#641 fixes and additions. (#646)

Name a lot of text labels according to our conventions
This commit is contained in:
mid-kid 2019-10-20 22:24:17 +00:00 committed by Rangi
parent 3fc2ba41f7
commit e3e0bcd653
203 changed files with 4077 additions and 4598 deletions

View File

@ -1,4 +1,4 @@
BattleTowerText_0x1ec000:
_BTGreetingM1Text:
text "Hello, glad to"
line "meet you!"
@ -6,122 +6,122 @@ BattleTowerText_0x1ec000:
line "a good battle."
done
BattleTowerText_0x1ec03b:
_BTLossM1Text:
text "Thank you! A most"
line "enjoyable battle!"
done
UnknownText_0x1ec060:
_BTWinM1Text:
text "Thank you. You are"
line "formidable."
done
BattleTowerText_0x1ec080:
_BTGreetingM2Text:
text "Work, work, work…"
line "I'm always busy!"
done
UnknownText_0x1ec0a3:
_BTLossM2Text:
text "But, I work hard"
line "in battle too!"
done
UnknownText_0x1ec0c4:
_BTWinM2Text:
text "I'm too busy to be"
line "battling!"
done
UnknownText_0x1ec0e1:
_BTGreetingM3Text:
text "Brace yourself for"
line "my all-out attack!"
done
UnknownText_0x1ec108:
_BTLossM3Text:
text "What a cakewalk!"
line "You're too easy!"
done
UnknownText_0x1ec12a:
_BTWinM3Text:
text "I won't lose next"
line "time, all right?"
done
UnknownText_0x1ec14d:
_BTGreetingM4Text:
text "Heh, your #MON"
line "look pretty cool."
done
UnknownText_0x1ec16f:
_BTLossM4Text:
text "Hey, hey, no way!"
line "You won't win!"
done
UnknownText_0x1ec190:
_BTWinM4Text:
text "You serious?"
line "This is brutal!"
done
UnknownText_0x1ec1ae:
_BTGreetingM5Text:
text "#MON every day!"
line "I love battling!"
done
UnknownText_0x1ec1d0:
_BTLossM5Text:
text "I'm on top of my"
line "game, but not you!"
done
UnknownText_0x1ec1f4:
_BTWinM5Text:
text "I don't care that"
line "I lost, really!"
done
UnknownText_0x1ec216:
_BTGreetingM6Text:
text "Hi, there! Let's"
line "keep this clean!"
done
UnknownText_0x1ec238:
_BTLossM6Text:
text "Whoops, sorry for"
line "that wipeout!"
done
UnknownText_0x1ec259:
_BTWinM6Text:
text "Whoops! Come on,"
line "let me win one!"
done
UnknownText_0x1ec27b:
_BTGreetingM7Text:
text "Do you want to see"
line "my battle level?"
done
UnknownText_0x1ec2a0:
_BTLossM7Text:
text "Hehehe, I know"
line "your level now!"
done
UnknownText_0x1ec2c0:
_BTWinM7Text:
text "Ouch… I'm just too"
line "weak…"
done
UnknownText_0x1ec2d9:
_BTGreetingM8Text:
text "Hey, let's battle."
line "I'm your opponent."
done
UnknownText_0x1ec2fe:
_BTLossM8Text:
text "Wow, you're not"
line "serious about it!"
done
UnknownText_0x1ec320:
_BTWinM8Text:
text "…Urgh… Nothing"
line "positive here…"
done
UnknownText_0x1ec33f:
_BTGreetingM9Text:
text "I'm your"
line "opponent."
@ -129,47 +129,47 @@ UnknownText_0x1ec33f:
line "hammered."
done
UnknownText_0x1ec36c:
_BTLossM9Text:
text "Hahah! That was a"
line "pushover!"
done
UnknownText_0x1ec389:
_BTWinM9Text:
text "No way! There has"
line "to be a mistake!"
done
UnknownText_0x1ec3ad:
_BTGreetingM10Text:
text "Hah!"
line "Let's get rolling!"
done
UnknownText_0x1ec3c5:
_BTLossM10Text:
text "Wahahaha! Didn't"
line "break a sweat!"
done
UnknownText_0x1ec3e5:
_BTWinM10Text:
text "Tough! I'm no"
line "match for you!"
done
UnknownText_0x1ec402:
_BTGreetingM11Text:
text "<……><……><……>"
line "<……><……>Battle?"
done
UnknownText_0x1ec411:
_BTLossM11Text:
text "<……><……><……>"
line "<……><……>I won?"
done
UnknownText_0x1ec41f:
_BTWinM11Text:
text "<……><……><……>"
line "<……><……>I lost?"
done
UnknownText_0x1ec42e:
_BTGreetingM12Text:
text "You want to be a"
line "leader?"
@ -177,7 +177,7 @@ UnknownText_0x1ec42e:
line "then!"
done
UnknownText_0x1ec461:
_BTLossM12Text:
text "You need another"
line "ten years of"
@ -185,7 +185,7 @@ UnknownText_0x1ec461:
line "better, I'd say."
done
UnknownText_0x1ec4a0:
_BTWinM12Text:
text "You're incredibly"
line "talented."
@ -193,72 +193,72 @@ UnknownText_0x1ec4a0:
line "you now!"
done
UnknownText_0x1ec4d6:
_BTGreetingM13Text:
text "Today, I'm going"
line "to whomp you."
done
UnknownText_0x1ec4f5:
_BTLossM13Text:
text "I knew I'd win."
line "I'm so great!"
done
UnknownText_0x1ec512:
_BTWinM13Text:
text "Uh? My plans are"
line "out of whack…"
done
UnknownText_0x1ec532:
_BTGreetingM14Text:
text "I bet you can't"
line "beat me!"
done
UnknownText_0x1ec54b:
_BTLossM14Text:
text "Those #MON"
line "aren't enough!"
done
UnknownText_0x1ec565:
_BTWinM14Text:
text "I want your"
line "#MON. Please?"
done
UnknownText_0x1ec580:
_BTGreetingM15Text:
text "I'll show you a"
line "real battle!"
done
UnknownText_0x1ec59d:
_BTLossM15Text:
text "This battle…"
line "I'm bored!"
done
UnknownText_0x1ec5b5:
_BTWinM15Text:
text "…I won't turn tail"
line "in battle!"
done
UnknownText_0x1ec5d3:
_BTGreetingM16Text:
text "Let's go!"
line "No holds barred!"
done
UnknownText_0x1ec5ee:
_BTLossM16Text:
text "Sorry! I wanted"
line "the win more!"
done
UnknownText_0x1ec60d:
_BTWinM16Text:
text "Wahah! Congrats!"
line "I can't do better!"
done
UnknownText_0x1ec631:
_BTGreetingM17Text:
text "My #MON skills"
line "are phenomenal!"
done
UnknownText_0x1ec651:
_BTLossM17Text:
text "You've got a long"
line "way to go."
@ -266,17 +266,17 @@ UnknownText_0x1ec651:
line "Best of luck!"
done
UnknownText_0x1ec68f:
_BTWinM17Text:
text "Aww… Don't lose"
line "after beating me."
done
UnknownText_0x1ec6b1:
_BTGreetingM18Text:
text "Who are you?"
line "I don't know you…"
done
UnknownText_0x1ec6d0:
_BTLossM18Text:
text "I must've imagined"
line "that."
@ -284,42 +284,42 @@ UnknownText_0x1ec6d0:
line "no one here…"
done
UnknownText_0x1ec708:
_BTWinM18Text:
text "Who am I?"
line "I don't know…"
done
UnknownText_0x1ec720:
_BTGreetingM19Text:
text "Um… Are you that…"
line "um…person?"
done
UnknownText_0x1ec73e:
_BTLossM19Text:
text "It doesn't appear"
line "to be you…"
done
UnknownText_0x1ec75b:
_BTWinM19Text:
text "Then you really"
line "are the legendary…"
done
UnknownText_0x1ec77f:
_BTGreetingM20Text:
text "I heard that"
line "you're hot!"
done
UnknownText_0x1ec798:
_BTLossM20Text:
text "Not bad. I was"
line "just a bit better."
done
UnknownText_0x1ec7bb:
_BTWinM20Text:
text "Eh, you're not"
line "that special."
done
UnknownText_0x1ec7d8:
_BTGreetingM21Text:
text "I'm scared about"
line "what might happen."
@ -327,297 +327,297 @@ UnknownText_0x1ec7d8:
line "too strong."
done
UnknownText_0x1ec818:
_BTLossM21Text:
text "See? My #MON"
line "were too strong."
done
UnknownText_0x1ec837:
_BTWinM21Text:
text "Graa! My #MON"
line "were total wimps!"
done
UnknownText_0x1ec858:
_BTGreetingM22Text:
text "Hey, there!"
line "I'll take you on!"
done
UnknownText_0x1ec876:
_BTLossM22Text:
text "Don't you have a"
line "better strategy?"
done
UnknownText_0x1ec898:
_BTWinM22Text:
text "You've got decent"
line "style!"
done
UnknownText_0x1ec8b1:
_BTGreetingM23Text:
text "I wonder if I can"
line "battle properly…"
done
UnknownText_0x1ec8d5:
_BTLossM23Text:
text "Um… Sorry…"
line "I think I won."
done
UnknownText_0x1ec8f0:
_BTWinM23Text:
text "I guess I'm not"
line "good enough yet…"
done
UnknownText_0x1ec911:
_BTGreetingM24Text:
text "Wrrooar!"
line "I won't lose!"
done
UnknownText_0x1ec928:
_BTLossM24Text:
text "Wrrooar! I knew"
line "I was a genius!"
done
UnknownText_0x1ec949:
_BTWinM24Text:
text "Arrooh! I hate it"
line "when I lose!"
done
UnknownText_0x1ec969:
_BTGreetingM25Text:
text "Sorry, but I'm"
line "going to win."
done
UnknownText_0x1ec986:
_BTLossM25Text:
text "Yeah! My #MON"
line "rule!"
done
UnknownText_0x1ec99b:
_BTWinM25Text:
text "Oh, close! I lost"
line "by just a bit!"
done
UnknownText_0x1ec9bd:
_BTGreetingF1Text:
text "OK, I'm not"
line "fooling around!"
done
UnknownText_0x1ec9d9:
_BTLossF1Text:
text "Yay! Too easy!"
line "Like, no way!"
done
UnknownText_0x1ec9f7:
_BTWinF1Text:
text "No!"
line "Like, no way!"
done
UnknownText_0x1eca0a:
_BTGreetingF2Text:
text "Look! My #MON"
line "are really cute!"
done
UnknownText_0x1eca2a:
_BTLossF2Text:
text "Aren't they really"
line "adorable?"
done
UnknownText_0x1eca47:
_BTWinF2Text:
text "I'm sorry, it's"
line "all my fault!"
done
UnknownText_0x1eca64:
_BTGreetingF3Text:
text "Let's get our"
line "battle started!"
done
UnknownText_0x1eca82:
_BTLossF3Text:
text "Was I too strong"
line "for you?"
done
UnknownText_0x1eca9d:
_BTWinF3Text:
text "Ooh, you're in a"
line "different class."
done
UnknownText_0x1ecabf:
_BTGreetingF4Text:
text "Are we going to"
line "battle? Let's!"
done
UnknownText_0x1ecade:
_BTLossF4Text:
text "Oh, you're too"
line "weak. Shame."
done
UnknownText_0x1ecafa:
_BTWinF4Text:
text "Wow! Are you quite"
line "satisfied?"
done
UnknownText_0x1ecb19:
_BTGreetingF5Text:
text "Oh, you have some"
line "rare #MON."
done
UnknownText_0x1ecb37:
_BTLossF5Text:
text "May I have one of"
line "your #MON?"
done
UnknownText_0x1ecb55:
_BTWinF5Text:
text "…I want one of"
line "your #MON."
done
UnknownText_0x1ecb70:
_BTGreetingF6Text:
text "Want to hear about"
line "my cute #MON?"
done
UnknownText_0x1ecb92:
_BTLossF6Text:
text "What do you think"
line "about my cuties?"
done
UnknownText_0x1ecbb6:
_BTWinF6Text:
text "Oh! My! You're a"
line "dreadful trainer!"
done
UnknownText_0x1ecbd9:
_BTGreetingF7Text:
text "Battle? Sure!"
line "Right now!"
done
UnknownText_0x1ecbf3:
_BTLossF7Text:
text "Oh, I love it!"
line "Battling is wild!"
done
UnknownText_0x1ecc15:
_BTWinF7Text:
text "Oh, how rude! Wait"
line "till next time!"
done
UnknownText_0x1ecc39:
_BTGreetingF8Text:
text "Please let me win!"
line "Please?"
done
UnknownText_0x1ecc55:
_BTLossF8Text:
text "Wow, thank you!"
line "You're so nice!"
done
UnknownText_0x1ecc75:
_BTWinF8Text:
text "You're mean!"
line "I hate meanies!"
done
UnknownText_0x1ecc92:
_BTGreetingF9Text:
text "Well, can we"
line "begin?"
done
UnknownText_0x1ecca7:
_BTLossF9Text:
text "Well, I beg your"
line "pardon…"
done
UnknownText_0x1eccc1:
_BTWinF9Text:
text "Sob… That's not"
line "fair!"
done
UnknownText_0x1eccd7:
_BTGreetingF10Text:
text "I'm good!"
line "You can't win."
done
UnknownText_0x1eccef:
_BTLossF10Text:
text "Giving up? You're"
line "pretty weak!"
done
UnknownText_0x1ecd0e:
_BTWinF10Text:
text "I won't accept"
line "this… No way!"
done
UnknownText_0x1ecd2b:
_BTGreetingF11Text:
text "Are you treating"
line "this seriously?"
done
UnknownText_0x1ecd4d:
_BTLossF11Text:
text "Oh, sorry! Looks"
line "like I won!"
done
UnknownText_0x1ecd6b:
_BTWinF11Text:
text "Oh, how nasty!"
line "You were serious!"
done
UnknownText_0x1ecd8d:
_BTGreetingF12Text:
text "Ahahah! I'll take"
line "it easy on you!"
done
UnknownText_0x1ecdaf:
_BTLossF12Text:
text "Oops, sorry! But"
line "I'm happy too!"
done
UnknownText_0x1ecdcf:
_BTWinF12Text:
text "Oh, oh, I lost!"
line "Thanks. Bye!"
done
UnknownText_0x1ecded:
_BTGreetingF13Text:
text "BATTLE TOWER is a"
line "tough place!"
done
UnknownText_0x1ece0d:
_BTLossF13Text:
text "You might have a"
line "hard time."
done
UnknownText_0x1ece2a:
_BTWinF13Text:
text "Ooh, you might"
line "make a run here!"
done
UnknownText_0x1ece4b:
_BTGreetingF14Text:
text "I want to see your"
line "style in action!"
done
UnknownText_0x1ece70:
_BTLossF14Text:
text "Every battle is a"
line "drama!"
done
UnknownText_0x1ece8a:
_BTWinF14Text:
text "Oh… Want to trade"
line "something?"
done
UnknownText_0x1ecea8:
_BTGreetingF15Text:
text "OK, here goes!"
line "I have momentum!"
done
UnknownText_0x1ecec9:
_BTLossF15Text:
text "See, I rolled"
line "right over you!"
done
UnknownText_0x1ecee8:
_BTWinF15Text:
text "No! This did not"
line "happen!"
done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b659d:
AlanAnswerPhoneText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
@ -7,7 +7,7 @@ UnknownText_0x1b659d:
line "Good morning!"
done
UnknownText_0x1b65c7:
AlanAnswerPhoneDayText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
@ -15,7 +15,7 @@ UnknownText_0x1b65c7:
para "Is that <PLAY_G>?"
done
UnknownText_0x1b65e3:
AlanAnswerPhoneNiteText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
@ -24,28 +24,28 @@ UnknownText_0x1b65e3:
line "Good evening!"
done
UnknownText_0x1b660d:
AlanGreetText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6624:
AlanGreetDayText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b663b:
AlanGreetNiteText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6652:
AlanGenericText:
text "<PLAY_G>, are you"
line "raising your"
cont "#MON properly?"

View File

@ -8,7 +8,7 @@ AlanGettingStrongerText:
line "calculated!"
done
UnknownText_0x64cf3:
AlanDefeatedMonText:
text "By the way, we"
line "knocked out a wild"
@ -21,7 +21,7 @@ UnknownText_0x64cf3:
line "advance worked!"
done
UnknownText_0x64d4f:
AlanLostAMonText:
text "By the way, a wild"
line "@"
text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x64d4f:
line "error on my part…"
done
UnknownText_0x64da4:
AlanBattleRematchText:
text "I've studied quite"
line "a bit since then,"
@ -48,11 +48,11 @@ UnknownText_0x64da4:
line "for a battle?"
done
UnknownText_0x64e1f:
AlanHangUpText:
text "See you later!"
done
UnknownText_0x64e2f:
AlanFoundItemText:
text "Hehehe, I picked"
line "up something nice!"
@ -65,7 +65,7 @@ UnknownText_0x64e2f:
line "and pick it up?"
done
UnknownText_0x64e90:
AlanHaventPickedUpAnythingText:
text "I haven't picked"
line "up anything yet."
@ -73,7 +73,7 @@ UnknownText_0x64e90:
line "find something."
done
UnknownText_0x64ed4:
AlanReminderText:
text "If we don't battle"
line "soon, I'll forget"
cont "my strategy!"
@ -84,7 +84,7 @@ UnknownText_0x64ed4:
text "!"
done
UnknownText_0x64f1a:
AlanComePickUpGiftText:
text "I have to do my"
line "homework, so can"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5f7a:
AnthonyAnswerPhoneText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
@ -7,7 +7,7 @@ UnknownText_0x1b5f7a:
para "Ah, <PLAYER>!"
done
UnknownText_0x1b5f9e:
AnthonyAnswerPhoneDayText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
@ -17,7 +17,7 @@ UnknownText_0x1b5f9e:
line "right?"
done
UnknownText_0x1b5fc9:
AnthonyAnswerPhoneNiteText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
@ -27,7 +27,7 @@ UnknownText_0x1b5fc9:
line "it?"
done
UnknownText_0x1b5ff6:
AnthonyGreetText:
text "Yo, <PLAYER>?"
para "This is @"
@ -36,7 +36,7 @@ UnknownText_0x1b5ff6:
line "the HIKER!"
done
UnknownText_0x1b6017:
AnthonyGreetDayText:
text "Hey, is this"
line "<PLAYER>?"
@ -46,7 +46,7 @@ UnknownText_0x1b6017:
line "the HIKER!"
done
UnknownText_0x1b6041:
AnthonyGreetNiteText:
text "<PLAYER>, you still"
line "awake?"
@ -56,7 +56,7 @@ UnknownText_0x1b6041:
line "the HIKER!"
done
UnknownText_0x1b606f:
AnthonyGenericText:
text "Are your #MON"
line "as feisty as ever?"

View File

@ -1,4 +1,4 @@
AnthonyAteBerriesText:
AnthonyMonAteSomeBerriesText:
text "The other day, I"
line "was watching my"
@ -20,7 +20,7 @@ AnthonyAteBerriesText:
line "was delicious!"
done
UnknownText_0x176aef:
AnthonyDefeatedMonText:
text "Lately, I've been"
line "running across"
@ -33,7 +33,7 @@ UnknownText_0x176aef:
line "taken care of."
done
UnknownText_0x176b45:
AnthonyLostAMonText:
text "Oh yeah, I was"
line "battling this"
@ -53,7 +53,7 @@ UnknownText_0x176b45:
line "the job at hand!"
done
UnknownText_0x176bee:
AnthonyBattleRematchText:
text "Come on--let's"
line "battle right now!"
@ -66,12 +66,12 @@ UnknownText_0x176bee:
line "you feel up to it!"
done
UnknownText_0x176c47:
AnthonyHangUpText:
text "All right then!"
line "Be good!"
done
UnknownText_0x176c61:
AnthonySwarmText:
text "<PLAYER>! It's"
line "mind-blowing!"
@ -99,7 +99,7 @@ UnknownText_0x176c61:
line "strong #MON."
done
UnknownText_0x176d32:
AnthonyWasntPayingAttentionText:
text "Rare #MON?"
para "Hey, sorry! I was"
@ -109,7 +109,7 @@ UnknownText_0x176d32:
line "paying attention."
done
UnknownText_0x176d85:
AnthonyReminderText:
text "Hello! You haven't"
line "forgotten about"
@ -122,7 +122,7 @@ UnknownText_0x176d85:
line "I'm waiting!"
done
UnknownText_0x176dd1:
AnthonyHurryText:
text "Hello? What? Where"
line "is DUNSPARCE?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6454:
ArnieAnswerPhoneText:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b6454:
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b647e:
ArnieAnswerPhoneDayText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
@ -16,7 +16,7 @@ UnknownText_0x1b647e:
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64a8:
ArnieAnswerPhoneNiteText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
@ -25,7 +25,7 @@ UnknownText_0x1b64a8:
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64d2:
ArnieGreetText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b64d2:
line "to, <PLAY_G>?"
done
UnknownText_0x1b6506:
ArnieGreetDayText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b6506:
line "<PLAY_G>?"
done
UnknownText_0x1b6539:
ArnieGreetNiteText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b6539:
line "<PLAY_G>?"
done
UnknownText_0x1b656c:
ArnieGenericText:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."

View File

@ -1,4 +1,4 @@
ArnieLovesTheCuteText:
ArnieMonIsSoCuteText:
text "I'm always with my"
line "@"
text_ram wStringBuffer4
@ -8,7 +8,7 @@ ArnieLovesTheCuteText:
line "I just love it!"
done
UnknownText_0x64a13:
ArnieDefeatedMonText:
text "Changing the topic"
line "here, I saw this"
@ -21,7 +21,7 @@ UnknownText_0x64a13:
line "beat, actually."
done
UnknownText_0x64a71:
ArnieLostAMonText:
text "I was wondering,"
line "do you happen to"
cont "have @"
@ -35,7 +35,7 @@ UnknownText_0x64a71:
line "wonder."
done
UnknownText_0x64ada:
ArnieBattleRematchText:
text "Hey, let's battle"
line "our #MON!"
@ -51,12 +51,12 @@ UnknownText_0x64ada:
text "!"
done
UnknownText_0x64b48:
ArnieHangUpText:
text "Let's talk again,"
line "huh?"
done
UnknownText_0x64b5f:
ArnieSwarmText:
text "Boy, am I glad I"
line "caught you!"
@ -74,7 +74,7 @@ UnknownText_0x64b5f:
line "this!"
done
UnknownText_0x64bc6:
ArnieHaventSeenRareMonText:
text "I haven't had any"
line "luck seeing rare"
cont "#MON lately…"
@ -83,7 +83,7 @@ UnknownText_0x64bc6:
line "out there!"
done
UnknownText_0x64c13:
ArnieReminderText:
text "Hey, where are you"
line "now?"
@ -94,7 +94,7 @@ UnknownText_0x64c13:
text "!"
done
UnknownText_0x64c5a:
ArnieHurryText:
text "Hello? Are you"
line "coming or what?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b53f7:
BethAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b53f7:
para ""
done
UnknownText_0x1b5424:
BethAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -19,7 +19,7 @@ UnknownText_0x1b5424:
para "Oh. Hi, <PLAY_G>."
done
UnknownText_0x1b5446:
BethAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -29,7 +29,7 @@ UnknownText_0x1b5446:
line "Good evening."
done
UnknownText_0x1b5472:
BethGreetText:
text "Good morning,"
line "<PLAY_G>!"
@ -39,7 +39,7 @@ UnknownText_0x1b5472:
line "Were you sleeping?"
done
UnknownText_0x1b54a6:
BethGreetDayText:
text "<PLAY_G>, hi!"
line "This is @"
text_ram wStringBuffer3
@ -49,7 +49,7 @@ UnknownText_0x1b54a6:
line "time?"
done
UnknownText_0x1b54d4:
BethGreetNiteText:
text "Hi, <PLAY_G>."
line "Good evening."
@ -61,7 +61,7 @@ UnknownText_0x1b54d4:
line "awake."
done
UnknownText_0x1b5510:
BethGenericText:
text "Are you the kind"
line "of person who goes"

View File

@ -1,4 +1,4 @@
UnknownText_0x174c7f:
BethExhilaratingRideText:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
@ -16,7 +16,7 @@ UnknownText_0x174c7f:
line "really gets going."
done
UnknownText_0x174cf6:
BethDefeatedMonText:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
@ -36,7 +36,7 @@ UnknownText_0x174cf6:
line "course."
done
UnknownText_0x174d86:
BethLostAMonText:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
@ -59,7 +59,7 @@ UnknownText_0x174d86:
line "from my mistake."
done
UnknownText_0x174e4e:
BethBattleRematchText:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
@ -73,16 +73,16 @@ UnknownText_0x174e4e:
line "Look for me, OK?"
done
UnknownText_0x174eb7:
BethHangUpText:
text "OK, bye-bye!"
done
UnknownText_0x174ec5:
BethLetsBattleAgainSometimeText:
text "Let's battle again"
line "sometime!"
done
BethForgetDealText:
BethReminderText:
text "Um… <PLAY_G>?"
line "What's wrong?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b4f21:
BeverlyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4f21:
line "<PLAYER>."
done
UnknownText_0x1b4f4d:
BeverlyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4f4d:
line "<PLAYER>."
done
UnknownText_0x1b4f75:
BeverlyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4f75:
line "<PLAYER>."
done
UnknownText_0x1b4fa1:
BeverlyGreetText:
text "Hello, <PLAYER>."
line "Good morning."
@ -38,7 +38,7 @@ UnknownText_0x1b4fa1:
line "Were you asleep?"
done
UnknownText_0x1b4fda:
BeverlyGreetDayText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
@ -47,7 +47,7 @@ UnknownText_0x1b4fda:
para "How are you doing?"
done
UnknownText_0x1b5004:
BeverlyGreetNiteText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
@ -56,7 +56,7 @@ UnknownText_0x1b5004:
para "Were you awake?"
done
UnknownText_0x1b502b:
BeverlyGenericText:
text "Keeping your"
line "#MON happy?"

View File

@ -1,4 +1,4 @@
UnknownText_0x174688:
BeverlyMadeMonEvenCuterText:
text "I fancied up my"
line "@"
text_ram wStringBuffer4
@ -8,7 +8,7 @@ UnknownText_0x174688:
line "than before!"
done
UnknownText_0x1746c3:
BeverlyDefeatedMonText:
text "I happened to come"
line "across a wild"
cont "SNUBBULL recently."
@ -20,7 +20,7 @@ UnknownText_0x1746c3:
line "wild one."
done
UnknownText_0x174734:
BeverlyLostAMonText:
text "I happened to see"
line "a wild MARILL the"
@ -36,12 +36,12 @@ UnknownText_0x174734:
line "quite miffed."
done
UnknownText_0x1747ac:
BeverlyHangUpText:
text "You can expect a"
line "call from me."
done
BeverlyFoundNuggetText:
BeverlyFoundItemText:
text "My husband got"
line "some NUGGETS."
@ -60,7 +60,7 @@ BeverlyFoundNuggetText:
line "when you can."
done
UnknownText_0x17485b:
BeverlyLetsChatAboutMonAgainText:
text "Are your #MON"
line "in prime form?"
@ -68,7 +68,7 @@ UnknownText_0x17485b:
line "#MON again."
done
UnknownText_0x174895:
BeverlyComePickUpText:
text "Pardon?"
line "Oh, the NUGGET?"

View File

@ -1,4 +1,4 @@
UnknownText_0x174000:
BikeShopPhoneCallerText:
text "Hi, <PLAY_G>!"
line "Our BICYCLE sales"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6c96:
BrentAnswerPhoneText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
@ -7,7 +7,7 @@ UnknownText_0x1b6c96:
line "can I do for you?"
done
UnknownText_0x1b6cc6:
BrentAnswerPhoneDayText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
@ -16,7 +16,7 @@ UnknownText_0x1b6cc6:
line "can I do for you?"
done
UnknownText_0x1b6cf6:
BrentAnswerPhoneNiteText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
@ -25,7 +25,7 @@ UnknownText_0x1b6cf6:
line "can I do for you?"
done
UnknownText_0x1b6d26:
BrentGreetText:
text "Hiya, <PLAYER>. How"
line "are you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b6d26:
text "."
done
UnknownText_0x1b6d57:
BrentGreetDayText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
@ -45,7 +45,7 @@ UnknownText_0x1b6d57:
text "."
done
UnknownText_0x1b6d88:
BrentGreetNiteText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b6d88:
text "."
done
UnknownText_0x1b6db9:
BrentGenericText:
text "Oh yeah, I saw you"
line "coming out of a"

View File

@ -12,7 +12,7 @@ BrentRareTradeText:
line "it a secret!"
done
UnknownText_0x6613c:
BrentDefeatedMonText:
text "Oh yeah, I took"
line "down this wild"
@ -25,7 +25,7 @@ UnknownText_0x6613c:
line "catching."
done
UnknownText_0x6618c:
BrentLostAMonText:
text "Oh yeah, I saw a"
line "rare #MON about"
cont "an hour ago."
@ -40,7 +40,7 @@ UnknownText_0x6618c:
line "at my mistakes?"
done
UnknownText_0x66214:
BrentBattleRematchText:
text "You've got time"
line "like usual, right?"
@ -59,11 +59,11 @@ UnknownText_0x66214:
text "."
done
UnknownText_0x662a9:
BrentHangUpText:
text "So that's it then."
done
UnknownText_0x662bc:
BrentFatherGossipText:
text "Did you know…?"
line "BILL's father is"
@ -71,7 +71,7 @@ UnknownText_0x662bc:
line "great #MANIAC."
done
UnknownText_0x662fc:
BrentGrandpaGossipText:
text "Did you know…?"
line "Apparently BILL's"
@ -79,13 +79,13 @@ UnknownText_0x662fc:
line "#MANIAC."
done
UnknownText_0x66335:
BrentGoldenrodGossipText:
text "Did you know…?"
line "BILL's originally"
cont "from GOLDENROD."
done
UnknownText_0x66366:
BrentRoute25GossipText:
text "Did you know…?"
line "BILL evidently"
@ -93,7 +93,7 @@ UnknownText_0x66366:
line "in KANTO."
done
UnknownText_0x663a1:
BrentAbraGossipText:
text "Did you know…?"
line "ABRA was the first"
@ -101,7 +101,7 @@ UnknownText_0x663a1:
line "ostensibly caught."
done
UnknownText_0x663e6:
BrentSisterGossipText:
text "Did you know…?"
line "BILL's younger"
@ -109,7 +109,7 @@ UnknownText_0x663e6:
line "can't wink."
done
UnknownText_0x66421:
BrentMilkGossipText:
text "Did you know…?"
line "BILL supposedly"
@ -117,7 +117,7 @@ UnknownText_0x66421:
line "can't drink it."
done
UnknownText_0x6645f:
BrentBattlingGossipText:
text "Did you know…?"
line "Evidently, BILL"
@ -125,7 +125,7 @@ UnknownText_0x6645f:
line "battling."
done
UnknownText_0x6649b:
BrentFlowerShopGossipText:
text "Did you know…?"
line "BILL appears to"
@ -133,7 +133,7 @@ UnknownText_0x6649b:
line "the FLOWER SHOP."
done
UnknownText_0x664dd:
BrentKimonoGirlGossipText:
text "Did you know…?"
line "BILL's mother is"
@ -141,7 +141,7 @@ UnknownText_0x664dd:
line "a KIMONO GIRL."
done
UnknownText_0x6651e:
BrentSorryImTooBusyText:
text "You wanted to hear"
line "about BILL?"
@ -152,7 +152,7 @@ UnknownText_0x6651e:
line "have time."
done
UnknownText_0x66579:
BrentReminderText:
text "You want to see my"
line "rare #MON."

View File

@ -1,4 +1,4 @@
UnknownText_0xa0c28:
BuenaPhoneMorningAnswerText:
text "Hi, this is BUENA…"
para "Oh! Good morning,"
@ -8,7 +8,7 @@ UnknownText_0xa0c28:
line "in the morning…"
done
UnknownText_0xa0c72:
BuenaPhoneDayAnswerText:
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
@ -16,7 +16,7 @@ UnknownText_0xa0c72:
line "BUENA's show?"
done
UnknownText_0xa0caf:
BuenaPhoneMidnightAnswerText:
text "This is BUENA."
line "I can't come to"
@ -33,7 +33,7 @@ UnknownText_0xa0caf:
line "after midnight!"
done
UnknownText_0xa0d42:
BuenaPhoneNiteAnswerText:
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
@ -44,7 +44,7 @@ UnknownText_0xa0d42:
line "I'm exhausted!"
done
UnknownText_0xa0d96:
BuenaPhoneMorningText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
@ -52,7 +52,7 @@ UnknownText_0xa0d96:
line "I decided to call!"
done
UnknownText_0xa0dcf:
BuenaPhoneDayText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
@ -60,7 +60,7 @@ UnknownText_0xa0dcf:
line "to chat with!"
done
UnknownText_0xa0e01:
BuenaPhoneMidnightText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
@ -68,7 +68,7 @@ UnknownText_0xa0e01:
line "break."
done
UnknownText_0xa0e29:
BuenaPhoneNiteText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
@ -76,7 +76,7 @@ UnknownText_0xa0e29:
line "so I called you."
done
UnknownText_0xa0e5e:
BuenaPhoneRocketText:
text "Oh. Hi, <PLAY_G>!"
para "You are how?"
@ -94,7 +94,7 @@ UnknownText_0xa0e5e:
line "better be careful!"
done
UnknownText_0xa0efb:
BuenaPhoneWentOutWithBenText:
text "The other day, I"
line "went out to eat"
@ -117,7 +117,7 @@ UnknownText_0xa0efb:
line "you later!"
done
UnknownText_0xa0fcf:
BuenaPhoneReceptionistText:
text "You know the"
line "receptionist at"
cont "the RADIO TOWER?"
@ -140,7 +140,7 @@ UnknownText_0xa0fcf:
para "Catch you later!"
done
UnknownText_0xa109d:
BuenaPhoneLuckyNumberShowText:
text "Tell me, <PLAY_G>."
line "Have you ever won"
@ -157,7 +157,7 @@ UnknownText_0xa109d:
para "Let's chat again!"
done
UnknownText_0xa1143:
BuenaPhoneStressedFromWorkText:
text "You know, last"
line "night…"
@ -187,7 +187,7 @@ UnknownText_0xa1143:
line "wrong number!"
done
UnknownText_0xa1244:
BuenaPhoneProfessorOakText:
text "Yesterday, PROF."
line "OAK was in the"
@ -209,7 +209,7 @@ UnknownText_0xa1244:
para "Catch you later!"
done
UnknownText_0xa1318:
BuenaPhoneGotAColdText:
text "…Cough, cough!"
para "Uhm sorry uh got"
@ -229,7 +229,7 @@ UnknownText_0xa1318:
cont "been BUENA!"
done
UnknownText_0xa13d8:
BuenaPhoneRadioCardQuestionsText:
text "Hey, <PLAY_G>."
line "You won that RADIO"
@ -249,7 +249,7 @@ UnknownText_0xa13d8:
line "again!"
done
UnknownText_0xa1488:
BuenaPhonePikachuFanClubText:
text "I'm elated that"
line "more people are"
@ -283,7 +283,7 @@ UnknownText_0xa1488:
para "Let's chat again!"
done
UnknownText_0xa15de:
BuenaPhoneRadioTowerDirectorText:
text "Guess what?"
line "The RADIO TOWER's"
@ -315,7 +315,7 @@ UnknownText_0xa15de:
line "my show!"
done
UnknownText_0xa1717:
BuenaPhoneWhenDoYouRelaxText:
text "<PLAY_G>, tell me."
para "When do you relax"
@ -347,7 +347,7 @@ UnknownText_0xa1717:
line "happened! Later!"
done
UnknownText_0xa183d:
BuenaPhoneStarterPokemonText:
text "<PLAY_G>, what was"
line "the first #MON"
cont "you ever caught?"
@ -387,7 +387,7 @@ UnknownText_0xa183d:
para "Bye-bye!"
done
UnknownText_0xa19b1:
BuenaPhoneCompanyVacationText:
text "Guess what? All of"
line "us from the RADIO"
@ -415,7 +415,7 @@ UnknownText_0xa19b1:
para "Bye-bye!"
done
UnknownText_0xa1ac0:
BuenaPhoneBenAndFernText:
text "Did you know…?"
para "BEN and FERN talk"
@ -445,7 +445,7 @@ UnknownText_0xa1ac0:
para "Let's chat again!"
done
UnknownText_0xa1bed:
BuenaPhoneGoingShoppingText:
text "I'm going shopping"
line "with MARY and LILY"
cont "soon."
@ -462,7 +462,7 @@ UnknownText_0xa1bed:
para "Catch you later!"
done
UnknownText_0xa1c88:
BuenaPhoneFavoriteSlotMachineAnswerText:
text "I'm thinking of"
line "going to the GAME"
@ -489,7 +489,7 @@ endc
para "Catch you later!"
done
UnknownText_0xa1d5f:
BuenaPhonePokegearAnswerText:
text "Hey, <PLAY_G>. You"
line "use your #GEAR"
@ -512,7 +512,7 @@ UnknownText_0xa1d5f:
line "calling! Later!"
done
UnknownText_0xa1e2f:
BuenaPhoneCoopedUpInRadioTowerAnswerText:
text "Is it sunny"
line "outside today?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b67e2:
ChadAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b67e2:
line "Good morning!"
done
UnknownText_0x1b680e:
ChadAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b680e:
line "day!"
done
UnknownText_0x1b6836:
ChadAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6836:
line "evening!"
done
UnknownText_0x1b6862:
ChadGreetText:
text "Hi, <PLAY_G>, good"
line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b6862:
line "How are you?"
done
UnknownText_0x1b6890:
ChadGreetDayText:
text "Hi, <PLAY_G>, good"
line "day!"
@ -48,7 +48,7 @@ UnknownText_0x1b6890:
line "How are you?"
done
UnknownText_0x1b68ba:
ChadGreetNiteText:
text "Hi, <PLAY_G>, good"
line "evening!"
@ -58,7 +58,7 @@ UnknownText_0x1b68ba:
line "How are you?"
done
UnknownText_0x1b68e8:
ChadGenericText:
text "How are your"
line "#MON doing?"

View File

@ -18,7 +18,7 @@ ChadObservingWildText:
line "PROF.OAK soon."
done
UnknownText_0x65318:
ChadDefeatedMonText:
text "Oh yes, I managed"
line "to knock out a"
@ -34,7 +34,7 @@ UnknownText_0x65318:
line "was inevitable."
done
UnknownText_0x65399:
ChadLostAMonText:
text "Oh yes, I came"
line "close to catching"
@ -52,7 +52,7 @@ UnknownText_0x65399:
text ". Rats…"
done
UnknownText_0x65419:
ChadBattleRematchText:
text "Want to battle?"
line "I have to battle"
@ -65,7 +65,7 @@ UnknownText_0x65419:
text "!"
done
UnknownText_0x65471:
ChadHangUpText:
text "See you later!"
done
@ -106,7 +106,7 @@ ChadProfElmGossipText:
line "I envy him!"
done
ChadDreamGossipText:
ChadProfOaksDreamGossipText:
text "PROF.OAK's dream"
line "is to compile a"
@ -148,7 +148,7 @@ ChadLeagueGossipText:
line "great man."
done
ChadRadioShowGossipText:
ChadPokemonTalkGossipText:
text "PROF.OAK'S #MON"
line "TALK is a popular"
cont "radio show, right?"
@ -167,7 +167,7 @@ ChadRadioShowGossipText:
line "thank for it!"
done
ChadBattlingGossipText:
ChadProfOakTrainerGossipText:
text "PROF.OAK used to"
line "be a trainer a"
cont "long time ago."
@ -203,7 +203,7 @@ ChadDaisyTeaGossipText:
line "PROF.OAK."
done
ChadTravelGossipText:
ChadProfOakTravelingGossipText:
text "Did you know?"
line "PROF.OAK traveled"
@ -223,7 +223,7 @@ ChadTravelGossipText:
line "things too…"
done
UnknownText_0x65a23:
ChadGoingToStudyHardText:
text "I'm going to study"
line "hard so PROF.OAK"
@ -231,7 +231,7 @@ UnknownText_0x65a23:
line "assistant!"
done
UnknownText_0x65a63:
ChadReminderText:
text "Do you remember"
line "about our battle?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b66c8:
DanaAnswerPhoneText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
@ -7,7 +7,7 @@ UnknownText_0x1b66c8:
para "Hey! It's <PLAY_G>!"
done
UnknownText_0x1b66ec:
DanaAnswerPhoneDayText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
@ -17,7 +17,7 @@ UnknownText_0x1b66ec:
line "It's <PLAY_G>!"
done
UnknownText_0x1b6713:
DanaAnswerPhoneNiteText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
@ -27,7 +27,7 @@ UnknownText_0x1b6713:
line "What's up?"
done
UnknownText_0x1b6738:
DanaGreetText:
text "Uh, <PLAY_G>?"
para "It's me!"
@ -36,7 +36,7 @@ UnknownText_0x1b6738:
text "!"
done
UnknownText_0x1b6757:
DanaGreetDayText:
text "Uh, <PLAY_G>?"
para "It's me!"
@ -45,7 +45,7 @@ UnknownText_0x1b6757:
text "!"
done
UnknownText_0x1b6776:
DanaGreetNiteText:
text "Uh, <PLAY_G>?"
para "It's me!"
@ -54,7 +54,7 @@ UnknownText_0x1b6776:
text "!"
done
UnknownText_0x1b6795:
DanaGenericText:
text "My @"
text_ram wStringBuffer4
text " is"

View File

@ -1,4 +1,4 @@
UnknownText_0x64f74:
DanaTakingPhotosText:
text "My @"
text_ram wStringBuffer4
text " is"
@ -8,7 +8,7 @@ UnknownText_0x64f74:
line "photos galore!"
done
UnknownText_0x64fb2:
DanaDefeatedMonText:
text "It took only an"
line "instant to KO a"
cont "wild @"
@ -22,7 +22,7 @@ UnknownText_0x64fb2:
line "time."
done
UnknownText_0x6501c:
DanaLostAMonText:
text "You know what?"
line "A wild @"
text_ram wStringBuffer4
@ -37,7 +37,7 @@ UnknownText_0x6501c:
line "and I would've…"
done
UnknownText_0x65091:
DanaBattleRematchText:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
@ -50,11 +50,11 @@ UnknownText_0x65091:
line "for you!"
done
UnknownText_0x650e2:
DanaHangUpText:
text "See you!"
done
UnknownText_0x650ec:
DanaFoundItemText:
text "You know what?"
line "I got a good gift!"
@ -70,7 +70,7 @@ UnknownText_0x650ec:
text "!"
done
UnknownText_0x65161:
DanaCanYouWaitABitLongerText:
text "Oh! You wanted a"
line "gift, right?"
@ -81,7 +81,7 @@ UnknownText_0x65161:
line "longer?"
done
UnknownText_0x651bf:
DanaReminderText:
text "Hi! You haven't"
line "forgotten about"
@ -94,7 +94,7 @@ UnknownText_0x651bf:
text "!"
done
UnknownText_0x6520f:
DanaComePickUpText:
text "Hello?"
para "If you don't come"

View File

@ -1,25 +1,25 @@
UnknownText_0x1b69a8:
DerekAnswerPhoneText:
text "Hi, <PLAY_G>?"
para "Good morning pika."
line "What's up pika?"
done
UnknownText_0x1b69d2:
DerekAnswerPhoneDayText:
text "Hi, <PLAY_G>?"
para "Good day pika,"
line "what's up pika?"
done
UnknownText_0x1b69f8:
DerekAnswerPhoneNiteText:
text "Hi, <PLAY_G>?"
para "Good evening pika,"
line "what's up pika?"
done
UnknownText_0x1b6a22:
DerekGreetText:
text "<PLAY_G> pika, good"
line "morning!"
@ -29,7 +29,7 @@ UnknownText_0x1b6a22:
line "pika are you?"
done
UnknownText_0x1b6a56:
DerekGreetDayText:
text "<PLAY_G> pika, good"
line "pika day!"
@ -39,7 +39,7 @@ UnknownText_0x1b6a56:
line "pika are you?"
done
UnknownText_0x1b6a8b:
DerekGreetNiteText:
text "<PLAY_G> pika, good"
line "evening!"
@ -49,7 +49,7 @@ UnknownText_0x1b6a8b:
line "you pika awake?"
done
UnknownText_0x1b6ac2:
DerekGenericText:
text "You have to hear"
line "this! My lovable"

View File

@ -1,4 +1,4 @@
DerekCheekPincherText:
DerekCheekPinchingText:
text "Listen to this."
line "My @"
text_ram wStringBuffer4
@ -12,7 +12,7 @@ DerekCheekPincherText:
para "I must be special."
done
UnknownText_0x65b29:
DerekDefeatedMonText:
text "Oh, and recently,"
line "my PIKACHU beat a"
cont "wild @"
@ -34,7 +34,7 @@ UnknownText_0x65b29:
line "greatest!"
done
UnknownText_0x65bc8:
DerekLostAMonText:
text "Oh, and I saw a"
line "wild @"
text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x65bc8:
line "good otherwise."
done
UnknownText_0x65c4e:
DerekHangUpText:
text "Well, let's talk"
line "again!"
done
@ -71,7 +71,7 @@ DerekBugCatchingContestText:
line "off its cuteness."
done
UnknownText_0x65cf9:
DerekFoundItemText:
text "I'd like you to"
line "have a NUGGET."
@ -83,7 +83,7 @@ UnknownText_0x65cf9:
cont "it too!"
done
UnknownText_0x65d5c:
DerekLetsGetTogetherText:
text "How is your"
line "PIKACHU doing?"
@ -92,7 +92,7 @@ UnknownText_0x65d5c:
cont "PIKACHU!"
done
UnknownText_0x65da6:
DerekComePickUpText:
text "What's wrong?"
para "I'm waiting on"

View File

@ -1,4 +1,4 @@
ElmPhoneStartText:
ElmPhoneHealYourMonText:
text "Hello, <PLAY_G>?"
para "Try not to overdo"
@ -28,7 +28,7 @@ ElmPhonePokemonStolenText:
line "do that?"
done
ElmPhoneCheckingEggText:
ElmPhoneCheckingTheEggText:
text "Hello, <PLAY_G>?"
para "We're checking the"
@ -48,7 +48,7 @@ ElmPhoneAssistantText:
line "in VIOLET CITY."
done
ElmPhoneEggUnhatchedText:
ElmPhoneHowIsTheEggText:
text "Hello, <PLAY_G>?"
para "How's the EGG? Has"
@ -70,7 +70,7 @@ ElmPhoneEggHatchedText:
line "me now!"
done
ElmPhoneDiscovery1Text:
ElmPhoneDiscoveredHatchTimeText:
text "Hello, <PLAY_G>?"
para "I just made a new"
@ -83,7 +83,7 @@ ElmPhoneDiscovery1Text:
line "the #MON."
done
ElmPhoneDiscovery2Text:
ElmPhoneInvestigatingEggMovesText:
text "Hello, <PLAY_G>?"
para "It's still a"
@ -96,7 +96,7 @@ ElmPhoneDiscovery2Text:
line "ing that now."
done
ElmPhonePokerusText:
ElmPhoneDiscoveredPokerusText:
text "Hello, <PLAY_G>?"
para "I discovered an"
@ -158,7 +158,7 @@ ElmPhoneEggAssistantText:
cont "him?"
done
ElmPhoneRocketText:
ElmPhoneRadioTowerRocketTakeoverText:
text "<PLAY_G>, how are"
line "things going?"
@ -197,7 +197,8 @@ ElmPhoneGiftText:
para "See you later!"
done
ElmPhoneUnusedText:
; unused
ElmPhoneGotAholdOfSomethingNeatText:
text "Hello, <PLAY_G>?"
line "How's it going?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b751a:
ErinAnswerPhoneText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b751a:
line "Good morning!"
done
UnknownText_0x1b7548:
ErinAnswerPhoneDayText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b7548:
line "Yahoo!"
done
UnknownText_0x1b756f:
ErinAnswerPhoneNiteText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b756f:
para "Oh, hi, <PLAY_G>!"
done
UnknownText_0x1b758f:
ErinGreetText:
text "<PLAY_G>!"
para "It's @"
@ -36,7 +36,7 @@ UnknownText_0x1b758f:
line "Good morning!"
done
UnknownText_0x1b75ac:
ErinGreetDayText:
text "<PLAY_G>!"
para "It's @"
@ -45,7 +45,7 @@ UnknownText_0x1b75ac:
line "Working hard?"
done
UnknownText_0x1b75c9:
ErinGreetNiteText:
text "<PLAY_G>!"
para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b75c9:
line "Were you up?"
done
UnknownText_0x1b75e5:
ErinGenericText:
text "Are you raising"
line "your #MON?"

View File

@ -1,4 +1,4 @@
UnknownText_0x6717a:
ErinMonIsMuchStrongerText:
text_ram wStringBuffer3
text "'s @"
text_ram wStringBuffer4
@ -7,7 +7,7 @@ UnknownText_0x6717a:
cont "than before!"
done
UnknownText_0x671a4:
ErinDefeatedMonText:
text "And, and…"
line "I just battled and"
cont "beat @"
@ -18,7 +18,7 @@ UnknownText_0x671a4:
line "#MON properly!"
done
UnknownText_0x671eb:
ErinLostAMonText:
text "But, but…"
para "A wild @"
@ -30,7 +30,7 @@ UnknownText_0x671eb:
line "not fair!"
done
UnknownText_0x6722e:
ErinBattleRematchText:
text "I'm ERIN. Want to"
line "battle me again?"
@ -43,7 +43,7 @@ UnknownText_0x6722e:
text "!"
done
UnknownText_0x67281:
ErinHangUpText:
text "See you. Bye-bye!"
done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5270:
GavenAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5270:
line "Good morning!"
done
UnknownText_0x1b52a5:
GavenAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b52a5:
para "Hi, <PLAY_G>!"
done
UnknownText_0x1b52cc:
GavenAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b52cc:
line "Good evening!"
done
UnknownText_0x1b5301:
GavenGreetText:
text "<PLAY_G>, good"
line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5301:
line "How are you doing?"
done
UnknownText_0x1b5335:
GavenGreetDayText:
text "Hi, <PLAY_G>!"
para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5335:
line "How are you doing?"
done
UnknownText_0x1b535f:
GavenGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
@ -56,7 +56,7 @@ UnknownText_0x1b535f:
line "How are you doing?"
done
UnknownText_0x1b5393:
GavenGenericText:
text "How are your"
line "#MON doing?"

View File

@ -1,4 +1,4 @@
GavenGreaterText:
GavenMonGreaterThanImaginedText:
text "My @"
text_ram wStringBuffer4
text_start
@ -12,7 +12,7 @@ GavenGreaterText:
cont "better than mine."
done
UnknownText_0x174a80:
GavenDefeatedMonText:
text "Oh, and I managed"
line "to barely defeat"
@ -35,7 +35,7 @@ UnknownText_0x174a80:
cont "used to seeing."
done
UnknownText_0x174b2d:
GavenLostAMonText:
text "And a while back,"
line "I tried to catch a"
cont "wild @"
@ -52,7 +52,7 @@ UnknownText_0x174b2d:
line "to be careful too."
done
UnknownText_0x174bc5:
GavenBattleRematchText:
text "Let's battle!"
para "I'll be waiting on"
@ -64,17 +64,17 @@ UnknownText_0x174bc5:
line "when you're close."
done
UnknownText_0x174c0e:
GavenHangUpText:
text "OK, I'll talk to"
line "you soon!"
done
UnknownText_0x174c29:
GavenHangUpNotThursdayText:
text "I obsess over how"
line "to beat you."
done
UnknownText_0x174c49:
GavenReminderText:
text "<PLAY_G>, why"
line "aren't you here?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b626a:
GinaAnswerPhoneText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b626a:
line "Good morning!"
done
UnknownText_0x1b6296:
GinaAnswerPhoneDayText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6296:
line "Hi, how are you?"
done
UnknownText_0x1b62c5:
GinaAnswerPhoneNiteText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b62c5:
line "Good evening!"
done
UnknownText_0x1b62f1:
GinaGreetText:
text "<PLAY_G>?"
para "It's @"
@ -37,7 +37,7 @@ UnknownText_0x1b62f1:
line "Good morning!"
done
UnknownText_0x1b630e:
GinaGreetDayText:
text "<PLAY_G>?"
para "It's @"
@ -46,7 +46,7 @@ UnknownText_0x1b630e:
line "this a bad time?"
done
UnknownText_0x1b6331:
GinaGreetNiteText:
text "<PLAY_G>?"
para "It's @"
@ -55,7 +55,7 @@ UnknownText_0x1b6331:
line "Got time to chat?"
done
UnknownText_0x1b6352:
GinaGenericText:
text "Are your #MON"
line "still tough?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1771fd:
GinaGettingInSyncWithMonText:
text "My @"
text_ram wStringBuffer4
text " and"
@ -8,7 +8,7 @@ UnknownText_0x1771fd:
line "other."
done
UnknownText_0x177237:
GinaDefeatedMonText:
text "We battled a wild"
line "@"
text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x177237:
line "the groove!"
done
UnknownText_0x177297:
GinaLostAMonText:
text "But, you know?"
para "I still haven't"
@ -33,7 +33,7 @@ UnknownText_0x177297:
line "frustrating…"
done
UnknownText_0x1772e2:
GinaBattleRematchText:
text "Would you be my"
line "practice partner"
cont "again sometime?"
@ -48,12 +48,12 @@ UnknownText_0x1772e2:
cont "me next time?"
done
UnknownText_0x177361:
GinaHangUpText:
text "Bye! Let's chat"
line "again!"
done
UnknownText_0x177378:
GinaRocketTakeoverRumorText:
text "Have you heard"
line "about TEAM ROCKET?"
@ -65,7 +65,7 @@ UnknownText_0x177378:
line "inside safe?"
done
UnknownText_0x1773e7:
GinaFoundItemText:
text "I picked up some-"
line "thing nice today."
@ -81,7 +81,7 @@ UnknownText_0x1773e7:
line "where I am."
done
UnknownText_0x177465:
GinaHaventFoundAnythingYetText:
text "Sorry, I haven't"
line "found anything"
@ -92,7 +92,7 @@ UnknownText_0x177465:
line "can have it!"
done
UnknownText_0x1774c1:
GinaReminderText:
text "Oh, <PLAY_G>!"
line "How soon can I"
@ -105,7 +105,7 @@ UnknownText_0x1774c1:
text "!"
done
UnknownText_0x17750e:
GinaComePickUpText:
text "I'm getting really"
line "impatient, waiting"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5073:
HueyAnswerPhoneText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5073:
line "<PLAYER>?"
done
UnknownText_0x1b509b:
HueyAnswerPhoneDayText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b509b:
line "<PLAYER>?"
done
UnknownText_0x1b50c2:
HueyAnswerPhoneNiteText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b50c2:
line "<PLAYER>?"
done
UnknownText_0x1b50e9:
HueyGreetText:
text "Yo, <PLAYER>!"
line "You awake?"
@ -38,7 +38,7 @@ UnknownText_0x1b50e9:
line "How's it going?"
done
UnknownText_0x1b511a:
HueyGreetDayText:
text "Yo, <PLAYER>! You"
line "free right now?"
@ -48,7 +48,7 @@ UnknownText_0x1b511a:
line "How's it going?"
done
UnknownText_0x1b5154:
HueyGreetNiteText:
text "Yo, <PLAYER>!"
line "Were you asleep?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1748ea:
HueyBattleRematchText:
text "Hey, I challenge"
line "you to a battle!"
@ -14,11 +14,11 @@ UnknownText_0x1748ea:
line "over here pronto!"
done
UnknownText_0x174962:
HueyHangUpText:
text "See ya!"
done
UnknownText_0x17496b:
HueyWeHaveToBattleAgainSometimeText:
text "We have to battle"
line "again sometime."
@ -29,7 +29,7 @@ UnknownText_0x17496b:
line "till I win."
done
UnknownText_0x1749c7:
HueyReminderText:
text "Hey, you'd better"
line "not have forgotten"
cont "about our battle!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b638c:
IrwinAnswerPhoneText:
text "Hello? @"
text_ram wStringBuffer3
text_start
@ -7,7 +7,7 @@ UnknownText_0x1b638c:
para "Hey, <PLAY_G>!"
done
UnknownText_0x1b63a8:
IrwinAnswerPhoneDayText:
text "Hello? @"
text_ram wStringBuffer3
text_start
@ -16,7 +16,7 @@ UnknownText_0x1b63a8:
para "Wow, <PLAY_G>!"
done
UnknownText_0x1b63c4:
IrwinAnswerPhoneNiteText:
text "Hello? @"
text_ram wStringBuffer3
text_start
@ -25,7 +25,7 @@ UnknownText_0x1b63c4:
para "Yippee, <PLAY_G>!"
done
UnknownText_0x1b63e3:
IrwinGreetText:
text "Uh, hello."
line "<PLAY_G>?"
@ -35,7 +35,7 @@ UnknownText_0x1b63e3:
text "!"
done
UnknownText_0x1b6407:
IrwinGreetDayText:
text "Uh, hello,"
line "<PLAY_G>?"
@ -45,7 +45,7 @@ UnknownText_0x1b6407:
text "!"
done
UnknownText_0x1b642c:
IrwinGreetNiteText:
text "Uh, hello,"
line "<PLAY_G>?"

View File

@ -1,11 +1,11 @@
UnknownText_0x64000:
IrwinHangUpText:
text "I hate having to"
line "hang up on you!"
para "Call you later!"
done
UnknownText_0x64032:
IrwinRocketTakeoverRumorText:
text "<PLAY_G>, have you"
line "heard?"
@ -19,7 +19,7 @@ UnknownText_0x64032:
line "ROCKET?"
done
UnknownText_0x64099:
IrwinPlainBadgeGossipText:
text "<PLAY_G>, I heard!"
para "You defeated that"
@ -29,7 +29,7 @@ UnknownText_0x64099:
line "to be your friend!"
done
UnknownText_0x640e6:
IrwinJasmineReturnedGossipText:
text "Hey, I heard about"
line "you!"
@ -46,7 +46,7 @@ UnknownText_0x640e6:
line "bed with a cold!"
done
UnknownText_0x6416d:
IrwinRocketHideoutGossipText:
text "I heard, I heard,"
line "I heard!"
@ -60,7 +60,7 @@ UnknownText_0x6416d:
line "TEAM ROCKET?"
done
UnknownText_0x641e8:
IrwinRadioTowerGossipText:
text "I heard, I heard,"
line "I heard!"
@ -71,7 +71,7 @@ UnknownText_0x641e8:
line "rock so hard!"
done
UnknownText_0x64247:
IrwinRisingBadgeGossipText:
text "I saw, I saw!"
para "I saw you go into"
@ -84,7 +84,7 @@ UnknownText_0x64247:
line "You can't fail!"
done
UnknownText_0x642bb:
IrwinEliteFourGossipText:
text "Yesterday, I went"
line "out to NEW BARK"
@ -113,7 +113,7 @@ UnknownText_0x642bb:
line "mom, believe me!"
done
UnknownText_0x643d4:
IrwinVermilionCityGossipText:
text "I saw, I saw,"
line "I saw!"
@ -127,7 +127,7 @@ UnknownText_0x643d4:
line "your backdrop!"
done
UnknownText_0x64448:
IrwinTrainPassGossipText:
text "I heard, I heard!"
para "You got a MAGNET"
@ -155,7 +155,7 @@ UnknownText_0x64448:
line "by FLY?"
done
UnknownText_0x6455b:
IrwinSnorlaxGossipText:
text "I saw, I saw!"
para "You waking up"
@ -174,7 +174,7 @@ UnknownText_0x6455b:
line "magic!"
done
UnknownText_0x645ff:
IrwinMtSilverGossipText:
text "I hear rumors"
line "about you all over"
cont "the place."
@ -200,7 +200,7 @@ IrwinCalledRightAwayText:
line "good friends!"
done
UnknownText_0x646df:
IrwinFogBadgeGossipText:
text "I saw, I heard!"
para "You beat MORTY of"
@ -225,7 +225,7 @@ UnknownText_0x646df:
line "took off for home…"
done
UnknownText_0x647d8:
IrwinMarshBadgeGossipText:
text "<PLAY_G>, I heard!"
para "You're kicking up"
@ -240,7 +240,7 @@ UnknownText_0x647d8:
para "You so rock!"
done
UnknownText_0x64846:
IrwinYourEscapadesRockText:
text "Hearing about your"
line "escapades rocks my"
@ -248,7 +248,7 @@ UnknownText_0x64846:
line "It sure does!"
done
UnknownText_0x64881:
IrwinGoodMatchText:
text "I'm so glad you"
line "called!"
@ -259,7 +259,7 @@ UnknownText_0x64881:
line "a good match!"
done
UnknownText_0x648dc:
IrwinSoMuchToChatAboutText:
text "How are you?"
para "What are you"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b4dc5:
JackAnswerPhoneText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4dc5:
line "<PLAY_G>!"
done
UnknownText_0x1b4ded:
JackAnswerPhoneDayText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4ded:
line "<PLAY_G>?"
done
UnknownText_0x1b4e16:
JackAnswerPhoneNiteText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4e16:
line "<PLAY_G>!"
done
UnknownText_0x1b4e3e:
JackGreetText:
text "<PLAY_G>, good"
line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b4e3e:
line "How are you doing?"
done
UnknownText_0x1b4e72:
JackGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
@ -47,7 +47,7 @@ UnknownText_0x1b4e72:
line "Isn't it nice out?"
done
UnknownText_0x1b4e9e:
JackGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
@ -57,7 +57,7 @@ UnknownText_0x1b4e9e:
line "Got a minute?"
done
UnknownText_0x1b4ecd:
JackGenericText:
text "How are your"
line "#MON doing?"

View File

@ -1,4 +1,4 @@
JackIntelligenceText:
JackIntelligenceKeepsRisingText:
text "My @"
text_ram wStringBuffer4
text "'s"
@ -21,7 +21,7 @@ JackDefeatedMonText:
cont "starting to help."
done
UnknownText_0x174165:
JackLostAMonText:
text "Oh, and listen."
line "I missed catching"
@ -37,7 +37,7 @@ UnknownText_0x174165:
line "caught it…"
done
UnknownText_0x1741e1:
JackBattleRematchText:
text "Do you want to"
line "battle? I'll show"
@ -53,7 +53,7 @@ UnknownText_0x1741e1:
line "you're nearby."
done
UnknownText_0x174251:
JackHangUpText:
text "See you later!"
done
@ -165,7 +165,7 @@ JackRainDanceTriviaText:
line "than usual."
done
UnknownText_0x1745c2:
JackHeardSomeGreatTipsText:
text "My friend heard"
line "some great tips."
@ -177,7 +177,7 @@ UnknownText_0x1745c2:
cont "away and tell you."
done
UnknownText_0x174638:
JackReminderText:
text "Hey, <PLAY_G>!"
para "Do you remember"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b589a:
JoeyAnswerPhoneText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
@ -7,7 +7,7 @@ UnknownText_0x1b589a:
line "doing well?"
done
UnknownText_0x1b58c2:
JoeyAnswerPhoneDayText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
@ -16,7 +16,7 @@ UnknownText_0x1b58c2:
line "doing well?"
done
UnknownText_0x1b58ea:
JoeyAnswerPhoneNiteText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
@ -25,7 +25,7 @@ UnknownText_0x1b58ea:
line "doing well?"
done
UnknownText_0x1b5912:
JoeyGreetText:
text "Yo, <PLAYER>!"
line "How're you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b5912:
line "got a minute?"
done
UnknownText_0x1b5948:
JoeyGreetDayText:
text "Yo, <PLAYER>! How's"
line "it going?"
@ -45,7 +45,7 @@ UnknownText_0x1b5948:
line "Got a minute?"
done
UnknownText_0x1b597c:
JoeyGreetNiteText:
text "Yo, <PLAYER>!"
line "How're you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b597c:
line "got a minute?"
done
UnknownText_0x1b59b2:
JoeyGenericText:
text "How are your"
line "#MON doing?"

View File

@ -1,4 +1,4 @@
JoeySharperText:
JoeyMonLookingSharperText:
text "My @"
text_ram wStringBuffer4
text "'s"
@ -12,7 +12,7 @@ JoeySharperText:
line "party!"
done
UnknownText_0x175591:
JoeyDefeatedMonText:
text "Oh yeah, I took"
line "down a @"
text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175591:
line "us being so tough."
done
UnknownText_0x175611:
JoeyLostAMonText:
text "Oh yeah, I saw a"
line "wild @"
text_ram wStringBuffer4
@ -43,7 +43,7 @@ UnknownText_0x175611:
line "extreme end."
done
UnknownText_0x175693:
JoeyBattleRematchText:
text "Let's get together"
line "and battle!"
@ -59,11 +59,11 @@ UnknownText_0x175693:
line "when you come."
done
UnknownText_0x17570a:
JoeyHangUpText:
text "All right. Later!"
done
UnknownText_0x17571d:
JoeyDevisingStrategiesText:
text "I'm checking out"
line "@"
text_ram wStringBuffer4
@ -77,7 +77,7 @@ UnknownText_0x17571d:
cont "let's battle!"
done
UnknownText_0x175786:
JoeyReminderText:
text "What's keeping"
line "you, <PLAYER>!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b55ae:
JoseAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b55ae:
line "Good morning!"
done
UnknownText_0x1b55da:
JoseAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b55da:
para "Oh, <PLAY_G>? Hi!"
done
UnknownText_0x1b55fc:
JoseAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b55fc:
line "Good evening!"
done
UnknownText_0x1b5628:
JoseGreetText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
@ -36,7 +36,7 @@ UnknownText_0x1b5628:
text "."
done
UnknownText_0x1b564c:
JoseGreetDayText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
@ -45,7 +45,7 @@ UnknownText_0x1b564c:
text "."
done
UnknownText_0x1b5670:
JoseGreetNiteText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
@ -54,7 +54,7 @@ UnknownText_0x1b5670:
text "."
done
UnknownText_0x1b5694:
JoseGenericText:
text "Are your #MON"
line "still cooking?"

View File

@ -1,4 +1,4 @@
JoseAromaText:
JoseMonsStickHasADeliciousAromaText:
text "Hey listen, my"
line "@"
text_ram wStringBuffer4
@ -11,7 +11,7 @@ JoseAromaText:
line "appetite going!"
done
UnknownText_0x174f90:
JoseDefeatedMonText:
text "A while ago, my"
line "FARFETCH'D KO'd"
cont "this @"
@ -25,7 +25,7 @@ UnknownText_0x174f90:
line "Amazing stuff!"
done
UnknownText_0x174ffd:
JoseLostAMonText:
text "I ran into a wild"
line "@"
text_ram wStringBuffer4
@ -41,7 +41,7 @@ UnknownText_0x174ffd:
line "bit disappointing."
done
UnknownText_0x17507d:
JoseBattleRematchText:
text "Want to battle"
line "again?"
@ -60,11 +60,11 @@ UnknownText_0x17507d:
line "for me, OK?"
done
UnknownText_0x175106:
JoseHangUpText:
text "Be seeing you!"
done
JoseFoundSomethingText:
JoseFoundItemText:
text "My FARFETCH'D had"
line "something pretty"
cont "in its beak."
@ -81,7 +81,7 @@ JoseFoundSomethingText:
line "have it."
done
UnknownText_0x17519b:
JoseHaventGottenItemYetText:
text "I haven't gotten"
line "what I promised"
cont "you yet."
@ -93,7 +93,7 @@ UnknownText_0x17519b:
line "a little longer?"
done
UnknownText_0x17520a:
JoseReminderText:
text "<PLAY_G>, could you"
line "hurry over?"
@ -114,7 +114,7 @@ UnknownText_0x17520a:
line "soon as you can!"
done
UnknownText_0x17529c:
JoseComePickUpText:
text "What's wrong?"
para "Don't you want"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b730b:
KenjiAnswerPhoneText:
text_ram wStringBuffer3
text " here…"
@ -6,7 +6,7 @@ UnknownText_0x1b730b:
line "morning, hey?"
done
UnknownText_0x1b7331:
KenjiAnswerPhoneDayText:
text_ram wStringBuffer3
text " here…"
@ -14,7 +14,7 @@ UnknownText_0x1b7331:
line "weather, hey?"
done
UnknownText_0x1b7357:
KenjiAnswerPhoneNiteText:
text_ram wStringBuffer3
text " here…"
@ -22,21 +22,21 @@ UnknownText_0x1b7357:
line "moonlight, hey?"
done
UnknownText_0x1b737f:
KenjiGreetText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b7397:
KenjiGreetDayText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b73af:
KenjiGreetNiteText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3

View File

@ -1,9 +1,9 @@
UnknownText_0x66dab:
KenjiHangUpText:
text "Anyway, we'll chat"
line "again!"
done
UnknownText_0x66dc5:
KenjiRemainDedicatedText:
text "Are you still on"
line "your journey?"
@ -13,7 +13,7 @@ UnknownText_0x66dc5:
para "Oooooaaarrrgh!"
done
UnknownText_0x66e17:
KenjiCallMeBackAnotherTimeText:
text "I'm in training"
line "now. I apologize,"
@ -23,7 +23,7 @@ UnknownText_0x66e17:
para "Oooooaaarrrgh!"
done
UnknownText_0x66e67:
KenjiIllHaveTimeToChatTomorrowText:
text "I apologize, but I"
line "don't have time to"
@ -36,7 +36,7 @@ UnknownText_0x66e67:
para "Yiiihah!"
done
UnknownText_0x66ed3:
KenjiHangUpMorningText:
text "I plan to take a"
line "lunch break, so"
@ -44,7 +44,7 @@ UnknownText_0x66ed3:
line "Ayiiiyah!"
done
KenjiBreakText:
KenjiTakingABreakText:
text "I'm taking a break"
line "on ROUTE 45!"
@ -52,7 +52,7 @@ KenjiBreakText:
line "you are free?"
done
UnknownText_0x66f52:
KenjiHangUpNightText:
text "I rested up over"
line "my lunch break."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5d9f:
LizAnswerPhoneText:
text "Hello, @"
text_ram wStringBuffer3
text_start
@ -8,7 +8,7 @@ UnknownText_0x1b5d9f:
line "Good morning."
done
UnknownText_0x1b5dcc:
LizAnswerPhoneDayText:
text "Hello, @"
text_ram wStringBuffer3
text_start
@ -18,7 +18,7 @@ UnknownText_0x1b5dcc:
line "How are you?"
done
UnknownText_0x1b5df8:
LizAnswerPhoneNiteText:
text "Hello, @"
text_ram wStringBuffer3
text_start
@ -28,7 +28,7 @@ UnknownText_0x1b5df8:
line "Good evening."
done
UnknownText_0x1b5e25:
LizGreetText:
text "Good morning,"
line "<PLAY_G>."
@ -38,7 +38,7 @@ UnknownText_0x1b5e25:
line "Were you sleeping?"
done
UnknownText_0x1b5e59:
LizGreetDayText:
text "Hi, <PLAY_G>."
line "This is @"
text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b5e59:
line "going for you?"
done
UnknownText_0x1b5e8e:
LizGreetNiteText:
text "Good evening,"
line "<PLAY_G>."
@ -58,7 +58,7 @@ UnknownText_0x1b5e8e:
line "Are you awake?"
done
UnknownText_0x1b5ebe:
LizGenericText:
text "I had some time,"
line "so I called you."

View File

@ -1,4 +1,4 @@
UnknownText_0x175fda:
LizMonAlwaysWantsToNuzzleText:
text "Oh, you have to"
line "hear this."
@ -11,7 +11,7 @@ UnknownText_0x175fda:
line "nuzzle me!"
done
UnknownText_0x17602d:
LizDefeatedMonText:
text "And, and! Um…"
para "We beat a wild"
@ -26,7 +26,7 @@ UnknownText_0x17602d:
line "it, though."
done
UnknownText_0x176095:
LizLostAMonText:
text "And, and! Uh…"
para "We just saw a"
@ -42,7 +42,7 @@ UnknownText_0x176095:
line "really angry!"
done
UnknownText_0x17610a:
LizBattleRematchText:
text "Hi! Do you have"
line "some free time?"
@ -61,7 +61,7 @@ UnknownText_0x17610a:
line "you get here!"
done
LizHiTaniaText:
LizWrongNumberText:
text "Hi, TANIA. How are"
line "you? This is LIZ."
@ -72,12 +72,12 @@ LizHiTaniaText:
line "Oops! Sorry!"
done
UnknownText_0x17620a:
LizHangUpText:
text "OK, I'll call you"
line "later!"
done
UnknownText_0x176223:
LizRuinsOfAlphGossipText:
text "Listen, listen!"
para "I was listening to"
@ -93,7 +93,7 @@ UnknownText_0x176223:
line "was. So strange!"
done
UnknownText_0x1762c3:
LizFalknerGossipText:
text "Listen, listen!"
para "Don't you think"
@ -115,7 +115,7 @@ UnknownText_0x1762c3:
line "meet him!"
done
UnknownText_0x17638a:
LizEarlGossipText:
text "Listen, listen!"
para "Do you know EARL,"
@ -131,7 +131,7 @@ UnknownText_0x17638a:
line "was wildly funny!"
done
UnknownText_0x176424:
LizSurfPikachuGossipText:
text "Listen, listen!"
para "I collect #MON"
@ -151,7 +151,7 @@ UnknownText_0x176424:
cont "you had one."
done
UnknownText_0x1764eb:
LizMooMooMilkGossipText:
text "Listen, listen!"
para "Do you know about"
@ -170,7 +170,7 @@ UnknownText_0x1764eb:
line "it's delicious!"
done
UnknownText_0x176599:
LizSalonGossipText:
text "Listen, listen!"
para "There's a #MON"
@ -198,7 +198,7 @@ UnknownText_0x176599:
line "whom I should use…"
done
UnknownText_0x1766ac:
LizWhitneyGossipText:
text "Listen, listen!"
para "GOLDENROD GYM's"
@ -215,7 +215,7 @@ UnknownText_0x1766ac:
line "totally talented."
done
UnknownText_0x17674f:
LizBugCatchingContestGossipText:
text "Listen, listen!"
para "Have you ever"
@ -236,7 +236,7 @@ UnknownText_0x17674f:
cont "that great?"
done
UnknownText_0x176816:
LizBeautifulMonGossipText:
text "Listen, listen!"
para "I saw a beautiful"
@ -251,7 +251,7 @@ UnknownText_0x176816:
text " too."
done
UnknownText_0x17686d:
LizForgotGossipText:
text "Listen, listen!"
para "Uh… Um… Whoops!"
@ -260,7 +260,7 @@ UnknownText_0x17686d:
line "was going to say!"
done
UnknownText_0x1768b0:
LizFawningOverMonText:
text "Listen, listen!"
para "My @"
@ -294,7 +294,7 @@ UnknownText_0x1768b0:
line "I love chatting!"
done
UnknownText_0x1769da:
LizReminderText:
text "I've got too much"
line "time on my hands!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b73c7:
ParryAnswerPhoneText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b73c7:
line "<PLAY_G>!"
done
UnknownText_0x1b73ef:
ParryAnswerPhoneDayText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b73ef:
line "<PLAY_G>!"
done
UnknownText_0x1b7417:
ParryAnswerPhoneNiteText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b7417:
line "<PLAY_G>!"
done
UnknownText_0x1b743f:
ParryGreetText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b743f:
line "proper breakfast?"
done
UnknownText_0x1b746f:
ParryGreetDayText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b746f:
line "proper lunch?"
done
UnknownText_0x1b749b:
ParryGreetNiteText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b749b:
line "proper dinner?"
done
UnknownText_0x1b74c8:
ParryGenericText:
text "Are your #MON"
line "looking good?"

View File

@ -1,11 +1,11 @@
ParryNoMatchText:
ParryNothingCanMatchText:
text "Nothing can match"
line "my @"
text_ram wStringBuffer4
text " now."
done
UnknownText_0x66fc0:
ParryDefeatedMonText:
text "Yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
@ -15,7 +15,7 @@ UnknownText_0x66fc0:
line "wanted to get it…"
done
UnknownText_0x67001:
ParryLostAMonText:
text "And yesterday, we"
line "spotted a wild"
@ -34,7 +34,7 @@ UnknownText_0x67001:
line "How about that!"
done
UnknownText_0x67096:
ParryBattleRematchText:
text "You're thinking"
line "you'd like to"
@ -47,7 +47,7 @@ UnknownText_0x67096:
text "!"
done
UnknownText_0x670eb:
ParryHangUpText:
text "OK, give me a call"
line "again!"
done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5c10:
RalphAnswerPhoneText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
@ -8,7 +8,7 @@ UnknownText_0x1b5c10:
line "call on the phone."
done
UnknownText_0x1b5c63:
RalphAnswerPhoneDayText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
@ -18,7 +18,7 @@ UnknownText_0x1b5c63:
line "call on the phone."
done
UnknownText_0x1b5cb6:
RalphAnswerPhoneNiteText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
@ -28,28 +28,28 @@ UnknownText_0x1b5cb6:
line "call on the phone."
done
UnknownText_0x1b5d09:
RalphGreetText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d21:
RalphGreetDayText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d39:
RalphGreetNiteText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d51:
RalphGenericText:
text "Are you taking"
line "good care of your"

View File

@ -11,7 +11,7 @@ RalphNeglectingKidsText:
line "actually."
done
UnknownText_0x175c24:
RalphDefeatedMonText:
text "I just beat a wild"
line "@"
text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175c24:
line "cocky…"
done
UnknownText_0x175c9f:
RalphLostAMonText:
text "Yesterday a wild"
line "@"
text_ram wStringBuffer4
@ -46,7 +46,7 @@ UnknownText_0x175c9f:
line "made my day!"
done
UnknownText_0x175d40:
RalphBattleRematchText:
text "What do you say to"
line "a battle with me?"
@ -62,12 +62,12 @@ UnknownText_0x175d40:
line "the spot!"
done
UnknownText_0x175db7:
RalphHangUpText:
text "You call your mom"
line "sometimes too!"
done
UnknownText_0x175dd9:
RalphItemText:
text "Listen, I… Yowch!"
para "Uh, sorry! See,"
@ -96,7 +96,7 @@ UnknownText_0x175dd9:
line "to fish!"
done
UnknownText_0x175eaf:
RalphNoItemText:
text "Yeah, I know."
para "You're looking for"
@ -107,7 +107,7 @@ UnknownText_0x175eaf:
cont "MAGIKARP, though…"
done
UnknownText_0x175f11:
RalphReminderText:
text "So where are you?"
line "I'm waiting for"
@ -120,7 +120,7 @@ UnknownText_0x175f11:
line "your elders wait!"
done
UnknownText_0x175f70:
RalphHurryText:
text "Hey, what's the"
line "matter with you?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5702:
ReenaAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5702:
line "What's up?"
done
UnknownText_0x1b572e:
ReenaAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b572e:
line "what's up?"
done
UnknownText_0x1b575a:
ReenaAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b575a:
line "what's up?"
done
UnknownText_0x1b5786:
ReenaGreetText:
text "You're slow! Hurry"
line "up and answer!"
@ -37,7 +37,7 @@ UnknownText_0x1b5786:
text "!"
done
UnknownText_0x1b57b7:
ReenaGreetDayText:
text "You're slow! Hurry"
line "up and answer!"
@ -46,7 +46,7 @@ UnknownText_0x1b57b7:
text "!"
done
UnknownText_0x1b57e8:
ReenaGreetNiteText:
text "You're slow! Hurry"
line "up and answer!"
@ -55,7 +55,7 @@ UnknownText_0x1b57e8:
text "!"
done
UnknownText_0x1b5819:
ReenaGenericText:
text "Hey, how are your"
line "#MON doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1752f5:
ReenaMonsIsAPerfectMatchText:
text "Listen, dear…"
para "Do you recall my"
@ -16,7 +16,7 @@ UnknownText_0x1752f5:
cont "match for me?"
done
UnknownText_0x17536b:
ReenaDefeatedMonText:
text "Have I ever faced"
line "a wild @"
text_ram wStringBuffer4
@ -31,7 +31,7 @@ UnknownText_0x17536b:
cont "occasions!"
done
UnknownText_0x1753c5:
ReenaLostAMonText:
text "Have I ever failed"
line "to catch a wild"
cont "#MON?"
@ -47,7 +47,7 @@ UnknownText_0x1753c5:
line "Oh! Never mind!"
done
UnknownText_0x17543a:
ReenaBattleRematchText:
text "We are going to"
line "battle!"
@ -60,11 +60,11 @@ UnknownText_0x17543a:
line "wait! Got it?"
done
UnknownText_0x175488:
ReenaHangUpText:
text "Fine, you may go."
done
UnknownText_0x17549b:
ReenaForwardText:
text "Don't be too proud"
line "just because you"
@ -74,7 +74,7 @@ UnknownText_0x17549b:
para "It was a fluke!"
done
UnknownText_0x1754e5:
ReenaHurryText:
text "What are you"
line "doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6e7c:
TiffanyAnswerPhoneText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6e7c:
line "Good morning."
done
UnknownText_0x1b6ea6:
TiffanyAnswerPhoneDayText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6ea6:
line "Hello."
done
UnknownText_0x1b6ec9:
TiffanyAnswerPhoneNiteText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6ec9:
line "evening."
done
UnknownText_0x1b6ef3:
TiffanyGreetText:
text "Is this <PLAY_G>?"
para "Good morning. This"
@ -37,7 +37,7 @@ UnknownText_0x1b6ef3:
text "."
done
UnknownText_0x1b6f1c:
TiffanyGreetDayText:
text "Is this <PLAY_G>?"
para "Hi, it's @"
@ -45,7 +45,7 @@ UnknownText_0x1b6f1c:
text "."
done
UnknownText_0x1b6f37:
TiffanyGreetNiteText:
text "Is this <PLAY_G>?"
para "Good evening. This"
@ -54,7 +54,7 @@ UnknownText_0x1b6f37:
text "."
done
UnknownText_0x1b6f60:
TiffanyGenericText:
text "Are your #MON"
line "doing well?"

View File

@ -1,4 +1,4 @@
UnknownText_0x665ad:
TiffanyMonIsAdorableText:
text "My @"
text_ram wStringBuffer4
text "'s"
@ -11,7 +11,7 @@ UnknownText_0x665ad:
line "fluffy and warm!"
done
UnknownText_0x66605:
TiffanyDefeatedMonText:
text "Oh, and we had to"
line "battle a wild"
@ -31,7 +31,7 @@ UnknownText_0x66605:
text "!"
done
UnknownText_0x66688:
TiffanyLostAMonText:
text "Oh, and we had to"
line "battle a wild"
@ -51,7 +51,7 @@ UnknownText_0x66688:
cont "of my CLEFAIRY."
done
UnknownText_0x66730:
TiffanyBattleRematchText:
text "I know this might"
line "surprise you, but"
@ -81,11 +81,11 @@ TiffanyItsAwfulText:
line "Bye-bye!"
done
UnknownText_0x667f7:
TiffanyHangUpText:
text "Bye-bye!"
done
UnknownText_0x66801:
TiffanyFoundItemText:
text "I bought some PINK"
line "BOWS at GOLDENROD"
@ -101,12 +101,12 @@ UnknownText_0x66801:
text "."
done
UnknownText_0x66882:
TiffanyNoItemText:
text "I love dressing up"
line "my CLEFAIRY!"
done
UnknownText_0x668a3:
TiffanyAsleepText:
text "What's wrong?"
line "Can't you visit?"
@ -122,7 +122,7 @@ UnknownText_0x668a3:
text "!"
done
UnknownText_0x6691d:
TiffanyHurryText:
text "What's wrong?"
line "Can't you visit?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b60f5:
ToddAnswerPhoneText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b60f5:
para "Hey, <PLAY_G>!"
done
UnknownText_0x1b611b:
ToddAnswerPhoneDayText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b611b:
line "<PLAY_G>."
done
UnknownText_0x1b6149:
ToddAnswerPhoneNiteText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
@ -26,7 +26,7 @@ UnknownText_0x1b6149:
para "Ah, <PLAY_G>!"
done
UnknownText_0x1b616e:
ToddGreetText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b616e:
para "<PLAY_G>, right?"
done
UnknownText_0x1b618f:
ToddGreetDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b618f:
line "you doing?"
done
UnknownText_0x1b61bd:
ToddGreetNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b61bd:
line "call you so late."
done
UnknownText_0x1b61f2:
ToddGenericText:
text "How do you raise"
line "your #MON?"

View File

@ -8,7 +8,7 @@ ToddLooksCuteLikeMeText:
line "getting cuter!"
done
UnknownText_0x176e9c:
ToddDefeatedMonText:
text "And, you know?"
para "Now we can KO"
@ -20,7 +20,7 @@ UnknownText_0x176e9c:
line "the GOLDENROD GYM."
done
UnknownText_0x176eee:
ToddLostAMonText:
text "And, you know?"
line "We just failed to"
@ -36,7 +36,7 @@ UnknownText_0x176eee:
line "yet…"
done
UnknownText_0x176f60:
ToddBattleRematchText:
text "You must be a lot"
line "better now, huh?"
@ -52,11 +52,11 @@ UnknownText_0x176f60:
text "."
done
UnknownText_0x176fdb:
ToddHangUpText:
text "See you later!"
done
UnknownText_0x176feb:
ToddDepartmentStoreBargainSaleText:
text "This is it--the"
line "one we've all been"
cont "waiting for!"
@ -82,7 +82,7 @@ UnknownText_0x176feb:
cont "soon as you can!"
done
UnknownText_0x1770fb:
ToddSavingUpForBargainSaleText:
text "I'm saving up for"
line "the next bargain"
@ -90,7 +90,7 @@ UnknownText_0x1770fb:
line "next one?"
done
UnknownText_0x177138:
ToddLookingForwardToBattleText:
text "Where are you?"
para "Let's have our"
@ -102,7 +102,7 @@ UnknownText_0x177138:
text "."
done
UnknownText_0x17717c:
ToddHaveYouGoneToDepartmentStoreText:
text "Haven't you gone"
line "to GOLDENROD DEPT."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6b39:
TullyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6b39:
line "<PLAY_G>."
done
UnknownText_0x1b6b65:
TullyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6b65:
line "<PLAY_G>, right?"
done
UnknownText_0x1b6b92:
TullyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6b92:
line "<PLAY_G>!"
done
UnknownText_0x1b6bb9:
TullyGreetText:
text "Hello!"
line "@"
text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b6bb9:
line "weather's great!"
done
UnknownText_0x1b6bef:
TullyGreetDayText:
text "Hello!"
line "@"
text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b6bef:
line "for fishing!"
done
UnknownText_0x1b6c23:
TullyGreetNiteText:
text "Hello!"
line "@"
text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b6c23:
line "for fishing!"
done
UnknownText_0x1b6c56:
TullyGenericText:
text "How's your trip"
line "coming along?"

View File

@ -1,4 +1,4 @@
TullyGrownText:
TullyMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text " has"
@ -11,7 +11,7 @@ TullyGrownText:
line "it's way bigger."
done
UnknownText_0x65e42:
TullyDefeatedMonText:
text "Oh yeah, I KO'd a"
line "wild @"
text_ram wStringBuffer4
@ -25,7 +25,7 @@ UnknownText_0x65e42:
cont "the phone…"
done
UnknownText_0x65eac:
TullyLostAMonText:
text "Oh yeah, I lost a"
line "wild @"
text_ram wStringBuffer4
@ -39,7 +39,7 @@ UnknownText_0x65eac:
cont "the phone…"
done
UnknownText_0x65f17:
TullyBattleRematchText:
text "We should get a"
line "battle going!"
@ -52,12 +52,12 @@ UnknownText_0x65f17:
line "have the time."
done
UnknownText_0x65f6e:
TullyHangUpText:
text "Well, I'll be"
line "seeing you."
done
UnknownText_0x65f88:
TullyFoundItemText:
text "I picked up a good"
line "little thing at"
cont "the water's edge."
@ -71,7 +71,7 @@ UnknownText_0x65f88:
text "."
done
UnknownText_0x65ff2:
TullyNoItemText:
text "Have I found"
line "anything good?"
@ -81,7 +81,7 @@ UnknownText_0x65ff2:
line "you need patience."
done
UnknownText_0x66043:
TullyForwardText:
text "Yup, TULLY here…"
para "<PLAY_G>? What?"
@ -93,7 +93,7 @@ UnknownText_0x66043:
text "."
done
UnknownText_0x66087:
TullyHurryText:
text "I've got something"
line "good for you."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b518b:
UnknownGenericText:
text "How are your"
line "#MON doing?"
@ -18,7 +18,7 @@ UnknownText_0x1b518b:
line "bit much for me!"
done
UnknownText_0x1b522b:
UnknownTougherThanEverText:
text "My @"
text_ram wStringBuffer4
text "'s"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b7019:
VanceAnswerPhoneText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b7019:
line "#MON?"
done
UnknownText_0x1b7057:
VanceAnswerPhoneDayText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
@ -22,7 +22,7 @@ UnknownText_0x1b7057:
line "#MON flying?"
done
UnknownText_0x1b7092:
VanceAnswerPhoneNiteText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b7092:
line "see some action?"
done
UnknownText_0x1b70e7:
VanceGreetText:
text "Good morning,"
line "<PLAY_G>!"
@ -45,7 +45,7 @@ UnknownText_0x1b70e7:
line "Good morning!"
done
UnknownText_0x1b7112:
VanceGreetDayText:
text "Hi, <PLAY_G>!"
para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b7112:
line "Remember me?"
done
UnknownText_0x1b7132:
VanceGreetNiteText:
text "Good evening,"
line "<PLAY_G>!"
@ -64,7 +64,7 @@ UnknownText_0x1b7132:
line "Are you free now?"
done
UnknownText_0x1b7161:
VanceGenericText:
text "Are you and your"
line "#MON fine?"

View File

@ -1,4 +1,4 @@
VanceLiftoffText:
VanceMonHasBecomeTougherText:
text "My @"
text_ram wStringBuffer4
text "'s"
@ -8,7 +8,7 @@ VanceLiftoffText:
line "liftoff!"
done
UnknownText_0x669b2:
VanceDefeatedMonText:
text "We can easily beat"
line "@"
text_ram wStringBuffer4
@ -18,7 +18,7 @@ UnknownText_0x669b2:
line "Isn't that great?"
done
UnknownText_0x669ed:
VanceLostAMonText:
text "But get this, a"
line "wild @"
text_ram wStringBuffer4
@ -30,7 +30,7 @@ UnknownText_0x669ed:
line "after it…"
done
UnknownText_0x66a3a:
VanceBattleRematchText:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
@ -43,7 +43,7 @@ UnknownText_0x66a3a:
line "I'll wait here."
done
UnknownText_0x66a93:
VanceHangUpText:
text "OK, bye for now!"
done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5a3b:
WadeAnswerPhoneText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5a3b:
line "Good morning!"
done
UnknownText_0x1b5a74:
WadeAnswerPhoneDayText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b5a74:
para "Oh, hi, <PLAY_G>!"
done
UnknownText_0x1b5a9f:
WadeAnswerPhoneNiteText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b5a9f:
line "Good evening!"
done
UnknownText_0x1b5ad8:
WadeGreetText:
text "<PLAY_G>, good"
line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5ad8:
line "Isn't it nice out?"
done
UnknownText_0x1b5b0b:
WadeGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5b0b:
line "Isn't it nice out?"
done
UnknownText_0x1b5b37:
WadeGreetNiteText:
text "Good evening,"
line "<PLAY_G>!"
@ -56,7 +56,7 @@ UnknownText_0x1b5b37:
line "Were you awake?"
done
UnknownText_0x1b5b68:
WadeGenericText:
text "How are your"
line "#MON doing?"

View File

@ -1,4 +1,4 @@
WadeAreYouGrowingText:
WadeAreYourMonGrowingText:
text "Are your #MON"
line "growing?"
@ -17,7 +17,7 @@ WadeAreYouGrowingText:
line "it'll get tough."
done
UnknownText_0x175869:
WadeDefeatedMonText:
text "Oh yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x175869:
line "the poor thing."
done
UnknownText_0x1758e4:
WadeLostAMonText:
text "Oh yeah, a wild"
line "@"
text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x1758e4:
line "had it."
done
UnknownText_0x175976:
WadeBattleRematchText:
text "Do you feel like a"
line "#MON battle?"
@ -67,7 +67,7 @@ UnknownText_0x175976:
line "you get there."
done
UnknownText_0x1759e7:
WadeHangUpText:
text "See you later!"
done
@ -85,7 +85,7 @@ WadeBugCatchingContestText:
line "up my mind."
done
WadeFoundBerryText:
WadeFoundItemText:
text "I found all kinds"
line "of BERRIES. If you"
@ -98,7 +98,7 @@ WadeFoundBerryText:
text "."
done
UnknownText_0x175abe:
WadeNoBerriesText:
text "Huh? BERRIES?"
para "Sorry, I haven't"
@ -109,7 +109,7 @@ UnknownText_0x175abe:
cont "please wait?"
done
UnknownText_0x175b1e:
WadeQuickBattleText:
text "Let's battle"
line "already!"
@ -122,7 +122,7 @@ UnknownText_0x175b1e:
line "soon as you can!"
done
UnknownText_0x175b6d:
WadeComeQuickText:
text "How come you're"
line "not here yet?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b71d5:
WiltonAnswerPhoneText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b71d5:
para "Ah, <PLAY_G>."
done
UnknownText_0x1b71fc:
WiltonAnswerPhoneDayText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b71fc:
line "it?"
done
UnknownText_0x1b722a:
WiltonAnswerPhoneNiteText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b722a:
line "<PLAY_G>."
done
UnknownText_0x1b725c:
WiltonGreetText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
@ -36,7 +36,7 @@ UnknownText_0x1b725c:
line "moment?"
done
UnknownText_0x1b7283:
WiltonGreetDayText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
@ -44,7 +44,7 @@ UnknownText_0x1b7283:
para "Can you talk now?"
done
UnknownText_0x1b72a5:
WiltonGreetNiteText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
@ -53,7 +53,7 @@ UnknownText_0x1b72a5:
line "so late."
done
UnknownText_0x1b72d0:
WiltonGenericText:
text "Have your #MON"
line "grown any?"

View File

@ -1,4 +1,4 @@
WiltonGrownText:
WiltonMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text "'s"
@ -8,7 +8,7 @@ WiltonGrownText:
line "have improved too!"
done
UnknownText_0x66b3e:
WiltonDefeatedMonText:
text "We beat a wild"
line "@"
text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x66b3e:
line "#MON."
done
UnknownText_0x66b8f:
WiltonLostAMonText:
text "But a while back,"
line "we came this close"
@ -34,7 +34,7 @@ UnknownText_0x66b8f:
line "huge. Believe me."
done
UnknownText_0x66bf3:
WiltonBattleRematchText:
text "I'm fishing on"
line "@"
text_ram wStringBuffer5
@ -48,11 +48,11 @@ UnknownText_0x66bf3:
cont "over for a battle."
done
UnknownText_0x66c58:
WiltonHangUpText:
text "All right, later."
done
UnknownText_0x66c6b:
WiltonFoundItemText:
text "I snagged an item"
line "while fishing."

View File

@ -819,7 +819,7 @@ SubFadedText:
line "SUBSTITUTE faded!"
prompt
LearnedMoveText:
MimicLearnedMoveText:
text "<USER>"
line "learned"
cont "@"

View File

@ -153,7 +153,7 @@ _CardFolderOpenText::
text "CARD FOLDER open.@"
text_end
_OakTimeText1::
_OakTimeWokeUpText::
text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>"
@ -164,55 +164,57 @@ _OakTimeText1::
line "clock for me?"
prompt
_OakTimeText2::
_OakTimeWhatTimeIsItText::
text "What time is it?"
done
_OakTimeText3::
_OakTimeWhatHoursText::
text "What?@"
text_end
_OakTimeText4::
_OakTimeHoursQuestionMarkText::
text "?"
done
_OakTimeText5::
_OakTimeHowManyMinutesText::
text "How many minutes?"
done
_OakTimeText6::
_OakTimeWhoaMinutesText::
text "Whoa!@"
text_end
_OakTimeText7::
_OakTimeMinutesQuestionMarkText::
text "?"
done
_OakTimeText8::
_OakTimeOversleptText::
text "!"
line "I overslept!"
done
_OakTimeText11::
_OakTimeYikesText::
text "!"
line "Yikes! I over-"
cont "slept!"
done
_OakTimeText12::
_OakTimeSoDarkText::
text "!"
line "No wonder it's so"
cont "dark!"
done
_OakTimeText13::
_OakTimeWhatDayIsItText::
text "What day is it?"
done
_OakTimeText14::
_OakTimeIsItText::
text ", is it?"
done
; Mobile Adapter
UnknownText_0x1bc384::
text "There is nothing"
line "connected."
@ -258,6 +260,8 @@ UnknownText_0x1bc44c::
line "ID no."
done
; Mobile Adapter End
UnknownText_0x1bc45e::
text "Enter the"
line "amount."
@ -345,38 +349,38 @@ _LookGiantDecoText::
line "fluffy and cuddly."
done
_MomShoppingText1::
_MomHiHowAreYouText::
text "Hi, <PLAYER>!"
line "How are you?"
prompt
_MomShoppingText2::
_MomFoundAnItemText::
text "I found a useful"
line "item shopping, so"
prompt
_MomShoppingText3::
_MomBoughtWithYourMoneyText::
text "I bought it with"
line "your money. Sorry!"
prompt
_MomShoppingText4::
_MomItsInPCText::
text "It's in your PC."
line "You'll like it!"
done
_MomShoppingText5::
_MomFoundADollText::
text "While shopping"
line "today, I saw this"
cont "adorable doll, so"
prompt
_MomShoppingText6::
_MomItsInYourRoomText::
text "It's in your room."
line "You'll love it!"
done
_TradingText1::
_MonWasSentToText::
text_ram wPlayerTrademonSpeciesName
text " was"
line "sent to @"
@ -384,29 +388,29 @@ _TradingText1::
text "."
done
_TradingText2::
_MonNameSentToText::
text_start
done
_TradingText3::
_BidsFarewellToMonText::
text_ram wOTTrademonSenderName
text " bids"
line "farewell to"
done
_TradingText4::
_MonNameBidsFarewellText::
text_ram wOTTrademonSpeciesName
text "."
done
_TradingText5::
_TakeGoodCareOfMonText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_TradingText6::
_ForYourMonSendsText::
text "For @"
text_ram wPlayerTrademonSenderName
text "'s"
@ -415,7 +419,7 @@ _TradingText6::
text ","
done
_TradingText7::
_OTSendsText::
text_ram wOTTrademonSenderName
text " sends"
line "@"
@ -423,7 +427,7 @@ _TradingText7::
text "."
done
_TradingText8::
_WillTradeText::
text_ram wOTTrademonSenderName
text " will"
line "trade @"
@ -432,7 +436,7 @@ _TradingText8::
text_end ; unused
_TradingText9::
_ForYourMonWillTradeText::
text "for @"
text_ram wPlayerTrademonSenderName
text "'s"
@ -441,7 +445,7 @@ _TradingText9::
text "."
done
_TradingText10::
_MobilePlayerWillTradeMonText::
text_ram wPlayerTrademonSenderName
text " will"
line "trade @"
@ -450,7 +454,7 @@ _TradingText10::
text_end ; unused
_TradingText11::
_MobileForPartnersMonText::
text "for @"
text_ram wOTTrademonSenderName
text "'s"
@ -459,7 +463,8 @@ _TradingText11::
text "."
done
_TradingText12::
; unused
_MobilePlayersMonTradeText::
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
@ -467,14 +472,14 @@ _TradingText12::
text " trade…"
done
_TradingText13::
_MobileTakeGoodCareOfMonText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_TradingText14::
_MobilePlayersMonTrade2Text::
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
@ -482,14 +487,14 @@ _TradingText14::
text " trade…"
done
_TradingText15::
_MobileTakeGoodCareOfText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_TradingText16::
_MobileTradeCameBackText::
text_ram wOTTrademonSpeciesName
text " came"
line "back!"
@ -539,162 +544,162 @@ _OPT_MaryText1::
text "'s"
done
OPT_SweetAdorably::
_OPT_SweetAdorablyText::
text_start
line "sweet and adorably"
done
OPT_WigglySlickly::
_OPT_WigglySlicklyText::
text_start
line "wiggly and slickly"
done
OPT_AptlyNamed::
_OPT_AptlyNamedText::
text_start
line "aptly named and"
done
OPT_UndeniablyKindOf::
_OPT_UndeniablyKindOfText::
text_start
line "undeniably kind of"
done
OPT_Unbearably::
_OPT_UnbearablyText::
text_start
line "so, so unbearably"
done
OPT_WowImpressively::
_OPT_WowImpressivelyText::
text_start
line "wow, impressively"
done
OPT_AlmostPoisonously::
_OPT_AlmostPoisonouslyText::
text_start
line "almost poisonously"
done
OPT_Sensually::
_OPT_SensuallyText::
text_start
line "ooh, so sensually"
done
OPT_Mischievously::
_OPT_MischievouslyText::
text_start
line "so mischievously"
done
OPT_Topically::
_OPT_TopicallyText::
text_start
line "so very topically"
done
OPT_Addictively::
_OPT_AddictivelyText::
text_start
line "sure addictively"
done
OPT_LooksInWater::
_OPT_LooksInWaterText::
text_start
line "looks in water is"
done
OPT_EvolutionMustBe::
_OPT_EvolutionMustBeText::
text_start
line "evolution must be"
done
OPT_Provocatively::
_OPT_ProvocativelyText::
text_start
line "provocatively"
done
OPT_FlippedOut::
_OPT_FlippedOutText::
text_start
line "so flipped out and"
done
OPT_HeartMeltingly::
_OPT_HeartMeltinglyText::
text_start
line "heart-meltingly"
done
OPT_Cute::
_OPT_CuteText::
text_start
line "cute."
done
OPT_Weird::
_OPT_WeirdText::
text_start
line "weird."
done
OPT_Pleasant::
_OPT_PleasantText::
text_start
line "pleasant."
done
OPT_BoldSortOf::
_OPT_BoldSortOfText::
text_start
line "bold, sort of."
done
OPT_Frightening::
_OPT_FrighteningText::
text_start
line "frightening."
done
OPT_SuaveDebonair::
_OPT_SuaveDebonairText::
text_start
line "suave & debonair!"
done
OPT_Powerful::
_OPT_PowerfulText::
text_start
line "powerful."
done
OPT_Exciting::
_OPT_ExcitingText::
text_start
line "exciting."
done
OPT_Groovy::
_OPT_GroovyText::
text_start
line "groovy!"
done
OPT_Inspiring::
_OPT_InspiringText::
text_start
line "inspiring."
done
OPT_Friendly::
_OPT_FriendlyText::
text_start
line "friendly."
done
OPT_HotHotHot::
_OPT_HotHotHotText::
text_start
line "hot, hot, hot!"
done
OPT_Stimulating::
_OPT_StimulatingText::
text_start
line "stimulating."
done
OPT_Guarded::
_OPT_GuardedText::
text_start
line "guarded."
done
OPT_Lovely::
_OPT_LovelyText::
text_start
line "lovely."
done
OPT_Speedy::
_OPT_SpeedyText::
text_start
line "speedy."
done
@ -862,82 +867,82 @@ _PnP_Text4::
text_end ; unused
_PnP_cute::
_PnP_CuteText::
text_start
line "is cute."
done
_PnP_lazy::
_PnP_LazyText::
text_start
line "is sort of lazy."
done
_PnP_happy::
_PnP_HappyText::
text_start
line "is always happy."
done
_PnP_noisy::
_PnP_NoisyText::
text_start
line "is quite noisy."
done
_PnP_precocious::
_PnP_PrecociousText::
text_start
line "is precocious."
done
_PnP_bold::
_PnP_BoldText::
text_start
line "is somewhat bold."
done
_PnP_picky::
_PnP_PickyText::
text_start
line "is too picky!"
done
_PnP_sortofok::
_PnP_SortOfOKText::
text_start
line "is sort of OK."
done
_PnP_soso::
_PnP_SoSoText::
text_start
line "is just so-so."
done
_PnP_great::
_PnP_GreatText::
text_start
line "is actually great."
done
_PnP_mytype::
_PnP_MyTypeText::
text_start
line "is just my type."
done
_PnP_cool::
_PnP_CoolText::
text_start
line "is so cool, no?"
done
_PnP_inspiring::
_PnP_InspiringText::
text_start
line "is inspiring!"
done
_PnP_weird::
_PnP_WeirdText::
text_start
line "is kind of weird."
done
_PnP_rightforme::
_PnP_RightForMeText::
text_start
line "is right for me?"
done
_PnP_odd::
_PnP_OddText::
text_start
line "is definitely odd!"
done
@ -1098,7 +1103,7 @@ _BuenaOffTheAirText::
line ""
done
Text_EnemyWithdrew::
_EnemyWithdrewText::
text "<ENEMY>"
line "withdrew"
cont "@"
@ -1106,7 +1111,7 @@ Text_EnemyWithdrew::
text "!"
prompt
Text_EnemyUsedOn::
_EnemyUsedOnText::
text "<ENEMY>"
line "used @"
text_ram wMonOrItemNameBuffer
@ -1280,17 +1285,17 @@ UnknownText_0x1bd2a0::
line "VOLTORBBADGE!"
done
UnknownText_0x1bd2bc::
_AskFloorElevatorText::
text "Which floor?"
done
UnknownText_0x1bd2ca::
_BugCatchingContestTimeUpText::
text "ANNOUNCER: BEEEP!"
para "Time's up!"
done
UnknownText_0x1bd2e7::
_BugCatchingContestIsOverText::
text "ANNOUNCER: The"
line "Contest is over!"
done
@ -1352,12 +1357,12 @@ _NoCoinCaseText::
line "COIN CASE."
prompt
UnknownText_0x1bd407::
_NPCTradeCableText::
text "OK, connect the"
line "Game Link Cable."
prompt
UnknownText_0x1bd429::
Text_NPCTraded::
text "<PLAYER> traded"
line "@"
text_ram wMonOrItemNameBuffer
@ -1367,7 +1372,7 @@ UnknownText_0x1bd429::
text ".@"
text_end
UnknownText_0x1bd445::
_NPCTradeFanfareText::
sound_dex_fanfare_80_109
text_pause
text_end
@ -1408,7 +1413,7 @@ _NPCTradeCompleteText1::
cont "Thanks!"
done
_NPCTradeAFterText1::
_NPCTradeAfterText1::
text "Hi, how's my old"
line "@"
text_ram wStringBuffer2
@ -1571,7 +1576,7 @@ _MomLeavingText3::
para "Now, go on!"
done
_MomVisitingText1::
_MomIsThisAboutYourMoneyText::
text "Hi! Welcome home!"
line "You're trying very"
cont "hard, I see."
@ -1583,47 +1588,47 @@ _MomVisitingText1::
line "your money?"
done
_MomVisitingText2::
_MomBankWhatDoYouWantToDoText::
text "What do you want"
line "to do?"
done
_MomVisitingText3::
_MomStoreMoneyText::
text "How much do you"
line "want to save?"
done
_MomVisitingText4::
_MomTakeMoneyText::
text "How much do you"
line "want to take?"
done
_MomVisitingText5::
_MomSaveMoneyText::
text "Do you want to"
line "save some money?"
done
_MomVisitingText6::
_MomHaventSavedThatMuchText::
text "You haven't saved"
line "that much."
prompt
_MomVisitingText7::
_MomNotEnoughRoomInWalletText::
text "You can't take"
line "that much."
prompt
_MomVisitingText8::
_MomInsufficientFundsInWalletText::
text "You don't have"
line "that much."
prompt
_MomVisitingText9::
_MomNotEnoughRoomInBankText::
text "You can't save"
line "that much."
prompt
_MomVisitingText10::
_MomStartSavingMoneyText::
text "OK, I'll save your"
line "money. Trust me!"
@ -1631,17 +1636,17 @@ _MomVisitingText10::
line "with it!"
done
_MomVisitingText11::
_MomStoredMoneyText::
text "Your money's safe"
line "here! Get going!"
done
_MomVisitingText12::
_MomTakenMoneyText::
text "<PLAYER>, don't"
line "give up!"
done
_MomVisitingText13::
_MomJustDoWhatYouCanText::
text "Just do what"
line "you can."
done
@ -1712,7 +1717,7 @@ _OnlyOneMonText::
line "just one #MON."
prompt
_CantRaiseEggText::
_CantAcceptEggText::
text "Sorry, but I can't"
line "accept an EGG."
prompt
@ -1796,7 +1801,7 @@ _HaveNoRoomText::
line "for it."
prompt
_DCNotEnoughMoneyText::
_NotEnoughMoneyText::
text "You don't have"
line "enough money."
prompt
@ -1842,7 +1847,7 @@ _TakeGoodCareOfEggText::
line "it."
done
_RefuseEggText::
_IllKeepItThanksText::
text "Well then, I'll"
line "keep it. Thanks!"
done
@ -1859,7 +1864,7 @@ _WhichMonPhotoText::
cont "graph?"
prompt
_HoldOnText::
_HoldStillText::
text "All righty. Hold"
line "still for a bit."
prompt

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -159,7 +159,7 @@ MerchandiseShelfText:
line "merchandise!"
done
TownMapText:
LookTownMapText:
text "It's the TOWN MAP."
done

View File

@ -780,10 +780,10 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
**Fix:** Edit `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
**Fix:** Edit `_ABoostedStringBuffer2ExpPointsText` and `_StringBuffer2ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
```diff
Text_ABoostedStringBuffer2ExpPoints::
_ABoostedStringBuffer2ExpPointsText::
text_start
line "a boosted"
cont "@"
@ -792,7 +792,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
text " EXP. Points!"
prompt
Text_StringBuffer2ExpPoints::
_StringBuffer2ExpPointsText::
text_start
line "@"
- text_decimal wStringBuffer2, 2, 4

View File

@ -687,7 +687,7 @@ AI_Switch:
pop af
jr c, .skiptext
ld hl, TextJump_EnemyWithdrew
ld hl, EnemyWithdrewText
call PrintText
.skiptext
@ -707,8 +707,8 @@ AI_Switch:
scf
ret
TextJump_EnemyWithdrew:
text_far Text_EnemyWithdrew
EnemyWithdrewText:
text_far _EnemyWithdrewText
text_end
Function384d5: ; This appears to be unused
@ -824,9 +824,9 @@ PrintText_UsedItemOn:
ld de, wMonOrItemNameBuffer
ld bc, ITEM_NAME_LENGTH
call CopyBytes
ld hl, TextJump_EnemyUsedOn
ld hl, EnemyUsedOnText
jp PrintText
TextJump_EnemyUsedOn:
text_far Text_EnemyUsedOn
EnemyUsedOnText:
text_far _EnemyUsedOnText
text_end

View File

@ -7405,20 +7405,20 @@ BoostExp:
Text_MonGainedExpPoint:
text_far Text_Gained
text_asm
ld hl, TextJump_StringBuffer2ExpPoints
ld hl, ExpPointsText
ld a, [wStringBuffer2 + 2] ; IsTradedMon
and a
ret z
ld hl, TextJump_ABoostedStringBuffer2ExpPoints
ld hl, BoostedExpPointsText
ret
TextJump_ABoostedStringBuffer2ExpPoints:
text_far Text_ABoostedStringBuffer2ExpPoints
BoostedExpPointsText:
text_far _BoostedExpPointsText
text_end
TextJump_StringBuffer2ExpPoints:
text_far Text_StringBuffer2ExpPoints
ExpPointsText:
text_far _ExpPointsText
text_end
AnimateExpBar:
@ -7687,11 +7687,11 @@ JumpText_YourFoesWeakGetmMon:
text_far Text_YourFoesWeakGetmMon
text_asm
Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01
ld hl, BattleMonNicknameText
ret
TextJump_BattleMonNick01:
text_far Text_BattleMonNick01
BattleMonNicknameText:
text_far _BattleMonNicknameText
text_end
WithdrawMonText:
@ -7734,40 +7734,40 @@ WithdrawMonText:
pop bc
pop de
ldh a, [hQuotient + 3]
ld hl, TextJump_ThatsEnoughComeBack
ld hl, ThatsEnoughComeBackText
and a
ret z
ld hl, TextJump_ComeBack
ld hl, ComeBackText
cp 30
ret c
ld hl, TextJump_OKComeBack
ld hl, OKComeBackText
cp 70
ret c
ld hl, TextJump_GoodComeBack
ld hl, GoodComeBackText
ret
TextJump_ThatsEnoughComeBack:
text_far Text_ThatsEnoughComeBack
ThatsEnoughComeBackText:
text_far _ThatsEnoughComeBackText
text_end
TextJump_OKComeBack:
text_far Text_OKComeBack
OKComeBackText:
text_far _OKComeBackText
text_end
TextJump_GoodComeBack:
text_far Text_GoodComeBack
GoodComeBackText:
text_far _GoodComeBackText
text_end
Unreferenced_TextJump_ComeBack:
; this function doesn't seem to be used
ld hl, TextJump_ComeBack
ld hl, ComeBackText
ret
TextJump_ComeBack:
text_far Text_ComeBack
ComeBackText:
text_far _ComeBackText
text_end
Unreferenced_HandleSafariAngerEatingStatus:

View File

@ -4546,21 +4546,21 @@ BattleCommand_StatUpMessage:
jp BattleTextbox
.stat
text_far UnknownText_0x1c0cc6
text_far Text_BattleEffectActivate
text_asm
ld hl, .up
ld hl, .BattleStatWentUpText
ld a, [wLoweredStat]
and $f0
ret z
ld hl, .wayup
ld hl, .BattleStatWentWayUpText
ret
.wayup
text_far UnknownText_0x1c0cd0
.BattleStatWentWayUpText:
text_far _BattleStatWentWayUpText
text_end
.up
text_far UnknownText_0x1c0ce0
.BattleStatWentUpText:
text_far _BattleStatWentUpText
text_end
BattleCommand_StatDownMessage:
@ -4576,21 +4576,21 @@ BattleCommand_StatDownMessage:
jp BattleTextbox
.stat
text_far UnknownText_0x1c0ceb
text_far Text_BattleFoeEffectActivate
text_asm
ld hl, .fell
ld hl, .BattleStatFellText
ld a, [wLoweredStat]
and $f0
ret z
ld hl, .sharplyfell
ld hl, .BattleStatSharplyFellText
ret
.sharplyfell
text_far UnknownText_0x1c0cf5
.BattleStatSharplyFellText:
text_far _BattleStatSharplyFellText
text_end
.fell
text_far UnknownText_0x1c0d06
.BattleStatFellText:
text_far _BattleStatFellText
text_end
TryLowerStat:
@ -5641,64 +5641,58 @@ BattleCommand_Charge:
jp EndMoveEffect
.UsedText:
text_far UnknownText_0x1c0d0e ; "<USER>"
text_far Text_BattleUser ; "<USER>"
text_asm
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp RAZOR_WIND
ld hl, .RazorWind
ld hl, .BattleMadeWhirlwindText
jr z, .done
cp SOLARBEAM
ld hl, .Solarbeam
ld hl, .BattleTookSunlightText
jr z, .done
cp SKULL_BASH
ld hl, .SkullBash
ld hl, .BattleLoweredHeadText
jr z, .done
cp SKY_ATTACK
ld hl, .SkyAttack
ld hl, .BattleGlowingText
jr z, .done
cp FLY
ld hl, .Fly
ld hl, .BattleFlewText
jr z, .done
cp DIG
ld hl, .Dig
ld hl, .BattleDugText
.done
ret
.RazorWind:
; 'made a whirlwind!'
text_far UnknownText_0x1c0d12
.BattleMadeWhirlwindText:
text_far _BattleMadeWhirlwindText
text_end
.Solarbeam:
; 'took in sunlight!'
text_far UnknownText_0x1c0d26
.BattleTookSunlightText:
text_far _BattleTookSunlightText
text_end
.SkullBash:
; 'lowered its head!'
text_far UnknownText_0x1c0d3a
.BattleLoweredHeadText:
text_far _BattleLoweredHeadText
text_end
.SkyAttack:
; 'is glowing!'
text_far UnknownText_0x1c0d4e
.BattleGlowingText:
text_far _BattleGlowingText
text_end
.Fly:
; 'flew up high!'
text_far UnknownText_0x1c0d5c
.BattleFlewText:
text_far _BattleFlewText
text_end
.Dig:
; 'dug a hole!'
text_far UnknownText_0x1c0d6c
.BattleDugText:
text_far _BattleDugText
text_end
BattleCommand3c:

View File

@ -43,7 +43,7 @@ BattleCommand_Mimic:
ld [hl], 5
call GetMoveName
call AnimateCurrentMove
ld hl, LearnedMoveText
ld hl, MimicLearnedMoveText
jp StdBattleTextbox
.fail

View File

@ -16,13 +16,12 @@ CheckForMobileBattleRules:
dw BattleTower_CheckPartyHasThreeMonsThatAreNotEggs
.TextPointers:
dw .ExcuseMeText
dw .BTExcuseMeText
dw NeedAtLeastThreeMonText
dw EggDoesNotQualifyText
.ExcuseMeText:
; Excuse me!
text_far UnknownText_0x1c5937
.BTExcuseMeText:
text_far _BTExcuseMeText
text_end
_CheckForBattleTowerRules:
@ -49,54 +48,46 @@ _CheckForBattleTowerRules:
dw Function_HasPartyAnEgg
.TextPointers:
dw JumpText_ExcuseMeYoureNotReady
dw ExcuseMeYoureNotReadyText
dw OnlyThreeMonMayBeEnteredText
dw TheMonMustAllBeDifferentKindsText
dw TheMonMustNotHoldTheSameItemsText
dw YouCantTakeAnEggText
JumpText_ExcuseMeYoureNotReady:
; Excuse me. You're not ready.
text_far Text_ExcuseMeYoureNotReady
ExcuseMeYoureNotReadyText:
text_far _ExcuseMeYoureNotReadyText
text_end
BattleTower_PleaseReturnWhenReady:
ld hl, .PleaseReturnWhenReady
ld hl, .BattleTowerReturnWhenReadyText
call PrintText
ret
.PleaseReturnWhenReady:
; Please return when you're ready.
text_far UnknownText_0x1c5962
.BattleTowerReturnWhenReadyText:
text_far _BattleTowerReturnWhenReadyText
text_end
NeedAtLeastThreeMonText:
; You need at least three #MON.
text_far _NeedAtLeastThreeMonText
text_end
EggDoesNotQualifyText:
; Sorry, an EGG doesn't qualify.
text_far _EggDoesNotQualifyText
text_end
OnlyThreeMonMayBeEnteredText:
; Only three #MON may be entered.
text_far _OnlyThreeMonMayBeEnteredText
text_end
TheMonMustAllBeDifferentKindsText:
; The @ #MON must all be different kinds.
text_far _TheMonMustAllBeDifferentKindsText
text_end
TheMonMustNotHoldTheSameItemsText:
; The @ #MON must not hold the same items.
text_far _TheMonMustNotHoldTheSameItemsText
text_end
YouCantTakeAnEggText:
; You can't take an EGG!
text_far _YouCantTakeAnEggText
text_end

View File

@ -94,85 +94,85 @@ BTMaleTrainerTexts:
dw .PlayerWon
.Greetings:
dw BTGreetingM1
dw BTGreetingM2
dw BTGreetingM3
dw BTGreetingM4
dw BTGreetingM5
dw BTGreetingM6
dw BTGreetingM7
dw BTGreetingM8
dw BTGreetingM9
dw BTGreetingM10
dw BTGreetingM11
dw BTGreetingM12
dw BTGreetingM13
dw BTGreetingM14
dw BTGreetingM15
dw BTGreetingM16
dw BTGreetingM17
dw BTGreetingM18
dw BTGreetingM19
dw BTGreetingM20
dw BTGreetingM21
dw BTGreetingM22
dw BTGreetingM23
dw BTGreetingM24
dw BTGreetingM25
dw BTGreetingM1Text
dw BTGreetingM2Text
dw BTGreetingM3Text
dw BTGreetingM4Text
dw BTGreetingM5Text
dw BTGreetingM6Text
dw BTGreetingM7Text
dw BTGreetingM8Text
dw BTGreetingM9Text
dw BTGreetingM10Text
dw BTGreetingM11Text
dw BTGreetingM12Text
dw BTGreetingM13Text
dw BTGreetingM14Text
dw BTGreetingM15Text
dw BTGreetingM16Text
dw BTGreetingM17Text
dw BTGreetingM18Text
dw BTGreetingM19Text
dw BTGreetingM20Text
dw BTGreetingM21Text
dw BTGreetingM22Text
dw BTGreetingM23Text
dw BTGreetingM24Text
dw BTGreetingM25Text
.PlayerLost:
dw BTLossM1
dw BTLossM2
dw BTLossM3
dw BTLossM4
dw BTLossM5
dw BTLossM6
dw BTLossM7
dw BTLossM8
dw BTLossM9
dw BTLossM10
dw BTLossM11
dw BTLossM12
dw BTLossM13
dw BTLossM14
dw BTLossM15
dw BTLossM16
dw BTLossM17
dw BTLossM18
dw BTLossM19
dw BTLossM20
dw BTLossM21
dw BTLossM22
dw BTLossM23
dw BTLossM24
dw BTLossM25
dw BTLossM1Text
dw BTLossM2Text
dw BTLossM3Text
dw BTLossM4Text
dw BTLossM5Text
dw BTLossM6Text
dw BTLossM7Text
dw BTLossM8Text
dw BTLossM9Text
dw BTLossM10Text
dw BTLossM11Text
dw BTLossM12Text
dw BTLossM13Text
dw BTLossM14Text
dw BTLossM15Text
dw BTLossM16Text
dw BTLossM17Text
dw BTLossM18Text
dw BTLossM19Text
dw BTLossM20Text
dw BTLossM21Text
dw BTLossM22Text
dw BTLossM23Text
dw BTLossM24Text
dw BTLossM25Text
.PlayerWon:
dw BTWinM1
dw BTWinM2
dw BTWinM3
dw BTWinM4
dw BTWinM5
dw BTWinM6
dw BTWinM7
dw BTWinM8
dw BTWinM9
dw BTWinM10
dw BTWinM11
dw BTWinM12
dw BTWinM13
dw BTWinM14
dw BTWinM15
dw BTWinM16
dw BTWinM17
dw BTWinM18
dw BTWinM19
dw BTWinM20
dw BTWinM21
dw BTWinM22
dw BTWinM23
dw BTWinM24
dw BTWinM25
dw BTWinM1Text
dw BTWinM2Text
dw BTWinM3Text
dw BTWinM4Text
dw BTWinM5Text
dw BTWinM6Text
dw BTWinM7Text
dw BTWinM8Text
dw BTWinM9Text
dw BTWinM10Text
dw BTWinM11Text
dw BTWinM12Text
dw BTWinM13Text
dw BTWinM14Text
dw BTWinM15Text
dw BTWinM16Text
dw BTWinM17Text
dw BTWinM18Text
dw BTWinM19Text
dw BTWinM20Text
dw BTWinM21Text
dw BTWinM22Text
dw BTWinM23Text
dw BTWinM24Text
dw BTWinM25Text
BTFemaleTrainerTexts:
dw .Greetings
@ -180,532 +180,532 @@ BTFemaleTrainerTexts:
dw .PlayerWon
.Greetings:
dw BTGreetingF1
dw BTGreetingF2
dw BTGreetingF3
dw BTGreetingF4
dw BTGreetingF5
dw BTGreetingF6
dw BTGreetingF7
dw BTGreetingF8
dw BTGreetingF9
dw BTGreetingF10
dw BTGreetingF11
dw BTGreetingF12
dw BTGreetingF13
dw BTGreetingF14
dw BTGreetingF15
dw BTGreetingF1Text
dw BTGreetingF2Text
dw BTGreetingF3Text
dw BTGreetingF4Text
dw BTGreetingF5Text
dw BTGreetingF6Text
dw BTGreetingF7Text
dw BTGreetingF8Text
dw BTGreetingF9Text
dw BTGreetingF10Text
dw BTGreetingF11Text
dw BTGreetingF12Text
dw BTGreetingF13Text
dw BTGreetingF14Text
dw BTGreetingF15Text
.PlayerLost:
dw BTLossF1
dw BTLossF2
dw BTLossF3
dw BTLossF4
dw BTLossF5
dw BTLossF6
dw BTLossF7
dw BTLossF8
dw BTLossF9
dw BTLossF10
dw BTLossF11
dw BTLossF12
dw BTLossF13
dw BTLossF14
dw BTLossF15
dw BTLossF1Text
dw BTLossF2Text
dw BTLossF3Text
dw BTLossF4Text
dw BTLossF5Text
dw BTLossF6Text
dw BTLossF7Text
dw BTLossF8Text
dw BTLossF9Text
dw BTLossF10Text
dw BTLossF11Text
dw BTLossF12Text
dw BTLossF13Text
dw BTLossF14Text
dw BTLossF15Text
.PlayerWon:
dw BTWinF1
dw BTWinF2
dw BTWinF3
dw BTWinF4
dw BTWinF5
dw BTWinF6
dw BTWinF7
dw BTWinF8
dw BTWinF9
dw BTWinF10
dw BTWinF11
dw BTWinF12
dw BTWinF13
dw BTWinF14
dw BTWinF15
dw BTWinF1Text
dw BTWinF2Text
dw BTWinF3Text
dw BTWinF4Text
dw BTWinF5Text
dw BTWinF6Text
dw BTWinF7Text
dw BTWinF8Text
dw BTWinF9Text
dw BTWinF10Text
dw BTWinF11Text
dw BTWinF12Text
dw BTWinF13Text
dw BTWinF14Text
dw BTWinF15Text
BTGreetingM1:
text_far BattleTowerText_0x1ec000
BTGreetingM1Text:
text_far _BTGreetingM1Text
text_end
BTLossM1:
text_far BattleTowerText_0x1ec03b
BTLossM1Text:
text_far _BTLossM1Text
text_end
BTWinM1:
text_far UnknownText_0x1ec060
BTWinM1Text:
text_far _BTWinM1Text
text_end
BTGreetingM2:
text_far BattleTowerText_0x1ec080
BTGreetingM2Text:
text_far _BTGreetingM2Text
text_end
BTLossM2:
text_far UnknownText_0x1ec0a3
BTLossM2Text:
text_far _BTLossM2Text
text_end
BTWinM2:
text_far UnknownText_0x1ec0c4
BTWinM2Text:
text_far _BTWinM2Text
text_end
BTGreetingM3:
text_far UnknownText_0x1ec0e1
BTGreetingM3Text:
text_far _BTGreetingM3Text
text_end
BTLossM3:
text_far UnknownText_0x1ec108
BTLossM3Text:
text_far _BTLossM3Text
text_end
BTWinM3:
text_far UnknownText_0x1ec12a
BTWinM3Text:
text_far _BTWinM3Text
text_end
BTGreetingM4:
text_far UnknownText_0x1ec14d
BTGreetingM4Text:
text_far _BTGreetingM4Text
text_end
BTLossM4:
text_far UnknownText_0x1ec16f
BTLossM4Text:
text_far _BTLossM4Text
text_end
BTWinM4:
text_far UnknownText_0x1ec190
BTWinM4Text:
text_far _BTWinM4Text
text_end
BTGreetingM5:
text_far UnknownText_0x1ec1ae
BTGreetingM5Text:
text_far _BTGreetingM5Text
text_end
BTLossM5:
text_far UnknownText_0x1ec1d0
BTLossM5Text:
text_far _BTLossM5Text
text_end
BTWinM5:
text_far UnknownText_0x1ec1f4
BTWinM5Text:
text_far _BTWinM5Text
text_end
BTGreetingM6:
text_far UnknownText_0x1ec216
BTGreetingM6Text:
text_far _BTGreetingM6Text
text_end
BTLossM6:
text_far UnknownText_0x1ec238
BTLossM6Text:
text_far _BTLossM6Text
text_end
BTWinM6:
text_far UnknownText_0x1ec259
BTWinM6Text:
text_far _BTWinM6Text
text_end
BTGreetingM7:
text_far UnknownText_0x1ec27b
BTGreetingM7Text:
text_far _BTGreetingM7Text
text_end
BTLossM7:
text_far UnknownText_0x1ec2a0
BTLossM7Text:
text_far _BTLossM7Text
text_end
BTWinM7:
text_far UnknownText_0x1ec2c0
BTWinM7Text:
text_far _BTWinM7Text
text_end
BTGreetingM8:
text_far UnknownText_0x1ec2d9
BTGreetingM8Text:
text_far _BTGreetingM8Text
text_end
BTLossM8:
text_far UnknownText_0x1ec2fe
BTLossM8Text:
text_far _BTLossM8Text
text_end
BTWinM8:
text_far UnknownText_0x1ec320
BTWinM8Text:
text_far _BTWinM8Text
text_end
BTGreetingM9:
text_far UnknownText_0x1ec33f
BTGreetingM9Text:
text_far _BTGreetingM9Text
text_end
BTLossM9:
text_far UnknownText_0x1ec36c
BTLossM9Text:
text_far _BTLossM9Text
text_end
BTWinM9:
text_far UnknownText_0x1ec389
BTWinM9Text:
text_far _BTWinM9Text
text_end
BTGreetingM10:
text_far UnknownText_0x1ec3ad
BTGreetingM10Text:
text_far _BTGreetingM10Text
text_end
BTLossM10:
text_far UnknownText_0x1ec3c5
BTLossM10Text:
text_far _BTLossM10Text
text_end
BTWinM10:
text_far UnknownText_0x1ec3e5
BTWinM10Text:
text_far _BTWinM10Text
text_end
BTGreetingM11:
text_far UnknownText_0x1ec402
BTGreetingM11Text:
text_far _BTGreetingM11Text
text_end
BTLossM11:
text_far UnknownText_0x1ec411
BTLossM11Text:
text_far _BTLossM11Text
text_end
BTWinM11:
text_far UnknownText_0x1ec41f
BTWinM11Text:
text_far _BTWinM11Text
text_end
BTGreetingM12:
text_far UnknownText_0x1ec42e
BTGreetingM12Text:
text_far _BTGreetingM12Text
text_end
BTLossM12:
text_far UnknownText_0x1ec461
BTLossM12Text:
text_far _BTLossM12Text
text_end
BTWinM12:
text_far UnknownText_0x1ec4a0
BTWinM12Text:
text_far _BTWinM12Text
text_end
BTGreetingM13:
text_far UnknownText_0x1ec4d6
BTGreetingM13Text:
text_far _BTGreetingM13Text
text_end
BTLossM13:
text_far UnknownText_0x1ec4f5
BTLossM13Text:
text_far _BTLossM13Text
text_end
BTWinM13:
text_far UnknownText_0x1ec512
BTWinM13Text:
text_far _BTWinM13Text
text_end
BTGreetingM14:
text_far UnknownText_0x1ec532
BTGreetingM14Text:
text_far _BTGreetingM14Text
text_end
BTLossM14:
text_far UnknownText_0x1ec54b
BTLossM14Text:
text_far _BTLossM14Text
text_end
BTWinM14:
text_far UnknownText_0x1ec565
BTWinM14Text:
text_far _BTWinM14Text
text_end
BTGreetingM15:
text_far UnknownText_0x1ec580
BTGreetingM15Text:
text_far _BTGreetingM15Text
text_end
BTLossM15:
text_far UnknownText_0x1ec59d
BTLossM15Text:
text_far _BTLossM15Text
text_end
BTWinM15:
text_far UnknownText_0x1ec5b5
BTWinM15Text:
text_far _BTWinM15Text
text_end
BTGreetingM16:
text_far UnknownText_0x1ec5d3
BTGreetingM16Text:
text_far _BTGreetingM16Text
text_end
BTLossM16:
text_far UnknownText_0x1ec5ee
BTLossM16Text:
text_far _BTLossM16Text
text_end
BTWinM16:
text_far UnknownText_0x1ec60d
BTWinM16Text:
text_far _BTWinM16Text
text_end
BTGreetingM17:
text_far UnknownText_0x1ec631
BTGreetingM17Text:
text_far _BTGreetingM17Text
text_end
BTLossM17:
text_far UnknownText_0x1ec651
BTLossM17Text:
text_far _BTLossM17Text
text_end
BTWinM17:
text_far UnknownText_0x1ec68f
BTWinM17Text:
text_far _BTWinM17Text
text_end
BTGreetingM18:
text_far UnknownText_0x1ec6b1
BTGreetingM18Text:
text_far _BTGreetingM18Text
text_end
BTLossM18:
text_far UnknownText_0x1ec6d0
BTLossM18Text:
text_far _BTLossM18Text
text_end
BTWinM18:
text_far UnknownText_0x1ec708
BTWinM18Text:
text_far _BTWinM18Text
text_end
BTGreetingM19:
text_far UnknownText_0x1ec720
BTGreetingM19Text:
text_far _BTGreetingM19Text
text_end
BTLossM19:
text_far UnknownText_0x1ec73e
BTLossM19Text:
text_far _BTLossM19Text
text_end
BTWinM19:
text_far UnknownText_0x1ec75b
BTWinM19Text:
text_far _BTWinM19Text
text_end
BTGreetingM20:
text_far UnknownText_0x1ec77f
BTGreetingM20Text:
text_far _BTGreetingM20Text
text_end
BTLossM20:
text_far UnknownText_0x1ec798
BTLossM20Text:
text_far _BTLossM20Text
text_end
BTWinM20:
text_far UnknownText_0x1ec7bb
BTWinM20Text:
text_far _BTWinM20Text
text_end
BTGreetingM21:
text_far UnknownText_0x1ec7d8
BTGreetingM21Text:
text_far _BTGreetingM21Text
text_end
BTLossM21:
text_far UnknownText_0x1ec818
BTLossM21Text:
text_far _BTLossM21Text
text_end
BTWinM21:
text_far UnknownText_0x1ec837
BTWinM21Text:
text_far _BTWinM21Text
text_end
BTGreetingM22:
text_far UnknownText_0x1ec858
BTGreetingM22Text:
text_far _BTGreetingM22Text
text_end
BTLossM22:
text_far UnknownText_0x1ec876
BTLossM22Text:
text_far _BTLossM22Text
text_end
BTWinM22:
text_far UnknownText_0x1ec898
BTWinM22Text:
text_far _BTWinM22Text
text_end
BTGreetingM23:
text_far UnknownText_0x1ec8b1
BTGreetingM23Text:
text_far _BTGreetingM23Text
text_end
BTLossM23:
text_far UnknownText_0x1ec8d5
BTLossM23Text:
text_far _BTLossM23Text
text_end
BTWinM23:
text_far UnknownText_0x1ec8f0
BTWinM23Text:
text_far _BTWinM23Text
text_end
BTGreetingM24:
text_far UnknownText_0x1ec911
BTGreetingM24Text:
text_far _BTGreetingM24Text
text_end
BTLossM24:
text_far UnknownText_0x1ec928
BTLossM24Text:
text_far _BTLossM24Text
text_end
BTWinM24:
text_far UnknownText_0x1ec949
BTWinM24Text:
text_far _BTWinM24Text
text_end
BTGreetingM25:
text_far UnknownText_0x1ec969
BTGreetingM25Text:
text_far _BTGreetingM25Text
text_end
BTLossM25:
text_far UnknownText_0x1ec986
BTLossM25Text:
text_far _BTLossM25Text
text_end
BTWinM25:
text_far UnknownText_0x1ec99b
BTWinM25Text:
text_far _BTWinM25Text
text_end
BTGreetingF1:
text_far UnknownText_0x1ec9bd
BTGreetingF1Text:
text_far _BTGreetingF1Text
text_end
BTLossF1:
text_far UnknownText_0x1ec9d9
BTLossF1Text:
text_far _BTLossF1Text
text_end
BTWinF1:
text_far UnknownText_0x1ec9f7
BTWinF1Text:
text_far _BTWinF1Text
text_end
BTGreetingF2:
text_far UnknownText_0x1eca0a
BTGreetingF2Text:
text_far _BTGreetingF2Text
text_end
BTLossF2:
text_far UnknownText_0x1eca2a
BTLossF2Text:
text_far _BTLossF2Text
text_end
BTWinF2:
text_far UnknownText_0x1eca47
BTWinF2Text:
text_far _BTWinF2Text
text_end
BTGreetingF3:
text_far UnknownText_0x1eca64
BTGreetingF3Text:
text_far _BTGreetingF3Text
text_end
BTLossF3:
text_far UnknownText_0x1eca82
BTLossF3Text:
text_far _BTLossF3Text
text_end
BTWinF3:
text_far UnknownText_0x1eca9d
BTWinF3Text:
text_far _BTWinF3Text
text_end
BTGreetingF4:
text_far UnknownText_0x1ecabf
BTGreetingF4Text:
text_far _BTGreetingF4Text
text_end
BTLossF4:
text_far UnknownText_0x1ecade
BTLossF4Text:
text_far _BTLossF4Text
text_end
BTWinF4:
text_far UnknownText_0x1ecafa
BTWinF4Text:
text_far _BTWinF4Text
text_end
BTGreetingF5:
text_far UnknownText_0x1ecb19
BTGreetingF5Text:
text_far _BTGreetingF5Text
text_end
BTLossF5:
text_far UnknownText_0x1ecb37
BTLossF5Text:
text_far _BTLossF5Text
text_end
BTWinF5:
text_far UnknownText_0x1ecb55
BTWinF5Text:
text_far _BTWinF5Text
text_end
BTGreetingF6:
text_far UnknownText_0x1ecb70
BTGreetingF6Text:
text_far _BTGreetingF6Text
text_end
BTLossF6:
text_far UnknownText_0x1ecb92
BTLossF6Text:
text_far _BTLossF6Text
text_end
BTWinF6:
text_far UnknownText_0x1ecbb6
BTWinF6Text:
text_far _BTWinF6Text
text_end
BTGreetingF7:
text_far UnknownText_0x1ecbd9
BTGreetingF7Text:
text_far _BTGreetingF7Text
text_end
BTLossF7:
text_far UnknownText_0x1ecbf3
BTLossF7Text:
text_far _BTLossF7Text
text_end
BTWinF7:
text_far UnknownText_0x1ecc15
BTWinF7Text:
text_far _BTWinF7Text
text_end
BTGreetingF8:
text_far UnknownText_0x1ecc39
BTGreetingF8Text:
text_far _BTGreetingF8Text
text_end
BTLossF8:
text_far UnknownText_0x1ecc55
BTLossF8Text:
text_far _BTLossF8Text
text_end
BTWinF8:
text_far UnknownText_0x1ecc75
BTWinF8Text:
text_far _BTWinF8Text
text_end
BTGreetingF9:
text_far UnknownText_0x1ecc92
BTGreetingF9Text:
text_far _BTGreetingF9Text
text_end
BTLossF9:
text_far UnknownText_0x1ecca7
BTLossF9Text:
text_far _BTLossF9Text
text_end
BTWinF9:
text_far UnknownText_0x1eccc1
BTWinF9Text:
text_far _BTWinF9Text
text_end
BTGreetingF10:
text_far UnknownText_0x1eccd7
BTGreetingF10Text:
text_far _BTGreetingF10Text
text_end
BTLossF10:
text_far UnknownText_0x1eccef
BTLossF10Text:
text_far _BTLossF10Text
text_end
BTWinF10:
text_far UnknownText_0x1ecd0e
BTWinF10Text:
text_far _BTWinF10Text
text_end
BTGreetingF11:
text_far UnknownText_0x1ecd2b
BTGreetingF11Text:
text_far _BTGreetingF11Text
text_end
BTLossF11:
text_far UnknownText_0x1ecd4d
BTLossF11Text:
text_far _BTLossF11Text
text_end
BTWinF11:
text_far UnknownText_0x1ecd6b
BTWinF11Text:
text_far _BTWinF11Text
text_end
BTGreetingF12:
text_far UnknownText_0x1ecd8d
BTGreetingF12Text:
text_far _BTGreetingF12Text
text_end
BTLossF12:
text_far UnknownText_0x1ecdaf
BTLossF12Text:
text_far _BTLossF12Text
text_end
BTWinF12:
text_far UnknownText_0x1ecdcf
BTWinF12Text:
text_far _BTWinF12Text
text_end
BTGreetingF13:
text_far UnknownText_0x1ecded
BTGreetingF13Text:
text_far _BTGreetingF13Text
text_end
BTLossF13:
text_far UnknownText_0x1ece0d
BTLossF13Text:
text_far _BTLossF13Text
text_end
BTWinF13:
text_far UnknownText_0x1ece2a
BTWinF13Text:
text_far _BTWinF13Text
text_end
BTGreetingF14:
text_far UnknownText_0x1ece4b
BTGreetingF14Text:
text_far _BTGreetingF14Text
text_end
BTLossF14:
text_far UnknownText_0x1ece70
BTLossF14Text:
text_far _BTLossF14Text
text_end
BTWinF14:
text_far UnknownText_0x1ece8a
BTWinF14Text:
text_far _BTWinF14Text
text_end
BTGreetingF15:
text_far UnknownText_0x1ecea8
BTGreetingF15Text:
text_far _BTGreetingF15Text
text_end
BTLossF15:
text_far UnknownText_0x1ecec9
BTLossF15Text:
text_far _BTLossF15Text
text_end
BTWinF15:
text_far UnknownText_0x1ecee8
BTWinF15Text:
text_far _BTWinF15Text
text_end

View File

@ -70,12 +70,12 @@ BuenaPrize:
ld [wMenuSelection], a
call Buena_PlacePrizeMenuBox
call Buena_DisplayBlueCardBalance
ld hl, .Text_AskWhichPrize
ld hl, .BuenaAskWhichPrizeText
call PrintText
jr .okay
.loop
ld hl, .Text_AskWhichPrize
ld hl, .BuenaAskWhichPrizeText
call BuenaPrintText
.okay
@ -89,7 +89,7 @@ BuenaPrize:
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, .Text_IsThatRight
ld hl, .BuenaIsThatRightText
call BuenaPrintText
call YesNoBox
jr c, .loop
@ -121,17 +121,17 @@ BuenaPrize:
jr .Purchase
.InsufficientBalance:
ld hl, .Text_NotEnoughPoints
ld hl, .BuenaNotEnoughPointsText
jr .print
.BagFull:
ld hl, .Text_NoRoom
ld hl, .BuenaNoRoomText
jr .print
.Purchase:
ld de, SFX_TRANSACTION
call PlaySFX
ld hl, .Text_HereYouGo
ld hl, .BuenaHereYouGoText
.print
call BuenaPrintText
@ -140,40 +140,34 @@ BuenaPrize:
.done
call CloseWindow
call CloseWindow
ld hl, .Text_PleaseComeBackAgain
ld hl, .BuenaComeAgainText
call PrintText
call JoyWaitAorB
call PlayClickSFX
ret
.Text_AskWhichPrize:
; Which prize would you like?
text_far UnknownText_0x1c589f
.BuenaAskWhichPrizeText:
text_far _BuenaAskWhichPrizeText
text_end
.Text_IsThatRight:
; ? Is that right?
text_far UnknownText_0x1c58bc
.BuenaIsThatRightText:
text_far _BuenaIsThatRightText
text_end
.Text_HereYouGo:
; Here you go!
text_far UnknownText_0x1c58d1
.BuenaHereYouGoText:
text_far _BuenaHereYouGoText
text_end
.Text_NotEnoughPoints:
; You don't have enough points.
text_far UnknownText_0x1c58e0
.BuenaNotEnoughPointsText:
text_far _BuenaNotEnoughPointsText
text_end
.Text_NoRoom:
; You have no room for it.
text_far UnknownText_0x1c58ff
.BuenaNoRoomText:
text_far _BuenaNoRoomText
text_end
.Text_PleaseComeBackAgain:
; Oh. Please come back again!
text_far UnknownText_0x1c591a
.BuenaComeAgainText:
text_far _BuenaComeAgainText
text_end
Buena_DisplayBlueCardBalance:

View File

@ -14,7 +14,7 @@ BugContest_SetCaughtContestMon:
ld a, [wTempEnemyMonSpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, .caughttext
ld hl, .ContestCaughtMonText
call PrintText
ret
@ -32,7 +32,6 @@ BugContest_SetCaughtContestMon:
ld hl, wContestMon
jp GeneratePartyMonStats
.caughttext
; Caught @ !
text_far UnknownText_0x1c10c0
.ContestCaughtMonText:
text_far _ContestCaughtMonText
text_end

View File

@ -18,26 +18,24 @@ BugCatchingContestBattleScript::
BugCatchingContestOverScript::
playsound SFX_ELEVATOR_END
opentext
writetext BugCatchingContestText_BeeepTimesUp
writetext BugCatchingContestTimeUpText
waitbutton
sjump BugCatchingContestReturnToGateScript
BugCatchingContestOutOfBallsScript:
playsound SFX_ELEVATOR_END
opentext
writetext BugCatchingContestText_ContestIsOver
writetext BugCatchingContestIsOverText
waitbutton
BugCatchingContestReturnToGateScript:
closetext
jumpstd bugcontestresultswarp
BugCatchingContestText_BeeepTimesUp:
; ANNOUNCER: BEEEP! Time's up!
text_far UnknownText_0x1bd2ca
BugCatchingContestTimeUpText:
text_far _BugCatchingContestTimeUpText
text_end
BugCatchingContestText_ContestIsOver:
; ANNOUNCER: The Contest is over!
text_far UnknownText_0x1bd2e7
BugCatchingContestIsOverText:
text_far _BugCatchingContestIsOverText
text_end

View File

@ -67,7 +67,7 @@ DisplayCaughtContestMonStats:
ld de, wEnemyMonMaxHP
call PrintNum
ld hl, SwitchMonText
ld hl, ContestAskSwitchText
call PrintText
pop af
@ -86,19 +86,17 @@ DisplayCaughtContestMonStats:
.This:
db " THIS <PKMN> @"
SwitchMonText:
; Switch #MON?
text_far UnknownText_0x1c10cf
ContestAskSwitchText:
text_far _ContestAskSwitchText
text_end
DisplayAlreadyCaughtText:
call GetPokemonName
ld hl, .AlreadyCaughtText
ld hl, .ContestAlreadyCaughtText
jp PrintText
.AlreadyCaughtText:
; You already caught a @ .
text_far UnknownText_0x1c10dd
.ContestAlreadyCaughtText:
text_far _ContestAlreadyCaughtText
text_end
DummyPredef2F:

View File

@ -7,66 +7,63 @@ _BugContestJudging:
ld a, [wBugContestThirdPlaceMon]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BugContest_ThirdPlaceText
ld hl, ContestJudging_ThirdPlaceText
call PrintText
ld a, [wBugContestSecondPlaceWinnerID]
call LoadContestantName
ld a, [wBugContestSecondPlaceMon]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BugContest_SecondPlaceText
ld hl, ContestJudging_SecondPlaceText
call PrintText
ld a, [wBugContestFirstPlaceWinnerID]
call LoadContestantName
ld a, [wBugContestFirstPlaceMon]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BugContest_FirstPlaceText
ld hl, ContestJudging_FirstPlaceText
call PrintText
jp BugContest_GetPlayersResult
BugContest_FirstPlaceText:
text_far ContestJudging_FirstPlaceText
ContestJudging_FirstPlaceText:
text_far _ContestJudging_FirstPlaceText
text_asm
ld de, SFX_1ST_PLACE
call PlaySFX
call WaitSFX
ld hl, BugContest_FirstPlaceScoreText
ld hl, ContestJudging_FirstPlaceScoreText
ret
BugContest_FirstPlaceScoreText:
; The winning score was @ points!
text_far ContestJudging_FirstPlaceScoreText
ContestJudging_FirstPlaceScoreText:
text_far _ContestJudging_FirstPlaceScoreText
text_end
BugContest_SecondPlaceText:
ContestJudging_SecondPlaceText:
; Placing second was @ , who caught a @ !@ @
text_far ContestJudging_SecondPlaceText
text_far _ContestJudging_SecondPlaceText
text_asm
ld de, SFX_2ND_PLACE
call PlaySFX
call WaitSFX
ld hl, BugContest_SecondPlaceScoreText
ld hl, ContestJudging_SecondPlaceScoreText
ret
BugContest_SecondPlaceScoreText:
; The score was @ points!
text_far ContestJudging_SecondPlaceScoreText
ContestJudging_SecondPlaceScoreText:
text_far _ContestJudging_SecondPlaceScoreText
text_end
BugContest_ThirdPlaceText:
ContestJudging_ThirdPlaceText:
; Placing third was @ , who caught a @ !@ @
text_far ContestJudging_ThirdPlaceText
text_far _ContestJudging_ThirdPlaceText
text_asm
ld de, SFX_3RD_PLACE
call PlaySFX
call WaitSFX
ld hl, BugContest_ThirdPlaceScoreText
ld hl, ContestJudging_ThirdPlaceScoreText
ret
BugContest_ThirdPlaceScoreText:
; The score was @ points!
text_far ContestJudging_ThirdPlaceScoreText
ContestJudging_ThirdPlaceScoreText:
text_far _ContestJudging_ThirdPlaceScoreText
text_end
LoadContestantName:

View File

@ -166,8 +166,7 @@ DayCareAskDepositPokemon:
scf
ret
.DummyText:
;
.DaycareDummyText:
text_far _DaycareDummyText
text_end
@ -207,7 +206,7 @@ DayCare_AskWithdrawBreedMon:
jr c, .not_enough_money
ld a, [wPartyCount]
cp PARTY_LENGTH
jr nc, .PartyFull
jr nc, .party_full
and a
ret
@ -221,7 +220,7 @@ DayCare_AskWithdrawBreedMon:
scf
ret
.PartyFull:
.party_full
ld a, DAYCARETEXT_PARTY_FULL
scf
ret
@ -274,124 +273,104 @@ PrintDayCareText:
.TextTable:
; entries correspond to DAYCARETEXT_* constants
dw .DayCareManIntro ; 00
dw .DayCareManOddEgg ; 01
dw .DayCareLadyIntro ; 02
dw .DayCareLadyOddEgg ; 03
dw .WhichOne ; 04
dw .OkayIllRaiseYourMon ; 05
dw .CantAcceptEgg ; 06
dw .JustOneMon ; 07
dw .LastHealthyMon ; 08
dw .ComeBackForItLater ; 09
dw .RemoveMail ; 0a
dw .AreWeGeniusesOrWhat ; 0b
dw .AskRetrieveMon ; 0c
dw .PerfectHeresYourMon ; 0d
dw .GotBackMon ; 0e
dw .ImmediatelyWithdrawMon ; 0f
dw .PartyFull ; 10
dw .NotEnoughMoney ; 11
dw .OhFineThen ; 12
dw .ComeAgain ; 13
dw .DayCareManIntroText ; 00
dw .DayCareManOddEggText ; 01
dw .DayCareLadyIntroText ; 02
dw .DayCareLadyOddEggText ; 03
dw .WhatShouldIRaiseText ; 04
dw .IllRaiseYourMonText ; 05
dw .CantAcceptEggText ; 06
dw .OnlyOneMonText ; 07
dw .LastHealthyMonText ; 08
dw .ComeBackLaterText ; 09
dw .RemoveMailText ; 0a
dw .AreWeGeniusesText ; 0b
dw .YourMonHasGrownText ; 0c
dw .PerfectHeresYourMonText ; 0d
dw .GotBackMonText ; 0e
dw .BackAlreadyText ; 0f
dw .HaveNoRoomText ; 10
dw .NotEnoughMoneyText ; 11
dw .OhFineThenText ; 12
dw .ComeAgainText ; 13
.DayCareManIntro:
; I'm the DAY-CARE MAN. Want me to raise a #MON?
.DayCareManIntroText:
text_far _DayCareManIntroText
text_end
.DayCareManOddEgg:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
.DayCareManOddEggText:
text_far _DayCareManOddEggText
text_end
.DayCareLadyIntro:
; I'm the DAY-CARE LADY. Should I raise a #MON for you?
.DayCareLadyIntroText:
text_far _DayCareLadyIntroText
text_end
.DayCareLadyOddEgg:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
.DayCareLadyOddEggText:
text_far _DayCareLadyOddEggText
text_end
.WhichOne:
; What should I raise for you?
.WhatShouldIRaiseText:
text_far _WhatShouldIRaiseText
text_end
.JustOneMon:
; Oh? But you have just one #MON.
.OnlyOneMonText:
text_far _OnlyOneMonText
text_end
.CantAcceptEgg:
; Sorry, but I can't accept an EGG.
text_far _CantRaiseEggText
.CantAcceptEggText:
text_far _CantAcceptEggText
text_end
.RemoveMail:
; Remove MAIL before you come see me.
.RemoveMailText:
text_far _RemoveMailText
text_end
.LastHealthyMon:
; If you give me that, what will you battle with?
.LastHealthyMonText:
text_far _LastHealthyMonText
text_end
.OkayIllRaiseYourMon:
; OK. I'll raise your @ .
.IllRaiseYourMonText:
text_far _IllRaiseYourMonText
text_end
.ComeBackForItLater:
; Come back for it later.
.ComeBackLaterText:
text_far _ComeBackLaterText
text_end
.AreWeGeniusesOrWhat:
; Are we geniuses or what? Want to see your @ ?
.AreWeGeniusesText:
text_far _AreWeGeniusesText
text_end
.AskRetrieveMon:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
.YourMonHasGrownText:
text_far _YourMonHasGrownText
text_end
.PerfectHeresYourMon:
; Perfect! Here's your #MON.
.PerfectHeresYourMonText:
text_far _PerfectHeresYourMonText
text_end
.GotBackMon:
; got back @ .
.GotBackMonText:
text_far _GotBackMonText
text_end
.ImmediatelyWithdrawMon:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
.BackAlreadyText:
text_far _BackAlreadyText
text_end
.PartyFull:
; You have no room for it.
.HaveNoRoomText:
text_far _HaveNoRoomText
text_end
.NotEnoughMoney:
; You don't have enough money.
text_far _DCNotEnoughMoneyText
.NotEnoughMoneyText:
text_far _NotEnoughMoneyText
text_end
.OhFineThen:
; Oh, fine then.
.OhFineThenText:
text_far _OhFineThenText
text_end
.ComeAgain:
; Come again.
.ComeAgainText:
text_far _ComeAgainText
text_end
@ -399,17 +378,16 @@ DayCareManOutside:
ld hl, wDayCareMan
bit DAYCAREMAN_HAS_EGG_F, [hl]
jr nz, .AskGiveEgg
ld hl, .NotYet
ld hl, .NotYetText
call PrintText
ret
.NotYet:
; Not yet…
.NotYetText:
text_far _NotYetText
text_end
.AskGiveEgg:
ld hl, .IntroText
ld hl, .FoundAnEggText
call PrintText
call YesNoBox
jr c, .Declined
@ -420,13 +398,13 @@ DayCareManOutside:
ld hl, wDayCareMan
res DAYCAREMAN_HAS_EGG_F, [hl]
call DayCare_InitBreeding
ld hl, .GotEggText
ld hl, .ReceivedEggText
call PrintText
ld de, SFX_GET_EGG
call PlaySFX
ld c, 120
call DelayFrames
ld hl, .TakeGoodCareOfItText
ld hl, .TakeGoodCareOfEggText
jr .Load0
.Declined:
@ -439,34 +417,29 @@ DayCareManOutside:
ret
.PartyFull:
ld hl, .PartyFullText
ld hl, .NoRoomForEggText
call PrintText
ld a, TRUE
ld [wScriptVar], a
ret
.IntroText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
.FoundAnEggText:
text_far _FoundAnEggText
text_end
.GotEggText:
; received the EGG!
.ReceivedEggText:
text_far _ReceivedEggText
text_end
.TakeGoodCareOfItText:
; Take good care of it.
.TakeGoodCareOfEggText:
text_far _TakeGoodCareOfEggText
text_end
.IllKeepItThanksText:
; Well then, I'll keep it. Thanks!
text_far _RefuseEggText
text_far _IllKeepItThanksText
text_end
.PartyFullText:
; You have no room in your party. Come back later.
.NoRoomForEggText:
text_far _NoRoomForEggText
text_end

View File

@ -115,7 +115,7 @@ Elevator_GoToFloor:
Elevator_AskWhichFloor:
call LoadStandardMenuHeader
ld hl, Elevator_WhichFloorText
ld hl, AskFloorElevatorText
call PrintText
call Elevator_GetCurrentFloorText
ld hl, Elevator_MenuHeader
@ -137,9 +137,8 @@ Elevator_AskWhichFloor:
scf
ret
Elevator_WhichFloorText:
; Which floor?
text_far UnknownText_0x1bd2bc
AskFloorElevatorText:
text_far _AskFloorElevatorText
text_end
Elevator_GetCurrentFloorText:

View File

@ -30,23 +30,21 @@ ItemFinder:
reloadmappart
special UpdateTimePals
callasm .ItemfinderSound
writetext .Text_FoundSomething
writetext .ItemfinderItemNearbyText
closetext
end
.Script_FoundNothing:
reloadmappart
special UpdateTimePals
writetext .Text_FoundNothing
writetext .ItemfinderNopeText
closetext
end
.Text_FoundSomething:
; Yes! ITEMFINDER indicates there's an item nearby.
text_far UnknownText_0x1c0a77
.ItemfinderItemNearbyText:
text_far _ItemfinderItemNearbyText
text_end
.Text_FoundNothing:
; Nope! ITEMFINDER isn't responding.
text_far UnknownText_0x1c0aa9
.ItemfinderNopeText:
text_far _ItemfinderNopeText
text_end

View File

@ -1,20 +1,18 @@
Kurt_PrintTextWhichApricorn:
ld hl, .Text
ld hl, .WhichApricornText
call PrintText
ret
.Text:
; Which APRICORN should I use?
.WhichApricornText:
text_far _WhichApricornText
text_end
Kurt_PrintTextHowMany:
ld hl, .Text
ld hl, .HowManyShouldIMakeText
call PrintText
ret
.Text:
; How many should I make?
.HowManyShouldIMakeText:
text_far _HowManyShouldIMakeText
text_end

View File

@ -110,10 +110,10 @@ CheckForLuckyNumberWinners:
ld a, [wCurPartySpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, .FoundPartymonText
ld hl, .LuckyNumberMatchPartyText
pop af
jr z, .print
ld hl, .FoundBoxmonText
ld hl, .LuckyNumberMatchPCText
.print
jp PrintText
@ -206,14 +206,12 @@ CheckForLuckyNumberWinners:
dba sBox13
dba sBox14
.FoundPartymonText:
; Congratulations! We have a match with the ID number of @ in your party.
text_far UnknownText_0x1c1261
.LuckyNumberMatchPartyText:
text_far _LuckyNumberMatchPartyText
text_end
.FoundBoxmonText:
; Congratulations! We have a match with the ID number of @ in your PC BOX.
text_far UnknownText_0x1c12ae
.LuckyNumberMatchPCText:
text_far _LuckyNumberMatchPCText
text_end
PrintTodaysLuckyNumber:

View File

@ -29,7 +29,7 @@ CheckMagikarpLength:
call CalcMagikarpLength
call PrintMagikarpLength
farcall StubbedTrainerRankings_MagikarpLength
ld hl, .MeasureItText
ld hl, .MagikarpGuruMeasureText
call PrintText
; Did we beat the record?
@ -71,9 +71,8 @@ CheckMagikarpLength:
ld [wScriptVar], a
ret
.MeasureItText:
; Let me measure that MAGIKARP. …Hm, it measures @ .
text_far UnknownText_0x1c1203
.MagikarpGuruMeasureText:
text_far _MagikarpGuruMeasureText
text_end
Magikarp_LoadFeetInchesChars:
@ -307,11 +306,10 @@ MagikarpHouseSign:
ld a, [wBestMagikarpLengthInches]
ld [wMagikarpLength + 1], a
call PrintMagikarpLength
ld hl, .CurrentRecordtext
ld hl, .KarpGuruRecordText
call PrintText
ret
.CurrentRecordtext:
; "CURRENT RECORD"
text_far UnknownText_0x1c123a
.KarpGuruRecordText:
text_far _KarpGuruRecordText
text_end

View File

@ -11,7 +11,7 @@ FindItemInBallScript::
iffalse .no_room
disappear LAST_TALKED
opentext
writetext .text_found
writetext .FoundItemText
playsound SFX_ITEM
pause 60
itemnotify
@ -20,21 +20,19 @@ FindItemInBallScript::
.no_room
opentext
writetext .text_found
writetext .FoundItemText
waitbutton
writetext .text_bag_full
writetext .CantCarryItemText
waitbutton
closetext
end
.text_found
; found @ !
text_far UnknownText_0x1c0a1c
.FoundItemText:
text_far _FoundItemText
text_end
.text_bag_full
; But can't carry any more items.
text_far UnknownText_0x1c0a2c
.CantCarryItemText:
text_far _CantCarryItemText
text_end
.TryReceiveItem:

View File

@ -1,12 +1,11 @@
RepelWoreOffScript::
opentext
writetext .text
writetext .RepelWoreOffText
waitbutton
closetext
end
.text
; REPEL's effect wore off.
.RepelWoreOffText:
text_far _RepelWoreOffText
text_end
@ -14,7 +13,7 @@ HiddenItemScript::
opentext
readmem wHiddenItemID
getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
writetext .found_text
writetext .PlayerFoundItemText
giveitem ITEM_FROM_MEM
iffalse .bag_full
callasm SetMemEvent
@ -24,20 +23,18 @@ HiddenItemScript::
.bag_full
buttonsound
writetext .no_room_text
writetext .ButNoSpaceText
waitbutton
.finish
closetext
end
.found_text
; found @ !
.PlayerFoundItemText:
text_far _PlayerFoundItemText
text_end
.no_room_text
; But has no space left…
.ButNoSpaceText:
text_far _ButNoSpaceText
text_end

View File

@ -38,8 +38,8 @@ BankOfMom:
dw .StoreMoney
dw .TakeMoney
dw .StopOrStartSavingMoney
dw .AskDST
dw .JustDoWhatYouCan
dw .AskDST
.CheckIfBankInitialized:
ld a, [wMomSavingMoney]
@ -58,11 +58,11 @@ BankOfMom:
ret
.InitializeBank:
ld hl, UnknownText_0x16649
ld hl, MomLeavingText1
call PrintText
call YesNoBox
jr c, .DontSaveMoney
ld hl, UnknownText_0x1664e
ld hl, MomLeavingText2
call PrintText
ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
jr .done_1
@ -72,14 +72,14 @@ BankOfMom:
.done_1
ld [wMomSavingMoney], a
ld hl, UnknownText_0x16653
ld hl, MomLeavingText3
call PrintText
ld a, $8
ld [wJumptableIndex], a
ret
.IsThisAboutYourMoney:
ld hl, UnknownText_0x16658
ld hl, MomIsThisAboutYourMoneyText
call PrintText
call YesNoBox
jr c, .nope
@ -95,7 +95,7 @@ BankOfMom:
ret
.AccessBankOfMom:
ld hl, UnknownText_0x1665d
ld hl, MomBankWhatDoYouWantToDoText
call PrintText
call LoadStandardMenuHeader
ld hl, MenuHeader_0x166b5
@ -131,7 +131,7 @@ BankOfMom:
ret
.StoreMoney:
ld hl, UnknownText_0x16662
ld hl, MomStoreMoneyText
call PrintText
xor a
ld hl, wStringBuffer2
@ -155,7 +155,7 @@ BankOfMom:
ld de, wMoney
ld bc, wStringBuffer2
farcall CompareMoney
jr c, .DontHaveThatMuchToDeposit
jr c, .InsufficientFundsInWallet
ld hl, wStringBuffer2
ld de, wStringBuffer2 + 3
ld bc, 3
@ -163,7 +163,7 @@ BankOfMom:
ld bc, wMomsMoney
ld de, wStringBuffer2
farcall GiveMoney
jr c, .CantDepositThatMuch
jr c, .NotEnoughRoomInBank
ld bc, wStringBuffer2 + 3
ld de, wMoney
farcall TakeMoney
@ -174,18 +174,18 @@ BankOfMom:
ld de, SFX_TRANSACTION
call PlaySFX
call WaitSFX
ld hl, UnknownText_0x1668a
ld hl, MomStoredMoneyText
call PrintText
ld a, $8
jr .done_4
.DontHaveThatMuchToDeposit:
ld hl, UnknownText_0x1667b
.InsufficientFundsInWallet:
ld hl, MomInsufficientFundsInWalletText
call PrintText
ret
.CantDepositThatMuch:
ld hl, UnknownText_0x16680
.NotEnoughRoomInBank:
ld hl, MomNotEnoughRoomInBankText
call PrintText
ret
@ -197,7 +197,7 @@ BankOfMom:
ret
.TakeMoney:
ld hl, UnknownText_0x16667
ld hl, MomTakeMoneyText
call PrintText
xor a
ld hl, wStringBuffer2
@ -240,18 +240,18 @@ BankOfMom:
ld de, SFX_TRANSACTION
call PlaySFX
call WaitSFX
ld hl, UnknownText_0x1668f
ld hl, MomTakenMoneyText
call PrintText
ld a, $8
jr .done_5
.InsufficientFundsInBank:
ld hl, UnknownText_0x16671
ld hl, MomHaventSavedThatMuchText
call PrintText
ret
.NotEnoughRoomInWallet:
ld hl, UnknownText_0x16676
ld hl, MomNotEnoughRoomInWalletText
call PrintText
ret
@ -263,13 +263,13 @@ BankOfMom:
ret
.StopOrStartSavingMoney:
ld hl, UnknownText_0x1666c
ld hl, MomSaveMoneyText
call PrintText
call YesNoBox
jr c, .StopSavingMoney
ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
ld [wMomSavingMoney], a
ld hl, UnknownText_0x16685
ld hl, MomStartSavingMoneyText
call PrintText
ld a, $8
ld [wJumptableIndex], a
@ -282,11 +282,11 @@ BankOfMom:
ld [wJumptableIndex], a
ret
.AskDST:
ld hl, UnknownText_0x16694
.JustDoWhatYouCan:
ld hl, MomJustDoWhatYouCanText
call PrintText
.JustDoWhatYouCan:
.AskDST:
ld hl, wJumptableIndex
set 7, [hl]
ret
@ -309,13 +309,13 @@ DSTChecks:
.LostBooklet:
call .ClearBox
bccoord 1, 14
ld hl, .Text_AdjustClock
ld hl, .TimesetAskAdjustDSTText
call PlaceHLTextAtBC
call YesNoBox
ret c
call .ClearBox
bccoord 1, 14
ld hl, .Text_LostInstructionBooklet
ld hl, .MomLostGearBookletText
call PlaceHLTextAtBC
ret
@ -325,7 +325,7 @@ DSTChecks:
ld a, [wDST]
bit 7, a
jr z, .SetDST
ld hl, .Text_IsDSTOver
ld hl, .TimesetAskNotDSTText
call PlaceHLTextAtBC
call YesNoBox
ret c
@ -335,12 +335,12 @@ DSTChecks:
call .SetClockBack
call .ClearBox
bccoord 1, 14
ld hl, .Text_SetClockBack
ld hl, .TimesetNotDSTText
call PlaceHLTextAtBC
ret
.SetDST:
ld hl, .Text_SwitchToDST
ld hl, .TimesetAskDSTText
call PlaceHLTextAtBC
call YesNoBox
ret c
@ -350,7 +350,7 @@ DSTChecks:
call .SetClockForward
call .ClearBox
bccoord 1, 14
ld hl, .Text_SetClockForward
ld hl, .TimesetDSTText
call PlaceHLTextAtBC
ret
@ -389,35 +389,28 @@ DSTChecks:
call ClearBox
ret
.Text_AdjustClock:
; Do you want to adjust your clock for Daylight Saving Time?
text_far UnknownText_0x1c6095
.TimesetAskAdjustDSTText:
text_far _TimesetAskAdjustDSTText
text_end
.Text_LostInstructionBooklet:
; I lost the instruction booklet for the POKéGEAR.
; Come back again in a while.
text_far UnknownText_0x1c60d1
.MomLostGearBookletText:
text_far _MomLostGearBookletText
text_end
.Text_SwitchToDST:
; Do you want to switch to Daylight Saving Time?
text_far UnknownText_0x1c6000
.TimesetAskDSTText:
text_far _TimesetAskDSTText
text_end
.Text_SetClockForward:
; I set the clock forward by one hour.
text_far UnknownText_0x1c6030
.TimesetDSTText:
text_far _TimesetDSTText
text_end
.Text_IsDSTOver:
; Is Daylight Saving Time over?
text_far UnknownText_0x1c6056
.TimesetAskNotDSTText:
text_far _TimesetAskNotDSTText
text_end
.Text_SetClockBack:
; I put the clock back one hour.
text_far UnknownText_0x1c6075
.TimesetNotDSTText:
text_far _TimesetNotDSTText
text_end
Mom_SetUpWithdrawMenu:
@ -590,84 +583,68 @@ Mom_WithdrawDepositMenuJoypad:
dt 90
dt 9
UnknownText_0x16649:
; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
MomLeavingText1:
text_far _MomLeavingText1
text_end
UnknownText_0x1664e:
; OK, I'll take care of your money.
MomLeavingText2:
text_far _MomLeavingText2
text_end
UnknownText_0x16653:
; Be careful. #MON are your friends. You need to work as a team. Now, go on!
MomLeavingText3:
text_far _MomLeavingText3
text_end
UnknownText_0x16658:
; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
text_far _MomVisitingText1
MomIsThisAboutYourMoneyText:
text_far _MomIsThisAboutYourMoneyText
text_end
UnknownText_0x1665d:
; What do you want to do?
text_far _MomVisitingText2
MomBankWhatDoYouWantToDoText:
text_far _MomBankWhatDoYouWantToDoText
text_end
UnknownText_0x16662:
; How much do you want to save?
text_far _MomVisitingText3
MomStoreMoneyText:
text_far _MomStoreMoneyText
text_end
UnknownText_0x16667:
; How much do you want to take?
text_far _MomVisitingText4
MomTakeMoneyText:
text_far _MomTakeMoneyText
text_end
UnknownText_0x1666c:
; Do you want to save some money?
text_far _MomVisitingText5
MomSaveMoneyText:
text_far _MomSaveMoneyText
text_end
UnknownText_0x16671:
; You haven't saved that much.
text_far _MomVisitingText6
MomHaventSavedThatMuchText:
text_far _MomHaventSavedThatMuchText
text_end
UnknownText_0x16676:
; You can't take that much.
text_far _MomVisitingText7
MomNotEnoughRoomInWalletText:
text_far _MomNotEnoughRoomInWalletText
text_end
UnknownText_0x1667b:
; You don't have that much.
text_far _MomVisitingText8
MomInsufficientFundsInWalletText:
text_far _MomInsufficientFundsInWalletText
text_end
UnknownText_0x16680:
; You can't save that much.
text_far _MomVisitingText9
MomNotEnoughRoomInBankText:
text_far _MomNotEnoughRoomInBankText
text_end
UnknownText_0x16685:
; OK, I'll save your money. Trust me! , stick with it!
text_far _MomVisitingText10
MomStartSavingMoneyText:
text_far _MomStartSavingMoneyText
text_end
UnknownText_0x1668a:
; Your money's safe here! Get going!
text_far _MomVisitingText11
MomStoredMoneyText:
text_far _MomStoredMoneyText
text_end
UnknownText_0x1668f:
; , don't give up!
text_far _MomVisitingText12
MomTakenMoneyText:
text_far _MomTakenMoneyText
text_end
UnknownText_0x16694:
; Just do what you can.
text_far _MomVisitingText13
MomJustDoWhatYouCanText:
text_far _MomJustDoWhatYouCanText
text_end
Mom_SavedString:

View File

@ -163,17 +163,17 @@ Mom_GetScriptPointer:
ret
.ItemScript:
writetext _MomText_HiHowAreYou
writetext _MomText_FoundAnItem
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInPC
writetext MomHiHowAreYouText
writetext MomFoundAnItemText
writetext MomBoughtWithYourMoneyText
writetext MomItsInPCText
end
.DollScript:
writetext _MomText_HiHowAreYou
writetext _MomText_FoundADoll
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInRoom
writetext MomHiHowAreYouText
writetext MomFoundADollText
writetext MomBoughtWithYourMoneyText
writetext MomItsInYourRoomText
end
GetItemFromMom:
@ -206,34 +206,28 @@ INCLUDE "data/items/mom_phone.asm"
db 0, 0, 0 ; unused
_MomText_HiHowAreYou:
; Hi, ! How are you?
text_far _MomShoppingText1
MomHiHowAreYouText:
text_far _MomHiHowAreYouText
text_end
_MomText_FoundAnItem:
; I found a useful item shopping, so
text_far _MomShoppingText2
MomFoundAnItemText:
text_far _MomFoundAnItemText
text_end
_MomText_BoughtWithYourMoney:
; I bought it with your money. Sorry!
text_far _MomShoppingText3
MomBoughtWithYourMoneyText:
text_far _MomBoughtWithYourMoneyText
text_end
_MomText_ItsInPC:
; It's in your PC. You'll like it!
text_far _MomShoppingText4
MomItsInPCText:
text_far _MomItsInPCText
text_end
_MomText_FoundADoll:
; While shopping today, I saw this adorable doll, so
text_far _MomShoppingText5
MomFoundADollText:
text_far _MomFoundADollText
text_end
_MomText_ItsInRoom:
; It's in your room. You'll love it!
text_far _MomShoppingText6
MomItsInYourRoomText:
text_far _MomItsInYourRoomText
text_end
db 0 ; unused

View File

@ -1,9 +1,9 @@
MoveDeletion:
ld hl, .IntroText
ld hl, .DeleterIntroText
call PrintText
call YesNoBox
jr c, .declined
ld hl, .AskWhichMonText
ld hl, .DeleterAskWhichMonText
call PrintText
farcall SelectMonFromParty
jr c, .declined
@ -17,7 +17,7 @@ MoveDeletion:
ld a, [hl]
and a
jr z, .onlyonemove
ld hl, .AskWhichMoveText
ld hl, .DeleterAskWhichMoveText
call PrintText
call LoadStandardMenuHeader
farcall ChooseMoveToDelete
@ -30,7 +30,7 @@ MoveDeletion:
ld a, [wCurSpecies]
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, .ConfirmDeleteText
ld hl, .AskDeleteMoveText
call PrintText
call YesNoBox
pop bc
@ -40,63 +40,55 @@ MoveDeletion:
ld de, SFX_MOVE_DELETED
call PlaySFX
call WaitSFX
ld hl, .MoveDeletedText
ld hl, .DeleterForgotMoveText
call PrintText
ret
.egg
ld hl, .EggText
ld hl, .MailEggText
call PrintText
ret
.declined
ld hl, .DeclinedDeletionText
ld hl, .DeleterNoComeAgainText
call PrintText
ret
.onlyonemove
ld hl, .OnlyOneMoveText
ld hl, .MoveKnowsOneText
call PrintText
ret
.OnlyOneMoveText:
; That #MON knows only one move.
text_far UnknownText_0x1c5eba
.MoveKnowsOneText:
text_far _MoveKnowsOneText
text_end
.ConfirmDeleteText:
; Oh, make it forget @ ?
text_far UnknownText_0x1c5eda
.AskDeleteMoveText:
text_far _AskDeleteMoveText
text_end
.MoveDeletedText:
; Done! Your #MON forgot the move.
text_far UnknownText_0x1c5ef5
.DeleterForgotMoveText:
text_far _DeleterForgotMoveText
text_end
.EggText:
; An EGG doesn't know any moves!
text_far UnknownText_0x1c5f17
.MailEggText:
text_far _DeleterEggText
text_end
.DeclinedDeletionText:
; No? Come visit me again.
text_far UnknownText_0x1c5f36
.DeleterNoComeAgainText:
text_far _DeleterNoComeAgainText
text_end
.AskWhichMoveText:
; Which move should it forget, then?
text_far UnknownText_0x1c5f50
.DeleterAskWhichMoveText:
text_far _DeleterAskWhichMoveText
text_end
.IntroText:
; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
text_far UnknownText_0x1c5f74
.DeleterIntroText:
text_far _DeleterIntroText
text_end
.AskWhichMonText:
; Which #MON?
text_far UnknownText_0x1c5fd1
.DeleterAskWhichMonText:
text_far _DeleterAskWhichMonText
text_end
.DeleteMove:

View File

@ -70,8 +70,8 @@ CheckCanLearnMoveTutorMove:
ld de, SFX_WRONG
call PlaySFX
pop de
ld a, BANK(Text_TMHMNotCompatible)
ld hl, Text_TMHMNotCompatible
ld a, BANK(TMHMNotCompatibleText)
ld hl, TMHMNotCompatibleText
call FarPrintText
jr .didnt_learn

View File

@ -1,6 +1,6 @@
_NameRater:
; Introduce himself
ld hl, NameRaterIntroText
ld hl, NameRaterHelloText
call PrintText
call YesNoBox
jp c, .cancel
@ -18,12 +18,12 @@ _NameRater:
call CheckIfMonIsYourOT
jr c, .traded
; This name is good, but we can do better. How about it?
ld hl, NameRaterIsGoodText
ld hl, NameRaterBetterNameText
call PrintText
call YesNoBox
jr c, .cancel
; What name shall I give it then?
ld hl, NameRaterWhichNameText
ld hl, NameRaterWhatNameText
call PrintText
; Load the new nickname into wStringBuffer2
xor a ; PARTYMON
@ -37,11 +37,11 @@ _NameRater:
farcall _NamingScreen
; If the new name is empty, treat it as unchanged.
call IsNewNameEmpty
ld hl, NameRaterSameAsBeforeText
ld hl, NameRaterSameNameText
jr c, .samename
; If the new name is the same as the old name, treat it as unchanged.
call CompareNewToOld
ld hl, NameRaterSameAsBeforeText
ld hl, NameRaterSameNameText
jr c, .samename
; Copy the new name from wStringBuffer2
ld hl, wPartyMonNicknames
@ -53,22 +53,22 @@ _NameRater:
ld hl, wStringBuffer2
ld bc, MON_NAME_LENGTH
call CopyBytes
ld hl, NameRaterEvenBetterText
ld hl, NameRaterFinishedText
.samename
push hl
call GetCurNick
ld hl, NameRaterDoneText
ld hl, NameRaterNamedText
call PrintText
pop hl
jr .done
.traded
ld hl, NameRaterTradedText
ld hl, NameRaterPerfectNameText
jr .done
.cancel
ld hl, NameRaterCancelText
ld hl, NameRaterComeAgainText
jr .done
.egg
@ -178,58 +178,42 @@ GetNicknameLength:
jr nz, .loop
ret
NameRaterIntroText:
; Hello, hello! I'm the NAME RATER.
; I rate the names of #MON.
; Would you like me to rate names?
text_far UnknownText_0x1c0043
NameRaterHelloText:
text_far _NameRaterHelloText
text_end
NameRaterWhichMonText:
; Which #MON's nickname should I rate for you?
text_far UnknownText_0x1c00a0
text_far _NameRaterWhichMonText
text_end
NameRaterIsGoodText:
; Hm… @ … That's a fairly decent name.
; But, how about a slightly better nickname?
; Want me to give it a better name?
text_far UnknownText_0x1c00cd
NameRaterBetterNameText:
text_far _NameRaterBetterNameText
text_end
NameRaterWhichNameText:
; All right. What name should we give it, then?
text_far UnknownText_0x1c0142
NameRaterWhatNameText:
text_far _NameRaterWhatNameText
text_end
NameRaterEvenBetterText:
; That's a better name than before! Well done!
text_far UnknownText_0x1c0171
NameRaterFinishedText:
text_far _NameRaterFinishedText
text_end
NameRaterCancelText:
; OK, then. Come again sometime.
text_far UnknownText_0x1c019e
NameRaterComeAgainText:
text_far _NameRaterComeAgainText
text_end
NameRaterTradedText:
; Hm… @ ? What a great name! It's perfect.
; Treat @ with loving care.
text_far UnknownText_0x1c01be
NameRaterPerfectNameText:
text_far _NameRaterPerfectNameText
text_end
NameRaterEggText:
; Whoa… That's just an EGG.
text_far UnknownText_0x1c0208
text_far _NameRaterEggText
text_end
NameRaterSameAsBeforeText:
; It might look the different as before,
; but this new name is much better! Well done!
text_far UnknownText_0x1c0222
NameRaterSameNameText:
text_far _NameRaterSameNameText
text_end
NameRaterDoneText:
; All right. This #MON is now named @ .
text_far UnknownText_0x1c0272
NameRaterNamedText:
text_far _NameRaterNamedText
text_end

View File

@ -34,7 +34,7 @@ NPCTrade::
ld b, SET_FLAG
call TradeFlagAction
ld hl, ConnectLinkCableText
ld hl, NPCTradeCableText
call PrintText
call DoNPCTrade
@ -405,39 +405,38 @@ PrintTradeText:
TradeTexts:
; entries correspond to TRADE_DIALOG_* × TRADE_DIALOGSET_* constants
; TRADE_DIALOG_INTRO
dw TradeIntroText1
dw TradeIntroText2
dw TradeIntroText3
dw TradeIntroText4
dw NPCTradeIntroText1
dw NPCTradeIntroText2
dw NPCTradeIntroText2
dw NPCTradeIntroText3
; TRADE_DIALOG_CANCEL
dw TradeCancelText1
dw TradeCancelText2
dw TradeCancelText3
dw TradeCancelText4
dw NPCTradeCancelText1
dw NPCTradeCancelText2
dw NPCTradeCancelText2
dw NPCTradeCancelText3
; TRADE_DIALOG_WRONG
dw TradeWrongText1
dw TradeWrongText2
dw TradeWrongText3
dw TradeWrongText4
dw NPCTradeWrongText1
dw NPCTradeWrongText2
dw NPCTradeWrongText2
dw NPCTradeWrongText3
; TRADE_DIALOG_COMPLETE
dw TradeCompleteText1
dw TradeCompleteText2
dw TradeCompleteText3
dw TradeCompleteText4
dw NPCTradeCompleteText1
dw NPCTradeCompleteText2
dw NPCTradeCompleteText4
dw NPCTradeCompleteText3
; TRADE_DIALOG_AFTER
dw TradeAfterText1
dw TradeAfterText2
dw TradeAfterText3
dw TradeAfterText4
dw NPCTradeAfterText1
dw NPCTradeAfterText2
dw NPCTradeAfterText4
dw NPCTradeAfterText3
ConnectLinkCableText:
; OK, connect the Game Link Cable.
text_far UnknownText_0x1bd407
NPCTradeCableText:
text_far _NPCTradeCableText
text_end
TradedForText:
; traded givemon for getmon
text_far UnknownText_0x1bd429
text_far Text_NPCTraded
text_asm
ld de, MUSIC_NONE
call PlayMusic
@ -446,95 +445,73 @@ TradedForText:
ret
.done
; sound_dex_fanfare_80_109
; text_pause
text_far UnknownText_0x1bd445
text_far _NPCTradeFanfareText
text_end
TradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
NPCTradeIntroText1:
text_far _NPCTradeIntroText1
text_end
TradeCancelText1:
; You don't want to trade? Aww…
NPCTradeCancelText1:
text_far _NPCTradeCancelText1
text_end
TradeWrongText1:
; Huh? That's not @ . What a letdown…
NPCTradeWrongText1:
text_far _NPCTradeWrongText1
text_end
TradeCompleteText1:
; Yay! I got myself @ ! Thanks!
NPCTradeCompleteText1:
text_far _NPCTradeCompleteText1
text_end
TradeAfterText1:
; Hi, how's my old @ doing?
text_far _NPCTradeAFterText1
NPCTradeAfterText1:
text_far _NPCTradeAfterText1
text_end
TradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
NPCTradeIntroText2:
text_far _NPCTradeIntroText2
text_end
TradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
NPCTradeCancelText2:
text_far _NPCTradeCancelText2
text_end
TradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
NPCTradeWrongText2:
text_far _NPCTradeWrongText2
text_end
TradeCompleteText2:
; Great! Thank you! I finally got @ .
NPCTradeCompleteText2:
text_far _NPCTradeCompleteText2
text_end
TradeAfterText2:
; Hi! The @ you traded me is doing great!
NPCTradeAfterText2:
text_far _NPCTradeAfterText2
text_end
TradeIntroText4:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
NPCTradeIntroText3:
text_far _NPCTradeIntroText3
text_end
TradeCancelText4:
; You don't want to trade? Oh, darn…
NPCTradeCancelText3:
text_far _NPCTradeCancelText3
text_end
TradeWrongText4:
; That's not @ . Please trade with me if you get one.
NPCTradeWrongText3:
text_far _NPCTradeWrongText3
text_end
TradeCompleteText4:
; Wow! Thank you! I always wanted @ !
NPCTradeCompleteText3:
text_far _NPCTradeCompleteText3
text_end
TradeAfterText4:
; How is that @ I traded you doing? Your @ 's so cute!
NPCTradeAfterText3:
text_far _NPCTradeAfterText3
text_end
TradeCompleteText3:
; Uh? What happened?
NPCTradeCompleteText4:
text_far _NPCTradeCompleteText4
text_end
TradeAfterText3:
; Trading is so odd… I still have a lot to learn about it.
NPCTradeAfterText4:
text_far _NPCTradeAfterText4
text_end

View File

@ -58,8 +58,6 @@ CheckBadge:
ret
.BadgeRequiredText:
; Sorry! A new BADGE
; is required.
text_far _BadgeRequiredText
text_end
@ -108,13 +106,12 @@ CheckPartyMove:
ret
FieldMoveFailed:
ld hl, .CantUseHere
ld hl, .CantUseItemText
call MenuTextboxBackup
ret
.CantUseHere:
; Can't use that here.
text_far UnknownText_0x1c05c8
.CantUseItemText:
text_far _CantUseItemText
text_end
CutFunction:
@ -156,19 +153,17 @@ CutFunction:
ret
.FailCut:
ld hl, Text_NothingToCut
ld hl, CutNothingText
call MenuTextboxBackup
ld a, $80
ret
Text_UsedCut:
; used CUT!
text_far UnknownText_0x1c05dd
UseCutText:
text_far _UseCutText
text_end
Text_NothingToCut:
; There's nothing to CUT here.
text_far UnknownText_0x1c05ec
CutNothingText:
text_far _CutNothingText
text_end
CheckMapForSomethingToCut:
@ -212,7 +207,7 @@ Script_CutFromMenu:
Script_Cut:
callasm GetPartyNick
writetext Text_UsedCut
writetext UseCutText
reloadmappart
callasm CutDownTreeOrGrass
closetext
@ -317,13 +312,13 @@ UseFlash:
Script_UseFlash:
reloadmappart
special UpdateTimePals
writetext UnknownText_0xc8f3
writetext UseFlashTextScript
callasm BlindingFlash
closetext
end
UnknownText_0xc8f3:
text_far UnknownText_0x1c0609
UseFlashTextScript:
text_far _BlindingFlashText
text_asm
call WaitSFX
ld de, SFX_FLASH
@ -545,7 +540,6 @@ AskSurfScript:
end
AskSurfText:
; The water is calm. Want to SURF?
text_far _AskSurfText
text_end
@ -683,7 +677,7 @@ Script_WaterfallFromMenu:
Script_UsedWaterfall:
callasm GetPartyNick
writetext .Text_UsedWaterfall
writetext .UseWaterfallText
waitbutton
closetext
playsound SFX_BUBBLEBEAM
@ -708,9 +702,8 @@ Script_UsedWaterfall:
turn_waterfall UP
step_end
.Text_UsedWaterfall:
; used WATERFALL!
text_far UnknownText_0x1c068e
.UseWaterfallText:
text_far _UseWaterfallText
text_end
TryWaterfallOW::
@ -736,24 +729,22 @@ TryWaterfallOW::
ret
Script_CantDoWaterfall:
jumptext .Text_CantDoWaterfall
jumptext .HugeWaterfallText
.Text_CantDoWaterfall:
; Wow, it's a huge waterfall.
text_far UnknownText_0x1c06a3
.HugeWaterfallText:
text_far _HugeWaterfallText
text_end
Script_AskWaterfall:
opentext
writetext .AskUseWaterfall
writetext .AskWaterfallText
yesorno
iftrue Script_UsedWaterfall
closetext
end
.AskUseWaterfall:
; Do you want to use WATERFALL?
text_far UnknownText_0x1c06bf
.AskWaterfallText:
text_far _AskWaterfallText
text_end
EscapeRopeFunction:
@ -829,7 +820,7 @@ dig_incave
ld a, [wBuffer2]
cp $2
jr nz, .failescaperope
ld hl, .Text_CantUseHere
ld hl, .CantUseDigText
call MenuTextbox
call WaitPressAorB_BlinkCursor
call CloseWindow
@ -838,31 +829,28 @@ dig_incave
ld a, $80
ret
.Text_UsedDig:
; used DIG!
text_far UnknownText_0x1c06de
.UseDigText:
text_far _UseDigText
text_end
.Text_UsedEscapeRope:
; used an ESCAPE ROPE.
text_far UnknownText_0x1c06ed
.UseEscapeRopeText:
text_far _UseEscapeRopeText
text_end
.Text_CantUseHere:
; Can't use that here.
text_far UnknownText_0x1c0705
.CantUseDigText:
text_far _CantUseDigText
text_end
.UsedEscapeRopeScript:
reloadmappart
special UpdateTimePals
writetext .Text_UsedEscapeRope
writetext .UseEscapeRopeText
sjump .UsedDigOrEscapeRopeScript
.UsedDigScript:
reloadmappart
special UpdateTimePals
writetext .Text_UsedDig
writetext .UseDigText
.UsedDigOrEscapeRopeScript:
waitbutton
@ -932,25 +920,23 @@ TeleportFunction:
ret
.FailTeleport:
ld hl, .Text_CantUseHere
ld hl, .CantUseTeleportText
call MenuTextboxBackup
ld a, $80
ret
.Text_ReturnToLastMonCenter:
; Return to the last #MON CENTER.
text_far UnknownText_0x1c071a
.TeleportReturnText:
text_far _TeleportReturnText
text_end
.Text_CantUseHere:
; Can't use that here.
text_far UnknownText_0x1c073b
.CantUseTeleportText:
text_far _CantUseTeleportText
text_end
.TeleportScript:
reloadmappart
special UpdateTimePals
writetext .Text_ReturnToLastMonCenter
writetext .TeleportReturnText
pause 60
reloadmappart
closetext
@ -986,13 +972,13 @@ StrengthFunction:
jr .UseStrength
.Unreferenced_AlreadyUsing:
ld hl, .JumpText
ld hl, .AlreadyUsingStrengthText
call MenuTextboxBackup
ld a, $80
ret
.JumpText:
text_far UnknownText_0x1c0751
.AlreadyUsingStrengthText:
text_far _AlreadyUsingStrengthText
text_end
.Failed:
@ -1024,20 +1010,20 @@ Script_StrengthFromMenu:
Script_UsedStrength:
callasm SetStrengthFlag
writetext .UsedStrength
writetext .UseStrengthText
readmem wBuffer6
cry 0
pause 3
writetext .StrengthAllowedItToMoveBoulders
writetext .MoveBoulderText
closetext
end
.UsedStrength:
text_far UnknownText_0x1c0774
.UseStrengthText:
text_far _UseStrengthText
text_end
.StrengthAllowedItToMoveBoulders:
text_far UnknownText_0x1c0788
.MoveBoulderText:
text_far _MoveBoulderText
text_end
AskStrengthScript:
@ -1047,32 +1033,29 @@ AskStrengthScript:
sjump .AlreadyUsedStrength
.DontMeetRequirements:
jumptext UnknownText_0xcd73
jumptext BouldersMayMoveText
.AlreadyUsedStrength:
jumptext UnknownText_0xcd6e
jumptext BouldersMoveText
.AskStrength:
opentext
writetext UnknownText_0xcd69
writetext AskStrengthText
yesorno
iftrue Script_UsedStrength
closetext
end
UnknownText_0xcd69:
; A #MON may be able to move this. Want to use STRENGTH?
text_far UnknownText_0x1c07a0
AskStrengthText:
text_far _AskStrengthText
text_end
UnknownText_0xcd6e:
; Boulders may now be moved!
text_far UnknownText_0x1c07d8
BouldersMoveText:
text_far _BouldersMoveText
text_end
UnknownText_0xcd73:
; A #MON may be able to move this.
text_far UnknownText_0x1c07f4
BouldersMayMoveText:
text_far _BouldersMayMoveText
text_end
TryStrengthOW:
@ -1146,9 +1129,8 @@ Jumptable_cdae:
ld a, $80
ret
Text_UsedWhirlpool:
; used WHIRLPOOL!
text_far UnknownText_0x1c0816
UseWhirlpoolText:
text_far _UseWhirlpoolText
text_end
TryWhirlpoolMenu:
@ -1186,7 +1168,7 @@ Script_WhirlpoolFromMenu:
Script_UsedWhirlpool:
callasm GetPartyNick
writetext Text_UsedWhirlpool
writetext UseWhirlpoolText
reloadmappart
callasm DisappearWhirlpool
closetext
@ -1232,22 +1214,22 @@ TryWhirlpoolOW::
ret
Script_MightyWhirlpool:
jumptext .MightyWhirlpoolText
jumptext .MayPassWhirlpoolText
.MightyWhirlpoolText:
text_far UnknownText_0x1c082b
.MayPassWhirlpoolText:
text_far _MayPassWhirlpoolText
text_end
Script_AskWhirlpoolOW:
opentext
writetext UnknownText_0xce78
writetext AskWhirlpoolText
yesorno
iftrue Script_UsedWhirlpool
closetext
end
UnknownText_0xce78:
text_far UnknownText_0x1c0864
AskWhirlpoolText:
text_far _AskWhirlpoolText
text_end
HeadbuttFunction:
@ -1271,14 +1253,12 @@ TryHeadbuttFromMenu:
ld a, $80
ret
UnknownText_0xce9d:
; did a HEADBUTT!
text_far UnknownText_0x1c0897
UseHeadbuttText:
text_far _UseHeadbuttText
text_end
UnknownText_0xcea2:
; Nope. Nothing…
text_far UnknownText_0x1c08ac
HeadbuttNothingText:
text_far _HeadbuttNothingText
text_end
HeadbuttFromMenuScript:
@ -1287,7 +1267,7 @@ HeadbuttFromMenuScript:
HeadbuttScript:
callasm GetPartyNick
writetext UnknownText_0xce9d
writetext UseHeadbuttText
reloadmappart
callasm ShakeHeadbuttTree
@ -1301,7 +1281,7 @@ HeadbuttScript:
end
.no_battle
writetext UnknownText_0xcea2
writetext HeadbuttNothingText
waitbutton
closetext
end
@ -1323,15 +1303,14 @@ TryHeadbuttOW::
AskHeadbuttScript:
opentext
writetext UnknownText_0xcee6
writetext AskHeadbuttText
yesorno
iftrue HeadbuttScript
closetext
end
UnknownText_0xcee6:
; A #MON could be in this tree. Want to HEADBUTT it?
text_far UnknownText_0x1c08bc
AskHeadbuttText:
text_far _AskHeadbuttText
text_end
RockSmashFunction:
@ -1385,7 +1364,7 @@ RockSmashFromMenuScript:
RockSmashScript:
callasm GetPartyNick
writetext UnknownText_0xcf58
writetext UseRockSmashText
closetext
special WaitSFX
playsound SFX_STRENGTH
@ -1406,8 +1385,8 @@ MovementData_0xcf55:
rock_smash 10
step_end
UnknownText_0xcf58:
text_far UnknownText_0x1c08f0
UseRockSmashText:
text_far _UseRockSmashText
text_end
AskRockSmashScript:
@ -1415,22 +1394,20 @@ AskRockSmashScript:
ifequal 1, .no
opentext
writetext UnknownText_0xcf77
writetext AskRockSmashText
yesorno
iftrue RockSmashScript
closetext
end
.no
jumptext UnknownText_0xcf72
jumptext MaySmashText
UnknownText_0xcf72:
; Maybe a #MON can break this.
text_far UnknownText_0x1c0906
MaySmashText:
text_far _MaySmashText
text_end
UnknownText_0xcf77:
; This rock looks breakable. Want to use ROCK SMASH?
text_far UnknownText_0x1c0924
AskRockSmashText:
text_far _AskRockSmashText
text_end
HasRockSmash:
@ -1539,12 +1516,12 @@ FishFunction:
Script_NotEvenANibble:
scall Script_FishCastRod
writetext UnknownText_0xd0a9
writetext RodNothingText
sjump Script_NotEvenANibble_FallThrough
Script_NotEvenANibble2:
scall Script_FishCastRod
writetext UnknownText_0xd0a9
writetext RodNothingText
Script_NotEvenANibble_FallThrough:
loademote EMOTE_SHADOW
@ -1565,7 +1542,7 @@ Script_GotABite:
.FightTheHookedPokemon:
pause 40
applymovement PLAYER, .Movement_RestoreRod
writetext UnknownText_0xd0a4
writetext RodBiteText
callasm PutTheRodAway
closetext
randomwildmon
@ -1631,19 +1608,16 @@ PutTheRodAway:
call ReplaceKrisSprite
ret
UnknownText_0xd0a4:
; Oh! A bite!
text_far UnknownText_0x1c0958
RodBiteText:
text_far _RodBiteText
text_end
UnknownText_0xd0a9:
; Not even a nibble!
text_far UnknownText_0x1c0965
RodNothingText:
text_far _RodNothingText
text_end
UnknownText_0xd0ae: ; unused
; Looks like there's nothing here.
text_far UnknownText_0x1c0979
UnusedNothingHereText: ; unused
text_far _UnusedNothingHereText
text_end
BikeFunction:
@ -1736,7 +1710,7 @@ Script_GetOnBike:
reloadmappart
special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnTheBikeText
writetext GotOnBikeText
waitbutton
closetext
special ReplaceKrisSprite
@ -1756,7 +1730,7 @@ Script_GetOffBike:
reloadmappart
special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffTheBikeText
writetext GotOffBikeText
waitbutton
FinishGettingOffBike:
@ -1776,18 +1750,15 @@ Script_CantGetOffBike:
end
.CantGetOffBikeText:
; You can't get off here!
text_far UnknownText_0x1c099a
text_far _CantGetOffBikeText
text_end
GotOnTheBikeText:
; got on the @ .
text_far UnknownText_0x1c09b2
GotOnBikeText:
text_far _GotOnBikeText
text_end
GotOffTheBikeText:
; got off the @ .
text_far UnknownText_0x1c09c7
GotOffBikeText:
text_far _GotOffBikeText
text_end
TryCutOW::
@ -1814,7 +1785,7 @@ TryCutOW::
AskCutScript:
opentext
writetext UnknownText_0xd1c8
writetext AskCutText
yesorno
iffalse .script_d1b8
callasm .CheckMap
@ -1832,13 +1803,13 @@ AskCutScript:
ld [wScriptVar], a
ret
UnknownText_0xd1c8:
text_far UnknownText_0x1c09dd
AskCutText:
text_far _AskCutText
text_end
CantCutScript:
jumptext UnknownText_0xd1d0
jumptext CanCutText
UnknownText_0xd1d0:
text_far UnknownText_0x1c0a05
CanCutText:
text_far _CanCutText
text_end

View File

@ -146,9 +146,9 @@ DoPoisonStep::
ret
.PoisonFaintText:
text_far UnknownText_0x1c0acc
text_far _PoisonFaintText
text_end
.PoisonWhiteOutText:
text_far UnknownText_0x1c0ada
.PoisonWhiteoutText:
text_far _PoisonWhiteoutText
text_end

View File

@ -287,53 +287,45 @@ PrintSeerText:
ret
SeerTexts:
dw SeerIntroText
dw SeerCantTellText
dw SeerMetAtText
dw SeerSeeAllText
dw SeerCantTellAThingText
dw SeerNameLocationText
dw SeerTimeLevelText
dw SeerTradedText
dw SeerCancelText
dw SeerTradeText
dw SeerDoNothingText
dw SeerEggText
dw SeerLevelOnlyText
dw SeerNoLocationText
SeerIntroText:
; I see all. I know all… Certainly, I know of your #MON!
text_far UnknownText_0x1c475f
SeerSeeAllText:
text_far _SeerSeeAllText
text_end
SeerCantTellText:
; Whaaaat? I can't tell a thing! How could I not know of this?
text_far UnknownText_0x1c4797
SeerCantTellAThingText:
text_far _SeerCantTellAThingText
text_end
SeerMetAtText:
; Hm… I see you met @ here: @ !
text_far UnknownText_0x1c47d4
SeerNameLocationText:
text_far _SeerNameLocationText
text_end
SeerTimeLevelText:
; The time was @ ! Its level was @ ! Am I good or what?
text_far UnknownText_0x1c47fa
text_far _SeerTimeLevelText
text_end
SeerTradedText:
; Hm… @ came from @ in a trade? @ was where @ met @ !
text_far UnknownText_0x1c4837
SeerTradeText:
text_far _SeerTradeText
text_end
SeerLevelOnlyText:
; What!? Incredible! I don't understand how, but it is incredible! You are special. I can't tell where you met it, but it was at level @ . Am I good or what?
text_far UnknownText_0x1c487f
SeerNoLocationText:
text_far _SeerNoLocationText
text_end
SeerEggText:
; Hey! That's an EGG! You can't say that you've met it yet…
text_far UnknownText_0x1c491d
text_far _SeerEggText
text_end
SeerCancelText:
; Fufufu! I saw that you'd do nothing!
text_far UnknownText_0x1c4955
SeerDoNothingText:
text_far _SeerDoNothingText
text_end
SeerAdvice:
@ -364,36 +356,31 @@ SeerAdvice:
SeerAdviceTexts:
; level, text
dbw 9, SeerAdvice1
dbw 29, SeerAdvice2
dbw 59, SeerAdvice3
dbw 89, SeerAdvice4
dbw 100, SeerAdvice5
dbw 255, SeerAdvice1
dbw 9, SeerMoreCareText
dbw 29, SeerMoreConfidentText
dbw 59, SeerMuchStrengthText
dbw 89, SeerMightyText
dbw 100, SeerImpressedText
dbw 255, SeerMoreCareText
SeerAdvice1:
; Incidentally… It would be wise to raise your #MON with a little more care.
text_far UnknownText_0x1c497a
SeerMoreCareText:
text_far _SeerMoreCareText
text_end
SeerAdvice2:
; Incidentally… It seems to have grown a little. @ seems to be becoming more confident.
text_far UnknownText_0x1c49c6
SeerMoreConfidentText:
text_far _SeerMoreConfidentText
text_end
SeerAdvice3:
; Incidentally… @ has grown. It's gained much strength.
text_far UnknownText_0x1c4a21
SeerMuchStrengthText:
text_far _SeerMuchStrengthText
text_end
SeerAdvice4:
; Incidentally… It certainly has grown mighty! This @ must have come through numerous #MON battles. It looks brimming with confidence.
text_far UnknownText_0x1c4a5b
SeerMightyText:
text_far _SeerMightyText
text_end
SeerAdvice5:
; Incidentally… I'm impressed by your dedication. It's been a long time since I've seen a #MON as mighty as this @ . I'm sure that seeing @ in battle would excite anyone.
text_far UnknownText_0x1c4ae5
SeerImpressedText:
text_far _SeerImpressedText
text_end
GetCaughtGender:

View File

@ -2,9 +2,9 @@ PokemonCenterPC:
call PC_CheckPartyForPokemon
ret c
call PC_PlayBootSound
ld hl, PokecenterPCText_BootedUpPC
ld hl, PokecenterPCTurnOnText
call PC_DisplayText
ld hl, PokecenterPCText_AccessWhosePC
ld hl, PokecenterPCWhoseText
call PC_DisplayTextWaitMenu
ld hl, .TopMenu
call LoadMenuHeader
@ -104,19 +104,18 @@ PC_CheckPartyForPokemon:
ret nz
ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX
ld hl, .MustHavePokemonToUse
ld hl, .PokecenterPCCantUseText
call PC_DisplayText
scf
ret
.MustHavePokemonToUse:
; Bzzzzt! You must have a #MON to use this!
text_far UnknownText_0x1c1328
.PokecenterPCCantUseText:
text_far _PokecenterPCCantUseText
text_end
BillsPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedBillsPC
ld hl, PokecenterBillsPCText
call PC_DisplayText
farcall _BillsPC
and a
@ -124,7 +123,7 @@ BillsPC:
PlayersPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOwnPC
ld hl, PokecenterPlayersPCText
call PC_DisplayText
ld b, $0
call _PlayersPC
@ -133,7 +132,7 @@ PlayersPC:
OaksPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOaksPC
ld hl, PokecenterOaksPCText
call PC_DisplayText
farcall ProfOaksPC
and a
@ -148,7 +147,7 @@ HallOfFamePC:
ret
TurnOffPC:
ld hl, PokecenterPCText_LinkClosed
ld hl, PokecenterPCOaksClosedText
call PrintText
scf
ret
@ -181,7 +180,7 @@ PC_WaitPlaySFX:
_PlayersHousePC:
call PC_PlayBootSound
ld hl, UnknownText_0x156ff
ld hl, PlayersPCTurnOnText
call PC_DisplayText
ld b, $1
call _PlayersPC
@ -199,15 +198,14 @@ _PlayersHousePC:
ld c, $1
ret
UnknownText_0x156ff:
; turned on the PC.
text_far UnknownText_0x1c1353
PlayersPCTurnOnText:
text_far _PlayersPCTurnOnText
text_end
_PlayersPC:
ld a, b
ld [wWhichIndexSet], a
ld hl, UnknownText_0x157cc
ld hl, PlayersPCAskWhatDoText
call PC_DisplayTextWaitMenu
call Function15715
call ExitMenu
@ -302,9 +300,8 @@ PC_DisplayTextWaitMenu:
ld [wOptions], a
ret
UnknownText_0x157cc:
; What do you want to do?
text_far UnknownText_0x1c1368
PlayersPCAskWhatDoText:
text_far _PlayersPCAskWhatDoText
text_end
PlayerWithdrawItemMenu:
@ -334,7 +331,7 @@ PlayerWithdrawItemMenu:
jr .withdraw
.askquantity
ld hl, .HowManyText
ld hl, .PlayersPCHowManyWithdrawText
call MenuTextbox
farcall SelectQuantityToToss
call ExitMenu
@ -356,7 +353,7 @@ PlayerWithdrawItemMenu:
ld hl, wNumPCItems
call TossItem
predef PartyMonItemName
ld hl, .WithdrewText
ld hl, .PlayersPCWithdrewItemsText
call MenuTextbox
xor a
ldh [hBGMapMode], a
@ -364,22 +361,22 @@ PlayerWithdrawItemMenu:
ret
.PackFull:
ld hl, .NoRoomText
ld hl, .PlayersPCNoRoomWithdrawText
call MenuTextboxBackup
ret
.done
ret
.HowManyText:
.PlayersPCHowManyWithdrawText:
text_far _PlayersPCHowManyWithdrawText
text_end
.WithdrewText:
.PlayersPCWithdrewItemsText:
text_far _PlayersPCWithdrewItemsText
text_end
.NoRoomText:
.PlayersPCNoRoomWithdrawText:
text_far _PlayersPCNoRoomWithdrawText
text_end
@ -436,14 +433,13 @@ PlayerDepositItemMenu:
.CheckItemsInBag:
farcall HasNoItems
ret nc
ld hl, .NoItemsInBag
ld hl, .PlayersPCNoItemsText
call MenuTextboxBackup
scf
ret
.NoItemsInBag:
; No items here!
text_far UnknownText_0x1c13df
.PlayersPCNoItemsText:
text_far _PlayersPCNoItemsText
text_end
.TryDepositItem:
@ -494,7 +490,7 @@ PlayerDepositItemMenu:
jr .ContinueDeposit
.AskQuantity:
ld hl, .HowManyText
ld hl, .PlayersPCHowManyDepositText
call MenuTextbox
farcall SelectQuantityToToss
push af
@ -518,12 +514,12 @@ PlayerDepositItemMenu:
ld hl, wNumItems
call TossItem
predef PartyMonItemName
ld hl, .DepositText
ld hl, .PlayersPCDepositItemsText
call PrintText
ret
.NoRoomInPC:
ld hl, .NoRoomText
ld hl, .PlayersPCNoRoomDepositText
call PrintText
ret
@ -531,15 +527,15 @@ PlayerDepositItemMenu:
and a
ret
.HowManyText:
.PlayersPCHowManyDepositText:
text_far _PlayersPCHowManyDepositText
text_end
.DepositText:
.PlayersPCDepositItemsText:
text_far _PlayersPCDepositItemsText
text_end
.NoRoomText:
.PlayersPCNoRoomDepositText:
text_far _PlayersPCNoRoomDepositText
text_end
@ -637,32 +633,26 @@ PC_DisplayText:
call ExitMenu
ret
PokecenterPCText_BootedUpPC:
; turned on the PC.
text_far UnknownText_0x1c144d
PokecenterPCTurnOnText:
text_far _PokecenterPCTurnOnText
text_end
PokecenterPCText_AccessWhosePC:
; Access whose PC?
text_far UnknownText_0x1c1462
PokecenterPCWhoseText:
text_far _PokecenterPCWhoseText
text_end
PokecenterPCText_AccessedBillsPC:
; BILL's PC accessed. #MON Storage System opened.
text_far UnknownText_0x1c1474
PokecenterBillsPCText:
text_far _PokecenterBillsPCText
text_end
PokecenterPCText_AccessedOwnPC:
; Accessed own PC. Item Storage System opened.
text_far UnknownText_0x1c14a4
PokecenterPlayersPCText:
text_far _PokecenterPlayersPCText
text_end
PokecenterPCText_AccessedOaksPC:
; PROF.OAK's PC accessed. #DEX Rating System opened.
text_far UnknownText_0x1c14d2
PokecenterOaksPCText:
text_far _PokecenterOaksPCText
text_end
PokecenterPCText_LinkClosed:
; … Link closed…
text_far UnknownText_0x1c1505
PokecenterPCOaksClosedText:
text_far _PokecenterPCOaksClosedText
text_end

View File

@ -1,5 +1,5 @@
PhotoStudio:
ld hl, .Text_AskWhichMon
ld hl, .WhichMonPhotoText
call PrintText
farcall SelectMonFromParty
jr c, .cancel
@ -7,7 +7,7 @@ PhotoStudio:
cp EGG
jr z, .egg
ld hl, .Text_HoldStill
ld hl, .HoldStillText
call PrintText
call DisableSpriteUpdates
farcall PrintPartymon
@ -15,41 +15,36 @@ PhotoStudio:
ldh a, [hPrinter]
and a
jr nz, .cancel
ld hl, .Text_Presto
ld hl, .PrestoAllDoneText
jr .print_text
.cancel
ld hl, .Text_NoPicture
ld hl, .NoPhotoText
jr .print_text
.egg
ld hl, .Text_Egg
ld hl, .EggPhotoText
.print_text
call PrintText
ret
.Text_AskWhichMon:
; Which #MON should I photo- graph?
.WhichMonPhotoText:
text_far _WhichMonPhotoText
text_end
.Text_HoldStill:
; All righty. Hold still for a bit.
text_far _HoldOnText
.HoldStillText:
text_far _HoldStillText
text_end
.Text_Presto:
; Presto! All done. Come again, OK?
.PrestoAllDoneText:
text_far _PrestoAllDoneText
text_end
.Text_NoPicture:
; Oh, no picture? Come again, OK?
text_far UnknownText_0x1c0000
.NoPhotoText:
text_far _NoPhotoText
text_end
.Text_Egg:
; An EGG? My talent is worth more…
text_far UnknownText_0x1c0021
.EggPhotoText:
text_far _EggPhotoText
text_end

View File

@ -1,4 +1,3 @@
_SacredAsh:
ld a, $0
ld [wItemEffectSucceeded], a
@ -57,14 +56,13 @@ SacredAshScript:
special FadeOutPalettes
special FadeInPalettes
waitsfx
writetext UnknownText_0x50845
writetext .UseSacredAshText
playsound SFX_CAUGHT_MON
waitsfx
waitbutton
closetext
end
UnknownText_0x50845:
; 's #MON were all healed!
text_far UnknownText_0x1c0b65
.UseSacredAshText:
text_far _UseSacredAshText
text_end

View File

@ -168,7 +168,6 @@ GetMysteryGiftItem:
ret
.ReceiveItemText:
; received item
text_far _ReceiveItemText
text_end
@ -256,12 +255,10 @@ CheckCoinsAndCoinCase:
ret
.NoCoinsText:
; You have no coins.
text_far _NoCoinsText
text_end
.NoCoinCaseText:
; You don't have a COIN CASE.
text_far _NoCoinCaseText
text_end

View File

@ -9,15 +9,14 @@ _Squirtbottle:
reloadmappart
special UpdateTimePals
callasm .CheckCanUseSquirtbottle
iffalse .NothingHappenedScript
iffalse .SquirtbottleNothingScript
farsjump WateredWeirdTreeScript
.NothingHappenedScript:
jumptext .NothingHappenedText
.SquirtbottleNothingScript:
jumptext .SquirtbottleNothingText
.NothingHappenedText:
; sprinkled water. But nothing happened…
text_far UnknownText_0x1c0b3b
.SquirtbottleNothingText:
text_far _SquirtbottleNothingText
text_end
.CheckCanUseSquirtbottle:

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