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https://gitlab.com/xCrystal/pokecrystal-board.git
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Resolve #428: Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
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@ -539,7 +539,7 @@ PlayDanger: ; e8307
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ld a, [Danger]
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bit DANGER_ON_F, a
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ret z
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and $ff - (1 << DANGER_ON_F)
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and $ff ^ (1 << DANGER_ON_F)
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ld d, a
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call _CheckSFX
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jr c, .asm_e8335
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@ -2297,9 +2297,9 @@ SetNoteDuration: ; e8a8d
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add hl, bc
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ld a, [hl]
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; multiply NoteLength by delay units
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ld l, 0; just multiply
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ld l, 0 ; just multiply
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call .Multiply
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ld a, l ; % $100
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ld a, l ; low
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; store Tempo in de
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ld hl, Channel1Tempo - Channel1
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add hl, bc
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@ -2310,7 +2310,7 @@ SetNoteDuration: ; e8a8d
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ld hl, Channel1Field0x16 - Channel1
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add hl, bc
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ld l, [hl]
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; multiply Tempo by last result (NoteLength * delay % $100)
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; multiply Tempo by last result (NoteLength * LOW(delay))
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call .Multiply
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; copy result to de
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ld e, l
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@ -237,16 +237,16 @@ Functioncc220: ; cc220
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; Appears to be unused.
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xor a
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ld [hBGMapMode], a
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ld a, (VBGMap0 tile $28) % $100
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ld a, LOW(VBGMap0 tile $28)
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ld [hBGMapAddress], a
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ld a, (VBGMap0 tile $28) / $100
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ld a, HIGH(VBGMap0 tile $28)
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ld [hBGMapAddress + 1], a
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call WaitBGMap2
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ld a, $60
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ld [hWY], a
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xor a
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xor a ; LOW(VBGMap0)
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ld [hBGMapAddress], a
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ld a, VBGMap0 / $100
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ld a, HIGH(VBGMap0)
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ld [hBGMapAddress + 1], a
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call BattleAnimDelayFrame
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ret
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@ -1501,10 +1501,10 @@ BattleAnim_UpdateOAM_All: ; cc96e
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jr nz, .loop
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ld a, [wBattleAnimOAMPointerLo]
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ld l, a
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ld h, Sprites / $100
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ld h, HIGH(Sprites)
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.loop2
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ld a, l
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cp SpritesEnd % $100
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cp LOW(SpritesEnd)
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jr nc, .done
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xor a
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ld [hli], a
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@ -1223,7 +1223,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
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xor $ff
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inc a
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, [hLYOverrideEnd]
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@ -1264,7 +1264,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
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ld e, [hl]
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ld d, 2
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call Functionc8f2e
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideEnd]
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ld l, a
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ld [hl], $0
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@ -1275,7 +1275,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
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.one
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ld a, [hLYOverrideEnd]
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ld l, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld e, l
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ld d, h
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dec de
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@ -1554,7 +1554,7 @@ Functionc88a5: ; c88a5 (32:48a5)
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ld a, [hLYOverrideEnd]
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sub d
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hSCY]
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or a
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jr nz, .skip1
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@ -1846,7 +1846,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
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ld [hLYOverrideEnd], a
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ld a, [hLYOverrideStart]
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ld l, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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.loop
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ld a, [hLYOverrideEnd]
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cp l
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@ -1900,7 +1900,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
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ld a, [hLYOverrideEnd]
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sub l
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srl a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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.loop2
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ld [hl], e
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inc hl
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@ -2851,7 +2851,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
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ld l, a
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inc a
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ld e, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld d, h
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ld a, [hLYOverrideEnd]
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sub l
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@ -2874,7 +2874,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
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BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
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push af
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, [hLYOverrideEnd]
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@ -2897,7 +2897,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
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sub l
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sub e
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, $90
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@ -2573,11 +2573,11 @@ WinTrainerBattle: ; 3cfa4
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.CheckMaxedOutMomMoney: ; 3d0b1
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ld hl, wMomsMoney + 2
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ld a, [hld]
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cp MAX_MONEY % $100
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cp LOW(MAX_MONEY)
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ld a, [hld]
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sbc MAX_MONEY / $100 % $100
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sbc HIGH(MAX_MONEY) ; mid
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ld a, [hl]
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sbc MAX_MONEY / $10000 % $100
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sbc HIGH(MAX_MONEY >> 8)
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ret
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; 3d0be
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@ -2602,17 +2602,17 @@ AddBattleMoneyToAccount: ; 3d0be
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jr nz, .loop
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pop hl
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ld a, [hld]
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cp MAX_MONEY % $100
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cp LOW(MAX_MONEY)
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ld a, [hld]
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sbc MAX_MONEY / $100 % $100
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sbc HIGH(MAX_MONEY) ; mid
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ld a, [hl]
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sbc MAX_MONEY / $10000 % $100
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sbc HIGH(MAX_MONEY >> 8)
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ret c
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ld [hl], MAX_MONEY / $10000 % $100
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ld [hl], HIGH(MAX_MONEY >> 8)
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inc hl
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ld [hl], MAX_MONEY / $100 % $100
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ld [hl], HIGH(MAX_MONEY) ; mid
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inc hl
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ld [hl], MAX_MONEY % $100
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ld [hl], LOW(MAX_MONEY)
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ret
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; 3d0ea
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@ -6384,25 +6384,25 @@ LoadEnemyMon: ; 3e8eb
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; We're clear if the length is < 1536
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ld a, [wMagikarpLength]
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cp $06 ; $600 = 1536
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cp HIGH(1536)
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jr nz, .CheckMagikarpArea
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; 5% chance of skipping size checks
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; 5% chance of skipping both size checks
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call Random
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cp $0c ; / $100
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cp 5 percent
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jr c, .CheckMagikarpArea
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; Try again if > 1614
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ld a, [wMagikarpLength + 1]
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cp $50
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cp LOW(1614) + 2
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jr nc, .GenerateDVs
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; 20% chance of skipping this check
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call Random
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cp $32 ; / $100
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cp 20 percent - 1
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jr c, .CheckMagikarpArea
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; Try again if > 1598
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ld a, [wMagikarpLength + 1]
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cp $40
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cp LOW(1598) + 2
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jr nc, .GenerateDVs
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.CheckMagikarpArea:
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@ -6423,11 +6423,11 @@ LoadEnemyMon: ; 3e8eb
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jr z, .Happiness
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; 40% chance of not flooring
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call Random
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cp $64 ; / $100
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cp 40 percent - 2
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jr c, .Happiness
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; Floor at length 1024
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ld a, [wMagikarpLength]
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cp 1024 >> 8
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cp HIGH(1024)
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jr c, .GenerateDVs ; try again
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; Finally done with DVs
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@ -6462,7 +6462,7 @@ LoadEnemyMon: ; 3e8eb
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.TreeMon:
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; If we're headbutting trees, some monsters enter battle asleep
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call CheckSleepingTreeMon
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ld a, SLP ; Asleep for 7 turns
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ld a, TREEMON_SLEEP_TURNS
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jr c, .UpdateStatus
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; Otherwise, no status
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xor a
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@ -7009,14 +7009,14 @@ ApplyStatLevelMultiplier: ; 3ecb7
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; Cap at 999.
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ld a, [hQuotient + 2]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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ld a, [hQuotient + 1]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jp c, .okay3
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hQuotient + 1], a
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hQuotient + 2], a
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.okay3
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@ -7132,13 +7132,13 @@ BoostStat: ; 3ed7c
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; Cap at 999.
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ld a, [hld]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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ld a, [hl]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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ret c
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hli], a
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hld], a
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ret
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; 3ed9f
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@ -7217,7 +7217,7 @@ _BattleRandom:: ; 3edd8
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ld b, 10 ; number of seeds
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; Generate next number in the sequence for each seed
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; The algorithm takes the form *5 + 1 % 256
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; a[n+1] = (a[n] * 5 + 1) % 256
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.loop
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; get last #
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ld a, [hl]
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@ -9135,10 +9135,10 @@ AddLastMobileBattleToLinkRecord: ; 3fa42
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dec hl
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ld a, [hl]
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inc hl
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cp MAX_LINK_RECORD / $100
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cp HIGH(MAX_LINK_RECORD)
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ret c
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ld a, [hl]
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cp MAX_LINK_RECORD % $100
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cp LOW(MAX_LINK_RECORD)
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ret
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; 3fac8
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@ -3576,14 +3576,14 @@ BattleCommand_DamageCalc: ; 35612
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jr nz, .Cap
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ld a, [hProduct + 2]
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cp 998 / $100
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_2
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cp 998 / $100 + 1
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
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jr nc, .Cap
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ld a, [hProduct + 3]
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cp 998 % $100
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cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr nc, .Cap
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.dont_cap_2
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@ -3601,21 +3601,21 @@ BattleCommand_DamageCalc: ; 35612
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jr c, .Cap
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ld a, [hl]
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cp 998 / $100
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_3
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cp 998 / $100 + 1
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
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jr nc, .Cap
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inc hl
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ld a, [hld]
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cp 998 % $100
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cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_3
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.Cap:
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ld a, 997 / $100
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ld a, HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
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ld [hli], a
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ld a, 997 % $100
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ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
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ld [hld], a
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@ -3623,7 +3623,7 @@ BattleCommand_DamageCalc: ; 35612
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; Minimum neutral damage is 2 (bringing the cap to 999).
