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Enumerate the move effect command macros.
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@ -90,8 +90,8 @@ DoMove: ; 3402c
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ld [BattleScriptBufferLoc + 1], a
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pop af
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; $fe is used to terminate branches without ending the read cycle.
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cp $fe
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; endturn_command (-2) is used to terminate branches without ending the read cycle.
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cp endturn_command
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ret nc
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; The rest of the commands (01-af) are read from BattleCommandPointers.
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@ -3918,7 +3918,7 @@ BattleCommanda1: ; 35461
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Function355b0: ; 355b0
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ld b, $12 ; buildopponentrage
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ld b, buildopponentrage_command
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jp SkipToBattleCommand
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; 355b5
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@ -6977,7 +6977,7 @@ BattleCommand21: ; 36671
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ld a, BIDE
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ld [hl], a
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ld b, $22 ; unleashenergy
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ld b, unleashenergy_command
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jp SkipToBattleCommand
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.asm_366dc
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@ -7051,7 +7051,7 @@ BattleCommand3e: ; 3671a
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inc de
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ld [de], a
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.asm_3674c
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ld b, $3d ; rampage
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ld b, rampage_command
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jp SkipToBattleCommand
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; 36751
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@ -7707,7 +7707,7 @@ BattleCommand3a: ; 36b3a
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res SUBSTATUS_CHARGED, [hl]
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res SUBSTATUS_UNDERGROUND, [hl]
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res SUBSTATUS_FLYING, [hl]
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ld b, $39 ; charge
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ld b, charge_command
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jp SkipToBattleCommand
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; 36b4d
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@ -7787,7 +7787,7 @@ BattleCommand39: ; 36b4d
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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cp EFFECT_SKULL_BASH
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ld b, $fe ; endturn
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ld b, endturn_command
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jp z, SkipToBattleCommand
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jp EndMoveEffect
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@ -10294,7 +10294,7 @@ BattleCommand9e: ; 37d02
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ld a, [Weather]
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cp WEATHER_SUN
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ret nz
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ld b, $39 ; charge
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ld b, charge_command
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jp SkipToBattleCommand
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; 37d0d
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@ -10323,7 +10323,7 @@ BattleCommand9b: ; 37d0d
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ld [CurDamage], a
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ld a, [de]
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ld [CurDamage + 1], a
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ld b, $9c ; futuresight
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ld b, futuresight_command
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jp SkipToBattleCommand
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; 37d34
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