common_1 text documentation

Should be almost everything besides some of the mobile stuff and some debug text.

Removed VS stuff

oops
This commit is contained in:
Fontbane 2019-03-10 20:43:34 -04:00
parent 8e2f5f00aa
commit a3119736fa
17 changed files with 278 additions and 278 deletions

File diff suppressed because it is too large Load Diff

View File

@ -168,7 +168,7 @@ DayCareAskDepositPokemon:
.DummyText:
;
text_far UnknownText_0x1bdaa7
text_far _DaycareDummyText
text_end
DayCare_DepositPokemonText:
@ -297,102 +297,102 @@ PrintDayCareText:
.DayCareManIntro:
; I'm the DAY-CARE MAN. Want me to raise a #MON?
text_far UnknownText_0x1bdaa9
text_far _DayCareManIntroText
text_end
.DayCareManOddEgg:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
text_far UnknownText_0x1bdad8
text_far _DayCareManOddEggText
text_end
.DayCareLadyIntro:
; I'm the DAY-CARE LADY. Should I raise a #MON for you?
text_far UnknownText_0x1bdb85
text_far _DayCareLadyIntroText
text_end
.DayCareLadyOddEgg:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
text_far UnknownText_0x1bdbbb
text_far _DayCareLadyOddEggText
text_end
.WhichOne:
; What should I raise for you?
text_far UnknownText_0x1bdc79
text_far _WhatShouldIRaiseText
text_end
.JustOneMon:
; Oh? But you have just one #MON.
text_far UnknownText_0x1bdc97
text_far _OnlyOneMonText
text_end
.CantAcceptEgg:
; Sorry, but I can't accept an EGG.
text_far UnknownText_0x1bdcb8
text_far _CantRaiseEggText
text_end
.RemoveMail:
; Remove MAIL before you come see me.
text_far UnknownText_0x1bdcda
text_far _RemoveMailText
text_end
.LastHealthyMon:
; If you give me that, what will you battle with?
text_far UnknownText_0x1bdcff
text_far _LastHealthyMonText
text_end
.OkayIllRaiseYourMon:
; OK. I'll raise your @ .
text_far UnknownText_0x1bdd30
text_far _IllRaiseYourMonText
text_end
.ComeBackForItLater:
; Come back for it later.
text_far UnknownText_0x1bdd4b
text_far _ComeBackLaterText
text_end
.AreWeGeniusesOrWhat:
; Are we geniuses or what? Want to see your @ ?
text_far UnknownText_0x1bdd64
text_far _AreWeGeniusesText
text_end
.AskRetrieveMon:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
text_far UnknownText_0x1bdd96
text_far _YourMonHasGrownText
text_end
.PerfectHeresYourMon:
; Perfect! Here's your #MON.
text_far UnknownText_0x1bde04
text_far _PerfectHeresYourMonText
text_end
.GotBackMon:
; got back @ .
text_far UnknownText_0x1bde1f
text_far _GotBackMonText
text_end
.ImmediatelyWithdrawMon:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
text_far UnknownText_0x1bde32
text_far _BackAlreadyText
text_end
.PartyFull:
; You have no room for it.
text_far UnknownText_0x1bdea2
text_far _HaveNoRoomText
text_end
.NotEnoughMoney:
; You don't have enough money.
text_far UnknownText_0x1bdebc
text_far _DCNotEnoughMoneyText
text_end
.OhFineThen:
; Oh, fine then.
text_far UnknownText_0x1bded9
text_far _OhFineThenText
text_end
.ComeAgain:
; Come again.
text_far UnknownText_0x1bdee9
text_far _ComeAgainText
text_end
DayCareManOutside:
@ -405,7 +405,7 @@ DayCareManOutside:
.NotYet:
; Not yet…
text_far UnknownText_0x1bdef6
text_far _NotYetText
text_end
.AskGiveEgg:
@ -447,27 +447,27 @@ DayCareManOutside:
.IntroText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
text_far UnknownText_0x1bdf00
text_far _FoundAnEggText
text_end
.GotEggText:
; received the EGG!
text_far UnknownText_0x1bdfa5
text_far _ReceivedEggText
text_end
.TakeGoodCareOfItText:
; Take good care of it.
text_far UnknownText_0x1bdfba
text_far _TakeGoodCareOfEggText
text_end
.IllKeepItThanksText:
; Well then, I'll keep it. Thanks!
text_far UnknownText_0x1bdfd1
text_far _RefuseEggText
text_end
.PartyFullText:
; You have no room in your party. Come back later.
text_far UnknownText_0x1bdff2
text_far _NoRoomForEggText
text_end
DayCare_GiveEgg:

