Rename _GetBattleVar -> GetBattleVarAddr.

Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
This commit is contained in:
yenatch 2014-06-14 00:34:57 -07:00
parent e23f341258
commit b83f237254
13 changed files with 115 additions and 115 deletions

View File

@ -397,11 +397,11 @@ Function3c27c: ; 3c27c
xor a
ld [hl], a
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
push af
set SUBSTATUS_CONFUSED, [hl]
ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar
call GetBattleVarAddr
push hl
push af
xor a
@ -1033,18 +1033,18 @@ Function3c6de: ; 3c6de
Function3c6ed: ; 3c6ed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_PROTECT, [hl]
res SUBSTATUS_ENDURE, [hl]
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_DESTINY_BOND, [hl]
ret
; 3c6fe
Function3c6fe: ; 3c6fe
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_DESTINY_BOND, [hl]
ret
; 3c706
@ -1121,7 +1121,7 @@ Function3c716: ; 3c716
jp z, .asm_3c7f7
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr z, .asm_3c7a1
@ -1148,7 +1148,7 @@ Function3c716: ; 3c716
jr z, .asm_3c7f7
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl]
jr z, .asm_3c7c5
@ -1166,7 +1166,7 @@ Function3c716: ; 3c716
jr z, .asm_3c7f7
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_CURSE, [hl]
jr z, .asm_3c7e9
@ -1233,7 +1233,7 @@ Function3c801: ; 3c801
pop af
ret nz
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_PERISH, [hl]
ld a, [hBattleTurn]
and a
@ -1556,7 +1556,7 @@ Function3ca26: ; 3ca26
call StdBattleTextBox
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
push af
ld a, FUTURE_SIGHT
ld [hl], a
@ -1573,7 +1573,7 @@ Function3ca26: ; 3ca26
ld [CurDamage + 1], a
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
pop af
ld [hl], a
@ -4350,7 +4350,7 @@ Function3dc5b: ; 3dc5b
rst FarCall
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld a, $ff
ld [hl], a
@ -4570,7 +4570,7 @@ Function3dde9: ; 3dde9
dec hl
ld b, [hl]
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and b
ret z
xor a
@ -4579,18 +4579,18 @@ Function3dde9: ; 3dde9
call UpdateOpponentInParty
pop bc
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
and [hl]
res SUBSTATUS_TOXIC, [hl]
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
and [hl]
res SUBSTATUS_NIGHTMARE, [hl]
ld a, b
cp $7f
jr nz, .asm_3de26
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_CONFUSED, [hl]
.asm_3de26
@ -4639,7 +4639,7 @@ Function3de51: ; 3de51
ld a, [hl]
ld [$d265], a
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_CONFUSED, [hl]
call GetItemName
call Function3ddc8