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inc hl
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ld a, [hl]
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add 2
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add MIN_NEUTRAL_DAMAGE
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ld [hld], a
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jr nc, .dont_floor
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inc [hl]
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@ -5651,10 +5651,10 @@ CheckIfStatCanBeRaised: ; 361ef
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.no_carry
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pop bc
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ld a, [hld]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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jr nz, .not_already_max
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ld a, [hl]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jp z, .stats_already_max
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.not_already_max
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ld a, [hBattleTurn]
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@ -6417,14 +6417,14 @@ CalcStats: ; 3661d
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.check_maxed_out
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ld a, [hQuotient + 2]
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cp MAX_STAT_VALUE % $100
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cp LOW(MAX_STAT_VALUE)
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ld a, b
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jr c, .not_maxed_out
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hQuotient + 2], a
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hQuotient + 1], a
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.not_maxed_out
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@ -8367,7 +8367,7 @@ BattleCommand_Heal: ; 3713e
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call GetBattleVarAddr
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ld a, [hl]
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and a
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ld [hl], REST_TURNS + 1
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ld [hl], REST_SLEEP_TURNS + 1
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ld hl, WentToSleepText
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jr z, .no_status_to_heal
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ld hl, RestedText
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@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
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ld l, a
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ld a, [wBattleAnimOAMPointerLo]
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ld e, a
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ld d, Sprites / $100
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ld d, HIGH(Sprites)
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.loop
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ld a, [wBattleAnimTempYCoord]
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ld b, a
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@ -10,8 +10,12 @@ NUM_MOVES EQU 4
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BASE_STAT_LEVEL EQU 7
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MAX_STAT_LEVEL EQU 13
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; turns that Rest sleep lasts
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REST_TURNS EQU 2
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; minimum damage before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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; turns that sleep lasts
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REST_SLEEP_TURNS EQU 2
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TREEMON_SLEEP_TURNS EQU 7
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; PlayerStatLevels and EnemyStatLevels indexes
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; used for GetStatName
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35
data/maps/environment_colors.asm
Normal file
35
data/maps/environment_colors.asm
Normal file
@ -0,0 +1,35 @@
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EnvironmentColorsPointers:
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; entries correspond to environment constants (see constants/map_constants.asm)
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dw .OutdoorColors ; unused
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dw .OutdoorColors ; TOWN
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dw .OutdoorColors ; ROUTE
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dw .IndoorColors ; INDOOR
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dw .DungeonColors ; CAVE
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dw .Env5Colors ; ENVIRONMENT_5
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dw .IndoorColors ; GATE
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dw .DungeonColors ; DUNGEON
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; Valid indices: $00 - $29
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.OutdoorColors:
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db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $28, $0c, $0d, $0e, $0f ; day
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db $10, $11, $12, $29, $14, $15, $16, $17 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
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.IndoorColors:
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db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
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db $20, $21, $22, $23, $24, $25, $26, $07 ; day
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db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; dark
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.DungeonColors:
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db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
|
||||
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
|
||||
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
|
||||
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
|
||||
|
||||
.Env5Colors:
|
||||
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
|
||||
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
|
||||
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
|
||||
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
|
@ -72,16 +72,16 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/ef
|
||||
sla l
|
||||
rl h
|
||||
|
||||
ld a, 999 / $100
|
||||
ld a, HIGH(MAX_STAT_VALUE)
|
||||
cp h
|
||||
jr c, .cap
|
||||
ld a, 999 % $100
|
||||
ld a, LOW(MAX_STAT_VALUE)
|
||||
cp l
|
||||
ret nc
|
||||
|
||||
.cap
|
||||
ld h, 999 / $100
|
||||
ld l, 999 % $100
|
||||
ld h, HIGH(MAX_STAT_VALUE)
|
||||
ld l, LOW(MAX_STAT_VALUE)
|
||||
ret
|
||||
```
|
||||
|
||||
@ -128,16 +128,16 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/ef
|
||||
scf
|
||||
rr c
|
||||
|
||||
ld a, 999 / $100
|
||||
ld a, HIGH(MAX_STAT_VALUE)
|
||||
cp b
|
||||
jr c, .cap
|
||||
ld a, 999 % $100
|
||||
ld a, LOW(MAX_STAT_VALUE)
|
||||
cp c
|
||||
ret nc
|
||||
|
||||
.cap
|
||||
ld b, 999 / $100
|
||||
ld c, 999 % $100
|
||||
ld b, HIGH(MAX_STAT_VALUE)
|
||||
ld c, LOW(MAX_STAT_VALUE)
|
||||
ret
|
||||
```
|
||||
|
||||
@ -1398,7 +1398,7 @@ ClearWRAM:: ; 25a
|
||||
push af
|
||||
ld [rSVBK], a
|
||||
xor a
|
||||
ld hl, $d000
|
||||
ld hl, wRAM1Start
|
||||
ld bc, $1000
|
||||
call ByteFill
|
||||
pop af
|
||||
|
@ -719,7 +719,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
|
||||
call PlayMusic
|
||||
call EnableLCD
|
||||
hlcoord 7, 4
|
||||
ld b, VBGMap0 / $100
|
||||
ld b, HIGH(VBGMap0)
|
||||
ld c, $31 ; Egg tiles start here
|
||||
ld a, EGG
|
||||
call Hatch_UpdateFrontpicBGMapCenter
|
||||
@ -768,7 +768,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
|
||||
call ClearSprites
|
||||
call Hatch_InitShellFragments
|
||||
hlcoord 6, 3
|
||||
ld b, VBGMap0 / $100
|
||||
ld b, HIGH(VBGMap0)
|
||||
ld c, $00 ; Hatchling tiles start here
|
||||
ld a, [wJumptableIndex]
|
||||
call Hatch_UpdateFrontpicBGMapCenter
|
||||
|
@ -644,10 +644,10 @@ CardFlip_BlankDiscardedCardSlot: ; e0534
|
||||
ld a, e
|
||||
and $1c ; get level
|
||||
srl a
|
||||
add .Jumptable % $100
|
||||
add LOW(.Jumptable)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc .Jumptable / $100
|
||||
adc HIGH(.Jumptable)
|
||||
ld h, a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
@ -1185,14 +1185,14 @@ CardFlip_CheckWinCondition: ; e0637
|
||||
|
||||
.IsCoinCaseFull: ; e0833
|
||||
ld a, [Coins]
|
||||
cp MAX_COINS / $100
|
||||
cp HIGH(MAX_COINS)
|
||||
jr c, .less
|
||||
jr z, .check_low
|
||||
jr .more
|
||||
|
||||
.check_low
|
||||
ld a, [Coins + 1]
|
||||
cp MAX_COINS % $100
|
||||
cp LOW(MAX_COINS)
|
||||
jr c, .less
|
||||
|
||||
.more
|
||||
|
@ -523,10 +523,10 @@ LoadPalette_White_Col1_Col2_Black:
|
||||
ld a, $5
|
||||
ld [rSVBK], a
|
||||
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [de], a
|
||||
inc de
|
||||
|
||||
@ -912,9 +912,9 @@ InitCGBPals::
|
||||
ld [rBGPI], a
|
||||
ld c, 4 * 8
|
||||
.bgpals_loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rBGPD], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rBGPD], a
|
||||
dec c
|
||||
jr nz, .bgpals_loop
|
||||
@ -922,9 +922,9 @@ InitCGBPals::
|
||||
ld [rOBPI], a
|
||||
ld c, 4 * 8
|
||||
.obpals_loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rOBPD], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rOBPD], a
|
||||
dec c
|
||||
jr nz, .obpals_loop
|
||||
@ -943,9 +943,9 @@ InitCGBPals::
|
||||
.LoadWhitePals:
|
||||
ld c, 4 * 16
|
||||
.loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
@ -1070,7 +1070,7 @@ SGBBorder_PushBGPals:
|
||||
ld [rBGP], a
|
||||
ld hl, PredefPals
|
||||
ld de, VTiles1
|
||||
ld bc, $1000
|
||||
ld bc, $100 tiles
|
||||
call CopyData
|
||||
call DrawDefaultTiles
|
||||
ld a, $e3
|
||||
|
@ -193,9 +193,9 @@ Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, h
|
||||
ld [Requested2bppSource + 1], a
|
||||
ld a, VTiles2 % $100
|
||||
ld a, LOW(VTiles2)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, VTiles2 / $100
|
||||
ld a, HIGH(VTiles2)
|
||||
ld [Requested2bppDest + 1], a
|
||||
jr Credits_RequestGFX
|
||||
|
||||
@ -374,9 +374,9 @@ ParseCredits: ; 1099aa
|
||||
set 7, [hl]
|
||||
ld a, 32
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_POST_CREDITS % $100
|
||||
ld a, LOW(MUSIC_POST_CREDITS)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_POST_CREDITS / $100
|
||||
ld a, HIGH(MUSIC_POST_CREDITS)
|
||||
ld [MusicFadeID + 1], a
|
||||
ret
|
||||
|
||||
@ -523,20 +523,20 @@ GetCreditsPalette: ; 109b2c
|
||||
; Update the first three colors in both palette buffers.
|
||||
push af
|
||||
push hl
|
||||
add UnknBGPals % $100
|
||||
add LOW(UnknBGPals)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc UnknBGPals / $100
|
||||
adc HIGH(UnknBGPals)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
|
||||
pop hl
|
||||
pop af
|
||||
add BGPals % $100
|
||||
add LOW(BGPals)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc BGPals / $100
|
||||
adc HIGH(BGPals)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
|
@ -3,9 +3,9 @@ Copyright_GFPresents: ; e4579
|
||||
call PlayMusic
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld [hJoyDown], a
|
||||
ld [hSCX], a
|
||||
@ -1922,9 +1922,9 @@ Intro_RustleGrass: ; e546d (39:546d)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, [hli]
|
||||
ld [Requested2bppSource + 1], a
|
||||
ld a, (VTiles2 tile $09) % $100
|
||||
ld a, LOW(VTiles2 tile $09)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, (VTiles2 tile $09) / $100
|
||||
ld a, HIGH(VTiles2 tile $09)
|
||||
ld [Requested2bppDest + 1], a
|
||||
ld a, 4
|
||||
ld [Requested2bppSize], a
|
||||
|
@ -1069,7 +1069,7 @@ TilesetColorTest:
|
||||
ld hl, VTiles1
|
||||
lb bc, BANK(DebugColorTestGFX), 1
|
||||
call Request2bpp
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 0, 0
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
|
@ -300,7 +300,7 @@ DoBikeStep:: ; 97db3
|
||||
; If we've taken at least 1024 steps, have the bike
|
||||
; shop owner try to call us.
