mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
More battle data in data/battle/
This commit is contained in:
parent
d504fb8852
commit
87514598be
@ -1,5 +1,5 @@
|
||||
; Multiplier ratios for accuracy from modifier -6 to +6
|
||||
; (for other stats, see data/battle/stat_multipliers.asm)
|
||||
; (for other stats, see data/battle/stat_multipliers.asm).
|
||||
|
||||
AccuracyLevelMultipliers:
|
||||
db 33, 100 ; -6 = 33%
|
||||
|
21
data/battle/badge_type_boosts.asm
Normal file
21
data/battle/badge_type_boosts.asm
Normal file
@ -0,0 +1,21 @@
|
||||
BadgeTypeBoosts:
|
||||
; entries correspond to wJohtoBadges constants
|
||||
db FLYING ; ZEPHYRBADGE
|
||||
db BUG ; HIVEBADGE
|
||||
db NORMAL ; PLAINBADGE
|
||||
db GHOST ; FOGBADGE
|
||||
db STEEL ; MINERALBADGE
|
||||
db FIGHTING ; STORMBADGE
|
||||
db ICE ; GLACIERBADGE
|
||||
db DRAGON ; RISINGBADGE
|
||||
; fallthrough
|
||||
; entries correspond to wKantoBadges constants
|
||||
db ROCK ; BOULDERBADGE
|
||||
db WATER ; CASCADEBADGE
|
||||
db ELECTRIC ; THUNDERBADGE
|
||||
db GRASS ; RAINBOWBADGE
|
||||
db POISON ; SOULBADGE
|
||||
db PSYCHIC ; MARSHBADGE
|
||||
db FIRE ; VOLCANOBADGE
|
||||
db GROUND ; EARTHBADGE
|
||||
db -1 ; end
|
8
data/battle/flail_reversal_power.asm
Normal file
8
data/battle/flail_reversal_power.asm
Normal file
@ -0,0 +1,8 @@
|
||||
FlailReversalPower:
|
||||
; hp bar pixels, power
|
||||
db HP_BAR_LENGTH_PX / 48, 200
|
||||
db HP_BAR_LENGTH_PX / 12, 150
|
||||
db HP_BAR_LENGTH_PX / 5, 100
|
||||
db HP_BAR_LENGTH_PX / 3, 80
|
||||
db HP_BAR_LENGTH_PX * 2 / 3, 40
|
||||
db HP_BAR_LENGTH_PX, 20
|
26
data/battle/held_consumables.asm
Normal file
26
data/battle/held_consumables.asm
Normal file
@ -0,0 +1,26 @@
|
||||
; Held item effects that are consumed on use
|
||||
|
||||
ConsumableEffects: ; 271de
|
||||
db HELD_BERRY
|
||||
db HELD_2
|
||||
db HELD_5
|
||||
db HELD_HEAL_POISON
|
||||
db HELD_HEAL_FREEZE
|
||||
db HELD_HEAL_BURN
|
||||
db HELD_HEAL_SLEEP
|
||||
db HELD_HEAL_PARALYZE
|
||||
db HELD_HEAL_STATUS
|
||||
db HELD_30
|
||||
db HELD_ATTACK_UP
|
||||
db HELD_DEFENSE_UP
|
||||
db HELD_SPEED_UP
|
||||
db HELD_SP_ATTACK_UP
|
||||
db HELD_SP_DEFENSE_UP
|
||||
db HELD_ACCURACY_UP
|
||||
db HELD_EVASION_UP
|
||||
db HELD_38
|
||||
db HELD_71
|
||||
db HELD_ESCAPE
|
||||
db HELD_CRITICAL_UP
|
||||
db -1
|
||||
; 271f4
|
11
data/battle/held_heal_status.asm
Normal file
11
data/battle/held_heal_status.asm
Normal file
@ -0,0 +1,11 @@
|
||||
; See also data/items/heal_status.asm
|
||||
|
||||
HeldStatusHealingEffects: ; 3de44
|
||||
db HELD_HEAL_POISON, 1 << PSN
|
||||
db HELD_HEAL_FREEZE, 1 << FRZ
|
||||
db HELD_HEAL_BURN, 1 << BRN
|
||||
db HELD_HEAL_SLEEP, SLP
|
||||
db HELD_HEAL_PARALYZE, 1 << PAR
|
||||
db HELD_HEAL_STATUS, ALL_STATUS
|
||||
db -1 ; end
|
||||
; 3de51
|
10
data/battle/held_stat_up.asm
Normal file
10
data/battle/held_stat_up.asm
Normal file
@ -0,0 +1,10 @@
|
||||
HeldStatUpItems:
|
||||
dbw HELD_ATTACK_UP, BattleCommand_AttackUp
|
||||
dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
|
||||
dbw HELD_SPEED_UP, BattleCommand_SpeedUp
|
||||
dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
|
||||
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
|
||||
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
|
||||
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
|
||||
db -1 ; end
|
||||
; 3df12
|
9
data/battle/magnitude_power.asm
Normal file
9
data/battle/magnitude_power.asm
Normal file
@ -0,0 +1,9 @@
|
||||
MagnitudePower:
|
||||
; chance, power, magnitude #
|
||||
db 13, 10, 4
|
||||
db 38, 30, 5
|
||||
db 89, 50, 6
|
||||
db 166, 70, 7
|
||||
db 217, 90, 8
|
||||
db 242, 110, 9
|
||||
db 255, 150, 10
|
18
data/battle/metronome_exception_moves.asm
Normal file
18
data/battle/metronome_exception_moves.asm
Normal file
@ -0,0 +1,18 @@
|
||||
; Metronome cannot turn into these moves.
|
||||
|
||||
MetronomeExcepts: ; 37454
|
||||
db NO_MOVE
|
||||
db METRONOME
|
||||
db STRUGGLE
|
||||
db SKETCH
|
||||
db MIMIC
|
||||
db COUNTER
|
||||
db MIRROR_COAT
|
||||
db PROTECT
|
||||
db DETECT
|
||||
db ENDURE
|
||||
db DESTINY_BOND
|
||||
db SLEEP_TALK
|
||||
db THIEF
|
||||
db -1
|
||||
; 37462
|
6
data/battle/present_power.asm
Normal file
6
data/battle/present_power.asm
Normal file
@ -0,0 +1,6 @@
|
||||
PresentPower:
|
||||
; chance, power
|
||||
db 40 percent, 40 ; 40%
|
||||
db 70 percent + 1, 80 ; 30%
|
||||
db 80 percent, 120 ; 10%
|
||||
db -1 ; 20% chance to heal instead
|
@ -1,5 +1,8 @@
|
||||
; Multiplier ratios for all stats from modifier -6 to +6
|
||||
; (except accuracy, see data/battle/accuracy_multipliers.asm)
|
||||
; (except accuracy, see data/battle/accuracy_multipliers.asm).
|
||||
|
||||
; This table is identical to data/battle/stat_multipliers_2.asm.
|
||||
; This one is used by CalcStats.
|
||||
|
||||
StatLevelMultipliers:
|
||||
db 25, 100 ; -6 = 25%
|
||||
|
20
data/battle/stat_multipliers_2.asm
Normal file
20
data/battle/stat_multipliers_2.asm
Normal file
@ -0,0 +1,20 @@
|
||||
; Multiplier ratios for all stats from modifier -6 to +6
|
||||
; (except accuracy, see data/battle/accuracy_multipliers.asm).
|
||||
|
||||
; This table is identical to data/battle/stat_multipliers.asm.
|
||||
; This one is used by ApplyStatLevelMultiplier.