View File

@ -355,11 +355,11 @@ CheckPlayerTurn:
CantMove: ; 341f0
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_ENCORED, [hl]
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
ld a, [hl]
and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_ROLLOUT + 1<<SUBSTATUS_CHARGED)
ld [hl], a
@ -628,7 +628,7 @@ MoveDisabled: ; 3438d
; Make sure any charged moves fail
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_CHARGED, [hl]
ld a, BATTLE_VARS_MOVE
@ -1366,7 +1366,7 @@ BattleCommand07: ; 346d2
.go
ld a, BATTLE_VARS_MOVE_TYPE
call _GetBattleVar
call GetBattleVarAddr
ld [$d265], a
push hl
@ -2442,7 +2442,7 @@ BattleCommand09: ; 34d32
; Return nz if we are locked-on and aren't trying to use Earthquake,
; Fissure or Magnitude on a monster that is flying.
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_LOCK_ON, [hl]
res SUBSTATUS_LOCK_ON, [hl]
ret z
@ -2894,7 +2894,7 @@ BattleCommand0d: ; 35023
call Function350e4
ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar
call GetBattleVarAddr
cp FLY
jr z, .asm_3504f ; 35032 $1b
@ -2919,7 +2919,7 @@ BattleCommand0d: ; 35023
.asm_3504f
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_UNDERGROUND, [hl]
res SUBSTATUS_FLYING, [hl]
call Function37ece
@ -3152,7 +3152,7 @@ BattleCommandad: ; 351a5
; supereffectivelooptext
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
bit 2, a
ret nz
@ -4506,7 +4506,7 @@ BattleCommand41: ; 35864
and a
jp nz, .asm_35923
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
bit 4, [hl]
jp nz, .asm_35923
set 4, [hl]
@ -4750,7 +4750,7 @@ BattleCommand44: ; 359e6
ld [hld], a
push hl
ld a, BATTLE_VARS_MOVE_TYPE
call _GetBattleVar
call GetBattleVarAddr
push af
push hl
ld a, d
@ -4788,7 +4788,7 @@ BattleCommand45: ; 35a53
jr nz, .asm_35a6e
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_LOCK_ON, [hl]
call AnimateCurrentMove
@ -4817,7 +4817,7 @@ BattleCommand46: ; 35a74
jp nz, .asm_35b10
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_TRANSFORMED, [hl]
jp nz, .asm_35b10
@ -4916,11 +4916,11 @@ BattleCommand47: ; 35b16
call AnimateCurrentMove
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
call Defrost
ld a, BATTLE_VARS_MOVE_EFFECT
call _GetBattleVar
call GetBattleVarAddr
ld a, [hl]
push hl
push af
@ -4985,7 +4985,7 @@ BattleCommand48: ; 35b33
call .asm_35bdf
jr z, .asm_35b62
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld a, e
ld [hl], a
call Function34548
@ -5085,7 +5085,7 @@ BattleCommand49: ; 35bff
; destinybond
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
@ -5228,7 +5228,7 @@ BattleCommand4c: ; 35cc9
; healbell
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_NIGHTMARE, [hl]
ld de, PartyMon1Status
ld a, [hBattleTurn]
@ -5237,7 +5237,7 @@ BattleCommand4c: ; 35cc9
ld de, OTPartyMon1Status
.asm_35cdb
ld a, BATTLE_VARS_STATUS
call _GetBattleVar
call GetBattleVarAddr
xor a
ld [hl], a
ld h, d
@ -5433,7 +5433,7 @@ Function35de0: ; 35de0
.broke
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_SUBSTITUTE, [hl]
ld hl, SubFadedText
@ -5448,7 +5448,7 @@ Function35de0: ; 35de0
call SwitchTurn
ld a, BATTLE_VARS_MOVE_EFFECT
call _GetBattleVar
call GetBattleVarAddr
cp EFFECT_MULTI_HIT
jr z, .ok
cp EFFECT_DOUBLE_HIT
@ -5471,7 +5471,7 @@ Function35de0: ; 35de0
UpdateMoveData: ; 35e40
ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar
call GetBattleVarAddr
ld d, h
ld e, l
@ -5503,7 +5503,7 @@ BattleCommand14: ; 35e5c
.asm_35e70
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
ld d, h
ld e, l
ld a, [de]
@ -5596,7 +5596,7 @@ BattleCommand13: ; 35eee
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and a
ret nz
ld a, [TypeModifier]
@ -5719,7 +5719,7 @@ Function35fc0: ; 35fc0
Function35fc9: ; 35fc9
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
ld a, [hBattleTurn]
and a
ld de, $c67c
@ -5752,7 +5752,7 @@ Function35fe1: ; 35fe1
Function35ff5: ; 35ff5
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
set PSN, [hl]
jp UpdateOpponentInParty
; 35fff
@ -5865,7 +5865,7 @@ BattleCommand17: ; 3608c
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and a
jp nz, Defrost
ld a, [TypeModifier]
@ -5883,7 +5883,7 @@ BattleCommand17: ; 3608c
call Function37962
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
set BRN, [hl]
call UpdateOpponentInParty
ld hl, Function3ec76
@ -5935,7 +5935,7 @@ BattleCommand18: ; 36102
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and a
ret nz
ld a, [TypeModifier]
@ -5956,7 +5956,7 @@ BattleCommand18: ; 36102
call Function37962
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
set FRZ, [hl]
call UpdateOpponentInParty
ld de, ANIM_FRZ
@ -5989,7 +5989,7 @@ BattleCommand19: ; 36165
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and a
ret nz
ld a, [TypeModifier]
@ -6005,7 +6005,7 @@ BattleCommand19: ; 36165
call Function37962
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
set PAR, [hl]
call UpdateOpponentInParty
ld hl, Function3ec39
@ -6759,7 +6759,7 @@ BattleCommandac: ; 3658f
BattleCommandaf: ; 365a7
; curl
ld a, BATTLE_VARS_SUBSTATUS2
call _GetBattleVar
call GetBattleVarAddr
set 0, [hl]
ret
; 365af
@ -6923,14 +6923,14 @@ BattleCommand21: ; 36671
dec [hl]
jr nz, .asm_366dc
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
res 0, [hl]
ld hl, UnleashedEnergyText
call StdBattleTextBox
ld a, BATTLE_VARS_MOVE_POWER
call _GetBattleVar
call GetBattleVarAddr
ld a, 1
ld [hl], a
ld hl, PlayerDamageTaken + 1
@ -6964,7 +6964,7 @@ BattleCommand21: ; 36671
ld [de], a
ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar
call GetBattleVarAddr
ld a, BIDE
ld [hl], a
@ -6990,7 +6990,7 @@ BattleCommand22: ; 366e5
ld bc, EnemyRolloutCount
.asm_366f6
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
set 0, [hl]
xor a
ld [de], a
@ -7020,7 +7020,7 @@ BattleCommand3e: ; 3671a
ld de, EnemyRolloutCount
.asm_36725
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
bit 1, [hl]
ret z
ld a, [de]
@ -7063,7 +7063,7 @@ BattleCommand3d: ; 36751
ld de, EnemyRolloutCount
.asm_36764
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
set 1, [hl]
call BattleRandom
and $1
@ -7431,12 +7431,12 @@ BattleCommand24: ; 369b6
.asm_369c7
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
bit 2, [hl]
jp nz, .asm_36a43
set 2, [hl]
ld a, BATTLE_VARS_MOVE_EFFECT
call _GetBattleVar
call GetBattleVarAddr
ld a, [hl]
cp EFFECT_TWINEEDLE
jr z, .asm_36a3f
@ -7478,7 +7478,7 @@ BattleCommand24: ; 369b6
.asm_36a1e
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
res 2, [hl]
call BattleCommanda8
jp EndMoveEffect
@ -7507,7 +7507,7 @@ BattleCommand24: ; 369b6
jr nz, .asm_36a6b
.asm_36a48
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
res 2, [hl]
ld hl, PlayerHitTimesText
@ -7594,7 +7594,7 @@ BattleCommand25: ; 36aa0
Function36ab5: ; 36ab5
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_FLINCHED, [hl]
jp EndRechargeOpp
; 36abf
@ -7626,7 +7626,7 @@ BattleCommand4d: ; 36ac9
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_MOVE_EFFECT
call _GetBattleVar
call GetBattleVarAddr
ld d, h
ld e, l
call GetUserItem
@ -7635,7 +7635,7 @@ BattleCommand4d: ; 36ac9
ret nc
call EndRechargeOpp
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_FLINCHED, [hl]
ret
; 36af3
@ -7692,7 +7692,7 @@ BattleCommand3a: ; 36b3a
; checkcharge
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_CHARGED, [hl]
ret z
res SUBSTATUS_CHARGED, [hl]
@ -7719,7 +7719,7 @@ BattleCommand39: ; 36b4d
.asm_36b65
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_CHARGED, [hl]
ld hl, IgnoredOrders2Text
@ -7745,7 +7745,7 @@ BattleCommand39: ; 36b4d
call Function37ec0
.asm_36b99
ld a, BATTLE_VARS_SUBSTATUS3
call _GetBattleVar
call GetBattleVarAddr
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld b, a
@ -7763,10 +7763,10 @@ BattleCommand39: ; 36b4d
call Function34548
jr nz, .asm_36bc3
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], b
ld a, BATTLE_VARS_LAST_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], b
.asm_36bc3
@ -7913,7 +7913,7 @@ BattleCommand28: ; 36c7e
; mist
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_MIST, [hl]
jr nz, .asm_36c92
set SUBSTATUS_MIST, [hl]
@ -7930,7 +7930,7 @@ BattleCommand29: ; 36c98
; focusenergy
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_FOCUS_ENERGY, [hl]
jr nz, .asm_36cac
set SUBSTATUS_FOCUS_ENERGY, [hl]
@ -8024,7 +8024,7 @@ BattleCommand2b: ; 36d1d
call CheckSubstituteOpp
ret nz
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_CONFUSED, [hl]
ret nz
jr Function36d70
@ -8046,7 +8046,7 @@ BattleCommand2a: ; 36d3b
.asm_36d53
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_CONFUSED, [hl]