|
||||
ld a, d
|
||||
cp 1024 >> 8
|
||||
cp HIGH(1024)
|
||||
jr c, .NoCall
|
||||
|
||||
; If a call has already been queued, don't overwrite
|
||||
|
@ -6,7 +6,7 @@ CalcLevel: ; 50e1b
|
||||
.next_level
|
||||
inc d
|
||||
ld a, d
|
||||
cp (MAX_LEVEL + 1) % $100
|
||||
cp MAX_LEVEL + 1
|
||||
jr z, .got_level
|
||||
call CalcExpAtLevel
|
||||
push hl
|
||||
|
@ -46,9 +46,9 @@ InitDisplayForRedCredits: ; 4e8c2
|
||||
ld hl, UnknBGPals
|
||||
ld c, 4 tiles
|
||||
.load_white_palettes
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .load_white_palettes
|
||||
|
@ -27,7 +27,7 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
call OverworldTextModeSwitch
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
call .LoadBGMapAddrIntoHRAM
|
||||
call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
|
||||
farcall LoadOW_BGPal7
|
||||
@ -38,11 +38,11 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
|
||||
ld [hBGMapMode], a
|
||||
ld [hWY], a
|
||||
farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
call .LoadBGMapAddrIntoHRAM
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [wBGMapAnchor], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
xor a
|
||||
ld [hSCX], a
|
||||
@ -86,13 +86,13 @@ HDMATransfer_FillBGMap0WithBlack: ; 64db
|
||||
ld hl, wDecompressScratch
|
||||
ld bc, wScratchAttrMap - wDecompressScratch
|
||||
call ByteFill
|
||||
ld a, wDecompressScratch / $100
|
||||
ld a, HIGH(wDecompressScratch)
|
||||
ld [rHDMA1], a
|
||||
ld a, wDecompressScratch % $100
|
||||
ld a, LOW(wDecompressScratch)
|
||||
ld [rHDMA2], a
|
||||
ld a, (VBGMap0 % $8000) / $100
|
||||
ld a, HIGH(VBGMap0 % $8000)
|
||||
ld [rHDMA3], a
|
||||
ld a, (VBGMap0 % $8000) % $100
|
||||
ld a, LOW(VBGMap0 % $8000)
|
||||
ld [rHDMA4], a
|
||||
ld a, $3f
|
||||
ld [hDMATransfer], a
|
||||
|
@ -199,24 +199,24 @@ _ResetWRAM: ; 5bae
|
||||
ld [Coins], a
|
||||
ld [Coins + 1], a
|
||||
|
||||
IF START_MONEY / $10000
|
||||
ld a, START_MONEY / $10000
|
||||
IF START_MONEY >= $10000
|
||||
ld a, HIGH(START_MONEY >> 8)
|
||||
ENDC
|
||||
ld [Money], a
|
||||
ld a, START_MONEY / $100 % $100
|
||||
ld a, HIGH(START_MONEY) ; mid
|
||||
ld [Money + 1], a
|
||||
ld a, START_MONEY % $100
|
||||
ld a, LOW(START_MONEY)
|
||||
ld [Money + 2], a
|
||||
|
||||
xor a
|
||||
ld [wWhichMomItem], a
|
||||
|
||||
ld hl, MomItemTriggerBalance
|
||||
ld [hl], MOM_MONEY / $10000
|
||||
ld [hl], HIGH(MOM_MONEY >> 8)
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY / $100 % $100
|
||||
ld [hl], HIGH(MOM_MONEY) ; mid
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY % $100
|
||||
ld [hl], LOW(MOM_MONEY)
|
||||
|
||||
call InitializeNPCNames
|
||||
|
||||
@ -372,9 +372,9 @@ Continue: ; 5d65
|
||||
.Check2Pass:
|
||||
ld a, $8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
call ClearBGPalettes
|
||||
call Continue_MobileAdapterMenu
|
||||
@ -426,9 +426,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
ret nz
|
||||
ld a, 5
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
|
||||
ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
|
||||
ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
@ -437,9 +437,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
farcall _SaveData
|
||||
ld a, 8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 35
|
||||
call DelayFrames
|
||||
@ -1405,9 +1405,9 @@ GameInit:: ; 642e
|
||||
call ClearWindowData
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld [hJoyDown], a
|
||||
ld [hSCX], a
|
||||
|
@ -861,7 +861,7 @@ HeavyBallMultiplier:
|
||||
|
||||
.compare
|
||||
ld c, a
|
||||
cp 1024 >> 8 ; 102.4 kg
|
||||
cp HIGH(1024) ; 102.4 kg
|
||||
jr c, .lightmon
|
||||
|
||||
ld hl, .WeightsTable
|
||||
@ -892,10 +892,10 @@ HeavyBallMultiplier:
|
||||
|
||||
.WeightsTable:
|
||||
; weight factor, boost
|
||||
db 2048 >> 8, 0
|
||||
db 3072 >> 8, 20
|
||||
db 4096 >> 8, 30
|
||||
db 65280 >> 8, 40
|
||||
db HIGH(2048), 0
|
||||
db HIGH(3072), 20
|
||||
db HIGH(4096), 30
|
||||
db HIGH(65280), 40
|
||||
|
||||
LureBallMultiplier:
|
||||
; multiply catch rate by 3 if this is a fishing rod battle
|
||||
|
@ -124,28 +124,28 @@ _CheckItem:: ; d244
|
||||
|
||||
DoesHLEqualNumItems: ; d27b
|
||||
ld a, l
|
||||
cp NumItems % $100
|
||||
cp LOW(NumItems)
|
||||
ret nz
|
||||
ld a, h
|
||||
cp NumItems / $100
|
||||
cp HIGH(NumItems)
|
||||
ret
|
||||
|
||||
GetPocketCapacity: ; d283
|
||||
ld c, MAX_ITEMS
|
||||
ld a, e
|
||||
cp NumItems % $100
|
||||
cp LOW(NumItems)
|
||||
jr nz, .not_bag
|
||||
ld a, d
|
||||
cp NumItems / $100
|
||||
cp HIGH(NumItems)
|
||||
ret z
|
||||
|
||||
.not_bag
|
||||
ld c, MAX_PC_ITEMS
|
||||
ld a, e
|
||||
cp PCItems % $100
|
||||
cp LOW(PCItems)
|
||||
jr nz, .not_pc
|
||||
ld a, d
|
||||
cp PCItems / $100
|
||||
cp HIGH(PCItems)
|
||||
ret z
|
||||
|
||||
.not_pc
|
||||
|
@ -162,9 +162,9 @@ TimeCapsule: ; 2805d
|
||||
ld [de], a
|
||||
ld hl, wTimeCapsulePartyMon1Species
|
||||
call Function2868a
|
||||
ld a, OTPartyMonOT % $100
|
||||
ld a, LOW(OTPartyMonOT)
|
||||
ld [wUnusedD102], a
|
||||
ld a, OTPartyMonOT / $100
|
||||
ld a, HIGH(OTPartyMonOT)
|
||||
ld [wUnusedD102 + 1], a
|
||||
ld de, MUSIC_NONE
|
||||
call PlayMusic
|
||||
@ -333,10 +333,10 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
push bc
|
||||
ld bc, MAIL_MSG_LENGTH + 1
|
||||
call CopyBytes
|
||||
ld a, (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) % $100
|
||||
ld a, LOW(MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1))
|
||||
add e
|
||||
ld e, a
|
||||
ld a, (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) / $100
|
||||
ld a, HIGH(MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1))
|
||||
adc d
|
||||
ld d, a
|
||||
pop bc
|
||||
@ -346,10 +346,10 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld b, PARTY_LENGTH
|
||||
.copy_author_loop
|
||||
push bc
|
||||
ld a, (MAIL_MSG_LENGTH + 1) % $100
|
||||
ld a, LOW(MAIL_MSG_LENGTH + 1)
|
||||
add e
|
||||
ld e, a
|
||||
ld a, (MAIL_MSG_LENGTH + 1) / $100
|
||||
ld a, HIGH(MAIL_MSG_LENGTH + 1)
|
||||
adc d
|
||||
ld d, a
|
||||
ld bc, MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)
|
||||
@ -403,9 +403,9 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld de, OTPartyMons
|
||||
ld bc, OTPartyDataEnd - OTPartyMons
|
||||
call CopyBytes
|
||||
ld a, OTPartyMonOT % $100
|
||||
ld a, LOW(OTPartyMonOT)
|
||||
ld [wUnusedD102], a
|
||||
ld a, OTPartyMonOT / $100
|
||||
ld a, HIGH(OTPartyMonOT)
|
||||
ld [wUnusedD102 + 1], a
|
||||
ld de, MUSIC_NONE
|
||||
call PlayMusic
|
||||
|
@ -2812,7 +2812,7 @@ _UpdateSprites:: ; 5920
|
||||
.fill
|
||||
ld a, [VramState]
|
||||
bit 1, a
|
||||
ld b, SpritesEnd % $100
|
||||
ld b, LOW(SpritesEnd)
|
||||
jr z, .ok
|
||||
ld b, 28 * 4
|
||||
.ok
|
||||
@ -2820,7 +2820,7 @@ _UpdateSprites:: ; 5920
|
||||
cp b
|
||||
ret nc
|
||||
ld l, a
|
||||
ld h, Sprites / $100
|
||||
ld h, HIGH(Sprites)
|
||||
ld de, 4
|
||||
ld a, b
|
||||
ld c, SCREEN_HEIGHT_PX + 16
|
||||
@ -3032,11 +3032,11 @@ PRIORITY_HIGH EQU $30
|
||||
ld l, a
|
||||
ld a, [hUsedSpriteIndex]
|
||||
ld c, a
|
||||
ld b, Sprites / $100
|
||||
ld b, HIGH(Sprites)
|
||||
ld a, [hli]
|
||||
ld [hUsedSpriteTile], a
|
||||
add c
|
||||
cp SpritesEnd % $100
|
||||
cp LOW(SpritesEnd)
|
||||
jr nc, .full
|
||||
.addsprite
|
||||
ld a, [hFFC0]
|
||||
|
@ -1570,18 +1570,18 @@ CalcPkmnStatC: ; e17b
|
||||
|
||||
.no_overflow_4
|
||||
ld a, [hQuotient + 1]
|
||||
cp (1000 / $100) + 1
|
||||
cp HIGH(MAX_STAT_VALUE + 1) + 1
|
||||
jr nc, .max_stat
|
||||
cp 1000 / $100
|
||||
cp HIGH(MAX_STAT_VALUE + 1)
|
||||
jr c, .stat_value_okay
|
||||
ld a, [hQuotient + 2]
|
||||
cp 1000 % $100
|
||||
cp LOW(MAX_STAT_VALUE + 1)
|
||||
jr c, .stat_value_okay
|
||||
|
||||
.max_stat
|
||||
ld a, MAX_STAT_VALUE / $100
|
||||
ld a, HIGH(MAX_STAT_VALUE)
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, MAX_STAT_VALUE % $100
|
||||
ld a, LOW(MAX_STAT_VALUE)
|
||||
ld [hMultiplicand + 2], a
|
||||
|
||||
.stat_value_okay
|
||||
@ -1702,9 +1702,9 @@ GivePoke:: ; e277
|
||||
ld hl, PartyMon1ID
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
ld a, 01001 / $100
|
||||
ld a, HIGH(01001)
|
||||
ld [hli], a
|
||||
ld [hl], 01001 % $100
|
||||
ld [hl], LOW(01001)
|
||||
pop bc
|
||||
farcall SetGiftPartyMonCaughtData
|
||||
jr .skip_nickname
|
||||
|
@ -264,7 +264,7 @@ Function104a95: ; 104a95 (41:4a95)
|
||||
ld a, [rLY]
|
||||
cp $90
|
||||
jr c, .ly_loop
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld a, $c0
|
||||
ld [$ff00+c], a
|
||||
ld b, 240 ; This might have been intended as a 4-second timeout buffer.
|
||||
@ -274,7 +274,7 @@ Function104a95: ; 104a95 (41:4a95)
|
||||
call MysteryGift_ReadJoypad
|
||||
|
||||
ld b, $2
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
; Delay frame
|
||||
.ly_loop2
|
||||
ld a, [$ff00+c]
|
||||
@ -715,7 +715,7 @@ Function104ddd: ; 104ddd (41:4ddd)
|
||||
.loop
|
||||
call MysteryGift_ReadJoypad
|
||||
ld b, $2
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld a, [hMGJoypadReleased]
|
||||
bit B_BUTTON_F, a
|
||||
jr z, .next
|
||||
@ -731,7 +731,7 @@ Function104ddd: ; 104ddd (41:4ddd)
|
||||
jr nz, .loop
|
||||
|
||||
Function104dfe: ; 104dfe (41:4dfe)
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld d, $0
|
||||
ld e, d
|
||||
call Function104db7
|
||||
@ -771,7 +771,7 @@ Function104e3a: ; 104e3a (41:4e3a)
|
||||
Function104e46: ; 104e46 (41:4e46)
|
||||
ld a, $2
|
||||
ld [hPrintNum9], a
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld d, $0
|
||||
ld e, d
|
||||
ld d, $3d
|
||||
@ -812,7 +812,7 @@ Function104e93: ; 104e93 (41:4e93)
|
||||
ld [hPrintNum6], a
|
||||
push hl
|
||||
push bc
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld d, $3d
|
||||
call Function104dd1
|
||||
ld hl, hPrintNum2
|
||||
@ -844,7 +844,7 @@ Function104e93: ; 104e93 (41:4e93)
|
||||
ret
|
||||
|
||||
Function104ed6: ; 104ed6 (41:4ed6)
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld d, $5
|
||||
call Function104dd1
|
||||
ld d, $5
|
||||
@ -981,7 +981,7 @@ Function104f57: ; 104f57 (41:4f57)
|
||||
ret
|
||||
|
||||
Function104faf: ; 104faf (41:4faf)
|
||||
ld c, rRP % $100
|
||||
ld c, LOW(rRP)
|
||||
ld d, $0
|
||||
call Function104db7
|
||||
jp z, Function104f42
|
||||
|
@ -235,10 +235,10 @@ NamingScreen: ; 116c1
|
||||
pop de
|
||||
ld b, SPRITE_ANIM_INDEX_RED_WALK
|
||||
ld a, d
|
||||
cp KrisSpriteGFX / $100
|
||||
cp HIGH(KrisSpriteGFX)
|
||||
jr nz, .not_kris
|
||||
ld a, e
|
||||
cp KrisSpriteGFX % $100
|
||||
cp LOW(KrisSpriteGFX)
|
||||
jr nz, .not_kris
|
||||
ld b, SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
.not_kris
|
||||
|
@ -15,10 +15,10 @@ GiveOddEgg: ; 1fb4b6
|
||||
|
||||
; Break on $ffff.
|
||||
ld a, d
|
||||
cp $ffff / $100
|
||||
cp HIGH($ffff)
|
||||
jr nz, .not_done
|
||||
ld a, e
|
||||
cp $ffff % $100
|
||||
cp LOW($ffff)
|
||||
jr z, .done
|
||||
.not_done
|
||||
|
||||
@ -60,14 +60,14 @@ GiveOddEgg: ; 1fb4b6
|
||||
ld [wMobileMonSpeciesBuffer], a
|
||||
|
||||
; load pointer to (wMobileMonSpeciesBuffer - 1) in wMobileMonSpeciesPointerBuffer
|
||||
ld a, (wMobileMonSpeciesBuffer - 1) % $100
|
||||
ld a, LOW(wMobileMonSpeciesBuffer - 1)
|
||||
ld [wMobileMonSpeciesPointerBuffer], a
|
||||
ld a, (wMobileMonSpeciesBuffer - 1) / $100
|
||||
ld a, HIGH(wMobileMonSpeciesBuffer - 1)
|
||||
ld [wMobileMonSpeciesPointerBuffer + 1], a
|
||||
; load pointer to OddEggSpecies in wMobileMonStructurePointerBuffer
|
||||
ld a, OddEggSpecies % $100
|
||||
ld a, LOW(OddEggSpecies)
|
||||
ld [wMobileMonStructurePointerBuffer], a
|
||||
ld a, OddEggSpecies / $100
|
||||
ld a, HIGH(OddEggSpecies)
|
||||
ld [wMobileMonStructurePointerBuffer + 1], a
|
||||
|
||||
; load Odd Egg Name in wTempOddEggNickname
|
||||
@ -77,14 +77,14 @@ GiveOddEgg: ; 1fb4b6
|
||||
call CopyBytes
|
||||
|
||||
; load pointer to wTempOddEggNickname in wMobileMonOTNamePointerBuffer
|
||||
ld a, wTempOddEggNickname % $100
|
||||
ld a, LOW(wTempOddEggNickname)
|
||||
ld [wMobileMonOTNamePointerBuffer], a
|
||||
ld a, wTempOddEggNickname / $100
|
||||
ld a, HIGH(wTempOddEggNickname)
|
||||
ld [wMobileMonOTNamePointerBuffer + 1], a
|
||||
; load pointer to wOddEggName in wMobileMonNicknamePointerBuffer
|
||||
ld a, wOddEggName % $100
|
||||
ld a, LOW(wOddEggName)
|
||||
ld [wMobileMonNicknamePointerBuffer], a
|
||||
ld a, wOddEggName / $100
|
||||
ld a, HIGH(wOddEggName)
|
||||
ld [wMobileMonNicknamePointerBuffer + 1], a
|
||||
farcall AddMobileMonToParty
|
||||
ret
|
||||
|
@ -663,10 +663,10 @@ rept 4
|
||||
add hl, hl
|
||||
endr
|
||||
ld a, l
|
||||
add VTiles0 % $100
|
||||
add LOW(VTiles0)
|
||||
ld l, a
|
||||
ld a, h
|
||||
adc VTiles0 / $100
|
||||
adc HIGH(VTiles0)
|
||||
ld h, a
|
||||
ret
|
||||
; 14418
|
||||
|
@ -587,10 +587,10 @@ PlacePartyMonMobileBattleSelection: ; 50307
|
||||
|
||||
|
||||
PartyMenuCheckEgg: ; 50389
|
||||
ld a, PartySpecies % $100
|
||||
ld a, LOW(PartySpecies)
|
||||
add b
|
||||
ld e, a
|
||||
ld a, PartySpecies / $100
|
||||
ld a, HIGH(PartySpecies)
|
||||
adc 0
|
||||
ld d, a
|
||||
ld a, [de]
|
||||
|
@ -156,7 +156,7 @@ UpdateOverworldMap: ; d536 (3:5536)
|
||||
ld a, [wBGMapAnchor + 1]
|
||||
inc a
|
||||
and $3
|
||||
or VBGMap0 / $100
|
||||
or HIGH(VBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
.not_overflowed
|
||||
ld hl, wMetatileStandingY
|
||||
@ -187,7 +187,7 @@ UpdateOverworldMap: ; d536 (3:5536)
|
||||
ld a, [wBGMapAnchor + 1]
|
||||
dec a
|
||||
and $3
|
||||
or VBGMap0 / $100
|
||||
or HIGH(VBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
.not_underflowed
|
||||
ld hl, wMetatileStandingY
|
||||
|
@ -35,9 +35,9 @@ PokeGear: ; 90b8d (24:4b8d)
|
||||
pop af
|
||||
ld [Options], a
|
||||
call ClearBGPalettes
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
@ -243,18 +243,18 @@ InitPokegearTilemap: ; 90da8 (24:4da8)
|
||||
ld a, [wcf65]
|
||||
and a
|
||||
jr nz, .kanto_0
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call .UpdateBGMap
|
||||
ld a, $90
|
||||
jr .finish
|
||||
|
||||
.kanto_0
|
||||
xor a
|
||||
xor a ; LOW(VBGMap1)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call .UpdateBGMap
|
||||
xor a
|
||||
@ -2161,9 +2161,9 @@ _FlyMap: ; 91af3
|
||||
call ClearBGPalettes
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld e, a
|
||||
@ -3003,9 +3003,9 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
call ClearBGPalettes
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld e, a
|
||||
|
@ -109,9 +109,9 @@ Printer_StartTransmittingTilemap: ; 84099 (21:4099)
|
||||
call Printer_CopyPacket
|
||||
; prepare to send 40 tiles
|
||||
call Printer_Convert2RowsTo2bpp
|
||||
ld a, (40 tiles) % $100
|
||||
ld a, LOW(40 tiles)
|
||||
ld [wPrinterSendByteCounter], a
|
||||
ld a, (40 tiles) / $100
|
||||
ld a, HIGH(40 tiles)
|
||||
ld [wPrinterSendByteCounter + 1], a
|
||||
; compute the checksum
|
||||
call Printer_ComputeChecksum
|
||||
@ -142,9 +142,9 @@ Printer_SignalSendHeader: ; 840de (21:40de)
|
||||
call Printer_CopyPacket
|
||||
; prepare to send 1 tile
|
||||
call Printer_StageHeaderForSend
|
||||
ld a, 4 % $100
|
||||
ld a, LOW(4)
|
||||
ld [wPrinterSendByteCounter], a
|
||||
ld a, 4 / $100
|
||||
ld a, HIGH(4)
|
||||
ld [wPrinterSendByteCounter + 1], a
|
||||
; compute the checksum
|
||||
call Printer_ComputeChecksum
|
||||
|
@ -80,51 +80,51 @@ _PrintNum:: ; c4c7
|
||||
jr z, .six
|
||||
|
||||
.seven
|
||||
ld a, 1000000 / $10000 % $100
|
||||
ld a, HIGH(1000000 >> 8)
|
||||
ld [hPrintNum5], a
|
||||
ld a, 1000000 / $100 % $100
|
||||
ld a, HIGH(1000000) ; mid
|
||||
ld [hPrintNum6], a
|
||||
ld a, 1000000 % $100
|
||||
ld a, LOW(1000000)
|
||||
ld [hPrintNum7], a
|
||||
call .PrintDigit
|
||||
call .AdvancePointer
|
||||
|
||||
.six
|
||||
ld a, 100000 / $10000 % $100
|
||||
ld a, HIGH(100000 >> 8)
|
||||
ld [hPrintNum5], a
|
||||
ld a, 100000 / $100 % $100
|
||||
ld a, HIGH(100000) ; mid
|
||||
ld [hPrintNum6], a
|
||||
ld a, 100000 % $100
|
||||
ld a, LOW(100000)
|
||||
ld [hPrintNum7], a
|
||||
call .PrintDigit
|
||||
call .AdvancePointer
|
||||
|
||||
.five
|
||||
xor a
|
||||
xor a ; HIGH(10000 >> 8)
|
||||
ld [hPrintNum5], a
|
||||
ld a, 10000 / $100
|
||||
ld a, HIGH(10000) ; mid
|
||||
ld [hPrintNum6], a
|
||||
ld a, 10000 % $100
|
||||
ld a, LOW(10000)
|
||||
ld [hPrintNum7], a
|
||||
call .PrintDigit
|
||||
call .AdvancePointer
|
||||
|
||||
.four
|
||||
xor a
|
||||
xor a ; HIGH(1000 >> 8)
|
||||
ld [hPrintNum5], a
|
||||
ld a, 1000 / $100
|
||||
ld a, HIGH(1000) ; mid
|
||||
ld [hPrintNum6], a
|
||||
ld a, 1000 % $100
|
||||
ld a, LOW(1000)
|
||||
ld [hPrintNum7], a
|
||||
call .PrintDigit
|
||||
call .AdvancePointer
|
||||
|
||||
.three
|
||||
xor a
|
||||
xor a ; HIGH(100 >> 8)
|
||||
ld [hPrintNum5], a
|
||||
xor a
|
||||
xor a ; HIGH(100) ; mid
|
||||
ld [hPrintNum6], a
|
||||
ld a, 100
|
||||
ld a, LOW(100)
|
||||
ld [hPrintNum7], a
|
||||
call .PrintDigit
|
||||
call .AdvancePointer
|
||||
|
@ -11,7 +11,7 @@ LoadPushOAM:: ; 4031
|
||||
ret
|
||||
|
||||
.PushOAM: ; 403f
|
||||
ld a, Sprites / $100
|
||||
ld a, HIGH(Sprites)
|
||||
ld [rDMA], a
|
||||
ld a, (SpritesEnd - Sprites) / 4 ; 40
|
||||
.pushoam_loop
|
||||
|
@ -50,7 +50,7 @@ PhoneRing_CopyTilemapAtOnce: ; 4d188
|
||||
ld a, SCREEN_HEIGHT
|
||||
ld [hTilesPerCycle], a
|
||||
ld b, 1 << 1 ; not in v/hblank
|
||||
ld c, rSTAT % $100
|
||||
ld c, LOW(rSTAT)
|
||||
|
||||
.loop
|
||||
rept SCREEN_WIDTH / 2
|
||||
|
@ -47,7 +47,7 @@ SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
|
||||
ld a, SCREEN_HEIGHT
|
||||
ld [hTilesPerCycle], a
|
||||
ld b, 1 << 1
|
||||
ld c, rSTAT % $100
|
||||
ld c, LOW(rSTAT)
|
||||
|
||||
.loop
|
||||
rept SCREEN_WIDTH / 2
|
||||
|
@ -471,10 +471,10 @@ Slots_LoadReelState: ; 929f6 (24:69f6)
|
||||
|
||||
Slot_CheckCoinCaseFull: ; 92a04 (24:6a04)
|
||||
ld a, d
|
||||
cp MAX_COINS / $100
|
||||
cp HIGH(MAX_COINS)
|
||||
jr c, .not_full
|
||||
ld a, e
|
||||
cp MAX_COINS % $100
|
||||
cp LOW(MAX_COINS)
|
||||
jr c, .not_full
|
||||
scf
|
||||
ret
|
||||
@ -771,10 +771,10 @@ Function92bbe: ; 92bbe
|
||||
push hl
|
||||
srl a
|
||||
srl a
|
||||
add .Unknown_92bce % $100
|
||||
add LOW(.Unknown_92bce)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc .Unknown_92bce / $100
|
||||
adc HIGH(.Unknown_92bce)
|
||||
ld h, a
|
||||
ld a, [hl]
|
||||
pop hl
|
||||
|
@ -617,9 +617,9 @@ SpecialGameboyCheck: ; c478
|
||||
|
||||
|
||||
Special_FadeOutMusic: ; c48f
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld a, $2
|
||||
ld [MusicFade], a
|
||||
|
@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
|
||||
push bc
|
||||
push af
|
||||
|
||||
ld a, Sprites % $100
|
||||
ld a, LOW(Sprites)
|
||||
ld [wCurrSpriteOAMAddr], a
|
||||
call DoNextFrameForAllSprites
|
||||
|
||||
@ -60,11 +60,11 @@ DoNextFrameForAllSprites: ; 8cf7a
|
||||
|
||||
ld a, [wCurrSpriteOAMAddr]
|
||||
ld l, a
|
||||
ld h, Sprites / $100
|
||||
ld h, HIGH(Sprites)
|
||||
|
||||
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
|
||||
ld a, l
|
||||
cp SpritesEnd % $100
|
||||
cp LOW(SpritesEnd)
|
||||
jr nc, .done
|
||||
xor a
|
||||
ld [hli], a
|
||||
@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
|
||||
|
||||
ld a, [wCurrSpriteOAMAddr]
|
||||
ld l, a
|
||||
ld h, (Sprites + $40) / $100
|
||||
ld h, HIGH(Sprites + 16 * 4)
|
||||
|
||||
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
|
||||
ld a, l
|
||||
cp (Sprites + 16 * 4) % $100
|
||||
cp LOW(Sprites + 16 * 4)
|
||||
jr nc, .done
|
||||
xor a
|
||||
ld [hli], a
|
||||
@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
|
||||
push bc
|
||||
ld a, [wCurrSpriteOAMAddr]
|
||||
ld e, a
|
||||
ld d, Sprites / $100
|
||||
ld d, HIGH(Sprites)
|
||||
ld a, [hli]
|
||||
ld c, a ; number of objects
|
||||
.loop
|
||||
@ -302,7 +302,7 @@ UpdateAnimFrame: ; 8d04c
|
||||
inc de
|
||||
ld a, e
|
||||
ld [wCurrSpriteOAMAddr], a
|
||||
cp SpritesEnd % $100
|
||||
cp LOW(SpritesEnd)
|
||||
jr nc, .reached_the_end
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
@ -191,7 +191,7 @@ ClearBattleRAM: ; 2ef18
|
||||
call ClearWindowData
|
||||
|
||||
ld hl, hBGMapAddress
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hli], a
|
||||
ld [hl], VBGMap0 / $100
|
||||
ld [hl], HIGH(VBGMap0)
|
||||
ret
|
||||
|
@ -9,9 +9,9 @@ InitClock: ; 90672 (24:4672)
|
||||
ld [wSpriteUpdatesEnabled], a
|
||||
ld a, $10
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 8
|
||||
call DelayFrames
|
||||
|
@ -627,7 +627,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
|
||||
push af
|
||||
call ClearBGPalettes
|
||||
call WaitTop
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call ClearTileMap
|
||||
hlcoord 0, 0
|
||||
@ -657,7 +657,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
|
||||
call ByteFill
|
||||
call WaitBGMap
|
||||
call WaitTop
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call ClearTileMap
|
||||
ret
|
||||
@ -776,7 +776,7 @@ TradeAnim_TextboxScrollStart: ; 293de
|
||||
|
||||
TradeAnim_ScrollOutRight: ; 293ea
|
||||
call WaitTop
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call WaitBGMap
|
||||
ld a, $7
|
||||
@ -785,7 +785,7 @@ TradeAnim_ScrollOutRight: ; 293ea
|
||||
ld [hWY], a
|
||||
call DelayFrame
|
||||
call WaitTop
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call ClearTileMap
|
||||
call TradeAnim_IncrementJumptableIndex
|
||||
@ -802,14 +802,14 @@ TradeAnim_ScrollOutRight2: ; 2940c
|
||||
ret
|
||||
|
||||
.done
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call WaitBGMap
|
||||
ld a, $7
|
||||
ld [hWX], a
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
call TradeAnim_AdvanceScriptPointer
|
||||
ret
|
||||
@ -1009,7 +1009,7 @@ ShowOTTrademonStats: ; 29549
|
||||
TrademonStats_MonTemplate: ; 29573
|
||||
call WaitTop
|
||||
call TradeAnim_BlankTileMap
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 3, 0
|
||||
ld b, $6
|
||||
@ -1032,7 +1032,7 @@ TrademonStats_MonTemplate: ; 29573
|
||||
TrademonStats_Egg: ; 295a1
|
||||
call WaitTop
|
||||
call TradeAnim_BlankTileMap
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 3, 0
|
||||
ld b, 6
|
||||
@ -1055,7 +1055,7 @@ TrademonStats_Egg: ; 295a1
|
||||
TrademonStats_WaitBGMap: ; 295d8
|
||||
call WaitBGMap
|
||||
call WaitTop
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
ret
|
||||
|
||||
|
@ -233,9 +233,9 @@ LoadMapTimeOfDay: ; 104750
|
||||
ret
|
||||
|
||||
.ClearBGMap: ; 104770 (41:4770)
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [wBGMapAnchor], a
|
||||
ld [hSCY], a
|
||||
ld [hSCX], a
|
||||
|
@ -36,9 +36,9 @@ HallOfFame:: ; 0x8640e
|
||||
; 0x86455
|
||||
|
||||
RedCredits:: ; 86455
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld a, 10
|
||||
ld [MusicFade], a
|
||||
@ -59,9 +59,9 @@ RedCredits:: ; 86455
|
||||
; 8648e
|
||||
|
||||
HallOfFame_FadeOutMusic: ; 8648e
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld a, 10
|
||||
ld [MusicFade], a
|
||||
|
@ -159,9 +159,9 @@ DayCareStep:: ; 7282
|
||||
dec hl
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
cp 5242880 / $10000
|
||||
cp HIGH($500000 >> 8)
|
||||
jr c, .day_care_lady
|
||||
ld a, 5242880 / $10000
|
||||
ld a, HIGH($500000 >> 8)
|
||||
ld [hl], a
|
||||
|
||||
.day_care_lady
|
||||
@ -181,9 +181,9 @@ DayCareStep:: ; 7282
|
||||
dec hl
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
cp 5242880 / $10000
|
||||
cp HIGH($500000 >> 8)
|
||||
jr c, .check_egg
|
||||
ld a, 5242880 / $10000
|
||||
ld a, HIGH($500000 >> 8)
|
||||
ld [hl], a
|
||||
|
||||
.check_egg
|
||||
|
@ -127,7 +127,7 @@ CalcMagikarpLength: ; fbbfc
|
||||
|
||||
; if bc < 10: [wMagikarpLength] = c + 190
|
||||
; if bc ≥ $ff00: [wMagikarpLength] = c + 1370
|
||||
; else: [wMagikarpLength] = z × 100 + (bc − x) / y
|
||||
; else: [wMagikarpLength] = z * 100 + (bc - x) / y
|
||||
|
||||
; X, Y, and Z depend on the value of b as follows:
|
||||
|
||||
|
@ -83,11 +83,11 @@ CheckBalance_MomItem2: ; fd044
|
||||
|
||||
.check_have_2300
|
||||
ld hl, hMoneyTemp
|
||||
ld [hl], MOM_MONEY / $10000
|
||||
ld [hl], HIGH(MOM_MONEY >> 8)
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY / $100 % $100
|
||||
ld [hl], HIGH(MOM_MONEY) ; mid
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY % $100
|
||||
ld [hl], LOW(MOM_MONEY)
|
||||
.loop
|
||||
ld de, MomItemTriggerBalance
|
||||
ld bc, wMomsMoney
|
||||
|
@ -32,9 +32,9 @@ LoadPoisonBGPals: ; cbcdd
|
||||
ld c, $20
|
||||
.loop
|
||||
; RGB 28, 21, 31
|
||||
ld a, (palred 28 + palgreen 21 + palblue 31) % $100
|
||||
ld a, LOW(palred 28 + palgreen 21 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, (palred 28 + palgreen 21 + palblue 31) / $100
|
||||
ld a, HIGH(palred 28 + palgreen 21 + palblue 31)
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
@ -85,10 +85,10 @@ SpecialReturnShuckle: ; 737e
|
||||
|
||||
; OT ID
|
||||
ld a, [hli]
|
||||
cp 00518 / $100
|
||||
cp HIGH(00518)
|
||||
jr nz, .DontReturn
|
||||
ld a, [hl]
|
||||
cp 00518 % $100
|
||||
cp LOW(00518)
|
||||
jr nz, .DontReturn
|
||||
|
||||
; OT
|
||||
|
@ -59,10 +59,10 @@ SpecialAerodactylChamber: ; 8ae30
|
||||
|
||||
call GetSecondaryMapHeaderPointer
|
||||
ld a, h
|
||||
cp RuinsOfAlphAerodactylChamber_SecondMapHeader / $100
|
||||
cp HIGH(RuinsOfAlphAerodactylChamber_SecondMapHeader)
|
||||
jr nz, .nope
|
||||
ld a, l
|
||||
cp RuinsOfAlphAerodactylChamber_SecondMapHeader % $100
|
||||
cp LOW(RuinsOfAlphAerodactylChamber_SecondMapHeader)
|
||||
jr nz, .nope
|
||||
|
||||
ld de, EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
|
||||
@ -87,10 +87,10 @@ SpecialKabutoChamber: ; 8ae4e
|
||||
|
||||
call GetSecondaryMapHeaderPointer
|
||||
ld a, h
|
||||
cp RuinsOfAlphKabutoChamber_SecondMapHeader / $100
|
||||
cp HIGH(RuinsOfAlphKabutoChamber_SecondMapHeader)
|
||||
jr nz, .done
|
||||
ld a, l
|
||||
cp RuinsOfAlphKabutoChamber_SecondMapHeader % $100
|
||||
cp LOW(RuinsOfAlphKabutoChamber_SecondMapHeader)
|
||||
jr nz, .done
|
||||
|
||||
ld de, EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
|
||||
|
10
home.asm
10
home.asm
@ -606,7 +606,7 @@ CopyTilemapAtOnce:: ; 323d
|
||||
ld a, SCREEN_HEIGHT
|
||||
ld [hTilesPerCycle], a
|
||||
ld b, 1 << 1 ; not in v/hblank
|
||||
ld c, rSTAT % $100
|
||||
ld c, LOW(rSTAT)
|
||||
|
||||
.loop
|
||||
rept SCREEN_WIDTH / 2
|
||||
@ -1350,14 +1350,14 @@ PushLYOverrides:: ; 3b0c
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld a, LYOverridesBackup % $100
|
||||
ld a, LOW(LYOverridesBackup)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, LYOverridesBackup / $100
|
||||
ld a, HIGH(LYOverridesBackup)
|
||||
ld [Requested2bppSource + 1], a
|
||||
|
||||
ld a, LYOverrides % $100
|
||||
ld a, LOW(LYOverrides)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, LYOverrides / $100
|
||||
ld a, HIGH(LYOverrides)
|
||||
ld [Requested2bppDest + 1], a
|
||||
|
||||
ld a, (LYOverridesEnd - LYOverrides) / 16
|
||||
|
@ -72,16 +72,16 @@ OldDMATransfer:: ; dfd
|
||||
call DelayFrame
|
||||
; add $100 to hl and de
|
||||
ld a, l
|
||||
add $100 % $100
|
||||
add LOW($100)
|
||||
ld l, a
|
||||
ld a, h
|
||||
adc $100 / $100
|
||||
adc HIGH($100)
|
||||
ld h, a
|
||||
ld a, e
|
||||
add $100 % $100
|
||||
add LOW($100)
|
||||
ld e, a
|
||||
ld a, d
|
||||
adc $100 / $100
|
||||
adc HIGH($100)
|
||||
ld d, a
|
||||
jr .loop
|
||||
|
||||
|
@ -106,11 +106,11 @@ UpdateGameTimer:: ; 20ad
|
||||
|
||||
; Cap the timer after 1000 hours.
|
||||
ld a, h
|
||||
cp 1000 / $100
|
||||
cp HIGH(1000)
|
||||
jr c, .ok
|
||||
|
||||
ld a, l
|
||||
cp 1000 % $100
|
||||
cp LOW(1000)
|
||||
jr c, .ok
|
||||
|
||||
ld hl, GameTimeCap
|
||||
|
@ -141,9 +141,9 @@ Init:: ; 17d
|
||||
|
||||
farcall InitCGBPals
|
||||
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a ; VBGMap1 % $100
|
||||
xor a ; LOW(VBGMap1)
|
||||
ld [hBGMapAddress], a
|
||||
|
||||
farcall StartClock
|
||||
@ -201,7 +201,7 @@ ClearWRAM:: ; 25a
|
||||
push af
|
||||
ld [rSVBK], a
|
||||
xor a
|
||||
ld hl, $d000
|
||||
ld hl, wRAM1Start
|
||||
ld bc, $1000
|
||||
call ByteFill
|
||||
pop af
|
||||
|
@ -23,7 +23,7 @@ LCD:: ; 552
|
||||
push bc
|
||||
ld a, [rLY]
|
||||
ld c, a
|
||||
ld b, LYOverrides >> 8
|
||||
ld b, HIGH(LYOverrides)
|
||||
ld a, [bc]
|
||||
ld b, a
|
||||
ld a, [hLCDCPointer]
|
||||
|
@ -1241,10 +1241,10 @@ ScrollMapUp:: ; 2748
|
||||
ld h, a
|
||||
ld bc, $0200
|
||||
add hl, bc
|
||||
; cap d at VBGMap1 / $100
|
||||
; cap d at HIGH(VBGMap0)
|
||||
ld a, h
|
||||
and %00000011
|
||||
or VBGMap0 / $100
|
||||
or HIGH(VBGMap0)
|
||||
ld e, l
|
||||
ld d, a
|
||||
call UpdateBGMapRow
|
||||
@ -1369,10 +1369,10 @@ UpdateBGMapColumn:: ; 27f8
|
||||
ld e, a
|
||||
jr nc, .skip
|
||||
inc d
|
||||
; cap d at VBGMap1 / $100
|
||||
; cap d at HIGH(VBGMap0)
|
||||
ld a, d
|
||||
and $3
|
||||
or VBGMap0 / $100
|
||||
or HIGH(VBGMap0)
|
||||
ld d, a
|
||||
|
||||
.skip
|
||||
|
@ -4,9 +4,9 @@ InitMovementBuffer:: ; 1b1e
|
||||
ld [wMovementBufferCount], a
|
||||
ld a, $0 ; useless
|
||||
ld [wUnusedMovementBufferBank], a
|
||||
ld a, MovementBuffer % $100
|
||||
ld a, LOW(MovementBuffer)
|
||||
ld [wUnusedMovementBufferPointer], a
|
||||
ld a, MovementBuffer / $100
|
||||
ld a, HIGH(MovementBuffer)
|
||||
ld [wUnusedMovementBufferPointer + 1], a
|
||||
ret
|
||||
; 1b35
|
||||
|
@ -24,18 +24,18 @@ ForceUpdateCGBPals:: ; c37
|
||||
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, 5 ; BANK(BGPals)
|
||||
ld a, BANK(BGPals)
|
||||
ld [rSVBK], a
|
||||
|
||||
ld hl, BGPals ; 5:d080
|
||||
ld hl, BGPals
|
||||
|
||||
; copy 8 pals to bgpd
|
||||
ld a, %10000000 ; auto increment, index 0
|
||||
ld [rBGPI], a
|
||||
ld c, rBGPD % $100
|
||||
ld b, 4 ; NUM_PALS / 2
|
||||
ld c, LOW(rBGPD)
|
||||
ld b, 8 / 2
|
||||
.bgp
|
||||
rept 2 palettes
|
||||
rept (1 palettes) * 2
|
||||
ld a, [hli]
|
||||
ld [$ff00+c], a
|
||||
endr
|
||||
@ -43,15 +43,15 @@ endr
|
||||
dec b
|
||||
jr nz, .bgp
|
||||
|
||||
; hl is now 5:d0c0 OBPals
|
||||
; hl is now OBPals
|
||||
|
||||
; copy 8 pals to obpd
|
||||
ld a, %10000000 ; auto increment, index 0
|
||||
ld [rOBPI], a
|
||||
ld c, rOBPD % $100
|
||||
ld b, 4 ; NUM_PALS / 2
|
||||
ld c, LOW(rOBPD)
|
||||
ld b, 8 / 2
|
||||
.obp
|
||||
rept 2 palettes
|
||||
rept (1 palettes) * 2
|
||||
ld a, [hli]
|
||||
ld [$ff00+c], a
|
||||
endr
|
||||
@ -90,7 +90,7 @@ DmgToCgbBGPals:: ; c9f
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
|
||||
ld a, 5 ; gfx
|
||||
ld a, BANK(BGPals)
|
||||
ld [rSVBK], a
|
||||
|
||||
; copy & reorder bg pal buffer
|
||||
@ -138,7 +138,7 @@ DmgToCgbObjPals:: ; ccb
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
|
||||
ld a, 5
|
||||
ld a, BANK(OBPals)
|
||||
ld [rSVBK], a
|
||||
|
||||
; copy & reorder obj pal buffer
|
||||
@ -178,11 +178,11 @@ DmgToCgbObjPal0:: ; cf8
|
||||
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, 5 ; gfx
|
||||
ld a, BANK(OBPals)
|
||||
ld [rSVBK], a
|
||||
|
||||
ld hl, OBPals
|
||||
ld de, UnknOBPals
|
||||
ld hl, OBPals palette 0
|
||||
ld de, UnknOBPals palette 0
|
||||
ld a, [rOBP0]
|
||||
ld b, a
|
||||
ld c, 1
|
||||
@ -216,11 +216,11 @@ DmgToCgbObjPal1:: ; d24
|
||||
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, 5 ; gfx
|
||||
ld a, BANK(OBPals)
|
||||
ld [rSVBK], a
|
||||
|
||||
ld hl, OBPals + 1 palettes
|
||||
ld de, UnknOBPals + 1 palettes
|
||||
ld hl, OBPals palette 1
|
||||
ld de, UnknOBPals palette 1
|
||||
ld a, [rOBP1]
|
||||
ld b, a
|
||||
ld c, 1
|
||||
@ -325,10 +325,10 @@ Special_ReloadSpritesNoPalettes:: ; d91
|
||||
ret z
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, 5 ; BANK(BGPals)
|
||||
ld a, BANK(BGPals)
|
||||
ld [rSVBK], a
|
||||
ld hl, BGPals
|
||||
ld bc, $40 + $10
|
||||
ld bc, (8 palettes) + (2 palettes)
|
||||
xor a
|
||||
call ByteFill
|
||||
pop af
|
||||
|
@ -143,9 +143,9 @@ UpdateBGMap:: ; 164c
|
||||
ld h, a
|
||||
push hl
|
||||
|
||||
xor a
|
||||
xor a ; LOW(VBGMap1)
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap1 >> 8
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
|
||||
ld a, [hBGMapMode]
|
||||
|
@ -108,10 +108,10 @@ Function110030:: ; 110030 (44:4030)
|
||||
ld a, [$c988]
|
||||
ld l, a
|
||||
push hl
|
||||
ld a, Function110236 % $100
|
||||
ld a, LOW(Function110236)
|
||||
cp l
|
||||
jr nz, .okay
|
||||
ld a, Function110236 / $100
|
||||
ld a, HIGH(Function110236)
|
||||
cp h
|
||||
.okay
|
||||
call nz, Function1100b4
|
||||
@ -615,7 +615,7 @@ Function11032c: ; 11032c
|
||||
; 110393
|
||||
|
||||
Function110393: ; 110393
|
||||
ld c, rIE % $100
|
||||
ld c, LOW(rIE)
|
||||
ld a, [$ff00+c]
|
||||
or $c
|
||||
ld [$ff00+c], a
|
||||
@ -1969,11 +1969,11 @@ Function110d37: ; 110d37
|
||||
push de
|
||||
ld b, 0
|
||||
.check_under_10k
|
||||
ld a, 10000 / $100
|
||||
ld a, HIGH(10000)
|
||||
cp h
|
||||
jr c, .subtract_10k
|
||||
jr nz, .done_10k
|
||||
ld a, 10000 % $100
|
||||
ld a, LOW(10000)
|
||||
cp l
|
||||
jr z, .subtract_10k
|
||||
jr nc, .done_10k
|
||||
@ -1993,11 +1993,11 @@ Function110d37: ; 110d37
|
||||
inc de
|
||||
ld b, 0
|
||||
.check_under_1k
|
||||
ld a, 1000 / $100
|
||||
ld a, HIGH(1000)
|
||||
cp h
|
||||
jr c, .subtract_1k
|
||||
jr nz, .done_1k
|
||||
ld a, 1000 % $100
|
||||
ld a, LOW(1000)
|
||||
cp l
|
||||
jr z, .subtract_1k
|
||||
jr nc, .done_1k
|
||||
@ -2017,10 +2017,10 @@ Function110d37: ; 110d37
|
||||
inc de
|
||||
ld b, 0
|
||||
.check_under_100
|
||||
ld a, 100 / $100
|
||||
ld a, HIGH(100)
|
||||
cp h
|
||||
jr nz, .subtract_100
|
||||
ld a, 100 % $100
|
||||
ld a, LOW(100)
|
||||
cp l
|
||||
jr z, .subtract_100
|
||||
jr nc, .check_under_10
|
||||
@ -8521,14 +8521,14 @@ Function1136c1: ; 1136c1
|
||||
|
||||
.asm_113734
|
||||
ld hl, $cc0c
|
||||
ld a, Unknown_113b8e % $100
|
||||
ld a, LOW(Unknown_113b8e)
|
||||
ld [hli], a
|
||||
ld a, Unknown_113b8e / $100
|
||||
ld a, HIGH(Unknown_113b8e)
|
||||
ld [hl], a
|
||||
ld hl, $cc0e
|
||||
ld a, Unknown_113a70 % $100
|
||||
ld a, LOW(Unknown_113a70)
|
||||
ld [hli], a
|
||||
ld a, Unknown_113a70 / $100
|
||||
ld a, HIGH(Unknown_113a70)
|
||||
ld [hl], a
|
||||
ld hl, $cbe7
|
||||
ld de, $cc18
|
||||
@ -8610,7 +8610,7 @@ endr
|
||||
ld [$cc0d], a
|
||||
ld a, l
|
||||
ld [$cc0c], a
|
||||
cp $8e ; XXX (Unknown_113b8e + $100) % $100 ???
|
||||
cp $8e ; XXX ; LOW(Unknown_113b8e + $100) ???
|
||||
jp nz, .asm_113751
|
||||
ld de, $cc18
|
||||
ld hl, $cbe7
|
||||
|
@ -19,7 +19,6 @@ INCLUDE "macros/scripts/move_anim.asm"
|
||||
INCLUDE "macros/scripts/trade_anim.asm"
|
||||
INCLUDE "macros/scripts/gfx_anim.asm"
|
||||
|
||||
|
||||
percent EQUS "* $ff / 100"
|
||||
|
||||
tiles EQUS "* LEN_2BPP_TILE"
|
||||
|
@ -95,7 +95,7 @@ dsprite: MACRO
|
||||
; conditional segment is there because not every instance of
|
||||
; this macro is directly OAM
|
||||
if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7)
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & PALETTE_MASK)
|
||||
else
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
|
||||
endc
|
||||
|
@ -116,13 +116,13 @@ Function170139: ; 170139
|
||||
ld a, c
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, PartyMons % $100
|
||||
ld a, LOW(PartyMons)
|
||||
ld [wcd49], a
|
||||
ld a, PartyMons / $100
|
||||
ld a, HIGH(PartyMons)
|
||||
ld [wcd4a], a
|
||||
ld a, PartyMonNicknames % $100
|
||||
ld a, LOW(PartyMonNicknames)
|
||||
ld [wcd4b], a
|
||||
ld a, PartyMonNicknames / $100
|
||||
ld a, HIGH(PartyMonNicknames)
|
||||
ld [wcd4c], a
|
||||
ld a, 3
|
||||
.CopyLoop:
|
||||
@ -355,9 +355,9 @@ ReadBTTrainerParty: ; 1702b7
|
||||
ld hl, wBT_OTTempTrainerClass
|
||||
ld a, [hli]
|
||||
ld [OtherTrainerClass], a
|
||||
ld a, OTPartyMonNicknames % $100
|
||||
ld a, LOW(OTPartyMonNicknames)
|
||||
ld [BGMapBuffer], a
|
||||
ld a, OTPartyMonNicknames / $100
|
||||
ld a, HIGH(OTPartyMonNicknames)
|
||||
ld [BGMapBuffer + 1], a
|
||||
|
||||
; Copy Pkmn into Memory from the address in hl
|
||||
|
@ -3015,26 +3015,26 @@ EZChat_GetSeenPokemonByKana: ; 11d3ba
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld hl, $c648
|
||||
ld a, w5_d800 % $100
|
||||
ld a, LOW(w5_d800)
|
||||
ld [wcd2d], a
|
||||
ld [hli], a
|
||||
ld a, w5_d800 / $100
|
||||
ld a, HIGH(w5_d800)
|
||||
ld [wcd2e], a
|
||||
ld [hl], a
|
||||
|
||||
ld a, SortedPokemon % $100
|
||||
ld a, LOW(SortedPokemon)
|
||||
ld [wcd2f], a
|
||||
ld a, SortedPokemon / $100
|
||||
ld a, HIGH(SortedPokemon)
|
||||
ld [wcd30], a
|
||||
|
||||
ld a, $c6a8 % $100
|
||||
ld a, LOW($c6a8)
|
||||
ld [wcd31], a
|
||||
ld a, $c6a8 / $100
|
||||
ld a, HIGH($c6a8)
|
||||
ld [wcd32], a
|
||||
|
||||
ld a, $c64a % $100
|
||||
ld a, LOW($c64a)
|
||||
ld [wcd33], a
|
||||
ld a, $c64a / $100
|
||||
ld a, HIGH($c64a)
|
||||
ld [wcd34], a
|
||||
|
||||
ld hl, EZChat_SortedWords
|
||||
|
@ -39,9 +39,9 @@ InitMobileProfile: ; 4802f (12:402f)
|
||||
.asm_4808a
|
||||
ld a, $5
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
|
||||
ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
|
||||
ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
|
@ -2736,9 +2736,9 @@ LoadSelectedPartiesForColosseum: ; 1010f2
|
||||
|
||||
.ContinueCopy:
|
||||
; Copy, via wc608...
|
||||
ld a, wc608 % $100
|
||||
ld a, LOW(wc608)
|
||||
ld [StringBuffer2], a
|
||||
ld a, wc608 / $100
|
||||
ld a, HIGH(wc608)
|
||||
ld [StringBuffer2 + 1], a
|
||||
; ... bc bytes...
|
||||
ld a, c
|
||||
@ -7237,9 +7237,9 @@ Function1030cd: ; 1030cd
|
||||
add a
|
||||
add a
|
||||
|
||||
add Unknown_10327a % $100
|
||||
add LOW(Unknown_10327a)
|
||||
ld l, a
|
||||
ld a, Unknown_10327a / $100
|
||||
ld a, HIGH(Unknown_10327a)
|
||||
adc 0
|
||||
ld h, a
|
||||
|
||||
|
@ -1297,7 +1297,7 @@ MobileTradeAnim_DisplayReceivedMon:
|
||||
MobileTradeAnim_DisplayEggData
|
||||
call WaitTop
|
||||
call MobileTradeAnim_ClearTilemap
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 5, 0
|
||||
ld b, 6
|
||||
@ -1320,7 +1320,7 @@ MobileTradeAnim_DisplayEggData
|
||||
Function108a33: ; 108a33
|
||||
call WaitTop
|
||||
call MobileTradeAnim_ClearTilemap
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 5, 0
|
||||
ld b, 6
|
||||
@ -1340,7 +1340,7 @@ Function108a33: ; 108a33
|
||||
MobileTradeAnim_LoadMonTemplate: ; 108a5b
|
||||
call WaitTop
|
||||
call MobileTradeAnim_ClearTilemap
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 4, 0
|
||||
ld b, 6
|
||||
@ -1363,7 +1363,7 @@ MobileTradeAnim_LoadMonTemplate: ; 108a5b
|
||||
MobileTradeAnim_MonDisplay_UpdateBGMap: ; 108a87
|
||||
call WaitBGMap
|
||||
call WaitTop
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
ret
|
||||
; 108a92
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
SECTION "bank45", ROMX
|
||||
|
||||
charmap " ", $20 ; revert to ascii
|
||||
@ -7613,9 +7612,9 @@ Function117c4a:
|
||||
ld c, 8
|
||||
.loop
|
||||
push hl
|
||||
ld a, $7fff % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, $7fff / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hl], a
|
||||
pop hl
|
||||
add hl, de
|
||||
|
@ -1901,17 +1901,17 @@ Function118f68:
|
||||
and a
|
||||
jr z, .asm_118fba
|
||||
ld hl, $c346
|
||||
ld a, $c608 % $100
|
||||
ld a, LOW($c608)
|
||||
ld [hli], a
|
||||
ld a, $c608 / $100
|
||||
ld a, HIGH($c608)
|
||||
ld [hli], a
|
||||
ld a, [wcd4b]
|
||||
ld [hli], a
|
||||
ld a, [wcd4c]
|
||||
ld [hli], a
|
||||
ld a, $c708 % $100
|
||||
ld a, LOW($c708)
|
||||
ld [hli], a
|
||||
ld a, $c708 / $100
|
||||
ld a, HIGH($c708)
|
||||
ld [hli], a
|
||||
ld a, $60
|
||||
ld [hli], a
|
||||
@ -2530,17 +2530,17 @@ Function1193a0:
|
||||
ld [wcd3c], a
|
||||
call BattleTowerRoomMenu2
|
||||
ld hl, $c346
|
||||
ld a, wd000 % $100
|
||||
ld a, LOW(wd000)
|
||||
ld [hli], a
|
||||
ld a, wd000 / $100
|
||||
ld a, HIGH(wd000)
|
||||
ld [hli], a
|
||||
ld a, [wcd3b]
|
||||
ld [hli], a
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld a, $c708 % $100
|
||||
ld a, LOW($c708)
|
||||
ld [hli], a
|
||||
ld a, $c708 / $100
|
||||
ld a, HIGH($c708)
|
||||
ld [hli], a
|
||||
ld a, $60
|
||||
ld [hli], a
|
||||
@ -3358,17 +3358,17 @@ Function1198f7:
|
||||
ld hl, $c608 + 2
|
||||
call Function119940
|
||||
ld hl, w3_d800
|
||||
ld a, $c608 % $100
|
||||
ld a, LOW($c608)
|
||||
ld [hli], a
|
||||
ld a, $c608 / $100
|
||||
ld a, HIGH($c608)
|
||||
ld [hli], a
|
||||
ld a, $f6
|
||||
ld [hli], a
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld a, $c708 % $100
|
||||
ld a, LOW($c708)
|
||||
ld [hli], a
|
||||
ld a, $c708 / $100
|
||||
ld a, HIGH($c708)
|
||||
ld [hli], a
|
||||
ld a, [wcd51]
|
||||
ld [hli], a
|
||||
@ -3794,10 +3794,10 @@ Function119b6b: ; 119b6b
|
||||
cp $d
|
||||
jr nz, .asm_119b93
|
||||
ld a, l
|
||||
cp (w3_d869) % $100
|
||||
cp LOW(w3_d869)
|
||||
jr nz, .asm_119be3
|
||||
ld a, h
|
||||
cp (w3_d869) / $100
|
||||
cp HIGH(w3_d869)
|
||||
jr nz, .asm_119be3
|
||||
ld a, $5
|
||||
call GetSRAMBank
|
||||
@ -5497,9 +5497,9 @@ Function11a90f: ; 11a90f
|
||||
.asm_11a94f
|
||||
xor a
|
||||
ld [$c31f], a
|
||||
ld a, $c320 % $100
|
||||
ld a, LOW($c320)
|
||||
ld [$c31b], a
|
||||
ld a, $c320 / $100
|
||||
ld a, HIGH($c320)
|
||||
ld [$c31c], a
|
||||
hlcoord 1, 14
|
||||
ld a, l
|
||||
@ -7456,29 +7456,29 @@ Function11b6b4: ; 11b6b4
|
||||
ld a, [wcd31]
|
||||
ld [$c709], a
|
||||
|
||||
ld a, $c708 % $100
|
||||
ld a, LOW($c708) ; Species
|
||||
ld [wMobileMonSpeciesPointerBuffer], a
|
||||
ld a, $c708 / $100
|
||||
ld a, HIGH($c708)
|
||||
ld [wMobileMonSpeciesPointerBuffer + 1], a
|
||||
|
||||
ld a, $c60d % $100 ; Partymon Struct
|
||||
ld a, LOW($c60d) ; Partymon Struct
|
||||
ld [wMobileMonStructurePointerBuffer], a
|
||||
ld a, $c60d / $100
|
||||
ld a, HIGH($c60d)
|
||||
ld [wMobileMonStructurePointerBuffer + 1], a
|
||||
|
||||
ld a, $c63d % $100 ; OT
|
||||
ld a, LOW($c63d) ; OT
|
||||
ld [wMobileMonOTNamePointerBuffer], a
|
||||
ld a, $c63d / $100
|
||||
ld a, HIGH($c63d)
|
||||
ld [wMobileMonOTNamePointerBuffer + 1], a
|
||||
|
||||
ld a, $c642 % $100 ; Nickname
|
||||
ld a, LOW($c642) ; Nickname
|
||||
ld [wMobileMonNicknamePointerBuffer], a
|
||||
ld a, $c642 / $100
|
||||
ld a, HIGH($c642)
|
||||
ld [wMobileMonNicknamePointerBuffer + 1], a
|
||||
|
||||
ld a, $c647 % $100 ; ???
|
||||
ld a, LOW($c647) ; Mail
|
||||
ld [wMobileMonMailPointerBuffer], a
|
||||
ld a, $c647 / $100
|
||||
ld a, HIGH($c647)
|
||||
ld [wMobileMonMailPointerBuffer + 1], a
|
||||
|
||||
ld a, $46
|
||||
@ -7762,29 +7762,29 @@ Function11b93b: ; 11b93b
|
||||
call CopyBytes
|
||||
call CloseSRAM
|
||||
|
||||
ld a, $c608 % $100
|
||||
ld a, LOW($c608)
|
||||
ld [wMobileMonSpeciesPointerBuffer], a
|
||||
ld a, $c608 / $100
|
||||
ld a, HIGH($c608)
|
||||
ld [wMobileMonSpeciesPointerBuffer + 1], a
|
||||
|
||||
ld a, $c611 % $100
|
||||
ld a, LOW($c611)
|
||||
ld [wMobileMonStructurePointerBuffer], a
|
||||
ld a, $c611 / $100
|
||||
ld a, HIGH($c611)
|
||||
ld [wMobileMonStructurePointerBuffer + 1], a
|
||||
|
||||
ld a, $c641 % $100
|
||||
ld a, LOW($c641)
|
||||
ld [wMobileMonOTNamePointerBuffer], a
|
||||
ld a, $c641 / $100
|
||||
ld a, HIGH($c641)
|
||||
ld [wMobileMonOTNamePointerBuffer + 1], a
|
||||
|
||||
ld a, $c646 % $100
|
||||
ld a, LOW($c646)
|
||||
ld [wMobileMonNicknamePointerBuffer], a
|
||||
ld a, $c646 / $100
|
||||
ld a, HIGH($c646)
|
||||
ld [wMobileMonNicknamePointerBuffer + 1], a
|
||||
|
||||
ld a, $c64b % $100
|
||||
ld a, LOW($c64b)
|
||||
ld [wMobileMonMailPointerBuffer], a
|
||||
ld a, $c64b / $100
|
||||
ld a, HIGH($c64b)
|
||||
ld [wMobileMonMailPointerBuffer + 1], a
|
||||
call AddMobileMonToParty
|
||||
farcall SaveAfterLinkTrade
|
||||
|
@ -475,10 +475,10 @@ AnimateWaterTile: ; fc402
|
||||
add a
|
||||
add a
|
||||
|
||||
add WaterTileFrames % $100
|
||||
add LOW(WaterTileFrames)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc WaterTileFrames / $100
|
||||
adc HIGH(WaterTileFrames)
|
||||
ld h, a
|
||||
|
||||
; Stack now points to the start of the tile for this frame.
|
||||
@ -513,10 +513,10 @@ ForestTreeLeftAnimation: ; fc45c
|
||||
add a
|
||||
add a
|
||||
add a
|
||||
add ForestTreeLeftFrames % $100
|
||||
add LOW(ForestTreeLeftFrames)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc ForestTreeLeftFrames / $100
|
||||
adc HIGH(ForestTreeLeftFrames)
|
||||
ld h, a
|
||||
|
||||
.asm_fc47d
|
||||
@ -555,10 +555,10 @@ ForestTreeRightAnimation: ; fc4c4
|
||||
add a
|
||||
add a
|
||||
add a
|
||||
add ForestTreeLeftFrames % $100
|
||||
add LOW(ForestTreeLeftFrames)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc ForestTreeLeftFrames / $100
|
||||
adc HIGH(ForestTreeLeftFrames)
|
||||
ld h, a
|
||||
push bc
|
||||
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
|
||||
@ -591,10 +591,10 @@ ForestTreeLeftAnimation2: ; fc4f2
|
||||
add a
|
||||
add a
|
||||
add a
|
||||
add ForestTreeLeftFrames % $100
|
||||
add LOW(ForestTreeLeftFrames)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc ForestTreeLeftFrames / $100
|
||||
adc HIGH(ForestTreeLeftFrames)
|
||||
ld h, a
|
||||
|
||||
.asm_fc515
|
||||
@ -623,10 +623,10 @@ ForestTreeRightAnimation2: ; fc51c
|
||||
add a
|
||||
add a
|
||||
add a
|
||||
add ForestTreeLeftFrames % $100
|
||||
add LOW(ForestTreeLeftFrames)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc ForestTreeLeftFrames / $100
|
||||
adc HIGH(ForestTreeLeftFrames)
|
||||
ld h, a
|
||||
push bc
|
||||
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
|
||||
|
Loading…
Reference in New Issue
Block a user