|
||||
|
||||
StatLevelMultipliers_Applied:
|
||||
db 25, 100 ; -6 = 25%
|
||||
db 28, 100 ; -5 = 28%
|
||||
db 33, 100 ; -4 = 33%
|
||||
db 40, 100 ; -3 = 40%
|
||||
db 50, 100 ; -2 = 50%
|
||||
db 66, 100 ; -1 = 66%
|
||||
db 1, 1 ; 0 = 100%
|
||||
db 15, 10 ; +1 = 150%
|
||||
db 2, 1 ; +2 = 200%
|
||||
db 25, 10 ; +3 = 250%
|
||||
db 3, 1 ; +4 = 300%
|
||||
db 35, 10 ; +5 = 350%
|
||||
db 4, 1 ; +6 = 400%
|
10
data/battle/weather_modifiers.asm
Normal file
10
data/battle/weather_modifiers.asm
Normal file
@ -0,0 +1,10 @@
|
||||
WeatherTypeModifiers:
|
||||
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
|
||||
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
|
||||
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
|
||||
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
||||
|
||||
WeatherMoveModifiers:
|
||||
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
27
data/battle/wobble_probabilities.asm
Normal file
27
data/battle/wobble_probabilities.asm
Normal file
@ -0,0 +1,27 @@
|
||||
WobbleProbabilities:
|
||||
; catch rate, chance of wobbling / 255
|
||||
; nLeft/255 = (nRight/255) ** 4
|
||||
db 1, 63
|
||||
db 2, 75
|
||||
db 3, 84
|
||||
db 4, 90
|
||||
db 5, 95
|
||||
db 7, 103
|
||||
db 10, 113
|
||||
db 15, 126
|
||||
db 20, 134
|
||||
db 30, 149
|
||||
db 40, 160
|
||||
db 50, 169
|
||||
db 60, 177
|
||||
db 80, 191
|
||||
db 100, 201
|
||||
db 120, 211
|
||||
db 140, 220
|
||||
db 160, 227
|
||||
db 180, 234
|
||||
db 200, 240
|
||||
db 220, 246
|
||||
db 240, 251
|
||||
db 254, 253
|
||||
db 255, 255
|
@ -1,3 +1,5 @@
|
||||
; See also data/battle/held_heal_status.asm
|
||||
|
||||
StatusHealingActions: ; f071
|
||||
; item, party menu action text, status
|
||||
db ANTIDOTE, PARTYMENUTEXT_HEAL_PSN, 1 << PSN
|
||||
|
@ -18,7 +18,7 @@ ConsumeHeldItem: ; 27192
|
||||
ld a, [de]
|
||||
ld b, a
|
||||
farcall GetItemHeldEffect
|
||||
ld hl, .ConsumableEffects
|
||||
ld hl, ConsumableEffects
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp b
|
||||
@ -46,7 +46,7 @@ ConsumeHeldItem: ; 27192
|
||||
jr z, .done
|
||||
|
||||
.ourturn
|
||||
ld [hl], $0
|
||||
ld [hl], NO_ITEM
|
||||
|
||||
.done
|
||||
pop bc
|
||||
@ -54,27 +54,4 @@ ConsumeHeldItem: ; 27192
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.ConsumableEffects: ; 271de
|
||||
; Consumable items?
|
||||
db HELD_BERRY
|
||||
db HELD_2
|
||||
db HELD_5
|
||||
db HELD_HEAL_POISON
|
||||
db HELD_HEAL_FREEZE
|
||||
db HELD_HEAL_BURN
|
||||
db HELD_HEAL_SLEEP
|
||||
db HELD_HEAL_PARALYZE
|
||||
db HELD_HEAL_STATUS
|
||||
db HELD_30
|
||||
db HELD_ATTACK_UP
|
||||
db HELD_DEFENSE_UP
|
||||
db HELD_SPEED_UP
|
||||
db HELD_SP_ATTACK_UP
|
||||
db HELD_SP_DEFENSE_UP
|
||||
db HELD_ACCURACY_UP
|
||||
db HELD_EVASION_UP
|
||||
db HELD_38
|
||||
db HELD_71
|
||||
db HELD_ESCAPE
|
||||
db HELD_CRITICAL_UP
|
||||
db -1
|
||||
INCLUDE "data/battle/held_consumables.asm"
|
||||
|
@ -1807,10 +1807,13 @@ HandleWeather: ; 3cb9e
|
||||
; 3cc2d
|
||||
|
||||
.WeatherMessages:
|
||||
; entries correspond to WEATHER_* constants
|
||||
dw BattleText_RainContinuesToFall
|
||||
dw BattleText_TheSunlightIsStrong
|
||||
dw BattleText_TheSandstormRages
|
||||
|
||||
.WeatherEndedMessages:
|
||||
; entries correspond to WEATHER_* constants
|
||||
dw BattleText_TheRainStopped
|
||||
dw BattleText_TheSunlightFaded
|
||||
dw BattleText_TheSandstormSubsided
|
||||
@ -2557,9 +2560,10 @@ WinTrainerBattle: ; 3cfa4
|
||||
; 3d0ab
|
||||
|
||||
.SentToMomTexts: ; 3d0ab
|
||||
dw SentSomeToMomText ; MOM_SAVING_SOME_MONEY_F
|
||||
dw SentHalfToMomText ; MOM_SAVING_HALF_MONEY_F
|
||||
dw SentAllToMomText ; MOM_SAVING_ALL_MONEY_F
|
||||
; entries correspond to MOM_SAVING_* constants
|
||||
dw SentSomeToMomText
|
||||
dw SentHalfToMomText
|
||||
dw SentAllToMomText
|
||||
; 3d0b1
|
||||
|
||||
.CheckMaxedOutMomMoney: ; 3d0b1
|
||||
@ -4488,7 +4492,7 @@ ItemRecoveryAnim: ; 3ddc8
|
||||
|
||||
UseHeldStatusHealingItem: ; 3dde9
|
||||
callfar GetOpponentItem
|
||||
ld hl, .Statuses
|
||||
ld hl, HeldStatusHealingEffects
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
@ -4541,15 +4545,7 @@ UseHeldStatusHealingItem: ; 3dde9
|
||||
ret
|
||||
; 3de44
|
||||
|
||||
.Statuses: ; 3de44
|
||||
db HELD_HEAL_POISON, 1 << PSN
|
||||
db HELD_HEAL_FREEZE, 1 << FRZ
|
||||
db HELD_HEAL_BURN, 1 << BRN
|
||||
db HELD_HEAL_SLEEP, SLP
|
||||
db HELD_HEAL_PARALYZE, 1 << PAR
|
||||
db HELD_HEAL_STATUS, ALL_STATUS
|
||||
db -1 ; end
|
||||
; 3de51
|
||||
INCLUDE "data/battle/held_heal_status.asm"
|
||||
|
||||
UseConfusionHealingItem: ; 3de51
|
||||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||||
@ -4624,10 +4620,10 @@ HandleStatBoostingHeldItems: ; 3de97
|
||||
ld a, [bc]
|
||||
ld b, a
|
||||
callfar GetItemHeldEffect
|
||||
ld hl, .StatUpItems
|
||||
ld hl, HeldStatUpItems
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
cp -1
|
||||
jr z, .finish
|
||||
inc hl
|
||||
inc hl
|
||||
@ -4664,16 +4660,7 @@ HandleStatBoostingHeldItems: ; 3de97
|
||||
ret
|
||||
; 3defc
|
||||
|
||||
.StatUpItems:
|
||||
dbw HELD_ATTACK_UP, BattleCommand_AttackUp
|
||||
dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
|
||||
dbw HELD_SPEED_UP, BattleCommand_SpeedUp
|
||||
dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
|
||||
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
|
||||
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
|
||||
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
|
||||
db -1 ; end
|
||||
; 3df12
|
||||
INCLUDE "data/battle/held_stat_up.asm"
|
||||
|
||||
GetPartymonItem: ; 3df12
|
||||
ld hl, PartyMon1Item
|
||||
@ -6902,7 +6889,7 @@ ApplyStatLevelMultiplier: ; 3ecb7
|
||||
.okay2
|
||||
pop bc
|
||||
push hl
|
||||
ld hl, .StatLevelMultipliers
|
||||
ld hl, StatLevelMultipliers_Applied
|
||||
dec b
|
||||
sla b
|
||||
ld c, b
|
||||
@ -6951,24 +6938,7 @@ ApplyStatLevelMultiplier: ; 3ecb7
|
||||
ret
|
||||
; 3ed2b
|
||||
|
||||
.StatLevelMultipliers:
|
||||
; /
|
||||
db 25, 100 ; 25%
|
||||
db 28, 100 ; 28%
|
||||
db 33, 100 ; 33%
|
||||
db 40, 100 ; 40%
|
||||
db 50, 100 ; 50%
|
||||
db 66, 100 ; 66%
|
||||
|
||||
db 1, 1 ; 100%
|
||||
|
||||
db 15, 10 ; 150%
|
||||
db 2, 1 ; 200%
|
||||
db 25, 10 ; 250%
|
||||
db 3, 1 ; 300%
|
||||
db 35, 10 ; 350%
|
||||
db 4, 1 ; 400%
|
||||
; 3ed45
|
||||
INCLUDE "data/battle/stat_multipliers_2.asm"
|
||||
|
||||
BadgeStatBoosts: ; 3ed45
|
||||
; Raise BattleMon stats depending on which badges have been obtained.
|
||||
|
@ -2713,7 +2713,7 @@ BattleCommand_RageDamage: ; 3527b
|
||||
dec a
|
||||
add hl, bc
|
||||
jr nc, .rage_loop
|
||||
ld hl, -1
|
||||
ld hl, $ffff
|
||||
.done
|
||||
ld a, h
|
||||
ld [CurDamage], a
|
||||
@ -3766,11 +3766,11 @@ BattleCommand_ConstantDamage: ; 35726
|
||||
ld [hDividend + 2], a
|
||||
|
||||
.skip_to_divide
|
||||
ld b, $4
|
||||
ld b, 4
|
||||
call Divide
|
||||
ld a, [hQuotient + 2]
|
||||
ld b, a
|
||||
ld hl, .FlailPower
|
||||
ld hl, FlailReversalPower
|
||||
|
||||
.reversal_loop
|
||||
ld a, [hli]
|
||||
@ -3803,15 +3803,7 @@ BattleCommand_ConstantDamage: ; 35726
|
||||
ld [hl], 1
|
||||
ret
|
||||
|
||||
.FlailPower:
|
||||
; px, bp
|
||||
db 1, 200
|
||||
db 4, 150
|
||||
db 9, 100
|
||||
db 16, 80
|
||||
db 32, 40
|
||||
db 48, 20
|
||||
; 35813
|
||||
INCLUDE "data/battle/flail_reversal_power.asm"
|
||||
|
||||
|
||||
BattleCommand_Counter: ; 35813
|
||||
@ -8920,7 +8912,7 @@ BattleCommand_GetMagnitude: ; 37991
|
||||
push bc
|
||||
call BattleRandom
|
||||
ld b, a
|
||||
ld hl, .Magnitudes
|
||||
ld hl, MagnitudePower
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp b
|
||||
@ -8942,16 +8934,7 @@ BattleCommand_GetMagnitude: ; 37991
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.Magnitudes:
|
||||
; /255, BP, magnitude
|
||||
db 13, 10, 4
|
||||
db 38, 30, 5
|
||||
db 89, 50, 6
|
||||
db 166, 70, 7
|
||||
db 217, 90, 8
|
||||
db 242, 110, 9
|
||||
db 255, 150, 10
|
||||
; 379c9
|
||||
INCLUDE "data/battle/magnitude_power.asm"
|
||||
|
||||
|
||||
BattleCommand_BatonPass: ; 379c9
|
||||
|
@ -43,19 +43,4 @@ BattleCommand_Metronome: ; 37418
|
||||
; 37454
|
||||
|
||||
|
||||
MetronomeExcepts: ; 37454
|
||||
db NO_MOVE
|
||||
db METRONOME
|
||||
db STRUGGLE
|
||||
db SKETCH
|
||||
db MIMIC
|
||||
db COUNTER
|
||||
db MIRROR_COAT
|
||||
db PROTECT
|
||||
db DETECT
|
||||
db ENDURE
|
||||
db DESTINY_BOND
|
||||
db SLEEP_TALK
|
||||
db THIEF
|
||||
db -1
|
||||
; 37462
|
||||
INCLUDE "data/battle/metronome_exception_moves.asm"
|
||||
|
@ -27,7 +27,7 @@ BattleCommand_Present: ; 37874
|
||||
push bc
|
||||
call BattleRandom
|
||||
ld b, a
|
||||
ld hl, .PresentPower
|
||||
ld hl, PresentPower
|
||||
ld c, 0
|
||||
.next
|
||||
ld a, [hli]
|
||||
@ -49,7 +49,7 @@ BattleCommand_Present: ; 37874
|
||||
|
||||
.heal_effect
|
||||
pop bc
|
||||
ld a, $3
|
||||
ld a, 3
|
||||
ld [wPresentPower], a
|
||||
call AnimateCurrentMove
