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Moves that don't make sense are actually effect ids
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@ -2896,14 +2896,15 @@ BattleCommand0d: ; 35023
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cp DIG
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jr z, .asm_3504f ; 35036 $17
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; Move effect:
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inc hl
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ld a, [hl]
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cp HEADBUTT
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cp $1d ; multi-hit
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jr z, .asm_35049
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cp BITE
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cp $2c ; double-hit
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jr z, .asm_35049
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cp POISONPOWDER
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cp $4d ; twineedle
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jr z, .asm_35049
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jp EndMoveEffect
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