View File

@ -5,7 +5,7 @@ Kurt_PrintTextWhichApricorn:
.Text:
; Which APRICORN should I use?
text_far UnknownText_0x1bc06b
text_far _WhichApricornText
text_end
Kurt_PrintTextHowMany:
@ -15,7 +15,7 @@ Kurt_PrintTextHowMany:
.Text:
; How many should I make?
text_far UnknownText_0x1bc089
text_far _HowManyShouldIMakeText
text_end
SelectApricornForKurt:

View File

@ -7,7 +7,7 @@ RepelWoreOffScript::
.text
; REPEL's effect wore off.
text_far UnknownText_0x1bd308
text_far _RepelWoreOffText
text_end
HiddenItemScript::
@ -33,12 +33,12 @@ HiddenItemScript::
.found_text
; found @ !
text_far UnknownText_0x1bd321
text_far _PlayerFoundItemText
text_end
.no_room_text
; But has no space left…
text_far UnknownText_0x1bd331
text_far _ButNoSpaceText
text_end
SetMemEvent:

View File

@ -592,82 +592,82 @@ Mom_WithdrawDepositMenuJoypad:
UnknownText_0x16649:
; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
text_far UnknownText_0x1bd77f
text_far _MomLeavingText1
text_end
UnknownText_0x1664e:
; OK, I'll take care of your money.
text_far UnknownText_0x1bd868
text_far _MomLeavingText2
text_end
UnknownText_0x16653:
; Be careful. #MON are your friends. You need to work as a team. Now, go on!
text_far UnknownText_0x1bd88e
text_far _MomLeavingText3
text_end
UnknownText_0x16658:
; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
text_far UnknownText_0x1bd8da
text_far _MomVisitingText1
text_end
UnknownText_0x1665d:
; What do you want to do?
text_far UnknownText_0x1bd942
text_far _MomVisitingText2
text_end
UnknownText_0x16662:
; How much do you want to save?
text_far UnknownText_0x1bd95b
text_far _MomVisitingText3
text_end
UnknownText_0x16667:
; How much do you want to take?
text_far UnknownText_0x1bd97a
text_far _MomVisitingText4
text_end
UnknownText_0x1666c:
; Do you want to save some money?
text_far UnknownText_0x1bd999
text_far _MomVisitingText5
text_end
UnknownText_0x16671:
; You haven't saved that much.
text_far UnknownText_0x1bd9ba
text_far _MomVisitingText6
text_end
UnknownText_0x16676:
; You can't take that much.
text_far UnknownText_0x1bd9d7
text_far _MomVisitingText7
text_end
UnknownText_0x1667b:
; You don't have that much.
text_far UnknownText_0x1bd9f1
text_far _MomVisitingText8
text_end
UnknownText_0x16680:
; You can't save that much.
text_far UnknownText_0x1bda0b
text_far _MomVisitingText9
text_end
UnknownText_0x16685:
; OK, I'll save your money. Trust me! , stick with it!
text_far UnknownText_0x1bda25
text_far _MomVisitingText10
text_end
UnknownText_0x1668a:
; Your money's safe here! Get going!
text_far UnknownText_0x1bda5b
text_far _MomVisitingText11
text_end
UnknownText_0x1668f:
; , don't give up!
text_far UnknownText_0x1bda7e
text_far _MomVisitingText12
text_end
UnknownText_0x16694:
; Just do what you can.
text_far UnknownText_0x1bda90
text_far _MomVisitingText13
text_end
Mom_SavedString:

