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SFX_DEX_FANFARE_50_79 and SFX_LEVEL_UP use identical data, and technically the level-up text plays the former
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@ -93,7 +93,7 @@ UnknownText_0x1bc14f::
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line "level @"
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deciram wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79
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sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
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text_waitbutton
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db "@@"
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