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@ -1266,4 +1266,3 @@ BattleAnimFrameData:
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.Frameset_b8:
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frame BATTLEANIMOAMSET_D7, 8
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endanim
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@ -197,4 +197,3 @@ EngineFlags:
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engine_flag wSwarmFlags, SWARMFLAGS_DUNSPARCE_SWARM_F ; $a0
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engine_flag wSwarmFlags, SWARMFLAGS_YANMA_SWARM_F
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@ -25,4 +25,3 @@ OakRatings:
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rating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
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rating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
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rating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19
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@ -402,4 +402,3 @@ TrainerClassAttributes:
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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@ -48,4 +48,3 @@ Ghost: db "GHOST@"
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Steel: db "STEEL@"
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Dragon: db "DRAGON@"
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Dark: db "DARK@"
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@ -216,4 +216,3 @@ CheckAnyOtherAliveMons:
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ld a, b
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and a
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ret
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@ -32,4 +32,3 @@ BattleCommand_BellyDrum:
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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@ -98,4 +98,3 @@ BattleCommand_UnleashEnergy:
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ld [wKickCounter], a
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call AnimateCurrentMove
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jp EndMoveEffect
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@ -94,4 +94,3 @@ BattleCommand_Conversion:
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call AnimateCurrentMove
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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@ -62,4 +62,3 @@ BattleCommand_Conversion2:
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.failed
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jp FailMove
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@ -56,4 +56,3 @@ BattleCommand_Counter:
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xor a
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ld [wAttackMissed], a
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ret
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@ -7,4 +7,3 @@ BattleCommand_DestinyBond:
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call AnimateCurrentMove
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ld hl, DestinyBondEffectText
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jp StdBattleTextBox
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@ -70,4 +70,3 @@ BattleCommand_Disable:
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.failed
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jp FailMove
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@ -118,4 +118,3 @@ BattleCommand_Encore:
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.failed
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jp PrintDidntAffect2
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@ -46,4 +46,3 @@ BattleCommand_FalseSwipe:
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.done
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and a
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ret
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@ -13,4 +13,3 @@ BattleCommand_FocusEnergy:
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.already_pumped
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call AnimateFailedMove
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jp PrintButItFailed
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@ -25,4 +25,3 @@ BattleCommand_FrustrationPower:
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ld d, a
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pop bc
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ret
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@ -54,4 +54,3 @@ ResetFuryCutterCount:
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pop hl
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ret
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@ -79,4 +79,3 @@ BattleCommand_FutureSight:
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call AnimateFailedMove
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call PrintButItFailed
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jp EndMoveEffect
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@ -32,4 +32,3 @@ BattleCommand_HealBell:
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and a
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jp z, CalcPlayerStats
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jp CalcEnemyStats
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@ -6,4 +6,3 @@ BattleCommand_HiddenPower:
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ret nz
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farcall HiddenPowerDamage
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ret
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@ -38,4 +38,3 @@ BattleCommand_LeechSeed:
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call AnimateFailedMove
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ld hl, EvadedText
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jp StdBattleTextBox
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@ -19,4 +19,3 @@ BattleCommand_LockOn:
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.fail
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call AnimateFailedMove
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jp PrintDidntAffect
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@ -48,4 +48,3 @@ BattleCommand_Mimic:
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.fail
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jp FailMimic
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@ -57,4 +57,3 @@ BattleCommand_MirrorCoat:
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xor a
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ld [wAttackMissed], a
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ret
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@ -13,4 +13,3 @@ BattleCommand_Mist:
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.already_mist
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call AnimateFailedMove
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jp PrintButItFailed
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@ -91,4 +91,3 @@ BattleCommand_PainSplit:
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.ButItFailed:
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jp PrintDidntAffect2
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@ -24,4 +24,3 @@ BattleCommand_PayDay:
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.done
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ld hl, CoinsScatteredText
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jp StdBattleTextBox
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@ -47,4 +47,3 @@ BattleCommand_PsychUp:
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call AnimateCurrentMove
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ld hl, CopiedStatsText
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jp StdBattleTextBox
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@ -22,4 +22,3 @@ BattleCommand_Pursuit:
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ld [hli], a
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ld [hl], a
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ret
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@ -4,4 +4,3 @@ BattleCommand_Rage:
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call GetBattleVarAddr
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set SUBSTATUS_RAGE, [hl]
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ret
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@ -7,4 +7,3 @@ BattleCommand_StartRain:
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call AnimateCurrentMove
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ld hl, DownpourText
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jp StdBattleTextBox
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@ -34,4 +34,3 @@ BattleCommand_ClearHazards:
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ld [de], a
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ld hl, ReleasedByText
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jp StdBattleTextBox
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@ -23,4 +23,3 @@ BattleCommand_HappinessPower:
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ld d, a
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pop bc
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ret
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@ -21,4 +21,3 @@ BattleCommand_Safeguard:
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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@ -27,4 +27,3 @@ BattleCommand_Selfdestruct:
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farcall DrawEnemyHUD
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call WaitBGMap
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jp RefreshBattleHuds
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@ -115,4 +115,3 @@ BattleCommand_Sketch:
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.fail
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call AnimateFailedMove
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jp PrintDidntAffect
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@ -141,4 +141,3 @@ BattleCommand_SleepTalk:
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ret z
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cp EFFECT_BIDE
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ret
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@ -9,4 +9,3 @@ BattleCommand_Snore:
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ld [wAttackMissed], a
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call FailMove
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jp EndMoveEffect
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@ -84,4 +84,3 @@ BattleCommand_Spite:
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.failed
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jp PrintDidntAffect2
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@ -2,4 +2,3 @@ BattleCommand_Splash:
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call AnimateCurrentMove
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farcall StubbedTrainerRankings_Splash
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jp PrintNothingHappened
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@ -86,4 +86,3 @@ BattleCommand_Substitute:
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ld hl, TooWeakSubText
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.jp_stdbattletextbox
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jp StdBattleTextBox
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@ -7,4 +7,3 @@ BattleCommand_StartSun:
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call AnimateCurrentMove
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ld hl, SunGotBrightText
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jp StdBattleTextBox
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@ -87,4 +87,3 @@ BattleCommand_Teleport:
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ld hl, FledFromBattleText
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jp StdBattleTextBox
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@ -16,4 +16,3 @@ BattleCommand_ThunderAccuracy:
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; Redundant with CheckHit guranteeing hit
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ld [hl], 100 percent
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ret
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@ -137,4 +137,3 @@ BattleCommand_Transform:
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call nz, LoadAnim
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ld hl, TransformedText
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jp StdBattleTextBox
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@ -32,4 +32,3 @@ BattleCommand_KickCounter:
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ld hl, wKickCounter
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inc [hl]
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ret
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@ -2904,4 +2904,3 @@ BattleBGEffects_Cosine:
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callfar BattleAnim_Cosine_e
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ld a, e
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ret
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@ -302,4 +302,3 @@ _ExecuteBGEffects:
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_QueueBGEffect:
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callfar QueueBGEffect
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ret
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@ -120,4 +120,3 @@ LoadBattleAnimObj:
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call DecompressRequest2bpp
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pop bc
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ret
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@ -310,4 +310,3 @@ CheckCaughtCelebi:
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.done
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ret
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@ -602,4 +602,3 @@ HOF_AnimatePlayerPic:
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.PlayTime:
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db "PLAY TIME@"
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@ -1384,4 +1384,3 @@ MailComposition_TryAddLastCharacter:
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jp NamingScreen_LoadNextCharacter
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INCLUDE "data/text/mail_input_chars.asm"
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@ -1261,4 +1261,3 @@ MomString: db "Mom@"
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DadString: db "Dad@"
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SisterString: db "Sister@"
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BrotherString: db "Brother@"
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@ -2946,4 +2946,3 @@ Unreferenced_Function92311:
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xor a
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ld [hBGMapMode], a
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ret
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@ -959,4 +959,3 @@ Unreferenced_DayCareMonPrintEmptyString:
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.string
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db "@"
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@ -190,4 +190,3 @@ HideCursor::
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ld l, a
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ld [hl], " "
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ret
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@ -779,4 +779,3 @@ Unknown_16cfb9:
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RGB 18, 05, 02
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RGB 27, 11, 12
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RGB 07, 07, 07
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