View File

@ -208,32 +208,32 @@ INCLUDE "data/items/mom_phone.asm"
_MomText_HiHowAreYou:
; Hi, ! How are you?
text_far UnknownText_0x1bc615
text_far _MomShoppingText1
text_end
_MomText_FoundAnItem:
; I found a useful item shopping, so
text_far UnknownText_0x1bc62a
text_far _MomShoppingText2
text_end
_MomText_BoughtWithYourMoney:
; I bought it with your money. Sorry!
text_far UnknownText_0x1bc64e
text_far _MomShoppingText3
text_end
_MomText_ItsInPC:
; It's in your PC. You'll like it!
text_far UnknownText_0x1bc673
text_far _MomShoppingText4
text_end
_MomText_FoundADoll:
; While shopping today, I saw this adorable doll, so
text_far UnknownText_0x1bc693
text_far _MomShoppingText5
text_end
_MomText_ItsInRoom:
; It's in your room. You'll love it!
text_far UnknownText_0x1bc6c7
text_far _MomShoppingText6
text_end
db 0 ; unused

View File

@ -453,88 +453,88 @@ TradedForText:
TradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
text_far UnknownText_0x1bd449
text_far _NPCTradeIntroText1
text_end
TradeCancelText1:
; You don't want to trade? Aww…
text_far UnknownText_0x1bd48c
text_far _NPCTradeCancelText1
text_end
TradeWrongText1:
; Huh? That's not @ . What a letdown…
text_far UnknownText_0x1bd4aa
text_far _NPCTradeWrongText1
text_end
TradeCompleteText1:
; Yay! I got myself @ ! Thanks!
text_far UnknownText_0x1bd4d2
text_far _NPCTradeCompleteText1
text_end
TradeAfterText1:
; Hi, how's my old @ doing?
text_far UnknownText_0x1bd4f4
text_far _NPCTradeAFterText1
text_end
TradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
text_far UnknownText_0x1bd512
text_far _NPCTradeIntroText2
text_end
TradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
text_far UnknownText_0x1bd565
text_far _NPCTradeCancelText2
text_end
TradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
text_far UnknownText_0x1bd5a1
text_far _NPCTradeWrongText2
text_end
TradeCompleteText2:
; Great! Thank you! I finally got @ .
text_far UnknownText_0x1bd5cc
text_far _NPCTradeCompleteText2
text_end
TradeAfterText2:
; Hi! The @ you traded me is doing great!
text_far UnknownText_0x1bd5f4
text_far _NPCTradeAfterText2
text_end
TradeIntroText4:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
text_far UnknownText_0x1bd621
text_far _NPCTradeIntroText3
text_end
TradeCancelText4:
; You don't want to trade? Oh, darn…
text_far UnknownText_0x1bd673
text_far _NPCTradeCancelText3
text_end
TradeWrongText4:
; That's not @ . Please trade with me if you get one.
text_far UnknownText_0x1bd696
text_far _NPCTradeWrongText3
text_end
TradeCompleteText4:
; Wow! Thank you! I always wanted @ !
text_far UnknownText_0x1bd6cd
text_far _NPCTradeCompleteText3
text_end
TradeAfterText4:
; How is that @ I traded you doing? Your @ 's so cute!
text_far UnknownText_0x1bd6f5
text_far _NPCTradeAfterText3
text_end
TradeCompleteText3:
; Uh? What happened?
text_far UnknownText_0x1bd731
text_far _NPCTradeCompleteText4
text_end
TradeAfterText3:
; Trading is so odd… I still have a lot to learn about it.
text_far UnknownText_0x1bd745
text_far _NPCTradeAfterText4
text_end

View File

@ -31,17 +31,17 @@ PhotoStudio:
.Text_AskWhichMon:
; Which #MON should I photo- graph?
text_far UnknownText_0x1be024
text_far _WhichMonPhotoText
text_end
.Text_HoldStill:
; All righty. Hold still for a bit.
text_far UnknownText_0x1be047
text_far _HoldOnText
text_end
.Text_Presto:
; Presto! All done. Come again, OK?
text_far UnknownText_0x1be06a
text_far _PrestoAllDoneText
text_end
.Text_NoPicture:

View File

@ -169,7 +169,7 @@ GetMysteryGiftItem:
.ReceiveItemText:
; received item
text_far UnknownText_0x1bd3be
text_far _ReceiveItemText
text_end
BugContestJudging:
@ -257,12 +257,12 @@ CheckCoinsAndCoinCase:
.NoCoinsText:
; You have no coins.
text_far UnknownText_0x1bd3d7
text_far _NoCoinsText
text_end
.NoCoinCaseText:
; You don't have a COIN CASE.
text_far UnknownText_0x1bd3eb
text_far _NoCoinCaseText
text_end
ClearBGPalettesBufferScreen:

View File

@ -25,7 +25,7 @@ InitDisplayForHallOfFame:
.SavingRecordDontTurnOff:
; SAVING RECORD… DON'T TURN OFF!
text_far UnknownText_0x1bd39e
text_far _SavingRecordText
text_end
InitDisplayForRedCredits:

View File

@ -1191,12 +1191,12 @@ TradeAnim_SentToOTText:
.Text_WasSentTo:
; was sent to @ .
text_far UnknownText_0x1bc6e9
text_far _TradingText1
text_end
.Text_MonName:
;
text_far UnknownText_0x1bc701
text_far _TradingText2
text_end
TradeAnim_OTBidsFarewell:
@ -1211,12 +1211,12 @@ TradeAnim_OTBidsFarewell:
.Text_BidsFarewellToMon:
; bids farewell to
text_far UnknownText_0x1bc703
text_far _TradingText3
text_end
.Text_MonName:
; .
text_far UnknownText_0x1bc719
text_far _TradingText4
text_end
TradeAnim_TakeCareOfText:
@ -1234,7 +1234,7 @@ TradeAnim_TakeCareOfText:
.Text_TakeGoodCareOfMon:
; Take good care of @ .
text_far UnknownText_0x1bc71f
text_far _TradingText5
text_end
TradeAnim_OTSendsText1:
@ -1251,12 +1251,12 @@ TradeAnim_OTSendsText1:
.Text_ForYourMon:
; For @ 's @ ,
text_far UnknownText_0x1bc739
text_far _TradingText6
text_end
.Text_OTSends:
; sends @ .
text_far UnknownText_0x1bc74c
text_far _TradingText7
text_end
TradeAnim_OTSendsText2:
@ -1273,12 +1273,12 @@ TradeAnim_OTSendsText2:
.Text_WillTrade:
; will trade @ @
text_far UnknownText_0x1bc75e
text_far _TradingText8
text_end
.Text_ForYourMon:
; for @ 's @ .
text_far UnknownText_0x1bc774
text_far _TradingText9
text_end
TradeAnim_Wait80Frames:

View File

@ -384,7 +384,7 @@ PopulateDecoCategoryMenu:
.Text_nothing_to_choose:
; There's nothing to choose.
text_far UnknownText_0x1bc471
text_far _NothingToChooseText
text_end
.NonscrollingMenuHeader:
@ -806,7 +806,7 @@ DecoAction_SetItUp_Ornament:
UnknownText_0x26e41:
; Which side do you want to put it on?
text_far UnknownText_0x1bc48c
text_far _WhichSidePutOnText
text_end
DecoAction_PutItAway_Ornament:
@ -832,7 +832,7 @@ DecoAction_PutItAway_Ornament:
DecoText_WhichSide:
; Which side do you want to put away?
text_far UnknownText_0x1bc4b2
text_far _WhichSidePutAwayText
text_end
DecoAction_AskWhichSide:
@ -885,27 +885,27 @@ MenuData_0x26eb3:
DecoText_PutAwayTheDeco:
; Put away the @ .
text_far UnknownText_0x1bc4d7
text_far _PutAwayTheDecoText
text_end
DecoText_NothingToPutAway:
; There's nothing to put away.
text_far UnknownText_0x1bc4ec
text_far _NothingToPutAwayText
text_end
DecoText_SetUpTheDeco:
; Set up the @ .
text_far UnknownText_0x1bc509
text_far _SetUpTheDecoText
text_end
DecoText_PutAwayAndSetUp:
; Put away the @ and set up the @ .
text_far UnknownText_0x1bc51c
text_far _PutAwayAndSetUpText
text_end
DecoText_AlreadySetUp:
; That's already set up.
text_far UnknownText_0x1bc546
text_far _AlreadySetUpText
text_end
GetDecorationName_c_de:
@ -1013,7 +1013,7 @@ DecorationDesc_TownMapPoster:
.TownMapText:
; It's the TOWN MAP.
text_far UnknownText_0x1bc55d
text_far _LookTownMapText
text_end
DecorationDesc_PikachuPoster:
@ -1021,7 +1021,7 @@ DecorationDesc_PikachuPoster:
.PikaPosterText:
; It's a poster of a cute PIKACHU.
text_far UnknownText_0x1bc570
text_far _LookPikachuPosterText
text_end
DecorationDesc_ClefairyPoster:
@ -1029,7 +1029,7 @@ DecorationDesc_ClefairyPoster:
.ClefairyPosterText:
; It's a poster of a cute CLEFAIRY.
text_far UnknownText_0x1bc591
text_far _LookClefairyPosterText
text_end
DecorationDesc_JigglypuffPoster:
@ -1037,7 +1037,7 @@ DecorationDesc_JigglypuffPoster:
.JigglypuffPosterText:
; It's a poster of a cute JIGGLYPUFF.
text_far UnknownText_0x1bc5b3
text_far _LookJigglypuffPosterText
text_end
DecorationDesc_NullPoster:
@ -1068,7 +1068,7 @@ DecorationDesc_OrnamentOrConsole:
.OrnamentConsoleText:
; It's an adorable @ .
text_far UnknownText_0x1bc5d7
text_far _LookAdorableDecoText
text_end
DecorationDesc_GiantOrnament:
@ -1081,7 +1081,7 @@ DecorationDesc_GiantOrnament:
.BigDollText:
; A giant doll! It's fluffy and cuddly.
text_far UnknownText_0x1bc5ef
text_far _LookGiantDecoText
text_end
ToggleMaptileDecorations:

View File

@ -834,7 +834,7 @@ RandomUnseenWildMon:
.SawRareMonText:
; I just saw some rare @ in @ . I'll call you if I see another rare #MON, OK?
text_far UnknownText_0x1bd34b
text_far _JustSawSomeRareMonText
text_end
RandomPhoneWildMon:

View File

@ -805,52 +805,52 @@ PrintPartyMenuActionText:
.Text_RecoveredSomeHP:
; recovered @ HP!
text_far UnknownText_0x1bc0a2
text_far _RecoveredSomeHPText
text_end
.Text_CuredOfPoison:
; 's cured of poison.
text_far UnknownText_0x1bc0bb
text_far _CuredOfPoisonText
text_end
.Text_RidOfParalysis:
; 's rid of paralysis.
text_far UnknownText_0x1bc0d2
text_far _RidOfParalysisText
text_end
.Text_BurnWasHealed:
; 's burn was healed.
text_far UnknownText_0x1bc0ea
text_far _BurnWasHealedText
text_end
.Text_Defrosted:
; was defrosted.
text_far UnknownText_0x1bc101
text_far _WasDefrostedText
text_end
.Text_WokeUp:
; woke up.
text_far UnknownText_0x1bc115
text_far _WokeUpText
text_end
.Text_HealthReturned:
; 's health returned.
text_far UnknownText_0x1bc123
text_far _HealthReturnedText
text_end
.Text_Revitalized:
; is revitalized.
text_far UnknownText_0x1bc13a
text_far _RevitalizedText
text_end
.Text_GrewToLevel:
; grew to level @ !@ @
text_far UnknownText_0x1bc14f
text_far _GrewToLevelText
text_end
.Text_CameToItsSenses:
; came to its senses.
text_far UnknownText_0x1bc16e
text_far _CameToItsSensesText
text_end
.PrintText:

View File

@ -291,12 +291,12 @@ PrintTwoDigitNumberRightAlign:
Text_WokeUpOak:
; Zzz… Hm? Wha…? You woke me up! Will you check the clock for me?
text_far UnknownText_0x1bc29c
text_far _OakTimeText1
text_end
Text_WhatTimeIsIt:
; What time is it?
text_far UnknownText_0x1bc2eb
text_far _OakTimeText2
text_end
String_oclock:
@ -304,7 +304,7 @@ String_oclock:
Text_WhatHrs:
; What?@ @
text_far UnknownText_0x1bc2fd
text_far _OakTimeText3
text_asm
hlcoord 1, 16
call DisplayHourOClock
@ -313,12 +313,12 @@ Text_WhatHrs:
.QuestionMark:
; ?
text_far UnknownText_0x1bc305
text_far _OakTimeText4
text_end
Text_HowManyMinutes:
; How many minutes?
text_far UnknownText_0x1bc308
text_far _OakTimeText5
text_end
String_min:
@ -326,7 +326,7 @@ String_min:
Text_WhoaMins:
; Whoa!@ @
text_far UnknownText_0x1bc31b
text_far _OakTimeText6
text_asm
hlcoord 7, 14
call DisplayMinutesWithMinString
@ -335,7 +335,7 @@ Text_WhoaMins:
.QuestionMark:
; ?
text_far UnknownText_0x1bc323
text_far _OakTimeText7
text_end
OakText_ResponseToSetTime:
@ -370,17 +370,17 @@ OakText_ResponseToSetTime:
.overslept
; ! I overslept!
text_far UnknownText_0x1bc326
text_far _OakTimeText8
text_end
.yikes
; ! Yikes! I over- slept!
text_far UnknownText_0x1bc336
text_far _OakTimeText11
text_end
.sodark
; ! No wonder it's so dark!
text_far UnknownText_0x1bc34f
text_far _OakTimeText12
text_end
TimeSetBackgroundGFX:
@ -534,7 +534,7 @@ SetDayOfWeek:
.WhatDayIsItText:
; What day is it?
text_far UnknownText_0x1bc369
text_far _OakTimeText13
text_end
.ConfirmWeekdayText:
@ -546,7 +546,7 @@ SetDayOfWeek:
.IsIt:
; , is it?
text_far UnknownText_0x1bc37a
text_far _OakTimeText14
text_end
InitialSetDSTFlag:

View File

@ -459,27 +459,27 @@ Function8b555:
UnknownText_0x8b5ce:
; Please enter any four-digit number.
text_far UnknownText_0x1bc187
text_far _EnterNewPasscodeText
text_end
UnknownText_0x8b5d3:
; Enter the same number to confirm.
text_far UnknownText_0x1bc1ac
text_far _ConfirmPasscodeText
text_end
UnknownText_0x8b5d8:
; That's not the same number.
text_far UnknownText_0x1bc1cf
text_far _PasscodesNotSameText
text_end
UnknownText_0x8b5dd:
; Your PASSCODE has been set. Enter this number next time to open the CARD FOLDER.
text_far UnknownText_0x1bc1eb
text_far _PasscodeSetText
text_end
UnknownText_0x8b5e2:
; 0000 is invalid!
text_far UnknownText_0x1bc23e
text_far _FourZerosInvalidText
text_end
Function8b5e7:
@ -524,17 +524,17 @@ Function8b5e7:
UnknownText_0x8b642:
; Enter the CARD FOLDER PASSCODE.
text_far UnknownText_0x1bc251
text_far _EnterPasscodeText
text_end
UnknownText_0x8b647:
; Incorrect PASSCODE!
text_far UnknownText_0x1bc272
text_far _IncorrectPasscodeText
text_end
UnknownText_0x8b64c:
; CARD FOLDER open.@ @
text_far UnknownText_0x1bc288
text_far _CardFolderOpenText
text_asm
ld de, SFX_TWINKLE
call PlaySFX

View File

@ -1550,15 +1550,15 @@ Function108bec:
ret
.PlayerWillTradeMon:
text_far UnknownText_0x1bc787
text_far _TradingText10
text_end
.ForPartnersMon:
text_far UnknownText_0x1bc79d
text_far _TradingText11
text_end
.UnusedTextPlayersMonTrade:
text_far UnknownText_0x1bc7b0
text_far _TradingText12
text_end
Function108c16:
@ -1571,7 +1571,7 @@ Function108c16:
ret
.TakeGoodCareOfMon:
text_far UnknownText_0x1bc7c3
text_far _TradingText13
text_end
Function108c2b:
@ -1584,7 +1584,7 @@ Function108c2b:
ret
.PlayersMonTrade:
text_far UnknownText_0x1bc7dd
text_far _TradingText14
text_end
Function108c40:
@ -1607,11 +1607,11 @@ Function108c40:
ret
.TakeGoodCareOf:
text_far UnknownText_0x1bc7f0
text_far _TradingText15
text_end
.CameBack:
text_far UnknownText_0x1bc80a
text_far _TradingText16
text_end
Function108c6d: