz, .asm_38267
callab AICheckEnemyHalfHP
jp c, Function38383
jp c, .DontUse
ld a, [bc]
bit 5, a
jp nz, Function38254
bit UNKNOWN_USE_F, a
jp nz, .asm_38254
callab AICheckEnemyQuarterHP
jp nc, Function38281
jp nc, .asm_38281
call Random
cp $80
jp c, Function38281
jp Function38383
jp c, .asm_38281
jp .DontUse
Function38254: ; 38254 (e:4254)
.asm_38254: ; 38254 (e:4254)
callab AICheckEnemyQuarterHP
jp c, Function38383
jp c, .DontUse
call Random
cp $32
jp c, Function38383
jr Function38281
cp 50
jp c, .DontUse
jr .asm_38281
Function38267: ; 38267 (e:4267)
.asm_38267: ; 38267 (e:4267)
callab AICheckEnemyHalfHP
jp c, Function38383
jp c, .DontUse
callab AICheckEnemyQuarterHP
jp nc, Function38281
jp nc, .asm_38281
call Random
cp $32
jp nc, Function38383
cp 50
jp nc, .DontUse
Function38281: ; 38281 (e:4281)
jp Function38385
.asm_38281: ; 38281 (e:4281)
jp .Use
; 38284
Function38284: ; 38284
call Function3822c
jp c, Function38383
.HyperPotion: ; 38284
call .HealItem
jp c, .DontUse
ld b, 200
call Function383f4
jp Function38385
jp .Use
; 38292 (e:4292)
Function38292: ; 38292
call Function3822c
jp c, Function38383
Function38298: ; 38298
.SuperPotion: ; 38292
call .HealItem
jp c, .DontUse
ld b, 50
call Function383ee
jp Function38385
jp .Use
; 382a0
Function382a0: ; 382a0
call Function3822c
jp c, Function38383
.Potion: ; 382a0
call .HealItem
jp c, .DontUse
ld b, 20
call Function383e8
jp Function38385
jp .Use
; 382ae
Function382ae: ; 382ae
.asm_382ae: ; 382ae
callab AICheckEnemyMaxHP
jr c, .asm_382e4
push bc
@ -412,111 +420,111 @@ Function382ae: ; 382ae
.asm_382d5
pop bc
ld a, [bc]
bit 5, a
jp z, Function38385
bit UNKNOWN_USE_F, a
jp z, .Use
call Random
cp $80
jp c, Function38385
jp c, .Use
.asm_382e4
jp Function38383
jp .DontUse
.asm_382e7
pop bc
ld a, [bc]
bit 5, a
jp z, Function38383
bit UNKNOWN_USE_F, a
jp z, .DontUse
call Random
cp $64
jp c, Function38385
jp Function38383
cp 100
jp c, .Use
jp .DontUse
; 382f9
Function382f9: ; 382f9
call Function3834d
jp c, Function38383
.XAccuracy: ; 382f9
call .XItem
jp c, .DontUse
call Function384f7
jp Function38385
jp .Use
; 38305
Function38305: ; 38305
call Function3834d
jp c, Function38383
.GuardSpec: ; 38305
call .XItem
jp c, .DontUse
call Function38504
jp Function38385
jp .Use
; 38311
Function38311: ; 38311
call Function3834d
jp c, Function38383
.DireHit: ; 38311
call .XItem
jp c, .DontUse
call Function38511
jp Function38385
jp .Use
; 3831d (e:431d)
Function3831d: ; 3831d
call Function3834d
jp c, Function38383
.XAttack: ; 3831d
call .XItem
jp c, .DontUse
call Function38541
jp Function38385
jp .Use
; 38329
Function38329: ; 38329
call Function3834d
jp c, Function38383
.XDefend: ; 38329
call .XItem
jp c, .DontUse
call Function38547
jp Function38385
jp .Use
; 38335
Function38335: ; 38335
call Function3834d
jp c, Function38383
.XSpeed: ; 38335
call .XItem
jp c, .DontUse
call Function3854d
jp Function38385
jp .Use
; 38341
Function38341: ; 38341
call Function3834d
jp c, Function38383
.XSpecial: ; 38341
call .XItem
jp c, .DontUse
call Function38553
jp Function38385
jp .Use
; 3834d
Function3834d: ; 3834d (e:434d)
ld a, [EnemyTurnsTaken] ; $c6dc
.XItem: ; 3834d (e:434d)
ld a, [EnemyTurnsTaken]
and a
jr nz, .asm_38372
ld a, [bc]
bit 4, a
jp nz, Function38385
bit ALWAYS_USE_F, a
jp nz, .Use
call Random
cp $80
jp c, Function38383
jp c, .DontUse
ld a, [bc]
bit 6, a
jp nz, Function38385
bit CONTEXT_USE_F, a
jp nz, .Use
call Random
cp $80
jp c, Function38383
jp Function38385
jp c, .DontUse
jp .Use
.asm_38372
ld a, [bc]
bit 4, a
jp z, Function38383
bit ALWAYS_USE_F, a
jp z, .DontUse
call Random
cp $32
jp nc, Function38383
jp Function38385
cp 50
jp nc, .DontUse
jp .Use
Function38383: ; 38383 (e:4383)
.DontUse:
scf
ret
Function38385: ; 38385 (e:4385)
.Use:
and a
ret
Function38387: ; 38387
AIUpdateHUD: ; 38387
call UpdateEnemyMonInParty
callba UpdateEnemyHUD
ld a, $1
@ -527,7 +535,7 @@ Function38387: ; 38387
ret
; 3839a
Function3839a: ; 3839a
AIUsedItemSound: ; 3839a
push de
ld de, SFX_FULL_HEAL
call PlaySFX
@ -537,44 +545,45 @@ Function3839a: ; 3839a
Function383a3: ; 383a3 (e:43a3)
call Function3839a
call Function384e0
call AIUsedItemSound
call AI_HealStatus
ld a, FULL_HEAL
jp Function38568
Function383ae: ; 383ae (e:43ae)
ld a, $f
ld a, MAX_POTION
ld [$d1f1], a
jr asm_383c6
Function383b5: ; 383b5 (e:43b5)
call Function384e0
ld a, $e
call AI_HealStatus
ld a, FULL_RESTORE
ld [$d1f1], a
ld hl, EnemySubStatus3 ; $c66f
ld hl, EnemySubStatus3
res SUBSTATUS_CONFUSED, [hl]
xor a
ld [EnemyConfuseCount], a ; $c67b
asm_383c6: ; 383c6 (e:43c6)
ld [EnemyConfuseCount], a
asm_383c6: ; 383c6
ld de, $d1ec
ld hl, EnemyMonHP + 1 ; $d217
ld hl, EnemyMonHP + 1
ld a, [hld]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
ld hl, EnemyMonMaxHP + 1 ; $d219
ld hl, EnemyMonMaxHP + 1
ld a, [hld]
ld [de], a
inc de
ld [Buffer1], a ; $d1ea (aliases: MagikarpLength)
ld [EnemyMonHP + 1], a ; $d217
ld [Buffer1], a
ld [EnemyMonHP + 1], a
ld a, [hl]
ld [de], a
ld [Buffer2], a ; $d1eb (aliases: MovementType)
ld [EnemyMonHP], a ; $d216 (aliases: EnemyMonHP)
jr asm_38436
ld [Buffer2], a
ld [EnemyMonHP], a
jr Function38436
; 383e8 (e:43e8)
Function383e8: ; 383e8
@ -593,34 +602,34 @@ Function383f4: ; 383f4 (e:43f4)
Function383f8: ; 383f8
ld [$d1f1], a
ld hl, EnemyMonHP + 1 ; $d217
ld hl, EnemyMonHP + 1
ld a, [hl]
ld [$d1ec], a
add b
ld [hld], a
ld [$d1ee], a
ld a, [hl]
ld [$d1ed], a
ld [$d1ef], a
ld [$d1ec + 1], a
ld [$d1ee + 1], a
jr nc, .asm_38415
inc a
ld [hl], a
ld [$d1ef], a
ld [$d1ee + 1], a
.asm_38415
inc hl
ld a, [hld]
ld b, a
ld de, EnemyMonMaxHP + 1 ; $d219
ld de, EnemyMonMaxHP + 1
ld a, [de]
dec de
ld [Buffer1], a ; $d1ea (aliases: MagikarpLength)
ld [Buffer1], a
sub b
ld a, [hli]
ld b, a
ld a, [de]
ld [Buffer2], a ; $d1eb (aliases: MovementType)
ld [Buffer2], a
sbc b
jr nc, asm_38436
jr nc, .asm_38436
inc de
ld a, [de]
dec de
@ -629,17 +638,19 @@ Function383f8: ; 383f8
ld a, [de]
ld [hl], a
ld [$d1ef], a
asm_38436: ; 38436 (e:4436)
.asm_38436
Function38436: ; 38436
call Function38571
hlcoord 2, 2
xor a
ld [$d10a], a
call Function3839a
call AIUsedItemSound
predef Functionc6e0
jp Function38387
jp AIUpdateHUD
Function3844b: ; 3844b
AI_TrySwitch: ; 3844b
ld a, [OTPartyCount]
ld c, a
ld hl, OTPartyMon1HP
@ -651,7 +662,6 @@ Function3844b: ; 3844b
or b
jr z, .asm_3845b
inc d
.asm_3845b
push bc
ld bc, PartyMon2 - PartyMon1
@ -659,14 +669,15 @@ Function3844b: ; 3844b
pop bc
dec c
jr nz, .asm_38454
ld a, d
cp $2
jp nc, Function3846c
cp 2
jp nc, AI_Switch
and a
ret
; 3846c
Function3846c: ; 3846c
AI_Switch: ; 3846c
ld a, $1
ld [$c711], a
ld [$c70f], a
@ -689,7 +700,6 @@ Function3846c: ; 3846c
jr c, .asm_384a3
ld hl, UnknownText_0x384d0
call PrintText
.asm_384a3
ld a, $1
ld [$d264], a
@ -714,13 +724,13 @@ UnknownText_0x384d0: ; 384d0
; 384d5
Function384d5: ; 384d5
call Function3839a
call Function384e0
ld a, X_SPEED
call AIUsedItemSound
call AI_HealStatus
ld a, FULL_HEAL_RED
jp Function38568
; 384e0
Function384e0: ; 384e0
AI_HealStatus: ; 384e0
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
ld bc, PartyMon2 - PartyMon1
@ -734,15 +744,15 @@ Function384e0: ; 384e0
; 384f7
Function384f7: ; 384f7
call Function3839a
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_UNLEASH, [hl]
set SUBSTATUS_X_ACCURACY, [hl]
ld a, X_ACCURACY
jp Function38568
; 38504
Function38504: ; 38504
call Function3839a
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_MIST, [hl]
ld a, GUARD_SPEC
@ -750,7 +760,7 @@ Function38504: ; 38504
; 38511
Function38511: ; 38511
call Function3839a
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_FOCUS_ENERGY, [hl]
ld a, DIRE_HIT
@ -805,20 +815,20 @@ Function38553: ; 38553
ld b, SP_ATTACK
ld a, X_SPECIAL
Function38557
Function38557:
ld [$d1f1], a
push bc
call Function38571
pop bc
callba Function361ef
jp Function38387
jp AIUpdateHUD
; 38568
Function38568: ; 38568
ld [$d1f1], a
call Function38571
jp Function38387
jp AIUpdateHUD
; 38571
Function38571: ; 38571

File diff suppressed because it is too large Load Diff

View File

@ -480,7 +480,7 @@ Function3c314: ; 3c314
jp .asm_3c3f1
.asm_3c34c
callab Function3846c
callab AI_Switch
call SetEnemyTurn
call SpikesDamage
jp Function3c3f3
@ -5454,7 +5454,7 @@ Function3e3ad: ; 3e3ad
; 3e3ff
Function3e3ff: ; 3e3ff
callab Function3846c
callab AI_Switch
call SetEnemyTurn
jp SpikesDamage
; 3e40b

View File

@ -1041,6 +1041,7 @@ BattleCommand04: ; 34555
ld bc, EnemyTurnsTaken
.asm_34570
; If we've gotten this far, this counts as a turn.
ld a, [bc]
inc a
@ -1052,7 +1053,7 @@ BattleCommand04: ; 34555
ret z
ld a, [de]
and %111 ; rollout | bide | ???
and 1 << SUBSTATUS_IN_LOOP | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
ret nz
call .asm_345ad
@ -1060,7 +1061,7 @@ BattleCommand04: ; 34555
and a
jp nz, EndMoveEffect
; SubStatus5
; SubStatus5
inc de
inc de
@ -1542,28 +1543,28 @@ Function347d3: ; 347d3
.asm_347e7
ld a, [hli]
cp $ff
jr z, .asm_3482f ; 0x347ea $43
jr z, .asm_3482f
cp $fe
jr nz, .asm_347fb ; 0x347ee $b
jr nz, .asm_347fb
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
bit SUBSTATUS_IDENTIFIED, a
jr nz, .asm_3482f ; 0x347f7 $36
jr .asm_347e7 ; 0x347f9 $ec
jr nz, .asm_3482f
jr .asm_347e7
.asm_347fb
cp d
jr nz, .asm_34807 ; 0x347fc $9
jr nz, .asm_34807
ld a, [hli]
cp b
jr z, .asm_3480b ; 0x34800 $9
jr z, .asm_3480b
cp c
jr z, .asm_3480b ; 0x34803 $6
jr .asm_34808 ; 0x34805 $1
jr z, .asm_3480b
jr .asm_34808
.asm_34807
inc hl
.asm_34808
inc hl
jr .asm_347e7 ; 0x34809 $dc
jr .asm_347e7
.asm_3480b
xor a
ld [$ffb3], a
@ -1572,17 +1573,18 @@ Function347d3: ; 347d3
ld a, [hli]
ld [$ffb6], a
ld a, [$d265]
ld [$ffb7], a
ld [hMultiplier], a
call Multiply
ld a, $a
ld [$ffb7], a
ld a, 10
ld [hDivisor], a
push bc
ld b, $4
ld b, 4
call Divide
pop bc
ld a, [$ffb6]
ld [$d265], a
jr .asm_347e7 ; 0x3482d $b8
jr .asm_347e7
.asm_3482f
pop bc
pop de
@ -1613,7 +1615,7 @@ Function3484e: ; 3484e
push hl
push de
push bc
ld a, $a
ld a, 10
ld [$c716], a
ld hl, PlayerUsedMoves
ld a, [hl]
@ -1795,24 +1797,26 @@ Function34939: ; 34939
Function34941: ; 34941
xor a
ld [$c717], a
call Function349f4
call CountEnemyAliveMons
ret c
ld a, [EnemySubStatus1]
bit SUBSTATUS_PERISH, a
jr z, .asm_34986
jr z, .no_perish
ld a, [EnemyPerishCount]
cp 1
jr nz, .asm_34986
jr nz, .no_perish
call Function349f4
; Perish count is 1
call CountEnemyAliveMons
call Function34b77
call Function34b20
call Function34a85
ld a, e
cp $2
cp 2
jr nz, .asm_34971
ld a, [$c716]
@ -1821,7 +1825,7 @@ Function34941: ; 34941
ret
.asm_34971
call Function349f4
call CountEnemyAliveMons
sla c
sla c
ld b, $ff
@ -1836,10 +1840,11 @@ Function34941: ; 34941
ld [$c717], a
ret
.asm_34986
.no_perish
call Function3484e
ld a, [$c716]
cp $b
cp 11
ret nc
ld a, [LastEnemyCounterMove]
@ -1859,12 +1864,12 @@ Function34941: ; 34941
ld b, a
ld a, e
cp $2
cp 2
jr z, .asm_349be
call Function3484e
ld a, [$c716]
cp $a
cp 10
ret nc
ld a, b
@ -1876,7 +1881,7 @@ Function34941: ; 34941
ld c, $10
call Function3484e
ld a, [$c716]
cp $a
cp 10
jr nc, .asm_349cc
ld c, $20
@ -1889,10 +1894,10 @@ Function34941: ; 34941
.asm_349d2
call Function3484e
ld a, [$c716]
cp $a
cp 10
ret nc
call Function349f4
call CountEnemyAliveMons
call Function34b77
call Function34b20
call Function34a85
@ -1908,7 +1913,7 @@ Function34941: ; 34941
; 349f4
Function349f4: ; 349f4
CountEnemyAliveMons: ; 349f4
ld a, [OTPartyCount]
cp 2
jr c, .only_one
@ -1964,7 +1969,7 @@ Function34a2a: ; 34a2a
ld hl, OTPartyMon1
ld a, [OTPartyCount]
ld b, a
ld c, $20
ld c, 1 << (PARTY_LENGTH - 1)
ld d, 0
xor a
ld [$c716], a
@ -2027,8 +2032,8 @@ Function34a85: ; 34a85
ld a, [OTPartyCount]
ld e, a
ld hl, OTPartyMon1HP
ld b, $20
ld c, $0
ld b, 1 << (PARTY_LENGTH - 1)
ld c, 0
.asm_34a91
ld a, [hli]
or [hl]
@ -2061,9 +2066,9 @@ Function34aa7: ; 34aa7
ld a, $ff
ld [$c716], a
ld hl, OTPartyMon1Moves
ld b, $20
ld d, $0
ld e, $0
ld b, 1 << (PARTY_LENGTH - 1)
ld d, 0
ld e, 0
.asm_34ab5
ld a, b
and c
@ -2072,7 +2077,7 @@ Function34aa7: ; 34aa7
push hl
push bc
ld b, NUM_MOVES
ld c, $0
ld c, 0
.asm_34abf
ld a, [hli]
and a
@ -2090,14 +2095,14 @@ Function34aa7: ; 34aa7
ld hl, BattleMonType1
call Function347d3
ld a, [$d265]
cp $a
cp 10
jr c, .asm_34ae9
ld e, $1
cp $b
ld e, 1
cp 11
jr c, .asm_34ae9
ld e, $2
ld e, 2
jr .asm_34aef
.asm_34ae9
@ -2157,8 +2162,8 @@ Function34aa7: ; 34aa7
Function34b20: ; 34b20
push bc
ld hl, OTPartySpecies
ld b, $20
ld c, $0
ld b, 1 << (PARTY_LENGTH - 1)
ld c, 0
.asm_34b28
ld a, [hli]
@ -2350,7 +2355,7 @@ BattleCommand09: ; 34d32
call .ThunderRain
ret z
call .UnleashedEnergy
call .XAccuracy
ret nz
; Perfect-accuracy moves
@ -2545,11 +2550,10 @@ BattleCommand09: ; 34d32
ret
.UnleashedEnergy
; Return nz if unleashing energy from Bide.
.XAccuracy
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_UNLEASH, a
bit SUBSTATUS_X_ACCURACY, a
ret
@ -6915,8 +6919,9 @@ BattleCommand21: ; 36671
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
bit 0, a
bit SUBSTATUS_BIDE, a
ret z
ld hl, PlayerRolloutCount
ld a, [hBattleTurn]
and a
@ -6925,9 +6930,10 @@ BattleCommand21: ; 36671
.asm_36684
dec [hl]
jr nz, .asm_366dc
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res 0, [hl]
res SUBSTATUS_BIDE, [hl]
ld hl, UnleashedEnergyText
call StdBattleTextBox
@ -6988,13 +6994,13 @@ BattleCommand22: ; 366e5
ld bc, PlayerRolloutCount
ld a, [hBattleTurn]
and a
jr z, .asm_366f6 ; 366ee $6
jr z, .asm_366f6
ld de, $c684
ld bc, EnemyRolloutCount
.asm_366f6
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
set 0, [hl]
set SUBSTATUS_BIDE, [hl]
xor a
ld [de], a
inc de
@ -7002,11 +7008,11 @@ BattleCommand22: ; 366e5
ld [wPlayerMoveStruct + MOVE_EFFECT], a
ld [wEnemyMoveStruct + MOVE_EFFECT], a
call BattleRandom
and $1
and 1
inc a
inc a
ld [bc], a
ld a, $1
ld a, 1
ld [$c689], a
call AnimateCurrentMove
jp EndMoveEffect
@ -7219,7 +7225,7 @@ BattleCommand23: ; 3680f
ld a, [wPlayerMoveStruct + MOVE_ANIM]
jp .asm_36975
.asm_36869
call Function349f4
call CountEnemyAliveMons
jr c, .asm_368ca ; 3686c $5c
ld a, [$c70f]
and a

View File

@ -109,15 +109,18 @@ SUBSTATUS_LEECH_SEED EQU 7
SUBSTATUS_RAGE EQU 6
SUBSTATUS_RECHARGE EQU 5
SUBSTATUS_SUBSTITUTE EQU 4
; EQU 3
SUBSTATUS_FOCUS_ENERGY EQU 2
SUBSTATUS_MIST EQU 1
SUBSTATUS_UNLEASH EQU 0
SUBSTATUS_X_ACCURACY EQU 0
SUBSTATUS_CANT_RUN EQU 7
SUBSTATUS_DESTINY_BOND EQU 6
SUBSTATUS_LOCK_ON EQU 5
SUBSTATUS_ENCORED EQU 4
SUBSTATUS_TRANSFORMED EQU 3
; EQU 2
; EQU 1
SUBSTATUS_TOXIC EQU 0
; environmental

View File

@ -73,3 +73,18 @@ STEP_TURN EQU 5
STEP_BACK_LEDGE EQU 6
STEP_WALK_IN_PLACE EQU 7
; ai
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F

313
main.asm
View File

@ -41681,202 +41681,204 @@ TrainerClassNames:: ; 2c1ef
Function2c41a: ; 2c41a (b:441a)
; More move AI.
AI_Redundant: ; 2c41a
; Check if move effect c will fail because it's already been used.
ld a, c
ld de, 3
ld hl, Unknown_2c42c
ld hl, .Moves
call IsInArray
jp nc, Function2c545
jp nc, .NotRedundant
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 2c42c (b:442c)
Unknown_2c42c: ; 2c42c
dbw EFFECT_DREAM_EATER, Function2c524
dbw EFFECT_HEAL, Function2c539
dbw EFFECT_LIGHT_SCREEN, Function2c487
dbw EFFECT_MIST, Function2c48d
dbw EFFECT_FOCUS_ENERGY, Function2c493
dbw EFFECT_CONFUSE, Function2c499
dbw EFFECT_TRANSFORM, Function2c4a5
dbw EFFECT_REFLECT, Function2c4ab
dbw EFFECT_SUBSTITUTE, Function2c4b1
dbw EFFECT_LEECH_SEED, Function2c4b7
dbw EFFECT_DISABLE, Function2c4bd
dbw EFFECT_ENCORE, Function2c4c2
dbw EFFECT_SNORE, Function2c4c8
dbw EFFECT_SLEEP_TALK, Function2c4c8
dbw EFFECT_MEAN_LOOK, Function2c4d1
dbw EFFECT_NIGHTMARE, Function2c4d7
dbw EFFECT_SPIKES, Function2c4e3
dbw EFFECT_FORESIGHT, Function2c4e9
dbw EFFECT_PERISH_SONG, Function2c4ef
dbw EFFECT_SANDSTORM, Function2c4f5
dbw EFFECT_ATTRACT, Function2c4fe
dbw EFFECT_SAFEGUARD, Function2c50c
dbw EFFECT_RAIN_DANCE, Function2c512
dbw EFFECT_SUNNY_DAY, Function2c51b
dbw EFFECT_TELEPORT, Function2c541
dbw EFFECT_MORNING_SUN, Function2c539
dbw EFFECT_SYNTHESIS, Function2c539
dbw EFFECT_MOONLIGHT, Function2c539
dbw EFFECT_SWAGGER, Function2c52d
dbw EFFECT_FUTURE_SIGHT, Function2c533
db $ff
; 2c487
.Moves: ; 2c42c
dbw EFFECT_DREAM_EATER, .DreamEater
dbw EFFECT_HEAL, .Heal
dbw EFFECT_LIGHT_SCREEN, .LightScreen
dbw EFFECT_MIST, .Mist
dbw EFFECT_FOCUS_ENERGY, .FocusEnergy
dbw EFFECT_CONFUSE, .Confuse
dbw EFFECT_TRANSFORM, .Transform
dbw EFFECT_REFLECT, .Reflect
dbw EFFECT_SUBSTITUTE, .Substitute
dbw EFFECT_LEECH_SEED, .LeechSeed
dbw EFFECT_DISABLE, .Disable
dbw EFFECT_ENCORE, .Encore
dbw EFFECT_SNORE, .Snore
dbw EFFECT_SLEEP_TALK, .SleepTalk
dbw EFFECT_MEAN_LOOK, .MeanLook
dbw EFFECT_NIGHTMARE, .Nightmare
dbw EFFECT_SPIKES, .Spikes
dbw EFFECT_FORESIGHT, .Foresight
dbw EFFECT_PERISH_SONG, .PerishSong
dbw EFFECT_SANDSTORM, .Sandstorm
dbw EFFECT_ATTRACT, .Attract
dbw EFFECT_SAFEGUARD, .Safeguard
dbw EFFECT_RAIN_DANCE, .RainDance
dbw EFFECT_SUNNY_DAY, .SunnyDay
dbw EFFECT_TELEPORT, .Teleport
dbw EFFECT_MORNING_SUN, .MorningSun
dbw EFFECT_SYNTHESIS, .Synthesis
dbw EFFECT_MOONLIGHT, .Moonlight
dbw EFFECT_SWAGGER, .Swagger
dbw EFFECT_FUTURE_SIGHT, .FutureSight
db -1
Function2c487: ; 2c487
ld a, [EnemyScreens] ; $c700
bit 3, a
.LightScreen: ; 2c487
ld a, [EnemyScreens]
bit SCREENS_LIGHT_SCREEN, a
ret
Function2c48d: ; 2c48d
ld a, [EnemySubStatus4] ; $c670
bit 1, a
ret
Function2c493: ; 2c493
ld a, [EnemySubStatus4] ; $c670
bit 2, a
ret
Function2c499: ; 2c499
ld a, [PlayerSubStatus3] ; $c66a
bit 7, a
ret nz
ld a, [PlayerScreens] ; $c6ff
bit 2, a
ret
Function2c4a5: ; 2c4a5
ld a, [EnemySubStatus5] ; $c671
bit 3, a
ret
Function2c4ab: ; 2c4ab
ld a, [EnemyScreens] ; $c700
bit 4, a
ret
; 2c4b1 (b:44b1)
Function2c4b1: ; 2c4b1
.Mist: ; 2c48d
ld a, [EnemySubStatus4]
bit 4, a
bit SUBSTATUS_MIST, a
ret
Function2c4b7: ; 2c4b7
ld a, [PlayerSubStatus4] ; $c66b
bit 7, a
.FocusEnergy: ; 2c493
ld a, [EnemySubStatus4]
bit SUBSTATUS_FOCUS_ENERGY, a
ret
Function2c4bd: ; 2c4bd
ld a, [PlayerDisableCount] ; $c675
.Confuse: ; 2c499
ld a, [PlayerSubStatus3]
bit SUBSTATUS_CONFUSED, a
ret nz
ld a, [PlayerScreens]
bit SCREENS_SAFEGUARD, a
ret
.Transform: ; 2c4a5
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
ret
.Reflect: ; 2c4ab
ld a, [EnemyScreens]
bit SCREENS_REFLECT, a
ret
.Substitute: ; 2c4b1
ld a, [EnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ret
.LeechSeed: ; 2c4b7
ld a, [PlayerSubStatus4]
bit SUBSTATUS_LEECH_SEED, a
ret
.Disable: ; 2c4bd
ld a, [PlayerDisableCount]
and a
ret
Function2c4c2: ; 2c4c2
ld a, [PlayerSubStatus5] ; $c66c
bit 4, a
.Encore: ; 2c4c2
ld a, [PlayerSubStatus5]
bit SUBSTATUS_ENCORED, a
ret
Function2c4c8: ; 2c4c8
ld a, [EnemyMonStatus] ; $d214
and $7
jr z, Function2c541
jr Function2c545
.Snore:
.SleepTalk: ; 2c4c8
ld a, [EnemyMonStatus]
and SLP
jr z, .Redundant
jr .NotRedundant
Function2c4d1: ; 2c4d1
ld a, [EnemySubStatus5] ; $c671
bit 7, a
.MeanLook: ; 2c4d1
ld a, [EnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
ret
; 2c4d7 (b:44d7)
Function2c4d7: ; 2c4d7
.Nightmare: ; 2c4d7
ld a, [BattleMonStatus]
and a
jr z, Function2c541
jr z, .Redundant
ld a, [PlayerSubStatus1]
bit 0, a
bit SUBSTATUS_NIGHTMARE, a
ret
Function2c4e3: ; 2c4e3
ld a, [PlayerScreens] ; $c6ff
bit 0, a
.Spikes: ; 2c4e3
ld a, [PlayerScreens]
bit SCREENS_SPIKES, a
ret
Function2c4e9: ; 2c4e9
ld a, [PlayerSubStatus1] ; $c668
bit 3, a
.Foresight: ; 2c4e9
ld a, [PlayerSubStatus1]
bit SUBSTATUS_IDENTIFIED, a
ret
Function2c4ef: ; 2c4ef
ld a, [PlayerSubStatus1] ; $c668
bit 4, a
.PerishSong: ; 2c4ef
ld a, [PlayerSubStatus1]
bit SUBSTATUS_PERISH, a
ret
Function2c4f5: ; 2c4f5
ld a, [Weather] ; $c70a
cp $3
jr z, Function2c541
jr Function2c545
.Sandstorm: ; 2c4f5
ld a, [Weather]
cp WEATHER_SANDSTORM
jr z, .Redundant
jr .NotRedundant
Function2c4fe: ; 2c4fe
.Attract: ; 2c4fe
callba Function377f5
jr c, Function2c541
ld a, [PlayerSubStatus1] ; $c668
bit 7, a
jr c, .Redundant
ld a, [PlayerSubStatus1]
bit SUBSTATUS_IN_LOVE, a
ret
Function2c50c: ; 2c50c
ld a, [EnemyScreens] ; $c700
bit 2, a
.Safeguard: ; 2c50c
ld a, [EnemyScreens]
bit SCREENS_SAFEGUARD, a
ret
Function2c512: ; 2c512
ld a, [Weather] ; $c70a
cp $1
jr z, Function2c541
jr Function2c545
.RainDance: ; 2c512
ld a, [Weather]
cp WEATHER_RAIN
jr z, .Redundant
jr .NotRedundant
Function2c51b: ; 2c51b
ld a, [Weather] ; $c70a
cp $2
jr z, Function2c541
jr Function2c545
.SunnyDay: ; 2c51b
ld a, [Weather]
cp WEATHER_SUN
jr z, .Redundant
jr .NotRedundant
Function2c524: ; 2c524
ld a, [BattleMonStatus] ; $c63a
and $7
jr z, Function2c541
jr Function2c545
.DreamEater: ; 2c524
ld a, [BattleMonStatus]
and SLP
jr z, .Redundant
jr .NotRedundant
Function2c52d: ; 2c52d
ld a, [PlayerSubStatus3] ; $c66a
bit 7, a
.Swagger: ; 2c52d
ld a, [PlayerSubStatus3]
bit SUBSTATUS_CONFUSED, a
ret
Function2c533: ; 2c533
ld a, [EnemyScreens] ; $c700
.FutureSight: ; 2c533
ld a, [EnemyScreens]
bit 5, a
ret
Function2c539: ; 2c539
.Heal:
.MorningSun:
.Synthesis:
.Moonlight: ; 2c539
callba AICheckEnemyMaxHP
jr nc, Function2c545
jr nc, .NotRedundant
Function2c541: ; 2c541
ld a, $1
.Teleport:
.Redundant: ; 2c541
ld a, 1
and a
ret
Function2c545: ; 2c545 (b:4545)
.NotRedundant: ; 2c545
xor a
ret
Function2c547: ; 2c547
ld hl, UnknownText_0x2c5ef
call PrintText
@ -47151,7 +47153,7 @@ AIChooseMove: ; 440ce
jr z, .asm_4415e
push bc
ld d, $e ; BANK(TrainerAI)
ld d, BANK(TrainerClassAttributes)
predef FlagPredef
ld d, c
pop bc
@ -47182,6 +47184,7 @@ AIChooseMove: ; 440ce
ld de, EnemyMonMoves
ld c, EnemyMonMovesEnd - EnemyMonMoves
.asm_44166
; If the enemy has no moves, this will infinite.
ld a, [de]
inc de
and a
@ -47247,22 +47250,22 @@ AIChooseMove: ; 440ce
AIScoringPointers: ; 441af
dw AIScoring_RedStatus
dw AIScoring_RedStatMods
dw AIScoring_RedSuperEffective
dw AIScoring_Offensive
dw AIScoring_Smart
dw AIScoring_Opportunist
dw AIScoring_Aggressive
dw AIScoring_Cautious
dw AIScoring_StatusImmunity
dw AIScoring_Risky
dw AIScoring_None
dw AIScoring_None
dw AIScoring_None
dw AIScoring_None
dw AIScoring_None
dw AIScoring_None
dw AI_Basic
dw AI_Setup
dw AI_Types
dw AI_Offensive
dw AI_Smart
dw AI_Opportunist
dw AI_Aggressive
dw AI_Cautious
dw AI_Status
dw AI_Risky
dw AI_None
dw AI_None
dw AI_None
dw AI_None
dw AI_None
dw AI_None
; 441cf

View File

@ -1,20 +1,20 @@
AI_STATUS_RED EQU 1 << 0
AI_STAT_MODS_RED EQU 1 << 1
AI_TYPES_RED EQU 1 << 2
AI_OFFENSIVE EQU 1 << 3
AI_SMART EQU 1 << 4
AI_OPPORTUNIST EQU 1 << 5
AI_AGGRESSIVE EQU 1 << 6
AI_CAUTIOUS EQU 1 << 7
AI_STATUS_IMMUNE EQU 1 << 8
AI_RISKY EQU 1 << 9
AI_10 EQU 1 << 10
AI_11 EQU 1 << 11
AI_12 EQU 1 << 12
AI_13 EQU 1 << 13
AI_14 EQU 1 << 14
AI_15 EQU 1 << 15
NO_AI EQU 0
AI_BASIC EQU 1 << 0
AI_SETUP EQU 1 << 1
AI_TYPES EQU 1 << 2
AI_OFFENSIVE EQU 1 << 3
AI_SMART EQU 1 << 4
AI_OPPORTUNIST EQU 1 << 5
AI_AGGRESSIVE EQU 1 << 6
AI_CAUTIOUS EQU 1 << 7
AI_STATUS EQU 1 << 8
AI_RISKY EQU 1 << 9
AI_10 EQU 1 << 10
AI_11 EQU 1 << 11
AI_12 EQU 1 << 12
AI_13 EQU 1 << 13
AI_14 EQU 1 << 14
AI_15 EQU 1 << 15
TrainerClassAttributes: ; 3959c
@ -22,404 +22,404 @@ TrainerClassAttributes: ; 3959c
; Falkner
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Whitney
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bugsy
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Morty
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pryce
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Jasmine
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Chuck
db FULL_HEAL, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Clair
db FULL_HEAL, HYPER_POTION ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival1
db NONE, NONE ; items
db 15 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemon Prof
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Will
db MAX_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cal
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bruno
db MAX_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Karen
db FULL_HEAL, MAX_POTION ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Koga
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Champion
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Brock
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Misty
db FULL_HEAL, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Lt Surge
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Scientist
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Erika
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Youngster
db NONE, NONE ; items
db 4 ; base reward
dw AI_STATUS_RED | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Schoolboy
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $41, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Bird Keeper
db NONE, NONE ; items
db 6 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Lass
db NONE, NONE ; items
db 6 ; base reward
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $41, $00
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Janine
db DIRE_HIT, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerm
db NONE, NONE ; items
db 12 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerf
db NONE, NONE ; items
db 12 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Beauty
db NONE, NONE ; items
db 22 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemaniac
db NONE, NONE ; items
db 15 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_AGGRESSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntm
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gentleman
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Skier
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Teacher
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sabrina
db HYPER_POTION, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bug Catcher
db NONE, NONE ; items
db 4 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Fisher
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $41, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Swimmerm
db NONE, NONE ; items
db 2 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Swimmerf
db NONE, NONE ; items
db 5 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sailor
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Super Nerd
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival2
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Guitarist
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Hiker
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Biker
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blaine
db MAX_POTION, FULL_HEAL ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Burglar
db NONE, NONE ; items
db 22 ; base reward
dw AI_STATUS_RED | AI_OFFENSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Firebreather
db NONE, NONE ; items
db 12 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Juggler
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blackbelt T
db NONE, NONE ; items
db 6 ; base reward
dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivem
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Psychic T
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Picnicker
db NONE, NONE ; items
db 5 ; base reward
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Camper
db NONE, NONE ; items
db 5 ; base reward
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivef
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sage
db NONE, NONE ; items
db 8 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Medium
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Boarder
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokefanm
db NONE, NONE ; items
db 20 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Kimono Girl
db NONE, NONE ; items
db 18 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Twins
db NONE, NONE ; items
db 5 ; base reward
dw NONE
db $41, $00
dw NO_AI
dw CONTEXT_USE + SWITCH_OFTEN
; Pokefanf
db NONE, NONE ; items
db 20 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Red
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blue
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Officer
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntf
db NONE, NONE ; items
db 10 ; base reward
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Mysticalman
db NONE, NONE ; items
db 25 ; base reward
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
db $44, $00
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; 39771