jr z, .asm_36d65
call AnimateFailedMove
@ -8159,7 +8159,7 @@ BattleCommand30: ; 36dc7
jr c, .asm_36e52
.asm_36e0e
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and a
jr nz, .asm_36e52
ld a, [AttackMissed]
@ -8173,7 +8173,7 @@ BattleCommand30: ; 36dc7
ld a, $1
ld [$ffd4], a
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
set PAR, [hl]
call UpdateOpponentInParty
ld hl, Function3ec39
@ -8274,7 +8274,7 @@ BattleCommand31: ; 36e7c
ld [hl], e
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_SUBSTITUTE, [hl]
ld hl, $c730
@ -8324,7 +8324,7 @@ BattleCommand31: ; 36e7c
BattleCommand32: ; 36f0b
; rechargenextturn
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_RECHARGE, [hl]
ret
; 36f13
@ -8333,7 +8333,7 @@ BattleCommand32: ; 36f0b
EndRechargeOpp: ; 36f13
push hl
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_RECHARGE, [hl]
pop hl
ret
@ -8343,7 +8343,7 @@ EndRechargeOpp: ; 36f13
BattleCommand97: ; 36f1d
; rage
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_RAGE, [hl]
ret
; 36f25
@ -8461,7 +8461,7 @@ BattleCommand35: ; 36f9d
jr z, .grass
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr nz, .evaded
set SUBSTATUS_LEECH_SEED, [hl]
@ -8753,10 +8753,10 @@ BattleCommand2c: ; 3713e
push af
call BattleCommandaa
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_TOXIC, [hl]
ld a, BATTLE_VARS_STATUS
call _GetBattleVar
call GetBattleVarAddr
ld a, [hl]
and a
ld [hl], REST_TURNS + 1
@ -8807,7 +8807,7 @@ BattleCommand2d: ; 371cd
call Function372d8
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_TRANSFORMED, [hl]
jp nz, Function372d2
call CheckHiddenOpponent
@ -8818,7 +8818,7 @@ BattleCommand2d: ; 371cd
ld a, $1
ld [$c689], a
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_SUBSTITUTE, [hl]
push af
jr z, .asm_37200
@ -8828,7 +8828,7 @@ BattleCommand2d: ; 371cd
call Function37e44
.asm_37200
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_TRANSFORMED, [hl]
call ResetActorDisable
ld hl, BattleMonSpecies
@ -8964,12 +8964,12 @@ Function372d2: ; 372d2
Function372d8: ; 372d8
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call _GetBattleVar
call GetBattleVarAddr
xor a
ld [hl], a
ld a, BATTLE_VARS_LAST_MOVE
call _GetBattleVar
call GetBattleVarAddr
xor a
ld [hl], a
ret
@ -9120,7 +9120,7 @@ BattleCommand1a: ; 37380
ld c, $3
call DelayFrames
ld a, BATTLE_VARS_STATUS
call _GetBattleVar
call GetBattleVarAddr
xor a
ld [hli], a
inc hl
@ -9131,10 +9131,10 @@ BattleCommand1a: ; 37380
call BattleCommand0a
call Function37e36
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_LEECH_SEED, [hl]
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_DESTINY_BOND, [hl]
call Function37ed5
ret nc
@ -9206,7 +9206,7 @@ BattleCommand51: ; 37517
; Don't trap if the opponent is already trapped.
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_CANT_RUN, [hl]
jr nz, .failed
@ -9232,7 +9232,7 @@ BattleCommand53: ; 37563
; Thaw the user.
ld a, BATTLE_VARS_STATUS
call _GetBattleVar
call GetBattleVarAddr
bit FRZ, [hl]
ret z
res FRZ, [hl]
@ -9353,7 +9353,7 @@ BattleCommand5f: ; 377ce
call CheckHiddenOpponent
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_IN_LOVE, [hl]
jr nz, .failed
@ -9822,7 +9822,7 @@ ResetBatonPassStatus: ; 37ab1
jr nz, .ok
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_NIGHTMARE, [hl]
.ok
@ -9837,13 +9837,13 @@ ResetBatonPassStatus: ; 37ab1
ld hl, PlayerSubStatus5
ld a, BATTLE_VARS_SUBSTATUS5
call _GetBattleVar
call GetBattleVarAddr
res SUBSTATUS_TRANSFORMED, [hl]
res 4, [hl]
; New mon hasn't used a move yet.
ld a, BATTLE_VARS_LAST_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], 0
xor a
@ -9942,7 +9942,7 @@ BattleCommand69: ; 37b39
; clearhazards
ld a, BATTLE_VARS_SUBSTATUS4
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr z, .asm_37b4a ; 37b40 $8
res SUBSTATUS_LEECH_SEED, [hl]
@ -10328,10 +10328,10 @@ BattleCommand9c: ; 37d34
call GetBattleVar
ld b, a
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], b
ld a, BATTLE_VARS_LAST_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], b
.asm_37d4b
ld hl, $c71d
@ -10379,7 +10379,7 @@ BattleCommand9f: ; 37d94
; thunderaccuracy
ld a, BATTLE_VARS_MOVE_TYPE
call _GetBattleVar
call GetBattleVarAddr
inc hl
ld a, [Weather]
cp WEATHER_RAIN

View File

@ -66,7 +66,7 @@ BattleCommand54: ; 37588
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
bit 1, [hl]
jr nz, .failed

View File

@ -7,7 +7,7 @@ BattleCommand5a: ; 3766f
ret c
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_ENDURE, [hl]
call AnimateCurrentMove

View File

@ -9,7 +9,7 @@ BattleCommand57: ; 376a0
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_IDENTIFIED, [hl]
jr nz, .failed

View File

@ -36,7 +36,7 @@ BattleCommand34: ; 37418
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld [hl], b
call UpdateMoveData
jp ResetTurn

View File

@ -4,7 +4,7 @@ BattleCommand1b: ; 373c9
call Function372d8
ld a, BATTLE_VARS_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
@ -28,7 +28,7 @@ BattleCommand1b: ; 373c9
push af
ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar
call GetBattleVarAddr
ld d, h
ld e, l
pop af

View File

@ -14,14 +14,14 @@ BattleCommand52: ; 37536
; Only works on a sleeping opponent.
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
call GetBattleVarAddr
and SLP
jr z, .failed
; Bail if the opponent is already having a nightmare.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl]
jr nz, .failed

View File

@ -4,7 +4,7 @@ BattleCommand55: ; 37618
ret c
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
set SUBSTATUS_PROTECT, [hl]
call AnimateCurrentMove

View File

@ -50,7 +50,7 @@ BattleCommand5c: ; 37734
jr z, .hit
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res 6, [hl]
ret
@ -62,13 +62,13 @@ BattleCommand5c: ; 37734
jr c, .asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
res 6, [hl]
jr .asm_37775
.asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
call GetBattleVarAddr
set 6, [hl]
.asm_37775

View File

@ -96,7 +96,7 @@ HiddenPowerDamage: ; fbced
; Overwrite the current move type.
push af
ld a, BATTLE_VARS_MOVE_TYPE
call _GetBattleVar
call GetBattleVarAddr
pop af
ld [hl], a

View File

@ -139,12 +139,12 @@ UpdateBattleHuds:: ; 39d4
GetBattleVar:: ; 39e1
; Preserves hl.
push hl
call _GetBattleVar
call GetBattleVarAddr
pop hl
ret
; 39e7
_GetBattleVar:: ; 39e7
GetBattleVarAddr:: ; 39e7
; Get variable from pair a, depending on whose turn it is.
; There are 21 variable pairs.

View File

@ -107651,12 +107651,12 @@ UsedMoveText: ; 105db9
.start
ld a, BATTLE_VARS_LAST_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld d, h
ld e, l
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call _GetBattleVar
call GetBattleVarAddr
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar