mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
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Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy
abee217ce0
Fix swapped comments in data/trainers/dvs.asm
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Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
2019-08-27 16:23:27 -07:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
649c8d38da
Get rid of _CRYSTAL
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Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
Rangi
b24cd55f96
Correct the older+younger haircut brothers' labels and constants
2019-05-18 13:27:32 -04:00
Rangi
7890fae995
Some more GB Printer documentation
2019-05-11 13:01:59 -04:00
Rangi
689acb0e36
Try to identify more of maps/unused/Beta*.blk
2019-04-20 14:45:20 -04:00
Rangi
22cc0c25e9
Merge pull request #625 from pret/aus
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Build Australian Crystal.
2019-04-14 15:30:51 -04:00
IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
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Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
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TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid
c5a4c0bd2e
Create some battle tower SRAM labels
2019-04-12 13:58:49 +02:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
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Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane
a3119736fa
common_1 text documentation
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Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
4154f191e0
Anotate more of the battle anim subsystem
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The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
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Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
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Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
afbf1b3ffc
*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript
2018-12-31 16:32:04 -05:00
Rangi
22657f6078
Split generic phone caller+callee text into individual NPCs
2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398
Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear)
2018-12-30 18:05:26 -05:00
Rangi
059e0df298
$56 is "<……>"
2018-12-30 17:57:56 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
5dfe652ff6
CalcStats -> CalcBattleStats
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Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
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These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid
32833adef3
Use ANIM_GFX constants for battle animations
2018-11-21 22:35:36 +01:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
b92b91df17
Adapt tmhm
for consistency
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Using an underscore before macro variables avoids cluttering up the
global namespace. While this isn't much of a problem right now, it's
good practice that'll keep us from problems in the future.
2018-11-11 00:50:53 +01:00
mid-kid
814a720e9d
Adapt macro based on suggestions
2018-11-11 00:32:05 +01:00
mid-kid
375963349a
Finish new connection macro
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Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block
Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid
abb9454307
Make the connection
macro simpler to use
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It now only takes one numerical parameter, which is the offset of the
target map relative to the source map, much like in AdvancedMap. This
makes it easier to make connections and avoids having to calculate these
values by hand, and/or "mess with the values 'till it works", as many
have been doing thus far. It's just one, easy-to-understand value.
To convert from the old macro to the new macro, just take the fourth and
the fifth parameter, and calculate `<4th_param> - <5th_param>`. The
result is the value required for the new macro.
2018-11-06 21:19:07 +01:00
Rangi
0ce8dd75cd
gfx/roofs/*.png filenames match ROOF_* constants
2018-10-31 17:46:18 -04:00
Rangi
cac641a5ed
normal.gbcpal → front.gbcpal
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Eliminate redundant Makefile rules
Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-01 20:18:55 -04:00
Rangi
36b21b39d8
Fix #537 : Palettes generated from PNGs use .gbcpal directly.
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This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
39faa7a9f6
Update file paths in comments
2018-08-19 13:33:35 -04:00
mid-kid
50da83cb23
CheckDestinyBond -> CheckFaint
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Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid
f5cd6341ff
Consistency with order of constant comments
2018-08-07 20:53:14 +02:00
mid-kid
f98a95b8ee
wWeeklyFlags -> wDailyFlags2
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These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on "Â +Â "
2018-07-29 01:40:23 -04:00
Rangi
8935e6f1ca
wDeciramBuffer → wBreedingCompatibility in UnknownText_0x1bd0d8
2018-07-29 00:48:03 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
c2925d6406
db $0, $0 → dn 0, 0, 0, 0 ; DVs
2018-07-24 14:28:04 -04:00
mid-kid
1fc7430a2b
Fix misnamed character codes
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Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
b23f0b2bda
Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)
2018-07-16 15:58:07 -04:00
Rangi
d9b44d4423
Consistently use dn for DVs
2018-07-16 15:42:45 -04:00
Rangi
33ad00f1ab
Tile values agree in data/sprites/emotes.asm and data/sprites/facings.asm
2018-07-15 11:26:35 -04:00
Rangi
874bc5ebd5
SFX_UNKNOWN_7F → SFX_TOXIC
2018-07-12 12:25:17 -04:00
Rangi
48e209763f
SFX_DEX_FANFARE_50_79 and SFX_LEVEL_UP use identical data, and technically the level-up text plays the former
2018-07-11 13:24:48 -04:00
Rangi
5e6837807c
landmark macro includes the +8/+16 offsets for X/Y coordinates
2018-07-07 00:59:27 -04:00
Rangi
23450e6b4c
Correct file path
2018-07-05 18:59:56 -04:00
Rangi
255f282a60
Use TRUE/FALSE for wSaveFileExists
2018-07-04 02:50:27 -04:00
Rangi
b565e6a9dc
Miscellaneous reorganization fixes
2018-07-04 02:42:11 -04:00
Rangi
67152eab98
Keep more data/ INCLUDEs with relevant routines
2018-06-25 13:45:50 -04:00
Rangi
5693cc49cf
Single newline at the end of files
2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
0f074e2ad1
"→" should be "ェ"
2018-06-24 23:55:18 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
Rangi
c7032617aa
Remove address comment
2018-06-24 21:28:26 -04:00
Rangi
e2fb7acac0
Merge branch 'master' of https://github.com/pret/pokecrystal
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# Conflicts:
# engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid
5efce10789
Remove even more address comments
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That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
5cbff21a0d
Unreferenced_53d84 → Unreferenced_MonPicBanks from pokegold-spaceworld
2018-06-24 01:13:59 -04:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
Rangi
9ac2583b20
Use dn
2018-06-06 18:49:16 -04:00
Rangi
09d1ac8725
Specify DVs individually
2018-06-06 11:45:19 -04:00
yenatch
dbf05e48eb
Merge pull request #517 from mid-kid/master
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Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch
c61d6a3a5a
Fix other unused shiny check label
2018-06-05 06:58:25 -04:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
Rangi
1840af8b4f
Identify more sprite move data flag bits
2018-05-23 22:01:21 -04:00
Rangi
85f7328bf8
Identify USE_OBP1_F
2018-05-23 20:44:32 -04:00
Rangi
50ea6d6e22
WALKS_ON_WATER → SWIMMING
2018-05-23 19:10:15 -04:00
Rangi
c85b32ed80
More sprite movement data flag constants
2018-05-23 19:06:04 -04:00
Rangi
c5d18de8ff
Use known sprite movement data flag constants
2018-05-23 13:15:07 -04:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
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Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
03570a514e
Correct comment
2018-05-19 13:16:18 -04:00
Rangi
d5fff8aa96
Constants for PC menu indexes
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'db ' -> 'db '
2018-05-18 22:18:00 -04:00
Rangi
8acc8d6e30
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-05-06 22:45:07 -04:00
Rangi
1c92cb8b48
'rept' is not indented
2018-05-06 12:16:57 -04:00
Rangi
d31ba05aeb
Combine bit flags with | not +
2018-05-05 19:27:10 -04:00
Rangi
de0b344be4
Explicit NO_LIMITS instead of 0
2018-05-05 19:19:51 -04:00
Rangi
5a9975c541
Use explicit HELD_NONE, not 0
2018-05-05 15:36:04 -04:00
mid-kid
c82deab86f
fix-various-little-things
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at allâ„¢.
2018-05-05 09:19:04 +02:00
yenatch
40b537d45b
Merge pull request #503 from Rangi42/master
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Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
mid-kid
2d8f3a0654
Use Stadium 2 Egg Group names
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Out of the current two most prevalent official conventions, this one was
chosen, because they're used in a direct counterpart to this game, and
thus feel more accurate.
2018-04-05 07:54:20 +02:00
mid-kid
1891879b62
GENDERLESS -> GENDER_UNKNOWN
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This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi
81306889e3
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-04-04 23:56:40 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
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Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
d4025863cf
Rename some battle commands
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`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.
`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid
800f948914
Label BattleCommand_BeatUpFailText
2018-04-04 22:40:35 +02:00
mid-kid
682ca7e93c
Label bidefailtext
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This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
Rangi
aec3802587
Use 'elif' more
2018-04-04 14:06:25 -04:00
mid-kid
81fff9bb80
Fix file permissions
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I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
Rangi
0447ee0cf9
Relabel some map-related WRAM
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wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi
e2c15b0b92
* BillPhoneGeneriText -> BillPhoneGenericText
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* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00