pokecrystal-board/data
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
..
battle CheckDestinyBond -> CheckFaint 2018-08-17 20:16:37 +02:00
battle_anims Define ANIM_GFX for PLAYER and ENEMY 2018-11-21 23:44:31 +01:00
battle_tower Consistently use dn for DVs 2018-07-16 15:42:45 -04:00
decorations Remove all address comments 2018-06-24 16:13:22 +02:00
events db $0, $0 → dn 0, 0, 0, 0 ; DVs 2018-07-24 14:28:04 -04:00
items Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
maps Adapt macro based on suggestions 2018-11-11 00:32:05 +01:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Cosmetic fixes 2018-11-20 21:53:45 +01:00
phone Fix misnamed character codes 2018-07-18 10:55:30 +02:00
pokemon Adapt tmhm for consistency 2018-11-11 00:50:53 +01:00
radio Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00
sprite_anims Remove all address comments 2018-06-24 16:13:22 +02:00
sprites Tile values agree in data/sprites/emotes.asm and data/sprites/facings.asm 2018-07-15 11:26:35 -04:00
text Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
tilesets Fix off-by-one error 2018-01-26 20:57:55 -05:00
trainers Fix #537: Palettes generated from PNGs use .gbcpal directly. 2018-08-31 21:39:17 -04:00
types Single newline at the end of files 2018-06-25 12:07:35 -04:00
wild Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
collision_permissions.asm Remove more address comments 2018-06-24 21:39:23 -04:00
credits_script.asm Remove all address comments 2018-06-24 16:13:22 +02:00
credits_strings.asm "→" should be "ェ" 2018-06-24 23:55:18 -04:00
default_options.asm Use TRUE/FALSE for wSaveFileExists 2018-07-04 02:50:27 -04:00
engine_flags.asm wWeeklyFlags -> wDailyFlags2 2018-08-07 09:46:21 +02:00
growth_rates.asm Remove all address comments 2018-06-24 16:13:22 +02:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mon_menu.asm Update file paths in comments 2018-08-19 13:33:35 -04:00
party_menu_qualities.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
player_names.asm Remove all address comments 2018-06-24 16:13:22 +02:00
predef_pointers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
sgb_ctrl_packets.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
special_pointers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
text_buffers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
tilesets.asm Correct file path 2018-07-05 18:59:56 -04:00