Fix typos in comments.

This commit is contained in:
IIMarckus 2015-09-09 15:05:19 -06:00
parent cc0d5d4c8b
commit 2e74d969f7
3 changed files with 6 additions and 7 deletions

View File

@ -285,7 +285,7 @@ CheckPlayerTurn:
cp $80
jr nc, .not_confused
; clear confussion-dependent substatus
; clear confusion-dependent substatus
ld hl, PlayerSubStatus3
ld a, [hl]
and 1 << SUBSTATUS_CONFUSED

View File

@ -1039,7 +1039,7 @@ name: macro
db name_command
db \1 ; type
db \2 ; id
db \3 ; mempry
db \3 ; memory
endm
enum wait_command

View File

@ -1887,10 +1887,9 @@ CheckNickErrors:: ; 669f
; 66cf
.textcommands ; 66cf
; table definining which characters
; are actually text commands
; table defining which characters are actually text commands
; format:
; >= <
; ≥ <
db $00, $05
db $14, $19
db $1d, $26
@ -36819,7 +36818,7 @@ endr
ld hl, TrainerClassAttributes + 3
; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner)
; so we have always the same AI, regardless of the loaded cass of trainer
; so we have always the same AI, regardless of the loaded class of trainer
ld a, [InBattleTowerBattle]
bit 0, a
jr nz, .asm_4412f
@ -83115,7 +83114,7 @@ StringOptions: ; e4241
GetOptionPointer: ; e42d6
ld a, [wcf63] ;load the cusror position to a
ld a, [wcf63] ;load the cursor position to a
ld e, a ;copy it to de
ld d, 0
ld hl, .Pointers