|
||||
call BattleCommand_SwitchTurn
|
||||
@ -85,9 +85,4 @@ BattleCommand_Present: ; 37874
|
||||
.do_animation
|
||||
jp EndMoveEffect
|
||||
|
||||
.PresentPower:
|
||||
db 40 percent, 40
|
||||
db 70 percent + 1, 80
|
||||
db 80 percent, 120
|
||||
db -1 ; end
|
||||
; 3790e
|
||||
INCLUDE "data/battle/present_power.asm"
|
||||
|
@ -52,7 +52,7 @@ GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
|
||||
|
||||
DoWeatherModifiers: ; fbda4
|
||||
|
||||
ld de, .WeatherTypeModifiers
|
||||
ld de, WeatherTypeModifiers
|
||||
ld a, [Weather]
|
||||
ld b, a
|
||||
ld a, [wd265] ; move type
|
||||
@ -78,7 +78,7 @@ DoWeatherModifiers: ; fbda4
|
||||
|
||||
|
||||
.done_weather_types
|
||||
ld de, .WeatherMoveModifiers
|
||||
ld de, WeatherMoveModifiers
|
||||
|
||||
ld a, BATTLE_VARS_MOVE_EFFECT
|
||||
call GetBattleVar
|
||||
@ -145,17 +145,7 @@ DoWeatherModifiers: ; fbda4
|
||||
.done
|
||||
ret
|
||||
|
||||
.WeatherTypeModifiers:
|
||||
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
|
||||
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
|
||||
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
|
||||
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
||||
|
||||
.WeatherMoveModifiers:
|
||||
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
||||
; fbe24
|
||||
INCLUDE "data/battle/weather_modifiers.asm"
|
||||
|
||||
|
||||
DoBadgeTypeBoosts: ; fbe24
|
||||
@ -174,7 +164,7 @@ DoBadgeTypeBoosts: ; fbe24
|
||||
push de
|
||||
push bc
|
||||
|
||||
ld hl, .BadgeTypes
|
||||
ld hl, BadgeTypeBoosts
|
||||
|
||||
ld a, [wKantoBadges]
|
||||
ld b, a
|
||||
@ -235,25 +225,4 @@ DoBadgeTypeBoosts: ; fbe24
|
||||
pop de
|
||||
ret
|
||||
|
||||
.BadgeTypes:
|
||||
; entries correspond to wJohtoBadges constants
|
||||
db FLYING ; ZEPHYRBADGE
|
||||
db BUG ; HIVEBADGE
|
||||
db NORMAL ; PLAINBADGE
|
||||
db GHOST ; FOGBADGE
|
||||
db STEEL ; MINERALBADGE
|
||||
db FIGHTING ; STORMBADGE
|
||||
db ICE ; GLACIERBADGE
|
||||
db DRAGON ; RISINGBADGE
|
||||
; fallthrough
|
||||
; entries correspond to wKantoBadges constants
|
||||
db ROCK ; BOULDERBADGE
|
||||
db WATER ; CASCADEBADGE
|
||||
db ELECTRIC ; THUNDERBADGE
|
||||
db GRASS ; RAINBOWBADGE
|
||||
db POISON ; SOULBADGE
|
||||
db PSYCHIC ; MARSHBADGE
|
||||
db FIRE ; VOLCANOBADGE
|
||||
db GROUND ; EARTHBADGE
|
||||
db -1 ; end
|
||||
; fbe91
|
||||
INCLUDE "data/battle/badge_type_boosts.asm"
|
||||
|
@ -44,7 +44,7 @@ ReadTrainerParty: ; 39771
|
||||
jr z, .got_trainer
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
cp -1
|
||||
jr nz, .loop
|
||||
jr .skip_trainer
|
||||
.got_trainer
|
||||
@ -82,6 +82,7 @@ ReadTrainerParty: ; 39771
|
||||
; 397e3
|
||||
|
||||
TrainerTypes: ; 397e3
|
||||
; entries correspond to TRAINERTYPE_* constants
|
||||
dw TrainerType1 ; level, species
|
||||
dw TrainerType2 ; level, species, moves
|
||||
dw TrainerType3 ; level, species, item
|
||||
|
@ -114,6 +114,7 @@ MoveNameText: ; 105e23
|
||||
; 105e39
|
||||
|
||||
.endusedmovetexts ; 105e39
|
||||
; entries correspond to MoveGrammar sets
|
||||
dw EndUsedMove1Text
|
||||
dw EndUsedMove2Text
|
||||
dw EndUsedMove3Text
|
||||
|
@ -1749,6 +1749,7 @@ Functioncd9f4: ; cd9f4 (33:59f4)
|
||||
Unknown_cda01: ; cda01
|
||||
db 8, 6, 5, 4, 5, 6, 8, 12, 16
|
||||
; cda0a
|
||||
|
||||
BattleAnimFunction_1C: ; cda0a (33:5a0a)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@ -2476,6 +2477,7 @@ Functioncde21: ; cde21 (33:5e21)
|
||||
Unknown_cde25: ; cde25
|
||||
db $ec, $f8, $00
|
||||
; cde28
|
||||
|
||||
BattleAnimFunction_25: ; cde28 (33:5e28)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -3279,6 +3281,7 @@ Unknown_ce2c4: ; ce2c4
|
||||
Unknown_ce2c8: ; ce2c8
|
||||
db $ff, $ff, $00, $00
|
||||
; ce2cc
|
||||
|
||||
BattleAnimFunction_33: ; ce2cc (33:62cc)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
|
@ -24,7 +24,7 @@ GetPokeBallWobble: ; f971 (3:7971)
|
||||
ld c, 0 ; next
|
||||
jr nz, .done
|
||||
|
||||
ld hl, .WobbleProbabilities
|
||||
ld hl, WobbleProbabilities
|
||||
ld a, [Buffer1]
|
||||
ld b, a
|
||||
.loop
|
||||
@ -59,30 +59,4 @@ GetPokeBallWobble: ; f971 (3:7971)
|
||||
pop de
|
||||
ret
|
||||
|
||||
.WobbleProbabilities: ; f9ba
|
||||
; catch rate, chance of wobbling / 255
|
||||
; nLeft/255 = (nRight/255) ** 4
|
||||
db 1, 63
|
||||
db 2, 75
|
||||
db 3, 84
|
||||
db 4, 90
|
||||
db 5, 95
|
||||
db 7, 103
|
||||
db 10, 113
|
||||
db 15, 126
|
||||
db 20, 134
|
||||
db 30, 149
|
||||
db 40, 160
|
||||
db 50, 169
|
||||
db 60, 177
|
||||
db 80, 191
|
||||
db 100, 201
|
||||
db 120, 211
|
||||
db 140, 220
|
||||
db 160, 227
|
||||
db 180, 234
|
||||
db 200, 240
|
||||
db 220, 246
|
||||
db 240, 251
|
||||
db 254, 253
|
||||
db 255, 255
|
||||
INCLUDE "data/battle/wobble_probabilities.asm"
|
||||
|
Loading…
Reference in New Issue
Block a user